[LoT] This is a Robbery (Negative Knight vs Zanda)

Negative Knight

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Mission Name: Mona Missing
Alignment: Hero
Type: Counter
Rank: B
Description: The local art museum is doing a show on renaissance art, and the famous Louvre has loaned out some of its most expensive, and rare paintings. Several pieces by Leonardo Di Inchi, Baphael, Monatello, and Ficasso are on display. Their combined worth is enough to attract the attention of some of the most dangerous villains in the world. Your job is to act as security, make sure no one touches those paintings.
Reward: 40 EXP

Mission Name: Mona Missing
Alignment: Villain
Type: Initiative
Rank: B
Description: The local art museum is doing a show on renaissance art, and the famous Louvre has loaned out some of its most expensive, and rare paintings. Several pieces by Leonardo Di Inchi, Baphael, Monatello, and Ficasso are on display. Their combined worth is enough to attract the attention of some of the most dangerous villains in the world. Your job is to rob them blind! Grab those paintings at any cost necessary, and sell them to the highest bidder.
Reward: 40 EXP

Captain Cold casually strolls into the museum with his "Absolute Zero" ability active and immediately draws the attention of all the guards. This wasn't his usual style but this wasn't the time for finesse. He was looking for his one big score and now he had the firepower to do it unarmed and single-handedly. He didn't come alone though. The crew he used for the last job have stuck with him so far and frankly, he would need people to carry out the paintings since he was liable to freeze them solid by merely getting near them.

Anyway, the job was just a matter of going through the motions. Cold makes a loud entrance. Armed men shoot at him to no avail until they realize they can't do shit to hurt him. They laid down their weapons and bolt or put up a pathetic attempt at a fight. Cold's people would run in when he gave the signal that the fighting was done and they would rob these snobs blind. Yep, this was just another job, only difference was that it would paid a lot more than usual. Nothing could possibly go wrong.

Technique Name: Absolute Zero
EXP: 20
Type: Energy
Rank: B
Description: This technique is always active as a byproduct of Captain's Cold's Crytokinetic abilities. Cold is always surrounded by circular waves of cold energy not unlike the rings of Saturn in appearance. These waves encompass 360 degrees around him and span two meters in diameter. They cool down the surrounding air temperature to below freezing temperatures. Any small projectiles (such as arrows, bullets, spears) that enter the field are drastically drained of their speed and momentum and harmlessly fall to the floor before they hit Cold. Anyone who gets caught in the field isn't as badly affected due to their size but as soon as they enter the field and as long as they remain inside of it, their speed stat is reduced by 20 points. Inside the field, all technology C-Rank and below becomes inoperable and regenerative abilities become ineffective (C-Rank and below), while B Rank Technology and Regenerative Abilities are halved in their efficiency

Note: This technique is always active but counts as one of the user's moves per turn for as long as the technique is active
Note: The user isn't affected by this technique
 

ZandaT

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Chilling with a girl from his science class, Ra'kim found himself at a high end museum bored out of his mind while the girl ranted on and on about each art piece they passed while strolling along the building. He literally wanted to end himself when suddenly his wish for excitement was granted to him as the sounding of the alarm rang off in the building signalling trouble.

Ra'kim! The museums being robbed! she said in a paniked state as she looked over her shoulder only to see her date was gone with the wind.

Jolting towards the loud commotion against the fleeing swarms of citizens, the young hero hid around the corner before the main location of the robbery as he took in his surroundings via his divinity which allowed him to feel everything within range. He needed a way to hide his identity so he put up the hood of his red hoddie and pulled the strings tight, closing up the head area masking his upper face above his nose. The museum found itself in a sticky situation, and with the guards going out of commission one by one, there only hope left was The Answer himself, Ra'kim. Grabbing one of the security poles used to stop people from coming to close to the art, Ra'kim leapt out from his position and stood in one of the pathways leading to even more expensive art. Twirling the pole in his right hand, he waved on the thugs with his other hand signalling them to come at him, and so, some of them did, but they found no success. One by one they dropped as Ra'kim performed a series of bobs, weaves, dips, spins, etc. as he delivered swift speedy hits to the thugs knocking them out showing their boss that he meant business.

Hey snowflake, I think I know you.....yeah, you're the one on the milk carton.


