Lili's Bosom of Impending Doom III

Lili-Chwan

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Nickname: The Scarlet Uchiha
Sage of Deceit
Blood Traitor

Gender: Female
Age: [Redacted]
Clan: Uchiha, Voidseer
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_ _ _ _ _ _ _______________________________________Basic Info
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Looks
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Isabella Uchiha is a tall and slender woman, with a characteristic crimson hair. Her eyes her darker than most Uchiha, filled with depth and coldness. Her skin is soft and pearly-white, with a slight blush that covers her own threatening presence with a façade of fragility and ingenuity. While having a very curvaceous and lean, feminine body, she prefers to hide it under cloaks and otherwise royal and majestic garments, with a flair of theatricality. She uses these garments over black or dark leather ninja suits, non-revealing even if tight-fitting, with either lean pants or dark netted thighs. Multiple pouches and pockets hide around her ninja outfits, from which she is able to produce many summoning scrolls, sealing or explosive tags and weapons.

After her defeat at the hands of Madara Uchiha, she became blind, her empty eye sockets yearning for the missing eyes that were in his possession. In an effort to get them back, she faced Madara once more, but the pair were interrupted by on of the Voidlords, Nefarion, who killed her with a twist of her finger and ressurected her in the next instant. Isabella became void-touched and awakened the Shinkaingan. As a Witness, she laboured across the world and managed to once again unlock her Sharingan simultaneously to her Shinkaigan.

After her defeat at the hands of Nefarian, Isabella had to make a series of choices that consolidated her path as a Champion of Humanity. Chaneling her wishes to fight for Mankind through her Dark side, she unlocked the Cosmic Abyssal Eyes, with a shimmering galaxy iris and the next evolution of the Shinkaigan.
Personality
Isabella Uchiha is a force to be reckoned with, both in fighting prowess and intellectual capabilities. Her preferred fighting style is Genjutsu, and she became a master illusionist, being able to not only use the arts efficiently and fluently, but also imbue her powers with heavy psychological manipulation beyond the normal scope of the techniques. She values intelligence over brute strength, and prefers to play and trick her opponents, playing mind games with them, instead of merely overwhelming them with powerful ninjutsu.

Because of this, Isabella is prone to pursue several different personalities and attitudes, showing only what she feels is most fitting in order to manipulate her opponent’s emotions. Yet, even in all her different personas, the arrogance and superiority she has ever since she was a child gave her a very high pride in herself, such so that she usually reverts back to a more royal and cocky persona, rather than the more subtle and feeble ones. Her pride works as a double edge sword, because she truly fears humiliation, of skill, intellect or sexual nature. Also remnants of her past, death is preferable to the loss of her freedom, so much so that she repudiates anything to do with fate and destiny, doing everything on her own terms.

To say her defeat to Uchiha Madara broke her would be an euphemism, but after her mourn she became stronger than ever, more focused and determined. She would hunt this man down the bottom of hell, and she became an unstoppable storm. This drive shifted upon her death at the hands of Nefarion, the Voidlord. Becoming a Witness, she has delved deeper into madness, due, in part, to the contant manipulation of Sanity both within herself and in others. She acquired a split personality in the disassociation between her sane and insane self, whereas there is a clear superiority complex across all of her psyche, yet there is an increasingly rise in recklessness and decrease in seriousness as her Sanity lowers.

Throughout her journey as a Witness, Isabella's choices have been dancing in a limbo between humanity and her own selfish ambitions. She had become lost and aimless, and has been set back continuously by her own foolish choices. Upon being defeated by Nefarian at the Central Hangurian Fort, Isabella was reminded of the good in her path, of her friends and rivals, and her heart shifted, to become what it had once been: Loyal to those she loves.


_ _ _ _ _________Origin & Clan Information_________ _ _ _ _
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Queentia Virtae

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Rank, Chakra, Health - Sage of Deceit, 2000, 230
Spec: Primary Genjutsu & Fuinjutsu Casting, Advanced Fire Elementalist, Yin, Surreal Palm
(Apex Speed & Advanced Kenjutsu exclusive for Lilith - CoaT)
KG/AE: Shikotsumyaku, Tenseigan, Jinton, Meiton
Advanced: Fūinjutsu (+Adv), Yin/Yang, Kinjutsu

CE: Bisumaton, Kuriputon, Parajiumufōmu

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..
.._ _ _ _ ____________Custom Swords____________ _ _ _ _
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Contract & Edo Information:_______________________________________ _ _ _ _ _ _ _
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Vampire Squid Summoner/Owner:
Alucard, along Zora Akiyama was the one who created the signing contracts with these mighty and beautiful beasts. He and she has been with them for quite some time now after they discovered that they had been the chosen one to awaken their slumber. Having a deep connection with the vampire squids being their eternal master, it is their responsibility to make them combat ready once again. They had captured two summons so far, Nahla of the oceans and Kano of the deep. Alucard had developed a favoritism over this contract as he had been enough in the world to establish the summonings home base. Alucard carries the tattoo of the contract on his right shoulder which he inked himself.
_ _ _ _ ___________________________________________________ _ _ _ _
Thorny Dragon Summoner:
Alucard was able to sign the Thorny Dragon contract with his friend and companion and creator of the contract, Gajeel. He and Zora had captured one of the thorny dragons that later became Zora's personal summon. Kano was his name. Zora was more into the dragons than Alucard was, who was more interested in the vampire squid contract. Nevertheless, he was capable of summon from both contracts although not from both in one encounter. With that being said, he carries the tattoo of the contract on his left shoulder.
...
Zev ゼブ
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Abilities: Mysterious Peacock - Ink - Eight Inner Gates (Master)

Capture: [x] - Resurrection - [x] Re-skinned from [x]
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Fighting Styles
Ghoulspine グールインスパ........................................................................................................................................ベクトルコブラ Vector Cobra
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Seals & Tools__________________________________________ _ _ _ _ _ _ _
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(Fūinjutsu: Rain No Owari) - Sealing Arts: End of the Line
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Created by those who heavily use tools in combat, End of the Line is a technique that serves the process of defending and empowering the tools one uses in battle. The user would simply need to mark their tools beforehand with a kanji of Immutable (不変) in order to give them the effects. The seal would remain largely unused until an opposing technique/entity attempts to negatively affect the user's tools in some fashion. This would trigger the expansion of a barrier short range around the tool that would be capable of absorbing both chakra and physical components. Chakra wise, the absorbed chakra would simply be used to power the SNT, utilsing said chakra as a power source rather than relying on it's own chakra source/battery. Dependent of the tools and amount of chakra absorbed, this could potentially extend the usability of the tools, such as if a tool required 10 chakra per turn to be maintained and the seal absorbed 20 chakra, it would be maintained for an additional two turns. Physical components would refer to techniques that aren't fully reliant on chakra, such as an EMP attack or elements that inherently affect tools. In such cases, the seal would simply serve to absorb them rather than using for a power source for the tools. While applied in short range, the seal could be triggered at any range, with it's being usable 3x, separated by a two turn interval. Notably if used by Cyborgs whom have multiple tools overlapping within their bodies or similar, the seal would serve to protect the various tools.
(Sonikkutorakutābīmu) - Sonic tractor beam
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.
Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.
(Toritonmasuku) - Triton Mask
Type: Tool
Rank: B
Range: N/A
Chakra: 20(-5/turn)
Damage: N/A
Description: The triton mask is an advanced yet tiny mouthpiece that lets the user breathe under water and in other hazardous environments where gases that chokes humans could be a threat. The mask simply converts water into breathable air when used under water, while in other situations store enough oxygen for the user to survive in hazardous instances for one hour before getting too low. Warnings are always given to the user whenever the mask starts to run low on oxygen and will start run the same type of program as when submerged underwater, which is to convert the surrounding gases or liquids into breathable oxygen. Obviously this doesn't work for the most potent poisons but up to B rank it could still be very dependable. The mask will always work underwater though until the device is either broken or faced with enough water pressure that it breaks. The users needs to spend chakra constantly to convert gases into breathable oxygen but not for water.
Note: Can counter poisonous gases or other hazards that affects the users breathing up to B rank at the cost of chakra per turn.
Note: Lets the user breathe under water indefinitely.
Mercy of Ahamkara
Type: Tool
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Mercy of Ahamkara is an external miniature plate and classed as an advanced ninja tool that is placed behind the ear right on the skin on the wie
lder. The device is linked with the brain and uses ultra-sound to detect fluctuations and abnormal activity in the wielders mind. This means that it can detect mind altering techniques and classify them as abnormalties. While it cannot be used to break free from such techniques it can help the user realize their under one. This is done by sending very specific electrical stimulations that are coded to reveal the state of their brain. Even though they are still trapped in an illusion they can now determine the rank of a manipulative technique and the fact that they are manipulated. It occurs in the same timeframe as the illusion has been casted.
Note: Can only be used 2 times per battle with a 3 turn cooldown period after each use.
Note: Can detect up to S rank techniques.
Skorm’s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.
The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).
Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.
Eye of Riven (Worn by Lilith)
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
(Yin/Fuinjutsu: Gyakusatsu | Yin/Sealing Arts: Carnage) - (Bisumaton)
Type: Supplementary/Offensive/Defensive
Rank: A
Range: N/A
Chakra: 50
Damage: N/A
Description: Carnage is a rather simple kind of sealing technique that works similar to that of the five elements sealing technique. However, instead of sealing an elemental technique, the user is able store an elemental technique in a seal that can elevate the rank of the technique itself by pressing extruding amounts of any element the user possess into each scroll and upon summoning the scroll the user can unleash the element to levels of S-rank from the seal. However, that is not what is the most unique aspect of the seal, because in the seal the aspects of Yin. The level of S-ranked elemental chakra that is stored in the seal is actually manifesting(as it is released) into that of an elemental spirit that can act similar to that of a ghost or a puppet. Not to be confused with sentience, which is a property of Yang, but rather within the lines of the Hands of Sloth technique. This means that the elemental chakra will retain its original S/W but can also become absolutely intangible but then also resulting it to be able to deal no damage but instead granted opportunities to act outside an enclosed barrier that the user might be trapped in. This needs to be stated clearly when used if the technique is to bypass physical structures or not, but what is interesting in the technique is that not the full range of the technique needs to be intangible, meaning one part of it can and the other not at the same time. Like the hands of sloth, this technique will make the unsealed chakra manifest into something that is an extension of the users body and in this case its wings. This means that as soon as the chakra has been released from the seal it will manifest on the users back.
Note: Must be stated in battle/bio what element is stored inside of the scroll.
Note: Intangibility may last for a maximum of 2 turns and can only be activated twice per technique/scroll.
Note: Can only be used 4x per battle, each usage lasting 3 turns.
Note: Needs to be Yin or Yin/Yang master to have dual elemental elements such as AEs/CEs stored in the seal

_ _ _ _ _ _ _ __________________________________________Lilith
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(In'yōton, Onmyōton: Banbutsu Sōzō no Jutsu) Yin-Yang Release: Creation of All Things
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 500
Damage: N/A
Description: Initially, a technique first created and used by Hagoromo Ōtsutsuki (who used it to create the nine tailed beasts), Creation of All Things is the core basic yet purer form of Yin-Yang Release and pertains to the administration of imagination, and the spiritual energy which forms the basis of Yin chakra to create physical forms from nothingness followed by the application of vitality, and the physical energy which forms the basis of Yang chakra, breathing life into form. Essentially, this technique allows one to create beings out of ones imagination. These beings are alive, self suficient and real. However, without the powers of Hagoromo, a normal master of Yin-Yang Release's usage of the technique pales and one cannot create something as a Bijuu. Even in his case, he needed to use the chakra of the Shinju to create the 9 Bijuu, so even in battle he is limited in the use of the technique. In Narutobase RP, however, one can create 1 living being, never bigger than 3x the size of the creator, that has the following abilities:
Can use 3 of the elements the creator knows (including AEs and/or CEs)
Can use one of the following: Ninjutsu, Taijutsu, Genjutsu, a Clan's HA, KG/KT, an Advanced Ninjutsu (Sound, Poison, etc), or universal ability (Fuuinjutsu, Iryo Ninjutsu, Yin-Yang Release, etc), a mode (SM, SHB, etc.) as long as the creator knows it
Has a chakra reserve of max 2000 points and a health pool of 150 points
Can use all techniques the creator knows of the fields it is able to use
Can be sentient or not, with human levels of inteligence or not, including power of speech and a mental link to the creator
Can have one of the following passive traits/skills: chakra sensory, increased physical strength resulting in +20 damage to Taijutsu, immunity to Genjutsu, usage of its elements without handseals or source restrictions, 40 damage reduction from clashes, a speed of 1.5x the speed of its creator, chakra transfer ability, immunity to fuuinjutsu techniques
Will have the physical abilities of the traits of the form created (for example, if it has wings, it can fly, etc etc) but it cannot be human nor the same as a real animal (has to, in some way, be unique and different from existing creatures)
It will also abide to the following restrictions:
The creation will stay in the fight even if the creator dies (in RP terms, if you die and your creation is still alive and wins, you win the fight and can continue in the event playing with your creation).
The creator can only have one creation per bio at any given time.
The creation will be initially formed at the end of the Yin-Yang training, serving as a rite of passage of Yin-Yang Mastery, after which it will need to be stated in the bio that has it and the user will always enter the field with it.
The creation is alive and as such can be killed, healed, poisoned, attacked with gentle fist, etc as any other living thing in Narutoverse and, in terms of NB RPG, suffers all basic restrictions that fall upon a ninja. It cannot, however, be revived with the Edo Tensei technique though if it dies, the creator can use the Creation of All Things technique to revive it once during the battle.
Creations cannot be done during a fight but can be done in any RP thread, be it a training thread or an RP NW thread.
It cannot have "absolute" traits such as being considered immortal or only existing in Limbo. It is a real, living, flesh and bone being that has the abilities listed above.
Cannot have a Doujutsu, Shikotsumyaku, Souma no Ko, Jikūkan or learn to open the Eight Inner Gates.
Note: Can only be used by Yin-Yang Masters.
Note: Hagaromo bios can have 2 creations.
Note: Reviving the creations costs the use of the technique and can only be done once per battle.
The creation of Lilith would be Alucard's Pinnacle technique and the gateway of the mastery of Yin/Yang, effectively ending his needs for a personal summoning which would never rival that of Lilith's power regardless. She would be his ally from her first creation until the world would end. Her abilities derives directly from her creator. She displays fully master in the custom elements Alucard created, Bisumaton and Kuriputon. She also possesses the Dark release, having the intrinsic markings on both of her palms. She also possesses the tremendous powers of Yin/Yang and can use its vast arsenal as well. She has a total chakra amount of 2,000 and 150 hp. She has the same type of intelligence as her creator and can be interacted with as any normal person. She does have a mental link to Alucard at all times in which the two of them can tap into whenever needed. Her unique feature is that she is completely immune to all kinds of Genjutsu and cannot be affected or caught by it whatsoever. She is capable of flight with her wings and is the same size as Alucard.

Lilith's personality is the polar opposite of her Creator, Alucard even though the two of them have an unbreakable bond. Lilith is a very social and talkative creature who likes to avoid any type of hostility if possible. However, when agitated enough she will turn into a beast of a warrior who's specializing in the way of the Sword. During the last two arcs of her creation and apparent childhood, Lilith has grown exponentially fast in the way she handles things, going from an absolute crybaby to now a respectable creature with decent amount of field experience. She has taken part in many battles that Alucard was directly involved in but also in battles on her own. While Lilith's personality mostly is associated with her beastly appearance she has a human heart (figuratively speaking) and like Alucard stands on the side of Humanity. She has bonded with several clansmen that she has come to meet such as Heishiki, Barney, Faye, Panthalassa but also others such as Mirabelle, Isabella and Emiya. During the apocalyptic events that she has been brought up in, Lilith is no stranger to death which may show in her later years. She was indeed created by Alucard and being the Hellsing Organization's leader's flagship of a technique she was undoubtedly carrying the efforts of the clan and the way of the Hellsing Organization's motto to all her extent. Lilith is a specialist in Kenjutsu, allowing her to use Parry and upon successfully block a technique in CQC with her sword, she gains additional damage the following strike. Her Apex Speed specialty increases her base speed up to 14.
Passive Traits__________________________________________ _ _ _ _ _ _ _
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Specialties
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Ghoulspine:
If the user specialises in the CFS, they will receive be granted extra shielding against mind altering techniques or spiritual techniques that hits them be debuffed and loses one rank in potential(this is due to another prospect of Yin release that makes debuffs applicable through either chakra tethers such as hungry ghost) In this case it is the complex formation of Yin shielding that is circulating across the users skeleton that creates this debuff.
Additional restriction is that the visual genjutsu effects only takes place once the users skeleton has touched them and infused them with their chakra.

Kenjutsu Specialist:
The user’s sword strikes become capable of creating thin blades of chakra that extend up to mid range, increasing the range of any non-Iaido or non projectile Kenjutsu technique.

Advanced Speed Specialist:
Your base speed is increased by 2 additional levels. This makes your movement faster than those of your rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.

Apex Kenjutsu Specialist:
The user has the ability to use two sword based CW in one fight.
Note: Requires any Damage, Combat, or Kenjutsu Specialties.

Yin/Yang:
The user’s Homunculi last indefinitely until defeated and are created with the user’s HA, AE or AN, following similar rules established in the CoaT technique OR The user's Creation of All Things gains the ability to have 1 additional non Extra Specialty or The user's Creation of All Things are capable of utilizing Doujutsu, excluding Tenseigan, Rinnegan, and Cosmic Shinkaigan. Sharingan will become a generic 3T Sharingan.
Note: Requires Yin-Yang.

Advanced Tracking Resistance (Lilith):
The user is able to create a distortion that skewers the opponent’s tracking, creating a ripple that affects any none Basic Sight/Smell Sensory. This ripples creates an inability to track targets faster than 3 times their base Speed. This does not combine with Tracking Resistance for greater reductions and applies to any form of Doujutsu or Chakra Sensory.
Kekkei Genkai
Tenseigan:
  • Allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path.
  • While Tenseigan users lose the near omni-directional vision of the Byakugan, they are still able to see the chakra flow and have a heightened reaction time due to their dojutsu's evolution.
  • Grants the wielder Tenseigan Chakra Mode, which in turn gives the user an increase in speed, strength, durability, and the ability to sense chakra.
Shikotsumyaku:
  • Capable of manipulating their bones' growth up to a point to even create weapons of bones from their own body and firing pieces of their bones as long-ranged projectiles.
  • Regeneration of the bones they remove themselves and skin regeneration caused by this same removal. Ability to regenerate 10 damage per turn. Small cuts, broken bones and related none threatening injuries can be regenerated over the course of multiple turns. This does not include damage sustained from Fire or Lightning attacks or damage from high temperature attacks.
  • Reduction of up to 40 damage per non-elemental Taijutsu 30 damage for non-elemental NB Taijutsu. The user also gains a small reduction of up to 30 damage per matter-based clashes. This involves Earth, Water, and some Wind release attacks. This means the user tanks damage done directly by these attacks but not residual effects, such as drowning, decapitation, limbs removed, etc. This also does not include energy-based attacks.
  • Ability to increase the density of the created bones, making them stronger than steel. This not only makes the created weapons very powerful, but also makes their bodies virtually indestructible.
  • Inability to use pain-based method to release Genjutsu. Due to heavy training in the painful release of bones, they have gained an immunity towards using pain to break Illusions.
Dust release:
  • Alucard possesses the Dust Release, which allows him to combine fire, earth, and wind natures to reduce his opponents to nothing more than mere dust, destroying them down to even a molecular level.
Dark release:
  • Alucard possesses the Dark release, which inscribes the marks on his palms to allow him to swallow chakra and convert it into Dark release.
Swords
Darkiscie's perk:
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect. The black element is currently Dust Release.
Golden Nightmare's perk:
The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects). Currently, this sword is given to Lilith.
Artifacts & God-Slaying Tool(s)
Fujiwara's Last Memory
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock when used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Senmon Chūnyū) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

(Mukō: Eizoku) – Void: Permanence
Type: Void Infused Artifact
Rank: S
Range: Short – Mid
Chakra: N/A
Damage: N/A
Description: A unique Void Infused Artifact Accumulator similar to Void: Eternity, though more potent with its own drawbacks. Permanence is capable of activating on more than a single Void Infusion, activatable on Void Infusions that require up to three. Permanence has a 25% chance to activate whenever the user consumes a Void Infusion of any quantity up to three. Upon activation Permanence will restore up to three Void Infusions; however, each Void Infusion after the first restored costs 20 Health Points to restore.

(Kamikorosu: Kakei) – God Slayer: Stake
Type: God-Slaying Artifact
Rank: C-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: A piercing tool used as an anchor, a boundary marker for property and in some accounts one of few items capable of permanently silencing certain undead now forged as a God-Slaying Tool. It is particularly large for a tool of it's nature, roughly two feet in length from the spiked tip to the bottom of the hilt. This particular Stake was forged for Alucard; because it is a product of certain Atavistic techniques it is bound to his soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.

_ _ _ _ _ _ _ __________________________________________Signature Techniques
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(Jinton/Inton: Shamen | Dust/Yin Release: Absolution)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 70 (-20/turn)
Damage: 140
Description: Absolution is an advanced form of Dust release in which the user incorporates the unique trait of Yin release to solidify the the naturally energetic form of the Dust chakra. Instead, the form of the Jinton will take that of a stream of easily manipulative shards with the same disintegrating properties as its pure energetic form. On touch, these shards will travel through any target and disintegrate anything they touch(in accordance to S/W of Dust release). These shards are able to move and take the shape of anything due to Yin and Shape manipulation abilities. The shards will always originate from the users body and can have an extended duration on the field if the user wishes, which requires more chakra and extends the restrictions the user gets originally by the length the user keeps the technique active. In accordance to the properties of the Hungry Ghost technique, Absolution carries a debuff similar to that of the Hungry Ghost except it will only interract with techniques it clashes with and will not carry any parasitic properties once the technique defeats another(if it does) of course. The shards are a beautiful sight to behold, which is another property of the Yin aspect and gained passively. The shards are completely jet black and has a cyan flare to their exterior like a cold meteorite. This is purely an aesthetic property and carries no weight in battle.
Note: When the user has performed this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dust release techniques above A-rank.
Note: Can only be used twice per battle with a cooldown of 4 turns.
Note: Can be sustained up to 3 turns for each use, but sustaining the technique prolongs the restrictive effects during that time it is sustained.
Note: User cannot use any Jinton/Earth/Fire/Wind/Yin techniques while this technique is active.
(Meiton/Inton: Kokuyōseki no sora | Dark/Yin Release: Obsidian Sky)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 70
Damage: 140
Description: Obsidian Sky is a technique in which the user incorporates their Yin as well as their Dark release together to create the ultimate chakra siphoning technique. Through the use of Yin, the dark release absorption aspect loses its weaknesses to earth and water/other solid/liquid materials and lets the user absorb anything of the same chakra level while at the same time absorb enough chakra from an incoming technique for it to directly lose one rank, similar to the tethering abilities of Hungry Ghost. Unlike Hungry Ghost, however, this technique doesn't latch on to the opponent if it goes through and eats their chakra but simply applies the debuff on their technique. However, the strengths of the absorption release is also rendered neutral, meaning this technique can essentially absorb the same amount of chakra the user spends in their initial move. It is exactly the same for the release version of the technique with a total immunity to any weakness/strength and rendered neutral to everything and thus only overpowering techniques that has lesser damage output. When it comes to the release form of the aspect of this technique, the standard blue flames have changed aesthetically. The flames have a slightly different pattern than normal dark release techniques. It's aesthetics has changed into which the flames are pitch black with a cyan flare on the edges. On the inside there are images resembling that of a clear night sky, filled with celestial bodies. This is a passive aesthetic change and carries no weight in battle.
Note: When the user has performed the release version of this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dark release techniques above A-rank. This applies for both times the release version is used.
Note: In the same turn the user uses the absorption function, they cannot use any other dark release techniques.
Note: The release form of the technique can only be used twice per battle, with a two turn-cooldown.
Note: The absorption form can be used 4 times per battle, with a two-turn cooldown.
Note: After usage, the user must wait two turns to use again for the absorption part and 4 for the release part.
( Tengai Shinsei ) - Shattered Heaven
Type: Offensive
Rank: Forbidden
Range: Long
Chakra: 100 (200 for double use)
Damage: 140 (240 for double use)
Description: The user weaves the Ram + Snake + Bird hand seals simultaneously between himself and his Susanoo, in order to use the Deva Path's gravitational abilities to draw a massive meteorite from the upper atmosphere down towards a specific location on the ground. As it is attracted towards the target, it descends along linear trajectory. The meteorite is enough to dwarf any entity known so far, being only slightly bigger than Senju Hashirama's (Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique. The resulting impact of the meteorite is such that it will also damage the user in a fatal way if he doesn't manage to protect himself. It must also be noted that protecting oneself is not an easy feat as Madara was seen severely injured and left with his susanoo deactivated after using it. Despite its enormous size, the meteorites are very basic and, as they aren't chakra infused but simple lumps of rock attracted towards the user, can still be destroyed or affected by specific, feasible techniques as was the case of Onoki's earth manipulation jutsus. With more chakra, the user can pull two meteorites, one right after the others but at a great cost.
Note: Double use can only be used once and by Advanced Uchiha Madara bios and the Statue of Hamura.
Note: Must have activated the Deva Path beforehand and have Susanoo active
Note: Once used, the user can't use Deva Path's abilities for 4 turns. However, if used to pull two meteorites, the technique consumes 2 moves and disables the users Susanoo and his Doujutsu.
Note: If used by the Statue of Hamura, it cannot perform any other Jutsu that turn and the next.
( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.
(Mabataki) - Blink
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 50
Damage: 100
Description: Blink is a simple move that is entirely movement based and incorporates the very non-existential fabric of Ghoulspine in terms of interraction. Ghoulspine itself is Yin-infused bone release that creates an intangible state. Blink lets the user infuse their entire being and not just skeleton - into Ghoulspine. This makes their bodies simply turn into a black substance that cannot be interacted with by any physical mediums. As their body becomes essentially "nothing" - the user gains the ability to "reshape" with specific handseals. To start the sequence, the user will look at a distance they wish to reshape at and perform two handseals to do the jutsu;

Dragon - Reverse Tiger

The distance the technique lets the user reshape has a minimum of short range from their original place up to mid-range, moving at x2 speed. That is not all though, upon leaving their original place, the user will also leave a trace of their Ghoulspine chakra at their original place which upon impact with a foreign body will indulge them in a deep and hellish illusion. This illusion is rather simple and loops over and over until the target breaks free. The illusion works like this: a target that travels towards the user of the technique will experience the same course of movement in an endless loop that starts from when they move towards the user and ends when they are impacted with the Ghoulspine chakra. This illusion lasts for 2 turns unless the target breaks free.

Note: Requires Ghoulspine.
Note: Can only be used 4 times per battle.
Note: No Ghoulspine/Yin technique in the same turn as use.
( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Mode
Rank: S
Range: N/A
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on their collar, dark markings over their eyebrows and lower eyelids, and a single horn shaped like Kaguya's, extending from their forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user's strength is significantly increased, adding +40 damage to their Ninjutsu and Taijutsu techniques. Their speed is also enhanced, increasing it by four times their base.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Otsutsuki Tenseigan wielders while the Tenseigan is active.
Note: If the Tenseigan is deactivated or reverted back to its Byakugan state then the mode is forcibly ended.
_ __________________________________Primus Sermo
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Alucard was born in the village of old Kirigakure and its exact location isn't fully known. What is known is that he was born to the Meiton users of old and both his parents shared the ability to create this rather controversial chakra nature. His childhood was portrayed by intense training at a very young age and as all Meiton users, Alucard had the ability to use their clan's unique ability; Dark chakra. Alucard and his parents were natural hunters and roamed the lands outside of old Kirigakure, disguised as other animals for hunting purposes. They would trade their loot with the villagers for money but aside from hunting, Alucard's parents were also bounty hunters and keeping the civil life of old Kirigakure safe from spies and assassins during the old wars between clans and other old villages. However, Alucard did not use his dark chakra very often until he was older. Instead he focused on the basic ninja training as a kid and like the other kids in his age. Being an heir of the Meiton clan gave Alucard great ability to focus dark chakra and apply that chakra after he would absorb foreign chakra into his seals on his palms. The hunting with his parents paid off as well and Alucard was very quick and gained great reflexes at a young age. His skills with spears and bows were also beyond any of his classmates in the ninja academy and he liked to demonstrate his skills to show off. As other nature affinities went, he quickly showed skill in Katon and Raiton. He would master both of them relatively quickly. What it came down to in the end was that Alucard would be able to perform Katon jutsus with just a single handseal and weave handseals to his Raiton techniques with amazing speed. He grew up to become a very talented martial artist as well.
_ _ __________________________________Secundum Caritatem
As Alucard excelled in the ninja academy, he was always keen to learn more. He had already extraordinary knowledge of Raiton, Katon and Taijutsu along with some basic ninjutsu techniques such as shadow clones and substitution. At the age of 7, Alucard graduated the ninja academy and took on the chūnin exams a year after the graduation where he'd be appointed to his team after becoming a genin. Alucards sensei was a gifted Water user with vast knowledge of their the element along with the other three that Alucard lacked at the time. Taking on private lessons from his sensei, Alucard finally learned how to use all five natural elements. He was one of the first ever to do so. After a couple of failed missions however, Alucard prepared himself to learn more by himself. He was particularly interested in the forbidden arts and... Immortality.. There where infinite ways and paths to reach this goal. There where different meanings of immortality. It turned out that Alucards greatest gift was his own creation, his will to become the strongest being on the planet; the chimera technique. The technique allowed him to siphon Kekkei Genkais, Advanced Elements and also Dojutsu. As he grew in the dark and forbidden arts he also created the puppeteer's seal, allowing him to control other people with a single fuinjutsu seal that he could place on them. All of these acts didn't take place under just a couple of days though, he was roaming the world, conspiring against society and everyone. It was on the road he came up with the plan of creating a guild, and organization that would gather him followers or associates. He would not be alone any longer. He couldn't... One of the ordinary days he would find himself in a blood tavern, gambling missing nins with self-confidence up to their tits would drink and play games with each other. It was there he found her. The multi-talented Typhoon bender, Zora Akiyama. She wielded a sword, was dressed in grey and her eyes was fire. It was with her he fell complete, because for the first time in his life, he wasn't looking after just himself anymore. A year after they met they had already done multiple adventures together, the most spectacular of which, made them governors of the Moon Isle after they had claimed it for themselves. The Hellsing flag stood tall that day. It was on the shores of that very island that they started to spar with their advanced elements only.
..

