Lysander vs LA

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Lysander Vs. LA
  • All out unofficial
  • Mid Range
  • Akaharu
Terrain : Akaharu found himself perched upon a rock, a large-ish rock above 3 meters off the ground with his left leg dangling from where he was sitting and the other with it's knee up. Surrounding him was fresh grass, the odd tree and other rocks dotted around; there were a few broken fences from the remnants of the old farm and way off into the distance a ruined farmhouse - that was way out of the way in front of him though (out of long range). He looked up into the blue clear sky and thought about things, the wind blew about his loose fitting robe - the air wasn't too cold thankful to this sunny day. This place would be a nice place to live peacefully - he fiddled with the red thread wrapped around his forearms as he continued to ponder.



Passive : (Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
 

Lysander

Active member
Elite
Joined
Aug 14, 2011
Messages
6,810
Kin
28💸
Kumi
2,500💴
Trait Points
0⚔️
Awards
Lysander Vs. LA
  • All out unofficial
  • Mid Range
  • Akaharu
Terrain : Akaharu found himself perched upon a rock, a large-ish rock above 3 meters off the ground with his left leg dangling from where he was sitting and the other with it's knee up. Surrounding him was fresh grass, the odd tree and other rocks dotted around; there were a few broken fences from the remnants of the old farm and way off into the distance a ruined farmhouse - that was way out of the way in front of him though (out of long range). He looked up into the blue clear sky and thought about things, the wind blew about his loose fitting robe - the air wasn't too cold thankful to this sunny day. This place would be a nice place to live peacefully - he fiddled with the red thread wrapped around his forearms as he continued to ponder.



Passive : (Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
Ill be using Nicholi in sig but i just updated it with a bat summoning and fuin. Also not done this in three years so yeah haha
Cw on back
Nicholi in black
marco blue
oscar red
------------------------

Nicholi had been on his travels for more than ten years now and had no sign of stopping. He had long had human interaction and had almost forgot the face of many of who he would refer to as a friend. He would often purposely plan his journeys so that they went over fresh land in let his ninken run around.

' Say Marco its been a very long time since had any human interaction. Do you miss it?'

* Some dog noise*

'Yeah i get you but we really have become stronger since we left'

Dog noise

'Shut it you haha '

Nicholi carried on walking and saw a figure in the distant and his demeanour completely changed

Dog noise

dog noise

'Both of you stay on your toes by the looks of it i dont know this man so we will simply walk past but just encase'

Nicholi performs five handseals discretly under his jacket and summons zubat who hides in his jacket. He then carries on walking into short range from you to your left

(Kuchiyose: Batto: Zubat) Summoning: Bat: Zubat
Type: Summon
Rank: A
Range: Short
Chakra: 25
Damage: n/a
Description: Zubat is from a tiny race of bats that only stands 5 inches tall, with a wingspan of a foot, in length. Zubat has nothing special about it, besides the small tattoo on his forehead 心 (Mind), and large ears, which allow the bat to release a low pitch scream/ping, from its mouth that pings back to the bat and acts as sonar location and to hear many other things. Once summoned the small bat will hide in the summoners cloths, and will stay their until the summoner calls the small bat out to return to where it was summoned from. Zubat's mainly a sensor/defensive summoning, his chakra sensing ability only works when in skin contact with the summoner, Zubat is able to feel peoples chakra inside of their own bodies, Zubat is able to notice if the summoner has been put under a genjutsu, once Zubat notices this his will bite the summoner and releases its own chakra into the summoner, canceling out the genjutsu. Zubat will also use its sonar ability to let the summoner know if their is something else to worry about on the field. Zubat can only cancel out A rank and down genjutsu.
- Zubat's sensor works as echo location. (Zubat sends out a low pitched screech/ping that bounces off everything up to long range.)
- Can only be summoned if user has signed the bat contract.
- Zubat will stay on the field for 5 turns.
- Can only be summoned once.
- Once summoned Zubat will crawl into the summoners cloths.
- Can only use the release a maximum of 3 times per match.
You must be registered for see images
 
Last edited:

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Ill be using Nicholi in sig but i just updated it with a bat summoning and fuin. Also not done this in three years so yeah haha
Cw on back
Nicholi in black
marco blue
oscar red
------------------------

Nicholi had been on his travels for more than ten years now and had no sign of stopping. He had long had human interaction and had almost forgot the face of many of who he would refer to as a friend. He would often purposely plan his journeys so that they went over fresh land in let his ninken run around.

' Say Marco its been a very long time since had any human interaction. Do you miss it?'

* Some dog noise*

'Yeah i get you but we really have become stronger since we left'

Dog noise

'Shut it you haha '

Nicholi carried on walking and saw a figure in the distant and his demeanour completely changed

Dog noise

dog noise

'Both of you stay on your toes by the looks of it i dont know this man so we will simply walk past but just encase'

Nicholi performs five handseals discretly under his jacket and summons zubat who hides in his jacket. He then carries on walking into short range from you to your left

(Kuchiyose: Batto: Zubat) Summoning: Bat: Zubat
Type: Summon
Rank: A
Range: Short
Chakra: 25
Damage: n/a
Description: Zubat is from a tiny race of bats that only stands 5 inches tall, with a wingspan of a foot, in length. Zubat has nothing special about it, besides the small tattoo on his forehead 心 (Mind), and large ears, which allow the bat to release a low pitch scream/ping, from its mouth that pings back to the bat and acts as sonar location and to hear many other things. Once summoned the small bat will hide in the summoners cloths, and will stay their until the summoner calls the small bat out to return to where it was summoned from. Zubat's mainly a sensor/defensive summoning, his chakra sensing ability only works when in skin contact with the summoner, Zubat is able to feel peoples chakra inside of their own bodies, Zubat is able to notice if the summoner has been put under a genjutsu, once Zubat notices this his will bite the summoner and releases its own chakra into the summoner, canceling out the genjutsu. Zubat will also use its sonar ability to let the summoner know if their is something else to worry about on the field. Zubat can only cancel out A rank and down genjutsu.
- Zubat's sensor works as echo location. (Zubat sends out a low pitched screech/ping that bounces off everything up to long range.)
- Can only be summoned if user has signed the bat contract.
- Zubat will stay on the field for 5 turns.
- Can only be summoned once.
- Once summoned Zubat will crawl into the summoners cloths.
- Can only use the release a maximum of 3 times per match.
You must be registered for see images


Akaharu senses the approach of 3 figures to his left, he wait for a moment, nothing unusual or aggresive was happening - but he couldn't just wait for them to approach too closely. As Nicoli reached short range he turned his head suddenly, looking at the Man and his dogs.

