Loki, God of Mischief v2

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Name: Loki
Nickname: God of Mischief, Ikol, Sly One, Trickster
Gender: Male
Age: 27
Clan: Kisei Ichizoku [ House Slytherin ]
Appearance: Loki is lithe and slim, so much so that one looking at him couldn’t even consider him athletic and would never guess his weight as being upwards of 250 pounds if it were not for his extreme 7 foot height, inherited from his father. His eyes are a deep emerald green, showcasing further the connection between him and the slytherin, his hair while rarely seen, are blacker than a raven. His fingernails seem to be painted in the same black tinge, a stark contrast to his pale alabaster skin. However what’s most recognizable about the Trickster is his devious smirk, perhaps hiding more secrets than the devil himself. Long ago, he crafted himself this outfit, made of what seems to be a simple cloth of dark forest green, a large leather belt around his waist with large golden rings hanging from it. He wears gloves consisting of black leather, the wrist covered in some sort of fur, and legging of an unknown metal material. His most notable piece of clothing is his helm, golden in color, it has two large antlers curving out and upwards with four long braids flowing from it. In his hand, a golden staff, shining like the rays of the sun. Inside it, the very core, his wand resides, hiding it from the eyes of many unwary, adding not only to his danger, but even deception.
Personality: He is a realist, decisive and shrewd, who is able to cut out what is unnecessary and focus on the most important aspects of a given situation. With his great eye for detail, Loki is often the first to notice unfavorable patterns in a given situation and can plan accordingly, often calling for a strategic retreat or a change in tactics moments before anyone else realizes it's necessary. He is calm and analytical, not even flinching when a situation calls for him to deal with dead bodies or even deal out death himself and acts sharply even in high-pressure conditions. As a realist, he also understands and accepts that some situations cannot be rectified cleanly or honestly. Unlike his stepbrother, Loki is not an impulsive man, quite the opposite: thoughtful, manipulating, farseeing, he's the perfect tactician. Loki is mischievous by nature, always eager to prove himself: he developed a sharp intellect and an acute mind. He's pitiless and obstinate, ready to destroy everything on the path to his goals. Brilliant and smart, he's an incredible foe for a society mostly based on brutish combatants.


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Land of Birth: Unknown
WSE Clan: N/A
Ninja Rank: Jōnin
Specialties: Personal Summoning Specialist, Increased Damage Resistance, Apex Tank Specialist, Mahou, Renewal Taekwondo
Loki's Elements
Wind Release | 風遁 |
Water Release | 水遁 |
Earth Release | 土遁 |
Fire Release | 火遁 |
Lightning Release | 雷遁 |
Stygian Water Release | スタジアム |
Ichor Release | イコール |
Entropy Release | エントロピ |
Loki's Ninja Skills
Illusionary Arts | 幻術 |
Body Arts | 体術 |
Ninja Arts | 忍術 |
Sword Arts | 剣術 |
Mahou | 魔法 |
Sound Techniques | サウンド発売 |
Kaito's Taijutsu | 体術 |
Sealing Arts | 封印術 |
Summoning's & CFS
Renewal Taekwondo | 更新テコンドー |
Coiling Dragon Arts | コイルドラゴン芸術 |
Maned Wolves Contract & Ninjutsu | 狼 |
Snake Contract & Ninjutsu | ヘビ |

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Deep within a location, a voice cried out, in brief intervals, the lonely voice was heard, taking the attention of 2 ninja as they were moving. Odin and Frigga were on a mission, in an unknown village. Loki would no longer recall what this location was, but this story would mean something to him prior, when it was told, with the passion that Odin would at times. However, this passion would soon move elsewhere, telling something natural and always direct about the golden haired person I shared a home with. However, this is my favorite part, something which he mentions often, probably the only compliment or notice that I got from father, and something I once cursed, which I now fully adore. The eyes of a serpent, bright green.
The days continued as usual. Thor, would continue grabbing all the attention. His strength, was almost imhumane in some ways, however, he always seemed to be kind to me at times. It made me feel weaker, it made me feel as if I was powerless in saving not only myself, but maybe others? Whom would I even want to help or save. I believed that everyone which seemed to be around me, was plainly uncivilized. A swine. They seemed to only bother themselves with small trivial matters, games, achievement. Their goals were so little and futile. Even as the years passed, these hotheaded barbarians and idiots had no idea how to make things move the proper way, and the king of them all, Thor. The hotheaded, hot-blooded person, always dashing himself into battle head first. Couldn’t he think better? In sneaky situations, he screamed entering. I could have done this so much quicker, yet.... he always seemed to be the favorite. I could try, and try I did . Time and time again. But this was just as useless and pointless as anything or anyone else. He would get the gratitude... But, it was about time. The cards played right. He had to get what he deserved, one time, his hot head would push back, and that time, seemed to be precisely time when I could shine. I will prove to myself, to everyone. I am much better. Much stronger. I stand above him, yet... I, was not. I wasn’t picked, for, I wasn’t one of them. Oh father, I swear to you. I would have done it so much better, quicker and faster, but no. He would never look at me the same. Maybe the memory of his return stopped this? Well, time to fix this as well. Brain over brawn always worked. It all seemed so perfect in millions and millions of ways. All calculations set, my eyes felt as if they could sparkle. However, it seemed every action was alienating me further, only when I am given the bitter truth. As he passed away, he told me. That I was never truly part of them. An abandoned child, the skin was pale, pale and it seemed that those scales remained . Apparently, someone who must not be named, they were chasing him. However, his mere presence could create fear, thanks to my own mother, I finally had a chance. A chance to live. What? What ****ing chance to live? I would always be the outsider anyway, I would always be second anyway. I would never inherit this weapon. It wasn’t me not being worthy, it was, the hammer. It was never part of my blood, never part of me. I am done, Thor.... Father, Mother.