Technique Name: Blessing's from The Ancestors
EXP: 5
Type: Magic
Rank: D
Description: This technique is the foundation of Heru's power shared with his ancestors, the Deities of Egypt, and is so basic that its usage is second nature to him. The Neter, the name given by his people to explain the universal energy flowing within everything of the world, connects Heru with the plane in which his past ancestors exists, the link between them stronger than many other people of Heru's plane, and is used by the Deity to extend their magical prowess to Heru to be used in many ways via techniques. This concentrated link to the Neter has affected the body of Heru since his birth giving him supernatural abilities compared to the basic man. This mental/physical/spiritual connection to the energy that flows within all has blessed Heru with Divine Sight, basic mental connection, allowing the hero to feel the presence of things within short range of him. The spiritual connection to the Neter is the main offensive ability of Heru's prowess shared with the Deity. Triggered by the utterance of the specific Deities name, weather it be high or low in volume, Heru can tap into the spiritual power of that Deities letting their soul energy take over his body bestowing their divine powers respectively, boosting the hero's supernatural abilities by far. With his great powers comes conditions, the first being that Heru can only hold a specific Deity for a limited time before the link with that Deity goes on a cool-down for a certain amount of time, although, deity posession is activated via move. This technique is passive and must be posted at the start of every battle, and below are the names of the Deity known to Heru

  • Ra - God of Fire
  • Sobek - God of Water
  • Geb - God of Earth
  • Nut - God of Wind
  • Osiris - God of Light
  • Seth - God of Darkness
-Stats-
  • Strength: 4
  • Intelligence: 41
  • Speed: 31
  • Durability: 30
  • Energy: 41 [+10 due to Deity Possession]
  • Technology: 2
 
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Negative Knight

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Absolute Zero is active until I say otherwise. While it's active, I can only use two moves per turn rather than the full three.
Snowflake? The kid had some nerve. He was fast too, Cold couldn't even track his movements as he dispatched each and everyone of his people. Too bad for him Cold's specialty was slowing things down.

I've never met a real-life hero before. Though while you've heard of me, I don't have the faintest idea who you are.

Captain Cold begins by releasing his cold energy into the air one meter in front of him to manifest an arrow of ice from the surrounding air moisture. He then sends it towards Ra'kim's chest, doing all of this without making a single move. A simple enough attack but he wanted to see the extent of the kid's abilities before displaying his whole arsenal.

Technique Name: Frozen Forge
EXP: 5
Type: Energy
Rank: D
Description: Through this technique Captain Cold can generate a myriad of tools and weapons out of ice that can be used to attack, defend or for supplementary purposes. This technique is so varied that it can be used to create handheld weapons (swords, spears, tridents, etc), projectiles (arrows, bullets, etc) defensive constructs (shields, walls, etc) or tools which merely exist to aid movement such blunt pillars to launch the user or his allies into the air. This technique’s utility is only limited by Captain Cold’s own imagination and the fact that any created constructs must be created within one meter from his position. Anything not created directly from his body is made from freezing the surrounding air moisture and then sent outwards (if their intended use is to be used as projectiles). Any created projectiles move as fast as thrown projectiles and anything offensive created using this technique deals 20% of the user’s energy attribute. The maximum size of any single construct or total size of multiple constructs is 1 cubic meter.

Stats
Strength: 15
Intelligence: 24
Speed: 20
Durability: 15
Energy: 60 [+10 due to Cyrokinesis]
Technology:15
 

ZandaT

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Haha! You wanna know about me!? Don't waste your time bro, because I'm just a kid in a sweater.

Seeing the frozen wastes of ammunition by his feet coupled with the unusual chilliness of the room and the oncoming ice arrow, it was safe to assume that the museum's assailant was a man with the abilities within the field of ice and cold temperature manipulation, a slippery issue to be dealt with, but this was no issue to Ra'kim whatsoever. As the arrow came hurtling towards his chest Ra'kim stood patiently until the projectile was only mere meters from his body before he took off in an arc trajectory to his right in order to place himself to a location 2m behind of Captain Cold. Seemingly appearing behind him, Ra'kim performs a right to left horizontal strike against the back of the head of the man only to crouch down while rotating to the right in order to follow up with a left to right leg sweep using the pole with the intentions of knocking the man off his feet as he raises and delivers a final blow to the man's abdomen sending him plunging towards the ground. Each speedy strike would cause the pole to be frozen do to his opponent's power, but its momentum would only continue with the added ice casing enhancing its damage. After dealing said damage he would retreat backwards 3m as he takes in everything that happens afterwards.

Bro, quit now and I won't leave you here for the cops.... I understand the struggle mahn, but its never that serious enough to turn to this kinda life style. I don't wanna hurt you anymore than I have too.