"A Dog User? Or just a Dog owner?" Akaharu stands up on the rock he was sitting on and looks down at them, "It's been pretty quiet up till now, fancy making even more noise? I could use the practice." Akaharu made their confrontation open, he didn't know whether this man was good or bad - but either way he confronted the issue. He rested one hand on his hip, the right arm he held up with his palm facing up as he created a red glyph that floated just above it and allowed it to spin around. He looked relaxed but he was wary for any move.

(Shōkeimoji-Katon : Neko no Ketsui) - Heiroglyphic-Fire Release : Cat's Determination
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description:
The user creates a Circular Red Glyph using their Fire Chakra on the battlefield; the pattern of the glyph is custom as long as it is circular and has the Kanji for "Kokoro 心" inside it. When created it flashes into view almost like an explosion except this is cosmetic. The Glyph can be created horizontally and vertically on the field and then manipulated to move in a certain direction, it can also be created parallel to the user's palm and thrown like a shuriken acting like a very compressed fire techniques, thin and hot which will cut through matter like a hot knife through butter.

Glyphs can be created in front of a Wind Technique and combined with it, creating the infamous fire and wind combos; For example if combined with the Wind Glyph Cat's Dance it can be thrown through the Fire glyph creating a flaming wind glyph. Though this can be combined with other elements; a glyph can be placed on an earth technique and it can create a flaming golem with almost a molten like skin for example (Can be placed on tools to make them extremely hot and burn/cut through things more easily, the glyph is burned into the metal).

Glyphs can be burned onto a surface leaving an ash residue, on the command of the user it will explode and can be used to propel things along or send something flying; the explosion is controlled; For example if planted on the side of some earth or an earth technique it can suddenly speed it up and be shot in a different direction - can be planted on the soles of ones shoes (Fire wouldn't burn through) the ash residue would explode and send the user flying. Basically creating a redirection for solid creations. Trip mines can be created, when the ash is come into close contact it will ignite and explode in a fiery malestrom depending on the size of the glyph + 2 meters.

- S-Rank can only be used Twice with a three turn cooldown and no Fire Techniques of A-rank or higher in the same turn.
- A-Rank version can only be used four times with a two turn cooldown
- Only One Glyph can be created with one use of this
- Glyphs created last four turns on the field
- Must be Taught by LonelyAssassin
-The glyph can only be created/materialized within short-range of the user unless it's made from the ground
 

Lysander

Active member
Elite
Joined
Aug 14, 2011
Messages
6,810
Kin
28💸
Kumi
2,500💴
Trait Points
0⚔️
Awards


Akaharu senses the approach of 3 figures to his left, he wait for a moment, nothing unusual or aggresive was happening - but he couldn't just wait for them to approach too closely. As Nicoli reached short range he turned his head suddenly, looking at the Man and his dogs.

"A Dog User? Or just a Dog owner?" Akaharu stands up on the rock he was sitting on and looks down at them, "It's been pretty quiet up till now, fancy making even more noise? I could use the practice." Akaharu made their confrontation open, he didn't know whether this man was good or bad - but either way he confronted the issue. He rested one hand on his hip, the right arm he held up with his palm facing up as he created a red glyph that floated just above it and allowed it to spin around. He looked relaxed but he was wary for any move.

(Shōkeimoji-Katon : Neko no Ketsui) - Heiroglyphic-Fire Release : Cat's Determination
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description:
The user creates a Circular Red Glyph using their Fire Chakra on the battlefield; the pattern of the glyph is custom as long as it is circular and has the Kanji for "Kokoro 心" inside it. When created it flashes into view almost like an explosion except this is cosmetic. The Glyph can be created horizontally and vertically on the field and then manipulated to move in a certain direction, it can also be created parallel to the user's palm and thrown like a shuriken acting like a very compressed fire techniques, thin and hot which will cut through matter like a hot knife through butter.

Glyphs can be created in front of a Wind Technique and combined with it, creating the infamous fire and wind combos; For example if combined with the Wind Glyph Cat's Dance it can be thrown through the Fire glyph creating a flaming wind glyph. Though this can be combined with other elements; a glyph can be placed on an earth technique and it can create a flaming golem with almost a molten like skin for example (Can be placed on tools to make them extremely hot and burn/cut through things more easily, the glyph is burned into the metal).

Glyphs can be burned onto a surface leaving an ash residue, on the command of the user it will explode and can be used to propel things along or send something flying; the explosion is controlled; For example if planted on the side of some earth or an earth technique it can suddenly speed it up and be shot in a different direction - can be planted on the soles of ones shoes (Fire wouldn't burn through) the ash residue would explode and send the user flying. Basically creating a redirection for solid creations. Trip mines can be created, when the ash is come into close contact it will ignite and explode in a fiery malestrom depending on the size of the glyph + 2 meters.

- S-Rank can only be used Twice with a three turn cooldown and no Fire Techniques of A-rank or higher in the same turn.
- A-Rank version can only be used four times with a two turn cooldown
- Only One Glyph can be created with one use of this
- Glyphs created last four turns on the field
- Must be Taught by LonelyAssassin
-The glyph can only be created/materialized within short-range of the user unless it's made from the ground
'Even more noise? No im okay but the thought of you shutting up and letting me enjoy my time with my dogs would be great'

Nicholi focused chakra into his feet and then through the ground causing the earth around and the rock to shake causing the stranger to lose balance and fall forward onto his face.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

'Ill be on my way'
 

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
'Even more noise? No im okay but the thought of you shutting up and letting me enjoy my time with my dogs would be great'

Nicholi focused chakra into his feet and then through the ground causing the earth around and the rock to shake causing the stranger to lose balance and fall forward onto his face.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

'Ill be on my way'


Akaharu lost his balance falling forward off the rock, however he didn't fall on his face, as he fell he tucked his head towards his stomach and did a front roll in the air - showing off his mad skillz, landing on his feet he materialised a glyph made of wind in his other hand and threw both the already active fire glyph and wind glyph together and forward - they both clashed with one another and flared up - the fire getting stronger as it shot towards his new opponent.

"It's just fun!"

Akaharu has two cards slide into each hand, he channels chakra into them and two scythes are materialised in his hands. He throws both of them forwards and they also spin towards a target, both cards are actually aimed to hit the ground on either side of Nicholi about 3 meters away.

