[LoT] Captain Cold vs Doomsday

Negative Knight

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His quest to find villains for his team wasn't going well. Since meeting Crocodile, he'd made no progress until today. There were reports in the news of a giant human-looking creature rampaging through the streets of NBsville. He finally tracked the creature down and now he was standing before him. He had to admit, he was impressed. Reporters usually exaggerate the size of a threat. To be fair, they seem to have dubbed him with the name "Doomsday" so he supposed this was no exception to the rule. After all, how could one being bring about the end of an entire planet?

Technique Name: Absolute Zero
EXP: 20
Type: Energy
Rank: B
Description: This technique is always active as a byproduct of Captain's Cold's Crytokinetic abilities. Cold is always surrounded by circular waves of cold energy not unlike the rings of Saturn in appearance. These waves encompass 360 degrees around him and span two meters in diameter. They cool down the surrounding air temperature to below freezing temperatures. Any small projectiles (such as arrows, bullets, spears) that enter the field are drastically drained of their speed and momentum and harmlessly fall to the floor before they hit Cold. Anyone who gets caught in the field isn't as badly affected due to their size but as soon as they enter the field and as long as they remain inside of it, their speed stat is reduced by 20 points. Inside the field, all technology C-Rank and below becomes inoperable and regenerative abilities become ineffective (C-Rank and below), while B Rank Technology and Regenerative Abilities are halved in their efficiency

Note: This technique is always active but counts as one of the user's moves per turn for as long as the technique is active
Note: The user isn't affected by this technique
As he precaution, he cools down the surrounding air to frigid temperatures in order to lower his possible opponent's speed in case things go south. He then calls out to the creature.

Technique Name: Judgement of the Tundra
EXP: 10
Type: Energy
Rank: C
Description: Captain Cold releases an omnidirectional wave of intangible cold energy through the air and uses it to cool down the battlefield to very frigid temperatures. This freezes all of the moisture in the air and prevents the use of water-related abilities (D-Rank and below) for this technique’s duration. The effects of the cold results in a very significant reduction in speed of anything on the battlefield if not complete cessation altogether. All tangible or semi-tangible techniques, weapons and tools/objects will be halved in speed. All people on the battlefield (excluding Captain Cold) will have their speed reduced by 10 points. The cold also has the added effect of inducing slight hypothermia. Anyone not acclimatized to the sheer cold (i.e. people without cold related powers) will begin shivering uncontrollably, throwing off their aim considerably if the person is a marksman or archer. Their intelligence will also fall 10 points due to the effects of the hypothermia. The effects of this technique on the body only last as long as one turn after the battlefield’s temperature returns to normal.

Lasts for three turns
Two turn cool down in between usages

Are you the thing they call Doomsday?

Absolute Zero is always active.
First turn of Judgement of the Tundra.
 

ReXii

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Doomsday stands upon the precipice of another battle for his survival, every battle is one for his survival. That's all he knows, all he was taught. You must either kill, or be killed. He had died more times than he could remember. Each time being reborn from his own genetic makeup. Stronger and faster than he was before. Across from him stood a man garbed all in blue, an earthling it seemed. From his skin tone and the little of his body Doomsday could see. Humans. They were easy prey for the most part, he doubted this man would be any exception. Even though he seemed to exude a freezing aura that slowed Doomsday the huge beast let out an ungodly roar. Charging straight at the man without a seconds hesitation aiming to smash him to nothingness. Raising both hands above his head, Doomsday would attempt to land a powerful axe handle strike using both hands clenched together. Hoping to crush the mans head.

Total Points: 149

Strength: 50 [+5 due to Evolution] +10 [Evo Technique]
Intelligence: 20
Speed: 39
Durability: 40 [+5 due to Evolution] +10 [Evo Technique]
Energy: 0
Technology: 0
^ Stats for reference.

