[LoT] Doomsday vs Brainiac

ReXii

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Doomsday stands upon the precipice of another battle for his survival, every battle is one for his survival. That's all he knows, all he was taught. You must either kill, or be killed. He had died more times than he could remember. Each time being reborn from his own genetic makeup. Stronger and faster than he was before. Across from him stood a man garbed in white and green, an earthling it seemed. From his skin tone and the build of his body Doomsday could see. Humans. They were easy prey for the most part, he doubted this man would be any exception. Even though he seemed to exude a murderous aura that excited Doomsday the huge beast let out an ungodly roar. Charging straight at the man without a seconds hesitation aiming to smash him to nothingness. Raising both hands above his head, Doomsday would attempt to land a powerful axe handle strike using both hands clenched together. Hoping to crush the mans head.

Total Points: 149

Strength: 50 [+5 due to Evolution] +10 [Evo Technique]
Intelligence: 20
Speed: 39
Durability: 40 [+5 due to Evolution] +10 [Evo Technique]
Energy: 0
Technology: 0
^ Stats for reference.

Technique Name: Evolution
EXP: 20
Type: Science
Rank: B
Description: This technique is the main technique used by Doomsday. Essentially it is the activation technique for all his abilities and thus it is always passively activated upon entering any activity be it battle mission or adventure. However it should be noted that this technique does count as a move slot for the first post of said activity. Essentially this technique is the building block for Doomsday, it allows him to evolve and adapt in battles as well as regenerate his body. Once activated Doomsday will recover slowly during a battle, allowing him to regenerate 2 hp per every two of his turns. This however will not increase his HP past it's initial cap. The evolution ability behaves in a unique way, every time a particular damage source affects Doomsday he will become slightly more resistant to this source of damage. This applies indefinitely and must be recorded in the users biography with links to show his damage resistances. Each time Doomsday is damaged by an ability he will gain a 1 damage immunity to it. I.E if fighting a green lantern and struck by their ring powers he will take full damage initially but the next time he is struck by the ring power he will take 1 damage point less. This can stack for up to 1/2 of the damage of the opponents techniques should they keep striking Doomsday. Also it should be noted that this ability allows Doomsday to be actually killed, even on a scale where there is nothing left of him but atoms and he will still regenerate, making him completely immortal essentially. However this ability does have drawbacks, taking considerable time to regenerate. In other words he can not regenerate in a fight in this way. If he loses a fight it's over. But he will always come back in the future no matter what happens to him.

Note: Once activated remains active for the entire battle.
Note: User heals 2 damage every two of his turns.
Note: Evolution must be noted in his biography.
Note: Activation grants the user an increase to strength and durability of ten points, however the user may not activate any boosting techniques to stack with this one.
Note: The damage resiliency will only stack to 10 points in total for any ability, regardless of being hit further by that ability.

Technique is already active as it's a passive technique. Attempting to strike you using my freeform with a blow based on strength for a total of 12 DMG due to having 60 STR once enhanced by my evolution technique and using both hands to strike.
 

Serpent

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Doomsday stands upon the precipice of another battle for his survival, every battle is one for his survival. That's all he knows, all he was taught. You must either kill, or be killed. He had died more times than he could remember. Each time being reborn from his own genetic makeup. Stronger and faster than he was before. Across from him stood a man garbed in white and green, an earthling it seemed. From his skin tone and the build of his body Doomsday could see. Humans. They were easy prey for the most part, he doubted this man would be any exception. Even though he seemed to exude a murderous aura that excited Doomsday the huge beast let out an ungodly roar. Charging straight at the man without a seconds hesitation aiming to smash him to nothingness. Raising both hands above his head, Doomsday would attempt to land a powerful axe handle strike using both hands clenched together. Hoping to crush the mans head.

Total Points: 149

Strength: 50 [+5 due to Evolution] +10 [Evo Technique]
Intelligence: 20
Speed: 39
Durability: 40 [+5 due to Evolution] +10 [Evo Technique]
Energy: 0
Technology: 0
^ Stats for reference.