(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin

( Kakuhenkan, Kama no Katachi ) | Transmutation, Scythe Form
Type: Supplementary
Rank: B
Range: Short/Mid
Chakra: 20
Damage: N/A (+10 to Reaper of the cards techniques)
Description: By channeling chakra into one of the card's that the user has under his control, he will manipulate any number of cards' form into that of a large double-sided scythe, exactly the scythe that the joker conjures to attack. These scythes can all be controlled as the cards would be, however when using reaper of the card techniques through these scythes, a joker materializes with his hands around the scythe, ready to slash. This allows for a more in-depth fighting style and combo's.
Note: Can only be used three times, lasts for 6 turns
Note: Specifically allows for the True Jack Of The Cards technique to be used
Note: Must Know the Fighting Style Reaper of the Cards

 

Lysander

Active member
Elite
Joined
Aug 14, 2011
Messages
6,810
Kin
28💸
Kumi
2,500💴
Trait Points
0⚔️
Awards


Akaharu lost his balance falling forward off the rock, however he didn't fall on his face, as he fell he tucked his head towards his stomach and did a front roll in the air - showing off his mad skillz, landing on his feet he materialised a glyph made of wind in his other hand and threw both the already active fire glyph and wind glyph together and forward - they both clashed with one another and flared up - the fire getting stronger as it shot towards his new opponent.

"It's just fun!"

Akaharu has two cards slide into each hand, he channels chakra into them and two scythes are materialised in his hands. He throws both of them forwards and they also spin towards a target, both cards are actually aimed to hit the ground on either side of Nicholi about 3 meters away.

(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin

( Kakuhenkan, Kama no Katachi ) | Transmutation, Scythe Form
Type: Supplementary
Rank: B
Range: Short/Mid
Chakra: 20
Damage: N/A (+10 to Reaper of the cards techniques)
Description: By channeling chakra into one of the card's that the user has under his control, he will manipulate any number of cards' form into that of a large double-sided scythe, exactly the scythe that the joker conjures to attack. These scythes can all be controlled as the cards would be, however when using reaper of the card techniques through these scythes, a joker materializes with his hands around the scythe, ready to slash. This allows for a more in-depth fighting style and combo's.
Note: Can only be used three times, lasts for 6 turns
Note: Specifically allows for the True Jack Of The Cards technique to be used
Note: Must Know the Fighting Style Reaper of the Cards

Im guessing were in just about short range facing each other still?

As i see the wall of fire and wind approach me i channel chakra into the ground below me and summon an earth pillar one metre in height. This pillar launches me into the air mid range in the chair. Once the pillar has formed i perform four handseals and summon Vlad who chargers at you at gate two speed. He swings his right wing at you sending your flying to your right as i land on the ground and await your move


(Doton No Jutsu) Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Kuchiyose: Vlad za Riyoushi Batto) Summoning: Vlad the Hunter Bat
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30 at night or in dark areas (50 if daytime and light out)
Damage: 60
Description: Vlad is the fastest of all bats, being able to fly at near 2nd gate speeds, and preys on other
 

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Im guessing were in just about short range facing each other still?

As i see the wall of fire and wind approach me i channel chakra into the ground below me and summon an earth pillar one metre in height. This pillar launches me into the air mid range in the chair. Once the pillar has formed i perform four handseals and summon Vlad who chargers at you at gate two speed. He swings his right wing at you sending your flying to your right as i land on the ground and await your move


(Doton No Jutsu) Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Kuchiyose: Vlad za Riyoushi Batto) Summoning: Vlad the Hunter Bat
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30 at night or in dark areas (50 if daytime and light out)
Damage: 60
Description: Vlad is the fastest of all bats, being able to fly at near 2nd gate speeds, and preys on other


Akaharu seeing his opponent fly into the air prompts him to do something other than throw the cards and use the scythe transmutation. He aims his left index finger like a gun and forms a small ball of pressurised wind.

"Ō ni hyō" He fires it from the tip of his finger at Nicholi, the ball travelling at high trackable speeds, it would shred through the bat as it's formed and begins to fly and explodes in a 5 meter radius, making the sound of a cannon which sends him flying backwards through the air.

With his opponent still in the air, Akaharu spreads his hand open and forms a glyph in the air vertically. The Glyph is above Nicholi and then flies downwards, smacking into him and forcing him down before smashing him against the ground, sandwiching him between it and the glyph of wind.

Fūton : Ō ni hyō) - Wind Release : Hail to the King
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
The User makes Three Hand seals a forms a small, very pressurized ball of wind no bigger than Golf ball at the end of their Index Finger. They fire it from their finger and it flies across the battlefield at high speeds, though it can still be seen and tracked with the ordinary human eye - it's speed is still very impressive and will reach distances of 5 meters in a second, it's pretty quiet too except for the little zipping sound it makes in close range.

The Attack may seem small but always has an intended target, the ball can shred through thick rock/earth and trees/wood weaker than it until it gets to the destination the user desired for it. Once it does that compressed ball of energy releases as a wind explosion, scattering anything in range of it (5 Meter Radius Explosion) - it would sound like that of a Cannon being fired when the ball explodes. If this Ball was intended to hit an Earth (Or Earth Based) Target, it would shatter the rock and spread it far away, like a fragmentation effect the earth would scatter and could hit the user's opponent. The Damage however would only be half of the original Earth technique's damage, and it would act as an Earth (Or Earth Based Depending on the Target) Technique instead. If this were to hit a Water Technique it would have that also explode in various directions, though this would NOT damage unless it was a Liquid that's not water with effects (Again only half of what the original liquid-based tech damage would have been), for example if it were a sticky liquid or acidic liquid the effects would still apply if it hit the opponent.

If this hits other Energy based Techniques like, Lightning, Wind it would just act like an ordinary Wind Explosion and have no unique effects like above. Fire however, if it hits a B-Rank Fire technique or below it will explode in a large Maelstrom of flames - looking like a giant glowing orange orb in the sky for a moment, the fire would be scattered across the ground and burn anything that touches it.

- Wind Specialists can do this without Handseals, and can be formed at the Tip of a Weapon or infused with a projectile.
- Can also be used to successfully counter or in combination with the Shuriken Shadow Clone Technique (Wind Ball would be fast enough to catch up to Multiplied Tool), scattering the multiplied tools in many directions. This only works for Wind Specialists.
- Must have Mastered Wind to Learn.
- Can only be Taught by LonelyAssassin
- No S-Rank Wind or above in the Same turn this is used
- Cannot be used Consecutively
- Can only be used 4 times

(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 (-5 for movement)
Damage Points: 40
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin

 

Lysander

Active member
Elite
Joined
Aug 14, 2011
Messages
6,810
Kin
28💸
Kumi
2,500💴
Trait Points
0⚔️
Awards


Akaharu seeing his opponent fly into the air prompts him to do something other than throw the cards and use the scythe transmutation. He aims his left index finger like a gun and forms a small ball of pressurised wind.