Technique Name: Evolution
EXP: 20
Type: Science
Rank: B
Description: This technique is the main technique used by Doomsday. Essentially it is the activation technique for all his abilities and thus it is always passively activated upon entering any activity be it battle mission or adventure. However it should be noted that this technique does count as a move slot for the first post of said activity. Essentially this technique is the building block for Doomsday, it allows him to evolve and adapt in battles as well as regenerate his body. Once activated Doomsday will recover slowly during a battle, allowing him to regenerate 2 hp per every two of his turns. This however will not increase his HP past it's initial cap. The evolution ability behaves in a unique way, every time a particular damage source affects Doomsday he will become slightly more resistant to this source of damage. This applies indefinitely and must be recorded in the users biography with links to show his damage resistances. Each time Doomsday is damaged by an ability he will gain a 1 damage immunity to it. I.E if fighting a green lantern and struck by their ring powers he will take full damage initially but the next time he is struck by the ring power he will take 1 damage point less. This can stack for up to 1/2 of the damage of the opponents techniques should they keep striking Doomsday. Also it should be noted that this ability allows Doomsday to be actually killed, even on a scale where there is nothing left of him but atoms and he will still regenerate, making him completely immortal essentially. However this ability does have drawbacks, taking considerable time to regenerate. In other words he can not regenerate in a fight in this way. If he loses a fight it's over. But he will always come back in the future no matter what happens to him.

Note: Once activated remains active for the entire battle.
Note: User heals 2 damage every two of his turns.
Note: Evolution must be noted in his biography.
Note: Activation grants the user an increase to strength and durability of ten points, however the user may not activate any boosting techniques to stack with this one.
Note: The damage resiliency will only stack to 10 points in total for any ability, regardless of being hit further by that ability.

Technique is already active as it's a passive technique. Attempting to strike you using my freeform with a blow based on strength for a total of 6 DMG due to having 60 STR once enhanced by my evolution technique.
 

Negative Knight

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When Doomsday breaks into a run, Cold could somewhat track it (your new speed is 29 and my intelligence is 24) but he still appeared as a sort of blur. Knowing full well his field of cold energy would deplete the large bulk of his opponent's speed, Cold simply raises his hands and releases a wave of fast-moving energy that freezes his opponent solid. Even if the creature should break out of the prison, his speed will have been decreased considerably due to the effects of the cold.

Technique Name: Winds of Winter
EXP: 20
Type: Energy
Rank: B
Description: Captain Cold releases waves of cold energy from either or both of his hands to freeze whatever he's targeting as long as it's within mid-range of his position. These blasts of cold energy slow down any movement at the atomic level to a complete halt and can be used to clash with other energy-based abilities (such as fire, lightning, hard light, etc). Anything solid or anyone caught in the blast will be encased in a prison of extremely cold ice. If the opponent has a strength stat greater than 40, he or she will be capable of breaking through the ice through sheer force alone but the exposure to the cold will leave them slower than usual for a short while (-20 to their speed stat for three turns). This technique does 60% of the user’s Energy stat in damage. The user can also use this technique in a supplementary manner to create a rideable wave of ice beneath them by directing the blasts of cold energy towards the ground (see image in spoiler). While using the slide, the user can move at speeds +10 their own.


Talk about an overreaction. This Doomsday will be hard to tame.


-Your speed is reduced to 9 when you come within one meter of me due to Absolute Zero
-Turn 2 of Judgement of the Tundra
 

ReXii

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When Doomsday breaks into a run, Cold could somewhat track it (your new speed is 29 and my intelligence is 24) but he still appeared as a sort of blur. Knowing full well his field of cold energy would deplete the large bulk of his opponent's speed, Cold simply raises his hands and releases a wave of fast-moving energy that freezes his opponent solid. Even if the creature should break out of the prison, his speed will have been decreased considerably due to the effects of the cold.

Technique Name: Winds of Winter
EXP: 20
Type: Energy
Rank: B
Description: Captain Cold releases waves of cold energy from either or both of his hands to freeze whatever he's targeting as long as it's within mid-range of his position. These blasts of cold energy slow down any movement at the atomic level to a complete halt and can be used to clash with other energy-based abilities (such as fire, lightning, hard light, etc). Anything solid or anyone caught in the blast will be encased in a prison of extremely cold ice. If the opponent has a strength stat greater than 40, he or she will be capable of breaking through the ice through sheer force alone but the exposure to the cold will leave them slower than usual for a short while (-20 to their speed stat for three turns). This technique does 60% of the user’s Energy stat in damage. The user can also use this technique in a supplementary manner to create a rideable wave of ice beneath them by directing the blasts of cold energy towards the ground (see image in spoiler). While using the slide, the user can move at speeds +10 their own.