Technique Name: Evolution
EXP: 20
Type: Science
Rank: B
Description: This technique is the main technique used by Doomsday. Essentially it is the activation technique for all his abilities and thus it is always passively activated upon entering any activity be it battle mission or adventure. However it should be noted that this technique does count as a move slot for the first post of said activity. Essentially this technique is the building block for Doomsday, it allows him to evolve and adapt in battles as well as regenerate his body. Once activated Doomsday will recover slowly during a battle, allowing him to regenerate 2 hp per every two of his turns. This however will not increase his HP past it's initial cap. The evolution ability behaves in a unique way, every time a particular damage source affects Doomsday he will become slightly more resistant to this source of damage. This applies indefinitely and must be recorded in the users biography with links to show his damage resistances. Each time Doomsday is damaged by an ability he will gain a 1 damage immunity to it. I.E if fighting a green lantern and struck by their ring powers he will take full damage initially but the next time he is struck by the ring power he will take 1 damage point less. This can stack for up to 1/2 of the damage of the opponents techniques should they keep striking Doomsday. Also it should be noted that this ability allows Doomsday to be actually killed, even on a scale where there is nothing left of him but atoms and he will still regenerate, making him completely immortal essentially. However this ability does have drawbacks, taking considerable time to regenerate. In other words he can not regenerate in a fight in this way. If he loses a fight it's over. But he will always come back in the future no matter what happens to him.

Note: Once activated remains active for the entire battle.
Note: User heals 2 damage every two of his turns.
Note: Evolution must be noted in his biography.
Note: Activation grants the user an increase to strength and durability of ten points, however the user may not activate any boosting techniques to stack with this one.
Note: The damage resiliency will only stack to 10 points in total for any ability, regardless of being hit further by that ability.

Technique is already active as it's a passive technique. Attempting to strike you using my freeform with a blow based on strength for a total of 12 DMG due to having 60 STR once enhanced by my evolution technique and using both hands to strike.
Total Points: 149
Stats for reference:
Strength: 14 (+10 due to Unique Physiology) 24
Intelligence: 40
Speed: 15
Durability: 30 (+15 Nano-Suit) 45
Energy: 0
Technology: 50
EXP: 20
Type: Technology
Rank: B
Description: A white and black suit with purplish-pink lights constructed entirely from nanobots. It's implanted within Brainiac's biological system and linked to his mind. Brainiac is able to form and extend this suit to his will in order to create a verity of weapons and tools such as blades, blunt objects, guns, keys, etc. If needed, Brainiac can extend metal cords from this suit into other nearby metal or mechanical objects to convert them into nanobots, increasing or repairing the suit. The Nano-Suits bio connection into Brainiac allows it to run off of his biology instead of an internal power source. This renders EMP styled attacks up to B-Rank useless against it.
Notes:
-Can only create weapon once per turn.
-Can only repair once per turn requiring a 2 turn recharge.
-Can only have one weapon at a time.
-Brainiac gains a +15 to Durability because of the Nano-Suit's structure.

Yeah, you're going to win this lol
Brainiac seeing the beast of a being begin charging at him with advanced speed. Brainiac quickly uses his Nano suit to form a high powered rifle and, with advanced accuracy shoots right at the beasts chest as it closes in upon him.

B-ranked rifle via Nano suit, 41%-60% damage with Tech stat of 50 means its, 20.5 - 30 damage if hits.... I think lol
 

ReXii

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Total Points: 149
Stats for reference:
Strength: 14 (+10 due to Unique Physiology) 24
Intelligence: 40
Speed: 15
Durability: 30 (+15 Nano-Suit) 45
Energy: 0
Technology: 50
EXP: 20
Type: Technology
Rank: B
Description: A white and black suit with purplish-pink lights constructed entirely from nanobots. It's implanted within Brainiac's biological system and linked to his mind. Brainiac is able to form and extend this suit to his will in order to create a verity of weapons and tools such as blades, blunt objects, guns, keys, etc. If needed, Brainiac can extend metal cords from this suit into other nearby metal or mechanical objects to convert them into nanobots, increasing or repairing the suit. The Nano-Suits bio connection into Brainiac allows it to run off of his biology instead of an internal power source. This renders EMP styled attacks up to B-Rank useless against it.
Notes:
-Can only create weapon once per turn.
-Can only repair once per turn requiring a 2 turn recharge.
-Can only have one weapon at a time.
-Brainiac gains a +15 to Durability because of the Nano-Suit's structure.

Yeah, you're going to win this lol
Brainiac seeing the beast of a being begin charging at him with advanced speed. Brainiac quickly uses his Nano suit to form a high powered rifle and, with advanced accuracy shoots right at the beasts chest as it closes in upon him.

B-ranked rifle via Nano suit, 41%-60% damage with Tech stat of 50 means its, 20.5 - 30 damage if hits.... I think lol
Ohhh. Unfortunately your technique doesn't actually have a damage statistic in it. Meaning the stuff you create is only capable of dealing freeform damage, so with a tech stat of 50 that would be only 5 damage. When you submit your customs if you want them to do damage they need to have a fixed number as far as I've seen so far. Like "This technique does 40% of the STR attribute" or whatever. You could ask one of the mods if you're unsure, or VM me if you accept that and I'll allow you to edit since currently your bullet won't stop my punching of your robot face. xD
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As discussed via VM and agreed upon your items are equal to freeform damage which is 10% of your tech stat by default. Causing you to be struck in the face by Doomsday causing you a total of 12-5=7 damage. Additionally since you struck Doomsday with your ability evolution activates giving me a damage protection of 1 vs your nanobots (If that's the name of your power).