"Ō ni hyō" He fires it from the tip of his finger at Nicholi, the ball travelling at high trackable speeds, it would shred through the bat as it's formed and begins to fly and explodes in a 5 meter radius, making the sound of a cannon which sends him flying backwards through the air.

With his opponent still in the air, Akaharu spreads his hand open and forms a glyph in the air vertically. The Glyph is above Nicholi and then flies downwards, smacking into him and forcing him down before smashing him against the ground, sandwiching him between it and the glyph of wind.

Fūton : Ō ni hyō) - Wind Release : Hail to the King
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
The User makes Three Hand seals a forms a small, very pressurized ball of wind no bigger than Golf ball at the end of their Index Finger. They fire it from their finger and it flies across the battlefield at high speeds, though it can still be seen and tracked with the ordinary human eye - it's speed is still very impressive and will reach distances of 5 meters in a second, it's pretty quiet too except for the little zipping sound it makes in close range.

The Attack may seem small but always has an intended target, the ball can shred through thick rock/earth and trees/wood weaker than it until it gets to the destination the user desired for it. Once it does that compressed ball of energy releases as a wind explosion, scattering anything in range of it (5 Meter Radius Explosion) - it would sound like that of a Cannon being fired when the ball explodes. If this Ball was intended to hit an Earth (Or Earth Based) Target, it would shatter the rock and spread it far away, like a fragmentation effect the earth would scatter and could hit the user's opponent. The Damage however would only be half of the original Earth technique's damage, and it would act as an Earth (Or Earth Based Depending on the Target) Technique instead. If this were to hit a Water Technique it would have that also explode in various directions, though this would NOT damage unless it was a Liquid that's not water with effects (Again only half of what the original liquid-based tech damage would have been), for example if it were a sticky liquid or acidic liquid the effects would still apply if it hit the opponent.

If this hits other Energy based Techniques like, Lightning, Wind it would just act like an ordinary Wind Explosion and have no unique effects like above. Fire however, if it hits a B-Rank Fire technique or below it will explode in a large Maelstrom of flames - looking like a giant glowing orange orb in the sky for a moment, the fire would be scattered across the ground and burn anything that touches it.

- Wind Specialists can do this without Handseals, and can be formed at the Tip of a Weapon or infused with a projectile.
- Can also be used to successfully counter or in combination with the Shuriken Shadow Clone Technique (Wind Ball would be fast enough to catch up to Multiplied Tool), scattering the multiplied tools in many directions. This only works for Wind Specialists.
- Must have Mastered Wind to Learn.
- Can only be Taught by LonelyAssassin
- No S-Rank Wind or above in the Same turn this is used
- Cannot be used Consecutively
- Can only be used 4 times

(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 (-5 for movement)
Damage Points: 40
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin

As soon as i have formed my summoning and began to fall to the ground i am already channeling chakra around my body for my next move.I focus wind chakra around my body and swing my right arm which turns myself into wind and fly forward landing mid range behind you, i turn around to face you and say.

' Well then enough messing about lets get serious'

(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.
 

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
As soon as i have formed my summoning and began to fall to the ground i am already channeling chakra around my body for my next move.I focus wind chakra around my body and swing my right arm which turns myself into wind and fly forward landing mid range behind you, i turn around to face you and say.

' Well then enough messing about lets get serious'

(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.
Future warnin : I do have sensing active, might've been a bad move to use that tech ;o I know you're getting back into the swing of things, hope giving some tips help <3 cool tech tho.

Akaharu's opponent suddenly disappearing, his Ō ni hyō was probably dodged, there was no point in performing his Cat's Dance. He waited for his opponent to reappear, which he did - behind him and turned around to face him.

"Heh. IF that's what you want."

Akaharu's loose robe start to shift from his back, as two beings one at a time pulsed out of his back and seemingly emerged from it - made of flesh. Two figures, they morphed and suddenly had a form with clothing. The one on Akaharu's left was a Blonde boy with piercings and hair clips, the tattoo of 96 was printed in small just below his left eye - Shunko. On Akaharu's right was a female, her hair black, pink with a touch of white and a lovely fitting attire - Neo. Shunko wielded a Bow with a quiver of Calcite shell arrows, Neo held a sheathed Katana in her right leaned against her shoulder.

You must be registered for see images
You must be registered for see images

Shunko draws an arrow onto his bow and points it at Nicholi, but doesn't shoot, with a simple gesture Akaharu creates a glyph of fire in front of the arrow tip and has it print onto it, making it extremely hot and powerful. Neo runs forward with her sword out stretched out to the side and began closing the distance. Akaharu took a few steps to the right about a meter away from Shunko.

(Kuchiyose : Zonbi) - Summoning : Zombies
Type: Offensive
Rank: B-Rank
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description:
From the very body of The Gravemind (Sprout the Gravemind Summon) it's flesh is in the control of a Rhizecephalia Parasitic type barnacle which manipulates the flesh to it's entirety, this is normally called a Kōzui. In this case these Kōzui are personal to the user and are seemingly trapped inside an ordinary sized Acorn Barnacle shells which are attached to the user's body due to the way Barnacles permanently attach to surfaces. The user channels chakra into the Shell on their body and the Kozui will pop out (like they are growing out from it) and have a humanoid shape, they can take the form of a Human if they so wish, a realistic transformation very similar to the Shadow Mirror Body Change Method with clothes and all. The "Zombie" can be spawned with a weapon each made of Calcite Shell, and can be any weapon the user desires - they're just an ordinary weapon.

The Kōzui have a very strong resistance to ordinary weapons and taijutsu, anything powered with chakra would hurt the Rhizecephalia normally and being sliced in half with an ordinary blade would still cause the drawbacks of having no legs for example, however the Kōzui can still move and drag themselves with their hands. Kōzui can still feel pain and can break out of genjutsu through pain, however they cannot really be crippled by it (Fore example pain so severe it would paralyze them or stun them). Kōzui can perform Ordinary Strong-Fist Taijutsu up to B-Rank and can use Legs of the Thoracica and Body of the Thoracica, the Kōzui also Wield Gadget Barnacles.

The Rhizecephalia act as travelling companions and last indefinitely on the field upon summoning, when they take D-Rank Ninjutsu Damage they will disperse from the battlefield back into their shells. They usually come in pairs, but each use of this Technique is a single seperate Kozui and so the user can have up to two of these on their bio - each being different.

