[LoT] Dr. Manhattan - Approved

Xicer

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Name: Dr. Manhattan
Alignment: Neutral
Alias(es): The Quantum Observer, Dr. Jon Ostermin
Secret Identity: Dr. Jon Ostermin

Looks: Dr. Manhattan's skin radiates a vibrant blue, with fully white eyes matching the same intensity. His only clothing is a loin cloth that is modest at best. Feint lines can be seen running over different parts of his body and head that have no purpose and hold no significance. He stands about 6 and a half foot tall, and has a bald head.

Personality: Dr. Manhattan can be described as cold due to his dissociative attitude toward humanity after gaining his powers. He is completely neutral to most situations and events, neither condoning not condemning their occurance. His dissociation to human kind is not restrained by feelings, or anything else that isn't scientifically measurable. To show this point, he is quoted as to have answered the question "Is life significant, and why?" With "A live body and a dead body contain the same number of particles. Structurally, there's no discernible difference. Life and death are unquantifiable abstracts. Why should I be concerned?". He would go on to add to this point by saying "In my opinion, the existence of life is a highly overrated phenomenon." Conversely however, he can be prone to extreme human emotion, such as anger, during rare occurances.

Rank // History

Rank: 4
Origin Type: Science Origins
Origin Story: Physics researcher Jon Osterman was leaving his laboratory one evening to celebrate success in his work with a friend and his girlfriend. They had been working on a machine called an Intrensic Field Subractor, that was scheduled to turn on at exactly midnight of that evening. Noticing that he had left his girlfriends watch, Jon quickly runs back to his station inside the machine and picks up the watch. Whether by irony or fate, this was the end of time for Dr. Osterman. On his way out, the automated doors closed and locked with Jon inside. The machine did what it was intended to do, and removed the electromagnetic properties to all atoms contained within the machine, including those of Jons body. Essentially disintegrating in an instant, Jon Osterman was no more, but slowly, over the course of several months, a blue skeletal system, and then muscular system, and so on were seen reforming until a new being stood in Jon's place of existence. This new being had powers of being consistent with controlling quantum forces.
History: Jon gradually becomes a pawn of the United States government, though the means by which his loyalty is secured are never revealed; he is given the code name 'Doctor Manhattan', a reference to the Manhattan Project that, it is hoped, will defeat America's enemies. He is also provided with a costume which he grudgingly accepts, though he refuses to accept the icon design which is provided for him (this being a stylized orbital model of the atom). Instead, Jon chooses as his emblem a representation of a hydrogen atom, whose simplicity he declares to be something that kindles his respect; accordingly, he painlessly burns the mark into his forehead. This preference for material mechanisms marks the beginning of Jon's declining humanity, which is progressively mirrored by his gradual shedding of the uniform; by the end of the 1970s, he refuses to wear anything at all except for mandatory public appearances. However, Jon's presence still succeeds in tipping the balance of the Cold War in the West's favor, and the United States consequently becomes more aggressive and adventurist during this period. His abilities also radically alter the world economy, as he can, for example, synthesize the massive amounts of lithium required for all motor vehicles to become electric. At President Richard Nixon's request, he brings America victory in the Vietnam war within three months.

Abilities // Equipment

  • Strength: 20
  • Intelligence: 35 (+5 from Quantum Observer)
  • Speed: 30
  • Durability: 27
  • Energy: 47 (+5 from Quantum Observer)
  • Technology: 0
Power/Ability: Dr. Manhattan's ability is control of quantum properties of matter that he has experienced. His abilities and understanding of the universe leads him to dub himself the Quantum Observer.
Description of Powers:
Clones- He is able to split himself into four versions of himself that are completely independent from Manhattan. It has been hinted that he could create more, but four is the maximum number that he was shown using.

Teleportation- Using a phenomenon known as quantum leap, he is able to teleport from one place to another nearly instantly.

Telekinetic Communication- By sending his thoughts through the air, and receiving the same way, he is able to communicate to another person through telekinesis.

Psionic Blast- Releasing a psychic wave, he is capable of wide range destruction in a relatively short amount of time.

Force Field Creation- He is able to create force fields with arguable strength. These force fields have been seen to be able to encase a large area.

Size Manipulation- His is also able to increase his own size to considerable sizes, outgrowing buildings at times.

All of the above will be submitted as techniques.

Equipment: N/A

Other Information

Allies: None
Enemies: None
Other: N/A



Approved

 
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Xicer

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Re: [LoT] Dr. Manhattan

I took out the time perception, added his secret identity, and tweaked the formatting a bit so that it is more appealing to the eye. I left the teleportation as is for now, and will update it to the specifications of the approved version of the custom with my first update.
 

