[LoT Infinite Crisis #1: Bane of A God] Superman & J'onn vs Exodus.

Zaphkiel

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So far the search for the kryptonite is turning out to be a hopeless task, the two clones inside the lab have found nothing pertaining to the we're about a of the item in question and no leads to get him closer to my goals. I'm this close to telling the clones to just destroy the place when I(my original body)senses 2 humanoid entity's approaching the lab at an extremely fast rate, one in particular seems to be heading in the direction of the clone standing guard outside. Feeling slightly amused that someone would challenge me so early in the game I quickly command the clone outside the lab to create a spherical dome made of plasma around himself, i watch as the man hits the radiation dome in failure.





D rank: Vibration sense
Technique Name: Vibration sense
EXP: 5
Type: mutant
Rank: D
Description: The user has total control of All Acoustic radiation. The user now gains the ability to sense the vibrations and sounds in both the air and ground.(sounds and vibrations fall under acoustic radiation)

Note: this technique is always active and as such does not need to be activated.

Gamma adept
EXP: 20
Type: Mutant
Rank: B
Description: Having mastery over the power of gamma radiation Exodus is able to form and harden the radiation into any construct imaginable. Each construct deals damage and moves at 60% of the users energy stat, the user can also create gamma clones. Gamma clones are formed by concentrating a high amount of gamma into the shape and form of exodus ultimately forming plasma. Exodus is a being of pure radiation and uses a part of himself to create these clones as such each clone moves under Exodus's mental commands in addition exodus can see through the eyes of each clone he creates(maximum of 3), as they will have no autonomy of their own. Because gamma radiation is toxic to living beings any living being touched will catch gamma radiation poisoning dealing 20% of energy damage and a -5 to intellect per turn afterwards, up to 2 turns without re-contact. Clones will be able to induce the Radiation Poisoning, at half the damage ( 10% ), but their damage is Strength-based otherwise. One of the key characteristics of gamma radiation is the ability to harbor in items it touches granting any one who touches an item infected with gamma radiation, dealing 5% damage due to indirect contact. These radiation effects do not stack.

STR: 0
SPD: 50
ENE: 50
INT: 0
DUR: 0
TEC: 0

"Before I kill you, why attack me?"





10 DMG From radiation poisoning and -5 to intellect each turn for 2 turns

Dome can take 30 DMG

30-22=8

As you can tell by the title this is a team battle, 2v1, and this is the order of appearance:

Me>You>ReXii>You>Me.. and so on and so forth.

Pertaining to the "juicy errors" I mentioned yesterday these are a few:
  • Your vibration sensing point is kind of iffy if you were able to stand outside and sense two flying people through a building
  • You have defended the wrong Clone from Kal's attack. I attacked a clone that was inside the building, the one that the Jordan NPC had spotted while you prompted the one that was outside aka the watchman to defend.

As Clark straight demolishes the clone he escapes any radiation related after effects due to his hand being coated in radiation as well, solar radiation to be exact. As it is render "dead" now Clark observes the second clone round the corner just in time. Looking back at his accomplice, the Martian, Clark speaks.

"I'll handle this next one. I had seen two more outside, give me a lock on them in the meantime."

With that Clark blurs forward again with the godly speed he's known for and claps his hands so fast and strongly that the air between them is shoved apart and forced onto the plasma clone with such might that it is dispersed in a violent explosion.

(Come out, come out, wherever you are...)


Technique Name: Godspeed
EXP: 10
Type: Mutant
Rank: C
Description: Using his superhuman physiology, Clark is able to reach great speed. By pushing from the ground in either a run or flight Clark can reach incredible speeds only appearing as a blue and red blur to mundane eyes. This ability grants him a boost of +5 Speed. While using Godspeed Clark is unable to use any of his other superpowers however as all his focus is on this otherworldly speed and keeping himself from wrecking stuff.