- Must have Signed Barnacle Summoning Contract
- The Zombies can communicate with the user in their shells, this is mainly cosmetic
- Can only have a Maxmimum of Two of these on ones bio
- Must be stated in the User's Bio to be capable of being used
- The user can have the Kōzui be taken back inside the acorn shells if in short range
- Can only be used 5 Times.

(Kuchiyose : Zonbi) - Summoning : Zombies
Type: Offensive
Rank: B-Rank
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description:
From the very body of The Gravemind (Sprout the Gravemind Summon) it's flesh is in the control of a Rhizecephalia Parasitic type barnacle which manipulates the flesh to it's entirety, this is normally called a Kōzui. In this case these Kōzui are personal to the user and are seemingly trapped inside an ordinary sized Acorn Barnacle shells which are attached to the user's body due to the way Barnacles permanently attach to surfaces. The user channels chakra into the Shell on their body and the Kozui will pop out (like they are growing out from it) and have a humanoid shape, they can take the form of a Human if they so wish, a realistic transformation very similar to the Shadow Mirror Body Change Method with clothes and all. The "Zombie" can be spawned with a weapon each made of Calcite Shell, and can be any weapon the user desires - they're just an ordinary weapon.

The Kōzui have a very strong resistance to ordinary weapons and taijutsu, anything powered with chakra would hurt the Rhizecephalia normally and being sliced in half with an ordinary blade would still cause the drawbacks of having no legs for example, however the Kōzui can still move and drag themselves with their hands. Kōzui can still feel pain and can break out of genjutsu through pain, however they cannot really be crippled by it (Fore example pain so severe it would paralyze them or stun them). Kōzui can perform Ordinary Strong-Fist Taijutsu up to B-Rank and can use Legs of the Thoracica and Body of the Thoracica, the Kōzui also Wield Gadget Barnacles.

The Rhizecephalia act as travelling companions and last indefinitely on the field upon summoning, when they take D-Rank Ninjutsu Damage they will disperse from the battlefield back into their shells. They usually come in pairs, but each use of this Technique is a single seperate Kozui and so the user can have up to two of these on their bio - each being different.

- Must have Signed Barnacle Summoning Contract
- The Zombies can communicate with the user in their shells, this is mainly cosmetic
- Can only have a Maxmimum of Two of these on ones bio
- Must be stated in the User's Bio to be capable of being used
- The user can have the Kōzui be taken back inside the acorn shells if in short range
- Can only be used 5 Times.

(Shōkeimoji-Katon : Neko no Ketsui) - Heiroglyphic-Fire Release : Cat's Determination
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description:
The user creates a Circular Red Glyph using their Fire Chakra on the battlefield; the pattern of the glyph is custom as long as it is circular and has the Kanji for "Kokoro 心" inside it. When created it flashes into view almost like an explosion except this is cosmetic. The Glyph can be created horizontally and vertically on the field and then manipulated to move in a certain direction, it can also be created parallel to the user's palm and thrown like a shuriken acting like a very compressed fire techniques, thin and hot which will cut through matter like a hot knife through butter.

Glyphs can be created in front of a Wind Technique and combined with it, creating the infamous fire and wind combos; For example if combined with the Wind Glyph Cat's Dance it can be thrown through the Fire glyph creating a flaming wind glyph. Though this can be combined with other elements; a glyph can be placed on an earth technique and it can create a flaming golem with almost a molten like skin for example (Can be placed on tools to make them extremely hot and burn/cut through things more easily, the glyph is burned into the metal).

Glyphs can be burned onto a surface leaving an ash residue, on the command of the user it will explode and can be used to propel things along or send something flying; the explosion is controlled; For example if planted on the side of some earth or an earth technique it can suddenly speed it up and be shot in a different direction - can be planted on the soles of ones shoes (Fire wouldn't burn through) the ash residue would explode and send the user flying. Basically creating a redirection for solid creations. Trip mines can be created, when the ash is come into close contact it will ignite and explode in a fiery malestrom depending on the size of the glyph + 2 meters.

- S-Rank can only be used Twice with a three turn cooldown and no Fire Techniques of A-rank or higher in the same turn.
- A-Rank version can only be used four times with a two turn cooldown
- Only One Glyph can be created with one use of this
- Glyphs created last four turns on the field
- Must be Taught by LonelyAssassin
-The glyph can only be created/materialized within short-range of the user unless it's made from the ground

 

Lysander

Active member
Elite
Joined
Aug 14, 2011
Messages
6,810
Kin
28💸
Kumi
2,500💴
Trait Points
0⚔️
Awards
Jutsu states only dojutsu can see the wind so i was 50/50 on it but youre probably right bro.

As two figures begin to form from behind you Nicholi is puzzled as he thought you went both ways by the looks of you but never thought your hole was big enough to fit two people inside it. However he coudnt spend all day thinking of this he was in the middle of a battle. He pulled out the top half of his spear from his back (cw) and forms one hand seal. Once this hand seal is formed youre placed in a gengutsu making you belive thousands are butterflies are attacking you.

( Magen: Chō Shinka ) - Demonic Illusion: Butterfly Evolution
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes one handseal, placing the opponent in a genjutsu. The user then tosses a large number of explosive tags at the opponent. To the opponent, it looks as if they are countless butterflies. The opponent then believes they are sinking into the ground, in reality making them immobilized; this allows the user to place one final exploding tag on their forehead before detonating all the tags simultaneously.

Since i just performed a summon with wings which was destroyed as soon as it was formed you would belive that they are indeed butterflies and that thats the summoning contract i have. The normal jutsu states that i throw explosive tags however...

Nicholi then channels lightning chakra into his spear and throws it at you followed by five handseals which mutliple his spear into thousands of lightning charged spears.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
 

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Jutsu states only dojutsu can see the wind so i was 50/50 on it but youre probably right bro.

As two figures begin to form from behind you Nicholi is puzzled as he thought you went both ways by the looks of you but never thought your hole was big enough to fit two people inside it. However he coudnt spend all day thinking of this he was in the middle of a battle. He pulled out the top half of his spear from his back (cw) and forms one hand seal. Once this hand seal is formed youre placed in a gengutsu making you belive thousands are butterflies are attacking you.

( Magen: Chō Shinka ) - Demonic Illusion: Butterfly Evolution
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes one handseal, placing the opponent in a genjutsu. The user then tosses a large number of explosive tags at the opponent. To the opponent, it looks as if they are countless butterflies. The opponent then believes they are sinking into the ground, in reality making them immobilized; this allows the user to place one final exploding tag on their forehead before detonating all the tags simultaneously.

