Lost Teachings of the Raging Beast

Ańbu Juniør

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Official Battle
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Mid Range (10 Meters)
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Kōtetsu Inuzuka
(Kemono Kiba) – Beast Fang
Type: Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 100
Description: The Beast Fang, 獣牙, is a manifested fang of the Basmu lodged in Kotetsu’s body. It was discovered by Iskandrous when he examined Kotetsu’s body at his medical clinic in Tsumigakure following their battle in the Kaizoku Sea. The fang is no larger than an average forearm, just under one foot in length. Interestingly, the fang grew inside Kotetsu’s body rather than breaking off the Basmu at all; in this sense, it is more like a bone growth rather than an actual fang taken from the beast. Its features appear ivory and smooth, with a pointed tip though no edges. Because the fang grew inside Kotetsu it has infected him with Scarlet Rot, though this was later contained and controlled by Iskandrous. Passively, the Fang appears to enhance Kotetsu’s base nature, enhancing his Inuzuka clan techniques depending on the state he is merged with his companions. While unmerged, considered the ‘base’ state, from his entities his Inuzuka techniques gain an additional 15 damage. He also gains 15 physical damage mitigation and suffers from a 1-point Vitality penalty due to the infestation of Scarlet Rot.

Sōjōkōka (lit. 相乗効果, “Synergy”): The Beast Fang provides Synergy depending on the state that Kotetsu is in with his companions. By default, Kotetsu gains the above base state enhancements and penalties. While merged with powerful breeds of Ninken, specifically those gained through Mastery, Kotetsu’s damage enhancement grows to a total of 30 additional damage to his Inuzuka, Taijutsu, and Kenjutsu. Likewise, while in this state, he loses the damage mitigation gained from his base state and instead gains a passive 20 health points healed per turn. He also loses no points in Vitality. While merged with more average Ninken, such as the High Breed, Kotetsu gains no enhanced damage from his state, 20 stackable physical damage mitigation, and his rotations gain an additional 2 base speed points. Note that while merged with two different types of Ninken will not cause both of these states to activate; rather, the state that has more of a specific type of Ninken will be favored.

Kusatta Kaiten (lit. 腐った回転, “Rotten Rotation”): Rotten Rotation is a Scarlet Rot/Inuzuka combination technique that is activated at the cost of a single move. When activated the user will perform a typical rotation that has a long-range reach, dispersing Rot within mid-range of their position that will immediately infest anyone caught by it with the basic form of Scarlet Rot. The Rot itself moves at the speed of an S-Rank Wind Release technique enhanced by 5 base speed levels. The rotation itself inflicts 100 damage strong to all natures and abilities, with the exception of Anutu and its components. Can be used four times per battle.

Shinja no Okurimono (lit. 信者の贈り物, “Adherent’s Gift”): The fang’s infestation has caused Kotetsu’s body to respond to the Scarlet Rot. While he does not gain an affinity for it or the capability to become immune to it, he does become able to tap into its capabilities periodically. Passively, Kotetsu’s Inuzuka techniques, specifically those that are strictly Taijutsu in nature and inflict their damage on contact, become able to infest their target with the basic form of the Scarlet Rot. Kotetsu becomes able to make use of any canon Scarlet Rot technique, with the exception of Advanced (Basmu) or Scarlet Aeonia, through the Beast Fang. He can make use of a single Scarlet Rot technique every three turns.
(Sagīnjōzu) – The Sanguine Maw
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: 80
Description: The Sanguine Maw is a two-handed and double-edged axe crafted from Tiamat’s ivory bones. At the base of the grip is a single crystalline orb flickering with black and white energies representative of a fully powered weapon core. The axe is bound to the Boar seal and can be summoned to the user or sealed passively at their discretion. When wielded with two hands the user can, at the cost of a move, swing the axe to inflict 80 damage.

Intrinsic Traits:

Sanguine Affinity (I-III): Fortifies the user’s vitality, enhancing their health by an additional 20/40/60 points. (II)
Roiling Blood (I-III): The intensity of battle augments the user’s power. Increases all damage by 10/15/20% of Health Points missing from biography’s maximum Health, up to a maximum of 40. (II)
Fortified Anatomy (I-III): Enhanced physical durability confers the user a passive damage reduction to physical-based techniques. Reduces physical damage taken by 10/20/30 points. (II)

Exsanguination (I-II): Exsanguination is a devastating ability that combines the power of Roiling Blood with the user’s own overwhelming life force, augmented by the Sanguine Maw. The ability manifests on the Maw as blood, a physical representation of the user’s own lost health. When unleashed it forms a crescent blood wave, launched at the speed of twice an S-Rank Water Release technique and neutral to all techniques it clashes with. It has a long-range reach. The damage it inflicts is correlated to 125%/150% of Health Points currently missing. Tier II Exsanguination passively affords the user a 50% reduction to all effects of Health Fatigue. This passive is not active when Exsanguination is on cooldown. Can be used twice per battle, once every ten turns. (I)

Blood Brawler
A warrior born in blood and battle. Alters the appearance of Sanguine Maw into that of a one-handed axe, allowing its swings to be performed with a single hand.

Sanguinary (B-Rank, active): A skill that enhances the benefit conferred by Fortified Anatomy, exchanging its passive benefit for a significantly increased physical damage reduction. The drawback is that it increases the damage intake of Spiritual-based techniques by 50%. This ability lasts for three turns and reduces physical damage by 30/50/80. Can be used twice per battle, once every three turns. While on cooldown the effects of Fortified Anatomy remain inert.
Bloodied Veteran (A-Rank, passive): Passively strengthens Roiling Blood, increasing its damage enhancement to 30/40/50% of the user’s missing Health Points in exchange for it only being applied to Taijutsu and Bukijutsu. Cannot be applied to elemental Taijutsu.
Reborn in Blood (S-Rank, passive): When the user’s Health Points fall to zero they will passively gain a single point of health back, allowing them to continue fighting. Can be activated once per arc.
Tunnel Vision (S-Rank, active): For a moment the user is able to ignore the effects of Health Fatigue and pain entirely, becoming an unrelenting scourge. This technique lasts for two turns or until an enemy is not within short-range of the user. Can be activated twice per battle.
Blood Render (F-Rank, active): Converts Exsanguination into a devastating close-quarters ability. The technique remains the same with the exception of the blood forming on the axe and remaining on it, unleashed in short-range in a massive explosion of blood. Increases damage done to 175%/250% of the user’s missing Health Points.
(Tsukamu No Goddoītā) – Grasps of the God Eater
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: 80
Description: Grasps of the God Eater is a weapon created by Kōtetsu and the master blacksmith of the Inuzuka clan. Forged from the bones of the Guardian of the Forest who was driven mad by the Red Fever, the gauntlets sport several sharp edges, covering the user's hands up to their elbow. The weapon is interlaced with black metal to give it an extravagant design with contrasting black and white colors and is adorned with numerous small runes engraved across it through the use of Fuuinjutsu. This weapon has unique abilities related to the fields used to forge it.

Sunchaser: The user’s hand-related Taijutsu techniques passively gain a damage increase of +20 due to the infusion of Yang Energy granting the weapon increased durability and strength. The weapon can also be used to perform physical attacks, which deal 80 base damage at the cost of a move per turn. When used to attack this weapon does not benefit from the passive damage boost.

Solstice: Classified as an ego weapon due to its limited sentience gained due to the infusion of Yang energy during the forging process, the gauntlets passively drain -50 Yang chakra from the user that seeps into targets struck by them. This causes an imbalance in their chakra network that forces the target to spend 2x the amount of chakra required for their techniques for the next three turns. This does not increase the quantity of chakra in a technique, but simply a strain on the target's reserve. Appropriate surges or chakra infusions can remove the debilitating effects of this ability.

Unravel: An incredibly useful ability activated at the cost of 70 chakra and a move per turn, the numerous runes on the gauntlets begin to illuminate with a faint crimson glow, allowing the weapon to destroy techniques just before physical contact is made by absorbing the properties of the technique and unraveling the chakra or energy that composes it. This empowers the gauntlets with the properties of the absorbed technique and allows them to take on the damage value of the absorbed technique without harming the user. The properties of techniques refer to their auxiliary effects that cause harm, such as causing the gauntlets to become heated. This lasts for two turns, after which the runes lose their luster and become dormant. This ability can be used twice per battle and requires a three-turn cooldown after the effects expire. Additionally, no Fuuinjutsu above A-rank can be used during the same duration.​

Notes:
- The weapon requires mastery of Yang Release and advanced Fuuinjutsu.
- While Unravel is active, the gauntlets lose their passive +20 damage.
Fenriru No Gimuzuke | Fenrir's Lesser Oblige (Always Active, Reference)
Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the user's body and the user will gain the ability to use techniques that require 'Four-Legged Beast' transformation as a prerequisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the user's senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead, it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the user's biography, and is active at all times.
- In the case of deactivation (On the user's account or as a result of an enemy technique) this technique can be reactivated again at the cost of a move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka clan members. After using another transformation the user is capable of reverting back to this form without completely canceling the previous transformation, instead, they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)
(Yōton/Fuuinjutsu: Kokū no Zantō - Sorarisu) Yang Release/Sealing Art: Remnants of the Void - Solaris
(Yōton/Fuuinjutsu: Kokū no Zantō - Sorarisu) Yang Release/Sealing Art: Remnants of the Void - Solaris
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 (-10 per turn)
Damage: N/A
Description: Solaris is a unique Advanced Fuuinjutsu seal placed on the body that incorporates Yang chakra. This seal works by passively siphoning Yang chakra from the user’s body and storing it, with the seal being capable of storing up to 80 chakra in total. Making use of the body’s condition as a trigger this seal will activate whenever the user falls unconscious as a result of an enemy technique. Upon activation it floods the user’s body with the previously stored chakra, purging any invading chakra and healing the body by the amount of chakra stored within the seal and essentially “breathing life” back into the user, allowing them to regain consciousness as the invading chakra is flushed from their system. In addition to resuscitation, the user’s constitution will be temporarily boosted for the following two turns due to the abundant Yang chakra, making them immune to Spiritual techniques with less chakra than that stored in the seal. While this energy heals physical wounds, it does nothing to mitigate the damage done to the spirit, meaning that if the user’s health is depleted through damage done spiritually, this technique will not resuscitate them. Due to the overwhelming amount of Yang energy present within the body, the user will be unable to make use of Yin release, other Spiritual techniques, or elemental techniques for the following two turns. Their speed is also reduced by -3 levels, and they are unable to use techniques above A-rank for the same duration.