Technique Name: Thunder Clap
EXP: 20
Type: Mutant
Rank: B
Description: With his durable body Clark will slam his hands together to produce a deafening sound similar to the mundane clapping, but multiplied due to his Kryptonian physiology. The clap itself is enough to temporarily impair anyone's hearing who just so happens to be in short ranged of Clark, dropping their hearing senses greatly (-10 to INT for 1 turn). This move also has a secondary function, in addition to being unnaturally loud the clap sends a gust of wind the the direction he aimed his hands up to mid ranged. This wind is brunt and damages the opponent with 60% of the user's STR attribute while pushing them back a subtle 5m. This is so because Clark is literally using the strength of his arms to displace the air between his palms.


"I have located the third clone as well as the original, Kal-El, they stand outside the building not too far off."

Technique Name: Martian Mind Over Matter
EXP: 20
Type: Mutant
Rank: B
Description: Martian Mind Over Matter is a unique part of the Martian Manhunters skill set. Essentially this ability allows him to access the telekinetic and telepathic abilities of his people. Once activated Manhunter is capable of moving things, or people via telekinetic power based on his energy stat. Additionally he is capable of invading the mind of his opponents to gauge a rough idea of what they are planning to do in a combat situation, however this is limited and is not true precognition but it does contribute to the Manhunters intelligence stat to allow him to track things slightly better as he can somewhat predict what is about to happen. His telekinetic abilities cause 60% of his energy stat as damage and this counts as a move slot each time it's used. Using this ability grants the Manhunter a stat boost however he may not use any other stat boosting abilities whilst this is in effect. The final ability of this technique allows the Manhunter to use a psychic pulse like ability to blast his opponents brain making him feel groggy and dazed, lowering his intelligence by 10 for three turns.
Note: Once activated Manhunter gains +10 INT and +10 ENE and this lasts till the end of the fight.
Note: Once activated this ability remains active for the duration of the battle.
Note: Using any of the telekinetic or psychic pulse related abilities costs a move slot per usage.


"W-what did you just call me?"

J'onn ignored Clark's curiosity, "The clones are linked to him through a chain of consciousness, by following that chain I was able to discern the source."

"Good. But refrain from physical contact with the clones. They're composed of plasma energy."

"I know. I'll confront the original through a flanking maneuver."

With that MM flew through the window they came and made a swift arc to the side of the building where he'd meet the original Exodus and send a blast of pyschic energy causing him to double over in pain while loosing some of his senses. J'onn did this in mid air while he had the height advantage and an easy way to escape if things went south. He had completely disregarded the clone due to knowing it wasn't genuine.

Thunder Clap DMG: 24 (to clone)
Mind Over Matter: 33 (to original) as well as -10 to INT.
 
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jagged

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As I felt my connection to one of my clones severe and the vibrations of whatever being killed my clone coming towards my second clone I command that clone to swiftly create a spherical barrier made out of pure plasma energy around itself to protect from the wave of air released as the opponent claps with tremendous force . As the attack hits the dome and the second opponent splits apart from the first to head to my main body, I mentally control the third and last clone standing guard outside the labs to rush to the second clones aid while I deal with the other enemy currently coming directly for me, it fires off some Kind of energy pulse aimed at my head which I Block by channeling a large amount of radiation in to the size of a marble and mentally controlling it to collide with the attack headed for me, as the marble collides with the enemys attack it explodes like a bomb with the explosion engulfing the opponent and flings radiation across the whole area. As the marble flys across the air towards its target I take the hilt of a blade out of my right pocket and channel radiation until a blade forms.