In the nights I sometimes remember their home, I remember their faces and at times, I remember their look they would always continuously give to me. I remember a lot, but what I remembered the most, was his hair and mine. His eyes and mine, their eyes towards him and me. I was maybe never part of what I always wanted to be, but, in the end, I was something much more. Of course I would never like anyone before. They were truly vile compared to me. I now bow down to only one, and my power, knows no bounds. Mischief? No.... It is time, for total and utter mayhem!



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Summoning Specialist


A long time signer of the Snake Contract in his youth, Loki has gained plenty of experience having fought countless battles alongside them, earning their respect which has led to even the most stubborn among them to fight for him without question. Not dissimilar to his relationship with the cold-blooded creatures, Loki has gained the respect and trust of the summonings of his second blood contract, the Maned Wolves, going as far as letting one of them accompany him on his travels ( specialty ). In order to summon them swiftly when he's in need of their assistance, he has placed the tattoos of the respective contracts on the palms of his hands.


(Tategami Ōkami Kuchiyose no Jutsu: Pakku no Ryōshu) M. Wolf Summoning Technique: Lords of the Pack

Type: Summoning
Rank:[ S-Rank

Range: Short

Chakra: 40 (10 for Direct Elemental Influence)

Damage: N/A

Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon one of the Lords of the Pack. Just like with the Maned Wolf Summoning Technique, "Law of the Jungle", the Summons known as the Lords of the Pack are not composed of pre-designated animals like traditional Summoning Jutsu. Instead the Summoning Jutsu for the Lords of the Pack encompasses a large quantity of M. Wolves, each with their own distinct appearances, personalities, attire, tools, weaponry, etc. This makes describing the Summons that fall under this Jutsu practically impossible, as there are simply too many Summons to describe, however, they generally share similar physical characteristics of other animals from the Contract. Unlike the Law of the Jungle technique however, the Lords of the Pack do not allow, or require, the Summoning of multiple animals under the same technique. To put it in perspective, if the Law of the Jungle Summoning Technique is representative of the "Strength of the Pack", then the Lords of the Pack would be considered the embodiment of the "Strength of the Wolf" that each individual Maned Wolf of the Pack may one day possess. Another factor that deviates this technique from it's sibling technique is that the Lords of the Pack are considerably larger than the generic Summons of the Contract, ranging from several meters higher than a human being, to sizes that rival a colossal summon, like Gamabunta.


Just like with the Pack, the Lords of the Pack don't have a level of skill or proficiency with any form of Jutsu or affinity for a Chakra Nature, instead these M. Wolves evolved with one single ability, which is the ability to adapt to other Elemental Natures. They developed this ability by studying the characteristics of the paper Shinobi use to assess one's Chakra Nature, a.k.a Litmus Paper.

Survival of the Fittest: As briefly stated above, the Lords of the Pack have a similar ability to the Summons in the "Law of the Jungle" Summoning Technique, allowing themselves to naturally "adapt" to Chakra Natures. This makes them "Jacks of all Trades" in a sense, as they can adapt to just about every Elemental Chakra Nature, including the Basic 5 and KG Elements (Obviously this excludes KG that don't include the 5 Basic Elements in their creation, meaning KG like the Kaguya's Shikotsumyaku are not applicable). This is achieved through a special form of Chakra "absorption" that the M. Wolves naturally undergo when they come into contact with a Chakra Nature. In other words, it's an involuntary reaction that occurs when the Summon comes into Contact with a Chakra Nature, and not the ability to "steal" Chakra, meaning that the Summons have no real control over the Chakra they "absorb".