Tertium Bellum__________________________________ _ _ _
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Not only was Zora's element that of wind but it was an enhanced version of it, so much so that darkness and her black winds where equal. They developed an amazing list of jutsus by inspiring each other and pressing eachother to the limits. They claimed ownership of the fabled Vampire squids and created the first contract in history to the beasts. As a wave of technology washed over them from the mainlands, Alucard and Zora developed five incredibly powerful advanced tools. Zora and Alucard was not just sitting idle on their thrones on the Moon Isle. They discovered the potentials of making their own element from scratch, a liquid metal called Bismuth. This element would prove to be the perfected combination of Alucards dark release as it repelled earth and water with ease. Two elements the dark release was having a hard time against. As a metal however, it was still weak against rust and lightning, but fortunately the dark release allows for the absorption of both wind and lightning. The two elements where match-made in heaven. It didn't take long for Zora and Alucard to create a lethal weapon, a sword made out of bismuth that could turn into a gun. This was perfect, Alucard now had one sword and two hand-cannons. Just like some of his dreams. He hadn't forgotten about his main ability though, siphoning other shinobi's hidden elements and bloodlines. His quest for power had only begun after all. With his personal summon with him at all times, the female vampire squid Akemi, Alucard would leave the Moon Isle and take up challenges in the world. He was hungry. Well paid off, because Alucard had within just a couple of months chimera’d his first kekkei genkai - dead bone pulse which granted him manipulation of his bones and was able to turn them harder than steel. He also gained some regenerative prowess because of this. Not only that, two additional custom elements had been discovered for his and Zoras sake and effort. At this point, Alucars had also chimera’d the only know KT, dust release.
Quartum Mundi__________________________________ _ _ _ _
As a brand new wielder of the fabled Yggdrasil, Alucard and Zora shared their powers with the sword. The sword would grant both of them powers that they could wield in battle, fitting both of them at the same time instead of the ol' earrings Zora kept moaning about. Just like the Golden Nightmare, Yggdrasil was a sword at its base and due to extensive training, Alucard became able to wield both of the powerful swords in battle. This allowed for some really nasty powers. Yggdrasil's unique feature of allowing whatever the user wants for element to gain monstrous powers where really useful. This was known as the Harmony Element which also depicted the swords unique sealing technique. Rocking dual swords also allowed for some really badass moves, especially when combined with the Shikotsumyaku style. During his travels throughout the Tobusekai, Alucard met up with his new teacher that would show him the ways of Yin. Alucards clan was taken from him and granted to the Tsumikage, Sado the Shogunslayer. While at first this defeat was about to kill Alucard of the pain it costed him, his village, he was ultimately - through alot of bloodshed, on his way back. Or was he? He was a turned man now and would sometimes go under the name Dracula instead. Other than that, he was able to pick up the unholy relic of the Reverse Crucifix. He also learned about his old unused pokéball containing the extremely potent Mega Blaziken which he would make as his personal summoning as he had heard it had been done before by other Ninjas out there in the world. This meant a new episode of partnership as he would make Akemi a regular summoning again and replace her with his pokémon. Through many hardships together, Alucard and his two summons were able to fight through bunch of missions without help from anybody. If there was anything that personified Alucard, it was independence. Through a great battle with a Mangekyo Sharingan user along with a user with an even more powerful Dojutsu, he was able to snatch the DNA from the person he murdered in the the rage during the arc of the red fever, in hopes of finding a cure for a pandemic that was shattering the world. Upon doing this, he gained the powerful Dojutsu himself. His last Kekkei Genkai slot had been consume and his eyes where forever shifted in a blue/whitish and slightly golden fade.
.
_ _ _ _ _ __________________________________Quintus Plaga
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He had gained one of the two most powerful Dojutsus in existance, and the most powerful one he could acquire due to the Chimeras limits of not able to absorb the legendary Rinnegan. His eyes had awoken and shaped into the ultimate Dojutsu that let him manipulate the entropy of time - Gravity. With this in his arsenal, he very well could be nigh invincible. In later days, Alucard and Zora had managed to turn wind, lightning and water into one and form the devastatingly cold element known as Krypton. Through much effort, Alucard had decided to leave the Tsumigakure clan as he grew too much hate inside of him due to his misfortunate past in handling his own clan. He walked a lonely path and joined up with the Rising Cloud. In the midst of this sudden move, Alucard had also finally developed his first class fighting style named Ghoulspine. A combination of his Shikotsumyaku Kekkei Genkai and the aspects of Yin. As time passed, the virus was almost about to consume him. It had been a civil war within his own person after having contained with him, the Red Fever virus for a long time. His battles had been sacrificial for the greater good of humanity. Atleast the part of humanity that he respected. He had sailed towards the Moon Isle again in hope of a revolution and reclaimed his island that had been his for many human genations but lost to him in warfare. At this point, he was as weak as when he was a small kid when it came to battle. But it was with a big heart that he treaded back and was able to restore peace and order to the Isle and in the process flag the Hellsing Organization again as his clan would dawn again. The task had not been easy though, and acting with all the knowledge he had gathered in his life he was able to stop an invasion against the Moon Isle on his own and acting as a one-man army. The fight was victorious which spurred him to continue his dramatic adventure back to Tobusekai where he fought for the people with a spark re-ignited. Lands would be conquered by him as him and locals would deem their current seats of power inaffective against the many enemies that roamed the worlds.
_ _ _ _ _ _ __________________________________Amor Sextus
Doing so would gather influence and would help him on his feet again. On his travels throughout Tobusekai, Alucard would acquire the legendary Yin Sword - Darkiscie which would consume his current sword Yggdrasil. Darkiscie radiates with astronomically large proportions of Yin and would have Alucard create a Black Element that could render any of his elemental Kekkei Genkai or Element into an abyssal aspect. This would elevate jutsus into a deadlier one by being heightened in chakra and damage by the sword. Alucard's most powerful Kekkei Tota would be the obvious choice for him and would turn it into an abyssal aspect which the sword would then radiate with. The sword would also let Alucard cast an astonishing Genjutsu. Then the big news arrived, a starchild from heaven had descended upon the earth and possessed the power of healing anyone from the Red Fever. As fast as the news reached Alucard he would travel to the other side of the continent and seek the child out in hopes of being restored to his full potential. It was in its presence that he finally could achieve this and with a cure for the Red Fever being bestowed upon him, Alucard would feel an abnormal spike in his chakra and physique. He was ready to learn about Yang, the aspect of life.With an evil lurking in the neighboring islands, Alucard and his team had to fight a multitude of demons of the Amino Geis cult to protect their homeland. At this point he had already mastered the ways of Yang and even created a plethora of living creations he had used in his battles. He didn't just utilize his Yang release to create an expanding army but also to heal wounded on the battlefields - a trait of mercy that he had just newly developed. Would his kind-hearted spirit last forever though? No one would know that. His split personality was not something that he would ever fully erase and even so, which of them would win in the end. Finding his own purpose and true self would be the hardest battle in the end. While stability could be achieved he knew it was only temporarily and that the devil always would be able to find the key to the lock and unleash hell in his name at some point in the future.


.Septima Peccatum__________________________________ _ _ _ _ _ _ _
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They would go on joint missions together and even spar each other on the forsaken sea of Hokubu. He had never had a friendship this strong before to another person, or well both of them were pretty much gods at this point but still. It wasn't the only marvelous thing that would happen in these last few months. Due to the many missions and teachings of his own custom elements he had created, Alucard would finally be able to sponsor himself into the highest tier of knowledge. He was to be learned how to put Yin and Yang together and achieve the ultimate power in existence. Once mastered, he would be able to use the truth-seeking balls and open a higher tier of the Tenseigan chakra mode as well as make a creation from pure chakra that he would replace Akemi with as his personal body guard. The creation would be named [redacted]. With his pinnacle knowledge gained, Alucard would focus on establishing himself entirely in the world and make a name for himself and the Hellsing Organization. However, this would be proven to be a most difficult task as the world had not just started to put up bounties on his head due to his reckless slaying but he also started to get assassins on his ass. One of these encounters would make Alucard lose Blaziken. [redacted] quickly filled in as his closest companion and would remain by his side at all times. She was able to converse like a normal human but their bond was just not as strong yet as that of Blaziken and Alucard. There had just been something special about their adventures. Alas, the ones with [redacted] was on the horizon, along with more greatness. While he would have lost his most useful companion, the Pokémon Mega Blaziken - [redacted] would be the replacement for the heavy loss. He still hadn't made up much time with [redacted] but they quickly became friends and she looked to him not as a father of creation but a partner from the very beginning. Her temper reminded Alucard of Zora and she would always let her heart decide the direction of her actions even though it wasn't always what would be the best plan.
Octavius Mara__________________________________ _ _ _ _ _ _ _ _
Both of the two would be on large missions throughout the world to ensure the celebration of the Hellsing Organization gaining enough reputation to be known as a village. The achievements in the Tobusekai was flourishing and he had gained a second ally tied directly to the Hellsing Organization - Strix had joined his cause. Through more time and effort teaching the gathered shinobi techniques and elements as well as doing more independent missions, Alucard was able to sponsor a purchase and learn more about the Forbidden arts. With his master of these arts, he would learn to summon the dead - create an army of shadow clones and much more. Alucard was almost complete now and there was very little left for him to be taught. He had only to work harder now to turn his Organization into something that would be worthy of being called a Village. To do that, he needed to perform a tonne of missions and other deeds in order to gain reputation. His personal compass was just as split as ever and while he ushered himself to take shortcuts, those did not really exist. Plus, he had other things on his plate as well. The world as they knew it was about to collapse under the influence of the Voidlords. The state of Tobusekai was not improving, rather the opposite. His lingering presence in this continent had now stood uncontested for months, almost a year. But it was some of the best time in his life. He would have to put all of his powers together to save himself along with humanity, if it would be necessary. While humanity was never his priority, he didn't have anything against it either. His descent into chaos and power was constantly fluctuating through his veins, corrupting his choices of routes and decisions. While seemingly calm on the surface, he was always playing a gamble within himself to stick to his facade. Atleast now he had someone by his side to keep him sane. [redacted] offered more than just one word, in comparison to Blaziken who had now been gone for some time. His creation was maybe originally to save him in battle and act on his command, but maybe in his case, he had created it to save himself in a spiritual way. Alas, time would tell how Alucard would finally wound up. For now, he was as stable as he could ever hope to be.


_ _ _ _ _ _ _ _ _ __________________________________Nono Planum
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Through his groundbreaking crusade through the Tobusekai, the world shifted their eyes on the No Life King and soon he would be summoned to a meeting with his ally,
Hei Otsotsuki. It was agreed upon that Alucard would take on the cape of leading the Rising Cloud by fusing it with the Hellsing Organisation. This meant that while Alucard had to forfeit, for political reasons, his assets and land on the Moon Isle he would instead gain the edge of the world. Soon after the merge of the two clans, Hei would travel south to the Land of Fire in an epic that was to this day not seemed to be concluded. Meanwhile, the clansmen of Rising Cloud were to meet there new leader and Alucard was able to meet with most of them just a few days after his rise of power. The first one he would meet up with was Talbot of the Aburame clan. Their meeting was fruitful and they quickly seemed to become friends, both showing off their unique style of humor. After that, Alucard would meet up with Faye of House Katsuryoku. At this point, Alucard thought it would be a fun idea to have a friendly battle with his new clanmates and so the two of them dueled. Faye was a beautiful red-haired woman with abnormal abilities that came from her kekkei genkai and seemed to be heavily connected to the spiritual realm of Yin. Like Talbot, the two quickly became comfortable around eachother and left eachother on great terms. During this time, one other shinobi decided to join the Hellsing Organization. A Jinchuuriki by the name Nacht. Having not battled a Jinchuuriki before, Alucard took on the challenge and while their battle ended due to stress the two left eachother with high hopes and Nacht briefly became an official member of the Hellsing Organization before being marked with a red flag having left the universe. While this was going on, Hei had gathered enough knowledge about what was lurking in hell and needed a fraction of Alucards power, from whom he had lent blood line limits from before. Hell was opening and Alucard needed to lend his power to the two brave souls who was about to enter the raid of the nether.
_ _ _ _ _ _ _ _ _ _ __________________________________Decima Anima
On his way to the fire country, Alucard noticed several strange signals in the caves deep inside several landmarks in the lightning mountains and performed sweeps against rising threats of drones and timelost ice demons. With the work behind him, he was free to proceed to meet with Hei again and during their brief meeting, Alucard had granted Hei two kekkei genkais to take with him as he entered Hell. As Alucard was travelling back to the lightning mountains to investigate the several threats he thought were connected to the netherworlds opening, he would meet Panthalassa. Alucard was weakened by the power transfusion to Hei and was forced to take a ferry to reach back to the lightning mountains and it was on that ferry that he would meet Panthalassa. The two shared a conversation before their boat was attacked by the same ice demons that had lurked in the dark underneath some of the ancient mountains in the land of lightning. Upon this endeavor, Panthalassa was given the opportunity to join the Hellsing Organization as Alucard saw massive potential. Panthalassa joined and would be the newest addition to the clan. With all the members met except someone by the name of Naruto, Alucard had met everyone now but could not wait to see them all again. During his expeditions under the lightning mountains he had uncovered an alien race known as the Vex and he and them shared a fair amount of fights before the enemy seemingly had teleported away from the earth. Alucard knew they were just coming up with a plan to defeat him though, and judged their fight as far from over. After this, he returned to the capital, the sacred fortress in Dainashi and studied his forbidden arts further. During his travels he had found DNA of an ancient body locked away in the ice of the Lightning Mountains and Alucard was ready to create his first Edo Tensei vessel. The Captain had been reborn from the process. An undead warrior with the strength of a thousand, showing mastery in the Eight Inner Gates, the newly discovered Mysterious Peacock and Ink. That wasn't all though, Alucard had finally cracked the puzzle of life itself and had created his first creation through the aspect of Yin and Yang. Lilith was born from the ashes and a brand new chapter was on the horizon for the No Life King.

.Undecimus Absolutio__________________________________ _ _ _ _ _ _ _ _ _ _ _
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The Edo Tensei was the number one pawn of Alucard as he was created through his will and two dead souls providing the ingredients to an immortal unstoppable force. A befitting sacrifice for the greater cause if the cause was to save humanity anyway. During the missions the Edo was sent out on he quickly gained reputation not just within Hellsing but also out in the world. With his Eight Inner Gates, a very rare ability he would fight a few battles on his own before returning to Alucard in the fiery halls of Dainashi. At this point he was given a name; Zev as a token of the appreciation Alucard had for his immortal right hand man during these dark times and lack of his full clan family in the land of the living. Nevertheless, the Hellsing Organization was also gifted yet another soul to fight for them. His name was Barney, a nameless shinobi who had been left on the brink of death and stranded in a world he had no memory of. Alucard saw his potential and guided him back to his strength and some of his memories. It was truly a remarkable ladder that Barney climbed in the small amount of time upon revelations. Upon learning more of his own identity, he decided to join the ranks of the Hellsing Organization and was briefed by Integra of the information needed. Meanwhile, the threats around the lightning mountains did not sleep and Faye had returned on her mission to gather intel on the Vex. However much intel she had gathered there was still nothing more than adding to the mysteries of the species and the borders around the Lightning mountains needed to grow in influence by the Organization. As the clan grew, so did the public eye towards it. Alucard was getting more and more inspired, mainly by Faye and Barney who both showed a great deal of tough skin. He too wanted to get stronger and hone his blades..

Duodecimus Genesis __________________________________ _ _ _ _ _ _ _ _ _ _ _ _
Alucard was not just sitting idly by as he watched his clan grow and his family fighting in Irkalla, no, he was training and honing his skills. It had been a long ordeal but he had finally learned and mastered the ways of Yin and Yang together in the form known as Yin/Yang. The epic of chakra manipulation allowed him not only to remove or create chakra but also create a living entity. When he knew he could perform the rite of passing, Alucard travelled far south from the capital of Dainashi, over the seas towards the Moon Isle. A place he had for years called his own seat of power until he was enslaved by the Shogun. As he travelled to the Moon Isle he was going to let Zev check in on the city of the island while he would wander off into the deep ocean and find his pathway into the once lair of the Vampire Squids that now was living alongside the coast of the Lightning Mountains close to proximity of Dainashi. In this abandoned cave where he thought would be the cradle of birth for his creation he would perform the technique. When he did, he would infuse three elements - his first created one (bisumaton) and his last created one (kuriputon) along with his favorite basic element (lightning). These three elements would represent the colors of the armor that the creation would wear which would make them immune towards Fuinjutsu. Finally it started to take shape with its core being created first, a core of Yin/Yang and a heartbeat created from chakra. Like the Sage had created the Bijuu, Alucard had created the one he would name Lilith. She had wings that would support her in flight, a mental link channel towards Alucard much like Zevs, and a similar health and chakra pool of Alucard himself. As she was created, she was sleeping and was vulnerable. As Lilith had been born, Alucard and she would leave the cave through simple measures of earth style. Zev, who was in the city had joined the two of them but their union was short-lasted for two troublemakers had arrived in the town and caused a large debacle. Alucard who was protective of Lilith commanded Zev to check it out and it turned into a one on two battle against him and the troublemakers which resulted in a heavy loss on their side as he used the Eight Inner Gates. Leaving a slightly rude notice carved into their skin, Alucard, Lilith and Zev headed home. Upon arriving again, Lilith had come too and was awake. However, again interrupted by the two who Zev had disposed off on Moon Isle, the three would confront them out in the snow...?!

_ _ _ _ _ _ _ _ _ _ _ _ _ __________________________________Tridecimus Totalia
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With many things considered, Alucard's Organization had grown quite a bit now with the addition of three fresh souls that were to be devoted to serve humanity under the Banner of the Hellsing Organization. Those three would be named Fushi, Diluc and last but not least, Maria. The two latter were siblings and Fushi was an Uchiha on the path of enlightening. Lilith on the other hand grew stronger each day and learned several things about the world in short notice as she was just as intelligent as Alucard himself. The gates of Irkalla had been cleared too and upon feeling the presence of several of his soldiers who had walked the paths of hell, Alucard was relieved to feel their presence yet again as well as hearing the news of the demise of the one Voidlord of Phetra whom he had not seen in flesh, but had the occasion of fending off back when her undead soldiers laid besiege on the Last Bastion in Tobusekai. During their travels with Zev and Lilith - Alucard would push for Lilith to grow stronger and abandon her inside the forests of Gondolin in order to test her ability to survive on her own as there would be times when he was not by her side. After this exercise her character had grown exponentially, and she as well as Alucard had befriended two other people by the name of Mirabelle and Isabella. The four of them were all from different allegiances, Mirabelle was however the new Kage of the very village that had enslaved Alucard in the past and thus tensions were certainly there when they first met but due to the events that the current world was in they both would set aside their differences and ultimately join in on some sort of agreement of not killing eachother on the spot. Regardless, the travels of Tobusekai these times around would end in the biggest tragedy that had happened for Alucard in a very long time.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _________________________________Quatrodecima Enigma
On the slopes of the Shard of Evil, Alucard lost control over his Edo Tensei - Zev by unknown means. Well, not really, but rather unexpected means as Zev out of the blue learned how to unbind himself from the clutches of the technique and went straight for Alucard and Lilith to kill both of them. Their battle ravaged on for days but ultimately ended up with Zev's defeat having been carved into several pieces by the moon-cleaving golden reincarnation sword that Alucard used on him. He was then sealed using Fuinjutsu and left in the sands of the Shard of Evil's landmass. The victory was no victory, Alucard and Lilith returned to Dainashi empty of words and completely washed over by grief that hit Lilith especially hard since she had known Zev for as long as she had known Alucard and the two had shared a very particular bond and treating eachother as brother and sister. After some time however, the clan's status became the prime objective having faltered from priority for some time now in Alucards hands. He would work together with his new clansmen in order to secure more landmarks and he would personally, along with Lilith, travel to the south of the Lightning Mountains where they would meet a very particular individual that none of them had ever seen before. A kunoichi who's name was Ryoko whom Lilith would instantly like and regard as a friend. Alucard would appoint himself as protector of the lands of the Lightning Mountains even though the scenario was actually playing out in a landmark that was unconquered by the Hellsing Organization. He did the deed not out of courtesy to anyone but himself. It had been years now since he had drunk the blood of a human being and even though he had tried to suppress his addiction he could not do so anymore. During this small skirmish he would end the lives of all of the thugs whom tried to oppose him. When things didn't go their way they would instantly take hostages, the most cowardice play in Alucards eyes and he showed absolutely no mercy to his enemies when he impaled the lot of them with his Shikotsumyaku dance. The abstinence of blood drove him mad at this point and he would devour the leader of the bandits after a pole of bones were driven through his body, defiling his corpse to the absolute. In the end, Alucard had now returned to Dainashi for a family gathering. His powers had significally dropped in a very short timespan for reasons unkown to him. Was it the gods will? The ninja world was never revolving around strong alone entities but the allies one had.
.
Exodus
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Losses =:lmao:
The bird of Hermes is my name
Eating my wings to make me tame
Wins =:sigar:
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Update of []
Added: GST/Updated specialties and removed some tools.
 
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Shinkaigan Mastery

Battle 1 ( Won ) Gambit ( Empire )
Battle 2 ( Won ) Lucifer ( Arthorius )

Unlocking Tier 1 of Temporal Uchuu Mastery

At the Boundary (Passive): Cosmic Shinkaigan wielders begin to master their Dōjutsu, specializing in Temporal Shinkaigan techniques. The Cosmic user’s basic Temporal Shinkaigan customs are able to have higher than normal chakra. At the Boundary is earned after completing four B-Rank Ninja World missions or two battles.At the Boundary (Passive): Cosmic Shinkaigan wielders begin to master their Dōjutsu, specializing in Temporal Shinkaigan techniques. The Cosmic user’s basic Temporal Shinkaigan customs are able to have higher than normal chakra. At the Boundary is earned after completing four B-Rank Ninja World missions or two battles.

Approved. You're on this path now.

Submitted
Battle 3 Raiden ( Mirai )

Unlocking Tier 2 of Temporal Uchuu Mastery

Frigid Depths of Engur (N/A): Temporal specialists become able to use the advanced application of Primordial Incipience, earned by completing two A-Rank missions or a single battle.

Approved

Submitted
Battle 4 ( Won ) Musashi ( Keotsu )
Battle 5 ( Won ) Mirabelle ( Mirai )

Unlocking Tier 3 of Temporal Uchuu Mastery

Twin Rivers of Life (Passive): Grants the user’s Temporal Shinkaigan techniques a 20% chance, rolled for in Official Rolls, to cost the user no Chakra; techniques maintain their effective Chakra for the purposes of clashes. Earned by completing two S-Rank missions or completing two battles.

Approved

Submitted
Battle 6 ( Won ) Pieck ( Sasuke ) Uchiha ( Detective L )

Unlocking Tier 4 of Temporal Uchuu Mastery

Ephemeral Existence (Passive): The user’s Temporal Cosmic Shinkaigan custom techniques can target living beings, Creations, Summons, and other living entities that otherwise cannot be targeted by Temporal techniques. Earned by completing three S-Rank missions or winning a single battle.
Note: These customs will be closely monitored for abuse.

Approved

submitted
Battle 7 ( Won ) Raiden ( Mirai )
Battle 8 ( Won ) Mirabelle ( Mirai )

Unlocking Tier 5 of Temporal Uchuu Mastery

Nascent Reality (N/A): The user gains the ability to use the advanced Temporal application of Transient Reality. Earned by completing five S-Rank Ninja World missions or winning two battles.

Approved

submitted
 
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Way of the Wild

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Way of the Wild by El Alucard & Lili-Chwan
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Way of the Wild by El Alucard & Lili-Chwan
( Yajuu no Kata ) Way of the Wild

Type:
Kuchiyose NinTaijutsu

Background: Way of the Wild is a fighting style that takes full advantage of the Summoning Animal Contract mechanics and Summoning Ninjutsu. When signing a contract, the user creates a chakra, blood and mental link that enables them to summon animals from a faraway sanctuary, and be reverse summoned by them.

Throughout the cannon, ninja have used this ability in a myriad of ways, creating instantaneous summoning jutsu that allow them to bring an animal into the battlefield, partially move limbs or parts of the animal into the field or even reverse the opponents inside the animals or parts of their sanctuary.

The mechanic of summoning an animal is based on a blood-mediated instant connection, allowing one to modulate their chakra to summon specific animals, while attaining a sort of mental link with them.

Partial summoning has also been observed through Jiraiya's multiple reverse summoning techniques, like (Gamaguchi Shibari) - Toad Mouth Binding, where the user summons the belly of a toad, but doesn't actually kill the original toad through evisceration, or Orochimaru's (Hebi Risu no Jutsu) – Snake Explosion Technique where his hands turn partially into snakes, but then become whole again once the snakes are reversed back into their sanctuary.

Through training, the user is able to harness this chakra and blood connection, using their summoning animals as an extension of their taijutsu, allowing for a more versatile close quarters combat.

Description on the Abilities and Inner Workings of the Style:

First Form: Mind of Fauna

The first form of the style is the complete harnessing of the blood, chakra and mental connection between the practitioner and their summoning animals, through intense meditation and constant summoning and release, so that it becomes second nature to both the practitioner and their animals. It is through this instant connection that, when applying the style, the user is capable of interposing their own body with the body of the animal, working in tandem within the battle, acting as a single entity, between the sanctuary and the battlefield. The first form allows one to obtain instant communication between themselves and their animals, as they work together to apply the style. The more experienced and masterful the user, the more animals they are able to connect with, to aid in battle.

Second Form: Beast Switch

The second form is the actual application of the style. Through their instantaneous connection, the practitioner will go through the kata of the style, while the intended animal will do the same. In its most basic stance, both the user and the animal will perform a single punch frontward. Applying the summoning and reverse summoning mechanic, as both throw the punch, there is a single cutoff point, where their limbs swap with each other. To a spectator, the human practitioner will motion a punch, and, at the cutoff point, mid-extension, the human fist will swap with an animal fist. The animal fist fully extends, strikes the mark, and then retracts, passing through the cutoff point and swamp again to a human fist. Through the second form, the user is capable of delivering a series of body attacks, focused on extension and retraction, where a single cutoff point, mid-extension, will entail a swapping between the human and the animal. The second form allows punches, kicks, headbutts, knee strikes, elbow strikes, uppercuts, and any taijutsu known to the user, where the actual strike will be swapped with the animal limb, in perfect juxtaposition. The reverse obviously happens in the sanctuary, with the animal performing the motion and, mid-point, a human limb delivers the actual strike.

Third Form: Jungle Switch

The third form is a chaotic application of the style, and much harder to apply. The user will connect with more than one animal, and juxtapose the appearance of more than one limb at the cutoff point. In a basic stance, it entails the extension of a fist to deliver a punch, that gets swapped at the cutoff point with more than one animal fist, that delivers multiple strikes before the user retracts the arm and retrieves their human form again. It also allows the appearance of different limbs from the cutoff point, such as a kick turning into paws or tentacles, or a punch turning into an animal jaw, delivering a fist/bite, or a kick/bind, for example.

Fourth Form: Kingdom Toss

The fourth form is a ranged/weapon application of the style, an alternative form. The most basic stance entails the plucking of a strand of the user's own hair to throw with chakra infusion. As the hair is thrown towards a target, it is swapped by a similar expendable part of an animal, be it a feather, a spike, a tooth, a claw, nematocysts, etc, or it can be wielded directly as a weapon. Advanced applications allow the user to convert the shed-skin cells within one's spit to achieve a similar throw, or even blood droplets. These projectiles typically achieve strength and speed similar to that of a chakra infused thrown kunai, though specific techniques will be submitted as actual jutsu.