Gamma adept
EXP: 20
Type: Mutant
Rank: B
Description: Having mastery over the power of gamma radiation Exodus is able to form and harden the radiation into any construct imaginable. Each construct deals damage and moves at 60% of the users energy stat, the user can also create gamma clones. Gamma clones are formed by concentrating a high amount of gamma into the shape and form of exodus ultimately forming plasma. Exodus is a being of pure radiation and uses a part of himself to create these clones as such each clone moves under Exodus's mental commands in addition exodus can see through the eyes of each clone he creates(maximum of 3), as they will have no autonomy of their own. Because gamma radiation is toxic to living beings any living being touched will catch gamma radiation poisoning dealing 20% of energy damage and a -5 to intellect per turn afterwards, up to 2 turns without re-contact. Clones will be able to induce the Radiation Poisoning, at half the damage ( 10% ), but their damage is Strength-based otherwise. One of the key characteristics of gamma radiation is the ability to harbor in items it touches granting any one who touches an item infected with gamma radiation, dealing 5% damage due to indirect contact. These radiation effects do not stack.

STR: 0
SPD: 50
ENE: 50
INT: 0
DUR: 0
TEC: 0

"Of all the people you could face it had to be me, it doesn't mater if there's two of you I'll still kill the both of you"

Technique Name: Boom
EXP: 20
Type: mutant
Rank: B
Description: This technique is centered around gammas distinct ability to explode when a reaction occurs, knowing this the user channels a large amount of gamma energy, in his hand, and compresses it to the size of a marble, the user then controls the marble to follow the opponent until it collides resulting in an explosion that reaches mid range.The resulting explosion flings gamma radiation to long range(explosion moves at 30% of the users energy stat and does 60% amount of damage) any person the gamma touches suffers from gamma poisoning and received 10% of the users energy stat in damage and a -5 to intellect every 2 turns, for 4 turns, creating a total of 20% damage and -10 intellect afterwards. Gamma radiation has the distinct ability to harbor in clothes and items it touches as such any person that touches an item infested with gamma radiation gains the above effects of gamma poisoning. This radiation poisoning doesn't stack with other effects.


Technique Name: Serpent slayer
EXP: 20
Type: Mutant/equipment
Rank: B
Description: serpent slayer is essentially a Simple katana hilt with an empty slit right were the blade is supposed to sit. Exodus main ability is to control and produce an infinite amount of radiation,utilizing this the user will channel an extreme amount of radiation into the slit of the sword handle creating a blade. The user will condense the radiation to the form of a traditional katana, the condensed radiation becomes hot from the jumble molecules and creats a semi solid blade similar to plasma. The blade of radiation can be extended to long range at will, because it's composition is gamma radiation any living flesh that touches the blade will receive gamma poisoning taking 5% of the users energy stat in damage and -5 to intellect every 2 turns for 4 turns. Because of the quantity of radiation compressed into the form of a blade it has now changed to a form similar to that of plasma as such the user can cut through C rank and Below items like butter, and having difficulty cutting same ranked items. As the blade is pure energy each strike the blade makes does the 60% of the users energy stat in damage . The blade itself weighs nothing as it is pure energy making physical attacks(like slashing) based on the users energy . Gamma radiation has the distinct ability to harbor in clothes and other items as such any item that has gamma radiation and is touched by living flesh grants the person touched the above effects of gamma poisoning.

Note: large amounts of radiation only empowers Exodus and as such boosts his Int by +10, and Strength by 5 when wielding this blade(this only happens once)
Note: The blade itself emits visible radiation up to short range.
Note: physical attacks such as slashing are decided by the users energy stat
Note: Blade extension is based on the users energy stat.
Note: items struck by this blade can resist being cut into if the opponents technology stat is higher than the users energy stat or if made from Lead. Lead protection doesn't apply to C ranks and below.
Note: the user can perform other radiation related moves through the blade itself


Explosion = 36 dmg

dome= 30 DMG
 
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ReXii

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As I felt my connection to one of my clones severe and the vibrations of whatever being killed my clone coming towards my second clone I command that clone to swiftly create a spherical barrier made out of pure plasma energy around itself to protect from the wave of air released as the opponent claps with tremendous force . As the attack hits the dome and the second opponent splits apart from the first to head to my main body, I mentally control the third and last clone standing guard outside the labs to rush to the second clones aid while I deal with the other enemy currently coming directly for me, it fires off some Kind of energy pulse aimed at my head which I Block by channeling a large amount of radiation in to the size of a marble and mentally controlling it to collide with the attack headed for me, as the marble collides with the enemys attack it explodes like a bomb with the explosion engulfing the opponent and flings radiation across the whole area. As the marble flys across the air towards its target I take the hilt of a blade out of my right pocket and channel radiation until a blade forms.