Since i just performed a summon with wings which was destroyed as soon as it was formed you would belive that they are indeed butterflies and that thats the summoning contract i have. The normal jutsu states that i throw explosive tags however...

Nicholi then channels lightning chakra into his spear and throws it at you followed by five handseals which mutliple his spear into thousands of lightning charged spears.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
OOC: That's gross man <.<

Akaharu noticed the hand seal, so did his Summon Shunko who loosed his arrow at Nicholi. IT shot fast and accurately with it's tipped arrow head it'd hit him dead center in the chest if he continued to perform the next jutsu as the arrow would travel much faster than he could make his string of hand seals. As this happened Akaharu noticed a butterfly being thrown towards him, though Neo identified it as a Spear from her point of view - Akaharu guessed he was in a genjutsu and further confirmed it when he realised he couldn't move as he was "sinking" into solid earth. HE released himself by passively utilising his manipulation of his Cards, one unsheathes from it's deck and slices, cutting him and drawing blood across his left side, it shoots up out of the neck of his loose robe and he catches it with his right hand between his index and middle finger.

Meanwhile (Simultaneously) Neo ran straight passed the Lightning spear (Assuming it's aimed at Akaharu) and towards the opponent, she swipes her blade downwards suddenly with such ferocity that the Sheathe flings off towards Nicholi. Neo manipulates the Sheathe made of Calcite shell and forms it into a Trident which impales Nicholi after the arrow. Neo wouldn't stop her advance and would simply thrust her blade into his abdomen if he was to try anything.

Akaharu after catching the card channels wind into it and releases it towards the spear, he performs a hand seal and activates the chakra so that it comes into effect. The Spear and the Wind clash, even the little Card could stand up to it with it's Wind Defense, completely neutralising the Lightning and halting it's throw. The two clattered to the ground. Akaharu uses the blood drawn from his side and swipes it over his tattoo which summons in front of him a Kentai Mech of 6 meters in height. It gets into a stance (Shown in Pic) as Shunko gets into the Mech.

(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica
Type: Offensive/Defensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description:
All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.

C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it

B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.

A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.

The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though

- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.
- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.
- User can only use the A-Rank version four times
- Must have signed Barnacle Summon Contract
- Can only be taught by LonelyAssassinn

(Soshi-Kouyou) Elemental Chakra Enhancement
Rank: A
Chakra: 10-40
Type: Supplementary
Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example:

Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu.

When the Handseal, If the Projectile is imbued with
1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense.
2. Doton: It makes the projectile more Durable and gives advantage against water nature defense.
3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense.
4. Suiton: Makes it extremely effective in piercing Fire type Defense.
5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense.
The chakra infused Projectiles can contain chakra for 3 turns

(Fujitsuboātsu : D.E.V.A) - Barnacle Arts : D.E.V.A
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Summoned in Short
Chakra Cost: 30 (-10 to sustain)
Damage Points: 60(if summoned as an attack)
Description:
The "Defensive Environmental Vitality Armour" is a specialized suit also known as a mecha made from many different types of Thoracica barnacle to keep it together and also working actively. The user of this technique can choose to ride within the mech or to simply have it as a fighting companion; It's a clever piece of equipment designed by "Moyashi" and a contract signer of the scroll, Hana Song. The Mechas can be summoned either through the ordinary summoning technique or by swiping blood on the tattoo, the Suit will either be summoned directly in front of the user or can be summoned above and smash down in front, acting as a shield or even a really powerful attack - (Corresponds to the Rank of the Mech). The Suit will seemingly be curled up in a ball and will stand up and open for the user - who can either be the Contract user or another Barnacle Summon (as long as that summon is smaller than the mech). Mechas cannot be summoned by Barnacle Summons, but they can still ride within it adopting the abilities of the mech they are inside whilst sacrificing their own. The user can summon D.E.V.A directly around their summon so that it protects them from an attack. When a Mech is summoned it can be customized and up to the user what it looks like, but only cosmetically; the abilities have to be chosen. Depending on the rank of the Mecha summoned they can choose a number of abilities from below; B-Rank can choose only one, A-Rank can choose two and S-Rank can choose 3.

Defense Matrix - 防衛 - Bōei
A Strong Shield Defence which has a group of barnacles shaped around the wrist that can expel a large wide frontal shield that can cover the whole Mecha plus anyone standing directly on eitherside of them. The wielders of the shield can move their arm to point the shield in different directions, but the shield itself is basically just a wall made of chakra and so can only block from one direction at a time. The shield is one rank below the Mech's actual rank, can defend against techniques up to that rank and is activated at the cost of a turn; however, if a mech is summoned it can be automatically activated upon summon. The shield is strong and has chakra flowed through it so that it keeps that vitality; meaning anything less than the actual rank of the shield and cannot break it on the first hit will have no effect at all - however if it is hit by something of the same rank it will break, something of higher rank than the shield will go through and hurt the mech. The shield once active however disallows the mech to perform any offensive actions and can only move around - once they begin an attack the shield will deactivate, it also only lasts 2 turns. If the shield is broken or deactivated it has a five turn cooldown.

Beam Rifle - 線 - Sen
A Powerful long device which takes both hands of the mech to be able to hold, they can put it on their back to be used for later if they need to switch weapon, but it can never be used with just one hand. This device made of Thoracica Barnacles has a very long range and looks like a thick staff, at the cost of a turn the Mech can point it at a target and fire an offensive beam of Lightning that matches the rank of the mech; this beam travels extremely fast like most ordinary lightning techniques but is still trackable by ordinary shinobi with a 4 turn cooldown, lightning beam can also only be used 3 times if mecha is S-Rank with a one-turn cooldown (at this rank). This device is capable of firing ordinary Kunai or any ninja tools like shuriken from it (If the user gives them a certain tool on their person, this can be used to be fired). The fired weapon will match the speed referenced for the offensive beam, but still be capable of being defended against through freeform; however they can overpower ordinary opposing thrown tools. These can only be fired one after another.

King Katana - 剣 - Ken
Even though the name of this Technique is King Katana, it can be any kind of sword custom to the Mech; the user can even summon two swords however it is split between the rank (which is one below the Mech's actual rank) - the Sword is attached to the Mech's back or waist upon summon. The Sword is made of steel buffered by Barnacle Shell making it strong and durable, with reasonable force it can be destroyed. If a sword is destroyed the Mech can summon another after one whole turn and at the cost of a move. The user can channel their own Sword or Weapon Techniques through this blade with a +1 Rank boost (S-Ranks gain +10) and can be any that the user knows since it's them performing the technique, though this means they have to be able to fit this within their timeframe; but also allows the Mech to do something in the mean time.