Fifth Form: Fable Evasion

The fifth form is an advanced application that entails the partial reverse summoning of the user's limbs into the sanctuary without a tandem animal performing the same technique. When an opponent targets a limb, for example, the user's right arm, the user is able to evade the technique by reversing the right arm, so the opponent connects with nothing, throwing them off balance to then undo the partial reverse summoning of the arm and throw a counter attack against the off-balance opponent. This is an evasion technique that will be submitted in specific cfsj and restricted on a one by one basis.

Way of the Wild entails the exploration of the summoning and reverse summoning mechanics, rather than being based on a single contract alone.

While blood is a mediator of the contract, chakra modulation is much more important. The first practitioner of Way of the Wild initiated the style by spreading blood across his chest, to facilitate and increase the connection to his animals. Nowadays, contract tattoos are designed to jump this step, tattooed with the user's blood. Allowing the user to summon animals without blood and also use this style without blood. If damage is done to the tattoo so that it becomes unrecognizable, the user is able to spread a smear of blood on the chest, forehead or back, like the first practitioner, and continue on.

When damage is suffered mid-swap, according to the rules of the Summoning technique, the limb is immediately reversed back to the original. That means that the techniques will be empowered by the stated rank, and overpowering the techniques will cause the immediate reversal of the animal limb into the user's original limb. As the style is heavily infused with chakra to achieve a constant activation of the Summoning and Reverse Summoning mechanics, it is considered in terms of S&W as similar to Leaf Dragon God level taijutsu, strong to Taijutsu and neutral to Elemental Ninjutsu and Kenjutsu/Bukijutsu.

Example Techniques:
( Yajuu no Kata: Ichi ) Way of the Wild: Jungle Punch

Description: The user extends their dominant fist. Mid-extension, at the cutoff point at the elbow, the user's arm will appear to turn into the limb of an animal, delivering the punch, as the animal performing the same motion in the sanctuary has his limb swapped with the user. When the user retracts the fist, so does the animal, and the motion ends.

*works on any animal that has limbs, like arms, legs, tails or tentacles*

( Yajuu no Kata: Ni ) Way of the Wild: Multiple Jungle Kicks

Description: The user extends their dominant leg. Mid-extension, at the cutoff point at the knee, the user's foot will appear to turn into multiple limbs of an animal, delivering the kick in triplicate, as one of the animals performing the same motion in the sanctuary has his limb swapped with the user. When the user retracts the foot, so does the animal, and the motion ends. The user spends more chakra to summon more juxtaposed limbs, such that per additional limb, the user spends +5 chakra, acquiring a +10 damage boost, up to 3 limbs ( +20 chakra , +40 damage ).

*works on any animal that has limbs, like arms, legs, tails or tentacles*

( Yajuu no Kata: San ) Way of the Wild: Beast Chomp

Description: The user extends their dominant fist. Mid-extension, at the cutoff point at the elbow, the user's fist will appear to turn into the head of an animal, delivering a chomping bite, as the animal performing the same motion in the sanctuary has his head swapped with the limb user. When the user retracts the fist, so does the animal, and the motion ends. The user is capable of pinning the opponent down, to then deliver another strike, or can bite a technique directly, to have the head devour ninjutsu up to the rank of the technique used.

*works on any animal that has a mouth*

( Yajuu no Kata: Kunai ) Way of the Wild: Fable Toss

Description: The user plucks their hair and tosses it towards an opponent with a chakra infusion at the speed of a kunai. As the hair leaves the user's hand, it is converted into a sharp fang.

*works on any animal with expendable parts, like feathers, spikes, etc*

Additional effects and Restrictions:

A practitioner of this style is capable of connecting with a single contract that they've signed per battle, acquiring the ability to telepathically and instantly communicate with them, and are capable of summoning them without blood, through the style's blood contract tattoo. Swarm-type animals can perform this style with agglomerations of multiple beings to mimic the limbs that are being swapped, or exchanged by oversized limbs of bigger animals too. The agglomeration follows the exact shape of the swapped limb as intended in the technique, unless otherwise specified in the technique (Meaning if it's a punch, the swarm performs a fist to punch, it can't spread.

Specializing in this style allows the user to link this with the Primary and Apex Summoning Specialist perk, allowing the user to perform Way of the Wild techniques through their personal summons, which gain a rank and +20 damage increase, as their affinity is much greater.
Approved

Way of the Wild Techniques
Way of the Wild Techniques

1.​

(Yajuu no Kata: Tsukuribanashi ) Way of the Wild: The Lion's Distributions of War

Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10 (+5 per turn)
Damage Points: N/A
Description: This technique is supplementary application of the style in order to support the caster through diferent environmental conditions. The user is capable of swapping a specific limb or organ for that of an animal and use that change to face harsh conditions in the environment and better fight their opponent or traverse the land. For exampe, in order to breathe underwater, the user can swap their mouth for a waterbreathing animal's mouth, to have their summon breathe for them, or even swap the mouth for a non-breathing organ, so that the user reverses his own breathing system onto the non-toxic/underwater sanctuary of their chosen animal, and is able to still go through the harsh environment in the world/battle. Other changes can also entail swaping one of their eyes for a night vision summon's eye, or swap their eyelids for a transparent brille from reptilian animals to help cover the eyes from debris, or change the back shoulders with wings to achieve flight. This is considered a passive aplication, though chakra costly, as it can remain active even as the user performs other techniques. These limbs can only achieve supplentary usages, lest they will break the technique, though they can be used to attack with proper techniques added onto this one, like summoning more powerfull teeth to bite down food, but can't use this technique alone in a battle for freeform damage, requiring the user to perform a second technique that entails a bite/chomp in order to do so, for example.

Note: Lasts until broken or the user runs out of chakra.
Approved

(Yajuu no Kata: Yaju Tori ) Way of the Wild: Beast and Bird, The Duality of the Bat

Type: Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This technique is a direct application of the Second and Third Form of Way of the Wild, the Beast and Jungle Switch. This enables the user to passively perform any known Taijutsu technique by swapping the primary limb with that of their animal. This is the most basic technique of the style, but the chosen animal is required to have access to any particular category of non-pure Taijutsu techniques, such as a fire animal be required for a Fire elemental taijutsu, and the such. This technique can be applied to one Taijutsu technique per turn.

Note: Chakra-less Taijutsu techs will cost the normal amount for their rank when converted to this style.
Note: If applied to A rank or higher Taijutsu techniques, one has to wait 2 turns. S rank applications can only be used 6 times per battle. Forbidden rank Taijutsu can't be converted.
Approved
(Yajuu no Kata: Garou no Bakenokawa ) Way of the Wild: A Wolf in a Sheep's Coat
Type: Supplementary/Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20 ( +10 to a technique )
Damage Points: N/A ( + 20 Damage )
Description: The Wolf in a Sheep's Coat is an advanced application of the Beast and Jungle Switch forms, that uses a swap to produce a combo technique. When performing a jutsu, for example, spitting out an A Ranked Fireball, the user is able to switch a limb to that of an animal, that will boost it with a complementary tech, such as swapping the user's shoulder with the head of Wind Affinity summon that will then breath out an Infusion of Wind to empower the Fire technique, creating an S Ranked Wind/Fire Combo with a +20 damage boost. This technique thus entails power boost to a technique produced by the user accounting for either an infusion of Basic Elemental Chakra to become a boosted dual elemental technique, or a boost of chakra from a same-Element or non-Elemental Summon, to just become a boosted technique. Likewise, if the original technique is already written as a Combination technique that would require a succession of actions, the user can perform it simultaneously with their summon.

A Wolf in a Sheep's Coat depends on the rank of the original technique to be empowered, spending 20 chakra to summon the supporting limb and boosting the following intended technique +10 chakra, in order to create a combined attack with a +20 boost.

Note: Can be used a total of three times per battle, with the two turn cooldown in between usages.

(Yajuu no Kata: Karasu-Gou ) Way of the Wild: A Crow's Collection of Borrowed Feathers
Type: Supplementary/Defensive/Offensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: Borrowed Feathers is the direct application of the Fourth Form: Kingdom Toss, where the user is capable of performing ranged attacks by plucking feathers or hairs from their own body, or even a globule of spit or blood containing their own cells, and enhance them with chakra to then throw at great speeds towards a target, swapping them with similar parts from a summon. These will then acquire a drawn-arrow speed and piercing abilities. The more chakra one embues onto this technique, the higher the damage and size of the swapped constructs, allowing one to turn a similar sized hair into a sharp Feather or Hair etc at D rank up to a massive Tooth or Scale of a Boss-Sized Summon (Gamabunta) at S rank.

Note: Up to B rank, it requires a 2 turn cooldown. B rank can be used 4 times per battle. A ranked usage requires a 3 turn cool down in between usages and can be used 3 times per battle. S ranked usage also requires a 3 turn cooldown in between usages and can be used twice per battle.
Trained





 
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Lili-Chwan

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Custom element Japanese name: Mayakuton

Custom element English name: Opium Release

The element is based on: Yin + Earth + Fire + Lightning

Facts that prove the element to be possible (in the manga context): Opium Release is based on the concept of Addiction. While drug abuse has not been directly showcased in the Manga, several Addictions have, such as addiction to Smoking ( Asuma ) and Drinking ( Drunken Fist Style ), which presents a clear proof of addiction to a substance, or more conceptual Addictions and Self-Harming Obessessions, such as an addiction to War and Battle from Zabuza and Kimimaro and the general culture of Ninja and most notably the Bloody Mist. Similarly, pain medication, most notably in the recovery of Lee's leg after it had been broken by Gaara, shows the possibility of opiates in the Manga.

Opium Release will follow the Spiritual and Psychological side of Addiction and Substance abuse by utilizing Yin to shift the Spiritual affliction of the Physical Elements that compose it, adding elements of Mind Manipulation and Genjutsu. The concept of Yin altering/augmenting the properties of matter and chakra has been well established in techniques such as Yin Change into Heaven and a multitude of Yin-Infused Lightning techniques that Sasuke produces.

Earth will provide the stash base, producing substances with narcotic properties known as Opiates, while Water will be suppressed and repurposed by Yin in order to create a non-Organic Element through a similar process of Earth + Water creating different species of plants ( Wood ), separating this Element from one that would produce plants ( Poppies ) but rather the active ingredient that is focused on ( Opiates ). This has been showcased by elements that produce specific matter such as Wood Release, and the existence of several species of plants making the concept of Poppies and Opiates a no-brainer. Narcotics such as Tobacco and Medical used Sedatives are also implemented in the Manga and could potentially be created through Wood Release, Medical Ninjutsu, and other abilities that showcased Narcotic/Hallucinogenic properties, like the Clam Summoning Contract and the Three Tailed Beast's Hallucinogenic Mist.

Fire will provide the properties of Fusion, in order to activate and manipulate the substances into concoctions, as it is universally used as a cooking device in order to produce Medicine, Chemics and increase Potency of these substances. In the Opium Element, it is intrinsically guided by Yin to fuse and augment the element.

Lightning will provide the effects on the organisms that are afflicted by Opium Release, due to its role in the communication of the Neurological System. Similar to Chaotic Mental Collision, the Lightning Chakra is used in Opiate Chakra to attain the property of re-wiring the brain and nervous system, integral in the Opiates' property of giving a high and suppressing pain. The Core of the Element will apply the effects of Opiates in the organism, through manipulation of Pain Receptors, Hormonal Discharge, and Brain/Nervous System Communication and Plasticity, all governed by electricity, ergo Lightning.

How it works: As established in the Proof Section, Opium Release follows the conception of Wood Release, corrupted by Yin, producing neither Wood nor Organic Matter, but rather applying the properties of Opioids through the user's Chakra to create a substance that, when interacting with other techniques and beings will behave like the drug. The appearance of Opium Release is mostly present as a strong flame-like aura of dark violet and burgundy coloration, which can be infused into other techniques and elements, giving them a sort of incandescent hue of those colors. Pure Opium Release will behave like a lazily burning flame, almost liquidy and ink-like, that will produce heat and energy but will essentially interact with elements on the tier of chakra rather than physical damage since it will always deal Spiritual Damage. This flame can be manipulated like a dark aura or an open flame, and its drug effects will be felt by those touched by it, feeling its warmth or burn, and those in the direct vicinity that sense its scent. Physically, the burning sensation will not produce inflammation on the skin other than a slightly burgundy rosacea. In Elemental interactions, Opium Release will behave with Neutrality, based on the chakra used to create either technique. It will behave strongly against Spiritual Techniques that deal with its main elements, Addiction, Pain Suppression, and Euphoria, or Elements and Abilities that alter the state of Mind ( Killing Intent, Genjutsu, etc ). It will react weakly with elements based on Anutu.

Addiction: Interacting with Opium will induce a state of Addiction in others. This translates as wantonness to keep being infused with the user's chakra, in any capacity, often to the detriment of their integrity and health. Addiction is a powerful Mind-Altering property that can increasingly manipulate the target to the User's whims. Being afflicted by Opium chakra will generically be translated as a reduction of Resistance to Damage, making the targets more permeable to being harmed by the Element itself or other techniques infused with Opium. In generic usages, the first contact with a target that is resistant to taking Spiritual Damage ( Like Yin Speciality of -30 Spiritual Damage Shaving ) would lose its Spiritual Resistance ( Normal Damage Taken ). The first contact with a target without Spiritual Resistances or the second contact with the previous target would make them become more susceptible to taking damage from techniques laced with the user's Opium chakra and Opium Techniques ( +20 Damage taken maximum ). After removing Resistances, this permeation is translated in increments of 10 damage ( Bellow B rank ), and 20 damage ( B rank and Above ), after nullifying natural or active resistances, turning it into passive damage permeation ( to a maximum of +20 damage ). This does not change the power or strength of the Opium chakra, but rather the damage that is taken by the target, not counting towards the 2 boosts/debuff that can be applied to a technique or target. The effects of Addiction are considered Spiritual in Nature and will be applied with exposure to the element, and will not be counted in Elemental Interaction against other techniques for the purpose of countering the element ( A Target more permeable to damage will not have that effect applied to techniques used to counter the user's ). Other variations of Addiction can be explored in specific techniques, such as altering the resistance values and increments or adding other concepts that fall under Addiction to the user's chakra, but will not be stapled to the general bulk of the Element itself for restriction sake.

Euphoria: Interacting with Opium will induce a state of Euphoria. This is a property that directly grants the element the ability to alter the target's state of mind. This can be used beneficially in order to suppress or reject mental manipulation, such as those employed by Memory Altering techniques, Interrogation techniques, Killing Intent, and other Supplementary effects of Genjutsu and Yin Release, such as Paralysis, Kurama's Reality Altering Genjutsu, Yamanaka's Mind-Body Techniques or higher leveled Sharingan's Hypnotic Techniques ( Though it is considered equal to MS Grade ). The elation granted by being afflicted with Opium will, at its base, directly counter or reject these effects with Elemental Superiority ( 20 Damage or 1 rank or 10 Chakra Tier, whichever is applicable ; Neutral to MS Grade ) neutralizing or overpowering them. When pertaining to Mind-Altering effects from Anutu or, more specifically, Utu, it is considered Weaker. Euphoria can be used to counter these techniques from oneself or others, with the appropriate techniques. The property of Euphoria can also be used to alter one's state of mind aggressively, essentially numbing one's senses into stronger and more resilient Illusions and an acceptance of the flaws within their details, which would usually denote that a Genjutsu or a Psyche altering technique is being used on them. Generically speaking, when laced with Opium Chakra, the methods of countering these techniques and Genjutsu are still viable, but the Plausability and Realism of the illusions cannot be given making use of Genjutsu dispelling techniques or abilities ( such as looking at one's chakra with their Sharingan to note that it's being altered ). Euphoria accounts for the hallucinogenic daze that comes from Opiates' trip, and it can be powerfully placed to alter the target's ability to denounce plausibility or realism, even producing full-blown illusionary constructs, mold other illusions and altered states or override them completely, with these more advanced manipulations of Euphoria to be described in specific Jutsu, rather than applied to the bulk of the Element.

Pain Suppression: Opium is universally used to suppress pain and the sensitivity of pain receptors. Interacting with the Element will disconnect, suppress and/or numb the Pain Receptors in the brain and body in order essentially make them feel no pain or, in advanced applications, revoke the sense of Touch entirely. The element will act as a Sedative in most applications, which can make the target or the user unaware or immune to the physical or mental pain coursing through them, though not the damage that produces it, which can be used to power through non-fatal injuries or hide potentially fatal injuries that have been dealt to others. The sedation effect is also considered elementally superior when interacting with other techniques, especially those that deal exclusively with Pain. ( 20 Damage or 1 rank or 10 Chakra Tier, whichever is applicable ). When the damage is Spiritual, it can be abated, when the damage is physical, it is wholly received ( Fully taken from the Health Pool ) yet the supplementary effects that stem from it are suppressed or countered, such as a technique that aims to Spiritually cause Pain to the target and that pain causes the target to be knocked unconscious ( A rank, 30 chakra, 60 spiritual damage ) can be countered wholly by an Opium technique of lower rank ( B rank, 20 chakra, 40 spiritual damage ), while the same technique but dealing physical damage and pain will still deal that damage unaffected but will not cause the user to be knocked out. Based on the properties of the element, the technique itself can still be countered by matching the chakra tier ( Using an A rank Opium technique, 30 chakra, 60 spiritual damage ). When dealing with the damage done by the Opioid element itself, the user is able to either numb out ( No Pain ) or maintain the mental damage and pain caused by the burn of the burgundy flames, directly stating the effect when using a technique of the element. When suppressing the pain, the user is capable of dealing spiritual damage without producing a painful sensation, whereas when not suppressing the pain the element will feel like openly burning without showcasing physical damage to the target. Regardless of the option, the pain suppression property will still be allowed to interact with exterior techniques to neutralize their damage, even if the flame openly deals excruciating pain.

Withdrawl & Rehab: While the Opium Chakra can be purged by any chakra interaction, based on the elementa's weakesses and strengths, the mental hazards that come from being afflicted with Opium with will still cause withdrawl symptoms. Namely, the effects of Addiction will persist even after the Opium chakra has been purged from the body. After spending two turns without contact with Opium Chakra, the target will generically suffer a loss of 10 points worth of spiritual damage per turn, which will last for 5 turns. Afterwards, all effects of Opium, including Addiction, will naturally be supressed and neutralized. Rehab can be achieved immediately by applying spiritually healing techniques. One must spend double the amount of chakra points as opium chakra points that have afflicted the target ( Opium technique, S rank, 40 chakra requires a Spiritual Healing Technique that invests 80 chakra, or two applications of an S rank, 40 chakra, healing technique ) In case of Anutu-based Spiritual Healing, one is required to spend half the amount of chakra as opium chakra ( One is capable of using a B rank, 20 chakra, to heal the aforementioned situation ). More advanced techniques can alter these values, to be submitted in specific Jutsu, rather than applied to the bulk of the Element.

These auxiliary effects are dealt whenever a target is hit or influenced by the opiate chakra, and are meant to mimic the actual effect that opiates have on the human body, from its medicinal application to the actual effects of opiate abuse, addiction, and overdose. The duality of the element spiritually burning and corroding the mind while still dealing with pain suppression and euphoria is a parallelism of the descent into complete mental and physical ruin when abusing and becoming dependent on the drug for its high. The Opiate chakra aims to mimic and amplify these effects by recreating them in a manner that makes sense with the rules already set in place, while still allowing for some creative freedom and battle application.

Jutsu Usage Examples:

( Mayakuton: ) - Opium Release: Euphoria

Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The User will produce a burgundy flame on their palm, before shooting it towards an opponent's technique. Through its chakra tier, it is capable of overpowering techniques C rank and bellow, burning through the chakra that holds them together, before proceeding on towards the target. Otherwise, it can neutralize B rank techniques in a burst of dark purple flames or be overpowered by a superior technique, dousing out the fire.

( Mayakuton: ) - Opium Release: High
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will envelop a target with the burgundy flames of opium, suppressing its damage and augmenting the pain suppression property. While no damage is dealt to the patient and allows for better control and healing of the sedated and high target, it will still induce Addiction, debuffing the damage taken from future Opium techniques, by neutralizing their natural immunities or up to a maximum of +20 damage taken. This can be used multiple times in order to reach the maximum debuff.


Conditions to be able to use it:

Is weak to:
Opium Release techniques are neutral to the Physical substance of other techniques. They interact based on the chakra tier. Cosmetically, their effect and appearance stem from Fire release, causing other techniques to crumble and being pushed back in case of Neutralization or Overpowering, and be doused off or pushed back instead, in case of being Overpowered. Since its abilities stem from Yin and Spiritual damage, it will behave poorly against Anutu techniques that also deal with Spiritual Damage, or produce a physical form, counting as a weakness.

Is strong against: Opium Release is stronger than elements and spiritual techniques that pertain to Hypnosis, Pain, and Altering one's Mind State, such as Ichor, Capsaicin, Dream Sand, and the auxiliary effects of Genjutsu, Sharingan and other Doujutsu, KG, HA and Yin based applications. This includes Spiritual techniques such as Spiritual Elements, Taijutsu and Kenjutsu, and even Atavistic Techniques, but excludes Anutu and specifically Utu techniques, which are a weakness. It is considered equal to the same tier as MS-related spiritual abilities.

Co-creator: Python

Students I passed this custom element on too: ? & ?

Declined. The summary of this check can be boiled down to a single idea: streamlining. You need to streamline your descriptions. I should be able to very quickly understand what your element is and how it works without diving into intense descriptions.

We'll go issue by issue. First major problem is that this element has a lot of potential areas to clash with Ichor Release and I'm not entirely sure how to resolve that, if it can even be resolved. But that's for you to figure out. Whether it be spiritual or physical, issues of hallucinations, pain induction/relief, paranoia, etc, are all within Ichor's domain (and to some extent Dream Sand). This has to be resolved before you can proceed with your element in any capacity. The idea of psychogenic effects on your element/technique isn't itself patented; but because you're making it as a CE and that is its core effects, then they clash. You'd essentially just be making the elements over again but with Yin Release added to them.

Next major problem: I don't really understand what this is. First, you say "follows the conception of Wood Release..." but how are you achieving that if you don't have Wood Release? Yin can't create organic matter on its own hence why Yin-Yang Release is needed to create living beings, not simply Yin alone. But then you follow up by saying that it producing neither Wood nor "Organic Matter." So what is it then? Are you making a liquid? A gas? I just don't understand what it is at all; it gets more confusing when you describe it as a flame but then you say it's "liquidy and ink-like." When I read this it seems like an attempt to intentionally confuse and leave the door open to making a liquid, fire, and a gas all at the same time.

This is the second major issue. If I can't ascertain in a single sentence the "what" of your element, then it's already far too confusing/unclear.

Addiction: Conceptually, I'm not okay with how Addiction is formatted to work. People have Spiritual Resistance for a lot of reasons, sometimes it could be an Artifact they have and completely uncorrelated to their anatomy. Being able to strip it entirely just doesn't make sense to me. Especially because Opium, as you have submitted it, is itself spiritual. If anything, Spiritual Resistance would always make Opium less effective.

Euphoria: Remove any mention of "MS Grade." it's gotta go. See the previous announcement regarding this. I'm tentatively fine with this being able to enhance plausibility on a Genjutsu but I just know you're cooking a way up to tie this to every Genjutsu you cast. So there's going to have to be some limits on that.

Overall, keep the numbers out of the submission generally. It's not a bad thing but usually those can be contained to the techniques themselves.
Custom element Japanese name: Mayakuton

Custom element English name: Opium Release

The element is based on: Yin + Earth + Fire + Lightning

Facts that prove the element to be possible (in the manga context): Opium Release is based on the concept of Addiction. While drug abuse has not been directly showcased in the Manga, several Addictions have, such as addiction to Smoking ( Asuma ) and Drinking ( Drunken Fist Style ), which presents a clear proof of addiction to a substance, or more conceptual Addictions and Self-Harming Obessessions, such as an addiction to War and Battle from Zabuza and Kimimaro and the general culture of Ninja and most notably the Bloody Mist. Similarly, pain medication, most notably in the recovery of Lee's leg after it had been broken by Gaara, shows the possibility of opiates in the Manga.

Opium Release will follow the Spiritual and Psychological side of Addiction and Substance abuse by utilizing Yin to shift the Spiritual affliction of the Physical Elements that compose it, adding elements of Mind Manipulation and Genjutsu. The concept of Yin altering/augmenting the properties of matter and chakra has been well established in techniques such as Yin Change into Heaven. The element is rooted in its spiritual side, categorized by techniques such as Hand of Sloth, while combining elements from Earth to provide the stash base, producing substances with narcotic properties known as Opiates ( Their possible existance has been showcased by elements that produce specific matter such as Wood Release, and the existence of several species of Real World plants, Narcotics such as Tobacco and Medical used Sedatives are also implemented in the Manga. ). Without a second Basic Physical Element, which would naturally be Water, Opium combines the Opiate stash with Fire and Lightning, with Yin splicing and mixing elements within both to produce not an Organic Element ( which would be Poppies ) but rather a miasma, akin to liquid fire.

Fire will provide the properties of Fusion, in order to activate and manipulate the substances into concoctions, as it is universally used as a cooking device in order to produce Medicine, Chemics and increase Potency of these substances. In the Opium Element, it is intrinsically guided by Yin to fuse and augment the element. Lightning will provide the effects on the organisms that are afflicted by Opium Release, due to its role in the communication of the Neurological System. Similar to Chaotic Mental Collision, the Lightning Chakra is used in Opiate Chakra to attain the property of re-wiring the brain and nervous system, integral in the Opiates' property of giving a high and suppressing pain. The Core of the Element will apply the effects of Opiates in the organism, through manipulation of Pain Receptors, Hormonal Discharge, and Brain/Nervous System Communication and Plasticity, all governed by electricity, ergo Lightning. Both canonical Basic Energy Elements will step in place of Water to create the body shape of element, as it appears as a miasma-like substance that carries with it no temperature or explosive energy, but rather feels like a liquid-flame.


How it works: As established in the Proof Section, Opium Release is a spiritual element composed of miasma, rather than fire or a liquid, which moves at the speed of Lightning. The appearance resembles that of a liquid energy of deep burgundy to near black color. Constructs made by Opium chakra can range from amorphous miasma blasts and projectiles, to complex congealed plasma that can form structures and objects, and while they can be congealed, they can't be turned into gas, or a solid. Opium will possess strength in volume and inertia and can be interacted with by solid constructs, to be blocked, split or entrapped when overpowered, despite being incapable of energetic outbursts or explosions or deal damage through physical means like temperature. The element will feel quite cool to the touch.

The strength of the element relies not on its physical standing, but rather on its spiritual properties. It will interact by chakra tier with other techniques and sentient beings, and induce the narcotic effects of Opiates through contact with its chakra, while dealing spiritual damage. While other elements have showcased the power to produce these mind-altering effects, Opium stands apart from them due to both their form and shape: Miasma instead of organic substances ( Mushroom ), polycyclic alcohol ( Ichor ) or mineral/sand ( Dream Sand ); and chemical and auxiliary effects: Morphine-like and high Euphoria, instead of Psychadelics, Psylocibin, LSD ( Mushroom, Dream Sand ) or Cannabinoids ( Ichor ). The base-line of the effects that can be achieved with Opiates and Opium Release, other than the non-patented Psychoactive properties and Genjutsu-like effects, are uniquely Opium and can't be mimicked by the other substances as they stand, nor vice-versa.


In Elemental interactions, Opium Release will behave with Neutrality, based on the chakra used to create either technique. It will behave strongly against Spiritual Techniques that deal with its main elements, Addiction, Pain Suppression, and Euphoria, or Elements and Abilities that alter the state of Mind ( Killing Intent, Genjutsu, etc ). It will react weakly with elements based on Anutu.

Addiction: Interacting with Opium will induce a state of Addiction in others. This translates as wantonness to keep being infused with the user's chakra, in any capacity, often to the detriment of their integrity and health. Addiction is a powerful Mind-Altering property that can increasingly manipulate the target to the User's whims. Being afflicted by Opium chakra will generically be translated as a reduction of natural Genjutsu and Spiritual subversions and immunities, similar to Yin Release: Five Element Illusion, making the target wanton to getting suffused by the user's chakra and yearn for it. This does not change the power or strength of the Opium chakra, as it will still be permeable to the appropriate methods of dealing with illusions and other spiritual afflictions, according to the rank of the technique. The effects of Addiction are considered Spiritual in Nature and will be applied with exposure to the element, and will not be counted in Elemental Interaction against other techniques for the purpose of countering the element. As with other properties of Opium, these effects can be healed through Spiritual means, or countered by preventing contact with the element. Other variations of Addiction can be explored in specific techniques, such as altering or adding other concepts that fall under Addiction to the user's chakra, but will not be stapled to the general bulk of the Element itself for restriction sake.