Gamma adept
EXP: 20
Type: Mutant
Rank: B
Description: Having mastery over the power of gamma radiation Exodus is able to form and harden the radiation into any construct imaginable. Each construct deals damage and moves at 60% of the users energy stat, the user can also create gamma clones. Gamma clones are formed by concentrating a high amount of gamma into the shape and form of exodus ultimately forming plasma. Exodus is a being of pure radiation and uses a part of himself to create these clones as such each clone moves under Exodus's mental commands in addition exodus can see through the eyes of each clone he creates(maximum of 3), as they will have no autonomy of their own. Because gamma radiation is toxic to living beings any living being touched will catch gamma radiation poisoning dealing 20% of energy damage and a -5 to intellect per turn afterwards, up to 2 turns without re-contact. Clones will be able to induce the Radiation Poisoning, at half the damage ( 10% ), but their damage is Strength-based otherwise. One of the key characteristics of gamma radiation is the ability to harbor in items it touches granting any one who touches an item infected with gamma radiation, dealing 5% damage due to indirect contact. These radiation effects do not stack.

STR: 0
SPD: 50
ENE: 50
INT: 0
DUR: 0
TEC: 0

"Of all the people you could face it had to be me, it doesn't mater if there's two of you I'll still kill the both of you"

Technique Name: Boom
EXP: 20
Type: mutant
Rank: B
Description: This technique is centered around gammas distinct ability to explode when a reaction occurs, knowing this the user channels a large amount of gamma energy, in his hand, and compresses it to the size of a marble, the user then controls the marble to follow the opponent until it collides resulting in an explosion that reaches mid range.The resulting explosion flings gamma radiation to long range(explosion moves at 30% of the users energy stat and does 60% amount of damage) any person the gamma touches suffers from gamma poisoning and received 10% of the users energy stat in damage and a -5 to intellect every 2 turns, for 4 turns, creating a total of 20% damage and -10 intellect afterwards. Gamma radiation has the distinct ability to harbor in clothes and items it touches as such any person that touches an item infested with gamma radiation gains the above effects of gamma poisoning. This radiation poisoning doesn't stack with other effects.


Technique Name: Serpent slayer
EXP: 20
Type: Mutant/equipment
Rank: B
Description: serpent slayer is essentially a Simple katana hilt with an empty slit right were the blade is supposed to sit. Exodus main ability is to control and produce an infinite amount of radiation,utilizing this the user will channel an extreme amount of radiation into the slit of the sword handle creating a blade. The user will condense the radiation to the form of a traditional katana, the condensed radiation becomes hot from the jumble molecules and creats a semi solid blade similar to plasma. The blade of radiation can be extended to long range at will, because it's composition is gamma radiation any living flesh that touches the blade will receive gamma poisoning taking 5% of the users energy stat in damage and -5 to intellect every 2 turns for 4 turns. Because of the quantity of radiation compressed into the form of a blade it has now changed to a form similar to that of plasma as such the user can cut through C rank and Below items like butter, and having difficulty cutting same ranked items. As the blade is pure energy each strike the blade makes does the 60% of the users energy stat in damage . The blade itself weighs nothing as it is pure energy making physical attacks(like slashing) based on the users energy . Gamma radiation has the distinct ability to harbor in clothes and other items as such any item that has gamma radiation and is touched by living flesh grants the person touched the above effects of gamma poisoning.