Talk about an overreaction. This Doomsday will be hard to tame.


-Your speed is reduced to 9 when you come within one meter of me due to Absolute Zero
-Turn 2 of Judgement of the Tundra
Doomsday lets out a roar of pain as he's struck by the wave of ice. His body already working to repair the damage he has taken and become stronger against whatever the opponents strange abilities were. The cold ripped through him in waves attempting to freeze him solid but his huge physical strength and endurance allowed him to smash through the ice and continue charging straight at the man screaming in rage and striking out violently with his right fist leaping at the same time to make the blow akin to a superman punch that was capable of easily shattering bones and destroying weaker creatures.

HP: 275 - 42 (Attack) +2 (Regen) = 235
Damage Immunity: 1 DMG vs Ice. (From now on all your ice attacks do 1 dmg less to me)

My freeform attack is again worth 6 DMG.

I will crush you pathetic human!!
 

Negative Knight

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He broke out of the ice almost instantly but the brute was much slower than before. Cold could sidestep his attacks if he really wanted to. He quickly dashed to the right and made his way around Doomsday faster than he could now track before creating a massive ship of ice (ten cubic meters) one meter above the creature's head. He makes sure to be outside of the area of effect of his attack before using it. The ship crashes into the "iceberg" and like the original Titanic, is destroyed in the process. Just how ****** durable was this thing.

Titanic, meet the Iceberg.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

Doomsday, I didn't come here to fight. I came here to ask you something.
 

ReXii

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He broke out of the ice almost instantly but the brute was much slower than before. Cold could sidestep his attacks if he really wanted to. He quickly dashed to the right and made his way around Doomsday faster than he could now track before creating a massive ship of ice (ten cubic meters) one meter above the creature's head. He makes sure to be outside of the area of effect of his attack before using it. The ship crashes into the "iceberg" and like the original Titanic, is destroyed in the process. Just how ****** durable was this thing.

Titanic, meet the Iceberg.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

Doomsday, I didn't come here to fight. I came here to ask you something.
Doomsday swings his arm and before it connects the man is gone, letting out a furious yell he would quickly look around before feeling the air chill once more as a gigantic block of ice in the form of a ship seemed to appear from nowhere in the air directly above him. Letting out a bloodcurdling yell Doomsday didn't even move an inch. Swinging both hands upwards in a one two punching motion he unleashed two separate freeform attacks totaling 12 damage directly in to the ship as it fell upon him. Smashing the front bow to smithereens before it hit him and reducing the damage it caused overall.

HP: 235 - 29 (Attack) = 206
Damage Immunity: 2 DMG vs Ice. (From now on all your ice attacks do 2 dmg less to me)

Hearing the man start to speak. Doomsday chose to stop his onslaught, brushing the ice from his shoulders as blood dripped down his upper torso and face slightly as the wounds began to close already. The man would have time to speak, Doomsday may be a mostly mindless brute. But even he knows an offer when he hears it.
 

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So it wasn't a mindless beast but then what was the point of all this carnage? Perhaps he just loved destruction. In case the creature refused his offer, Cold would prepare himself. He activates an imperceptible ability that freezes all of the air moisture and directs all of the shards of microscopic pieces of ice to cling to Doomsday's body and what passed for his clothes over time. The pieces are too small to see and so all of this would be unknown to his opponent.

Technique Name: Glacial Rain
EXP: 10
Type: Energy
Rank: C
Description: An initially imperceptible technique that Cold uses to cling frozen water molecules from the air moisture to the opponent’s clothes/body to sense them as well as weigh them down over time. Once set off, the process is autonomous, it’s simply a matter of the furthest icicles making their way to the opponent’s position. The icicles are too small to see or have any effect at all on their own, but this technique’s power lies in the cumulative effect of the individual icicles coming together. The frozen water molecules of water piling up on the body’s effects become vaguely apparent after one turn, when the opponent’s maximum speed falls by 5 points due to the added mass forced upon their person. two turn later, it falls by another five points. This total decrease in the target's speed by -10 will last for 2 turns afterwards, after which, the icicles melt the opponent’s speed returns to normal. This technique only has a visual tell from the third turn onwards (when their speed is -15 of what it originally was) due to the layer of frost covering their body/clothing.