Notes:
- This technique must be placed on the user’s biography.
- This technique can only be used once per battle, with the seal’s activation counting as a move.
- Upon resuscitation, this technique will heal the user up to the amount of chakra stored in the seal, though it cannot recover HP lost from spiritual damage
 
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Ańbu Juniør

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"To be stronger than anyone else, that's why I fight"
B a s i c ▽ I n f o r m a t i o n

Name: Yōo Kurogane

Nickname: Black Dragon of the East | Horned Monarch of Destruction

Gender: Male

Age: 29

Clan: N/A

Alignment: Chaotic Neutral
▽ A p p e a r a n c e ▽

Kurogane is a tall, broad-shouldered, slender yet muscular man who bears a striking resemblance to his father with his spiky black hair and crimson eyes that give off an intense gaze. His attire consists of black, modernized version of the traditional samurai armor (similar to Log) with red accents worn over a simple form-fitting black suit. The armor is made up of large protective guards shoulders, waist, thighs, and a hybrid breastplate. He also wears gauntlets, shin guards, and a crimson head guard, all of which are engraved with the Crescent Moon Kingdom's insignia, and a respirator.

▽ P e r s o n a l i t y ▽

Kurogane is serious and extremely perceptive, being able to quickly discern the fighting capabilities of others. He speaks his mind freely, is extremely straightforward, incredibly loyal, and compassionate to the few people he trusts, while being cold and ruthless to those he considers his enemies. He is easily irked by others, especially those who refer to him by silly nicknames. After being forcefully removed from the Crescent Moon Kingdom by Princess Tomoyo, he has become more aggressive. Like most samurai, Kurogane despises shinobi, but his feelings regarding those who use ninjutsu in any form borders on wrathful as the shinobi were responsible for the death of his mother.

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●​

Village of Birth
Iron Peninsula, Suwa Region​
V i l l a g e ▽ I n f o r m a t i o n
Village of Alliance
N/A​

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R a n k // C h a k r a ▽ I n f o r m a t i o n



Attributes

.......Mind: 4...................................................Agility: 7 (+1)
....Body: 7 (+1)............................................Dexterity: 6
................Spirit: 2...................................................Vitality: 1 (Health)​



B a c k g r o u n d ▽ I n f o r m a t i o n

Born in 787 to the rightful Lord of the Suwa region in the Iron Peninsula and a Priestess of the Crescent Moon Kingdom, Kurogane's life was troubled before it even began. His father, a prominent member of the Yakuza clan who originally hailed from the Koga region and was well known for his adept skills in weaponry, had been banished for falling in love with and siring a child with a Priestess of the kingdom. The two moved to a crescent-shaped island kingdom shortly after their son was born and settled down in the province of Nihon, which the Lord came to rule over and the Priestess protected with his unique barrier-making ability. Kurogane was energetic in his youth who strived to never disappoint his mother and wanted to be just like his father, whose adept weaponry skills he had inherited.

As he grew, the boy's dream was to become a powerful warrior and protect the people of Nihon like his parents, who encouraged and supported his efforts. His father would privately teach him the ways of the Yakuza clan, regularly feeding his son pills, concoctions, and mysterious potions that tempered his body and enhanced his abilities. It was painful, yes, but the boy endured. His father would also teach him the way of the samurai, and train him intensely in the ways of Iaido and Battōjutsu. His mother, on the other hand, trained him in the art of taijutsu and various other styles of fighting, and also taught him the importance of strategy, how to use his head, and how to keep calm during the heat of battle. He had such a thirst for the art of warfare that he would even secretly take Ginryū, his family's heirloom, and practice with it intensely.

His life continued like this for some time, and it wasn't until he became a teenager that trouble began. His mother had contracted a strange disease and would often cough up blood and collapse, and Kurogane would strain himself to make her comfortable. During this time his father was also absent regularly, as he was spending his time fighting off invaders from across the sea. When he did return, he was seriously injured and his weapon in shards. He had met a strong shinobi and needed more power, and as such he decided to take Ginryū to the battlefield, but not before receiving his wife's blessing, leaving his son to protect his mother after telling him that he should always use his strength to protect the ones he loves.

Sometime after his father had left, Kurogane's mother collapsed once again, but even though her condition was critical she insisted on being taken to the family sanctuary in order to pray for success against the shinobi invaders and strengthen the barrier surrounding Nihon. As she prayed a void suddenly opened in the space before her and a sword was thrust out, piercing her through the chest. Kurogane, who had not yet come of age and as such wasn't allowed to enter the sanctuary, was startled by his mother's scream. He disregarded the rules and broke into the sanctuary, only to find his mother impaled by a large sword with a peculiar bat-like carving for its hilt that had seemingly appeared out of a void and disappeared before Kurogane could react. He ran to his mother as she slumped to the floor, whispering comforting words and placing pressure on her chest as she gasped for air.

Despite his efforts, he could not stem the blood flow and she died in his arms, and at the moment of her death, the barrier protecting their province broke and the invading swarmed through the area. One of them approached Kurogane carrying his father's severed arm, the hand still carrying one of Ginryū’s blades in its death-grip. As the shinobi discarded the arm, the katana fell to the ground. Kurogane's resolve broke and, in fierce rage, he took up his father's sword and charged towards the repulsive shinobi demons. Hours later, the Empress of the Crescent Moon Kingdom arrived with her army of samurai. With the barrier broken she deduced that the Priestess had died, and the invaders swarmed the province as predicted in the dreams of her younger sister, the Priestess Princess Tsukuyomi.

Surprisingly, they came to find that all the invaders had been killed and discovered Kurogane in the ruins of his home. As the Empress approached the boy, who was too shocked to fully comprehend all that had happened and was still carrying his mother's body, he attempted to attack her. She ordered her samurai to attack but soon realized that Kurogane had lost his sanity and would do more harm than good when he killed all her warriors with ease. She decided to personally subdue him but was interrupted by her younger sister who volunteered to do it. She would make herself a target for him, and as he lunged toward her she used the same barrier-type ability as his mother to force him into the ground and immobilize him.

Once he was subdued she knelt beside him and whispered, "Let's let your mother sleep, shall we?" as she closed the dead Priestess's eyes. At those simple words, she managed to snap Kurogane out of his madness. Realization swept over him and he broke down in tears, and finally, exhausted, he fell asleep. When he woke up, he found himself cleaned and his hand in bandages. Beside him sat the Princess, carrying Ginryū in her lap. She explained that he was in Shirasagi Castle, and introduced herself as Princess Tomoyo. With nowhere to go, he was assigned small duties within the castle while he recuperated, and eventually came to serve the Princess and Shirasagi Castle.

Kurogane's strength grew by leaps and bounds over the next few years until eventually, he became the strongest warrior in the Kingdom. The trauma of losing his parents made him merciless against his enemies, even going as far as constantly disobeying Tomoyo's orders not to kill the shinobi assassins that frequently infiltrated the castle in order to take her life. Tomoyo had come to recognize his strength but felt that it would one day take him down a dark path from which he might never return. As such, she came up with a plan. One night she summoned him to the throne room, where she had sent up a barrier technique that restrained him once he entered.

Princess Tomoyo explained that since there was none in the kingdom as strong as he, she would send him on a journey where he would hopefully discover the meaning of true strength. See, while the barrier she had placed could restrain him, its primary ability was to transport things great distances. As Kurogane sunk into the earth, Tomoyo placed two seals on his body. The first would reduce his strength each time he needlessly took a life, and the second would prevent him from returning to the kingdom for a set period of time. As he sunk into the seal, Kurogane swore that he'd never forgive her, and would always remember what she had done. The floor rippled before returning to normal, and quiet fell upon the castle.

To be continued….

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O t h e r ▽ I n f o r m a t i o n

Yang Specialist

As a close-quarters combatant, Kurogane came to master Yang Release during his time in wondering the Warring States. His mastery of this energy affords him enhanced vitality, bolstering his natural chakra reserves by 1,000, and his strengthened durability renders him immune to recoil damage from his own techniques.

Kenjutsu Specialist

As a master of the sword arts, Kurogane's sword strikes become capable of creating thin blades of chakra that extend up to mid-range, increasing the range of any non-Iaido or non-projectile Kenjutsu technique.

Apex Tracker Specialist

In addition to his speed, Kurogane has heightened his senses to an incredible degree, resulting in an x2.5 increase in his movement tracking capabilities.

Apex Speed Resistance

Kurogane’s body exerts an overwhelming force that naturally slows those within a specific range of him. This causes a 2 Base Speed level decrease to opponents that are within 8 meters of him.

The Human Principle

As a master of the Atavistic Flame, Kurogane is able to passively activate the highest level of Will to Survive when his Health Points fall to 25% of their maximum.

Way of the Divergent

As a practitioner of Way of the Divergent, Kurogane has lost the ability to naturally feel fear in order to use his body to the fullest. This not only allows him to absorb more damage than the average warrior but to also receive blows without faltering or interrupting his movements.