Note: large amounts of radiation only empowers Exodus and as such boosts his Int by +10, and Strength by 5 when wielding this blade(this only happens once)
Note: The blade itself emits visible radiation up to short range.
Note: physical attacks such as slashing are decided by the users energy stat
Note: Blade extension is based on the users energy stat.
Note: items struck by this blade can resist being cut into if the opponents technology stat is higher than the users energy stat or if made from Lead. Lead protection doesn't apply to C ranks and below.
Note: the user can perform other radiation related moves through the blade itself


Explosion = 36 dmg

dome= 30 DMG
J'onn's stats.
Strength: 10
Intelligence: 39 [+5 Martian Physiology] [+10 MMOM] =54
Speed: 30
Durability: 20
Energy: 50 [+5 Martian Physiology] [+10 MMOM] = 65
Technology: 0

The Manhunter would burst in to the main room firing his psychic blast at the opponent. His precognition flashed momentarily as he saw what appeared to be a small scale attack some kind of marble. Before a moment later he noted the marble being formed in the mans hand, prepared to counter attack, J'onn watches as the marble is throw but before it reaches outside of the opponents short range, J'onn would cause the roof to collapse inwards violently using his telekinetic abilities, the roof is set to angle in diagonally intercepting the marble as it's still in the opponents short range and causing it to explode prematurely inside the mans own short range. Whilst this likely wouldn't cause him much harm, it defends J'onn adequately for a moment giving him time to focus his psychic energies to grab the mans surroundings causing them to collapse inwards on him. In an attempt to trap him inside rock and steel wall debris, before flinging the trapped opponent directly through the roof of the building sending him flying away in to the night. Severing the link with his clones thanks to being too far out of range. With any luck.

Technique Name: Martian Mind Over Matter
EXP: 20
Type: Mutant
Rank: B
Description: Martian Mind Over Matter is a unique part of the Martian Manhunters skill set. Essentially this ability allows him to access the telekinetic and telepathic abilities of his people. Once activated Manhunter is capable of moving things, or people via telekinetic power based on his energy stat. Additionally he is capable of invading the mind of his opponents to gauge a rough idea of what they are planning to do in a combat situation, however this is limited and is not true precognition but it does contribute to the Manhunters intelligence stat to allow him to track things slightly better as he can somewhat predict what is about to happen. His telekinetic abilities cause 60% of his energy stat as damage and this counts as a move slot each time it's used. Using this ability grants the Manhunter a stat boost however he may not use any other stat boosting abilities whilst this is in effect. The final ability of this technique allows the Manhunter to use a psychic pulse like ability to blast his opponents brain making him feel groggy and dazed, lowering his intelligence by 10 for three turns.
Note: Once activated Manhunter gains +10 INT and +10 ENE and this lasts till the end of the fight.
Note: Once activated this ability remains active for the duration of the battle.
Note: Using any of the telekinetic or psychic pulse related abilities costs a move slot per usage.

x3

First defensive usage = 39
Second offensive usage = 39 (Trapping you in the debris)
Third offensive usage = 39 (Hurling you out of sun labs)
 

jagged

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As the marble was formed and thrown, while still in close range of me, the roof violently collapsed on itself with the marble flying towards the crushed pieces of rooftop,exploding in a shower of radiation, and the previous enemies attack going completely over my head as I fall . Surprisingly the collapsed building pieces proved stronger than the blast as bits and pieces of rooftop came hurling towards my body at an alarming speed, taking this fight a little more seriously I let the extra debrie slip right through my frame as I use my now fully radiation converted body to reform midrange above the opponent with a fully formed plasma katana in my right hand, before the opponent can do anything else I swing the katana in a diagonal slash starting from the left shoulder of the opponent and ending at the right thigh while having the blade extend to midrange at the same time as the blade is swung .

"Hmm that was interesting, is collapsing buildings all you can do or is there more?"

Meanwhile inside the sun labs buildings I mentally command the clone who blocked the opponents attack(superman) to create a shockwave outside of the plasma dome strong enough to repel the entity 5 meters away while the second clone now inside the building searches for the kryptonite as the battle goes on however what he finds is far more interesting.