Note: This technique cannot be stacked upon itself.

I'm forming a team of villains like you and me. I want you to be a part of that team. What can I offer you to join me?
 

ReXii

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So it wasn't a mindless beast but then what was the point of all this carnage? Perhaps he just loved destruction. In case the creature refused his offer, Cold would prepare himself. He activates an imperceptible ability that freezes all of the air moisture and directs all of the shards of microscopic pieces of ice to cling to Doomsday's body and what passed for his clothes over time. The pieces are too small to see and so all of this would be unknown to his opponent.

Technique Name: Glacial Rain
EXP: 10
Type: Energy
Rank: C
Description: An initially imperceptible technique that Cold uses to cling frozen water molecules from the air moisture to the opponent’s clothes/body to sense them as well as weigh them down over time. Once set off, the process is autonomous, it’s simply a matter of the furthest icicles making their way to the opponent’s position. The icicles are too small to see or have any effect at all on their own, but this technique’s power lies in the cumulative effect of the individual icicles coming together. The frozen water molecules of water piling up on the body’s effects become vaguely apparent after one turn, when the opponent’s maximum speed falls by 5 points due to the added mass forced upon their person. two turn later, it falls by another five points. This total decrease in the target's speed by -10 will last for 2 turns afterwards, after which, the icicles melt the opponent’s speed returns to normal. This technique only has a visual tell from the third turn onwards (when their speed is -15 of what it originally was) due to the layer of frost covering their body/clothing.

Note: This technique cannot be stacked upon itself.

I'm forming a team of villains like you and me. I want you to be a part of that team. What can I offer you to join me?
Doomsday would look upon the man as he spoke, what appeared to be a grin came across his face as the man asked what he could offer to bring Doomsday to his cause. The answer was simple. Doomsday desired one thing more than any other. The destruction of any and all Kryptonians, for he despised them on a level so intense it was literally embedded in to his very DNA. His hatred for the entire species was possibly the most intense emotion Doomsday could feel. Letting out a guttural booming voice he spoke a single word.

Kryptonians.

HP: 206 +2 (Regen) = 208
Damage Immunity: 3 DMG vs Ice. (From now on all your ice attacks do 3 dmg less to me, Since you technically attacked me with ice. Even though I may not physically be aware of it I believe my body would still evolve to defend itself against things the brain can't see. You know, like viruses and illness.)
 

Negative Knight

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Cold had no idea what or who the hell that was but he would find out and provide Doomsday with it if he could. He replies with sincerity and patiently awaits Doomsday's final answer. Whether they would fight to the death or on the same team would be determined by his reply.

Alright, I'll give you all the Kryptonians you want if you join my team. What do you say?

-Your speed is at 14 (Judgement of the Tundra has now worn off)
 

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Cold had no idea what or who the hell that was but he would find out and provide Doomsday with it if he could. He replies with sincerity and patiently awaits Doomsday's final answer. Whether they would fight to the death or on the same team would be determined by his reply.

Alright, I'll give you all the Kryptonians you want if you join my team. What do you say?

-Your speed is at 14 (Judgement of the Tundra has now worn off)
Doomsday looked upon the man, his human dialect wasn't perfect but it seemed the man was offering him some form of alliance, in return Doomsday would be given kryptonians. Doomsday was a monstrous creature, but he didn't understand the concept of lying of subterfuge. No they were entirely human evils. As such he chose to agree, but the frozen opponent would do well to remember that whilst something such as Doomsday can easily be coerced. Betraying such a beast was a foolish endeavor indeed. With a simple nod of his head and a small roar of acknowledgement, Doomsday had agreed to the deal.
 

Negative Knight

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Just then Captain Cold remembered he forgot to deactivate his technique. Doomsday's body grew a little frosty and Cold could tell he wasn't pleased. Before giving him a chance to attack, Cold freezes him solid with the same technique as earlier in case this battle drags on even further. He knew Doomsday would break out, he just wanted to reduce the creature's speed.