Samurai Heritage: As a samurai, Kurogane is capable of utilizing chakra by channeling it through his sword, which allows him to extend the reach of his blade and releasing crescents of slicing energy by swinging it. He is also able to use shape manipulation to sculpt his chakra blades into various rudimentary weapons, can also use elemental chakra control through the use of techniques classified as kenjutsu and taijutsu as well as through the use of other forms of their weapons that he wields, and receives a passive +20 to his sword attacks. The traditional samurai armor and respirator he wears makes him immune to gas-based poisons and reduces the damage from physical attacks by -25. Lastly, Kurogane's weapon is able to greatly enhance the power of his sword techniques due to a ritual that had been performed on them.

He is also proficient with Iaidō, which, due to the extremely quick drawing and re-sheathing of his sword, makes ninjutsu near useless since the hand seals of his opponents can't be completed. Due to his extensive training in the field, he has unlocked the ability to evade incoming techniques and simultaneously execute any Iaidō technique in his arsenal by fueling more chakra into his movements during the quick draw ritual.

Samurai

(Ani) Brother (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
*Note: Ani-infused weapons do not have to be summoned into battle, and can be carried into battle like a traditional Custom Weapon so long as the user's bio states they carry an Ani-Infused weapon.

(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber (Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.

(Iaidō: Zen no Idō) - Art of Quick Draw and Re-sheathing the Sword: Moving Zen (Passive)
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A (-10 for each iaijutsu performed)
Damage: N/A
Description: Over the years, Samurai had often practiced Iaidō based on the understanding that it is an almost ritualistic form of combat, born from practices that strive to impart the morals of a classical warrior such as building a spiritually harmonious being possessed of high intellect, sensitivity, and resolute will. While this is correct, the root teachings of the art were lost over time; in truth, the purpose of Iai is founded on the principle of being in the psychological state of the present and responding to an attack before striking with speed. Thus, Zen no Idō reintroduces this concept into modern day Iaidoka. This is a skill that is taught to masters of the art who have completed all forms of Iai training and who have maximized their reflexes in regards to drawing and re-sheathing the sword. In essence, after training to increase their proficiency in applying rapid and sudden movements while performing iaijutsu, it allows the Iaidoka to inherently evade incoming techniques within reason while simultaneously executing any Iaidō techniques they use. By fueling more chakra into their movements during the ritual of Iaidō, they can move in any direction at a slightly increased speed (x2, equal to that of Leg Weight speed) prior to or during the use of Iaidō. The limitations are that they may only use this speed to travel in any direction within five meters of their original position, and once the Iaidō technique is complete or stopped, Zen no Idō immediately ceases.
Restrictions:
Note: Must be posted in the samurai's biography.
Note: No other techniques besides those revolving around Iai can be used while Zen no Idō is active.
Note: This is a passive trait that automatically activates prior to or during the execution of any Iaidō based technique; reserved only for those who hold true mastery over the art (must state Iaidō as a specialization in one's biography), once learned, Zen no Idō comes naturally and without thought, in a manner akin to the Shinobi's Water Walking skill.


Weight Training: Kurogane has undergone the harsh training method known as special weight training, which reduces his overall speed by three levels when they're worn. It took him years to get used to the added weight strapped to his legs, and as a result of this he now able to move with enhanced speed when they are removed.

Leg Weights

(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.


Infinite One-Sword Style: Kurogane is a practitioner of the IOSS, which usually required a unique case that held a multitude of blades, but its size made it difficult to travel with. He combated this problem by having the case sealed within a small specialized scroll that he keeps strapped to the back of his waist beneath his pouch. By simply opening the scroll the case will appear, or he can throw the scroll skyward to summon the weapons directly.

IOSS

(Mugen Ittōryū) Infinite One-Sword Style
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: N/A (40)
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Can only be used once per battle.
*If the swords are carried into battle with a case, the chakra cost for this technique is zero however the user is limited to only 10 swords. If the scroll summoning variant is used, the chakra cost applies as normal.
*Only users of this technique may wield the swords.


Weapons & Tools: Ginryū: "Silver Dragons". Originally crafted by a master swordsmith for his father’s use, this pair of Katana and Wakizashi are now permanently mounted on opposite sides of the faulds of his armor. The gleaming silver blades are coated with an incredibly thin layer of the Mythril and are two feet long, forged from pure Hangurian ore, and are housed in specially designed hilts that are crimson in color and bound in black cloth. The tsuba are circular with the design of curling twin dragons enclosed on each and are black in color, while the lanyard loops housed intertwined tassels of crimson and black. The end cap of both weapons holds a docking contraption that locks them together, which turns it into a double-edged spear. The black scabbards are equally as beautiful and feature silver eastern dragons spanning the length of them.

Kurogane also has two additional regular wakizashi strapped vertically to his back, and a wide assortment of shuriken, kunai, flash and smoke bombs and steel wire in the pouch strapped to the back of his waist. He also has several small scrolls for summoning weapons and various other tools within it.

Scientific Tools: Kurogane has a few scientific ninja tools that he uses in battle. The first is a Beacon that allows him to call forth Columbidae summonings from their homeland of Eden, which he wears on his right arm. The second tool is an attachment worn on his back to aid in the release of illusions and the third tool is 3 smoke-flash bombs that daze the senses of his enemies by emitting a powerful sound and bright light. The last tool consists of clamps integrated into his Leg Weights strapped that allow for their instantaneous release.

Technology

(Bīkon) Beacon
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As the Kote has gained notoriety among Shinobi, Samurai too have looked at the technology as a way to expand their arsenal. The Beacon is an altered Kote, capable not of using Ninjutsu, but of performing Summoning in place of the user, intended for use by Samurai. A beacon has a disk inside it upon which a summoning contract is inscribed, much like how one would sign a traditional contract. Unlike Kote, to use the Beacon does require chakra - an equal amount as would be required to normally perform a Summoning, but unlike traditional summons, the Beacon acts as its namesake, allowing Summons to pull themselves to the wielder's location.
*Note: Allows Summoning to be performed by Samurai.
*Note: Chakra Cost and Damage are dependent on the Summoning being used.
*Note: Use of the Beacon itself is passive, but the Summoning still consumes a moveslot.
*Note: The Beacon can only be attuned to one Contract at a time.

(Chakra Saifon) Chakra Siphon
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent

( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

(Kaihou Kasugai) Automated Clamps
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent


Artifacts: N/A
P i c t u r e // T h e m e ▽ S o n g
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▽ B a t t l e s ▽

Won:
None
Lost: None​

Updating: Yōo Kurogane
 
Last edited:

Ańbu Juniør

Legendary
Joined
Feb 3, 2009
Messages
19,728
Kin
6,838💸
Kumi
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Trait Points
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“ Ferocious and untamed, Umbra’s fury is second only
to his mastery of the blade. ”



🜉 BASIC 🙪 INFORMATION 🜉

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🜺 Name: Yōo Kurogane
🜺 Nickname: Umbra
🜺 Gender: Male
🜺 Age: 29
🜺 Clan: N/A
🜺 Alignment: Chaotic-Neutral
🜺 Appearance
___________________

Forged from flesh and circuitry that resulted in his skin blossoming into sword steel, and his organs interlinked with untold resilience, Umbra is a single-horned Warframe with numerous golden ornaments adorning his fully armored body. The only cloth on his body is a long scarf worn around his neck and a torso lining around his waist, both made from the billowing black cape he used to wear as Kurogane. As a cyborg, much of Umbra's body has been modified into technologically advanced tools that are housed within his body, allowing him to retain a sleek outer appearance as even his weapons are stored inside him. With the Warframe's helmet completely grafted over his face, nothing is known about Umbra's true physical appearance.


🜺 Personality
___________________

As a Frame of War that turned on his creator, Umbra is violent and aggressive, fueled by wrath brought about by the death of Princess Tomoyo at his own hands after being experimented on and turned into a cyborg against his will by the executor Ballas. With this being his first and only memory, Umbra has become a being that knows nothing but rage. Not the loud kind, but the quiet seething anger that bubbles beneath the surface, waiting to destroy all it touches. Despite his temperament Umbra is extremely observant and perceptive, being able to quickly discern the fighting capabilities of his targets.

🜺 Nindo
___________________
"Yellow Flash"
Possessing an incredibly keen mind Umbra is a master of analyzing his targets and developing strategies to defeat them. After observing the core skills ( HA/AE/KG/CC ) of his opponents more than 4 times, he becomes capable of beating these techniques with 10 less damage needed due to discovering their weaknesses."
Note: This does not count as a debuff.

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🜉 RANK & VILLAGE 🙪 INFORMATION 🜉

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🜺 Land of Birth: Iron Peninsula, Suwa Region
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🜺 WSE Clan: N/A
🜺 Ninja Rank: Sage

Health..........................240
Chakra........................3,000
Speed............................16
Tracking.........................14



🜺 Attributes
___________________

Mind
Body
Spirit
Agility
Dexterity
Vitality
4
8(7+1)
2
8(7+1)
6
1(Health)
🜺 Specialties
___________________
Yang Specialist:
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"Designed for overpowering his targets of elimination in close-quarters combat, Umbra is a master of Yang energy, affording him enhanced vitality that bolsters his natural chakra reserves by 1,000, and renders him immune to recoil damage from his own techniques."

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Kenjutsu Specialist:
"As a master of the sword arts, Umbra's sword strikes become capable of creating thin blades of chakra that extend up to mid-range, increasing the range of any of his non-Iaido or non-projectile Kenjutsu techniques."

Apex Tracker Specialist:
"With senses enhanced through his cybernetics, Umbra's heightened senses have increased by x2.5. This allows him to physically track faster movement."

🜸 The Human Principle:
"As a master of the Atavistic Flame, Umbra is able to passively activate the highest level of Will to Survive when his Health Points fall to 25% of their maximum."