Cold enters the fray with waves of energy surrounding his body. Even from a few floors away, he could still feel the quakes from Superman's punch. Something was going down. He then releases cold energy from his hands towards the floor to create a rideable wave of ice to quickly traverse the building and reach the upper floors.

Technique Name: Absolute Zero
EXP: 20
Type: Energy
Rank: B
Description: This technique is always active as a byproduct of Captain's Cold's Crytokinetic abilities. Cold is always surrounded by circular waves of cold energy not unlike the rings of Saturn in appearance. These waves encompass 360 degrees around him and span two meters in diameter. They cool down the surrounding air temperature to below freezing temperatures. Any small projectiles (such as arrows, bullets, spears) that enter the field are drastically drained of their speed and momentum and harmlessly fall to the floor before they hit Cold. Anyone who gets caught in the field isn't as badly affected due to their size but as soon as they enter the field and as long as they remain inside of it, their speed stat is reduced by 20 points. Inside the field, all technology C-Rank and below becomes inoperable and regenerative abilities become ineffective (C-Rank and below), while B Rank Technology and Regenerative Abilities are halved in their efficiency

Note: This technique is always active but counts as one of the user's moves per turn for as long as the technique is active
Note: The user isn't affected by this technique
Technique Name: Winds of Winter
EXP: 20
Type: Energy
Rank: B
Description: Captain Cold releases waves of cold energy from either or both of his hands to freeze whatever he's targeting as long as it's within mid-range of his position. These blasts of cold energy slow down any movement at the atomic level to a complete halt and can be used to clash with other energy-based abilities (such as fire, lightning, hard light, etc). Anything solid or anyone caught in the blast will be encased in a prison of extremely cold ice. If the opponent has a strength stat greater than 40, he or she will be capable of breaking through the ice through sheer force alone but the exposure to the cold will leave them slower than usual for a short while (-20 to their speed stat for three turns). This technique does 60% of the user’s Energy stat in damage. The user can also use this technique in a supplementary manner to create a rideable wave of ice beneath them by directing the blasts of cold energy towards the ground (see image in spoiler). While using the slide, the user can move at speeds +10 their own.
When he reaches the tenth floor, he's somewhat surprised at the destruction but decides to take it in stride. He decides not to waste any time and comes right out with it.

I'm looking for a Superman. About this tall, likes to wear blue tights and a red cape. May or may not be and I quote a "Kryptonian". I have a friend called Doomsday, who despite the name is a really nice guy, that would just love to meet him.
Sensing a coldness from the man and the familiarity with his description to one of the enemies im facing now I command the clone to tell him every aspect of the battle that's happened thus far as well as were he can find the entity the other clone is now fighting.


B Rank: radioactive body
Technique Name: Radioactive body
EXP: 20
Type: MUTANT
Rank: B
Description: Exodus physically transforms his body into a pure concentration of gamma radiation. When transforming into this state attacks that do not use led simply pass right through him withought harm, unless the Damage Stat of the target surpasses that of the user's Energy Stat. If living flesh touches him in this state they immediately receive gamma poisoning taking 20% of the users energy stat in damage and a -5 to intellect every two turns, for at least 4 turns if the contact does not happen again, creating a total of 20% damage and -10 intellect afterwards. Weapons and items that touch him in this state absorb large amounts of gamma radiation and as such gift any living being who touches it half of the above effects of gamma poisoning ( 5% of the Energy Stat ). This radiation poisoning doesn't stack with other effects. As a living being of pure radiation the user can reform anywhere within midrange of his original position.

Note: the user can only change into this form once per turn, form lasts 4 turns with a 2 turn cooldown and can only be used 4 times. Can only dodge one technique per turn.