This ability can be used to adapt to Chakra Natures in one of two ways, each with their own advantages and disadvantages to their usage. The first is for the M. Wolf to be directly influenced by the users own Chakra. By simply gathering Elemental Chakra, and channelling/ kneading it into the designated Summon without giving it shape or form, the user directly influences the nature the M. Wolf will adapt to. This method costs 10 Chakra to perform, due to their larger size than the Summons from "Law of the Jungle", but doesn't cost one of the users 3 moves per turn. The second, and more difficult method of the two, is the "absorption" of external Chakra sources, such as the kind provided by an opponent's incoming Jutsu. The M. Wolves of this Summoning can act like "shields" of sorts, taking an incoming Jutsu and using the Chakra that Jutsu is composed of (thus effectively countering/ absorbing the Jutsu) to initiate their ability. This method can only be used on Jutsu A-Rank and below, otherwise the M. Wolf is overpowered, and the Summoning Jutsu is undone.


With all of these methods at their disposal, the users control over the Nature the M. Wolves of this Summoning Jutsu adapt to is highly customizable, granting an unprecedented level of control over multiple Elements in battle.


Note: Remains on the field for up to 4 turns.

Note: The user can only Summon one M. Wolf via this Jutsu.

Note: Due to their Rank, these M. Wolves can use Jutsu S-Rank and below for the Elemental Nature's they adapt to.

Note: If a M. Wolf summoned by this technique doesn't adapt to another Nature, they can perform either basic Ninjutsu or Kenjutsu of any Rank, should they possess an appropriate weapon.

Note: Any M. Wolf summoned by this technique can change their Chakra Nature a max of twice per battle.

Note: Any M. Wolf summoned by this technique doesn't retain the Chakra Nature they adapt to, and return to normal when their Summoning time runs out.

Note: Any M. Wolf summoned by this technique cannot be used to copy Elements or Chakra Nature's that fall outside the canon Narutoverse, such as CE's, CC Jutsu, etc.

Note: Summons who adapt to a KG Nature cannot use the Basic Elements that KG Nature is composed of as well, only the Nature the M. Wolf adapts to.

Note: User cannot perform any other Summoning for the duration of this Summoning Jutsu, an an additional 2 turns after this Summoning's timer runs out.

Note: Requires Maned Wolf Summoning Contract, and biographies that specialize in the M. Wolf CSC can use this Summon one additional time per battle.


Body & Sword Arts


An avid fan of the Body and Sword Arts, Loki has proven to be an exceptional student, embracing their effects and power, showcasing proficiency in both of them. A specialist in Taijutsu, through rigorous training, Loki has brought his body to it's physical peak. It has allowed him to take hits, that would usually render opponents unconscious, and remain in the fight well beyond what most would consider past their limits.


Fūinjutsu


A skill that fascinates Loki very much, the Sealing Arts. It's complex yet, at times, simple nature mirrors his personality and the endless possibilities it provides goes hand in hand with his hunger for knowledge. A testament to his fondness of the ability is in his willingness to place several seals, located at different spots, on his body as well as carry pre-prepared scrolls/tags with him, all with varying effects.


(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour

Type: Defensive/Supplementary
Rank: B

Range: Short

Chakra: 20

Damage: N/A

Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.


( Fuuinjutsu: Shukufuku no Macaria ) - Sealing Arts: Macaria's Blessing

Type: Supplementary/Defensive
Rank: A

Range: Short

Chakra cost: 30

Damage points: Equal to jutsu

Description: When an energy wave touches the user, be it the effects of a foreign ninjutsu or a defensive pulsating effect, a dormant seal triggers. The purpose of this seal is simple in it's usage and execution: when the foreign chakra nears the user's body, this seal triggers and a thin, unnoticeable to the human eye, layer of adhesive like chakra is released. The purpose of this is to "catch" the chakra of the aforementioned ninjutsus and bind it in place, preventing it from continuing it's actual effect. By doing this, the user both stops it as well as holds the chakra in place while the adhesive chakra quickly corrupts and eats the chakra within the jutsu, before rebounding it as a pure of raw chakra (travels at the speed of an average Wind jutsu), aiming to blast backwards in the direction it was released. Should the jutsu the user contained with this be of a defensive or supplementary nature, this jutsu will cause no damage to the target, instead it will negate it's usage.

Note: This is able to affect Ninjutsu of S rank and lower.