Propelled Body - 体 - Tai
The Mech will be outfitted with Barnacles capable of expelling fire chakra with every movement they make, increasing their speed so that they move just a couple of levels faster than the user's base speed. The mech is capable of performing Strong-Fist Taijutsu and any Taijutsu that the user knows (minus Elemental infused Tai unless the Mech is couple with Organs of the Thoracica or if the user is riding within the Mech). Using one of the three moves Mechs can perform a 10 meter dash in any direction with a 2 turn cooldown, they also get a +10 damage boost to any Taijutsu based attacks during the window of time it is propelled.

Versatility - 多才な - Tasaina
The Mech is capable of creating Ninja Tools proportionate to it's size via the Barnacle Arts : Body of the Thoracica Technique. This selected ability also allows the Mech to be able to use fighting Styles that the user knows, he can replicate weapons or body structure needed through this ability and can perfectly replicate any kind of fighting style the user knows. They gain the same specialist boosts of the fighting style depending on what the user specializes in ONLY if he is riding within it, ordinarily they do not gain the specialist boosts and can infuse the wearer's elemental chakra if they need to for fighting style techniques but only through the use of these styles.

The Eject Mechanism is an effective means of escape, if the D.E.V.A takes enough damage rendering it destroyed it will effectively shoot any rider that is within it outwards and backwards passively, allowing them to escape any additional damage as the Mech takes the whole hit. This allows the user to defend against any remaining damage OR to escape it as it shoots them a good 5 meters away. Users usually name Mechs based on the abilities chosen, for example if an S-Rank mech can easily be called a Bōeisentai Mecha. Or for B-Ranks just a simple Ken Mecha.

- Two B-Ranks can be created at the same time, but will cost two moves.
- If the user is riding in the mech they are only allowed to perform moves that The Chosen Mech is allowed and perform their Primary Elemental Specialty.
- Mechs can reach great heights depending on their rank : B-Rank are 3 meters min and max, A-Rank 6 Meters, S-Rank 9 Meters
- B-Ranks have a 2 turn cooldown, and a 4 turn coouldown if two are summoned simultaneously.
- A-Rank can only be created 4 times and has a 4 turn cooldown
- S-Ranks can only be created 2 times and has a 6 turn cooldown, no barnacle arts on the same turn or next.
- Total number of Mechas permitted on the field cannot collectively exceed S-rank.
- Must have signed the Barnacle Contract
- Must have been taught by LonelyAssassin
- Mechs can utilize all Barnacle Art Techniques up to and including their own rank.

You must be registered for see images

 

Lysander

Active member
Elite
Joined
Aug 14, 2011
Messages
6,810
Kin
28💸
Kumi
2,500💴
Trait Points
0⚔️
Awards
OOC: That's gross man <.<

Akaharu noticed the hand seal, so did his Summon Shunko who loosed his arrow at Nicholi. IT shot fast and accurately with it's tipped arrow head it'd hit him dead center in the chest if he continued to perform the next jutsu as the arrow would travel much faster than he could make his string of hand seals. As this happened Akaharu noticed a butterfly being thrown towards him, though Neo identified it as a Spear from her point of view - Akaharu guessed he was in a genjutsu and further confirmed it when he realised he couldn't move as he was "sinking" into solid earth. HE released himself by passively utilising his manipulation of his Cards, one unsheathes from it's deck and slices, cutting him and drawing blood across his left side, it shoots up out of the neck of his loose robe and he catches it with his right hand between his index and middle finger.

Meanwhile (Simultaneously) Neo ran straight passed the Lightning spear (Assuming it's aimed at Akaharu) and towards the opponent, she swipes her blade downwards suddenly with such ferocity that the Sheathe flings off towards Nicholi. Neo manipulates the Sheathe made of Calcite shell and forms it into a Trident which impales Nicholi after the arrow. Neo wouldn't stop her advance and would simply thrust her blade into his abdomen if he was to try anything.

Akaharu after catching the card channels wind into it and releases it towards the spear, he performs a hand seal and activates the chakra so that it comes into effect. The Spear and the Wind clash, even the little Card could stand up to it with it's Wind Defense, completely neutralising the Lightning and halting it's throw. The two clattered to the ground. Akaharu uses the blood drawn from his side and swipes it over his tattoo which summons in front of him a Kentai Mech of 6 meters in height. It gets into a stance (Shown in Pic) as Shunko gets into the Mech.

(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica
Type: Offensive/Defensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description:
All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.

C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it

B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.

A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.

The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though

- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.
- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.
- User can only use the A-Rank version four times
- Must have signed Barnacle Summon Contract
- Can only be taught by LonelyAssassinn

(Soshi-Kouyou) Elemental Chakra Enhancement
Rank: A
Chakra: 10-40
Type: Supplementary
Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example:

Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu.

When the Handseal, If the Projectile is imbued with
1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense.
2. Doton: It makes the projectile more Durable and gives advantage against water nature defense.
3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense.
4. Suiton: Makes it extremely effective in piercing Fire type Defense.
5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense.
The chakra infused Projectiles can contain chakra for 3 turns

(Fujitsuboātsu : D.E.V.A) - Barnacle Arts : D.E.V.A
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Summoned in Short
Chakra Cost: 30 (-10 to sustain)
Damage Points: 60(if summoned as an attack)
Description:
The "Defensive Environmental Vitality Armour" is a specialized suit also known as a mecha made from many different types of Thoracica barnacle to keep it together and also working actively. The user of this technique can choose to ride within the mech or to simply have it as a fighting companion; It's a clever piece of equipment designed by "Moyashi" and a contract signer of the scroll, Hana Song. The Mechas can be summoned either through the ordinary summoning technique or by swiping blood on the tattoo, the Suit will either be summoned directly in front of the user or can be summoned above and smash down in front, acting as a shield or even a really powerful attack - (Corresponds to the Rank of the Mech). The Suit will seemingly be curled up in a ball and will stand up and open for the user - who can either be the Contract user or another Barnacle Summon (as long as that summon is smaller than the mech). Mechas cannot be summoned by Barnacle Summons, but they can still ride within it adopting the abilities of the mech they are inside whilst sacrificing their own. The user can summon D.E.V.A directly around their summon so that it protects them from an attack. When a Mech is summoned it can be customized and up to the user what it looks like, but only cosmetically; the abilities have to be chosen. Depending on the rank of the Mecha summoned they can choose a number of abilities from below; B-Rank can choose only one, A-Rank can choose two and S-Rank can choose 3.