B Rank: Serpent slayer
Technique Name: Serpent slayer
EXP: 20
Type: Mutant/equipment
Rank: B
Description: serpent slayer is essentially a Simple katana hilt with an empty slit right were the blade is supposed to sit. Exodus main ability is to control and produce an infinite amount of radiation,utilizing this the user will channel an extreme amount of radiation into the slit of the sword handle creating a blade. The user will condense the radiation to the form of a traditional katana, the condensed radiation becomes hot from the jumble molecules and creats a semi solid blade similar to plasma. The blade of radiation can be extended to long range at will, because it's composition is gamma radiation any living flesh that touches the blade will receive gamma poisoning taking 5% of the users energy stat in damage and -5 to intellect every 2 turns for 4 turns. Because of the quantity of radiation compressed into the form of a blade it has now changed to a form similar to that of plasma as such the user can cut through C rank and Below items like butter, and having difficulty cutting same ranked items. As the blade is pure energy each strike the blade makes does the 60% of the users energy stat in damage . The blade itself weighs nothing as it is pure energy making physical attacks(like slashing) based on the users energy . Gamma radiation has the distinct ability to harbor in clothes and other items as such any item that has gamma radiation and is touched by living flesh grants the person touched the above effects of gamma poisoning.

Note: large amounts of radiation only empowers Exodus and as such boosts his Int by +10, and Strength by 5 when wielding this blade(this only happens once)
Note: The blade itself emits visible radiation up to short range.
Note: physical attacks such as slashing are decided by the users energy stat
Note: Blade extension is based on the users energy stat.
Note: items struck by this blade can resist being cut into if the opponents technology stat is higher than the users energy stat or if made from Lead. Lead protection doesn't apply to C ranks and below.
Note: the user can perform other radiation related moves through the blade itself



B Rank: Acoustic Adept
Technique Name: Acoustic adept
EXP: 20
Type: mutant
Rank: B
Description: Excersing his control over acoustic radiation the user now has the ability to manipulate sounds and vibrations for an attack. The user can generate shock waves that push the target over, repel them, shatter them, and even cause earthquakes by shaking the ground,however all vibrations need a medium to travel through restricting the user to hand gestures towards the the target he wants to use vibrations on.(vibrations move at 60% of the users ENE stat and bypasses all armor C rank and below)(B rank armor can stop the vibrations only if the opponents tech stat is stronger than the users energy stat), (vibrations have the ability to inflict vertigo and as such gifts anyone who gets hit a -10 to speed) The user can also apply his vibrations to the ground making tremors up to midrange(tremors move at 60% of the users ENE speed, anyone hit recieves a -10 to speed because of vertigo). Tremors last for as long as the user stands in place(cannot use any other acoustic related techniques while in use as the vibrations needs a medium to travel.


Slash attack = 36 DMG

Dome = 6 DMG

Shockwave = 36 DMG

Ps: radiation now covers the whole field as the explosion flings radiation to long range
 
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ReXii

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As the marble was formed and thrown, while still in close range of me, the roof violently collapsed on itself with the marble flying towards the crushed pieces of rooftop,exploding in a shower of radiation, and the previous enemies attack going completely over my head as I fall . Surprisingly the collapsed building pieces proved stronger than the blast as bits and pieces of rooftop came hurling towards my body at an alarming speed, taking this fight a little more seriously I let the extra debrie slip right through my frame as I use my now fully radiation converted body to reform midrange above the opponent with a fully formed plasma katana in my right hand, before the opponent can do anything else I swing the katana in a diagonal slash starting from the left shoulder of the opponent and ending at the right thigh while having the blade extend to midrange at the same time as the blade is swung .

"Hmm that was interesting, is collapsing buildings all you can do or is there more?"

Meanwhile inside the sun labs buildings I mentally command the clone who blocked the opponents attack(superman) to create a shockwave outside of the plasma dome strong enough to repel the entity 5 meters away while the second clone now inside the building searches for the kryptonite as the battle goes on however what he finds is far more interesting.



Sensing a coldness from the man and the familiarity with his description to one of the enemies im facing now I command the clone to tell him every aspect of the battle that's happened thus far as well as were he can find the entity the other clone is now fighting.