Trust me, this isn't what it looks like.

Technique Name: Winds of Winter
EXP: 20
Type: Energy
Rank: B
Description: Captain Cold releases waves of cold energy from either or both of his hands to freeze whatever he's targeting as long as it's within mid-range of his position. These blasts of cold energy slow down any movement at the atomic level to a complete halt and can be used to clash with other energy-based abilities (such as fire, lightning, hard light, etc). Anything solid or anyone caught in the blast will be encased in a prison of extremely cold ice. If the opponent has a strength stat greater than 40, he or she will be capable of breaking through the ice through sheer force alone but the exposure to the cold will leave them slower than usual for a short while (-20 to their speed stat for three turns). This technique does 60% of the user’s Energy stat in damage. The user can also use this technique in a supplementary manner to create a rideable wave of ice beneath them by directing the blasts of cold energy towards the ground (see image in spoiler). While using the slide, the user can move at speeds +10 their own.

-Your speed will be 14 when you break out of the ice
 

ReXii

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Just then Captain Cold remembered he forgot to deactivate his technique. Doomsday's body grew a little frosty and Cold could tell he wasn't pleased. Before giving him a chance to attack, Cold freezes him solid with the same technique as earlier in case this battle drags on even further. He knew Doomsday would break out, he just wanted to reduce the creature's speed.

Trust me, this isn't what it looks like.

Technique Name: Winds of Winter
EXP: 20
Type: Energy
Rank: B
Description: Captain Cold releases waves of cold energy from either or both of his hands to freeze whatever he's targeting as long as it's within mid-range of his position. These blasts of cold energy slow down any movement at the atomic level to a complete halt and can be used to clash with other energy-based abilities (such as fire, lightning, hard light, etc). Anything solid or anyone caught in the blast will be encased in a prison of extremely cold ice. If the opponent has a strength stat greater than 40, he or she will be capable of breaking through the ice through sheer force alone but the exposure to the cold will leave them slower than usual for a short while (-20 to their speed stat for three turns). This technique does 60% of the user’s Energy stat in damage. The user can also use this technique in a supplementary manner to create a rideable wave of ice beneath them by directing the blasts of cold energy towards the ground (see image in spoiler). While using the slide, the user can move at speeds +10 their own.

-Your speed will be 14 when you break out of the ice
Doomsday roared with fury as the man attacked him again, it seemed he had betrayed his word already. Doomsday's roar was muffled as ice once again encased his body but flexing his muscles with all his force allowed him to shatter it once more as it was forming on him and reduced the damage it caused him, although it slowed him considerably again. Breaking free from the prison he charged the man down once more attempting to punch the man repeatedly with a three hit combo of a left jab right cross and left uppercut for a total of 18 damage in the three attacks.

HP: 206 -33 (Damage) +2 (Regen) = 175
Damage Immunity: 4 DMG vs Ice. (From now on all your ice attacks do 4 dmg less to me.)
 

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As Doomsday's charges to him in practically slow-motion (lmao), Cold activates an ability that cools down the battlefield and reduces both Doomsday's speed and already low intellect. His speed stat becomes 0 as a result (-10 from Glacial Rain, -10 from Tundra) and he suddenly stops moving. Unable to move at all, Cold creates a ten meter long spike one-meter in front of Doomsday's head. It stabs into him with considerable speed.

Try and shrug that off.

Technique Name: Judgement of the Tundra
EXP: 10
Type: Energy
Rank: C
Description: Captain Cold releases an omnidirectional wave of intangible cold energy through the air and uses it to cool down the battlefield to very frigid temperatures. This freezes all of the moisture in the air and prevents the use of water-related abilities (D-Rank and below) for this technique’s duration. The effects of the cold results in a very significant reduction in speed of anything on the battlefield if not complete cessation altogether. All tangible or semi-tangible techniques, weapons and tools/objects will be halved in speed. All people on the battlefield (excluding Captain Cold) will have their speed reduced by 10 points. The cold also has the added effect of inducing slight hypothermia. Anyone not acclimatized to the sheer cold (i.e. people without cold related powers) will begin shivering uncontrollably, throwing off their aim considerably if the person is a marksman or archer. Their intelligence will also fall 10 points due to the effects of the hypothermia. The effects of this technique on the body only last as long as one turn after the battlefield’s temperature returns to normal.