۞ Sellsword:
"An unholy unification of man and machine, Umbra's Kenjutsu is enhanced to the point that his strikes against Ninjutsu have added force, allowing him to pierce through solid objects with 20 less damage needed than normal, not counting as a debuff or buff. This does not include Ninkenjutsu or enhanced Kenjutsu via Ronin Kenjutsu, Samurai techniques, Dokkodo, or other none Raw Chakra-enhanced Kenjutsu."

🜛 Mechanic:
"Umbra is able to create a cybernetic dojutsu that's housed in his right eye."




🜺 Elements & Skills
_________________________

Taijutsu..........................................Kenjutsu
Dokkodo........................................Yang Energy
Atavistic Flame.........................Samurai Techniques
Kaito's taijutsu (Adv).................Coiling Dragon Arts
Black Leg Taijutsu....................Way of the Divergent

🜺 Blood Contracts: Rat Summoning (via Beacon)



🜉 BACKGROUND & ADDITIONAL INFO🜉
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"...--We had created monsters we couldn't control. We drugged them, tortured them, eviscerated them... We brutalized their minds... but it did not work."

...................................................................................................................................112908940812....... ... . ............................ERROR!
112908940812............... ... . .............ERROR!

.........................................................................................Overriding Administrator Controls...
..............................................................................................................................Accessing Overwritten Data...


Born in 787 to the rightful Lord of the Suwa region in the Iron Peninsula and a Priestess of the Crescent Moon Kingdom, Kurogane's life was troubled before it even began. His father, a prominent member of the Yakuza clan who originally hailed from the Koga region and was well known for his adept skills in weaponry, had been banished for falling in love with and siring a child with a Priestess of the kingdom. The two moved to a crescent-shaped island kingdom shortly after their son was born and settled down in the province of Nihon, which the Lord came to rule over and the Priestess protected with her unique barrier-making ability. Kurogane was energetic in his youth and strived to never disappoint his mother and wanted to be just like his father, whose adept weaponry skills he had inheri--
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.........................................................................Data File Corrupted...
..........................................................................................█̸̧͐͋͆́̒█̵̪̻͇̓́█̶̢̣̩͉̯̫̙̝̯̪̮̾̔͛͑̏ͅ█̷̼̝͎͚̩̘̺̖͖̀͛̔̈͛͜͝.....█̴̧̼̯͍̪̦͖͍͚͓̀͑͌̈́͌̌̅̀̂̔͌͝͝█̶̛̲̬͕̔͛́̅͋█̵̱͇̇̍͑͋͗͐͝█̷̡̠̌̎̊̀̅͌̅̇͂̄͘͝͝͝█̴̳̺͓̣̣̪̖̈̽͑͐͂̔̋̀█̸̭̰̬̝̮̣͉̼̅͗̏́̾̍̒̏̈́͜ͅ█̶̢̣̩͉̯̫̙̝̯̪̮̾̔͛͑̏ͅ█̷̼̝͎͚̩̘̺̖͖̀͛̔̈͛͜͝.....█̴̳̺͓̣̣̪̖̈̽͑͐͂̔̋̀█̸̭̰̬̝̮̣͉̼̅͗̏́̾̍̒̏̈́͜ͅ......Purging System...
Umbra was originally a Samurai who was captured and punished by Ballas for attempting to interfere with his betrayal of the Iron Peninsula. He was extensively experimented on by the Helminth and turned into a sentient weapon - a Warframe. However, it was a "miracle" that required the "sacrifice" of Umbra's lover Princess Tomoyo, at his own hands, forced by Ballas through a unique Scientific Ninja Tool known as the Transferancee Bolt. This memory of uxoricide was permanently stored in Umbra to be replayed endlessly as punishment for spying on Ballas.
Connection Lost!
..........................................................................................Checking System History...
...............................................................................................................................Re-establishing Connection...

.................................................................................................................................................
Connection Successful!

His hands were stained with blood. The blood of someone important to him. Someone close. It was the first and only memory Umbra possessed, and it played over and over again in his mind. He had no clue who she was, and all he felt was anger. Anger at himself. Anger at the man who created him. Though he has no memory of how long he was under the control of his creator, Umbra eventually broke free of the secretive Orokin institution and went rogue, fleeing deep into the Badlands of Earth where all traces of him vanished.



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🜺 Weapons & Scientific Tools
____________________________________________________
Samurai Heritage: As a samurai, Umbra is capable of utilizing chakra by channeling it through his sword, which allows him to extend the reach of his blade and release crescents of slicing energy by swinging it. He is also able to use shape manipulation to sculpt his chakra blades into various rudimentary weapons, and can also use elemental techniques that require the use of a sword. Lastly, Umbra's weapon is able to greatly enhance the power of his sword techniques due to a ritual that had been performed on them. He is also proficient with Iaidō, which, due to the extremely quick drawing and re-sheathing of his sword, makes ninjutsu nearly impossible to use by disrupting the handseals of his opponents. Due to his extensive training in the field, he has unlocked the ability to evade incoming techniques and simultaneously execute any Iaidō technique in his arsenal by fueling more chakra into his movements during the quick draw ritual.

(Ani) Brother (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
*Note: Ani-infused weapons do not have to be summoned into battle, and can be carried into battle like a traditional Custom Weapon so long as the user's bio states they carry an Ani-Infused weapon.



(Iaidō: Zen no Idō) - Art of Quick Draw and Re-sheathing the Sword: Moving Zen (Passive)
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A (-10 for each iaijutsu performed)
Damage: N/A
Description: Over the years, Samurai had often practiced Iaidō based on the understanding that it is an almost ritualistic form of combat, born from practices that strive to impart the morals of a classical warrior such as building a spiritually harmonious being possessed of high intellect, sensitivity, and resolute will. While this is correct, the root teachings of the art were lost over time; in truth, the purpose of Iai is founded on the principle of being in the psychological state of the present and responding to an attack before striking with speed. Thus, Zen no Idō reintroduces this concept into modern day Iaidoka. This is a skill that is taught to masters of the art who have completed all forms of Iai training and who have maximized their reflexes in regards to drawing and re-sheathing the sword. In essence, after training to increase their proficiency in applying rapid and sudden movements while performing iaijutsu, it allows the Iaidoka to inherently evade incoming techniques within reason while simultaneously executing any Iaidō techniques they use. By fueling more chakra into their movements during the ritual of Iaidō, they can move in any direction at a slightly increased speed (x2, equal to that of Leg Weight speed) prior to or during the use of Iaidō. The limitations are that they may only use this speed to travel in any direction within five meters of their original position, and once the Iaidō technique is complete or stopped, Zen no Idō immediately ceases.
Restrictions:
Note: Must be posted in the samurai's biography.
Note: No other techniques besides those revolving around Iai can be used while Zen no Idō is active.
Note: This is a passive trait that automatically activates prior to or during the execution of any Iaidō based technique; reserved only for those who hold true mastery over the art (must state Iaidō as a specialization in one's biography), once learned, Zen no Idō comes naturally and without thought, in a manner akin to the Shinobi's Water Walking skill.



(Mugen Ittōryū) Infinite One-Sword Style
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: N/A (40)
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Can only be used once per battle.
*If the swords are carried into battle with a case, the chakra cost for this technique is zero however the user is limited to only 10 swords. If the scroll summoning variant is used, the chakra cost applies as normal.
*Only users of this technique may wield the swords.



Weaponry: Ginryū: "Silver Dragons". Originally crafted by a master swordsmith for his father’s use, this pair of Katana and Wakizashi is stored in Umbra's body. The two feet long obsidian blades are coated with an incredibly thin layer of the Mythril, forged from pure Hangurian ore, and are housed in specially designed hilts that are gold in color. The end cap of both weapons holds a docking contraption that locks them together, which turns them into a double-edged spear. Umbra's body also stores a number of regular Katana and wakizashi.
( Katai Omori ) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.




(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber (Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description:[ "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.

*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it too heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.



Dokkōdō: Also known as The Alone Way, this is an ability that combines Umbra's Kenjutsu with Senjutsu, allowing him to blend natural energy into his sword strikes in order to combat his opponents and their techniques. that can cause petrification in his targets. These strikes are capable of petrifying opponents on contact with enough exposure, and can even shatter their techniques. Umbra's mastery of this ability gives him the capability of combating Yin and Yang techniques with the same proficiency as a Perfect Sage Mode master. As a Samura, he is able to use certain Dokkodo techniques without entering the mode.

Scientific Ninja Tools: Umbra's body houses a large assortment of Scientific Ninja Tools ranging from large modifications such as the Reflux Type Pressure Enhanced Muscles in his arms to smaller ones such as the Cybernetic Dojutsu that took the place of his left eye.

(Bīkon) Beacon
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As the Kote has gained notoriety among Shinobi, Samurai too have looked at the technology as a way to expand their arsenal. The Beacon is an altered Kote, capable not of using Ninjutsu, but of performing Summoning in place of the user, intended for use by Samurai. A beacon has a disk inside it upon which a summoning contract is inscribed, much like how one would sign a traditional contract. Unlike Kote, to use the Beacon does require chakra - an equal amount as would be required to normally perform a Summoning, but unlike traditional summons, the Beacon acts as its namesake, allowing Summons to pull themselves to the wielder's location.
*Note: Allows Summoning to be performed by Samurai.
*Note: Chakra Cost and Damage are dependent on the Summoning being used.
*Note: Use of the Beacon itself is passive, but the Summoning still consumes a moveslot.
*Note: The Beacon can only be attuned to one Contract at a time.