Euphoria: Interacting with Opium will induce a state of Euphoria. This is a property that directly grants the element the ability to alter the target's state of mind. This can be used beneficially in order to suppress or reject mental manipulation, such as those employed by Memory Altering techniques, Interrogation techniques, Killing Intent, and other Supplementary effects of Genjutsu and Yin Release, such as Paralysis, Kurama's Reality Altering Genjutsu, Yamanaka's Mind-Body Techniques or Sharingan's Hypnotic Techniques ( Except MS-Tier, like Tsukuyomi or Kumino ). The elation granted by being afflicted with Opium will, at its base, directly counter or reject these effects with Elemental Superiority, neutralizing or overpowering them. When pertaining to Mind-Altering effects from Anutu or, more specifically, Utu, it is considered Weaker. Euphoria can be used to counter these techniques from oneself or others, with the appropriate rank. The property of Euphoria can also be used to alter one's state of mind aggressively, essentially numbing one's senses into stronger and more resilient Illusions and an acceptance of the flaws within their details, which would usually denote that a Genjutsu or a Psyche altering technique is being used on them. Generically speaking, when laced with Opium Chakra, the methods of countering these techniques and Genjutsu are still viable, but the Plausability and Realism of the illusions cannot be given making use of Genjutsu dispelling techniques or abilities ( such as looking at one's chakra with their Sharingan to note that it's being altered ). Euphoria accounts for the hallucinogenic daze that comes from Opiates' trip, and it can be powerfully placed to alter the target's ability to denounce plausibility or realism, even producing full-blown illusionary constructs, mold other illusions and altered states or override them completely, with these more advanced manipulations of Euphoria to be described in specific Jutsu, rather than applied to the bulk of the Element. Techniques with Opium applied to them require direct contact in order to apply these effects, whereas Genjutsu will lose one range with the exception of Short Ranged techniques, Long Range becoming Mid-Range and Mid-Range becoming Short Range. Further restrictions will be applied when a specific infusion technique is submitted.

Sedation: Or Pain Suppression, Opium is universally used to suppress pain and the sensitivity of pain receptors. Interacting with the Element will disconnect, suppress and/or numb the Pain Receptors in the brain and body in order essentially make them feel no pain or, in advanced applications, revoke the sense of Touch entirely. The element will act as a Sedative in most applications, which can make the target or the user unaware or immune to the physical or mental pain coursing through them, though not the damage that produces it, which can be used to power through non-fatal injuries or hide potentially fatal injuries that have been dealt to others. The sedation effect is also considered elementally superior when interacting with other techniques, especially those that deal exclusively with Pain, with the exception of Anutu-based techniques. When Damage is Physical, the health will be taken as normal, but the effects of pain will be suppressed. When Damage is Spiritual, the Opium will interact with it like Physical Ninjutsu interacting with each other, through Damage vs Damage ( Or what damage it would have for the amount of chakra ) in order to suppress some of the damage taken or fully abate it. Auxiliary Spiritual Effects will still abide by the Chakra vs Chakra rules, such as a technique meant to cause a Knock Out, or other Spiritual curses and affliction.
When dealing with the damage done by the Opioid element itself, the user is able to either numb out ( No Pain ) or maintain the mental damage and pain caused by the burn of the burgundy miasma, directly stating the effect when using a technique of the element. When suppressing the pain, the user is capable of dealing spiritual damage without producing a painful sensation, whereas when not suppressing the pain the element will feel like openly burning without showcasing physical damage to the target. Regardless of the option, the pain suppression property will still be allowed to interact with exterior techniques to neutralize their damage, even if the flame openly deals excruciating pain.

Withdrawl & Rehab: While the Opium Chakra can be purged by any chakra interaction, based on the elementa's weakesses and strengths, the mental hazards that come from being afflicted with Opium with will still cause withdrawl symptoms. Namely, the effects of Addiction will persist even after the Opium chakra has been purged from the body. After spending two turns without contact with Opium Chakra, the target will generically suffer a loss of 10 points worth of spiritual damage per turn, which will last for 5 turns. Afterwards, all effects of Opium, including Addiction, will naturally be supressed and neutralized. Rehab can be achieved immediately by applying spiritually healing techniques. One must spend double the amount of chakra points as opium chakra points that have afflicted the target ( Opium technique, S rank, 40 chakra requires a Spiritual Healing Technique that invests 80 chakra, or two applications of an S rank, 40 chakra, healing technique ) In case of Anutu-based Spiritual Healing, one is required to spend half the amount of chakra as opium chakra ( One is capable of using a B rank, 20 chakra, to heal the aforementioned situation ). More advanced techniques can alter these values, to be submitted in specific Jutsu, rather than applied to the bulk of the Element.

These auxiliary effects are dealt whenever a target is hit or influenced by the opiate chakra, and are meant to mimic the actual effect that opiates have on the human body, from its medicinal application to the actual effects of opiate abuse, addiction, and overdose. The duality of the element spiritually burning and corroding the mind while still dealing with pain suppression and euphoria is a parallelism of the descent into complete mental and physical ruin when abusing and becoming dependent on the drug for its high. The Opiate chakra aims to mimic and amplify these effects by recreating them in a manner that makes sense with the rules already set in place, while still allowing for some creative freedom and battle application.

Jutsu Usage Examples:

( Mayakuton: ) - Opium Release: Euphoria

Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The User will produce a burgundy flame on their palm, before shooting it towards an opponent's technique. Through its chakra tier, it is capable of overpowering techniques C rank and bellow, burning through the chakra that holds them together, before proceeding on towards the target. Otherwise, it can neutralize B rank techniques in a burst of dark purple flames or be overpowered by a superior technique, dousing out the fire.

( Mayakuton: ) - Opium Release: High
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will envelop a target with the burgundy flames of opium, suppressing its damage and augmenting the pain suppression property. While no damage is dealt to the patient and allows for better control and healing of the sedated and high target, it will still induce Addiction, debuffing the damage taken from future Opium techniques, by neutralizing their natural immunities or up to a maximum of +20 damage taken. This can be used multiple times in order to reach the maximum debuff.


Conditions to be able to use it:

Is weak to:
Opium Release techniques are neutral to the Physical substance of other techniques. They interact based on the chakra tier. Cosmetically, their effect and appearance stem from plasma, causing other techniques to crumble and being pushed back in case of Neutralization or Overpowering, and be doused off or pushed back instead, in case of being Overpowered. Since its abilities stem from Yin and Spiritual damage, it will behave poorly against Anutu techniques that also deal with Spiritual Damage, or produce a physical form, counting as a weakness.

Is strong against: Opium Release is stronger than elements and spiritual techniques that pertain to Hypnosis, Pain, and Altering one's Mind State, such as Ichor, Capsaicin, Dream Sand, and the auxiliary effects of Genjutsu, Sharingan and other Doujutsu, KG, HA and Yin based applications. This includes Spiritual techniques such as Spiritual Elements, Taijutsu and Kenjutsu, and even Atavistic Techniques, but excludes MS Genjutsu tier ( Not Genjutsu cast with the MS, but specifically techniques like Tsukuyomi and variants, Izanagi, Izanami, and Yin's Kuninotokotachi ), Anutu and specifically Utu techniques, which are a weakness.

Co-creator: Python

Students I passed this custom element on too: ? & ?
 
Last edited:

Lili-Chwan

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Special Submissions ( 4 )

Updating to streamline and fit the rules:

( Norou no Kindoku ) - Voodoo Toxin

Type: Supply
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Voodoo Toxin is a specific form of poison produced from specialized mushrooms and fungi, namely Amanita, Psylobe, Claviceps and Gyromitra mushrooms, created to cause fabricate a poison heavily reliant of Hallucinogenics and Genjutsu, while dually working the body into a state of slow decay and death to targets directly poisoned. This poison has effects that take place a turn after being poisoned but last for 4 stages before a target is completely subdued. The first stage is when the target is poisoned, only taking damage from the secondary source used to force the liquid poison inside their body or the dry version is smoked and inhaled by the target. The second stage, taking place 1 turn after being poisoned, will cause targets to suffer a reduction of senses and have a 5% tracking and health decrease applied, as the neurosis starts to mess with the target's senses and visual and sound hallucinations are felt. The third stage, taking place 2 turns after being poisoned, will cause localized paralysis and necrosis in the limb or limbs that were poisoned, preventing movement in them as the poison begins to spread. This can cause a reduction of speed by 20% if in the legs. The fourth stage, unique due to only triggering with repeated poisoning of a target, causes a complete sedation in the target, by producing a complete disassociation of the heavily hallucinating mind from the now necrotic and putrid body which begins to shut down, in a process similar to Ergotism, causing them to be rendered unable to battle as both their body’s physical and chakra systems stop working for them.

The Hallucinogenic part of the poison works by combining the effects of the Amanita genus, which produces high sedation of the user's mind and body, and a the effects of the Psilocybin and Psilocin toxins, which produce pinpoint arousals of the CNS, thus vivid illusory sensations, populating the target's mind within the partial and then complete disassociative state, starting at the Second Stage of poisoning. At this stage, the user is capable of controlling the hallucinations and the target through dosage and through medical chakra, by touch, by shifting the active Psylobe toxins within the target's body. This control is powerful enough to create a shared dream-like state between the user and any target poisoned by them, perfectly suited for interrogations and other mind-altering procedures, providing a space where the target can be tricked into divulging their own practices and memories. By removing the physical aspect of the poison, the user is capable of producing a purely-hallucinogenic concoction, called Santeria Toxin, which produces the effects associated with the hallucination and disassociative effects, without the health effects. Santeria Toxin's effect starts the turn after poisoning.

Note: This poison’s effects take place across 4 turns. Repeated use can cause complete neurosis and paralysis. Should a target only have limbs targeted, it will require 2 simultaneous inflictions or 4 overall inflictions for complete paralysis to trigger. Should a target have a resistance factor, the poison will take an additional turn before the next stage triggers unless otherwise noted.
Note: Each poisoning lasts 6 turns. Second Stage effects are capable of combining for a max of 20% reduction, triggering stage 4 after at least 4 separate poison statuses or 2 different double poisoning statuses.
Note: Counts as a Supply like all Poisons. Can be applied to the user’s Custom Weapons and weapons on the user’s bio.

( Kitsune no Men ) - The Mask of the Fox

Type: Tool
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The Mask of the Fox is an Anbu-type kabuki mask with the semblance of a Fox, a blood-crimson face with black markings. Wearing the mask will completely block out the user's eyes and hide their identity. Within the eyesockets, the mask is composed by a unilateral carbon-plastic, which completely nullifies the user's vision without any form of visual extraordinary sense, like a doujutsu that is capable of piercing through solid objects, but allows light to pierce from within. Thus, seeing through the mask from the outside-inside is physical and direct, whereas inside-outside is blocked by direct vision. The black markings within the snout of the mask hide a device that filters and purifies air circulation, allowing the user to sustain their breath when in highly hazardous or low-on-oxygen environments, like underwater. Finally, the black dots near the cheeks hide a device that connects small storage systems with the mouth orifice, and can spew out their contents when the wielder uses spit-out techniques. These can store the ninja's own medical poison and tiny chakra destabilizers: tiny seedling-sized devices that emit out chakra-disturbing signals. When in contact with opposing chakra, the devices vibrate and emit chakra, jarring the chakra within the opposing technique and destabilizing the integrity of the forces that bind the technique together. This essentially weakens any opposing technique that clashes with the technique that carries these seedling-sized machines.

1. Eyes of the Predator - The uni-lateral carbon-plastic eyes create a physical barrier in one direction, while allowing light to shine through from the other. The physical barrier allows Doujutsu users to cast techniques and debuffs that require direct eye contact, while preventing other Doujutsu users from doing the same, as the inside-outside vision requires extraordinary senses ( like seeing through solid objects ) whereas outside-in is normal.

2. Snout of the Huntress - The air-filtering and supply system allows for passive sustained breath while wearing the mask, enabling the user to breath freely underwater or other hazardous environment. Against offensive techniques that produce hazardous toxins and other substances, like poison, the user is capable of actively feeding the mask half as much chakra per turn as it cost to produce the technique, for a maximum of 4 turns, 4 times per battle, of which only two times against a S rank technique. It is incapable of filtering Forbidden ranked techniques.

3. Jaws of the Beast - The chakra-destabilizing technique can be used passively to spit out techniques through the mask without affecting the tool or the air-filtering supply, or be a medium through which to infuse the user's medical toxins, and it can actively infuse a spat technique S rank and bellow with the seedling-sized chakra destabilizers, debuffing one opposing technique per turn by -10 chakra and -20 damage when directly clashing. This active debuff can be utilized once per turn, up to 4 times per battle.

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( Shinkaigan Dōjutsu: Nyuutou Umi ) – Abyssal Eye Technique: Springwater Sea

Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20 ( -10 per turn )
Damage: N/A
Description: Springwater Sea is an advanced temporal ability of the Shinkaigan that focuses the user's ability to perceive time and time cycles into specific effects, similar to the Saltwater Sea. While Saltwater Sea gives a visual perception of the duration of techniques and specifically Modes, Springwater Sea gives a visual perception of the resolution of techniques by watching their caster. Springwater Sea is thus the visual representation of Reed Marsh, seeing the inception, materialization and conclusion of a technique, without the reversion aspect. The user is capable of perceiving the outcome of techniques as they would naturally happen, and allow the user to make decisions based on that information, even if the only perceivable information is an injury and the extent of the injury. However, it does come with limitations: The user is unable to perceive the aspects of the techniques that are impossible for them to perceive, such as chakra changes without proper chakra sensory abilities, or techniques that move faster than the user can track, or are generally outside the user's ability to gauge, like Limbo Clones, prior to their resolution in the form of injury. In terms of perceiving the effects or resolution of techniques, the user is only capable of perceiving these effects within herself or short range, meaning an unperceivable technique that resolves itself outside this range ( Like a barrier, trap or a technique that targets someone outside the range instead of the user, cannot be perceived by Springwater Sea ).
This technique is activated instantly, costing a move but not occupying a slot in the timeframe, and lasts for four turns. It can be activated three times per battle. Activating Springwater Sea prevents the activation of Saltwater Sea, and revokes the access to Mode-related Shinkaigan techniques like Freshwater Sea.

( Shinkaigan Dōjutsu: Sansai ) – Abyssal Eye Technique: Monsoon

Type: Supplementary
Rank: B-S
Range: Mid-Long
Chakra: 30-70
Damage: N/A
Description: Monsoon is an advanced Temporal technique of the Shinkaigan, following the process of Reed Marsh. While Monsoon is capable of reversing a technique back to the Void, it will halt its process halfway, resulting not in a full reversion as if the technique had never been used in the first place, but in partial reversion whereas the technique will physically implode ( reversion into the Void ) and explode outwards as an energetic outburst of purple miasma, reminiscent of Shimmering Depths which can reach up to Short-Range ( 5 Meters ), carrying the original damage of the reversed technique. Monsoon is most powerful when the technique being reversed is within short range of the opponent, like a spat technique, and will harm the user if the technique being reversed is materialized within short range of the user. If the technique being reversed is damage less, the ensuing explosion will be damageless as well. The reversion of damage has a 33% chance of adding Chaos to it, increasing the reverted damage by +10, +20 or +30 damage accordingly.

Note: Monsoon requires 1 turn between usages in order to be cast again. A rank can only be used 5 times per battle, S rank can only be used 3 times per battle. The ensuing purple outburst deals spiritual damage, rather than physical damage.
Note: Witnessing Monsoon drains sanity based on the regular Sanity rules.

( Shinkaigan Dōjutsu: Sairyuu ) – Abyssal Eye Technique: Babbling Brook

Type: Supplementary/Offensive
Rank: B-S
Range: Short-Long
Chakra: 30-70
Damage: N/A ( 60-140 )
Description: Babbling Brook is an advanced Temporal technique of the Shinkaigan, available only to temporal masters that have acquired the Ephemeral existence technique. Used at different levels, the user is capable of partially reversing a sentient being into the void, collapsing their mind and afflicting a great deal of spiritual and mental damage onto them, as they are torn between the physical world and the unfathomable Void. When cast upon the opponent, it can only affect one person at a time and will behave similarly to Genjutsu, in the sense that damage is delayed until the end of the turn if not countered, and it can be countered through a full body surge, absorption or sealing techniques that would overpower the chakra used to cast Babbling Brook, following Reed Marsh rules. The damage is double the chakra used.
If used upon chakra products, it deals no damage but acts instantly to neutralize the technique that originated them. B rank is capable of reversing any Clone and Shadow Clone techniques up to 40 chakra, removing all entities from the field and the 10% chakra that would return to its user, and preventing recasting of the same technique for 4 turns. A rank is capable of reversing any Summoning or Familiar technique up to 60 chakra, reversing them to their sanctuary and preventing their re-summoning for at least 4 turns. S rank can reverse other powerful and higher chakra tiers of the previous ranks up to 80 chakra or a single ( 1 ) Chakra Creation, preventing its re-appearance or re-creation for 4 turns.


Note: Babbling Brook can either target 1 opponent or 1 technique per usage ( and all products of that technique ).
Note: Babbling Brook can only be used once every 3 turns. B rank can only be used 6 times per battle, A rank can only be used 4 times per battle. S rank can only be used 2 times per battle, and prevents the usage of other Temporal Shinkaigan techniques for the same and following turn, including stopping techniques like Saltwater Sea.
Note: Witnessing Babbling Brook drains sanity based on the regular Sanity rules.


( Shinkaigan Dōjutsu: Hasakiashi ) – Abyssal Eye Technique: Papyrus

Type: Supplementary/Offensive
Rank: B-S
Range: Short-Long
Chakra: 30-70 ( -10 per turn )
Damage: 80-120
Description: Papyrus is a technique that produces a Blade of Papyrus with a Papyrus Core within. Blades of Papyrus are blades of purple miasma akin to Shimmering Depths, that can be materialized anywhere within the user's eyesight ( With the exception of within short-range of the opponent ). The user is capable of producing up to 4 blades of Papyrus, and remotely guiding them towards any target. The Papyrus blades hold within them a core of energy that behaves similarly to Reed Marsh. Whenever the blades clash with a technique that has been bolstered by an infusion or active boost, the Papyrus Core will revert the boosting technique to the void, based on the chakra of the boosting technique, and thus reduce the main technique down to base level before matching against the spatial part of the Papyrus. When clashing with a technique that hasn't been boosted, the Papyrus core simply reduces the rank and damage of the technique by -10 chakra and -20 damage, by partially reversing it into the void.

Note: The effects of the Papyrus Core count as one of the allotted boosts to the technique.
Note: The user is capable of using Blades of Papyrus within the same time-frame of another technique, infusing a Papyrus Core of the same tier as the chakra infused. This adds the effects of the Papyrus Core to another technique, counting as a boost, but will only increase the technique by an effective +10 chakra, rather than accumulating the full chakra spent on the infusion. This is a solely temporal technique when used this way.
Note: The user is capable of performing either variant of this technique once per turn. A rank requires 1 turn cooldown and can only be used 4 times per battle. S rank requires 2 turn cooldown and can only be used 2 times per battle.
 
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φ Name: Calypso Yamanaka-Kurama
φ Nickname: Tia Dalma, The Bog Witch
φ Age: Wouldn’t you like to know
φ Gender: Female
φ Clan: Yamanaka, Kurama



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φ Looks: Calypso is a very bohemian and peculiar character, with chocolate brown skin and a motherly disposition. She has darker marks framing her eyes and long dreads of dark brown hair with randomly placed beads and adornments, elegantly displayed. She wears loose clothing, revealing her wealthy family origins. She holds several scrolls, for both fighting and medical purposes. She is able to summon any weapon or medical tool with the scrolls. She has a tattoo, on her forearm, with a seal to quickly summon Box Jellyfishes or Parrots.

φ Personality: Tia Dalma's personality is flirty and playful (according to the legend, Calypso was something of a seductress), and she likes talking in riddles, perhaps so others could solve them. She speaks with a thick West Indian accent, and all her "th"'s come out as "d"'s. Her language is Jamaican Patois, so she often uses grammatically West African syntactical phrases, such as, "him carve out him heart".

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φ Land of Birth: Fuging
φ WSE Clan: N/A

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φ Ninja rank: Sage of Deceit
φ Title: N/A
φ Chakra/Health Points: 2000 CP / 200 HP
φ Speed and Tracking: 10 Sp / 10 Tr [BASE]
36 Tr [3T Sharingan]
40 Tr [Shinkaigan] [[Restricted to Same Landmark]]
60 Tr [Uchuu Shinkaigan] [[Up to 2 Adjacent Landmarks]]
20 Sp [Leg Weights]
φ Nindo: Art is a Blast!

Having the Art is a Blast! Nindo means you understand self expression and eccentricism go hand in hand. You tend to be seen as quirky and even weird to others as you dive deep into the unorthodox. Having this Nindo means you are capable of defending against techniques that use chakra vs chakra or use damage vs damage to determine their damage in the manner you choose, picking which of the two interactions to fit your need.
Note: This can only be done once per opponent but multiple times during the arc.

φMushroom Apex Handseal Specialty: Mushroom Release requires no Handseals, just complimentary body movements.
φGenjutsu Casting Specialist: Genjutsu techniques require 1 handseal.
φYamanaka Fortification Specialty: Yamanaka techniques used are granted a +10 chakra boost in efficiency and power.
φYin Specialist: Increased awareness of spiritual abilities,detection of any Genjutsu or Spiritual technique affecting them below MS-level, and sensing Spiritual Entities. Usage of Genjutsu Kai passively, up to B-Rank. Increase of an effective +10 chakra boost when afflicting a target with a Genjutsu, and stacking +10 Damage to Spiritual techs, +2 Base Speed per target up to 3 times, up to 1 turn after the target escapes the Genjutsu.
φBox Jellyfish Naturalist Summoning Specialist : Capable of using Cubozoa Venom.
φShinkaigan Temporal Uchuu Shinkaigan Mastery: Specialized in Temporal Shinkaigan techniques through the Temporal Uchuu Shinkaigan Mastery Path.



φ Elements
.
φ Abilities
.
φ Combat
.
火 Fire
風 Wind
雷 Lightning
土 Earth
水 Water


蕈 Mushroom
香 Perfume
萎 Decay
天 High Heaven Fire
Specialized
Mastered
Mastered
Mastered
Mastered


Creator
Creator
Mastered
Co-Creator
Genjutsu
Ninjutsu
Fuuinjutsu
Medjutsu
Kinjutsu
Yin Release
Yang Release
Sharingan
Shinkaigan
Summoning
Customs
Specialized
Mastered
Specialized
Mastered
Learning
Specialized
Mastered
3 Tomoe
Lv5 Temporal US
Nightmare Foxes
Bella's Bosom
Taijutsu
Kenjutsu
Bukijutsu
Kaito's Taijutsu
Leg Weights


Surreal Palm
Lazy Fist
Déjà Fu
Mantis Fist
Mastered
Mastered
Mastered
Mastered
Level 1


Created
Mastered
Mastered
Mastered

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φ Base Points, Sage of Deceit ( 26 + 2 )

MIND7Allows the usage of Forbidden ranked techniques.
Increases the damage of Ninjutsu techniques by 10 damage.
BODY5Allows the usage of Forbidden ranked techniques.
5 Points of Physical Durability
SPRT7Allows the usage of Forbidden ranked techniques.
Increases the damage of Spiritual techniques by 10 damage.
Allows 10 Points of Spiritual Durability
AGL5Base Speed is 10
DEX4Base tracking is 10
VIT0No Extra Chakra
No Extra Health


φ Uchiha, 3 Tomoe Sharingan ( 26 + 1 DEX )

MIND7Allows the usage of Forbidden ranked techniques.
Increases the damage of Ninjutsu techniques by 10 damage.
BODY5Allows the usage of Forbidden ranked techniques.
5 Points of Physical Durability
SPRT7Allows the usage of Forbidden ranked techniques.
Increases the damage of Spiritual techniques by 10 damage.
Allows 10 Points of Spiritual Durability
AGL5Base Speed is 10
DEX5Base tracking is 12
VIT0No Extra Chakra
No Extra Health


φ Voidseer, Uchuu Shinkaigan ( 26 + 2 SPRT + 1 MIND )

MIND8Allows the usage of Forbidden ranked techniques.
Increases the damage of Ninjutsu techniques by 15 damage.
Increases Specialized MIND techniques by +2 Speed Levels
BODY5Allows the usage of Forbidden ranked techniques.
5 Points of Physical Durability
SPRT9(8)Allows the usage of Forbidden ranked techniques.
Increases the damage of Spiritual techniques by 15 damage.
Allows 15 Points of Spiritual Durability.
S + A rank Genjutsu Layering possible.
AGL5Base Speed is 10
DEX4Base tracking is 10
VIT0No Extra Chakra
No Extra Health

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φ Abilities

Yin Nature & Genjutsu Primary Affinity
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Isabella has exceptionally high chakra control and a wide and profound knowledge of the human mind, which allowed her to vry for dominance in the Spiritual and intellectual aspects of battle, while developing a great deal of novel means of both countering and casting Genjutsu in a multitude of different and never-before seen mediums. Through her skill, great intellect and creativity, she has managed to specialize in both Yin and Genjutsu, each speciality perfectly synergizing with her high SPRT attribute, detect spiritual entities inherently and can enter the Yin Mode.

At her peak, utilizing the Uchuu Shinkaigan, Isabella has a Spiritual Durability of -15 Damage and passively release herself from Genjutsu up to B rank, bellow MS level. She is capable of bolstering her techniques by +15 Damage, which can increase by 10 points up to +45 damage and and effective +10 chakra power when up to 3 different targets have been caught in a Genjutsu, which increases her speed by up to 3 points. She can inherently layer S + A rank Genjutsu.

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Uchiha Clan & Fire Advanced Affinity

Being an high level Uchiha, Isabella is proficient in her main elemental nature, Fire Release, which she is capable of using with great versatility and ingenuity, and has been blessed with high eidetic memory. Throughout her life she has managed to awaken her Mangekyou Sharingan before losing her eyes. Her iris used to burn bright and crimson, the black tomoe would melt together to carve a burning star, the Accursed Sun. With her Right Eye, she would cast the dark needles of Bachihari. With her Left Eye, she would cast the excrutiating Kamiranshi. With both, she would manifest her eerie Gardian, Kuchisake-onna, the ethereal demoness. After being eyeless and, thus, having no access to any of her clan's KG, she was brought back as one of the Voidseers and recuperated her 3rd Tomoe Sharigan.

Isabella's Fire techniques can be produced through Handsealess body movements, and acquire a +15 Damage boost with an increased speed of +2 speed points, launching S rank constructs at 15 speed. Through her Sharingan, she is capable of accessing Sharingan Genjutsu.

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Voidseer, Shinkaigan & Uchuu Shinkaigan

Isabella was resurrected by the Voidlord Nefarian, acquiring burgundy eyes that were void touched. As one of the Voidseers, she acquired the ability of activating the Shinkaigan, as well as using the [redacted] abilities. Insofar, she has managed to delve into battle with Sanity in stake a multitude of times, becoming quite proficient in it. Suffering defeat at the hands of Nefarian, she was made to choose, siding fully with Humanity, while retaining her darker side. Her resolution evolved her knowledge of the the void further, and allowed her to awaken the Cosmic Shinkaigan.

With the Cosmic Shinkaigan came a choice to pick a path, which she chose as the Temporal Mastery, allowing her to specialize and fully Master Temporal Shinkaigan techniques up to the 5th Tier. Her visual accuity and area of effect reach up to 2 Landmarks away from her. She has an intrinsic Insanity Resistance of 50%

Through her mastery, she is capable of using the Advanced application of Primordial Incipience and the temporal advanced application of Transient Reality. Her techniques can target living beings and other entities, and her personal techniques have increased chakra potency, with a 20% chance of costing no chakra while maintaining their efficiency.

At the Boundary (Passive): Cosmic Shinkaigan wielders begin to master their Dōjutsu, specializing in Temporal Shinkaigan techniques. The Cosmic user’s basic Temporal Shinkaigan customs are able to have higher than normal chakra. At the Boundary is earned after completing four B-Rank Ninja World missions or two battles.

Frigid Depths of Engur (N/A): Temporal specialists become able to use the advanced application of Primordial Incipience, earned by completing two A-Rank missions or a single battle.

Twin Rivers of Life (Passive): Grants the user’s Temporal Shinkaigan techniques a 20% chance, rolled for in Official Rolls, to cost the user no Chakra; techniques maintain their effective Chakra for the purposes of clashes. Earned by completing two S-Rank missions or completing two battles.

Ephemeral Existence (Passive): The user’s Temporal Cosmic Shinkaigan custom techniques can target living beings, Creations, Summons, and other living entities that otherwise cannot be targeted by Temporal techniques. Earned by completing three S-Rank missions or winning a single battle.

Nascent Reality (N/A): The user gains the ability to use the advanced Temporal application of Transient Reality. Earned by completing five S-Rank Ninja World missions or winning two battles.

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Legendary Fox Summoning Contract & Naturalist Foxfire Specialist

Her unique summoning contract is the Kitsune, also known as the Nightmare Foxes. In her body she has the Kitsune Contract Tattoo, binding her in blood to the Legendary Summon Nightmare Foxes, which she can summon and be summoned by, being the sole contractor, awarding her the ability to produce their unique Foxfire.







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Fuuinjutsu Specialist, Medjutsu Mastery & Kinjutsu Practicioner

Isabella has exceptionally high intelect and keen control over her mind and body. She acquired the skill of using Fuuinjutsu and Advanced Fuuinjutsu, specializing her skills in those areas, and her Chakra Fortitude allows her to perform higher and more resilient techniques with a +10 chakra boost in efficiency, while exploring the human condition and biology through her dominium of Biological elements such as Mushroom Release and the Medical Field. Her exploration of biology, medicine and the darker arts of bloodlines and Kinjutsu afforded her a unique perspective of the human body, which she deviously combined with her influence and expertises on the mind and psyche. Her body and clothes are riddled with sealing tattoos, scrolls and tags, including the Kitsune Contract Tattoo.