Damage protection: 1

Doomsdays mighty blow hits home smashing straight through the bullet like attack of his opponent and colliding with his jaw causing harm to him from the monstrous beings steel like skin and external bone structures jutting from his body. With a truimphant roar Doomsday would attempt to press the assault bringing his axe handle grip apart he attempts to tackle the strange looking opponent to the ground by lifting him by the backs of both his legs and slamming him violently in to the earth below, should this be successful Doomsday would be in a mounted position and begin to pummel his foe with brutal hammer fist strikes aimed to decimate the foe.

Freeform tackle = 6 damage.
Ground&Pound = 60 damage (10 individual freeform strikes)
 
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Serpent

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Ohhh. Unfortunately your technique doesn't actually have a damage statistic in it. Meaning the stuff you create is only capable of dealing freeform damage, so with a tech stat of 50 that would be only 5 damage. When you submit your customs if you want them to do damage they need to have a fixed number as far as I've seen so far. Like "This technique does 40% of the STR attribute" or whatever. You could ask one of the mods if you're unsure, or VM me if you accept that and I'll allow you to edit since currently your bullet won't stop my punching of your robot face. xD
---------------------------------------------------------------------------------------------

As discussed via VM and agreed upon your items are equal to freeform damage which is 10% of your tech stat by default. Causing you to be struck in the face by Doomsday causing you a total of 12-5=7 damage. Additionally since you struck Doomsday with your ability evolution activates giving me a damage protection of 1 vs your nanobots (If that's the name of your power).

Damage protection: 1

Doomsdays mighty blow hits home smashing straight through the bullet like attack of his opponent and colliding with his jaw causing harm to him from the monstrous beings steel like skin and external bone structures jutting from his body. With a truimphant roar Doomsday would attempt to press the assault bringing his axe handle grip apart he attempts to tackle the strange looking opponent to the ground by lifting him by the backs of both his legs and slamming him violently in to the earth below, should this be successful Doomsday would be in a mounted position and begin to pummel his foe with brutal hammer fist strikes aimed to decimate the foe.

Freeform tackle = 6 damage.
Ground&Pound = 60 damage (10 individual freeform strikes)
Wasn't sure on that, gotta love beta's. ^^
As Doomsday tackles Brainiac, he uses the backwards momentum and lifts his feet up. Landing on his back Brainiac extends his legs pushing off Doomesday abdomen causing Doomsday to be flipped backwards over Brainiac. As this happens, his High powered rifle converts into a SMG styled weapon with a 30 round clip. Then Brainiac will begin unloading automatic fire upon Doomsday while he gets back up. attempting to unload the clip.

(freeform attack = 5 damage. 30 x 5 = 150 if clip is unloaded.) since each bullet is a different attack, your evolution will adjust to it. first bullet is 4, next is 3, next is 2.5 consistent. 2.5 x 30 = 75 + 3. So, if all bullets unload it's total damage is going to be 78.. ? >_>
 

ReXii

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Wasn't sure on that, gotta love beta's. ^^
As Doomsday tackles Brainiac, he uses the backwards momentum and lifts his feet up. Landing on his back Brainiac extends his legs pushing off Doomesday abdomen causing Doomsday to be flipped backwards over Brainiac. As this happens, his High powered rifle converts into a SMG styled weapon with a 30 round clip. Then Brainiac will begin unloading automatic fire upon Doomsday while he gets back up. attempting to unload the clip.

(freeform attack = 5 damage. 30 x 5 = 150 if clip is unloaded.) since each bullet is a different attack, your evolution will adjust to it. first bullet is 4, next is 3, next is 2.5 consistent. 2.5 x 30 = 75 + 3. So, if all bullets unload it's total damage is going to be 78.. ? >_>
I figured you'd attempt this if I shown you that multiple freeform attacks can be chained. Against anyone else you would've been able to make an effective attack with me however this spells the end of the fight. You see I can't be stopped by freeform attacks, or even hurt.

