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Basic Information
Name: Makise Kurisu (牧瀬 紅莉栖)
Nickname: Tsundere Queen, Tensei Hentai Shoujo, Celeb-17, Lab Member 004, Christina, Kurisutina, The Zombie
Gender:
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- FemaleAge: 18
Clan:
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Hyuuga Clan (日向一族) - Konohagakure
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Looks:
Kurisu is an 18-year-old girl with long red hair and blue irises. She prefers to let her hair hang loose.
She has an unusual fashion statement, with her outfit composed of a fully-buttoned white long-sleeved polo shirt, a red tie, a khaki sweater and black shorts. Kurisu's sweater is worn so that the back portion dangles to her back and is only kept from falling by a pair of belt-like accessories on her arm. There is a white belt around her waist. She also wears black stockings, and a pair of black boots complete her outfit.
She has an unusual fashion statement, with her outfit composed of a fully-buttoned white long-sleeved polo shirt, a red tie, a khaki sweater and black shorts. Kurisu's sweater is worn so that the back portion dangles to her back and is only kept from falling by a pair of belt-like accessories on her arm. There is a white belt around her waist. She also wears black stockings, and a pair of black boots complete her outfit.
Personality:
Unlike people of her age, Kurisu has shown a more mature attitude, usually calm and collected even when someone is acting tense in front of her. However, she can also show a much more timid side at times. She’s a strong woman and doesn’t like to user her family title to protect her and her friends. She is a Tsundere. Because she was recognized as a girl-genius in a early age, she was envied by people around her, and ended up building a strong personality. Doesn't want to show weakness to others, so she always has a stern expression. However, she is very curious, and when she builds interest she pokes into things. She occassionally has views that differ from regular opinion, like, "The experiment data is more important than the subject's privacy."
Village Info. Village of Birth:
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KonohagakureVillage of Alliance:
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KumogakureRank//Chakra Info:
Ninja Rank: Sannin
Specialty:
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- Lightning Release - Reduced Handseals, most jutsu only require two handseals.
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- Earth Release – Reduces the amount of handseals necessary by one. (Can’t go below one Handseal.)Taijutsu
Wears leg weights similar to Rock Lee's weights.
Due to her training in Kirigakure, she has adapted to heavy mists and can rely on her hearing to find targets in a heavy mist.
Due to her time in Kumogakure, she can withstand areas with low amounts of oxygen and cloud coverage.
Her senses of smell, touch, and hearing are advanced due to not being able to use her senses while in Kumo and Kiri. They aren’t as good as Inuzuka.
Kurisu was born a natural genius being able to design plans in the midst of the battle. She is able to deduce how her opponent will use a jutsu depending in the circumstances and act accordingly without breaking a sweat.
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Byakugan
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Kurisu can see up to a mile away.
Keas
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Ninjutsu - D-Rank
Genjutsu - Mastered
Taijutsu - Mastered
Kaito's Taijutsu - C-Ranks
Izuna's Kenjutsu - Applied
Rain Element – Needs to be tested
Background Info: Genjutsu - Mastered
Taijutsu - Mastered
Kaito's Taijutsu - C-Ranks
Izuna's Kenjutsu - Applied
Rain Element – Needs to be tested
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History: Makise Kurisu was born in Konohagakure three years before the Nine-tailed fox incident. Her mother was murdered during the incident. Her father, searching for possibilities to prevent the incident, takes Kurisu to Kirigakure and creates his own team to find possibilities of time machines. Kurisu, alone in the world, works herself hard to achieve the approval of her father, training harshly in taijutsu techiniques, and developing her affinities for lightning and earth. In an early age, she was considered a genius, being able to solve problems and design tactics against her opponents in the blitz during the battlefield. By her outstanding performance in her missions, combining both amazing tactics, impressive split-second plan designs, and powerful jutsus, she was recognized as one of the strongest ninja in Kirigakure. During this time, she also left to Amegakure for a short time to study and learn their signature style jutsu, Rain jutsu. Though she does not care about the awards and only thinks in ways to achieve her father's approval. After being acknowledged as Kiri's strongest ninja at age 15, Kurisu decides to travel in order to find herself. After three years of constant travel, she stops in Kumogakure, in which she finds herself working with Okabe, a man she secretely likes, working as a lab member and as assistant, though she neglects the idea of being his assistant. She spends most of her time training and studying physics and other sciences during the lab. She is considered to be a tsundere by Okabe and the other lab members despite her serious look during investigations, projects, studies and when fightning. Her tsundere comes out when she has been caught into something she didn't want anyone to know, or when she expresses her feelings and recognizes she has done so, trying to take it back.
OtherKeas:
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Makise is a signer of the Kea contract and has a tattoo for summoning on her shoulder.