Isabella possesses two tiny Lightning Blade Creation Seals underneath her wrists, through which she is capable of summoning a myriad of weapons, including the above-mentioned. In her back she was tattooed by Barney with the Seal of the Water Goddess. In her right palm, she has the Sealing Tag, which she can use to directly grip and then restrict her opponents. On her left forearm she wears a leather cuff upon which she inscribed the 3 tags for the Fire/Water/Wind/Earth/Lightning Sealing Method, predefined as Fire, Wind and Lightning. Finally, her left tricep has the eye of the Nightmare Fox, representing her Summoning Contract Tattoo, through which she can summon her Legendary companions.

(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation

Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
Fuuinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God

Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this
( Fūin Fuda ) – Sealing Tag
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: A basic sealing technique where the user places one or more tags either directly on a target or on a technique which is restraining it. As its placed, a sealing formula spreads around the technique or the target, sealing it. This technique has been seen used with Sand ninjutsu, Earth, Water, Wood, Cloth Ninjutsu, etc but basically any technique in which you can apply the tags can be used. In the case of expert ninjas, the tags might even be incorporated into the restraining technique, with no need to actually manually place the tag or tags. Additionally, less experienced ninjas can find that throwing one or more kunais with the sealing tags attached at the technique which will trigger the same effect when the kunais stick on the technique. This prevents the target from moving, molding chakra or even being summoned.
Note: The seal takes a while to form, so most opponents can either counter the restraining technique (thus preventing the sealing formula of taking effect) or rip off the tags from themselves negating its effects entirely. If the target, however, fails to counter the restraining technique or is counter to it fails or if he doesn't remove the tags in his next move, then the seal will fully be placed and the target unable to release himself.
Note: This technique is specially designed to be used on summons and Edo Tensei Summons but will work on any opponent except Jinchurikiis.
( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.


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Taijutsu Affinity, Arsenal & Supplies

Isabella is a fast ands strong Taijutsu fighter and overall close combat specialist. She can use Surreal Palm, Bukijutsu, Strong Fist, and Free Form fighting, switching easily between them in battle, as well as a large array of Different Fighting Styles. Her style is quick and accurate, able to target various weak spots on her enemy's body. She is flexible and agile, enabling her to outmaneuver most opponents, as well as giving her great reflexes, especially after having trained in Yang. She has accumulated quite a few weapons and other items to aid her in battle, namely her custom weapon, the Fugu Stick, her God Slaying Weapon, the Fire Iron, 5 Void Artifacts which form a necklace with 5 black magatamas, and 5 items and supplies, the HAET, her own medical Poison that can lace most of her weapons and tools, Leg Weights, the Triton's Mask and 3 Smoke-Flash Grenades.

( Fugu ) Blowfish

Type: Weapon
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Fugu is a hollowed 1.5 meter long wooden stick, made with the Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user can shoot out Chakra-materialized thread needles, which gain substance and properties based on the technique used. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area.

#1: Needle Shooting - The Main purpose of the Fugu stick is to be a blowgun weapon. The user is capable of loading it with Needles or performing Needle-based Bukijutsu or Ninjutsu through it. This can be done chakralessly, by physically loading the hollow tube with ammunition and then blowing through it or spinning the tube, which can launch the needle up to mid-range with great speed and accuracy. Once per turn, the user is capable of passively infusing 10 chakra into the Fugu stick, to boost the needle's damage and range by one tier ( +20 damage, +1 Range ). This is done in the same time frame as the technique used.

#2: Needle Materialization - Through the user's Fuuinjutsu mastery, the user is capable of performing Jutsu through the Fugu Stick, which will then materialize the jutsu with all its properties and damage into the shape of a threaded needle. This Ability does not bypass handseal requirements or range restrictions, such as turning a Rasengan or a shield Jutsu that goes up to short range into a raw chakra-style thread needle that can be shot up to short-range, to deal damage or release itself in the original shape. Similarly, one can create a chakra needle from a Genjutsu technique, and that will also be bound by the range that the Genjutsu had originally. The needle can then be used to pierce a target and deal the damage and auxiliary effects of the original technique. Alternatively, it can unseal the technique back into its original shape, expanding to full size and dealing the damage that way. Another example would be turning the Summoning Technique into a needle to summon the desired animal in the spot pierced by the needle. This ability is done by performing hand seals interwoven with the Fugu. A rank techniques can only be turned into needles 5 times per battle, and S ranks can only be turned into needles 3 times per battle. Forbidden Ranked techniques can't be turned into needles. After S ranked usage, this ability cannot be used for two turns.

#3: Form Manipulation - The user can change the form, density, and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. The user is able to change the size of the Fugu stick up to 3 times it’s original size and even able to change it’s form into that of a different weapon, albeit limitedly, taking the shape of generic weapons through which the user can perform other categories of Bukijutsu, such as Kenjutsu for a sword or 9 Verses of Shakujo for the homonymous weapon. Losing the hollow tube will revoke the access to the #1 and #2 abilities, but the ranked form change can be embued into attacks of defenses using the weapon itself, acquiring the S&W of Neutrality to Tai/Ken and Elemental Ninjutsu. Form Manipulation can be actively used once per turn. This ability can collectively be used 5 times a battle and costs 30 chakra to perform, burning a cost of 5 chakra per turn to sustain. To transform into a different weapon altogether, the user must expend 40 chakra and these changes last up to 3 turns each with a cooldown time of the same length.

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( Kamikorosu: Hikakibo ) God Slayer: Fire Iron

Type: God-Slaying Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Fire Iron is an instrument wielded to tend a fire now forged as a God-Slaying Tool. It is a rather small weapon, roughly two and a half feet in length. Its most notable feature is the three pronged trident-like tips at the end, sharpened to make an excellent stabbing weapon although not particularly suited to cut. This forged Fire Iron specifically is hollowed from the inside, with open ended tips that excel at releasing fire from them. This particular Fire Iron was forged for Isabella; because it is a product of certain Atavistic techniques it is bound to her soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.

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(Mukō: Kakyū) – Void: Supercharged

Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or a Spender; rather, it passively increases the user’s maximum Void Infusion cap by 2. This can be stacked with the Void Artifact ‘Charged’ but it cannot be stacked with additional copies of Supercharged.

(Mukō: Soshi Chūnyū) – Void: Elemental Infusion

Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 30% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 50% when the user uses a Forbidden ranked elemental technique.

(Mukō: Senmon Chūnyū) – Void: Specialized Infusion

Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.

(Mukō: Senmon Akushon) – Void: Specialized Activation

Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that is activated at the cost of a move but occurs instantly and within the same timeframe as the technique it is applied to. Specialized Activation costs two Void Infusions, being applied to a technique that the user’s biography is specialized in; this increases the specialized technique’s damage by 20 and by two bonus speed levels, if applicable. Alternatively, the user can activate Specialized Activation by applying a single Void Infusion obtained by Void: Specialized Infusion. When activated with a Void Infusion in this case, the damage boost is increased to 30. The applied technique also has its speed increased by 4 levels, if applicable. Can be activated three times per battle.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void

Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.

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( Jūhō Kibaku Fuda ) Heavy Artillery Exploding Tag

Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.

*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.
*Taught by KeotsuEclipse*

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( Iryo Doku ) - Medical Ninja Toxin

Type: Supply
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Medics are capable of utilizing a specific form of poison that is known to just them, created to cause partial paralysis and eventually complete paralysis and unconsciousness in targets directly poisoned. This poison, known as the Med Toxin, has effects that take place a turn after being poisoned but last for 4 stages before a target is completely subdued. The first stage is when the target is poisoned, only taking damage from the secondary source used to force the liquid poison inside their body. The second stage, taking place 1 turn after being poisoned, will cause targets to suffer a reduction of senses and have a 5% tracking and health decrease applied. The third stage, taking place 2 turns after being poisoned, will cause localized paralysis in the limb or limbs that were poisoned, preventing movement in them as the poison begins to spread. This can cause a reduction of speed by 20% if in the legs. The fourth stage, unique due to only triggering with repeated poisoning of a target, causes a complete paralysis in the target, causing them to be rendered unable to battle as both their body’s physical and chakra systems stop working for them.
Note: This poison’s effects take place across 4 turns. Repeated use can cause complete paralysis. Should a target only have limbs targeted, it will require 2 simultaneous inflictions or 4 overall inflictions for complete paralysis to trigger. Should a target have a resistance factor, the poison will take an additional turn before the next stage triggers unless otherwise noted.
Note: Each poisoning lasts 6 turns. Second Stage effects are capable of combining for a max of 20% reduction, triggering stage 4 after at least 4 separate poison statuses or 2 different double poisoning statuses.
Note: Counts as a Supply like all Poisons. Can be applied to the user’s Custom Weapons and weapons on the user’s bio.

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( Katai Omori ) - Leg Weights

Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

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(Toritonmasuku) - Triton Mask

Type: Tool
Rank: B
Range: N/A
Chakra: 20(-5/turn)
Damage: N/A
Description: The triton mask is an advanced yet tiny mouthpiece that lets the user breathe under water and in other hazardous environments where gases that chokes humans could be a threat. The mask simply converts water into breathable air when used under water, while in other situations store enough oxygen for the user to survive in hazardous instances for one hour before getting too low. Warnings are always given to the user whenever the mask starts to run low on oxygen and will start run the same type of program as when submerged underwater, which is to convert the surrounding gases or liquids into breathable oxygen. Obviously this doesn't work for the most potent poisons but up to B rank it could still be very dependable. The mask will always work underwater though until the device is either broken or faced with enough water pressure that it breaks. The users needs to spend chakra constantly to convert gases into breathable oxygen but not for water.

Note: Can counter poisonous gases or other hazards that affects the users breathing up to B rank at the cost of chakra per turn.
Note: Lets the user breathe under water indefinitely.
Note: Taught by Skorm.

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( Kemuri Senkōdama ) - Smoke-Flash Bombs

Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

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φ Won: Too many
φ Lost: Not enough
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φ Note: Updating [x]

Adding Temporal Uchuu Mastery Tier 5
Adding +1 SPRT ( Won by defeating Xisuthros )
Changing Sharingan Spec for Kitsune Naturalist Spec
Stating the ability to use Yin Mode
φ Note: Barney is awesome.
 
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Custom element Japanese name: Manjushageton

Custom element English name: Parasite Release

The element is based on: Yang + Earth + Water

Facts that prove the element to be possible (in the manga context): The trope of infectious diseases and plants have been shown throughout the Anime, from Aburame Destruction Bugs to the carnivorous plants in the Forest of Death of the Chunnin Exam Arc. In the same vein as Wood Release, [Infectious Plant] Release is an Organic Element that bases its form around infectious and carnivorous plants. The main vessel of the element is thus an Organic Element, similar to a slime or a parasitic fungus.

The addition of Yang serves to give the element a degree of semi-consciousness and awareness, similar to techniques like 8 Branched Serpents, and to give the element its domain over the body, vitality, and substance of all the entities it encounters, in a similar trope to many of its techniques and variants ( Like the body manipulation of Akimichi's Body Expansion techniques, or the Birth of Nature Technique and Ring of Hell Technique). This achieves the effect of allowing the element to invade and then manipulate entities and other techniques, corrupting, mutating, or deforming them, while allowing the user to control it with relative independence.

The addition of advanced Fuuinjutsu allows the basic trope of infusing the semi-conscious element with a clear guideline, or a script, which allows the element to function independently and technically. This empowers the element to take over other techniques and entities and seal away their ability to properly combat it, with various degrees of potency.

How it works: Parasite Release is an element that combines Earth + Water + Yang + Advanced Sealing techniques to produce a black and slimy substance with a degree of consciousness. It manifests itself as black threads, like fungal rhizomes or parasitic worms in its purest form. Through the raw manipulation of the element, the user is capable of producing several isolated threads and tentacles of varying sizes, or stringging and weaving together a myriad of these entities to produce solid constructs and agglomerations of Parasite Release.

The aim of these substances is to attach themselves to sources of chakra, to infect and take over their form. The tentacles possess several microscopic cilia that filter the air in search of chakra and other energetic sources, especially Yin and Yang, and will focus on moving toward them until direct contact is made. The cilia will then grow inside the chakra source, creating a matrix of neurological tendrils, feeding on the foreign chakra and replacing it with large doses of Parasite and Yang-natured energy. In a similar method as the real-life genus Ophiocordiceps, the Parasite Substance will insert itself within the Chakra Moulded Element, retaining or corrupting its shape, taking over it, and then possess it. The now infected substance will retain a lot of its characteristics, but will instead be controlled by the user.

Infection is thus the main property of Parasite Release, where the user aims their chakra onto other chakra-sourced techniques or chakra-carrying beings and entities, and allows the element to take over them. These infected entities will acquire several of Parasite's effects, such as a degree of sentience, and the ability to attack and infect others with their parasitic tentacles and threads. It works by combating chakra vs chakra, in a sense that it can overtake any construct of chakra with less chakra than it, and it can physically annihilate any construct with the same chakra as itself, neutralizing each other, or can be destroyed by any source of chakra with greater strength than itself.

The secondary property of Parasite Release entails the infusion of Yang and Fuuinjutsu in the act of Infection. The heavy infusion of Yang Natured energy will usually mutate the technique or entity that is being infected while sealing several aspects of its nature. The simplest of them is a seal on the nature it possesses, with varying potency, preventing the opponent from refusing the infection by reflooding it with chakra. When an Earth technique comes in contact with Parasite, it will grow in size and weight, while preventing the original creator from using the same nature to counteract the changes. In essence, the opponent will have his access to the technique and to the nature that composes it cut off from use, until the Parasite is dealt with.

This effect is called Disease. Similar to Infection, it works on a chakra vs chakra interaction, sealing techniques of the nature and rank of the technique being infected. If an S rank Parasite is used to infect an A rank Fire technique, the opponent will lose the ability to source and produce Fire techniques A rank and bellow at its most basic application. Advanced applications could pertain to a seal on variants of the element, or limit the usage of specific techniques. This can be managed through a surge of Yin natured energy, similar to that of a Yin Parasite, or any nature that is inherently stronger than Yang, such as YY, Anatu or Natural Energy.

The third property of Parasite Release entails the physical effects of being infected by Parasite. Through the Yang imbalance, the technique or entity being affect can shift its form, usually increasing its weight and shape, as it is being riddled with the parasitic matrix. A technique or entity completely possessed by Parasite is considered death and devoid of foreign chakra, replaced instead by the users' chakra. The several physical effects create a mutated entity, tinged in place and riddled with slimy tentacles, which can be operated by the user.

These physical alterations are called Mutation. While Parasite moves at a speed similar to Wood Release, the spread of its parasitic matrix moves at the speed of Lightning and its infected substances will then acquire the speed of Earth, slowing them down under the weight, while bolstering their inherent damage. This is considered the most basic application of Parasite. Advanced applications of Mutation could potentially produce extra limbs, produce new constructs from the same element and materials it infected, change the shape of the technique entirely, create a stronger restriction of speed or even alter the consistency and substance of the technique entirely, turning Earth into dust, congealing Water, dousing out Fire into ash and smoke or inversely bloom Wood into flowers, Lava into crystals, etc. Similar to Infection, these effects are based on chakra vs chakra. Mutation though, can come with damage of its own, granting the element the ability to produce physical damage upon others and other techniques, without the necessity of full infection.

The changes pertaining to Mutation, or even any of the other properties of Parasite can be merely used to disturb and destroy other techniques it comes in contact with, especially in relations of neutrality or when dealing with techniques that can't be met on a chakra vs chakra tier, such as Atavistic Flames or Anatu, focusing on protection of its user and/or host and destruction of the dangers it faces.

The final property of Parasite is its effect when infecting immaterial or intangible elements. As a product of Yang and Fuuinjutsu, the element has the ability to afflict physical substances like Earth or Dust, energetic constructs like Fire, liquid or gaseous constructs like Wind or Water and even techniques that would normally have no physical form, like Yin's intangible entities, Genjutsu or Fuuinjutsu itself. This property acts as a sort of self-mutation, where the parasite, in its quest to find a host to complete itself, will spread its matrix across other vessels and chakra constructs. When no substancial material is given by the host, the Parasite will feed on the chakra within the technique and bulge out and mutate itself, or produce a slimy yang-infused substance that will congeal elements that would normally not hold its form when chakra is out of the picture. This creates a new entity, similar to the tentacles of the raw release, but usually bulged out or transformed in tune with the original purpose of technique that was infected, or appears as congealed aggregation of intangible or non-solid materials innervated by the black cilia.

This effect is called Innervation. It is the main property that acts when the element is aimed at intangible materials, following the same chakra tier rules as Infection, and the property that allows the Parasite to afflict aspects of the terrain to create something akin to elemental familiars, similar to Assimilate All Creation. As an incomplete, raw-like form, the Parasite element will not be long-lived in the field, lasting generically up to two turns in the field and dying off if it doesn't afflict something. It can add a few turns if it afflicts aspects of the terrain or other chakra less substances, typically an additional turn. And it can last indefinitely, restricted by the limits of each individual Parasite technique, when fully complete by infecting another chakra technique or being. Alternatively, every technique will produce a Parasite with HP, due to the Yang influence, and the effects of Parasite can be combated by killing off the Parasite, in raw form, partial complete form or complete form

Jutsu Usage Examples:

( Manjushageton: Aburamushi ) Parasite Release: Danthius

Type: Offensive/Supplementary/Defensive
Rank: B-S
Range: Short-Long
Chakra: 50-70
Damage: 100-140
Description: Danthius is the generic release of Parasite. The user produces a myriad semi-sentient black slimy tentacle which can be kept as individual tentacles or produce constructs of weaved nets of black tentacles to attack an opponent or afflict other techniques. As a generic technique, the effects of each Parasite Property are as follows:

Infection - The tentacles can be directed towards techniques or beings with chakra, or consciously head there on their own, following the greatest source of chakra that is still within their tier, and will overtake any technique with less chakra or the same chakra as itself.

Disease - When infecting a technique, the nature of the element that composes it will be sealed to the opponent, sealing their ability to use any technique of the element with less chakra that the Parasite used.

Mutation - As it controls the technique, the Parasite will decrease the technique's speed to that of Earth Release, while bolstering its damage by +20 damage, and its chakra by +10. The new technique will have an engorged aspect to it, with multiple black tentacles spreading from it.

Innervation - It can stay as a tentacle substance for 2 turns. If it infects a chakra-less technique or material, it can stay in the battle for 3 turns. If it infects as chakra technique, it will stay in battle for 5 turns. The Health of the Parasite is the same as its damage.

Conditions to be able to use it: Mastery of Earth, Water, Yang and Advanced Fuuinjutsu

Is weak against: Neutral to all elemental natures and chakra based entities, and other natures similar to chakra that are not inherently stronger than Yang. Elementally weaker than entities with divinity such as Anutu, or Natural Energy.

Is strong against: Neutral to all elemental natures and chakra based entities, and other natures similar to chakra that are not inherently stronger than Yang. Elementally stronger than entities devoid of chakra without other similar energies.

Co-creator: Corazon

Students I passed this custom element on too: N/A
 
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Character Sheet
• Basic Information •

Name: Isabella D. Redacted
Gender: Female
Age: Wouldn't you like to know
Race: Kuja

• Appearance Information •

Height: 1.80m
Weight: That's not a question one should ask a lady
Eye Color: Scarlet

• Historical Information •

Place of Birth: Amazon Lily
History: Isabella was born in the great islands of the Amazon tribe. As a Kuja through and through, she was trained in battle and military strategy from a young age. While her wit and talent earned her the respect of her peers, her cold rationale and a certain urge of sadism also drove them to fear her. It wasn't until she was abducted into an actual human trafficking ring that she started to develop her persuasion skills and hone fear into a mighty weapon. These events have taken place a long time ago and set Isabella on the path of disorder and mayhem throughout the Grandline.

• Status Information •

Role: Pirate
Rank: 1
Title: None
Bounty / Fame: None

Beli Count: ???
Owned Objects: TBD
Item(s): D-Grade Vessel

• Attribute Section •

Total Attribute Points: 18 ( +1 Intelligence )
Total Attribute Points Spent: 19/19

Power: 1 / 4
Intelligent: 6 / 7
Constitution: 1 / 4
Agility: 3 / 6
Dexterity: 6 / 6
Technique: 2
Resolve: 0
Luck: ?​
One Attribute
  • Can Lift 200 LBS
  • Jump Upward / Forward 2 Meters
  • Projectile Speed is 1 SPM
  • Damage Output is 1 DMG
Six Attributes
  • Shaves 3 Mental DMG
  • Projectile Speed is 6 SPM
  • Damage Output is 6 DMG
  • Can Lift 1,000 LBS Target(s)
One Attribute
  • Naturally Shaves 0.5 Physical DMG
  • Recovers from Elemental & Mental Status Effects after 10 Turns
Two Attributes
  • Movement Speed is 2 SPM
  • Attack Speed is 2 SPM
Six Attributes
  • Tracking Ability Extends to 7 SPM
  • Track 6 Targets (Opponent/Projectile)
  • Can Accurately Shoot 40 Meters Away
Two Attributes
  • Can Own 5 Techniques
  • Can Use D-Rank Techniques
  • TEQ Stamina Exhaust Reduced by 2 Pts

• Trait Section •

Total Trait Points: 40
Total Trait Points Spent: 23/40

1. Kuja ( Free )
2. Preemptive Motives ( 10 )
3. Fear Mongering ( 7 )
4. Puppet Master ( 6 )
5. Armament's Haki ( Free )
6. Conqueror's Haki ( Prize )
7. Companion ( Free )

Race Perks:Restrictions
KujaPricing
Also a part of the human species, this race is exclusively comprised of females hailing from the island of Amazon Lily. They are a warrior tribe adept with Busoshoku Haki.Free
Characters Possess a Natural Affinity for Busoshoku Haki, Which Means the Trait is Considered Bonus and Requires Half the Resolve to Unlock. Because Characters are Innately Attune to Busoshoku Haki, the Battle Card Requirement to Activate the Different Levels are Reduced by One [1] Card Amount ( the Amount Cannot be Reduced Below One [1] Card ). The Level One [1] Version Can Be Activated and Passively Maintained w/o Stamina or Resolve Drains and the Card is Not Occupied. Characters are Gifted the Companion Trait ( Must Be Snake Related ) which is Considered Bonus as Well. The Snakes Only Possess the Arsenal Trait and the Item Slots Granted will Serve as the Weapon Forms the Snake Can Adopt.Bio Cannot Possess Any Other Race Trait
Trait EffectsRestrictions
Preemptive MotivesPricing
Preemptive Motives refers to the tactical advantage the character can create for themselves for upcoming battles. Not only does the character properly scope their upcoming problems, they develop a solution.10 Trait Points
Once Per Battle: The Character Can Begin Battle with a Style Technique or Free-Form Action Performed / Activated / Maintained before the Time-Frame Begins ( Projectiles Must Be Five [5] Meters Away From the Opposing Enemies ). The Style Technique or Free-Form Action Cannot Deal or Block Damage. This Style Technique or Free-Form Acton Does Not Exhaust a Battle Card ( Regardless of the Amount Required ) to Perform / Activate / Maintain. This Prevents Exhaustion from Occurring ( Excluding Haki Related Abilities ). Possessing the Tactician Archetype will Reduce the Refresh Rate for Special Cards to Occur ( After Your Fourth Rounds ).Bios Cannot have the All I Got! | Berserk | Methodical Traits. Bio Must have Tactician Archetype
Trait EffectsRestrictions
Fear MongeringPricing
Fear Mongering refers to the character’s ability to prey upon the fear they are capable of inducing. Fear is a currency of power and control, and you recognize this.7 Trait Points
Once Per Plot Points: The Character is Granted an Additional Mega-Move that is Deemed Automatically Successful Under the Condition that an Opposing Target has been Killed or Suffer the Adverse Effects of a Status Effect for Three [3] Turns ( Must Have Induced the Status Effect ). The Mega-Move will Grant Ten [10] Resolve Points Per Target that Witness the Murder or Torture Caused by the Character Until the Plot Point Ends. This Trait Grants +1 Point to the Intimidation and Persuasion Attributes.Bios Cannot have Any Fighting Profession. Bio Must have Sadistic Persona
Trait EffectsRestrictions
Puppet MasterPricing
Puppet Master refers to the character’s underhanded tactics and their ability to gain control of the situation. The character can tug the strings as if their target was a puppet.6 Trait Points
During Battles: NPCs that have been Tricked can be Controlled to Initiate, Interrupt, or Partake in Battles by the Character Responsible for Tricking Them. This Control Does Not Work on NPCs Three [3] Ranks or Higher than the Character and Only Remains for One [1] Battle Per Plot Point. This Trait Grants +2 Points to the Persuasion Attribute.Bios Cannot have the Survivalist | Klepto Traits. Bio Must have Cunning Persona
Busoshoku HakiPricing
Trait EffectsRestrictions
Busoshoku Haki is a Form of Haki that Allows the Character to Augment of their Physique via their Spiritual Energy, Strengthening the Characters Fighting Capabilities.Free
The Character Can Activate their Busoshoku Haki ( Remains Passive Until the Resolve Attribute is Drained to Zero or Deactivated ) via Spending Support Cards that are Occupied. If One [1] Support Card is Spent, the Character Hardens their Haki to Coat the Selected Body Region with a Black Coating. If Two [2] Support Cards are Spent, the Character will Harden their Selected Body Region and Item(s) or Projectiles. If Three [3] Support Cards are Spent, the Coated Body Regions and Item(s) or Projectiles are Granted the Raw Power Keyword. The Black Coating Grants Two [2] Bonus Damage Shaving and Two [2] Bonus Damage ( Per Level Activated ) to Style Techniques and Free-Form Actions When Clashing Against Targets Not Coated with Haki. The Coated Regions are Granted the Indestructible Keyword Unless the Foreign Source is Coated with a Higher Level of Busoshoku Haki. Maintaining the Activation of this Trait Drains Ten [10] Resolve and Stamina Per Card Spent Each TurnBios Must Possess Five Hundred [500] Unused Resolve Points.
Haoshoku HakiPricing
Trait EffectsRestrictions
Haoshoku Haki is a Form of Haki that Allows the Character to Exert their Willpower Over Others via Releasing their Will in the Form of a Strong Burst. Those Deemed Inferior will be Forcefully Incapacitation.Prize Earned
Two Hundred [200] Resolve Points and Two [2] Support Cards ( that Drains Twenty [20] Stamina Points that Cannot be Reduced by Any Methods ) is Required to Activate this Trait. The Strong Burst of Will Reaches X Meters, Where X is Determined by the Distance of Accuracy Discussed in the Dexterity Attribute ( that amount determines the diameter of the ability ). When Activated Around Sentient Targets and Your Character Possesses at Least Over 25% More Total Resolve, their Attribute Benchmarks are Reduced by Two [2] Benchmarks. When Activated Around Sentient Targets and Your Character Possesses at Least Over 50% More Total Resolve, their Attribute Benchmarks are Reduced by Four [4] Benchmarks Instead. Whenever Attribute Benchmarks are Reduced by this Ability, the Attribute Points are Temporarily Stripped for the Remainder and the Battle / Phase / Plot Point ( Depends On the Thread ). When Activated Around Sentient Targets and Your Character Possesses at Least Over 75% More Total Resolve, the Susceptible Target(s) are Immediately Knocked Unconscious. When Used and the 50% Threshold Effect is Triggered, You are Not Rewarded AP or AB Gains ( or the Battle Does Not Count Towards the Goal to Gain AP or AB ). If the Target Possessed 50% or More of Their HP ). [ This Trait Grants +4 Points to the Intimidation Attribute ].None
CompanionPricing
Trait EffectsRestrictions
The character has developed and strengthened the relationship with their animal partner. Whether they have been trained in the art of combat or assist their owner with resources, this animal is extremely loyal.5 Trait Points
The Character is Granted a Personal Follower that is an Animal Companion. The Follower Possesses the Following Character Sheet: One [1] Archetype | One [1] Persona | Three [3] Trait Slots | One [1] Item Slot. The Follower’s Attribute: the Attribute Benchmarks Start at Ten [10] Points, Ignoring the Archetype Rules | Each Attribute is Assigned Three [3] Points, Excluding the Technique Attribute and Ignores the Archetype Rules. The Follower Cannot have a Skill Profession or Fighting Profession ( Aside From Wild Heart or Sharp Shooter ) that their Owner Does Not Possess.Companion Cannot have the Cult Following | Personal Mili


Total Prestige Points: 0
Total Prestige Points Spent: 0

Archetype: Tactician​
Default Battle DeckRestrictions
Trait EffectsHealth Points
TacticianPricing
The Tactician focuses on strategist planning as means to triumph. Choosing this archetype represents that your character possesses great wit, which allows your character to outsmart adversaries.Free
Declares Intelligence as Your Primary Attribute | Declares Power and Constitution as Your Fatal Flaws. You Are Granted One [1] Point in the Intelligence Attribute and the Benchmark is Raised by One [1] Point. The Attribute Benchmark for Power and Constitution Become Four [4] Points.8 HP
3 Combo Cards | 1 Attack Cards | 2 Block Cards | 3 Dodge Cards | 6 Support CardsCannot Purchase Other Archetypes


Persona(s): Cunning and Saddistic​
Narrative Persona EffectRestrictions
CunningPricing
Possessing the Cunning Persona means your character can achieve their goals through deceit. Adept at reading the situation, they aim to exploit anything or anyone.Free
Thrice Each Plot Point: When attempting to trick a target ( or multiple targets ) that possess either the Timid | Hopeful | Reckless | Serious | Eccentric | Intimidating Personas, your character can trick them to reveal information or perform minor actions within the phase or plot point. When attempting to trick targets without the aforementioned personas, an Official Roll ( Persuasion Attribute Check ) will occur. This Persona Grants +2 Points to the Persuasion, Perception, Stealth / Sleight of Hands Attributes. This Persona is Automatically Effective ( Regardless of the Approach or Personas ) Against Dwarf Characters.Bio Cannot have the Reckless | Adamant | Hopeful | Prideful Personas
Battle Persona EffectRestrictions
SadisticPricing
Possessing the Sadistic Persona means your character finds pleasure in the pain of others. Humorous and satisfying, you strive to torture individuals for your own sick games.Free
During Battle: When a Target is Inflicted by a Status Effect or Debuff Caused by the Character, the Effects are Prolonged By X Turns Where X is Determined by the Rank of the Style Technique or Free-Form Action. When Items Cause the Status Effect or Debuff, the Turn Extension is Two [2] Turns Per Standard Grade. This Persona Grant -3 Points to the Persuasion Attribute.Bio Cannot have the Hopeful | Eccentric | Brave | Reckless Personas

• Devil Fruit •

Devil Fruit: N/A
Devil Fruit Type: N/A
Devil Fruit Description: N/A

Blood Demoness ( Companion Snake )

Character Sheet
• Basic Information •

Name: Nagini, the Blood Demoness
Gender: Female
Age: Will never say
Race: Kuja Snake

• Appearance Information •

Height: 4 meters
Weight: 20kg
Eye Color: Blood

• Historical Information •

Place of Birth: Kuja
History: Nagini is a blood red snake companion to Isabella Redacted, born in the island of Amazon Lily. She has traveled together with Isabella almost since both were born. She is a vicious and cruel snake with no sense of kinship or mercy, with the exception of her own true companion.