Note: This seal can be released up to 4 times per battle with a two turn break in usage.


( Juinjutsu: Kyūshutsu no Soter ) - Cursed Seal: Soter's Deliverance

Type: Offensive/Defensive
Rank: A

Range: Short

Chakra cost: 30

Damage points: 60 to opponent

Description: Based on the Sealing Trap Explosion, the user creates a cursed barrier around his person. This skin tight barrier is then made dormant until specific conditions are met. Should a jutsu of foreign chakra approach the user, the armor will react in such a way that, much like the parent jutsu, an explosion is generated. However, the difference between the two is that while the basic version is omnidirectional, this variant is a controlled outwards explosion generated towards the source of the foreign chakra. Due to the layer of chakra in the barrier around the body, the user is left unscathed as the barrier generated explosion disperses any attack of same chakra level or lower. Due to being an actual barrier and not a chakra shroud like with SM or Bijuu Modes, the user is left able to use other mode based jutsu while this lays dormant. Should an explosion occur in a direction, the user is able to release it from his fist instead of his entire front torso.


Note: Can be applied passively and pre-placed on the user's bio.

Note: After using, the user cannot use again for one turn and no S ranked Fuuinjutsu next turn.

Note: Can only be used or applied 4 times.

Note: User is able to release from two spots at once but requires two slots and the only way the user can have double usage at once but this requires one additional turn to the already 1 turn wait in between usages.

Note: Cannot be combined with techniques that increase the chakra cost of this jutsu


Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)

Type: Supplementary
Rank: A

Range: Short

Chakra: 30 (Activation) (Then -15 per turn)

Damage: N/A (-40 to all physical techniques if still activated at the time of the strike)

Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.

-Can be activated twice per battle

-Lasts 3 turns each activation

-Can only be used with Taijutsu or Kenjutsu techniques


Fuuinjutsu: Do~ūmu no bodi (Sealing Arts: Body of Doom)

Type: Supplementary/Defensive/Offensive
Rank: B

Range: Short

Chakra: 20 (-10 per turn)

Damage: N/A

Description: This seal may be passively applied to the users bio, or it can be applied in the form of the Kanji for "Repeat" forming on the user's body in mid battle. When this seal is applied it remains active until the end of the battle. When active, it forms an almost skin tight barrier over the user and any weapons he may holding at the time, the color of such barrier being dependent on the user. This barrier is basically dormant and does absolutely nothing until 2 conditions are met. The first is that the user must be using a taijutsu or kenjutsu technique. The second is that while using the aforementioned type of technique, the user is touching a chakra or elemental technique made up of another being's chakra. When these two conditions are met, the barrier will absorb 10 chakra (note that this doesn't mean it takes anything away from its rank or power) from the jutsu it is touching and immediately use that chakra to passively infuse itself with whatever type of chakra that it absorbed. It should be noted that this gives the barrier no inherent power nor defenses, but what it does do is combine the chakra absorbed with the power of the Taijutsu or Kenjutsu move in order to give it an infusion, making it play on equal terms with the whatever chakra it is touching at the time. This will also allow the users Tai/Ken techniques to interact with an opposing jutsu without the user getting hurt, as again, the raw power of these types of techniques from the user now have the same chakra infusion as a type of coating over them against the technique they would be used against. For example, due to having an elemental coating over it, the user could the D rank Slap technique to slap a D rank fire ball out of the way. And again, the barrier is merely providing protection, the users tai or kenjutsu is providing the power to truly compete. If the barrier absorbs chakra from an opposing technique, it will negate the cost of 10 chakra for that turn due to the chakra absorbed fueling it. To clarify, the barrier itself does no damage and provides no defense. It only coats the users taijutsu and kenjutsu techniques in the same opposing chakra that the user is touching at the time, allowing the user to interact equally with a jutsu he normally wouldn't be able to using those fields without being hurt. Without a taijutsu or kenjutsu move used with this barrier, the barrier is pretty much useless.

-The activation may be passively done alongside Taijutsu/Kenjutsu techniques

-Only works on the Basic Five Elements and Raw Chakra

-Can only be used four times per battle


Mahou


Loki has been known to possess very powerful and potent Mahou which is further augmented by his wand, which is made from Hawthorn and Thestral Tail Hair, allowing him to specialize in Dark Arts and Water and utilize them non-verbally and through wand movements alone. He is also a skilled Legilimens and carries several Potions with him at all times.


( Legilimency ) - Legilimency

Type: Supplementary
Rank: B - A

Range: Short - Long

Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )

Damage: N/A

Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).


Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.

Note: A rank usage can allow one to simply navigate the mind.

Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.