(Kuchiose no Jutsu: Kyu )- Summoning Jutsu: Kyu
(Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
Kuchiyose: Kea Seijins: Meros and Sarah) Summoning: Kea Sages: Meros and Sarah
(Kea Mo-do) Kea Mode
(Kuchiyose no Justu: Bosu Rendan) - Summoning Technique: Boss Rendan
(Kuchiyose: Kea-to - Firion) - Summoning technique: Kea - Firion
Type: Supplementary
Range: Short/Mid/Long
Chakra: 30 (-5 per turn)
Damage:N/A (60 or 40 depending on attack)
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Ryu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
note: Ryu has to be in the air prior) which equals a A-rank wind technique
-Can only be summoned two times per battle
-Can only stay for five turns
-Attacks count as a move
-Summon is able to fly with the user in his back (companion included)
-Can only be used by someone who holds the Kea contract
Range: Short/Mid/Long
Chakra: 30 (-5 per turn)
Damage:N/A (60 or 40 depending on attack)
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Ryu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
note: Ryu has to be in the air prior) which equals a A-rank wind technique
-Can only be summoned two times per battle
-Can only stay for five turns
-Attacks count as a move
-Summon is able to fly with the user in his back (companion included)
-Can only be used by someone who holds the Kea contract
(Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
Rank: B
Type: Supplementary
Range: Short/Mid/Long
Chakra: 25 (-5 per turn, -10 if scanning still in play)
Damage:N/A
Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
-Can only be summoned three times per battle
-Can stay for six turns
-scanning the area counts as a move, but scanning can be used during the six turns
-Can only be used by someone who holds the Kea contract
Type: Supplementary
Range: Short/Mid/Long
Chakra: 25 (-5 per turn, -10 if scanning still in play)
Damage:N/A
Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
-Can only be summoned three times per battle
-Can stay for six turns
-scanning the area counts as a move, but scanning can be used during the six turns
-Can only be used by someone who holds the Kea contract
Type: Summon
Rank: S
Range: Short
Chakra Cost: 50
Damage: N/A
Description: After extracting some blood and making the necessary handseals, the user can summon the Kea Sages. Both have been trained specifically in their element on affinity almost their entire lives, and have mastered even the most destructive jutsus. Sarah is able to use S-rank and below Wind jutsus, proving her vast knowledge in water jutsu. Meros is able to use S-rank and below Fire jutsus. Their wings are designed in such way, that they are able to make handseals (their wings have 5 feathers, this 5 feathers are used like fingers to make handseals). Even though they are masters in their own field, they are old, so their capacity to fly at high speeds have decade, and they are only able to fly in a slow-mid paced speed. The keas can be summoned in the user's shoulders. If the Keas are summoned in the user's shoulders, they will strongly close their claws in the user's skin, sticking them in place (by doing so, the user loses -5 of health, but does not affect his perfomance). The Keas are unable to fusion to the user, has they aren't able to combine genetically.
-Can only be used once per battle
-Can only stay in the battlefield for 4 turns
-Summoning them counts as two of the three moves in the turn they are summon.
-Each of their moves count as a move
-The user is unable to summon other Keas while they are still in the field, the user is unable to summon any Kea for two turns after they leave the battlefield.
-The user is unable to use higher than A-ranks for one turn after they leave the battlefield.
-The keas are unable to fly while doing handseals, or do handseals while flying
-Can only be summoned by those who hold the Kea contract
-Can only be taught by Gin-San
Rank: S
Range: Short
Chakra Cost: 50
Damage: N/A
Description: After extracting some blood and making the necessary handseals, the user can summon the Kea Sages. Both have been trained specifically in their element on affinity almost their entire lives, and have mastered even the most destructive jutsus. Sarah is able to use S-rank and below Wind jutsus, proving her vast knowledge in water jutsu. Meros is able to use S-rank and below Fire jutsus. Their wings are designed in such way, that they are able to make handseals (their wings have 5 feathers, this 5 feathers are used like fingers to make handseals). Even though they are masters in their own field, they are old, so their capacity to fly at high speeds have decade, and they are only able to fly in a slow-mid paced speed. The keas can be summoned in the user's shoulders. If the Keas are summoned in the user's shoulders, they will strongly close their claws in the user's skin, sticking them in place (by doing so, the user loses -5 of health, but does not affect his perfomance). The Keas are unable to fusion to the user, has they aren't able to combine genetically.
-Can only be used once per battle
-Can only stay in the battlefield for 4 turns
-Summoning them counts as two of the three moves in the turn they are summon.
-Each of their moves count as a move
-The user is unable to summon other Keas while they are still in the field, the user is unable to summon any Kea for two turns after they leave the battlefield.
-The user is unable to use higher than A-ranks for one turn after they leave the battlefield.