( Iyashi Fomu ) - Healing Foam
Type: Tool
Rank: B
Range: Short
Chakra: N/A
Damage: N/A
Description: Only usable by cyborgs, this special attachment to their body allows them to utilize a special foam that enhances an injured person's natural healing capabilities when sprayed on, rapidly healing the wounds. Slightly weaker than Mystic Palm, this foam allows the user to regenerate up to 40 damage health per turn. The user is able to use this foam up to 10 times at Jounin rank and decreasing 3 times every rank you go down.
Note: This can only be used on any person once.
Note: Lasts up to 3 turns.



(Chakra Saifon) Chakra Siphon
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent



( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.



(Kaihou Kasugai) Automated Clamps
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent



( Asashin Heiki ) - Assassin's Arsenal
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60
Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used.



( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.



( Jinkō no Doujutsu ) - Artificial Eye Technique
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40/ ( 50 for Lasers )
Damage: Equal to Jutsu Absorbed/90 for Lasers ( -10 to user when used )
Description: Jinko no Doujutsu are special created cybernetic chakra eyes. These artificial eyes can absorb and discharge jutsu, and are outfitted with a special beam emitter that causes cellular decay, halting regenerative abilities. However, the artificial eyes don't have an unlimited capacity and can be overwhelmed by a person of massive chakra supply. When absorbing techniques, the user can only absorb things within short range and, more specifically, near contact with him. Each eye has the capacity to absorb up to 100 chakra before needing to release it or risk breaking the eye. This can be used to absorb techniques, once per eye every 2 turns. The use of the laser beams can be done once every 3 turns as well, capable of moving at Jounin rank speeds and deals Forbidden ranked damage on contact, unable to be healed afterwards.
Note: The use of the user's Lasers can be done up to 4 times, once every 3 turns.
Note: Should more than 100 chakra be absorbed, the Artificial Eye will burst, causing 40 damage to the user while disabling usage of the other for 4 turns.
Note: Can only be used by custom Cyborgs and Delta. For custom Cyborgs, requires Mechanic Specialty.



( Kanryūshiki Zōatsu Kinniku ) - Reflux Type Pressure Enhanced Muscles (Arms)
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-20 to activate)
Damage: N/A
Description: With this Scientific Ninja Tool, the user becomes capable of enhancing his body by replacing the muscles themselves with artificial ones, allowing their use to become better, stronger and faster. The user can have these applied to either his leg muscles or arm/upper body muscles, allowing a different upgrade depending on choice. If the legs are chosen, the user can gain a base speed increase of 3 levels. If the arms are chosen, their passive boost to Taijutsu/Kenjutsu will increase by 10 damage. The user can activate the pressure triggers to increase their enhancements. This can be increased during battle, activating it via button to triple his speed in battle. Should the arms be chosen, the user can gain an increase of damage to +25 to his Taijutsu/Kenjutsu. The battle based activation allows the already enhanced muscles to work double time, though burning out as a result after 4 turns.
Note: After 4 turns of an active use, the user will have his speed decreased to his base speed. Should he have activated his strength increase, then he will also gain a weakness to Lightning jutsu, adding +20 damage to attacks landing at the time as well as from physical attacks.
Note: Cannot be combined with Speed based Specialties or Taijutsu damage increasing Specialties.
Note: Can only be used by Custom Cyborgs and Boro.

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Ańbu Juniør

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“I have seen every vice and weakness of your kind. They think selfishness and want are normal. Their actions are merely symptoms. Your society is the disease.”

Name: Kōtetsu
Official Title: The King of Beasts
Gender: Male
Age: 30
Clan: Inuzuka
Alignment: Chaotic Neutral


Appearance


Following his subsequent deaths during his incursion of the underworld at the hands of both the Burial King Falnir and the Voidlord Phetra, Kōtetsu underwent rigorous physical conditioning to ensure he would no longer fall in battle. Gone is the mysterious aura that surrounded him, and in its place is now a domineering presence that intimidates and strikes fear into those in his vicinity. Standing at six feet, three inches tall, he is a huge, muscular man with tan skin and canine-like features befitting one of the Inuzuka clan, whose crimson fang tattoos he bears proudly on his cheeks. Coupled with his long, wild unkempt black hair and fang-like teeth, his amber eyes give off a sharp and intense gaze. His nails, akin to razors in sharpness, protrude slightly beyond his fingertips, and etched into the back of his right hand is a black tribal tattoo of a wolf's head, the seal in which his relic weapon is stored.

Kōtetsu's clothing is intertwined with a scientific ninja tool known as Requip that affords him the ability to change his attire to fit whatever environment he finds himself in. His regular attire, masterly woven from the pelt and bones of the Guardian of the Forest who was driven mad by the Red Fever, consists of a tan fur pelt draped over his shoulders that was held in place by ivory bones and a gold-trimmed white armor on his right shoulder. He dons the Grasps of the God Eater, a pair of gauntlets on his arms, while his shins are covered by fur and bones fashioned to form bracers. Around his waist, he wears a ragged khaki-colored skirt with a thick silver fur waistline and another piece of gold-trimmed white armor.


Personality


Kōtetsu's perception of others was already skewed during childhood when he came to realize just how far others would go to further themselves. The constant corruption, numerous betrayals, and incompetent leadership he witnessed in the Freehold before the Razing of Chungsu resulted in a severe lack of trust in those not of his clan and hostility toward strangers as a means to protect himself. Having experienced two violent deaths and being resurrected in Irkalla, losing Sif to the Scarlet Rot, and being absent from Zhouhua as his people faced annihilation during the Cataclysm, the Inuzuka has spent the last two years in a state of melancholy as he came to terms with his new reality. Though his aggressive nature has been lessened dulled due to the time spent with his master Isara and the other Monks of the Human Order, Kōtetsu is still fiercely protective and compassionate of the few who managed to earn his trust. His love of nature, the beasts that dwell within it, and the delicate balance between life and death is a quality of his that has allowed him to seamlessly assimilate with the Fang Clan of Annwyn.​




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Village Information



Land of Birth: Land of Fire (Zhouhua)
Affiliation: N/A


Rank & Chakra Information



Rank: Sage of Beastly Fangs
Health & Chakra: 240 & 3,000


Skills & Elements


Fire Release..................................................................................Sound
Arctic Earth................................................................................Taijutsu
Wind Release............................................................................Inuzuka
Earth Release............................................................................Kinjutsu
Water Release...........................................................................Ninjutsu
Umbra Release........................................................................Genjutsu
Lightning Release...................................................................Kenjutsu
Dream Sand Release............................................................Scarlet Rot
Liquid Caesium Release.............................................Atavistic Flame
Yin - Yang Release....................................................Fuuinjutsu (Adv)
Flying Thunder God................................................Medical Ninjutsu
Chakra Enhanced Strength.............................Kaito's Taijutsu (Adv)


Fighting Styles


Gamma Fist
Demon God's Fist
Black-Leg Taijutsu
Lost Teachings of the Raging Beast


Summoning Contracts


Rat Contract


Attributes


Mind: 6...................................................Agility: 8
....Body: 8...................................................Dexterity: 4
.Spirit: 5...................................................Vitality: 0​


Strong Fist


Kōtetsu is a master of the Strong Fist style of fighting, and as a result, his pure Taijutsu attacks have a strength to Elemental Ninjutsu. Unfortunately, this strength does not extend to his Nintaijutsu, or Taijutsu enhanced via Gates, 7HB, CES, or other States. In the event that his taijutsu completely destroys elemental technique, he doesn't suffer any effects such as burns or cuts for energy-based Ninjutsu.


Yang Specialist


To further enhance his physical-centric fighting style, Kōtetsu came to master Yang Release during his time in Irkalla's harsh environment. His mastery of this energy affords him enhanced vitality, bolstering his natural chakra reserves by 1,000, and his strengthened durability renders him immune to recoil damage from his own techniques. As a master of Yin-Yang Release Kōtetsu is capable of using Yin or Yang states interchangeably, but prefers to use Yang State exclusively.


The Human Principle


After attaining the level of Master of the Atavistic Flame while residing in Kamiyasumi for almost two years, Kōtetsu developed the innate ability to become empowered by the “unconscious” collective Will of Mankind in critical moments that would see him falter. When his Health Points fall to 25% of their maximum (60), he is able to passively activate the highest level of Will to Survive.


Apex Speed Resistance


Kōtetsu's body exerts an overwhelming and oppressive force that naturally slows those within a specific range. This causes a 2 Base Speed level decrease to opponents that are within 8 meters of him.


Apex Genjutsu Defense Specialist


To address his weakness to illusions Kōtetsu trained to develop immunity to genjutsu. As a result, he is now immune to basic illusions of A rank and lower. In addition to this, his ability to counter stronger genjutsu has increased and requires 10 damage less than normal to break from.


Inuzuka Mastery


With their fates intertwined, Kōtetsu and his ninken are practically inseparable. Together they have developed the Inuzuka clan's unique collaboration and taijutsu techniques to their absolute peak, and his dedication to mastering his clan's ability has allowed him to unlock a new path known as Ferocity of Uridimmu. This has given him access to unique ninken and techniques.​


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Background Information


Born deep within Zhouhua’s forest region in the year 787, Kōtetsu’s cries echoed throughout the ancestral homeland of his people. His parents Sýr Inuzuka, the current head of the Inuzuka Clan, and Izuri Inuzuki, a warrior who originally hailed from the Badlands Of Earth, already feared for the future their child would have to face. You see, over 200 years before Kōtetsu’s birth the Inuzuka clan had split into two factions. The first faction consisted of the clan members who dwelled in Zhouhua, while the other faction had left the forest and found a place for themselves in The Freehold of Hanguri. This group rose in status until eventually, in 552 Sai Inuzuka was elected as the 29th Daijō-daijin.