Doomsday is kicked backwards as his opponent withdraws yet another firearm and begins to unload the attacks in to Doomsdays body. However because of his passive evolution, each attack adds a stack to his dmg immunity vs his opponent. So the bullets collide one at a time with his increasingly evolved body. The first one causing 4 dmg, the next would cause 3 dmg, then 2 dmg, then 1 dmg. But past this Doomsday has become immune to the mans meager weaponry. Simply walking through the remaining hail of bullets entirely unharmed and attempting to punch the man violently in the face in an attempt to send him tumbling to the floor. Causing 39 damage.

Damage Protection : 10
HP: HP: 259 -10 (Damage) +2 (Regeneration) = 251

Technique Name: Raging Berserker
EXP: 20
Type: Science
Rank: B
Description: This technique is the main offensive technique used by Doomsday. It can only be used with evolution activated. In essence this technique allows Doomsday to tap in to his incredible strength when attacking his opponents physically. The technique itself is as varied as can be imagined, with it literally being any type of physical attack from punches and kicks to headbutts, knees and elbows. Or even biting the opponent. Once this technique is used, Doomsdays next attack will be based on his strength attribute. Causing 60% of his total STR attribute as damage.
Note: This boost only applies to the next attack and can not be chained in to multiple attacks without multiple uses. I.E using 3 punches with this technique would only boost the first punch unless the technique is used three times over.
Note: Must have evolution activated
Note: Due to evolutions effect this technique will actually cause more damage depending on Doomsday's evolution against the opponents powers. I.E if Doomsday was to have a 10 DMG resistance against hard light, this technique will cause 10 extra damage when clashing with a hard light technique.

Note: If you don't want me to use techniques approved after this fight started then my punch to the face will cause 6 damage. Though at this point winning is entirely not an option for you. Since my power set makes me entirely immune to freeform at this point. xD
 

Serpent

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I figured you'd attempt this if I shown you that multiple freeform attacks can be chained. Against anyone else you would've been able to make an effective attack with me however this spells the end of the fight. You see I can't be stopped by freeform attacks, or even hurt.

Doomsday is kicked backwards as his opponent withdraws yet another firearm and begins to unload the attacks in to Doomsdays body. However because of his passive evolution, each attack adds a stack to his dmg immunity vs his opponent. So the bullets collide one at a time with his increasingly evolved body. The first one causing 4 dmg, the next would cause 3 dmg, then 2 dmg, then 1 dmg. But past this Doomsday has become immune to the mans meager weaponry. Simply walking through the remaining hail of bullets entirely unharmed and attempting to punch the man violently in the face in an attempt to send him tumbling to the floor. Causing 39 damage.

Damage Protection : 10
HP: HP: 259 -10 (Damage) +2 (Regeneration) = 251

Technique Name: Raging Berserker
EXP: 20
Type: Science
Rank: B
Description: This technique is the main offensive technique used by Doomsday. It can only be used with evolution activated. In essence this technique allows Doomsday to tap in to his incredible strength when attacking his opponents physically. The technique itself is as varied as can be imagined, with it literally being any type of physical attack from punches and kicks to headbutts, knees and elbows. Or even biting the opponent. Once this technique is used, Doomsdays next attack will be based on his strength attribute. Causing 60% of his total STR attribute as damage.
Note: This boost only applies to the next attack and can not be chained in to multiple attacks without multiple uses. I.E using 3 punches with this technique would only boost the first punch unless the technique is used three times over.
Note: Must have evolution activated
Note: Due to evolutions effect this technique will actually cause more damage depending on Doomsday's evolution against the opponents powers. I.E if Doomsday was to have a 10 DMG resistance against hard light, this technique will cause 10 extra damage when clashing with a hard light technique.

Note: If you don't want me to use techniques approved after this fight started then my punch to the face will cause 6 damage. Though at this point winning is entirely not an option for you. Since my power set makes me entirely immune to freeform at this point. xD
I'm not sure you can gain full immunity to any type of attack. Your technique says "This can stack for up to 1/2 of the damage of the opponents techniques should they keep striking Doomsday." meaning you can only adjust to the damage until they only cause half damage. That's way I was saying 2.5 damage per bullet. I'll take this to VMs' with you before continuing. >_>

well alright then, thats gg as all i have is freeform. xD
 
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ReXii

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I'm not sure you can gain full immunity to any type of attack. Your technique says "This can stack for up to 1/2 of the damage of the opponents techniques should they keep striking Doomsday." meaning you can only adjust to the damage until they only cause half damage. That's way I was saying 2.5 damage per bullet. I'll take this to VMs' with you before continuing. >_>

well alright then, thats gg as all i have is freeform. xD
Good fight. We discussed via VM's and Serpent has accepted his defeat. I gain 30 exp due to my win and he gains 15 exp for losing as we're both the same rank. I look forwards to a rematch. :)
 
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