Trivia #3, 07/03/2019
In this post, I will talk about how to write win conditions.
The win condition that you as a Game Host give to a player in the Role PM should be a direct and simple statement which should account for all possibilities in the game.
Pro-Town and Anti-Town win conditions
For Pro-Town and Anti-Town factions, it is best that you as a game host follow a set format for the win conditions. Let me call this "
@Rohan's Win Condition format." lol The format is given below:-
You win when you eliminate all factions who oppose "Insert Faction Name".
For Town, it will be:-
"You win when you eliminate all factions who oppose the Town."
For Mafia, it will be:-
"You win when you eliminate all factions who oppose the Mafia."
For Cult, it will be:-
You win when you eliminate all factions who oppose the Cult.
For Serial it will be:-
"You win when you eliminate all factions who oppose You."
-In the case of Serial, the faction name is replaced with "You", because the Serial is one player.
-Alternatively, you can put the flavour name of the Serial faction there.
For custom factions and if you are using flavour in a game, you should put the flavour name of the faction in the win condition.
For example, in a Naruto Theme game, these should be the win conditions:-
"You win when you eliminate all factions who oppose Konoha." (Town)
"You win when you eliminate all factions who oppose Akatsuki." (Mafia)
"You win when you eliminate all factions who oppose Otogakure." (Cult)
Using this win condition format gives you, the game host many advantages:-
Neutral win conditions
For Indie players, the win condition that you provide should always be neutral and they cannot have a win condition similar to the ones shown above. If they have a win condition like that they cannot be called Indies and would be either a Pro-Town or Anti-Town player. The Indie has no factions which oppose him and as such, there is no need for the Indie to eliminate other factions.
What about other Serial win conditions?
A common win condition that game hosts use for Serial Players is this one:-
"You win when you are the last man standing."
This is a messed up win condition because it does not take into account the existence of Indie players in the game which can win with Serials. For example, take an endgame situation with one serial killer and one survivor. The last man standing win condition directly states that the serial killer excluding himself must kill the remaining players in the game in order to win. Thus, the serial will kill the survivor in order to win. This not only goes against how the neutral win condition works but is also extremely unfair for the survivor. This issue, however, does not happen if you use my win condition format.
Another common win condition that is used for Serials is:-
"You win when you eliminate all factions who oppose You. You also win if all players in the game die even if you are not alive".
The problem with this win condition is the second statement. First of all, you should never let the "All Players Dead- Scorched Earth" situation happen in your game in the first place. Adding that second statement borders on cheating by the host as the Serial been dead has no chances of winning because of his Anti-Town win condition. Using this win condition can cause issues in your game. It is far better to balance the Serial by making it powerful instead.
What about Kill-All win conditions?
A Kill-All win condition looks like this:-
"You win when you eliminate all players in the game."
This is a messed up win condition because of the words "All Players". The player with this win condition is also a player in the game and the usage of the word "All" means that the player must kill himself after he has killed the other players in the game in order to win. This ends up making no sense and again conflicts with how neutral win conditions work. lol All that this win condition does is create a mess in your game. (Pun not intended) Avoid using this win condition.
What about Serials and Savages?
The difference between both is that The Serial has a direct conflict over the number of votes with other pro-town and anti-town factions which makes the Serial an anti-town player. The Savage, on the other hand, is not involved in the conflict of votes and only needs to achieve a certain kill count in order to win. A Savage's win condition would look something like this:-
"You win when you kill three/x players in the game".
The above is a neutral win condition, not an anti-town win condition. Those three players could belong to any faction and after the Savage kills them he has won and does not care about the consequences of his actions on the ongoing conflict over the number of votes.
What about Multiple win conditions?
My personal opinion on this matter is that you should not give multiple win conditions to one player as it might end up causing issues in how you would resolve them. However, don't let my opinion stop you if you want to do it. You can get a guide on how to do it
"Here".
I hope this guide helps!