Due to this precedent, the Hanguri faction began to gather gifted children in Chungsu. They educated them, trained them in various fields, and nurtured them into skilled leaders, whether it be in politics, business, or the military, all in the hope of one day producing another Daijō-daijin. Over the years it became a sort of tradition for the Inuzuka clan members to send their firstborn child to Chungsu, and now it was Kōtetsu’s turn to make the journey. Shortly after his third birthday, he was brought to the capital of The Freehold of Hanguri, where his affinity for steel release was discovered. It was also here that he met his lifelong friend and swordmaster, Keotsu.

Kōtetsu would spend the next thirteen years going through harsh training in various arts. From medical ninjutsu to kenjutsu, he mastered everything his instructors threw at him. He developed a habit of sneaking out and exploring Chungsu’s nightlife. He became notorious for doing this and eventually, his nightly strolls were known and anticipated by the merchants and scholars of the city. It was during one of these strolls that Kōtetsu came across a drunk man assaulting a woman. Naturally, he couldn’t sit still and watch. He approached the man and the two began to argue, but seeing no progress Kōtetsu physically repelled him, causing him to fall and hit his head.

The scene they caused alerted some patrolling soldiers, but instead of being praised for his action, the Inuzuka was instead arrested and prisoned beneath the man’s mansion. As it turns out, the man he had injured turned out to be an influential and corrupt politician called Shido Masayoshi, who bribed the guard to apprehend Kōtetsu, lock him up in the mansion, and cover up any rumors or trace in regards to his disappearance. He was held by Shido for months, slowly being tortured and beaten. It eventually reached the point where the young Inuzuka stopped fighting back and lost hope of ever escaping from that hellish place.

Then one night the earth shook and the mansion walls crumbled, freeing his shackles from the ruined building. Kōtetsu crawled through the rubble until he reached the surface, and he would never forget what he saw that night. He didn’t know it at the time, but what he witnessed was the Kyūbi no Yōko as it razed the capital city. Everything was either on fire or destroyed by the large beast. Kōtetsu began to make his escape, but as he walked through what was left of Shido’s mansion, his ears picked up the sound of crying. He went to investigate, and after moving some pieces of rubble he came across three small wolf cubs, so young that their eyes had yet to open, curled up around a black sword.

Taking the cubs and sword with him the Inuzuka fled Hanguri and returned to the Land of Fire. With barely any provisions, the journey to his birthplace was more difficult than he expected. After a month of traveling, Kōtetsu finally arrived in Zhouhua, and upon entering the deep forest he was met by a number of his clansmen. As they surrounded him, a lone woman approached him. Her eyes welled up with tears as she hugged Kōtetsu and whispered, “My name is Sýr, and I am your father”.

Kōtetsu would spend the next few years amongst his clan, getting to know his family and training in the Inuzuka clan’s techniques. During this time he also went on several adventures throughout the Land of Fire and his mother’s homeland in the Badlands of Earth before eventually stepping into a leadership role for his people.​

To be continued…​




Other Information


Official Title: King of Beasts - For the King of Inuzuka, Kōtetsu, for his skill and alpha status amongst the wild packs of animals. Unrivaled in his domain, Kōtetsu has truly become the King of Beasts.
  • Earned by winning the Grand Roleplay Tournament.
  • Increases the number of available summonings, pets, or wild beasts the user is able to have at by one.
  • Gains a 20 damage increase to attacks done by summonings or pets, not counting as a boost.
    Once per fight, able to spend a move to extend his dominion over beasts to an opposing summoning, pet or beast up to S rank and control them for up to 3 turns or prevent them from fighting. Creations not included.
Inuzuka Bloodline: As a member of the Inuzuka Clan Kōtetsu possesses greatly enhanced senses, especially his sense of smell and his sense of hearing. By concentrating chakra to his nose his sense of smell is amplified to an even greater extent, allowing him to detect, track, and monitor targets from up to three landmarks away. He maintains a permanent fusion with his ninken through the use of Fenrir's Lesser Oblige.

Fenriru No Gimuzuke | Fenrir's Lesser Oblige
Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the user's body and the user will gain the ability to use techniques that require 'Four-Legged Beast' transformation as a prerequisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the user's senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead, it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the user's biography, and is active at all times.
- In the case of deactivation (On the user's account or as a result of an enemy technique) this technique can be reactivated again at the cost of a move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka clan members. After using another transformation the user is capable of reverting back to this form without completely canceling the previous transformation, instead, they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)

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Ninken: Following the death of Sif after succumbing to the Scarlet Rot following their battle with the Bašmu, The King of Beasts added two new ninken to his pack. Speki and Svanna are Beasts of Legend discovered in the Outer Lands that stand at five feet tall with black fur and piercing amber eyes. His older ninken, Sirris and Solaire, are High Breeds standing at six feet in height with red markings covering their erratically grown fur. Each of them wears colored bracers on each leg that matches their fur, which when twisted in a certain manner can momentarily release a short blade three inches in length from within. As a result of the selective breeding and genetic manipulation used to create them, Sirris and Solaire have experienced genetic mutations. Sirris' genetic mutation resulted in her being born with three tails that she can control separately, while Solaire's less pronounced mutation comes in the form of heterochromia, a mutation that resulted in one of his eyes being crimson and the other an amber-like color. While all four are capable of human speech, only Sirris and Solaire have a mental link with Kōtetsu.

Beasts of Legend
This is a passive technique describing a specific type of Ninken, replacing the user’s generic breed. It does not entail manipulation. Through medical techniques these Ninken are much more inclined to anger, being genetically modified to be stronger, more durable, and inclined to enter rampage. The Beasts of Legend are able to consume medical pills, enhancing their physical abilities externally. They move at 16 speed, and track at x2. Beasts of Legend have 160 Health Points and can heal for 15 points of damage each turn passively. Their attacks inherit the damage boost afforded to the user by Heart of the Pack (Adept). Only two of the user’s three Ninken can be Beasts of Legend.
Haiburīdo | The High Breed
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: After decades of research and selective breeding, the High Breed was born. The High Breed was bred to be genetically superior to all other Ninkens immediately displayed talents that completely overshadowed that of lesser breeds from a young age. High Breeds are born with a more robust constitution, resulting in them being larger, stronger and have a base speed of 13, faster than most other breeds as well as having a passive 20 damage increase to their techniques. They also look far more wolf-like as a result of their wolf-rich bloodline. High Breeds display savage intellect, and are capable of exercising great cunning and problem-solving abilities; and as a result of their advanced intellect, they have gained the ability of articulation. Other talents include a healing factor allowing them to heal just as well as 15 damage per turn, heightened smell based senses on par with 3T and extends up to 1 landmark away. However High Breed's have been known to reject their Inuzuka counterparts, entering into a faux relationship for a time, and then turning on their paired Inuzuka the moment they have grown large enough to kill their ill-suited partners. As a result, the High Breed was kept secret and many voted for their extermination, but in the end, they were merely banished into the woods of Konohagakure, kept alive in case the clan should have a need for them in the future. However, should a High Breed fully accept an Inuzuka a most curious phenomenon will occur in which both the High Breed and Inuzuka will become mentally linked, capable of sharing thoughts, feelings, and experiences with each other, with such a deeply intimate bond being the absolute apex of an Inuzuka and Ninken bond. (A high breed cannot use Ninjutsu or elemental Taijutsu (Aside from Inuzuka techniques of course) by default).

Note:
- Must either be posted in the user's bio (Along with an explanation of how they met a High Breed and a description of their High Breed) or posted at the start of a battle. (In which case their High Breed by default will simply look like a wolf that, for it's age, is up to twice larger than any known Ninken.)



Berserker: Kōtetsu's physical prowess in close-ranged combat is virtually unmatched due to his natural affinity for both the body arts and sword arts. His ability to make use of Chakra Enhanced Strength and its related techniques only bolsters his power, especially since he is able to continuously increase his strength.

Runic Inscriptions: Kōtetsu is well-versed in the sealing arts, granting him access to a number of unique techniques that require fine chakra control. The first seal is etched into his gauntlets and serves to both bind them to his hands and allow them to release streamed or projectile techniques. They also hold a second seal with the kanji for "bind". The last seal in his possession serves to resuscitate him in the event he falls unconscious by flooding his body with Yang energy to heal his physical wounds and is inscribed over his right pectoral.

( Fuuinjutsu: Hecate's Nekutai ) - Sealing Arts: Hecate's Binding
Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15 ( -5 each turn )
Damage points: N/A
Description: The user forms a Fuuinjutsu that is simple in nature yet advanced in it's applications. Channeling chakra, the user creates a seal that is applied to a weapon of the user's choice. The purpose of this seal is to extend the user's chakra manipulation through an instrument of his choosing. This allows the user to release Jutsu from this instrument or item of choice as long as it's in the form of a streamed jutsu, like Great Majestic Annihilation or a projectile like Water Bullet. A one time use seal, this can be applied either in battle or pre applied before battle by placing in the user's bio. After applied, lasts until the user cancels it. In order for this to work, the weapon has to be in contact with the user's body or said jutsu will be released from their original point of release.
Note: Can only be used on weapons the user owns.
Note: This seal also binds the weapon to the user, meaning it can't be lost unless the user himself throws it away.
(Fuuinjutsu: Baundoenchanto) - Sealing Arts: Bound Enchantment
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the user's weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu, even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules.
- Only one of these seals may be active at a time on a single weapon
- Only works on weapons
(Yōton/Fuuinjutsu: Kokū no Zantō - Sorarisu) Yang Release/Sealing Art: Remnants of the Void - Solaris
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 (-10 per turn)
Damage: N/A
Description: Solaris is a unique Advanced Fuuinjutsu seal placed on the body that incorporates Yang chakra. This seal works by passively siphoning Yang chakra from the user’s body and storing it, with the seal being capable of storing up to 80 chakra in total. Making use of the body’s condition as a trigger this seal will activate whenever the user falls unconscious as a result of an enemy technique. Upon activation it floods the user’s body with the previously stored chakra, purging any invading chakra and healing the body by the amount of chakra stored within the seal and essentially “breathing life” back into the user, allowing them to regain consciousness as the invading chakra is flushed from their system. In addition to resuscitation, the user’s constitution will be temporarily boosted for the following two turns due to the abundant Yang chakra, making them immune to Spiritual techniques with less chakra than that stored in the seal. While this energy heals physical wounds, it does nothing to mitigate the damage done to the spirit, meaning that if the user’s health is depleted through damage done spiritually, this technique will not resuscitate them. Due to the overwhelming amount of Yang energy present within the body, the user will be unable to make use of Yin release, other Spiritual techniques, or elemental techniques for the following two turns. Their speed is also reduced by -3 levels, and they are unable to use techniques above A-rank for the same duration.