Xicer

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Technique Name: Bodily Defraction
EXP: 20
Type: Science
Rank: B
Description: As the Quantum Observer, Dr. Manhattan is capable of utilizing quantum forces/phenomenon for application to himself. One such force is that of defraction of an electron which, simply put, the occurance that happens when an electron is sent through a series of narrow slits and is represented in a patterned appearance to a receiver. When testing the spots that registered as a point in the pattern, one would notice that only one carries a charge. Using this same phenomenon as a model, Dr. Manhattan is able to split himself into (up to) three co-dependent clones. These clones are exact replicas to the original in every physical aspect, down to thought and speech patterns. However, due to the nature of the occurance that he is utilizing, there are key differences to the clones as compared to the original. For one, the clones are substantially weaker than the original, only being able to use up to C-Ranks of the original's techniques. Next, because the pattern must be presented within a certain range of the original, so must the clones, only able to be maintained up to mid range from the user.
Note: These clones last three turns and keeping them active requires focus from the user meaning he himself is unable to use techniques while the clones are active.




Technique Name: Psionic Tremor
EXP: 5
Type: Energy
Rank: D
Description: Dr. Manhattan utilizes the repulsive qualities of atoms to send a small tremor of energy through the air that is capable of pushing small objects or regular sized people in the direction of the tremor. He releases this tremor through an arm waving motion, with the range being determined by the size of the object(s) being repelled. It has a maximum range of 10m for small objects, such as medium sized dog; while normal people can be affected up to 5m from him, and heavier objects can only be affected through direct contact.



Total EXP: 0
 

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Technique Name: Psionic Wave
EXP: 20
Type: Energy
Rank: B
Description: Using his ability to create repulsive forces, Doctor Manhattan can release a blast of energy that spreads from his body in either a chosen direction or as an omnidirectional spread. This blast is very intense compared to that of his other techniques, able to damage an opponent up to 60% of his energy stat, however if used omni-directionally the damage is halved to 30% due to the fact that the damage is not focused completely on one thing. The blast also has mid range reach, being able to be felt up to 10m away. These waves are visible and move the air in a very noticeable way.
Note: If used omni-directionally the reach is only 5m
Note: Can produce one omni-directional blast, or three focused blasts per turn but the power is shared evenly between them
Note: The blasts deal damage to the body, but don't knock the opponent away or back



Technique Name: Psionic Barrier
EXP: 20
Type: Energy
Rank: B
Description: With his ability to synthesize repulsive and electromagnetic properties, Dr. Manhattan can create a forcefield like barrier that covers him from all sides and angles in the shape of a sphere. This sphere would be up to 3m in diameter, able to encompass up to three individuals. Due to his precise control over the barrier, Dr. Manhattan is able to fire his own attacks through the barrier without affecting it whatsoever however this does not extend to his clones and any attack they try to get through the barrier deals damage to it and can even destroy the barrier. Being a very formidable barrier, it can block all freeform physical and energy attacks, including blasts of all kinds and gunfire up to 60% of the user's energy stat anything more and it breaks just as if it was hit by a ranked attack. When it comes to how it reacts to other techniques, the barrier can absorb up to 60% of the users energy stat before being broken. The barrier is visible and can be seen by anyone looking at it.
Note: Last for 2 turns unless broken first, and can only be used twice per battle with a 2 turn cd
Note: Can be deactivated at will, but invokes the cd if done so
Note: Dr. Manhattan must spend a move each turn to keep the barrier active
Note: Dr. Manhattan is unable to use techniques the same rank and above while this barrier is active



Technique Name: Psionic Shot
EXP: 10
Type: Energy
Rank: C
Description: Dr. Manhattan sends a concentrated and localized shot of repulsive force by punching or kicking in the direction of the shot. Because of the concentrated nature of the shot, it is very fast, moving at the speed of standard bullets thus can be tracked as if they were bullets meaning by all mutants, or naturals. By stringing together up to three individual moves, Dr. Manhattan can carry a psedu-close range fight from up to 10m away. The strength of the shot can be up to 15% of the users energy stat. These shots are visible and move the air in a very noticeable way. Since these blows mimic motions made by Dr. Manhattan they are tied to his speed so anyone who has high enough intelligence and speed can tack and react to them accordingly.
Note: The power of each blow is shared evenly across the 15% modifier ie: each shot is only 5% of the user's energy stat.
Note: These are as strong as regular punches and kicks, thus they have no knock-back potential only dealing mild damage

Approved

Total EXP: 0
 
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