B Rank: radioactive body
Technique Name: Radioactive body
EXP: 20
Type: MUTANT
Rank: B
Description: Exodus physically transforms his body into a pure concentration of gamma radiation. When transforming into this state attacks that do not use led simply pass right through him withought harm, unless the Damage Stat of the target surpasses that of the user's Energy Stat. If living flesh touches him in this state they immediately receive gamma poisoning taking 20% of the users energy stat in damage and a -5 to intellect every two turns, for at least 4 turns if the contact does not happen again, creating a total of 20% damage and -10 intellect afterwards. Weapons and items that touch him in this state absorb large amounts of gamma radiation and as such gift any living being who touches it half of the above effects of gamma poisoning ( 5% of the Energy Stat ). This radiation poisoning doesn't stack with other effects. As a living being of pure radiation the user can reform anywhere within midrange of his original position.

Note: the user can only change into this form once per turn, form lasts 4 turns with a 2 turn cooldown and can only be used 4 times. Can only dodge one technique per turn.




B Rank: Serpent slayer
Technique Name: Serpent slayer
EXP: 20
Type: Mutant/equipment
Rank: B
Description: serpent slayer is essentially a Simple katana hilt with an empty slit right were the blade is supposed to sit. Exodus main ability is to control and produce an infinite amount of radiation,utilizing this the user will channel an extreme amount of radiation into the slit of the sword handle creating a blade. The user will condense the radiation to the form of a traditional katana, the condensed radiation becomes hot from the jumble molecules and creats a semi solid blade similar to plasma. The blade of radiation can be extended to long range at will, because it's composition is gamma radiation any living flesh that touches the blade will receive gamma poisoning taking 5% of the users energy stat in damage and -5 to intellect every 2 turns for 4 turns. Because of the quantity of radiation compressed into the form of a blade it has now changed to a form similar to that of plasma as such the user can cut through C rank and Below items like butter, and having difficulty cutting same ranked items. As the blade is pure energy each strike the blade makes does the 60% of the users energy stat in damage . The blade itself weighs nothing as it is pure energy making physical attacks(like slashing) based on the users energy . Gamma radiation has the distinct ability to harbor in clothes and other items as such any item that has gamma radiation and is touched by living flesh grants the person touched the above effects of gamma poisoning.

Note: large amounts of radiation only empowers Exodus and as such boosts his Int by +10, and Strength by 5 when wielding this blade(this only happens once)
Note: The blade itself emits visible radiation up to short range.
Note: physical attacks such as slashing are decided by the users energy stat
Note: Blade extension is based on the users energy stat.
Note: items struck by this blade can resist being cut into if the opponents technology stat is higher than the users energy stat or if made from Lead. Lead protection doesn't apply to C ranks and below.
Note: the user can perform other radiation related moves through the blade itself



B Rank: Acoustic Adept
Technique Name: Acoustic adept
EXP: 20
Type: mutant
Rank: B
Description: Excersing his control over acoustic radiation the user now has the ability to manipulate sounds and vibrations for an attack. The user can generate shock waves that push the target over, repel them, shatter them, and even cause earthquakes by shaking the ground,however all vibrations need a medium to travel through restricting the user to hand gestures towards the the target he wants to use vibrations on.(vibrations move at 60% of the users ENE stat and bypasses all armor C rank and below)(B rank armor can stop the vibrations only if the opponents tech stat is stronger than the users energy stat), (vibrations have the ability to inflict vertigo and as such gifts anyone who gets hit a -10 to speed) The user can also apply his vibrations to the ground making tremors up to midrange(tremors move at 60% of the users ENE speed, anyone hit recieves a -10 to speed because of vertigo). Tremors last for as long as the user stands in place(cannot use any other acoustic related techniques while in use as the vibrations needs a medium to travel.


Slash attack = 36 DMG

Dome = 6 DMG

Shockwave = 36 DMG

Ps: radiation now covers the whole field as the explosion flings radiation to long range
Issue with this.
 
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