Notes:
- This technique must be placed on the user’s biography.
- This technique can only be used once per battle, with the seal’s activation counting as a move.
- Upon resuscitation, this technique will heal the user up to the amount of chakra stored in the seal, though it cannot recover HP lost from spiritual damage.



Sage Weapon: After a test of his might that began by uncovering rumors of a group of ancient creatures similar to the tailed beasts that ultimately lead to the discovery of the Beasts of Tiamat, the culmination of Kōtetsu's journey saw him partake in an arduous battle in the Kaizoku Sea against the Bašmu, Beast of Rot. Though ultimately ending in his victory the Inuzuka and his ninken were inflicted with the Scarlet Rot and forced to seek out the Divine Physician Iskandrous, who discovered and removed a malignant growth that had formed in his abdomen almost appearing as an additional rib that was later named Kemono Kiba, the Beast Fang.

Appearing ivory and smooth with a pointed tip though no edges, the less-than-a-foot-long Fang is seamlessly incorporated into the Inuzuka's gauntlets. Passively, the Fang appears to enhance Kōtetsu’s base nature, enhancing his Inuzuka clan techniques, Taijutsu, and Kenjutsu depending on the state he is merged with his Ninken and also allows his Taijutsu-based Inuzuka techniques to inflict the Curse of the Scarlet Rot on contact.

(Kemono Kiba) – Beast Fang
Type: Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 100
Description: The Beast Fang, 獣牙, is a manifested fang of the Basmu lodged in Kotetsu’s body. It was discovered by Iskandrous when he examined Kotetsu’s body at his medical clinic in Tsumigakure following their battle in the Kaizoku Sea. The fang is no larger than an average forearm, just under one foot in length. Interestingly, the fang grew inside Kotetsu’s body rather than breaking off the Basmu at all; in this sense, it is more like a bone growth rather than an actual fang taken from the beast. Its features appear ivory and smooth, with a pointed tip though no edges. Because the fang grew inside Kotetsu it has infected him with Scarlet Rot, though this was later contained and controlled by Iskandrous. Passively, the Fang appears to enhance Kotetsu’s base nature, enhancing his Inuzuka clan techniques depending on the state he is merged with his companions. While unmerged, considered the ‘base’ state, from his entities his Inuzuka techniques gain an additional 15 damage. He also gains 15 physical damage mitigation and suffers from a 1-point Vitality penalty due to the infestation of Scarlet Rot.

Sōjōkōka (lit. 相乗効果, “Synergy”): The Beast Fang provides Synergy depending on the state that Kotetsu is in with his companions. By default, Kotetsu gains the above base state enhancements and penalties. While merged with powerful breeds of Ninken, specifically those gained through Mastery, Kotetsu’s damage enhancement grows to a total of 30 additional damage to his Inuzuka, Taijutsu, and Kenjutsu. Likewise, while in this state, he loses the damage mitigation gained from his base state and instead gains a passive 20 health points healed per turn. He also loses no points in Vitality. While merged with more average Ninken, such as the High Breed, Kotetsu gains no enhanced damage from his state, 20 stackable physical damage mitigation, and his rotations gain an additional 2 base speed points. Note that while merged with two different types of Ninken will not cause both of these states to activate; rather, the state that has more of a specific type of Ninken will be favored.

Kusatta Kaiten (lit. 腐った回転, “Rotten Rotation”): Rotten Rotation is a Scarlet Rot/Inuzuka combination technique that is activated at the cost of a single move. When activated the user will perform a typical rotation that has a long-range reach, dispersing Rot within mid-range of their position that will immediately infest anyone caught by it with the basic form of Scarlet Rot. The Rot itself moves at the speed of an S-Rank Wind Release technique enhanced by 5 base speed levels. The rotation itself inflicts 100 damage strong to all natures and abilities, with the exception of Anutu and its components. Can be used four times per battle.

Shinja no Okurimono (lit. 信者の贈り物, “Adherent’s Gift”): The fang’s infestation has caused Kotetsu’s body to respond to the Scarlet Rot. While he does not gain an affinity for it or the capability to become immune to it, he does become able to tap into its capabilities periodically. Passively, Kotetsu’s Inuzuka techniques, specifically those that are strictly Taijutsu in nature and inflict their damage on contact, become able to infest their target with the basic form of the Scarlet Rot. Kotetsu becomes able to make use of any canon Scarlet Rot technique, with the exception of Advanced (Basmu) or Scarlet Aeonia, through the Beast Fang. He can make use of a single Scarlet Rot technique every three turns.

Custom Weapon: Crafted by Kōtetsu and master blacksmith of the Inuzuka clan prior to their destruction, Grasps of the God Eater is a pair of gauntlets forged from the ivory bones of the Guardian of the Forest who was driven mad by the Red Fever. The gauntlets sport several sharp edges, covering the user's hands up to their elbow, and are interlaced with black metal to give it an extravagant design with contrasting black and white colors. It is also adorned with numerous small runes engraved across it.

In addition to the gauntlets, Kōtetsu carries five FTG-marked Kunai strapped to his thigh and is also in possession of , a two-handed and double-edged axe crafted from Tiamat’s ivory bones that are kept stored in a seal etched into the back of his right hand. On his feet, he wears iron-clad weights that serve to limit his speed, reducing his base speed by three levels when worn. A more recent addition to his assortment of weapons is a crooked, malformed mace forged anew by the Voidlord Basel and later imbued with the Atavistic flame by the blacksmith Durmaz Bakir.

(Katai Omori) Leg Weights
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
(Sagīnjōzu) – The Sanguine Maw
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: 80
Description: The Sanguine Maw is a two-handed and double-edged axe crafted from Tiamat’s ivory bones. At the base of the grip is a single crystalline orb flickering with black and white energies representative of a fully powered weapon core. The axe is bound to the Boar seal and can be summoned to the user or sealed passively at their discretion. When wielded with two hands the user can, at the cost of a move, swing the axe to inflict 80 damage.

Intrinsic Traits:

Sanguine Affinity (I-III): Fortifies the user’s vitality, enhancing their health by an additional 20/40/60 points. (II)
Roiling Blood (I-III): The intensity of battle augments the user’s power. Increases all damage by 10/15/20% of Health Points missing from biography’s maximum Health, up to a maximum of 40. (II)
Fortified Anatomy (I-III): Enhanced physical durability confers the user a passive damage reduction to physical-based techniques. Reduces physical damage taken by 10/20/30 points. (II)

Exsanguination (I-II): Exsanguination is a devastating ability that combines the power of Roiling Blood with the user’s own overwhelming life force, augmented by the Sanguine Maw. The ability manifests on the Maw as blood, a physical representation of the user’s own lost health. When unleashed it forms a crescent blood wave, launched at the speed of twice an S-Rank Water Release technique and neutral to all techniques it clashes with. It has a long-range reach. The damage it inflicts is correlated to 125%/150% of Health Points currently missing. Tier II Exsanguination passively affords the user a 50% reduction to all effects of Health Fatigue. This passive is not active when Exsanguination is on cooldown. Can be used twice per battle, once every ten turns. (I)

Blood Brawler
A warrior born in blood and battle. Alters the appearance of Sanguine Maw into that of a one-handed axe, allowing its swings to be performed with a single hand.

Sanguinary (B-Rank, active): A skill that enhances the benefit conferred by Fortified Anatomy, exchanging its passive benefit for a significantly increased physical damage reduction. The drawback is that it increases the damage intake of Spiritual-based techniques by 50%. This ability lasts for three turns and reduces physical damage by 30/50/80. Can be used twice per battle, once every three turns. While on cooldown the effects of Fortified Anatomy remain inert.
Bloodied Veteran (A-Rank, passive): Passively strengthens Roiling Blood, increasing its damage enhancement to 30/40/50% of the user’s missing Health Points in exchange for it only being applied to Taijutsu and Bukijutsu. Cannot be applied to elemental Taijutsu.
Reborn in Blood (S-Rank, passive): When the user’s Health Points fall to zero they will passively gain a single point of health back, allowing them to continue fighting. Can be activated once per arc.
Tunnel Vision (S-Rank, active): For a moment the user is able to ignore the effects of Health Fatigue and pain entirely, becoming an unrelenting scourge. This technique lasts for two turns or until an enemy is not within short-range of the user. Can be activated twice per battle.
Blood Render (F-Rank, active): Converts Exsanguination into a devastating close-quarters ability. The technique remains the same with the exception of the blood forming on the axe and remaining on it, unleashed in short-range in a massive explosion of blood. Increases damage done to 175%/250% of the user’s missing Health Points.
(Tsukamu No Goddoītā) – Grasps of the God Eater
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: 80
Description: Grasps of the God Eater is a weapon created by Kōtetsu and the master blacksmith of the Inuzuka clan. Forged from the bones of the Guardian of the Forest who was driven mad by the Red Fever, the gauntlets sport several sharp edges, covering the user's hands up to their elbow. The weapon is interlaced with black metal to give it an extravagant design with contrasting black and white colors and is adorned with numerous small runes engraved across it through the use of Fuuinjutsu. This weapon has unique abilities related to the fields used to forge it.