3 FF Speed melee = (.1x31 = 3x3 = 9 dmg)
 

Negative Knight

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As soon as the kid vanishes, Cold instinctively focuses all of his attention into his sense of hearing. He hears a pole swinging behind him and is able to react due to the field of his cold energy drastically slowing down the blunt weapon. It helped that the force behind the blow was pitifully low. How much did this kid weigh? 10 pounds? He instinctively ducks into a very low position while turning slightly to be crouching sideways (from Ra'kim's perspective). In the same motion, he aimed his left hand (the one facing his attacker) in the opponent's direction and let forth a fast-moving, very wide stream of cold energy at point blank range. The cold energy reaches him in no time due to the minute distance separating them and results in the boy being frozen solid. Not dead. Just encased in a prison of ice. There was no need for lethal force. The kid just read one too many comic books and besides, killing someone just attracted unnecessary heat from the cops.

Quit being a hero and maybe you won't die so young.

Technique Name: Winds of Winter
EXP: 20
Type: Energy
Rank: B
Description: Captain Cold releases waves of cold energy from either or both of his hands to freeze whatever he's targeting as long as it's within mid-range of his position. These blasts of cold energy slow down any movement at the atomic level to a complete halt and can be used to clash with other energy-based abilities (such as fire, lightning, hard light, etc). Anything solid or anyone caught in the blast will be encased in a prison of extremely cold ice. If the opponent has a strength stat greater than 40, he or she will be capable of breaking through the ice through sheer force alone but the exposure to the cold will leave them slower than usual for a short while (-20 to their speed stat for three turns). This technique does 60% of the user’s Energy stat in damage. The user can also use this technique in a supplementary manner to create a rideable wave of ice beneath them by directing the blasts of cold energy towards the ground (see image in spoiler). While using the slide, the user can move at speeds +10 their own.

Speed of the stream is 60% of my energy stat which is 70, so 42.
 
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ZandaT

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Ra'kim smirks as Captain Cold began his counter which seemed so slow to him. As the assailant makes his lowering motion the hero uttered a short word under his breath calling down the soul of the God of Wind, Nut. His eyes letting off a swift green glow covered by his hoddie hidding one of the few limited ways to tell what has just happened, but Ra'kim always loves to demonstrate the power of the Deity full force. Now empowered, Ra'kim drops the pole as he leaps into the air 2m above the Capt., who has just finished lowering and twisting his body when performing his counter, as he continues his upwards trajectory while thrusting his hand forwards releasing a large 3m column of slashing winds that would slam his target from above sending him into the floor in an awkward position. Stopping about 4m above Mr. Cold, Ra'kim creates seven large 3m spheres of wind around his body along the way that he send forwards to slam into Captain Cold from above consecutively, each sphere deepening the cracks within the nicely crafted tile floor underneath him.

Please mahn. This will only end bad for you. Just calm yourself and we can come to a conclusion. I will look out for you bro, I promise. the youning possessed by a God of peace proclaims while floating above his target hoping he wake him up to his senses.


Technique Name: Nut, the God of Wind [1/4]
EXP: 20
Type: Magic
Rank: B
Description: Tapping into the Neter that connects Heru with the realm of his ancestors, the hero utters the mantra "Nut" calling down the soul of the God of Wind, merging its soul with his own. This divine spiritual posession is like no other, a ritual that is subtle and quick, as Heru's eyes emit a swift light green glimmer while his mind is cleared of all mental disturbances as the characteristics of Nut influences Heru's heroic persona. Acting calm, cool, as a pacifier, as well as infuential, Heru becomes the embodiment of wind while under the posession of Nut, qualities that match that of the God whom he borrows power from. Being the divine Godly force that controls wind, the spiritual soul energy of Nut gives Heru active control of the wind forces within short range of him allowing him to levitate/fly while active, as it also boosts the user's speed by 10 points, due to winds swift nature, and his intelligence by 5 because of the Godly mind state under possession. While the Wind Deity Nut's soul possesses Heru's, wind natured attacks become seemingly useless against his might, giving him a boost of +20 to Durability when facing wind-based techniques. The divine wind energy flowing within Heru gives him the ability to create forms of powerful gusts, streams, torrents, and spheres of wind within short range of himself passively to be used for attacking, defending, and supplementary uses. Only one form can be used at once, ex. gusts or streams, and they all equal D rank ENE strength. This mantra allows Heru to use increased wind productions, create wind based creatures with temporary life's, manipulate the element, and even become the embodiment of wind via additional techniques.
♦ Unveiling Tempest, costing a move, Heru can manifest the soul energy of Nut in his body allowing him to create a cloak of surging wind around his body that deals C ranked ENE damage upon contact as it inflicts numerous minute slashes to the target in contact with it. The user can manipulate this wind cloak and use it as an extension of his body when dealing physical attacks only being able to reach 3m from the user, but it can be manipulated into a plethora of shapes with dimensions within 3m.