• Status Information •

Role: Pirate ( Companion )
Rank: 1
Title: None
Bounty / Fame: None

Beli Count: 0
Owned Objects: Takes the Form of a massive whip.
Item(s):N/A

• Attribute Section •

Total Attribute Points: 19
Total Attribute Points Spent: 17/19

Power: 3 /10
Intelligent: 3 /10
Constitution: 3 /10
Agility: 5 /10
Dexterity: 3 / 10
Technique: 2
Resolve: 0
Luck:[?B] 0


• Trait Section •

Total Trait Points: 40
Total Trait Points Spent: ?/40

ArsenalPricing
Trait EffectsRestrictions
Arsenal refers to your character’s fighting prowess relying on the items or accessories. This does not discount any fighting ability the character may possess, just that the tools are critical.6 Trait Points
The Character is Granted Three [3] Bonus Item Slots. Purchasing One [1] Upgrade Material Can Upgrade Each Item Possessed ( Must Correspond with the Appropriate Profession ). If the Shipwright Profession is Owned, this Trait is Considered Bonus.None
Trait EffectsRestrictions
Speed DemonPricing
Speed Demon refers to the character’s impressive speed and how they utilize it to their advantage in combat. Although they lack in physical power, the character has grown to use the momentum to empower their strikes.10 Trait Points
The Character Counts as X Additional Targets in Regards to the Target Tracking Clause Discussed in the Dexterity Attribute, Where X is Determined by the X+2 Amount of SPM Advantage of the Character. For Every Two [2] Points in the SPM Advantage, the Opponent(s)’ Tracking Ability is Theoretically Reduced by 0.5 Tracking Magnitude. Possessing the Speedster Archetype will Reduce the Refresh Rate for Special Cards to Occur ( After Your Fourth Rounds ).Bios Cannot have the Vigor | Foresight | Resilience Traits. Bio Must have Speedster Archetype


Trait EffectsRestrictions
Killing IntentPricing
Killing Intent refers to the innate aura your character exerts amid combat. Often related to the character’s murderous vibes, you prefer overpowering your targets to destroy them.6 Trait Points
During Battles: For Each One Hundred [100] Points Reduced ( by the Character ) in the Opponent’s Resolve Attribute, the Official Rank ( or Theoretical Rank ) of their Style Techniques and Free-Form Actions are Temporarily Reduced for the Entire Battle. This Trait Grants +2 Points to the Intimidation Attribute.Bios Cannot have the Trap Artist | Seizing Order Traits. Bio Must have Intimidating Persona


Total Prestige Points: 0
Total Prestige Points Spent: 0

Archetype: Speedster
SpeedsterPricing
Trait EffectsHealth Points
Default Battle DeckRestrictions
The Speedster focuses on excelling in movement to outplay the opponent. Choosing this archetype represents that your character possesses high speed, which you use to gain better positioning.Free
Declares Agility as Your Primary Attribute | Declares Constitution and Intelligence as Your Fatal Flaws. You Are Granted One [1] Point in the Agility Attribute and the Benchmark is Raised by One [1] Point. The Attribute Benchmark for Constitution and Intelligence Become Four [4] Points.7 HP
3 Blitz Cards | 3 Attack Cards | 1 Block Cards | 5 Dodge Cards | 3 Support CardsCannot Purchase Other Archetypes
Persona(s):
Intimidating
Battle Persona EffectRestrictions
IntimidatingPricing
Possessing the Intimidating Persona means your character exerts an aura that is pressuring for others. Dominance is key, your character aims to show others you should not be challenged.Free
During Battle: Whenever an Opposing Target(s)’ Witnesses their Style Technique or Free-Form Action Fails to Lower the Health Pool / Attributes / Damage Shaving ( Except When the Character Successfully Dodges ), their Resolve Attribute is Reduced Thirty [30] Points. This Only Influences Targets with these Personas: Timid | Analytical | Charming | Cunning | Treacherous | Nonchalant | Hopeful. This Persona Grants +4 to the Intimidation Attribute.Bio Cannot have the Jovial | Charming | Timid | Reckless Personas




• Devil Fruit •

Devil Fruit:
N/A
Devil Fruit Type:
N/A
Devil Fruit Description:
N/A




 
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Basic Information

Name: Calypso Yamanaka
Nickname: Dark Witch
Gender: Female
Age: Will never tell you
Clan: Yamanaka / Kurama

Looks: Calypso is a very bohemian and peculiar character, with chocolate brown skin and a motherly disposition. She has darker marks framing her eyes and long dreads of dark brown hair with randomly placed beads and adornments, elegantly displayed. She wears loose clothing, revealing her wealthy family origins. She holds several scrolls, for both fighting and medical purposes. She is able to summon any weapon or medical tool with the scrolls. She has a tattoo, on her forearm, with a seal to quickly summon Box Jellyfishes, Parrots or the Nightmare Foxes.

Personality: Tia Dalma's personality is flirty and playful (according to the legend, Calypso was something of a seductress), and she likes talking in riddles, perhaps so others could solve them. She speaks with a thick West Indian accent, and all her "th"'s come out as "d"'s. Her language is Jamaican Patois, so she often uses grammatically West African syntactical phrases, such as, "him carve out him heart".


Village Info

Land of Birth: Fuging
WSE Clan: N/A

Rank//Chakra Info

Ninja Rank: Sage of Deceit
Chakra: 2000
Health: 200
Speed: 11
Tracking: 15 / 30 ( w/Chakra Sensory )

Primary Genjutsu Casting Specialist: Genjutsu techniques require only one (1) handseal.
Advanced Naturalist Specialist: Can utilize Cubozoan venom, Kitsune's Ghastly Foxfire and other summon-specific elements, techniques and substances.
Advanced Mushroom Elementalist: Mushroom techniques acquire a +20 damage boost.
Extra Yin Specialist: Heightened spiritual abilities with awareness of spiritual entities ( Like Hungry Ghost or Katsuryoku Spirits ) and all Genjutsu below MS level and Passive Genjutsu Break ( Kai ) up to B rank. Heightened Genjutsu Prowess, rendering, Genjutsu cast onto a target will bolster spiritual techniques by an effective 10 chakra, a stackable of +10/+20/+30 damage and increase one's speed by +2/+4/+6 up to 1 turn after the targets have broken out of the Genjutsu. Spiritual Damage shaving of -30 damage points.
Surreal Palm Specialist: Awareness of S Rank Genjutsu at Sage Rank ; Specialist increases Awareness 1 Rank ; Capable of using a Genjutsu 1 Rank lower to counter (4 times per battle).
Elements: Basic Five; Mushroom; Perfume; Decay; High Heaven Fire.
Yamanaka Clan: Chakra Sensor and access to Chakra Sensory Skill ; Access to Yamanaka Clan's Mind Control techniques and Skills.
Kurama Clan +20 Damage to Genjutsu; Access to Demonic Id KG
Skills: Ninjutsu, Summoning Ninjutsu, Advanced Fuuinjutsu; Yin; Genjutsu; Yang; Taijutsu; NB Taijutsu; Kenjutsu, Bukijutsu, Yamanaka, Chakra Sensory, Kurama, Medjutsu.
Custom Fightning Style: Surreal Palm
Summoning Contract: Box Jellyfish
Special Weapons & Tools: HAET Paper Tags
Body Seals: Cubozoa Summoning Contract Seal ( Right Forearm, Inner ), Lightning Blade Creation Seal ( Each Wrist, Inner ) Multiple Infinite Embraces ( Back of the Neck ), Seal of the Water God ( Sternum )

φ Elements
φ
φ Abilities
φ
φ Custom Fighting Styles
φ
風 Wind
雷 Lightning
土 Earth
水 Water
火 Fire
蕈 Mushroom
香 Perfume
萎 Decay
天 High Heaven Fire
知 Mystic Fire
Mastered
Mastered
Mastered
Mastered
Specialized
Creator
Creator
Mastered
Co-Creator
Student
Genjutsu
Ninjutsu
Fuuinjutsu
Medjutsu
Yin Release
Yang Release
Yamanaka
Kurama
Summoning


Customs
Specialized
Mastered
Mastered
Mastered
Specialized
Mastered
Mastered
Mastered
Nightmare Foxes
Box Jellyfish
Parrot
Bella's Bosom
Taijutsu
NB Taijutsu
Kenjutsu
Bukijutsu

Surreal Palm
9 Verses of Shakujo
Lazy Fist
Déjà Fu
Mantis Fist
Mastered
S Ranks
Mastered
Mastered

Specialized
Mastered
Mastered
Mastered
Mastered

Total Points: 10
Points Used: 9
Points Spent On: Basic (0), Yamanaka (2), Chakra Sensory (1), Fuuinjutsu (2), Yin Release (4)
Total Prestige Crowns: 0


Prestige Custom Jutsu

Background Info

History: She was born Calypso Yamanaka to a wealthy family in the resort city of Fuging. The Yamanaka had always been feared throughout the country, and the origins of their power and wealth were irreversibly linked with corruption and theft, or so the whispers said. The scandal ran through the family that her mother was infertile, and that her father had a mistress from the Kurama clan. While everyone knew this, the family kept quiet.

Every Yamanaka is born with an unprecedented affinity with Chakra and Spiritual Techniques, and are trained to develop their mental skills from a very tender age. Calypso's potential and innate talent made her a target to even more attention and training than other kids her age. It soon became clear are genjutsu and ninja skills were superior, and so was her intellect, but her heart was not pure. The voices in Calypso head kept triggering her.


Out of ink...

Other

Picture:

Theme Song and Background Music:


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Battles

Won: Too Many
Lost: Not Enough


Updating [X]
Thank you Karui for the template!
 
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Lili-Chwan

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φ
φ Elements
φ
φ Abilities
φ
φ Custom Fighting Styles
φ
風 Wind
雷 Lightning
土 Earth
水 Water
火 Fire
蕈 Mushroom
香 Perfume
萎 Decay
天 High Heaven Fire
知 Mystic Fire
Mastered
Mastered
Mastered
Mastered
Specialized
Creator
Creator
Mastered
Co-Creator
Student
Genjutsu
Taijutsu
Ninjutsu
Kenjutsu
Fuuinjutsu
NB Taijutsu
Yin Release
Sharingan
Shinkaigan
Summoning


Atavistic Flame
Customs
Specialized
Mastered
Mastered
Mastered
Specialized
S ranks
Specialized
3 Tomoe
Cosmic Abyssal Eyes
Nightmare Foxes
Box Jellyfish
Parrot
Initiate
Bella's Bosom


Surreal Palm
9 Verses of Shakujo
Lazy Fist
Déjà Fu
Mantis Fist


Specialized
Mastered
Mastered
Mastered
Mastered
 

Lili-Chwan

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φ Name: Isabella R. Uchiha
φ Nickname: Scarlet Uchiha, Blood Traitor, Witness
φ Age: Wouldn’t you like to know
φ Gender: Female
φ Clan: Uchiha, Voidseer



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φ Looks: Isabella Uchiha is a tall and slender woman, with a characteristic crimson hair. Her eyes her darker than most Uchiha, filled with depth and coldness. Her skin is soft and pearly-white, with a slight blush that covers her threatening presence with a façade of fragility and ingenuity. While having a very curvaceous and lean, feminine body, she prefers to hide it under cloaks and otherwise royal and majestic garments, with a flair of theatricality. She uses these garments over black or dark leather ninja suits, non-revealing even if tight-fitting, with either lean pants or dark netted thighs. Multiple pouches and pockets hide around her ninja outfits, from which she can produce many summoning scrolls, sealing or explosive tags, and weapons. When she activates her dual bloodline, she can opt to either resurrect her lost Sharingan, a blood red iris which she is capable of unleashing up to the 3rd back tomoe, or she can peer into the void and call forth her Shinkaigan, as her visage deepens and blue-navy flames whirl in her eyes, grey mist whispering from within. She has mastered the Shinkaigan up to the Uchuu state, whereupon the navy void flames implode into her iris once more, acquiring the starred-studded galaxy eyes of purple and blue void, reminiscent of the eyes of Azu.

φ Personality: Isabella Uchiha is a force to be reckoned with, both in fighting prowess and intellectual capabilities. Her preferred fighting style is Genjutsu, and she became a master illusionist, being able to not only use the arts efficiently and fluently but also imbue her powers with heavy psychological manipulation beyond the normal scope of the techniques. She values intelligence over brute strength and prefers to play and trick her opponents, playing mind games with them, instead of merely overwhelming them with powerful ninjutsu.
Because of this, Isabella is prone to pursue several different personalities and attitudes, showing only what she feels is most fitting to manipulate her opponent’s emotions. Yet, even in all her different personas, the arrogance and superiority she has ever since she was a child gave her a very high pride in herself, such so that she usually reverts back to a more royal and cocky persona, rather than the more subtle and feeble ones. Her pride works as a double edge sword because she truly fears humiliation, of skill, intellect, or sexual nature. Also remnants of her past, death is preferable to the loss of her freedom, so much so that she repudiates anything to do with fate and destiny, doing everything on her own terms.

To say her defeat to Uchiha Madara broke her would be a euphemism, but after her mourning, she became stronger than ever, more focused and determined. She would hunt this man down to the bottom of hell, and she became an unstoppable storm. This drive shifted upon her death at the hands of Nefarion, the Voidlord. Becoming a Witness, she has delved deeper into madness, due, in part, to the constant manipulation of Sanity both within herself and in others. She acquired a split personality in the disassociation between her sane and insane self, whereas there is a clear superiority complex across all of her psyche, yet there is an increasing rise in recklessness and decrease in seriousness as her Sanity lowers.
Throughout her journey as a Witness, Isabella's choices have been dancing in a limbo between humanity and her selfish ambitions. She had become lost and aimless and had been set back continuously by her own foolish choices. Upon being defeated by Nefarian at the Central Hangurian Fort, Isabella was reminded of the good in her path, of her friends and rivals, and her heart shifted, to become what it had once been: Loyal to those she loves.


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φ Land of Birth: Pingmay
φ WSE Clan: N/A

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φ Ninja rank: Sage of Deceit
φ Title: Witness
φ Chakra/Health Points: 2000 CP / 200 HP
φ Speed and Tracking: 10 Sp / 10 Tr [BASE]
36 Tr [3T Sharingan]
40 Tr [Shinkaigan] [[Restricted to Same Landmark]]
60 Tr [Uchuu Shinkaigan] [[Up to 2 Adjacent Landmarks]]
20 Sp [Leg Weights]
φ Nindo: Crimson (Yellow) Flash

Analyzing and strategizing are important to Isabella. There is much to gain in planning her assault instead of rushing in senselessly. Having this Nindo means that after observing her opponent utilize their Core Skills ( HA/AE/KG/CC ) more than 4 times, she becomes capable of beating these techniques with 10 less damage needed, having observed their weaknesses.
Note: This does not count as a debuff.

φFire Apex Handseal Specialty: Fire Release requires no Handseals, just complimentary body movements.
φGenjutsu Casting Specialist: Genjutsu techniques require 1 handseal.
φFuuin Chakra Fortification Specialty: Fuuinjutsu used are granted a +10 chakra boost in efficiency and power.
φYin Specialist: Increased awareness of spiritual abilities,detection of any Genjutsu or Spiritual technique affecting them below MS-level, and sensing Spiritual Entities. Usage of Genjutsu Kai passively, up to B-Rank. Increase of an effective +10 chakra boost when afflicting a target with a Genjutsu, and stacking +10 Damage to Spiritual techs, +2 Base Speed per target up to 3 times, up to 1 turn after the target escapes the Genjutsu.
φKitsune Naturalist Summoning Specialist : Capable of using Nightmare Foxes' Foxfire
φShinkaigan Temporal Uchuu Shinkaigan Mastery: Specialized in Temporal Shinkaigan techniques through the Temporal Uchuu Shinkaigan Mastery Path.



φ Elements
.
φ Abilities
.
φ Combat
.
火 Fire
風 Wind
雷 Lightning
土 Earth
水 Water


菌 Mushroom
香 Perfume
萎 Decay
天 High Heaven Fire
Specialized
Mastered
Mastered
Mastered
Mastered


Creator
Creator
Mastered
Co-Creator
Genjutsu
Ninjutsu
Fuuinjutsu
Medjutsu
Kinjutsu
Yin Release
Yang Release
Sharingan
Shinkaigan
Summoning
Customs
Specialized
Mastered
Specialized
Mastered
Learning
Specialized
Mastered
3 Tomoe
Lv5 Temporal US
Nightmare Foxes
Bella's Bosom
Taijutsu
Kenjutsu
Bukijutsu
Kaito's Taijutsu
Leg Weights


Surreal Palm
Lazy Fist
Déjà Fu
Mantis Fist
Mastered
Mastered
Mastered
Mastered
Level 1


Created
Mastered
Mastered
Mastered

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φ Base Points, Sage of Deceit ( 26 + 2 )

MIND7Allows the usage of Forbidden ranked techniques.
Increases the damage of Ninjutsu techniques by 10 damage.
BODY5Allows the usage of Forbidden ranked techniques.
5 Points of Physical Durability
SPRT7Allows the usage of Forbidden ranked techniques.
Increases the damage of Spiritual techniques by 10 damage.
Allows 10 Points of Spiritual Durability
AGL5Base Speed is 10
DEX4Base tracking is 10
VIT0No Extra Chakra
No Extra Health


φ Uchiha, 3 Tomoe Sharingan ( 26 + 1 DEX )

MIND7Allows the usage of Forbidden ranked techniques.
Increases the damage of Ninjutsu techniques by 10 damage.
BODY5Allows the usage of Forbidden ranked techniques.
5 Points of Physical Durability
SPRT7Allows the usage of Forbidden ranked techniques.
Increases the damage of Spiritual techniques by 10 damage.
Allows 10 Points of Spiritual Durability
AGL5Base Speed is 10
DEX5Base tracking is 12
VIT0No Extra Chakra
No Extra Health


φ Voidseer, Uchuu Shinkaigan ( 26 + 2 SPRT + 1 MIND )

MIND8Allows the usage of Forbidden ranked techniques.
Increases the damage of Ninjutsu techniques by 15 damage.
Increases Specialized MIND techniques by +2 Speed Levels
BODY5Allows the usage of Forbidden ranked techniques.
5 Points of Physical Durability
SPRT9(8)Allows the usage of Forbidden ranked techniques.
Increases the damage of Spiritual techniques by 15 damage.
Allows 15 Points of Spiritual Durability.
S + A rank Genjutsu Layering possible.
AGL5Base Speed is 10
DEX4Base tracking is 10
VIT0No Extra Chakra
No Extra Health

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φ Abilities

Yin Nature & Genjutsu Primary Affinity
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Isabella has exceptionally high chakra control and a wide and profound knowledge of the human mind, which allowed her to vry for dominance in the Spiritual and intellectual aspects of battle, while developing a great deal of novel means of both countering and casting Genjutsu in a multitude of different and never-before seen mediums. Through her skill, great intellect and creativity, she has managed to specialize in both Yin and Genjutsu, each speciality perfectly synergizing with her high SPRT attribute, detect spiritual entities inherently and can enter the Yin Mode.

At her peak, utilizing the Uchuu Shinkaigan, Isabella has a Spiritual Durability of -15 Damage and passively release herself from Genjutsu up to B rank, bellow MS level. She is capable of bolstering her techniques by +15 Damage, which can increase by 10 points up to +45 damage and and effective +10 chakra power when up to 3 different targets have been caught in a Genjutsu, which increases her speed by up to 3 points. She can inherently layer S + A rank Genjutsu.

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Uchiha Clan & Fire Advanced Affinity

Being an high level Uchiha, Isabella is proficient in her main elemental nature, Fire Release, which she is capable of using with great versatility and ingenuity, and has been blessed with high eidetic memory. Throughout her life she has managed to awaken her Mangekyou Sharingan before losing her eyes. Her iris used to burn bright and crimson, the black tomoe would melt together to carve a burning star, the Accursed Sun. With her Right Eye, she would cast the dark needles of Bachihari. With her Left Eye, she would cast the excrutiating Kamiranshi. With both, she would manifest her eerie Gardian, Kuchisake-onna, the ethereal demoness. After being eyeless and, thus, having no access to any of her clan's KG, she was brought back as one of the Voidseers and recuperated her 3rd Tomoe Sharigan.

Isabella's Fire techniques can be produced through Handsealess body movements, and acquire a +15 Damage boost with an increased speed of +2 speed points, launching S rank constructs at 15 speed. Through her Sharingan, she is capable of accessing Sharingan Genjutsu.

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Voidseer, Shinkaigan & Uchuu Shinkaigan

Isabella was resurrected by the Voidlord Nefarian, acquiring burgundy eyes that were void touched. As one of the Voidseers, she acquired the ability of activating the Shinkaigan, as well as using the [redacted] abilities. Insofar, she has managed to delve into battle with Sanity in stake a multitude of times, becoming quite proficient in it. Suffering defeat at the hands of Nefarian, she was made to choose, siding fully with Humanity, while retaining her darker side. Her resolution evolved her knowledge of the the void further, and allowed her to awaken the Cosmic Shinkaigan.

With the Cosmic Shinkaigan came a choice to pick a path, which she chose as the Temporal Mastery, allowing her to specialize and fully Master Temporal Shinkaigan techniques up to the 5th Tier. Her visual accuity and area of effect reach up to 2 Landmarks away from her. She has an intrinsic Insanity Resistance of 50%

Through her mastery, she is capable of using the Advanced application of Primordial Incipience and the temporal advanced application of Transient Reality. Her techniques can target living beings and other entities, and her personal techniques have increased chakra potency, with a 20% chance of costing no chakra while maintaining their efficiency.

At the Boundary (Passive): Cosmic Shinkaigan wielders begin to master their Dōjutsu, specializing in Temporal Shinkaigan techniques. The Cosmic user’s basic Temporal Shinkaigan customs are able to have higher than normal chakra. At the Boundary is earned after completing four B-Rank Ninja World missions or two battles.

Frigid Depths of Engur (N/A): Temporal specialists become able to use the advanced application of Primordial Incipience, earned by completing two A-Rank missions or a single battle.

Twin Rivers of Life (Passive): Grants the user’s Temporal Shinkaigan techniques a 20% chance, rolled for in Official Rolls, to cost the user no Chakra; techniques maintain their effective Chakra for the purposes of clashes. Earned by completing two S-Rank missions or completing two battles.

Ephemeral Existence (Passive): The user’s Temporal Cosmic Shinkaigan custom techniques can target living beings, Creations, Summons, and other living entities that otherwise cannot be targeted by Temporal techniques. Earned by completing three S-Rank missions or winning a single battle.

Nascent Reality (N/A): The user gains the ability to use the advanced Temporal application of Transient Reality. Earned by completing five S-Rank Ninja World missions or winning two battles.

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Legendary Fox Summoning Contract & Naturalist Foxfire Specialist

Her unique summoning contract is the Kitsune, also known as the Nightmare Foxes. In her body she has the Kitsune Contract Tattoo, binding her in blood to the Legendary Summon Nightmare Foxes, which she can summon and be summoned by, being the sole contractor, awarding her the ability to produce their unique Foxfire.







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Fuuinjutsu Specialist, Medjutsu Mastery & Kinjutsu Practicioner

Isabella has exceptionally high intelect and keen control over her mind and body. She acquired the skill of using Fuuinjutsu and Advanced Fuuinjutsu, specializing her skills in those areas, and her Chakra Fortitude allows her to perform higher and more resilient techniques with a +10 chakra boost in efficiency, while exploring the human condition and biology through her dominium of Biological elements such as Mushroom Release and the Medical Field. Her exploration of biology, medicine and the darker arts of bloodlines and Kinjutsu afforded her a unique perspective of the human body, which she deviously combined with her influence and expertises on the mind and psyche. Her body and clothes are riddled with sealing tattoos, scrolls and tags, including the Kitsune Contract Tattoo.

Isabella possesses two tiny Lightning Blade Creation Seals underneath her wrists, through which she is capable of summoning a myriad of weapons, including the above-mentioned. In her back she was tattooed by Barney with the Seal of the Water Goddess. In her right palm, she has the Sealing Tag, which she can use to directly grip and then restrict her opponents. On her left forearm she wears a leather cuff upon which she inscribed the 3 tags for the Fire/Water/Wind/Earth/Lightning Sealing Method, predefined as Fire, Wind and Lightning. Finally, her left tricep has the eye of the Nightmare Fox, representing her Summoning Contract Tattoo, through which she can summon her Legendary companions.

(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation

Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
Fuuinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God

Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this
( Fūin Fuda ) – Sealing Tag
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: A basic sealing technique where the user places one or more tags either directly on a target or on a technique which is restraining it. As its placed, a sealing formula spreads around the technique or the target, sealing it. This technique has been seen used with Sand ninjutsu, Earth, Water, Wood, Cloth Ninjutsu, etc but basically any technique in which you can apply the tags can be used. In the case of expert ninjas, the tags might even be incorporated into the restraining technique, with no need to actually manually place the tag or tags. Additionally, less experienced ninjas can find that throwing one or more kunais with the sealing tags attached at the technique which will trigger the same effect when the kunais stick on the technique. This prevents the target from moving, molding chakra or even being summoned.
Note: The seal takes a while to form, so most opponents can either counter the restraining technique (thus preventing the sealing formula of taking effect) or rip off the tags from themselves negating its effects entirely. If the target, however, fails to counter the restraining technique or is counter to it fails or if he doesn't remove the tags in his next move, then the seal will fully be placed and the target unable to release himself.
Note: This technique is specially designed to be used on summons and Edo Tensei Summons but will work on any opponent except Jinchurikiis.
( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.


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Taijutsu Affinity, Arsenal & Supplies

Isabella is a fast ands strong Taijutsu fighter and overall close combat specialist. She can use Surreal Palm, Bukijutsu, Strong Fist, and Free Form fighting, switching easily between them in battle, as well as a large array of Different Fighting Styles. Her style is quick and accurate, able to target various weak spots on her enemy's body. She is flexible and agile, enabling her to outmaneuver most opponents, as well as giving her great reflexes, especially after having trained in Yang. She has accumulated quite a few weapons and other items to aid her in battle, namely her custom weapon, the Fugu Stick, her God Slaying Weapon, the Fire Iron, 5 Void Artifacts which form a necklace with 5 black magatamas, and 5 items and supplies, the HAET, her own medical Poison that can lace most of her weapons and tools, Leg Weights, the Triton's Mask and 3 Smoke-Flash Grenades.

( Fugu ) Blowfish

Type: Weapon
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Fugu is a hollowed 1.5 meter long wooden stick, made with the Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user can shoot out Chakra-materialized thread needles, which gain substance and properties based on the technique used. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area.