Lasts for three turns
Two turn cool down in between usages

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

-Your speed is 0 for the next two turns
 
Last edited:

ReXii

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As Doomsday's charges to him in practically slow-motion (lmao), Cold activates an ability that cools down the battlefield and reduces both Doomsday's speed and already low intellect. His speed stat becomes 0 as a result (-10 from Glacial Rain, -10 from Tundra) and he suddenly stops moving. Unable to move at all, Cold creates a ten meter long spike one-meter in front of Doomsday's head. It stabs into him with considerable speed.

Try and shrug that off.

Technique Name: Judgement of the Tundra
EXP: 10
Type: Energy
Rank: C
Description: Captain Cold releases an omnidirectional wave of intangible cold energy through the air and uses it to cool down the battlefield to very frigid temperatures. This freezes all of the moisture in the air and prevents the use of water-related abilities (D-Rank and below) for this technique’s duration. The effects of the cold results in a very significant reduction in speed of anything on the battlefield if not complete cessation altogether. All tangible or semi-tangible techniques, weapons and tools/objects will be halved in speed. All people on the battlefield (excluding Captain Cold) will have their speed reduced by 10 points. The cold also has the added effect of inducing slight hypothermia. Anyone not acclimatized to the sheer cold (i.e. people without cold related powers) will begin shivering uncontrollably, throwing off their aim considerably if the person is a marksman or archer. Their intelligence will also fall 10 points due to the effects of the hypothermia. The effects of this technique on the body only last as long as one turn after the battlefield’s temperature returns to normal.

Lasts for three turns
Two turn cool down in between usages

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

-Your speed is 0 for the next two turns
As Doomsday is slowed to a halt by the barrage of cold he looks at the man with seething rage in his eyes. They glow a burning red like the sun itself was hidden behind them as he strains against the incredible chilling powers the man seems to possess. As he says something once more in human dialect, Doomsday watches as a huge spear of ice forms and launches towards his head. Without an ounce of fear Doomsday uses all the force he can muster to ram his own head directly in to the ice spike, causing it to shatter partially and mitigating some of the damage it deals as his headbutt carries 6 dmg with it. With the ice spike breaking against his skull Doomsday would roar in fury as blood ran down his face heavily, his wounds and damage becoming ever more visible.

HP: 175 -31 = 144
Damage Immunity: 5 DMG vs Ice. (From now on all your ice attacks do 5 dmg less to me.)
 

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This had to be a joke. He willingly rammed his head into a ten meter long spike and survived. Now he really wanted him on his team but it looked like he had to beat him into submission. With a renewed interest in this person, if he could be called that, Cold created a massive fist of ice that slammed into Doomsday's back and then followed up with an open palm that slammed into him from above. He ensures none of these attacks extend to his own position.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

That was actually pretty cool.

-37 damage from the first attack and 36 from the second attack. Your speed is zero for one more turn.
 

ReXii

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This had to be a joke. He willingly rammed his head into a ten meter long spike and survived. Now he really wanted him on his team but it looked like he had to beat him into submission. With a renewed interest in this person, if he could be called that, Cold created a massive fist of ice that slammed into Doomsday's back and then followed up with an open palm that slammed into him from above. He ensures none of these attacks extend to his own position.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

That was actually pretty cool.

-37 damage from the first attack and 36 from the second attack. Your speed is zero for one more turn.
Doomsday stood immobile still and becoming more and more annoyed by the second at this opponents strange powers that seemed to render him unable to fight correctly. But he knew that no matter what he was confronted by he would evolve past it. Doomsday could not die, he could not be stopped, merely slowed temporarily. An apt analogy for exactly what his opponent was doing right now. Doomsday heard a whoosh behind him that seemed to signify an attack from the rear. Thrusting both his elbows backwards he smashed them in to the large ice fist before it connected with his back, each elbow being a freeform attack gave them a damage capacity of 12 total. Reducing the attack by that much. With the first attack partially broken he looked up as the huge palm fell on him and repeated his previous action except he used both fists to make a dual uppercut to mitigate another 12 dmg.