Sunchaser: The user’s hand-related Taijutsu techniques passively gain a damage increase of +20 due to the infusion of Yang Energy granting the weapon increased durability and strength. The weapon can also be used to perform physical attacks, which deal 80 base damage at the cost of a move per turn. When used to attack this weapon does not benefit from the passive damage boost.

Solstice: Classified as an ego weapon due to its limited sentience gained due to the infusion of Yang energy during the forging process, the gauntlets passively drain -50 Yang chakra from the user that seeps into targets struck by them. This causes an imbalance in their chakra network that forces the target to spend 2x the amount of chakra required for their techniques for the next three turns. This does not increase the quantity of chakra in a technique, but simply a strain on the target's reserve. Appropriate surges or chakra infusions can remove the debilitating effects of this ability.

Unravel: An incredibly useful ability activated at the cost of 70 chakra and a move per turn, the numerous runes on the gauntlets begin to illuminate with a faint crimson glow, allowing the weapon to destroy techniques just before physical contact is made by absorbing the properties of the technique and unraveling the chakra or energy that composes it. This empowers the gauntlets with the properties of the absorbed technique and allows them to take on the damage value of the absorbed technique without harming the user. The properties of techniques refer to their auxiliary effects that cause harm, such as causing the gauntlets to become heated. This lasts for two turns, after which the runes lose their luster and become dormant. This ability can be used twice per battle and requires a three-turn cooldown after the effects expire. Additionally, no Fuuinjutsu above A-rank can be used during the same duration.​

Notes:
- The weapon requires mastery of Yang Release and advanced Fuuinjutsu.
- While Unravel is active, the gauntlets lose their passive +20 damage.
(Kamijūkorosu: Mēsu) – Beast & God Slayer: Mace
Type: God-Slaying Artifact
Rank: C-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: A crooked, malformed blunt force weapon forged anew by the Voidlord Basel. Once a refined construct of simple tastes, the head is now a crystalline mass of spikes and thorns, it's appearance alone instilling fear, like a wild mountain range. Additionally, the spikes run down the weapon's shaft all the way to the handle, further increasing the weapon's twisted appearance, causing it to pierce and shred it's target, as though it were intentionally designed to achieve such an outcome. This weapon was forged for Kōtetsu Inuzuka and is intrinsically tied to their soul. Because it was once a product of certain Atavistic techniques, it possesses anti-Divinity properties, and is able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. Additionally, thanks to Basel's influence, and a series of runes carved into the mace's head, it also carries additional properties, designed to allow the Akatsuki to hunt even the most powerful of Tailed Beasts. With proper focusing and enhancements perhaps this weapon can become even stronger.

Warrior: are a team's key close-range damage dealers. Their weapons are outfitted for raw offense. They are not particularly well suited to support roles.
Hell-forged Combatant (Passive): A Warrior gains an increase of 30 damage to all of their Taijutsu and Bukijutsu used through their God-Slaying Tool. Additionally, their Atavistic Flame is increased by the same amount.
Devastator (Passive): A Warrior's Taijutsu and Bukijutsu strikes have a 10% chance to strike a Divine target critically.
Master of War (Active): At the cost of a move and a slot in the timeframe the user is able to punch through any Divine technique regardless of its nature and neutralize it, taking no damage whatsoever. Usable once per battle.​



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Creation Of All Things - Muninn: Born from Kōtetsu's use of Creation of All Things, Muninn is a fylgjur that takes the form of a four-legged serpentine winged beast reaching nine inches in length, making her small enough to fit in the palm of his hands. She is covered with marigold scales and fur, and can generally be found using her creator’s wild and unkept hair as her nest. She has multiple horns protruding from her head, and large emerald eyes, and hidden beneath the fur on her chest are two additional hands that can be used to make handseals. With 150 Health and 2,000 Chakra, Muninn is gifted with the ability to utilize Liquid Caesium Release, Fire, and Lightning. She can use Genjutsu, and Yin Release, and can make use of the Chakra Transfer Technique. Lastly, she has human levels of intelligence and shares a mental link with Kōtetsu though she is unable to speak.

Mind: 4 | Body: 2 | Spirit: 7 | Agility: 2 | Dexterity: 7 | Vitality: 0​



Items: Kōtetsu possesses several kinds of items, a combination of various forms of technology and medicinal supplies. He wears a scientific ninja tool in the form of clamps integrated into the Advanced Leg Weights strapped to his legs that allow for their instantaneous release, removing the need to manually remove them. The second tool in his possession is intertwined with his clothing, and he also carries Soldier Pills on his person that temporarily increase his physical capabilities. His creation, Muninn, also wears a scientific tool on her back that aids in the release of illusions.

(Kansō) Requip
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.

This tool is used by using chakra to control threads in the users clothes to change it into something else.
( Heishi Pirates ) - Soldier Pills
Type: Supply
Rank: S
Range: Short
Chakra: N/A
Damage: +20 to Taijutsu and Ninjutsu
Description: Soldier Pills are special pills designed to boost the user’s physical strength and durability, allowing one to gain momentary heightened physical prowess in battle. These pills grant the user 20 damage shaving as well as a momentary boost in speed and damage of 2 base speed levels and +20 damage to Body Arts. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.

When taken, these pills allow the user to augment their physical forms in mounting forms while causing compounding damage to their bodies. These effects lasts shorter times than the other pills duration due to their heightened gains, lasting only 3 turns but reduces their overall health cap by 20 which cannot be raised higher. As mentioned above, the user is capable of overdosing with these pills, taking up to 3 at a time. Each subsequent pill taken allows him to gain a bonus 20 damage to his body arts and a bonus 10 damage to his Ninjutsu. This also adds 1 additional base speed per pill. However, these effects cause increasingly damaging effects on the target. Consuming two pills causes a reduction of max health by 15% or 30, whichever is higher and reduces base speed by 2 levels, weakening their physical skills by 15 damage as well. Consuming 3 pills causes a max health reduction of 25% or 50 health, whichever is higher and reduces base speed by 3 levels, weakening their physical skills by 25 damage as well.
Note: Counts as a Supply
Note: Cannot be held alongside Military Pills or Tailed Beast Drug Pills
(Chakra Saifon) Chakra Siphon
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Kaihou Kasugai) Automated Clamps
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent



Artifacts: Throughout his journey Kōtetsu has accumulated a number of rare and mystical artifacts in the form of rings worn on his left hand under his gauntlet, most of which he acquired during his time in Kamiyasumi following the Cataclysm. The most unique of Final Shape, the calcified essence of a spectral Beast of Tiamat that affords him unrivaled mastery over a small number of barriers.

(Saishū Keijō) – Final Shape
Type: Artifact
Rank: A – Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Ancient calcified essence of the Kulullu, the Beast of Sealing; it appears as a solid mass of bone-like frozen matter no larger than the size of a fist. The Final Shape reflects the Kulullu’s mastery over the Sealing Arts, able to manipulate barriers in such a way that allowed it to produce any non-geometric shape it desired. Though as a product that tends more toward the pillar of Life and Chaos, rather than Order and Chakra, it tends to prefer the former in its activation. The artifact confers on its user greater mastery over three barrier techniques: the Four Violet Flames barrier (A), Four Red Yang (S), and the Six Red Yang Formation (F). In order to use Final Shape, one uses it as an infusion of chakra and vitality, depending on the level applied. The infusion changes the inherent mechanics of each barrier type. On a basic level the technique allows the user to shape any of these three barriers to suit their needs, escaping basic geometric formations that they are confined to. That said, they must still be used as traditional barriers. They cannot be shaped into projectiles, formed into armor, or anything that does not confine them to being used as constructs to defend or confine a certain area of the map or landmark. Each barrier is modified to be able to absorb a certain amount of damage akin to a health pool, rather than being broken by a single technique that meets a threshold. When applied to the Violet Flames barrier it allows it to absorb 100 damage before breaking, at the cost of a 30 chakra infusion. The Four Red Yang Formation is afforded the capability to absorb up to 200 points of damage at the cost of a 60 chakra infusion and 20 health points, and its Six Red Yang counterpart can absorb up to 400 points of damage. This comes at the cost of 100 additional chakra infusion and 80 health points. The essence allows the user to overcome the need for multiple partners to use it. Regardless of the rank applied, once the barrier expires the user cannot use Fuuinjutsu above A-Rank for three turns. This Final Shape was issued in Arc 16, and will be sunset at the beginning of Arc 19.
(Mukō: Kakyū) – Void: Supercharged
Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or a Spender; rather, it passively increases the user’s maximum Void Infusion cap by 2. This can be stacked with the Void Artifact ‘Charged’ but it cannot be stacked with additional copies of Supercharged.
(Mukō: Kisetsu no Aisatsu) – Void: Season’s Greetings
Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user successfully deploys a technique with a damage value greater than 100 or a Chakra value greater than 50 this Void Infused Artifact has a 30% chance of activating, granting the user two Void Infusions. This can only be activated once every four turns. If used in the months of November to February this Artifact’s chance of activation is increased to 50%.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.
(Mukō: Honshitsu Kotai) – Void: Essence Transfer
Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes three Void Infusions; allows the user’s techniques, through their clashes with an opponent or their own techniques, to strip their opponent of an active mode and deactivate it. Can only be used once per battle.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.



Nindo: Kōtetsu possesses the Armor-Sleeved Single Hit Nindo, which is evident by how he shows off his skill and power both in and outside of battle. Should he overpower a technique through damage interaction, his next technique will have a bonus +10 damage.​



Pictures: See bio

Background Music:

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Battles



Won: N/A

Lost: N/A​



Updating: Kōtetsu, The King of Beasts
 
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