Defense Matrix - 防衛 - Bōei
A Strong Shield Defence which has a group of barnacles shaped around the wrist that can expel a large wide frontal shield that can cover the whole Mecha plus anyone standing directly on eitherside of them. The wielders of the shield can move their arm to point the shield in different directions, but the shield itself is basically just a wall made of chakra and so can only block from one direction at a time. The shield is one rank below the Mech's actual rank, can defend against techniques up to that rank and is activated at the cost of a turn; however, if a mech is summoned it can be automatically activated upon summon. The shield is strong and has chakra flowed through it so that it keeps that vitality; meaning anything less than the actual rank of the shield and cannot break it on the first hit will have no effect at all - however if it is hit by something of the same rank it will break, something of higher rank than the shield will go through and hurt the mech. The shield once active however disallows the mech to perform any offensive actions and can only move around - once they begin an attack the shield will deactivate, it also only lasts 2 turns. If the shield is broken or deactivated it has a five turn cooldown.

Beam Rifle - 線 - Sen
A Powerful long device which takes both hands of the mech to be able to hold, they can put it on their back to be used for later if they need to switch weapon, but it can never be used with just one hand. This device made of Thoracica Barnacles has a very long range and looks like a thick staff, at the cost of a turn the Mech can point it at a target and fire an offensive beam of Lightning that matches the rank of the mech; this beam travels extremely fast like most ordinary lightning techniques but is still trackable by ordinary shinobi with a 4 turn cooldown, lightning beam can also only be used 3 times if mecha is S-Rank with a one-turn cooldown (at this rank). This device is capable of firing ordinary Kunai or any ninja tools like shuriken from it (If the user gives them a certain tool on their person, this can be used to be fired). The fired weapon will match the speed referenced for the offensive beam, but still be capable of being defended against through freeform; however they can overpower ordinary opposing thrown tools. These can only be fired one after another.

King Katana - 剣 - Ken
Even though the name of this Technique is King Katana, it can be any kind of sword custom to the Mech; the user can even summon two swords however it is split between the rank (which is one below the Mech's actual rank) - the Sword is attached to the Mech's back or waist upon summon. The Sword is made of steel buffered by Barnacle Shell making it strong and durable, with reasonable force it can be destroyed. If a sword is destroyed the Mech can summon another after one whole turn and at the cost of a move. The user can channel their own Sword or Weapon Techniques through this blade with a +1 Rank boost (S-Ranks gain +10) and can be any that the user knows since it's them performing the technique, though this means they have to be able to fit this within their timeframe; but also allows the Mech to do something in the mean time.

Propelled Body - 体 - Tai
The Mech will be outfitted with Barnacles capable of expelling fire chakra with every movement they make, increasing their speed so that they move just a couple of levels faster than the user's base speed. The mech is capable of performing Strong-Fist Taijutsu and any Taijutsu that the user knows (minus Elemental infused Tai unless the Mech is couple with Organs of the Thoracica or if the user is riding within the Mech). Using one of the three moves Mechs can perform a 10 meter dash in any direction with a 2 turn cooldown, they also get a +10 damage boost to any Taijutsu based attacks during the window of time it is propelled.

Versatility - 多才な - Tasaina
The Mech is capable of creating Ninja Tools proportionate to it's size via the Barnacle Arts : Body of the Thoracica Technique. This selected ability also allows the Mech to be able to use fighting Styles that the user knows, he can replicate weapons or body structure needed through this ability and can perfectly replicate any kind of fighting style the user knows. They gain the same specialist boosts of the fighting style depending on what the user specializes in ONLY if he is riding within it, ordinarily they do not gain the specialist boosts and can infuse the wearer's elemental chakra if they need to for fighting style techniques but only through the use of these styles.

The Eject Mechanism is an effective means of escape, if the D.E.V.A takes enough damage rendering it destroyed it will effectively shoot any rider that is within it outwards and backwards passively, allowing them to escape any additional damage as the Mech takes the whole hit. This allows the user to defend against any remaining damage OR to escape it as it shoots them a good 5 meters away. Users usually name Mechs based on the abilities chosen, for example if an S-Rank mech can easily be called a Bōeisentai Mecha. Or for B-Ranks just a simple Ken Mecha.

- Two B-Ranks can be created at the same time, but will cost two moves.
- If the user is riding in the mech they are only allowed to perform moves that The Chosen Mech is allowed and perform their Primary Elemental Specialty.
- Mechs can reach great heights depending on their rank : B-Rank are 3 meters min and max, A-Rank 6 Meters, S-Rank 9 Meters
- B-Ranks have a 2 turn cooldown, and a 4 turn coouldown if two are summoned simultaneously.
- A-Rank can only be created 4 times and has a 4 turn cooldown
- S-Ranks can only be created 2 times and has a 6 turn cooldown, no barnacle arts on the same turn or next.
- Total number of Mechas permitted on the field cannot collectively exceed S-rank.
- Must have signed the Barnacle Contract
- Must have been taught by LonelyAssassin
- Mechs can utilize all Barnacle Art Techniques up to and including their own rank.

You must be registered for see images

As the arrow shot towards Nicholi his ninken on his solider instinctively swiped leaped forward and swiped the arrow away with its claws protecting Nicholi. As Nicholi didnt issue this command he carried on with his previous second jutsu seconding hundreds of spears towards you and your zombies impaling both of you.

As this was all done in his previous move knowing there was a chance of you escaping his genjutsu he channled water chakra below your feet in order to encase your body in a sphere of water drowning you as you were impaled.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

The water would encase you around the time that the arrow is released and you cut yourself from the card. As this jutus requires no handseals and is fast acting as soon as the water starts to form nicholi takes out his other spear and swings it towards you releasing a large horizontal blast of lightning as he ziz zags towards you covered by the lightning.

(Raiton: Ningen Denchi)- Lightning Release: Human Battery
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40 (+20 to A rank lightning and below)
Description: By generating electricity within his body, the user can increase the power of his next lightning jutsu. The electricity can also be discharged from the user's body to shock a nearby enemy.
-Usable 4 times per battle
-No earth or wind jutsu while the charge is present
-Can only be taught by Shin-Akira

Raiton: Raigeki Kuresshendo (Lightning Style: Lightning Crescendo)
Type: Offensive
Rank: A
Range: mid-long
Chakra Cost: 30
Damage Points: 60 + 20
Description: The user channels Lightning into his sword and swings it at the opponent and creates a large crescent shaped bolt of lightning from the sword. The crescent expands as it travels through the air from the atmospheric discharges found within the atmosphere. The crescent can slice through all Earth except Forbidden rank.
 
Top