HP: 144 - 25 - 24 (damage) +2 (Regen) = 97
Damage Immunity: 7 DMG vs Ice. (From now on all your ice attacks do 7 dmg less to me.)
 

Negative Knight

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What if opponent couldn't be killed? What if this battle would continue until Cold exhausted himself? He would continue to try and wear the beast down but if it became clear this was a battle that couldn't be won, he would simply render Doomsday immobile and retreat until he could find something that could kill him. Gathering his cold energy into his hands, Cold releases a wave of it towards his opponent and freezes him solid. Knowing he'll break out of it easily, he decides to use the moment Doomsday is incapacitated to land an attack he has no chance of striking and weakening. He creates a massive foot above the beast and slams it into him from above. A quote from a game he stole when he was a small time criminal comes to mind as he does it. I shall grind beneath my heel all that exists! How alike this Doomsday and Oni were.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

-35 damage from the foot
 

ReXii

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What if opponent couldn't be killed? What if this battle would continue until Cold exhausted himself? He would continue to try and wear the beast down but if it became clear this was a battle that couldn't be won, he would simply render Doomsday immobile and retreat until he could find something that could kill him. Gathering his cold energy into his hands, Cold releases a wave of it towards his opponent and freezes him solid. Knowing he'll break out of it easily, he decides to use the moment Doomsday is incapacitated to land an attack he has no chance of striking and weakening. He creates a massive foot above the beast and slams it into him from above. A quote from a game he stole when he was a small time criminal comes to mind as he does it. I shall grind beneath my heel all that exists! How alike this Doomsday and Oni were.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

-35 damage from the foot
Doomsday could feel the entropy in his limbs begin to wear off, he was ready to finally close the distance between himself and his opponent when suddenly he was frozen again. This was becoming tiresome as he smashed the ice once more sending it cascading around him with a flex of his gigantic body as though it were a minor annoyance. But before he had time to do anything else a huge foot landed on him from above crushing him below it, inflicting considerable harm to him. Even stopping the mighty Doomsday in his tracks momentarily. From below the foot, Doomsday began to stir, standing to his feet lifting the enormous block of ice above his head slowly as he stood up. He bellowed with pure rage as he leans backwards putting all his weight behind a singular throw he launched the enormous foot of ice directly back at the man with a 6 dmg capacity.

HP: 97 - 35 (Damage) = 62
Damage Immunity: 9 DMG vs Ice. (From now on all your ice attacks do 9 dmg less to me.)
 

Negative Knight

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God. This beast was looking more and more unkillable by the second. Cold wasn't about to give up just yet though. He creates a massive fist a few meters in front of the foot and punches it back into Doomsday. It shatters against the fist and the punches pushes through to strike Doomsday in the face. Before he has time to recover, Cold creates a massive statue of Doomsday that slams into the opponent from above.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

Doomsday? You can be your own ******* doom.

27 damage from the punch, 32 from Doomsday's memorial statue (lol)
 

ReXii

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God. This beast was looking more and more unkillable by the second. Cold wasn't about to give up just yet though. He creates a massive fist a few meters in front of the foot and punches it back into Doomsday. It shatters against the fist and the punches pushes through to strike Doomsday in the face. Before he has time to recover, Cold creates a massive statue of Doomsday that slams into the opponent from above.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

Doomsday? You can be your own ******* doom.

27 damage from the punch, 32 from Doomsday's memorial statue (lol)
Doomsday's strength was reaching it's limits as another two huge attacks landed upon him. Causing tremendous damage he felt his life start to wane once again. Knowing he would soon be entering another evolutionary rebirth he bellowed with rage once more.

HP: 62 - 27 -32 (Damage) +2 (Regen) = 5
Damage Immunity: 10 DMG vs Ice. (From now on all your ice attacks do 10 dmg less to me.)

Lifting the statue above his head again he threw it with all his might back at his opponent then began to charge while furiously yelling the entire time, making one last attempt to crush the treachorous human with a flurry of powerful punches, a left jab, followed by a right cross a left hook and then a powerful right uppercut for a total of 24 DMG, and 6 dmg from the thrown statue.

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