-Lasts 4 turns-
-2 turn cool-down-
-UT: has a 1 turn cool-down-
New Stats
  • Strength: 4
  • Intelligence: 46
  • Speed: 41
  • Durability: 30
  • Energy: 41 [+10 due to Deity Possession]
  • Technology: 2


UT C rank ENE = (.4x51 = 20 dmg)
7 D rank ENE sphere = (.2x51 = 10x7 = 70 dmg)
 
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Negative Knight

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Hearing the slashing winds from above him, Cold wastes no time in reacting to the attack. He simply moves his left hand towards the floor and releases a stream of cold energy toward it to create a rideable wave of ice beneath his feet that carries him backwards and out of the path of the column of wind. If Ra'kim sends the spheres of air his way, he would use the moving icy platform to dodge those too. He uses the platform to get within one meter of his opponent (so Ra'kim is outside his cold field) and sticks out his hand in a conciliatory gesture, namely a handshake.

Technique Name: Winds of Winter
EXP: 20
Type: Energy
Rank: B
Description: Captain Cold releases waves of cold energy from either or both of his hands to freeze whatever he's targeting as long as it's within mid-range of his position. These blasts of cold energy slow down any movement at the atomic level to a complete halt and can be used to clash with other energy-based abilities (such as fire, lightning, hard light, etc). Anything solid or anyone caught in the blast will be encased in a prison of extremely cold ice. If the opponent has a strength stat greater than 40, he or she will be capable of breaking through the ice through sheer force alone but the exposure to the cold will leave them slower than usual for a short while (-20 to their speed stat for three turns). This technique does 60% of the user’s Energy stat in damage. The user can also use this technique in a supplementary manner to create a rideable wave of ice beneath them by directing the blasts of cold energy towards the ground (see image in spoiler). While using the slide, the user can move at speeds +10 their own.
Alright, kid. I've just been hit with some hard times. I'm not a bad guy, I haven't killed or even harmed anyone since getting these powers of mine. I don't know what else to do.
 

ZandaT

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Ra'kim was calm and collective as his opponent approached him, but he decided to give him the benefit of a doubt and let him get near, but dont think for one second he had let his gaurd down. The man's words had seemed promising but any form of peace built on a lie cannot hold itself up under its own weight, and so, the Demi God issued his judgement. Some of Captain Cold's powers originating from his hands would mean trouble to any fool dumb enough to fall for his ploy.

You claim that you have never harmed anyone in your life, yet those injuries placed on the guards dont seem to be self inflicted. Either directly or indirectly the pain caused to those men were by your doing. My calmness knows no limit, but one thing I will not tolerate is a deceiteful man!

Suddenly a large verticle torrent of wind rises upwards behind you with great force stripping your security as it breakes your connection with the ice slope sending you towards the ground. Ra'kim flys down to the ground reaching before the Captain and uses his placement to create 5 spheres of wind that he shoots upwards aiming at Cold.


[Nut: 2/4]
5 D rank ENE sphere = (.2x51 = 10x5 = 50 dmg)
 

Negative Knight

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I don't think the spheres will break my platform since it's B-Rank and your spheres are D-Ranks (collectively D-Ranked imo, otherwise you could easily make 1000s of D-Ranks lol). I also have a higher energy stat.
Unbelievable. He preached peace and yet he was still attacking him. People truly were worthless.

So that's how it's going to be? A damn shame. I thought you might be different but you're just like the rest aren't you? A phony.

He found the whole situation amusing. Cold was accusing this kid of being false when he reacted the way any smart person would. If he did accept the handshake, the kid would be frozen solid and on his way to some shady figure in Gotham City that would probably harvest the kid's organs while still alive.