#1: Needle Shooting - The Main purpose of the Fugu stick is to be a blowgun weapon. The user is capable of loading it with Needles or performing Needle-based Bukijutsu or Ninjutsu through it. This can be done chakralessly, by physically loading the hollow tube with ammunition and then blowing through it or spinning the tube, which can launch the needle up to mid-range with great speed and accuracy. Once per turn, the user is capable of passively infusing 10 chakra into the Fugu stick, to boost the needle's damage and range by one tier ( +20 damage, +1 Range ). This is done in the same time frame as the technique used.

#2: Needle Materialization - Through the user's Fuuinjutsu mastery, the user is capable of performing Jutsu through the Fugu Stick, which will then materialize the jutsu with all its properties and damage into the shape of a threaded needle. This Ability does not bypass handseal requirements or range restrictions, such as turning a Rasengan or a shield Jutsu that goes up to short range into a raw chakra-style thread needle that can be shot up to short-range, to deal damage or release itself in the original shape. Similarly, one can create a chakra needle from a Genjutsu technique, and that will also be bound by the range that the Genjutsu had originally. The needle can then be used to pierce a target and deal the damage and auxiliary effects of the original technique. Alternatively, it can unseal the technique back into its original shape, expanding to full size and dealing the damage that way. Another example would be turning the Summoning Technique into a needle to summon the desired animal in the spot pierced by the needle. This ability is done by performing hand seals interwoven with the Fugu. A rank techniques can only be turned into needles 5 times per battle, and S ranks can only be turned into needles 3 times per battle. Forbidden Ranked techniques can't be turned into needles. After S ranked usage, this ability cannot be used for two turns.

#3: Form Manipulation - The user can change the form, density, and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. The user is able to change the size of the Fugu stick up to 3 times it’s original size and even able to change it’s form into that of a different weapon, albeit limitedly, taking the shape of generic weapons through which the user can perform other categories of Bukijutsu, such as Kenjutsu for a sword or 9 Verses of Shakujo for the homonymous weapon. Losing the hollow tube will revoke the access to the #1 and #2 abilities, but the ranked form change can be embued into attacks of defenses using the weapon itself, acquiring the S&W of Neutrality to Tai/Ken and Elemental Ninjutsu. Form Manipulation can be actively used once per turn. This ability can collectively be used 5 times a battle and costs 30 chakra to perform, burning a cost of 5 chakra per turn to sustain. To transform into a different weapon altogether, the user must expend 40 chakra and these changes last up to 3 turns each with a cooldown time of the same length.

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( Kamikorosu: Hikakibo ) God Slayer: Fire Iron

Type: God-Slaying Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Fire Iron is an instrument wielded to tend a fire now forged as a God-Slaying Tool. It is a rather small weapon, roughly two and a half feet in length. Its most notable feature is the three pronged trident-like tips at the end, sharpened to make an excellent stabbing weapon although not particularly suited to cut. This forged Fire Iron specifically is hollowed from the inside, with open ended tips that excel at releasing fire from them. This particular Fire Iron was forged for Isabella; because it is a product of certain Atavistic techniques it is bound to her soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.

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(Mukō: Kakyū) – Void: Supercharged

Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or a Spender; rather, it passively increases the user’s maximum Void Infusion cap by 2. This can be stacked with the Void Artifact ‘Charged’ but it cannot be stacked with additional copies of Supercharged.

(Mukō: Soshi Chūnyū) – Void: Elemental Infusion

Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 30% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 50% when the user uses a Forbidden ranked elemental technique.

(Mukō: Senmon Chūnyū) – Void: Specialized Infusion

Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.

(Mukō: Senmon Akushon) – Void: Specialized Activation

Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that is activated at the cost of a move but occurs instantly and within the same timeframe as the technique it is applied to. Specialized Activation costs two Void Infusions, being applied to a technique that the user’s biography is specialized in; this increases the specialized technique’s damage by 20 and by two bonus speed levels, if applicable. Alternatively, the user can activate Specialized Activation by applying a single Void Infusion obtained by Void: Specialized Infusion. When activated with a Void Infusion in this case, the damage boost is increased to 30. The applied technique also has its speed increased by 4 levels, if applicable. Can be activated three times per battle.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void

Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.

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( Jūhō Kibaku Fuda ) Heavy Artillery Exploding Tag

Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.

*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.
*Taught by KeotsuEclipse*

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( Iryo Doku ) - Medical Ninja Toxin

Type: Supply
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Medics are capable of utilizing a specific form of poison that is known to just them, created to cause partial paralysis and eventually complete paralysis and unconsciousness in targets directly poisoned. This poison, known as the Med Toxin, has effects that take place a turn after being poisoned but last for 4 stages before a target is completely subdued. The first stage is when the target is poisoned, only taking damage from the secondary source used to force the liquid poison inside their body. The second stage, taking place 1 turn after being poisoned, will cause targets to suffer a reduction of senses and have a 5% tracking and health decrease applied. The third stage, taking place 2 turns after being poisoned, will cause localized paralysis in the limb or limbs that were poisoned, preventing movement in them as the poison begins to spread. This can cause a reduction of speed by 20% if in the legs. The fourth stage, unique due to only triggering with repeated poisoning of a target, causes a complete paralysis in the target, causing them to be rendered unable to battle as both their body’s physical and chakra systems stop working for them.
Note: This poison’s effects take place across 4 turns. Repeated use can cause complete paralysis. Should a target only have limbs targeted, it will require 2 simultaneous inflictions or 4 overall inflictions for complete paralysis to trigger. Should a target have a resistance factor, the poison will take an additional turn before the next stage triggers unless otherwise noted.
Note: Each poisoning lasts 6 turns. Second Stage effects are capable of combining for a max of 20% reduction, triggering stage 4 after at least 4 separate poison statuses or 2 different double poisoning statuses.
Note: Counts as a Supply like all Poisons. Can be applied to the user’s Custom Weapons and weapons on the user’s bio.

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( Katai Omori ) - Leg Weights

Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

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(Toritonmasuku) - Triton Mask

Type: Tool
Rank: B
Range: N/A
Chakra: 20(-5/turn)
Damage: N/A
Description: The triton mask is an advanced yet tiny mouthpiece that lets the user breathe under water and in other hazardous environments where gases that chokes humans could be a threat. The mask simply converts water into breathable air when used under water, while in other situations store enough oxygen for the user to survive in hazardous instances for one hour before getting too low. Warnings are always given to the user whenever the mask starts to run low on oxygen and will start run the same type of program as when submerged underwater, which is to convert the surrounding gases or liquids into breathable oxygen. Obviously this doesn't work for the most potent poisons but up to B rank it could still be very dependable. The mask will always work underwater though until the device is either broken or faced with enough water pressure that it breaks. The users needs to spend chakra constantly to convert gases into breathable oxygen but not for water.

Note: Can counter poisonous gases or other hazards that affects the users breathing up to B rank at the cost of chakra per turn.
Note: Lets the user breathe under water indefinitely.
Note: Taught by Skorm.

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( Kemuri Senkōdama ) - Smoke-Flash Bombs

Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

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φ Won: Too many
φ Lost: Not enough
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φ Note: Updating [x]

Adding Temporal Uchuu Mastery Tier 5
Adding +1 SPRT ( Won by defeating Xisuthros )
Changing Sharingan Spec for Kitsune Naturalist Spec
Stating the ability to use Yin Mode
φ Note: Barney is awesome.
 
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φPrelude - Scarlet Hair, Crimson Tears
It is not my intention to corrupt the history of the world, yet I can only know what I've been told. I am Isabella Uchiha, of the crimson hair, wielder of Accursed Sun, the black celestial body that taints the lush red iris of my Kaleidoscope Sharingan. When I learned of my heritage, I learned that not just my eyes carry the power of the gods, for even my blood-colored hair is a mark of power.

In the genesis of the world, there lived a princess who dared pluck the fruit of chakra, and with it gain unimaginable power. Her name was Otsutsuki Kaguya. While the ancient scrolls paint her as the Ender of Wars, she was nothing more than a sinful woman, greedily consuming the power to play god, and was thus cursed by them. In their anger, they cast upon her the great Juubi, Devour of Dimensions, a mindless beast set to do only one thing, bring back the power than was stolen from it. But the beast was smitten by Kaguya's son, Hagoromo, which became known as the Sage of the Six Path, the savior of the world.

In the face of the gods, Hagoromo, who carried his mother's sin of Chakra, passed down his knowledge to the whole world, heralded as the Missionary. Kaguya was horrified, for her shameful secret was not shared by her son, and so he was ignorant of his heresy. But when she turned her eyes to the heavens, the gods were appeased, for they were planning a far worse punishment.

When she died, Kaguya joined the gods in their celestial home, and, facing them as equals, she looked upon the world. Over her shoulder, the putrid stench of the vengeful gods filled her soul, and her payback would become evident. As she looked, she saw her son, dying, and joined by her two grandsons. Despite the foul breath, she was happy, for even in death bed, her son was happy. But then the gods waved their hand, and Hagoromo posed the question that would send the world into turmoil.

To his sons, the Sage of the Six Paths asked: How will you carry my legacy, and bring about peace? The older son, who inherited his Eyes, his powerful chakra, and spiritual energy, believed true peace could only be achieved through power. The younger son, who inherited his Body, his powerful life force, and physical energy, believed true peace could only be achieved through love. And so, moved by his younger son's words, Hagoromo made him his heir, over his older son's primacy.

As the gods laughed over Kaguya's shoulders, she saw the Seed of Hatred blossom in her prole and spread over the world. Her two grandsons fought endlessly for the betrayal done to the eldest. Kaguya, the gods said, for your sins, all your descendants will carry the seed of hatred, along with the power you stole. And your own kind, womankind, shall never carry the potential of their male counterparts, and live feeble and weak in comparison. They shall carry the burden of life, and suffer powerless before it, as you, who carry the power of the gods, will suffer powerless to change our punishment.

But Kaguya would not take this humiliation without retribution. And so, to their eyes, she wept over the world, blood tainted tears, but they were not born of sadness. Each tear hid her divine powers and infused them upon a few of the women. All the powerful women represent Kaguya's defiance of the gods. They were born to become leaders of villages, heads of clans, and powerful kunoichi, miles above another kunoichi, still cursed by the gods. But they were truly rare. One of the women was the matriarch of the older son’s family, his wife. Her hair became redder, tainted, and her power flourished.

Only 4 female Uchiha manifested the Mangekyo Sharingan, the epitome of the power of the Uchiha Clan, all 4 carried the lush scarlet hair. Their names, are Rei Uchiha, mother of all Uchiha, direct descendant of the Hagoromo's eldest son. Helena Uchiha, the beautiful Red Queen, charmed the charmer of demons. Akiza Uchiha, the Evil Mistress, spread the teachings of the Sharingan far and wide. And me, Isabella Uchiha, who stood at the top of the World, Empress of all, the Bloody Queen.
φFirst Arc - Orphans of War, The Girl, The Boy and the Fox
Back in the day, there was a small building on the outskirts of old Konohagakure. To be sure, it was part of the Fire Country, and Konoha itself, but perhaps only in name. It was surrounded by a small settlement, just outside the inner Woodlands of the Leaf, yet so isolated that it had its dialect, alongside the common tongue. This building was a house for the orphans of war, and it was a very poor institution despite being quite overcrowded. When war hit, it hit hard. The villages were doused to the ground, and the poorer populations, just like this one, were cut off even further. As the world rebuilt itself, so did the house, with less than suitable results.

Isabella’s parents were of lesser upbringing, and her name was a sort of mixture between their settlement’s dialect and the common tongue. Neither of them was too smart and even less rich. Her mother was quite determined though. She had a spirit and bravery unrivaled in the village. Less than a year after bringing Isabella to the world, she went to fight in the war, moved by a bigger calling than motherhood. She died in the war soon afterward. Her father was a coward though. Isabella had her mother’s eyes, determined and brave, but not her hair. Her mother’s hair was black, while Isabella’s was crimson red. And there was nothing of him in her. When the mother died, he left her in the care of the orphanage, and then soon followed, either by alcohol or disease.

She wasn’t even 2 when the orphanage took over her. There were a lot of babies her age, and not many older than her. Only a few children as young as her would survive infancy. There wasn’t enough money or food to support all the babies. The policy would be to keep just below the bare minimum until a certain threshold, and then select the surviving babies to receive sub-average nutrition henceforth until they were of a certain age to work for their food, which wasn’t that old, to begin with.

Only one other baby of her generation survived. Everyone just called him Scorps. Being brought up together made them bond much easier than normal, and they soon became best friends. At around 5 years old, they were taken to the other children. Now there would be no special treatment. The first ones on the line would get the better food, and the last ones would get nothing. They were young, but they were brave. And, above everything, they had each other. Working together, they infiltrated the middle of the line, beating children older than them. The line was simple to comprehend, the people in front of you didn’t care about what happened behind them unless you challenge them, but the people behind you would forever be trying to take your place.

This competition spread well over all the other activities in the orphanage. Ninjutsu training, close-quarters combat, ninja tools practice. Isabella quickly caught the grip of it, and she was determined to help Scorps. He wasn’t as mature as her; maybe because he was abandoned much younger than her, so he never quite understood he wasn’t loved by those who brought him to life. He called her Lili, and she called him baby, and they grew stronger together.

By the age of 8, they were already on the top hierarchy of the orphanage and its ninja teachings. She naturally gravitated towards Taijutsu, and so did Scorps. It was simple, and it was effective. They were still quite adept at ninjutsu and genjutsu, just not like taijutsu. But the orphanage didn’t call just for brawn, and they understood that. Their cunning surpassed even their taijutsu skill. They were effectively manipulating the system, with a little muscle support now and then.

Yet their favorite part of the day wasn’t the internal struggle and the strife to better themselves. It was when they fled from the broken fence in the backyard, into the old Nara Woods. If you looked close enough and were very quiet, you could see the stags prancing around in the shadows. When the war broke out and the villages ended, the Nara Clan retreated to the forest. They became much more protective of the woods, and the stags became wilder and more threatening. So much so that no one dared to enter the woods. It was the perfect escape.

The Nara themselves wouldn’t venture that far out, and the stags didn’t know how to climb trees. Isabella and Scorps would have time away from everything, where they could just train and think of the future. Scorps had a dream to bring the Villages back on their feet, and maybe even one day become the Hokage of Konoha. Isabella would joke that she would be the Hokage first, but, in truth, she didn’t expect anything beyond the orphanage.

One day, when they were in the woods. They heard the cries of a wounded animal. They rushed up the trees to escape the possible attack of the stags, but they soon realized they weren’t coming. The cries came from an orange speck in the bushes. They approached carefully and they saw that the wounded animal was a large fox, beastly even. But she was hurt, her belly was pierced by a stag antler, and she wouldn’t survive. She was covering a small pup, as red as Isabella’s hair. Isabella took out a kunai and stabbed the wounded fox. But when she picked up the pup by the scruff of its neck, Scorps cried out.

Of course, he wouldn’t allow her to kill the fox, not even after she told him that they could use them for meat, to feed themselves, and it was already difficult enough to find food as it was, let alone to feed the pup. But Scorps wouldn’t hear of it. Isabella looked straight in the fox’s eyes, and the pup stared back at her. Its eyes were playful yet bright with intelligence. She sighed and conceded the pup to Scorps, who immediately hugged the animal. It was a female fox, and they called her Teca.

The fox would turn out to be quite more useful than initially thought. As she grew very large, she needed leverage to solidify their ranking. The three became inseparable, and, while officially Scorps’, Teca was always drawn to the more emotionally distant Isabella. She taught her how to hunt, and how to throw her weight around, and, in turn, Teca would keep her company when Scorps wasn’t nearby.

At ten they had mastered everything the orphanage had to offer. Scorps would spar with Isabella many times, but, even if only by a slight margin, she would always win. Little by little, they started to gain notoriety even with the staff of the orphanage. The big owner was a fat man, which didn’t seem natural, given the poverty of the house. The more fights they won, the more skill they showed, and the more interested he was. Isabella was not as perceptive back then, else she would have noticed the gluttonous looks he gave them. She would have understood she had to run, she would have known what to do. But she was young, and all she knew was how to get first in the line and how to beat her colleagues.

It was the dead of night when they came. Isabella woke with a start, as the giant Teca licked her face. She giggle softly, asking her why she wasn’t with Scorps until it hit her. The realization made her head cold as if the blood had drained from her face. There was a presence in the room. Out of the corner, one of the teachers revealed her face. She was known for being particularly harsh on the orphans. She wasn’t mean though, and she taught well. Isabella had no fondness for anyone except Scorps and Teca, but she didn’t mind her. Yet she was different. Her chakra was leaking out, making her an entirely different person. She now seemed much more powerful, much more threatening.

And as she dropped down her cloak, her hair was not black, like Isabella remembered. Her hair was crimson red, like her own. Isabella was shocked, gulping a mouthful of air before the woman covered her mouth with her hand. Teca poised to move, but her growl seemingly died in her mouth, as her eyes flashed red, mimicking the same color that flashed on the intruder’s eyes.
“My name is Akiza, I am from the Uchiha Clan.”

The Uchiha clan? It’s impossible, it was wiped out. There were no Uchiha’s left in the world, and certainly not in that broken-down orphanage. Isabella’s mind was racing, looking around the room. She saw Teca immobile on the ground, probably dead, and started to trash around, but Akiza kept her pinned to the bed.

“The Director made a deal with the rogues from Old Konohagakure. They’re coming to get you. I can’t let them. I’m taking you out of this orphanage.”

Isabella stopped thrashing about. She suddenly realized she wanted this. She wanted to leave the orphanage. It was all she knew, it was all she understood, but she didn’t want this, she wanted more. Akiza warned her she had to come quietly, they couldn’t make any noise. As the child nodded, Akiza took her hand from her mouth. Isabella rose from the bed, putting a thick cloak over her head and shoulders, and stepping out of the room’s door.

That’s when the lights downstairs turned on, and the noise filled the house. Angry men were shouting. Whatever it was they were searching for wasn’t there. The children started to wake up, some crying, others coming to the hall. But Isabella’s eyes were locked on one person. Scorps was standing at the end of the hall. His eyes were red from just waking up, and he was rubbing them with his hands.

“Lili? Have you seen Teca?”

Akiza exited the room, and Scorps appeared to have noted their outfits. His eyes snapped open, promptly awake. He seemed confused.

“Where are you going?”

Shouts were coming from downstairs, someone was yelling that they were promised the best fighters, and they didn’t find him. They heard the Director snap back that the best fighter was still upstairs. And steps, running steps, up the stairs. Akiza seemed to want to go the other way, but Isabella didn’t want to leave Scorps here. Everything was happening too fast, people were coming up the stairs, children were waking, Akiza wanted them to leave quickly, people were coming up the stairs, heads were turning around the corner, bearded men were appearing down the hall, hands were snatching Scorps. “There’s one, grab him” someone shouted.

“Lili!”

Isabella screamed “NO”, but Akiza pulled her back, just as the men were pulling Scorps back.

“Take Teca, Lili! Take Teca!”

Of course, he would care more about a stupid animal than his own life. I looked at Akiza and she ran into the room. It wasn’t but a second before she ran back out, pulling the large fox over her shoulder and snatching me up with a free arm, just as the men were noticing the best fighter escaping down the hall. The air was cold as Akiza broke through the glass of the corridor, into the patio where they used to take a recess, as fireballs were shot inside the hall, an explosion of orange and heat behind their back. Akiza kept on running, the walls of the orphanage nothing but a blur. They run until they heard nothing more. They ran into the forest, the Nara domains, they ran and ran. When they stopped running, Isabella realized she was crying. She tugged on Akiza and made her stop.

Hardly breathing, she panicked, inhaling and exhaling fast and insufficiently. For she knew they were looking for her, for she knew they had taken her friend, for she knew it was all her fault.
“Was it my fault?” She gasped “Was it? Please tell me!” She gasped “Please.” She gasped “Please, Please” She was hardly breathing, begging. Her mind was in a daze, she was passing out.
“Was it? Please tell me.” She gasped “Tell me, please.” She gasped “Was it my fault? Please tell me… Please… please… plea…” And then she stopped.

Akiza didn’t know what to do, she recoiled a few steps. But the forest was unforgiving, and from the shadows came the stag, an antlered beast, furiously charging towards Isabella. A single tear fell from the corner of her eye, as a sudden surge of fire lit behind her sight. The stag slowed down, its expression of blind fury, the eyes intelligent and protective, she could tell it felt threatened and was acting in defense of its family. Time moved so slowly as Isabella pushed herself to the side, almost not dodging the tip of the horns, as they ripped a red cut on the side of her arm.

The last thing she saw was Akiza slaying the beast, and darkness overcame her senses.
She had awakened the Sharingan. She was an Uchiha.
φSecond Arc - Oh Tavern, my Bloody Tavern
Akiza took Isabella in and taught her everything about her clan. In hindsight, it wasn’t the best decision to tell such an arrogant brat that she held one of the greatest powers known to mankind. Akiza had lived in hiding after the old generation ended the villages. They were known as the Golden Generation, but to Isabella, they were just a bunch of old geezers that were past their expiration date, and so was Akiza. The Sage of the Sharingan had taught many ninjas in her youth and many Uchiha. She was highly regarded as the best Sensei of the ages, and even in hiding, she chose a role connected with teaching. But Isabella fought her every step of the way. Akiza had known Isabella had the power within her, and so she had watched her from afar, in the orphanage. But now she knew exactly who she was, and she was just impossible to work with.

To be sure, Isabella had not only great potential, but she was also a very quick learner. She mastered the Sharingan majestically, along with the 5 basic elements. She excelled in taijutsu and genjutsu. But she was cocky and stubborn. Every time they would get into an argument, Akiza was old and patient, Isabella young and conflictive. And every time Isabella would run off, followed by Teca. They lived in an isolated cottage in the woods, somewhere in the Fire Country. She would run down to some of the small villages on the outskirts of the woods. She was known as a brawler brat, as Lili, instead of Isabella Uchiha, always challenging kids to battles, and even some grownups, and winning every time.

But her favorite place was the Bloody Tavern, in one of the farthest villages. It was a hanging place for many dangerous ninjas. She met Hellsbadass there, the Man of Love. She knew him as the pervert from the tavern, good-hearted though, who did try to hit on her before knowing her actual age. In their first encounter, he had tripped on his way out of the tavern, followed by a flying mug of beer, and landed right on top of her.

When he saw who was beneath him, he immediately turned to a more macho latino voice, with a playful and seductive eyebrow dance. He asked her if she wanted something to drink anytime soon, and she asked him if he wanted to remove his hands off his breasts anytime soon. He quickly complied, adding a purring, at least until you allow me to put them there again. It was short-lived because she then told him her age. But every time she ran it was always the same person that would catch up to her.

Caliburn was a Kiyoshi, and the greatest Kenjutsu master of all ages. He had the light blonde hair of the Kiyoshi, descendants of Roku, whom he and Akiza spoke of very often. It might be because of the light phasing through the leaves in the woods, but his short hair would always shine greener than normal. He wasn’t young, though maybe younger than Akiza. She was an old hag, though, even her red hair wasn’t exactly red anymore, it gained more of a pinkish hue with all the gray hairs on her head. And although they weren’t married, or even seemingly in love, he would stop by their house quite frequently. Isabella was 12 by then, a woman by all rights, in her mind obviously, and she had a great crush on him. Of course, the feelings weren’t mutual, but that never stopped her from always trying to impress him, be it through training or, deep down, by running off, as she knew he would catch her and bring her back.

He would pick her up, trashing and manifesting, and would launch her over his shoulder, threatening to carry her home like so. She would always stop squirming in a few minutes, and he would then let her drop to the floor and walk beside him the rest of the way. They would talk about anything during that time, their own alone time, while she would concoct the next evil plan to torment Akiza and impress Caliburn.

Despite her constant resistance, it was a happy time. Her escapades would allow her to meet up with the people from the villages, brag about her skills, and even use their underestimations to her advantage, as well as hanging out in the Tavern. Caliburn would always end up coming to take her back, but she always returned. One day she was out further than normal, beating some actual high-ranked ninja. Nobles from Old Konohagakure had broken into the tavern, as they were traveling someplace else. Of course, Isabella had to challenge them. They too were cocky, and they too made the mistake of underestimating her. She was a specialist in close-quarter combat. The ninja was high-ranked but not really good at anything. The tallest make a quick set of handseals to spit out a great big fireball, but she pulled over a table, protecting her and Teca from the flames. Spinning around the table, she entered short range of the ninja, and summersaulted over them both when the fire extinguished, the fox jumping as well. With a quick kick, she swoop one of them off his feet, as Teca pressed her paws on the man’s chest. Isabella then jumped to the side of the other man, back to back as he spat another fireball, ways away from her. She only needed one strike to the back of his head to make him lose consciousness as well, and kicking both off the tavern.

When she and Teca returned to the actual Bloody Tavern, it was already night and Caliburn was waiting for them. They decided to take shelter inside the tavern, instead of going through the forest at night. They got separate bedrooms, Caliburn was quite strict in that, except Isabella was not. She went to his room in the middle of the night, tip-toeing, light as a feather, to go into Caliburn’s bed. But he was quick as a cat, grabbing her by the wrist, and turning on the light. It shone on his naked torso, smooth and chiseled, quite hot and exposed, as he slept naked. But he was wide awake, with insane killing intent, asking her what she was doing. His veins were bulging on his neck, as the stretched skin of his broad chest was getting goose bumps from the night’s chill. In response, Isabella leaned in sensually for the kiss.

“You’re 15!” He growled, pushing her away.

“16 next week! And about time we do it. That hag Akiza won’t mind, if that’s what you’re worried about, Roe Roe.”

Isabella was sitting on the edge of the mattress, as Caliburn was propped up towards the wall behind the bed. She seemed more amused than annoyed as Caliburn barked her not to call her that, and told her to stay away. He was getting redder by the minute, which didn’t make him look any less sexy, especially since the covers were falling to reveal his bronze-toned abdomen, but the whole thing was becoming more comical than arousing.

“What is it, is it a girlfriend? We can share, all women are sisters!”

“What? No!”

“Oh…”

Isabella widened her eyes and retreated a bit, sitting a bit further from the bed. Caliburn flexed his eyebrows and snapped.

“What do you mean: Oh?”

“Is it Zenryoku?”

Well, they did talk about him all the time, Akiza and Caliburn. He was of the older generation, and a great Taijutsu master. Isabella dreamt of meeting him, and kicking his ass, establishing herself as the best Taijutsu practitioner. And Cali was quite emotionally distant around them, it made sense. Caliburn was shocked, refuting everything, and Isabella was now beyond caring, just laughing. Caliburn asked her who told her to do this, to which she responded that she had been talking to Hellsbadass. He seemed even angrier, but there wasn’t any killing intent anymore, and Isabella just kept on laughing at Caliburn until he kicked her out of the room. That is how Isabella’s first experience with a man went. But, to this day, Isabella always maintained the certainty that Caliburn had the hots for the Zen guy.

The next morning wasn’t as awkward as one might expect. She laughed when she saw Caliburn, and he turned red again, picking her up and throwing her over his shoulder, as she trashed around and Teca happily followed them. But after a few minutes she calmed down again, and he allowed her to continue on her own feet. They once again began chatting, the alone time she always cherished. At some point, they were talking about their goals in life. And what Caliburn said stuck with her for the rest of her life.

“I do not believe in a higher power. I believe in what I see, and what I feel. Roku taught me that everything is Energy, it’s in all of us, and through the Kiyoshi teachings I was able to feel it and breathe it. The world lives in the balance, like the sharp edge of a katana. My goal is to keep that balance, and all my skills work towards that balance. The world may never reach it, or even thank me for it, but I know that’s when I’m most happy.”

To be completely selfless. But Isabella took something quite different from it. She didn’t believe in a higher power either, and she didn’t believe in destiny. She knew she was supposed to be from an ancestral lineage of Uchiha, but, at that point, looking at Teca, walking through the green forest, she only cared about one thing. No one will ever choose her path for her. Just like Caliburn works towards, not his destiny, but his goal.

During her time with Caliburn and Akiza, she grew more and more beautiful. Her red hair long and smooth and her skin soft and light. And she grew more arrogant. After 6 years with them, Isabella was starting to feel imprisoned. In the orphanage, she didn’t want to discover the world past what she already knew, but once you open the door, there’s no going back. She now dreamed of more, of being more. She wouldn’t live by her own rules while she had to live by Akiza’s. She wouldn’t be free. And it didn’t help that Akiza kept reminding her of her destiny. It wasn’t what she wanted anymore. She wanted to find her goals, take charge of her life. She didn’t want to be just another character in someone else’s tale. She didn’t want to be part of some prophecy, nor fulfil a destiny that wasn’t of her choosing.

“WHY DO YOU KEEP ME LOCKED HERE?”

It wasn’t fair to shout at Akiza. She remained calm, her eyes starting to wrinkle at the corner. She looked old, a shell of her former self. And Isabella was being selfish, but, at that point, all she felt was anger and resentment.

“I have OUTGROWN you, I don’t need you anymore”

Akiza tried to calm her down, but Isabella was driving her own anger. And then Akiza made the fatal mistake. She ran her hand through Isabella’s red hair, and looked her straight in the eye.
“You are the Uchiha of the prophecy. It’s your destiny to become great, to spearhead the rise of the Uchiha. You have Kaguya’s gift.”

But Isabella slapped the woman’s hand away. The anger corrupted her reasoning, and, for the first time, she believed she understood Akiza’s reasoning.

