Doomsday stands upon the precipice of another battle for his survival, every battle is one for his survival. That's all he knows, all he was taught. You must either kill, or be killed. He had died more times than he could remember. Each time being reborn from his own genetic makeup. Stronger and faster than he was before. Across from him stood a man garbed in white and green, an earthling it seemed. From his skin tone and the build of his body Doomsday could see. Humans. They were easy prey for the most part, he doubted this man would be any exception. Even though he seemed to exude a murderous aura that excited Doomsday the huge beast let out an ungodly roar. Charging straight at the man without a seconds hesitation aiming to smash him to nothingness. Raising both hands above his head, Doomsday would attempt to land a powerful axe handle strike using both hands clenched together. Hoping to crush the mans head.
Total Points: 149
^ Stats for reference.
Technique is already active as it's a passive technique. Attempting to strike you using my freeform with a blow based on strength for a total of 12 DMG due to having 60 STR once enhanced by my evolution technique and using both hands to strike.
Total Points: 149
Strength: 50 [+5 due to Evolution] +10 [Evo Technique]
Intelligence: 20
Speed: 39
Durability: 40 [+5 due to Evolution] +10 [Evo Technique]
Energy: 0
Technology: 0
Intelligence: 20
Speed: 39
Durability: 40 [+5 due to Evolution] +10 [Evo Technique]
Energy: 0
Technology: 0
Technique Name: Evolution
EXP: 20
Type: Science
Rank: B
Description: This technique is the main technique used by Doomsday. Essentially it is the activation technique for all his abilities and thus it is always passively activated upon entering any activity be it battle mission or adventure. However it should be noted that this technique does count as a move slot for the first post of said activity. Essentially this technique is the building block for Doomsday, it allows him to evolve and adapt in battles as well as regenerate his body. Once activated Doomsday will recover slowly during a battle, allowing him to regenerate 2 hp per every two of his turns. This however will not increase his HP past it's initial cap. The evolution ability behaves in a unique way, every time a particular damage source affects Doomsday he will become slightly more resistant to this source of damage. This applies indefinitely and must be recorded in the users biography with links to show his damage resistances. Each time Doomsday is damaged by an ability he will gain a 1 damage immunity to it. I.E if fighting a green lantern and struck by their ring powers he will take full damage initially but the next time he is struck by the ring power he will take 1 damage point less. This can stack for up to 1/2 of the damage of the opponents techniques should they keep striking Doomsday. Also it should be noted that this ability allows Doomsday to be actually killed, even on a scale where there is nothing left of him but atoms and he will still regenerate, making him completely immortal essentially. However this ability does have drawbacks, taking considerable time to regenerate. In other words he can not regenerate in a fight in this way. If he loses a fight it's over. But he will always come back in the future no matter what happens to him.
Note: Once activated remains active for the entire battle.
Note: User heals 2 damage every two of his turns.
Note: Evolution must be noted in his biography.
Note: Activation grants the user an increase to strength and durability of ten points, however the user may not activate any boosting techniques to stack with this one.
Note: The damage resiliency will only stack to 10 points in total for any ability, regardless of being hit further by that ability.
EXP: 20
Type: Science
Rank: B
Description: This technique is the main technique used by Doomsday. Essentially it is the activation technique for all his abilities and thus it is always passively activated upon entering any activity be it battle mission or adventure. However it should be noted that this technique does count as a move slot for the first post of said activity. Essentially this technique is the building block for Doomsday, it allows him to evolve and adapt in battles as well as regenerate his body. Once activated Doomsday will recover slowly during a battle, allowing him to regenerate 2 hp per every two of his turns. This however will not increase his HP past it's initial cap. The evolution ability behaves in a unique way, every time a particular damage source affects Doomsday he will become slightly more resistant to this source of damage. This applies indefinitely and must be recorded in the users biography with links to show his damage resistances. Each time Doomsday is damaged by an ability he will gain a 1 damage immunity to it. I.E if fighting a green lantern and struck by their ring powers he will take full damage initially but the next time he is struck by the ring power he will take 1 damage point less. This can stack for up to 1/2 of the damage of the opponents techniques should they keep striking Doomsday. Also it should be noted that this ability allows Doomsday to be actually killed, even on a scale where there is nothing left of him but atoms and he will still regenerate, making him completely immortal essentially. However this ability does have drawbacks, taking considerable time to regenerate. In other words he can not regenerate in a fight in this way. If he loses a fight it's over. But he will always come back in the future no matter what happens to him.
Note: Once activated remains active for the entire battle.
Note: User heals 2 damage every two of his turns.
Note: Evolution must be noted in his biography.
Note: Activation grants the user an increase to strength and durability of ten points, however the user may not activate any boosting techniques to stack with this one.
Note: The damage resiliency will only stack to 10 points in total for any ability, regardless of being hit further by that ability.
Technique is already active as it's a passive technique. Attempting to strike you using my freeform with a blow based on strength for a total of 12 DMG due to having 60 STR once enhanced by my evolution technique and using both hands to strike.