Technique Name: Frozen Forge
EXP: 5
Type: Energy
Rank: D
Description: Through this technique Captain Cold can generate a myriad of tools and weapons out of ice that can be used to attack, defend or for supplementary purposes. This technique is so varied that it can be used to create handheld weapons (swords, spears, tridents, etc), projectiles (arrows, bullets, etc) defensive constructs (shields, walls, etc) or tools which merely exist to aid movement such blunt pillars to launch the user or his allies into the air. This technique’s utility is only limited by Captain Cold’s own imagination and the fact that any created constructs must be created within one meter from his position. Anything not created directly from his body is made from freezing the surrounding air moisture and then sent outwards (if their intended use is to be used as projectiles). Any created projectiles move as fast as thrown projectiles and anything offensive created using this technique deals 20% of the user’s energy attribute. The maximum size of any single construct or total size of multiple constructs is 1 cubic meter.
He talks quite loud and with seemingly genuine conviction but the charade was just a means to an end. Using his own voice and the noise of Ra'kim's spheres of wind to mask the sound of it's formation, it being a needle of ice directly beneath the kid's chin and one centimeter from the his throat. It's small enough to escape the notice of his peripheral vision and on formation, it plunges itself into the softest part of his throat, causing him to bleed out and choke on his own blood. It was over. The fight was out of him and there was no need for him to end up dead. Cold shoots his former opponent with a beam of cold energy and freezes him solid to prevent further blood loss. Maybe the kid could pull through if he wanted to live enough. Maybe not. Either way, the kid was no longer any of his business.

Technique Name: Winds of Winter
EXP: 20
Type: Energy
Rank: B
Description: Captain Cold releases waves of cold energy from either or both of his hands to freeze whatever he's targeting as long as it's within mid-range of his position. These blasts of cold energy slow down any movement at the atomic level to a complete halt and can be used to clash with other energy-based abilities (such as fire, lightning, hard light, etc). Anything solid or anyone caught in the blast will be encased in a prison of extremely cold ice. If the opponent has a strength stat greater than 40, he or she will be capable of breaking through the ice through sheer force alone but the exposure to the cold will leave them slower than usual for a short while (-20 to their speed stat for three turns). This technique does 60% of the user’s Energy stat in damage. The user can also use this technique in a supplementary manner to create a rideable wave of ice beneath them by directing the blasts of cold energy towards the ground (see image in spoiler). While using the slide, the user can move at speeds +10 their own.
 

ZandaT

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Divine and blessed by his ancestors, Ra'kim was born with a connection to the Neter, the energy dwelling within everything, and this allowed him to feel the presence of all things within his surroundings. Having the mind state of the God of Wind might have some thinking that he will act flowing peacefully and free, but even wind has a raging tempest, and after being ridiculed as a phony, Ra'kim was no longer in a peace seeking mood. Jerking his head backwards in response to the forming ice needle, Ra'kim flies downwards diagonally while facing the Capt. as he creates a strong gust of wind from behind him while uttering under his breath the name of a next sacred Deity.

Sobek, lend me your anger!

Captain Cold would be knocked forwards off balanced off of his ice slide towards Ra'kim who keeps his trajectory while staying within a 5m distance of his target who was now shrouded by a mysterious mist. Possessed by both the God of Water and Wind, Ra'kim's body was enhanced beyond imagine and he was now ready for business. Thrusting his hand forwards the hero created a blob of water behind Captain Cold that releases four ropes of water that binds his hands and legs holding them extended away from his torso, before Ra'kim flies towards him where he will then throw a punch at 3m away extending a green raging tempest forwards as an enlarged version of the same punch smashing into the restrained man sending him back up into the air. Immediately afterwards Ra'kim would fly in an arc path to a position behind the Captain, always keeping a 5m distance, as a powerful surging gust of wind pushes him hurtling back towards the ground while Ra'kim materializes 5 spikes of water from a location beneath Cold that extends upwards into his body. Ra'kim stays levitated above his target at his usual safe distance as he creates a small sphere of water in his hand that he extends forwards.

Your tricks and schemes are unbefitting of a God and are unworthy of my acts of kindness. Your only hope for salvation is through defeat, so lie down.......

Ra'kim ends his sentence with the firing of his water sphere towards Captain Cold. It travels at swift speeds as it makes its way to its targets in mere moments making blunt contact before the release of a large amount of forceful water amplifying the damage overall.