Note: Must place within bio stating the user is a Legilimens.


( Pōshon ) - Potions ( all except Gryff )

Type: Supplementary
Rank: A - S

Range: Short

Chakra: N/A

Damage: N/A

Description: Potions are magical mixtures commonly brewed in cauldrons and used to create a number of effects on the drinker. Potions range in effects and nature and in difficulty as well. Potions are brewed from ingredients with magical properties. Potions can be used as medicine, lethal poison, or give the drinker any effect from strength enhancement to immunity to flames. Potions are not necessarily used by drinking, as some can be applied by physical contact or create an effect simply by being created. Potions have to be taken in the right dosages or used a limited amount of times to avoid otherwise disastrous effects. All potions are created prior to battle and carried in vials either on the Kisei's person, or can be summoned to them in battle via Summoning charm or Fuuinjutsu.


A rank
Hufflepuff's Elixir



  • An elixir of a golden, yellow color, this potions increases the user's ability to control mahou and it's power. By ingesting this, the user gains the ability to augment his spells by +20 by adding that level of chakra to each spell used, adding a green, fiery effect to each projectile/stream style spell, causing second degree burns to each spell. Due to the increased ability to control their mahou, the user is also able to use mahou up to mid range without the use of his wand, however all other requirements are still needed. This potion's effects last up to 3 turns. However, the heightened control of his mahou comes at a cost; after the effects wear off, the user will notice an inability in using high ranking spells ( S rank and higher ) for 3 turns. This potion can only be ingested 2 times in total and once every three turns.
Ravenclaw's Elixir


  • A blueish elixir that is ideal for stealth purposes, upon ingesting this spell, the user is able to use his mahou to perfectly conceal their form as well as their chakra and the chakra within other jutsu used by the user. This allows him to have a near perfect hidden form, not even able to be sensed outside of basic senses. What this means is, the user becomes chakraless to the opponent, unsensable by even the highest form of chakra Sensory. This extends to jutsu and spells used by the user, making them seemingly devoid of chakra. This effect lasts 4 turns and must wait 3 turns before reusing after it expires and can be used up to 2 times.

S rank

Gryffindor's Elixir


  • A potion that appears a red color, this elixir siphons chakra and strength from each spell, lowering it's rank and power. This siphoned energy is used as a way to augment the user's defensive abilities, allowing him to tank C ranks initially. For every spell used after this potion has been ingested, it will lose 1 rank in power (20 dmg). However, this one rank reduction will be able to be applied to the user's body, allowing him to tank one jutsu of a higher rank, starting with C ranks and increasing by 20 for each spell, eventually tanking up to 100 damage. However, this does not apply to jutsu that do not physically hit the target, such as Genjutsu. Should an attack land that does not meet the level of durability the user has, his defensive capabilities will not suffer any reduction, only if it is met with equal damage or higher. This potions effects last up to 4 turns. However, the siphoned mahou comes at a cost; after the effects wear off, the user will not be able to utilize S rank jutsu and higher nor any magic for 3 turns. This potion can only be ingested 2 times in total, and once every three turns.
Slytherin's Elixir

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  • A purely empowering elixir, upon ingesting this green liquid, the user will notice his mahou being used to aid his physical form significantly; his physical strength raised highly, the user becomes capable of dealing higher degrees of damage (+20), as well as a speed increase. His speed increases to the equivalent to a user in 2nd gate, he becomes a physical tank, able to survive physical damage up to B rank as well as resist jutsu that physically binds and restricts his movement. However, for all his physical splendor, he sacrifices a lot in exchange; unable to use energy based attacks above S rank and only 3 fields of magic up to A rank, his defense to these likewise takes a harsh fall, each energy based jutsu dealing an additional 40 damage on the user's body. Lasting for 3 turns, after it ends the user's speed is halfed, and his physical strength halved for two turns. After ingesting, the user cannot use again for up to 3 turns and usable 2 times in all.

Note: Usable only by members of the Kisei Clan.

Note: Heads of Houses and up can have up to 4 potions at any time while other members can have at max 3 potions. These potions must be mentioned within the user's bio or mentioned at the start of an event/battle if they have yet to be placed within the bio.

Note: The user is unable to use more than one type of potion per turn.

Note: Members cannot use Potions from their Rival House, meaning Gryffindor and Slytherin cannot use each other's potions and same for Hufflepuff and Ravenclaw.

Note: After using a potion, the user must wait until effects wear off before using any other one.

Note: Specific drawbacks for each potion are listed within the jutsu.



Scientific Tools: N/A

Artifacts: N/A



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Won: X

Lost: O
Approved




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