-The keas are unable to fly while doing handseals, or do handseals while flying
-Can only be summoned by those who hold the Kea contract
-Can only be taught by Gin-San
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 50
Damage Points: N/A
Description: The opponent will cut drag some blood and slam his hands together, concentrating wind and Kea chakra into the user, entering Kea Mode. The user will have some feather-like tatoos in his elbows, representing wings, and his hair will grow larger and turn white. In Kea Mode, the user gains a speed boost comparable to rock lee without weights, though not close to gates. The user will also gain stronger reflexes, comparable to Minato's. The user is unable to get caught in genjutsu B-rank and below because of the Kea chakra flowing in his body.
-The user has to have recolected chakra in the previous turn, meaning he can only do two moves in the turn prior of activation.
-Can only be used by those who have sign the Kea contract
- In this mode, the user gains a boost of +10 in ninjutsu.
-The mode only last 3 turns
-While this mode is active, the user is unable to perform genjutsu
-The user loses -5 in taijutsu based damage
-The user is unable to perform higher than A-rank fire while the mode is active
-After the end of the mode, the user will be exhausted, leaving an opening for an attack
-After this mode ends, the user is unable to perform higher than B-rank wind and basic ninjutsu for 3 turns.
-Can only be taught by Gin-San
Rank: S
Range: Self
Chakra Cost: 50
Damage Points: N/A
Description: The opponent will cut drag some blood and slam his hands together, concentrating wind and Kea chakra into the user, entering Kea Mode. The user will have some feather-like tatoos in his elbows, representing wings, and his hair will grow larger and turn white. In Kea Mode, the user gains a speed boost comparable to rock lee without weights, though not close to gates. The user will also gain stronger reflexes, comparable to Minato's. The user is unable to get caught in genjutsu B-rank and below because of the Kea chakra flowing in his body.
-The user has to have recolected chakra in the previous turn, meaning he can only do two moves in the turn prior of activation.
-Can only be used by those who have sign the Kea contract
- In this mode, the user gains a boost of +10 in ninjutsu.
-The mode only last 3 turns
-While this mode is active, the user is unable to perform genjutsu
-The user loses -5 in taijutsu based damage
-The user is unable to perform higher than A-rank fire while the mode is active
-After the end of the mode, the user will be exhausted, leaving an opening for an attack
-After this mode ends, the user is unable to perform higher than B-rank wind and basic ninjutsu for 3 turns.
-Can only be taught by Gin-San
(Kuchiyose no Justu: Bosu Rendan) - Summoning Technique: Boss Rendan
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Rendan. Rendan is enable to carry at least one person. He is able to fly and stay in the air. Even though smaller in size than other boss summon seen, his speed totally compensates it's size.
Rendan is able to fly at extreme speed, and much faster if he isn't carrying anyone in his back. Rendan is able to do S-rank and below Wind techniques that require two handseal or less, this proves his mastery in wind style, though, any attacks of his count as a move.
-Can only be summoned once per battle
-Can only stay for five turns
-Must have signed the Kea contract
-Must be taught by Gin-San
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Rendan. Rendan is enable to carry at least one person. He is able to fly and stay in the air. Even though smaller in size than other boss summon seen, his speed totally compensates it's size.
Rendan is able to fly at extreme speed, and much faster if he isn't carrying anyone in his back. Rendan is able to do S-rank and below Wind techniques that require two handseal or less, this proves his mastery in wind style, though, any attacks of his count as a move.
-Can only be summoned once per battle
-Can only stay for five turns
-Must have signed the Kea contract
-Must be taught by Gin-San
(Kuchiyose: Kea-to - Firion) - Summoning technique: Kea - Firion
Type: Summoning
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user either uses a summoning jutsu or their summoning tattoo to summon Firion. Firion is a large Kea that's wing spam outstretches the width of four men. He can only carry one person. Firion is very fast but when carrying someone, he is slowed down a bit more. Firion can use A-Rank or below Raiton jutsu that do not require handseals.
Restrictions:
~Firion only lasts three turns on the battlefield.
~Firion can use A-Rank Raiton that do not require handseals, counts as one the user's three moves.
~Firion can be summoned in mid-air with a summoning jutsu.
~Firion can only be used once per battle.
Firion looks like:
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user either uses a summoning jutsu or their summoning tattoo to summon Firion. Firion is a large Kea that's wing spam outstretches the width of four men. He can only carry one person. Firion is very fast but when carrying someone, he is slowed down a bit more. Firion can use A-Rank or below Raiton jutsu that do not require handseals.
Restrictions:
~Firion only lasts three turns on the battlefield.
~Firion can use A-Rank Raiton that do not require handseals, counts as one the user's three moves.
~Firion can be summoned in mid-air with a summoning jutsu.
~Firion can only be used once per battle.
Firion looks like:
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Weaponry:Makisehas a large amount of kunai and shuriken carried in her ninja pouches. Makise also has a summonable fan that is used for certain wind jutsu. She carries a tanto on his back that can be used for cannon wind jutsu. She also carries a topographical map.
Kurisu singing : D
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Battles
Won: Meh
Lost: More Meh
Dropping:
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Nexus needs to check due to Med Training
-Approved- minus the Rain element which can be used after the test
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