Technique Name: Sobek, the God of Water
EXP: 20
Type: Magic
Rank: B
Description: Tapping into the Neter that connects Heru with the realm of his ancestors, the hero utters the mantra "Sobek" calling down the soul of the God of Water, merging its soul with his own. This divine spiritual posession is like no other, a ritual that is subtle and quick, as Heru's eyes emit a swift light blue glimmer while his mind is cleared of all mental disturbances as the characteristics of the God Sobek influences Heru's heroic persona. Acting tranquil undisturbed, yet aggressive, and forceful when opposed, Heru becomes the embodiment of water while under the posession of Sobek, qualities that match that of the God whom he borrows power from. Being the divine Godly force that controls water, the spiritual soul energy of Sobek releases a continuous flow of moisture from the body of Heru creating a shroud of mist around his body that makes seeing harder for his opponent while within short range, -10 to their intelligence, while Heru's is boosted by +5 because of the Godly mind state while under possession. While the Water Deity Sobek's soul possesses Heru's, water natured attacks become seemingly useless against his might, giving him a boost of +20 to Durability when facing water-based techniques. The divine water energy flowing within Heru gives him the ability to create several concentrated objects, weapons, and tools of water within short range of himself, passively, using the moisture in the air, directly from a weaker source, or creating the water directly from his body. All things made are done through hand gestures, equal D rank ENE strength, and its dimensions cannot exceed 3m. Most things created in reason can then be fired into mid.range as projectiles, but after leaving short range the user has no control of the water made. This mantra allows Heru to use increased water productions, create water based creatures with temporary life's, manipulate the element, and even become the embodiment of water via additional techniques.
♦Liquid Expulsion, costing a move, Heru can manifest the soul energy of Sobek in his body allowing him to create small spheres of water in his hand that can be shot forwards towards a target in order to deal explosive water damage on contact. These orbs travel a mid.range distance from the user, and once triggered or contact is made, the orb will explode releasing a medium sized (3m) volume of water that has a C ranked ENE strength.

-Lasts 4 turns-
-2 turn cool-down-
-LE: has a 1 turn cool-down-
New Stats
  • Strength: 4
  • Intelligence: 51
  • Speed: 41
  • Durability: 30
  • Energy: 41 [+10 due to Deity Possession]
  • Technology: 2


[Nut: 2/4]
[Sobek: 1/4]
D rank wind gust = (.2x51 ene = 10 dmg)
C rank UT = (.4x51 ene = 20 dmg) Move
D rank wind gust = (.2x51 ene = 10 dmg)
5 D rank water spikes = (.2x51 ene = 10x5 = 50 dmg)
C rank LE = (.4x51 ene = 20 dmg) Move
 

Negative Knight

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As soon as he's knocked forward and off-balance, Snart releases his cold energy towards the floor to create a new platform to stop himself from falling. He rides the wave of ice towards one of the Da Vinci paintings on display and snaps it up. This fight was a dead-end. The kid was faster but couldn't approach him. Cold was stronger but couldn't catch him. He speeds out of the museum with the painting in his hand, adjusting the height of his platform so he doesn't hit into the top of the door just before he leaves.

Thanks for the entertainment, kid. We should definitely do this again sometime. Consider this a win. Next time, you won't be so lucky.

Technique Name: Winds of Winter
EXP: 20
Type: Energy
Rank: B
Description: Captain Cold releases waves of cold energy from either or both of his hands to freeze whatever he's targeting as long as it's within mid-range of his position. These blasts of cold energy slow down any movement at the atomic level to a complete halt and can be used to clash with other energy-based abilities (such as fire, lightning, hard light, etc). Anything solid or anyone caught in the blast will be encased in a prison of extremely cold ice. If the opponent has a strength stat greater than 40, he or she will be capable of breaking through the ice through sheer force alone but the exposure to the cold will leave them slower than usual for a short while (-20 to their speed stat for three turns). This technique does 60% of the user’s Energy stat in damage. The user can also use this technique in a supplementary manner to create a rideable wave of ice beneath them by directing the blasts of cold energy towards the ground (see image in spoiler). While using the slide, the user can move at speeds +10 their own.
 

ZandaT

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During the heat of battle the sound of sirens going off signaling the approaching police as back up had distracted Ra'kim as he worried about his identity being uncovered. Belonging to a clan of people exiled by the world, it would be against his favor if he stayed in the museum diddy daddling expecially in a red hoddie with a bag of skittles in his pocket, and so as Captain Cold made a hastily retreat, so did he, leaving no physical traces of his presence other than his part in the destruction of the museum.

Although he was able to protect most contents of the museum, Ra'kim had let one slip out of his grasps, but being that it was his first serious call to action he didnt really let the matter sit on his heart, for he knew the impending better days as he learns to control his powers.
 

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59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
Mission Passed
40 EXP awarded to Negative Knight|Eminem

Mission Failed
0 EXP awarded to Zanda|Ra'kim
The goal of the mission was to prevent the villain from making off with the painting, which you didn't do, sorry.​
 
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