“That’s what this is all about isn’t it?”

She grabbed Akiza’s red hair, so tainted by age that it had become more pink than scarlet.

“You’re just jealous. You’re an old hag, with the same red hair as mine. But you weren’t what the prophecy was talking about, right? You wanted to be, but you’re a failure. Even at 16 I am much stronger than you, and I will become much stronger than you could ever become. I HATE YOU.”

Isabella’s eyes began to tear up, as did Akiza’s, but Isabella didn’t want to stay. She regretted the words right after she said them, but she was stubborn. And she ran away.

Teca followed right behind. This was a different escape. She didn’t want to be found by Caliburn, she didn’t want to be brought back. She wanted to leave, she wanted to flee. She wanted to take control of her life. She headed towards the Bloody Tavern, but the forest wasn’t familiar anymore. The oak woods were now darker and taller. Pines spread all across Isabella. She started to walk slower, her hand closed around Teca’s fur. She didn’t know where she was, she had never been in these woods before. Somehow, she didn’t feel like she was in the same dimension anymore. The trees were long and twisted, curving and spiraling, twigs coiling around. The forest felt alive, breathing.

As she turned around the trunk of a massive pine tree, she stood face to face to a giant mammal, much bigger than any building or any tree she ever saw, as big as a mountain. A gargantuan red colored marten was propped up, looking her straight in the eyes. Teca snarled, showing her fangs and Isabella took out a kunai. They were ready to attack when the giant marten opened her mouth and voiced, in a terribly thick accent.

"Watz are you doing vere? Be quiet!
φThird Arc - New Friends and Old Friends, The Return
The marten before her was humongous, several tons of muscle and fur. It carried itself with confidence and had an air of command, yet moved with beautiful elegance, its red fur contouring each twisted tree and spiral trunk. At a second glance, one could see the long tail behind the marten was dragging a massive steel claw ripping through the soil. Several stories high, it was eyeing Isabella and Teca with such intent that one couldn't help but feel small. Isabella had never experienced a mother, but the demanding gaze and the imposing figure were exactly what a mother would carry when reprimanding her children, if said mother was the size of a mountain. And that mother was expecting an "anzwer, quickly."

Isabella started to speak, but the marten quickly interposed, telling, or, rather, ordering her to "zpeak up", in a no less belittling way. Isabella's arrogance was starting to kick in again, and so she raised her voice and responded in a more confident tone, trying to match the marten's commanding tone.

"My name, is Isabella Uchiha, you beastly thing. Are you picking a fight?!"

For a second, it seemed to her that the marten would attack. But then she laughed aloud, a very warm and bearing sound. She seemed flattered for being called beastly, not taking it as an insult whatsoever. She also noted how hungry Isabella looked, and, immediately switched to a more affectionate and motherly voice, poking Isabella and Teca with her nose, tossing them in the air and down on her back.

Isabella couldn’t protest, she was in fact tired and hungry. She reached for Teca and decided to just plunge herself in the Marten’s affection. Her fur felt warm to the touch, like standing near a fireplace on a cold night. She kept talking, introducing herself as Rot Krallen, and that they were in the great forest of Schwarzwald, the sanctuary of the Martnens. Slowly, more beasts appeared from the surrounding trees, short and tall martens, fat and slim. There were even quite a few crazy looking ones, she was sure she saw one all tussled and raggedy, like it was being electrocuted constantly, but, by then, she was dozing off to sleep.


Schwarzwald

When she woke up, she was in a huge and homely burrow, made of dirt and wood. It was enormous, the walls seemingly made of gigantic roots. She was standing on a fur bed, many times more massive than any bed she had ever seen. It must have been Krallen’s bed, she couldn’t imagine something bigger than her. All the martens were by the bed’s foot, for they had never seen a human or a fox before. They were a crazy bunch indeed, yet they were friendly enough.

But she soon felt the presence of another marten. All but Krallen scurried away, as the giant black marten came into view, with 3 great scars across his right eye. The king, she managed to hear from the other martens. It appears someone would indeed rival Rot Krallen in size. He was incredibly threatening, but Isabella was a kunoichi. She sprung from the bed with a kunai in hand, and stood protectively in front of Krallen. The huge black beast looked at Isabella, and his killing intent nearly made her faint. And then he spoke, in a grave and profound voice.

"Krallen, who iz this vermin?"

Isabella wouldn’t back down, calling out to Krallen, promising to protect her, which she quickly responded with a thick “Nonzense, child”, and and plucked her aside with a swirl of her tail. She smiled as she told him to be nice, and introduced the humongous black marten as König, the King.

And, all of the sudden, his blood intent was contained. He fell upon a huge chair around the giant room and began chatting with Krallen. But Isabella wasn't used to being ignored.

"HEY, big rat! We're not done here"

The killing intent returned, but she faced him head on. He taught her what fear looks like, but he also taught her how to battle it.

"My. MY name is Isabella Uchiha! You will never call me vermin again. Or I will skin that black fur of yours and make tie a knot around your neck, with a pretty little bow to let anyone know that you, König, are my b`tch. Hear that?”

For what seemed like hours, he just stood there, threating and imposing. But then, all of a sudden, he burst into laughter. It was a really low chuckle, more like a growl, but it was suddenly warming, just like Krallen, which was smiling.

"Krallen, I like thiz vermin of yourz".

Isabella stood with the martens for a few months, learning their craft. The crazy electrified marten introduced himself as the brave hero of the martens, Klinge, and was a gray marten that spoke very fast and loudly, and even his fur seemed crazily electrified, while, on the other hand, Giftig, a poisonous marten, seemed much more poised and silent, like a proper and shy lady. Krallen seemed like a stern and loving mother to all of them, even Greis, a smelly old marten, blind but wise, with a very interesting Genjutsu casting mechanism. Together with König and Rot Krallen, Isabella forged a blood contract, allowing them to summon her, while they allowed her to summon any marten to her aid. And then she left, the whimsical forest of Schwarzwald leading back to the real world.

Maybe it was fate, maybe she subconsciously brought herself there, but when she left the forest, she realized she knew where she was. The Nara forest, and old Konohagakure. And, in front of the gates, there was a familiar face. Scorps. Life was never easy in Konoha, especially since there wasn’t a clear power figure since the eradication of the Kages, so every member ruled itself, in a pseudo peace, coming from poverty. But even so, after so many years away, the village was the same. But Scorps was not.

He had been brought to the village after being sold by the owner of the orphanage, and was trained as a shinobi to engross the guard of the richer clans inside Old Konohagakure. She didn’t notice it much at first, but the signs were there. He had a more solemn expression, more confidence, more sure of himself. But when we meet someone from the past, we always tend to mirror the person we were. And the Scorps of the past was always with Isabella, but never managed to surpass her.

She always regretted this part of her story, but she can’t erase it. It began innocent, they played with Teca, which was so happy to be reunited with her friend. They talked about their new abilities and, saving it to the end, she showed him her Sharingan. He was truly impressed and Isabella, cocky as ever, was full of herself. And then he joined his hands together, and a tree grew before him.

“You have the power of the first Hokage?!”

She was shock, and couldn’t believe her eyes. The uneasy and shy kid that she always knew was slowly fading, and she started noticing the more self-assured man he had become. But her envy knew no bounds. He must have noticed, because he quickly returned to his old self.

“It’s easy really… I simply gather earth chakra on one hand, and water chakra on the other, and combine the two. Try it Lili…”

He smiled at her. But she couldn’t do it. She had mastered Earth, and she had mastered Water, but she couldn’t combine the two to make Wood. She accused him of lying, of being selfish. He tried to excuse himself, nervous and stumbling on his words, and then she snapped. Isabella tighten her hands in a fist and punched him, releasing a great jet of water from her fist, pushing him backwards into the ground

“WATER!”

She then stomped the ground, and several pillars of earth erupted from beneath him, punching him into the air. Teca was frantic, barking but powerless to anything.

“EARTH!”

He begged her to stop, now calling for her real name instead of the baby name he used to call her.

“WATER!”

She continued, as she made two handseals, several bullets of water shooting towards Scorps, to which he jumped to the side, evading them.

“EARTH!”

She spat, as she split the ground beneath his feet. Slightly unbalanced, he joined his fist together and a pillar of wood grew beneath his feet. At the sight of that, she jumped towards him and punched him square in the face. He was pushed back, but when she jumped to punch him again, he blocked with his left hand. He begged her to stop, trying to soothe her, that she wasn’t like that, but she completely dismissed him. Accused him of lying, or hording the power to himself. That wasn’t it, he tried to explain, but she wouldn’t listen.

And she punched him, again and again, but then he countered her arm and delivered a right hook against her chin. It didn’t have much strength behind it, but it startled her. He had retaliated. And then they began fighting for real.

It’s useless to describe how long it lasted, to her it was hours, but it could have been just minutes, drunk on Isabella’s own stupidity and envy, but this is how it ended. Scorps was getting tired, and tripped slightly, giving her a clear opening. Blind, she gathered earth chakra on one hand, and water chakra on the other, and punched at his chest, with both palms. But something strange came out. It was sickishly green and grey, a mass of biologic matter. It pushed Scorps backwards and started eating his flesh and chakra away.

In panic, she gathered fire chakra on her hand and pulled the hideous fungal flesh, burning it. But still he screamed, and still she felt his chakra weakening, as traces of the fungus seeped into his body and fed on his body from underneath. Their fight had attracted attention of some patrolling shinobi. Isabella didn’t wear a Konoha headband, and she had just attacked someone who did. Even in her panicked state, she knew she had to run. The last look Isabella gave him was the most humble and apologetic look she ever gave someone, but he passed out, and the patrolling ninja were starting to run after her.

And so she fled.

She ran through the forest, she ran through the dark, she ran through small villages and hungry looking children. She ran, until she was back at the one place she had always been. She ran back to the Bloody Tavern. But she couldn’t enter. She was alone, truly alone now. Teca had stood behind.

She stood in front of the tavern until a man touched her shoulder, asking her, in a very calm and generous voice if she didn’t want to come in. Turning around to the man, she recognized him as Izuna Uchiha, the Blue Uchiha, the Sage of Water. She had met him in the tavern a few times, and she had watched him fight, employing creative tricks with his sharingan and water. She had always hoped to emulate him. But now she just wanted him to not see her in that state. Yet his smile disarmed her, and she burst everything out. She told him how she was a monster, how she had hurt her one true friend, how she had injured him, and how he was most likely dead. And finally, how she had created an abomination.

Izuna courteously dismissed her, but Isabella simply touched the ground in front of him, and suddenly it burst into the necrotic sick fungus carpet, spreading and twisting over itself, putrid and hideous.

“I created Death…”

Izuna was startled. Whatever her creation was, he had never seen it before. Yet he didn’t look horrified. With a smile, he asked her what she saw in it. Isabella didn’t understand the question at first, it was clear. Rot, Death, Destruction, Putrefaction.

“Well, there’s certainly that… But I see Life, creation…growth”

He said. His expression had a cheerful light to it. He was studying the substance, enjoying the breathing of new knowledge. He was curious about it. With his finger, he materialized a spring of water. The effects were immediate, the fungus took the water in to itself. But then it started to change. The sick carpet became more vivid, and small fruiting bodies began to grow from it, shy at first, but then popping open in wide multicolored caps and sponges. Mushrooms, she whispered, baffled,

“There is more to life that just white and black. And it’s up to you to give purpose to what you create. This fungal element can surely be a destructive force, but it can be something very constructive too.”

It was true. But, she had used it on her oldest friend. Now Izuna seemed sad. Made her feel so small.

“Did you mean it?”

She nodded. She was envious of him, but she really regretted it.

“The shinobi wield a great power. And it’s hard to keep it under check. But it is your responsibility to do so. You’ll have to make a lot of decisions, but there’s one thing you should have in mind. Live with no regrets. And if you make the wrong decision, then do what you can to learn from it, and repair it. But never regret it.”

He then smiled at her again, that warm smile he had, before he stood up and entered the tavern. And Isabella smiled too. Looking at the new growth of her element, she knew she found something amazing. A tear was forming at the corner of her eye, but it took something truly surprising to make it pour out.

She was looking sad and downbeat first but she approached Isabella nonetheless. There was hurt in her eyes, but she remained loyal. As Teca approached Isabella, nudging her cheek with her nose, Isabella draped her arms around the large fox and wept.
φFourth Arc – The New World
At this point it would seem that Isabella's life was pretty lonesome. And, in essence, that is true. In her attempt to escape fate, she set herself to isolation. If she was alone, no one would expect anything of her. But it is easy to understand why she wouldn't just settle with someone else, on a random village. Isabella didn't want to be a slave of fate, but she was too arrogant to become anonymous. This conflict ironically prevented her from seeing what was happening around the world.

There were whispers of new generations, of the rebuilding of the Old Villages. The kidnappers in the orphanage were clearly drafting people to rebuilt Konoha, and even in the taverns where she took shelter, the talks were that powerful ninjas of every Generation were gathering. It was only when she met a very strage duo in her road that she started to pay attention to this.

She had strayed from the limits of the Ancestral Forest of the Fire Country. Something about the woods reminded her of the Orphanage, the Cabin with Akiza, and, most importantly, Konoha and Scorps. So, as she traveled, the ocean winds beckoned her. She felt free watching the infinite water, the possibilities of discovery were immense. Teca's adaptation was a bit harder. She didn't like water, and waves were the worst. She was a creature of the woods. But they powered through, Isabella knew that taking command of her life would invariably lead her away from the main Continent, and Teca would follow here to the end of the world if needed.

Strangely enough, before setting out to sea, something came from it instead. The boat was quite small, single sail. It wasn't much, but it would do. Hiding within the edge of the forest, past the shoreline, she gestured for Teca to hide across from her. They would ambush the two small guys and steal their boat. The plan was simple, and it had been executed quite sometimes in their travel down the forest to the shore. These men weren’t even paying attention, chatting loudly and nonchalantly the whole way.

As soon as she went to attack, a group of small bandits shot out from the path a ways down, intercepting the two men before they could. Isabella signaled Teca to wait and observed, pulling the string of her bow and nocking an arrow. The bandits outnumbered the two men 3 to 1. One of the men seemingly stayed behind, his hair was dark brown and his eyes were green. He was impeccably dressed. Although he seemed somewhat young, in his late twenties, he exuded an air of sapience and experience that one would expect from an old and lived person.

"Your done for, give us your money" the bandits shouted, and the second man, just as young as the first, but much more rebellious and child-like answered first, with a "It's You're, not Your", mumbling it from within a fire-patterned mask that covered his whole face, as he proceeded to efficiently beat all of the bandits. Isabella even activated her sharingan, to study the movements better. At first, the man seemed like your typical brawn and no brain brawler, his chakra through the rough with no refinement. But his motions were intricate and beautiful. She quickly looked at the other man, no doubt this was his work, they were Master and Student, something of greatness rubbed on him.

And confirmation came but a moment after, as one of the bandits crawled his way towards the other man, extending his hand towards him. Calm, he needed only to extend his hand back, shaking the bandits hand. It happened in an instant, the man infused chakra through the bandit's hand, and re-aligned the minerals within his flesh, causing the man to explode on the spot.

"AH! How dare you try to face the great Elias, the Fire Sage, and Bishamon-Sama, the Earth Sage!" He said, gesturing to him and the other man respectfully. Picking out a kunai, he started to motion towards something in the bushes. Realizing right away he was targeting Teca, Isabella released the arrow, deflecting the kunai mid-air, as Elias shouted for the "Bandit's beast to come out". Her cover was no blown, so there was no need to be subtle. She straightened her back propping her chest up and flicking her hair back, as she landed near the men.

"So you're the famous Bishamon. Ragnaroc told many tales about you guys. He's a sweet guy, but quite delusional, as all of the old geezers are. About time someone took you off the pedestal"

She was unnecessarily rude to them, flashing sensuality to knock them off guard. Elias seemed infuriated, but Bishamon only seemed amused. He proposed a challenge. If she could beat his disciple, then he would accept her challenge. If not, then she wasn't even worth bothering. Isabella was perplexed, almost as shocked as Elias himself, bit quickly shrugged off.

"Sending the weaklings to worn me out, you'll have to do better than that"

Elias, though, assumed a much more serious and calmed manner, accepting his master's order. In a sudden, they were locked in a full on close quarters match. And, for the first time, Isabella actually felt pressured. But she kept her own. At one point, they were in a stalemate. That's when Elias started to target Teca instead. This appalled Isabella. Protecting Teca gave Elias some opening to work with, but this wasn't fair, this wasn't a proper fight. In a sudden move, as Elias went to target Teca, Isabella spun around a delivered a rising kick square on his chin, opening his lip and leaving him bleeding profusely. Angry, a dark flame formed on his hand, and he went for a punch, but was stopped by Bishamon.

"Now, that's enough. She has quite a lot of potential, let's not kill her right away"

Isabella was breathing heavily, and was quite injured, but she still felt like she won. Her pride wouldn't allow her to let Bishamon just go, but she knew she was tired. Luckily enough, Bishamon offered her something even better. More power. It was soon cleared out that their interests did not oppose the other. They were heading to Konoha for the council of the new leaders, and then off to the Land of Earth to rebuild Iwa. Their boat would have no utility, so she and Teca could take it to go where she would like. Talk was that Kiri was going to be rebuilt as well.

Bishamon also gave her some techniques and quite a few tips. He had a very rational mind, his ninjutsu usage was quite on pair with Izuna. Elias was Fire Sage based on brute power, but Bishamon and Izuna were Sages of Earth and Water based on brain. She didn't admit it, but she started to admire Bishamon.

When they parted, Isabella decided to settle in the Mist. For one, it's culture and environment couldn't be more different than what she was used to. They were known as demons, and those were people Isabella would like to meet. And, then, it was across the ocean, far from the Land of Fire, far from her old life, far from her old mistakes.

She took a deep breath and set sail, along with Teca. The Ninja World was being rebuilt, it was starting anew, and she would be a big part of it. The journey wasn’t easy, especially since Isabella had no idea how to manage a boat. She followed a couple of merchant ships towards the main Port of old Kirigakure, renamed as Harbor Town.

Everything was completely new to her. The air was damp and chill, and the ocean smell was as ever-present as the scent of ancient blood. This was truly a place of demons and wars, every corned smelled of iron and plasma. Yet it was entrenched in every pavement and every building. It wasn’t rotting blood, it wasn’t a nauseating and dirty scent, it was powerful and inspiring. It threatened the weak and revitalized the strong. And Isabella couldn’t feel better.

But, above all else, the number one characteristic weren’t the bogs and mangroves, or the tropical rain-forests. It wasn’t the smell of the ocean or the smell of blood. The main characteristic was the omni-present mist. It was both mysterious and embracing, it had a love of his own. The Maternal Mist was beckoning, and Isabella, taking a deep breath, answered the call. Entering New Kiri, she searched for an apartment of her own, finding one with a nice view of the Mizukage’s Babylonian Gardens.

She sprawled on her back on top of her bed, and Teca jumped on Isabella’s belly. For the first time in a while, she laughed. She was happy.
φFifth Arch - The First Great Ninja War
Wake up and smell the blood. As she opened her eyes, all she could see was red. Her belly had been pierced by Amenonuhoko. A tall man stood at the other end of the extended naginata, several meters away from her.

As the blade retracted, the man stood there, slightly baffled. The red was not just from the oozing pool of blood around her. Dark, flickering hairs swarmed around her, burning with all the coldness of hell, as a red hand swatted the spear away. The ominous being glared at the man once, while simultaneously nurturing and protecting Isabella. It lasted but a second, but it was enough for Isabella to escape with her life.

The whole battlefield swarmed with voices, as Izuna and Goro flew to her side, pushing Bishamon, the Sage of Earth away. It took her a while to understand. She had planned everything has Kiri's Head tactician. Alucard, the First Mizukage, had entrusted her with the plan. As the air of Iwa filled up with the cold freezing water of thei village Mist technique, they'd get caught off guard. She would defeat Bishamon herself, but everything took a turn for the worst.

She was sure of herself, as Bishamon attacked from atop the village walls, she had expected him. Calm and collected, she erupted a tornado of wind and lightning, that doused out the walls of the gigantic earth maze he had erected. The whole field had been turned into a blazing hot field of molten rock, and the lightning both cooled and devastated it away, creating a large black and charred platform where they could stand. Bishamon had heard her call, and, lifting a tongue of magma from the pool, which carried him from the walls down to the new field, before turning into a large shinto god, deity of fire and earth.

As Teca growled, Isabella flicked her swords, and an heavenly light shone down on the god, slaying it where it stood, banishing him into the abyss of death. But Bishamon had not hesitated in taking that window. From the bowels of the beast, and encased by the heavenly light, Bishamon burst through, with insane speed, punching at her chest. She coughed, but was not taken aback, and plunging the handle of right sword on to Bishamon's wrist, deflecting him away, while swiping the blade across her chest piece, slashing it away.

"Good choice" Bishamon voiced, as he pivoted and launched his foot sideways. It was a good choice, for, as soon as she slashed it off, the chest piece turned to stone, and so would have she, had that technique touched her skin. Ducking downwards, she opened her arms out, using her swords to shake Bishamon's foot hold, and slip him into a backwards fall, directly onto Teca's open fangs.

"Your technique requires a cool down, bad choice for you" Liliana spat, but Bishamon was not phased and, as he fell backwards, a blade pierced through his robes, and, sinking into the ground, pushed him upwards in it's extension. In a graceful motion, he swung on top of the spear's grip, and stood there, in a sage-like pose. He skin started to glow, and chakra spilled out of him, stiffening him and hardening him like stone, while flowing like sand.

"Amenonuhoko Mode" He whispered, and, almost like an afterimage, he split in two, one standing in the spear, and the other shot right at her leg. It broke immediately, pushing her back. But he would not end there. He jumped to her back and kneed her, pushing her into the staff of the weapon. She hit her head and was launched away. Bishamon walked up to the spear and tore it out of the ground, wielding it directly. But his wince did not go unnoticed.

"That drains you" She coughed.

"Doesn't matter. You had great potential, but you can't attack my village and go unpunished"

"We'll see about that" She said, with a devilish smirk, as her eyes turned red with 3 Tomoes. And then, she shouted. Bishamon's War Cry, his own technique, threw him out of the loop for an instant, allowing her to gain the upper-hand, and pushing one of her swords through his left calf. He cried out and stroke at her chest with the spear, but found nothing but black charred rock in her place. She could react better now, and she was cleverer. The more time it took, the more wore out he was. But she got cocky. Suddenly, in a tug of war, Bishamon extended the spear. But, it grow the opposite side. The exchange was far too fast, they were moving at already insane speed. It wasn't until she whimpered that Isabella knew that his target was not her, but Teca. Stunned by the impaled fox, she breathed in once, and, in mid air, was impaled herself. She heard nothing, she felt nothing, she eyed only her companion, her friend, struck by her own cockiness.

As she re-opened her eyes, she was safe back at home. The war was won, and tales of how she defeated the infamous Bishamon, the Earth Sage, First Tsuchikage spread like wildfire. She had unlocked her Mangekyou Sharingan, and saw her Susanoo for the first time, even if just for a glimpse. But, the cost of that, was her dearest most precious friend. Teca had died.
φSixth Arch - The Genesis of the Genjutsu
The outcome of the War shook the world once again, and the Red Sovereign, Nexus of the Cruel Eyes, once again re-shifted the order. Following Kiri's victory, it was broken down and it's members distributed across the world. The Great Balance. Izuna became the second Hokage, and Iwa retreated upon itself, honing it's members in seclusion from the rest of the world. This was a time of great loss for Isabella, and while dust settled, her mind never did. She become colder, more distant. Her battle with the former Tsuchikage brought upon a great change within her. Theirs had been a physical battle, and, until then, she had been a physical battler. Her love was Taijutsu, and she excelled in that. But her loss was not physical, her loss was psychological. That's what Bishamon used to break her. She was young, naive. Her tactics lacked experience and lacked the poisonous sting of emotional and psychological manipulation. Before Emperor's scheduled departure from Kirigakure, Isabella came to him, and the first of the Genjutsu Sennin heeded her call.

And so, once again, she made plans to cause another War. These were more elaborate, more complex. And despite their infamy as a village of traitors, their power was still substantial. They joined forces with Iwa and Konoha, the lone wolf and the sheep, and initiated the plan of the Three Fronts, attacking Suna and their previous allies, Kumo from 3 directions each. The plan though, was to bring the 4th Front, unbeknownst to their allies, and bring with it the final seal of the Deadly Barrier that would destroy each village, and all the ninja inside, friend or foe, leaving Kiri as the sole victor once more. This War, the Second Ninja World War, became known as the worst failure in the history of the world, ending with Hasashi of Kiri performing a magnanimous Shinra Tensei on the village, by accident. But, to Isabella, it deepened her love for the other realm, the realm of illusions. She retreated and started studying the complexities of the human psyche, and, through various missions and events, she sew the seeds that turned her into the force she became.

And while that was happening, something was brewing in the shadows. Taking everyone by surprise, Konoha was attacked, and destroyed. The culprits was a small gathering of powerful ninja, lead by one man, the Pervy Sage. This was the second coming of the Akatsuki, a mythical organization of the first ages. And as it rose, many of the strongest warriors in each village deflected, and the world was in shambles. Goro Kaguya, Akiza Uchiha, Yard, Xylon, many joined the Akatsuki, slashing their banners and donning the crimson clouds. But this would not stand, and as the Akatsuki rose, so did the weakened villages. And an alliance from the likes no one had seen in ages was created, joining members of all 5 villages against Akatsuki. And Tasogare was created, which targeted and hunted the members of the criminal organization.

For Isabella, this was the reunion with her childhood friend Scorps. And she had absolutely no idea what to expect. In truth, she didn't even know if he was alive or dead, after her attack. There he was, now older, more mature. He had close-cropped hair, and a lean yet muscular physique. And Isabella was cold and detached. She not yet ready to open up to him, or even apologize, but something did spark in the both of them. From childhood friends, in the midst of the hunt and her subdued and repressed emotional turmoil, they shared a night to forget and to remember. And that is when the Red Sovereign acted once more. As the Akatsuki was cornered down, they retreated into a growing metropolis. The ever raining city of metal, Amegakure. Akatsuki was now granted amnesty, and, in turn, protected the village.
φSeventh Arch - The Rise and Fall of Isabella Uchiha
She wrecked havoc in the world. More than anyone in the world's history, Isabella Uchiha, the Bloody Demoness turned Queen of Bloody Mist, was arguably the greatest Villain of the Ninja World. Though it was still something of an argument, specially since, without a question, the myth of the Akatsuki was carved in everyone's mind. Isabella's power was such that it did not go unnoticed. The golden Sovereign, Roku Kiyoshi, Sage of Music, came to her, and challenged her to threaten the balance of the world. For all her villainy, she remained loyal, loyal to Kirigakure. He invited Isabella to join his ranks, the etch her name in the halls of the Sages, but to do so, she were to betray her village, and join Akatsuki as it's leader.

But she would not do that, not ever. And, a much funnier challenge, would be to fool the Golden Sage, and earn her name. And so she made plans. Publicly challenging Alucard, she attacked the village in dark and damp Winter morning. A beast of fungal matter grew from the Swamp and terrorized the village. It was, though, a ruse, for her to flee the village, where she challenged the Akatsuki members that had come to the Water country. The victory was quick and simple, but that was not what she was aiming for. She would not give a mere ring to the Golden Sage.

When she arrived at the ever-raining metropolis, she carried te mantle of traitor. She carried it as far as the top of the Spire, the tallest skyscraper of the city. And, there he was, the Sage of Strength, Gobi Gobletsson. And that's when the faithful battle ensued. Details of that battle have resurfaced again and again, and you can read all about it in Scorps FF, the Tale of Wesobi.
In the end, with Gobi's ring in her thumb, and Vicent's toupe in her hand, and with her knew title, Isabella Uchiha, Sage of Deceit, leader of Akatsuki, she moved the Red Clouds into the Water Country and started the Golden Age of Akatsuki.

Many events came and went but the world, for the first time, seemed at balance. There were skirmishes and diplomacies, tortures and journeys, but the dynamic of the world did not change for many years. That is, until the Akatsuki decided to make one great step forward. To infiltrate and rule all of the villages. It began with Kiri and, in one fell swoop, Negative Knight became the Mizukage. From then on, all went to shambles. As the men were sent to Konoha, they found someone else had reached it before. Forcefully taking over the leadership, the indomitable Scorps became the Iron Ruler of Konoha, and, immediately then, the Blue Sovereign cast out the Knight. Suffering many losses, the Akatsuki decided, for the first time ever, to abandon their home village, and become independent. Severing the ties from Kiri, Lili founded the Dawn Tavern, piling it on top of the bones of those who dared oppose her, before spreading the news of the death of Akatsuki, and finding seclusion in the shadows of the world.

With the Akatsuki running the Bounty business in secrecy, the world once again fell into monotony. But this time, it was slowly inflating, with whispers of the promised Revamp. The people were unhappy and bored, and the events were meaningless. And every single village kept on waiting, and waiting. And then it came. The Dawn Tavern, thriving with success and activity, was attacked. Madara Uchiha of the Blue Sovereign, returning to the group he called family, stood before the Queen of the Uchiha and challenged her. The prideful demoness, undefeated for many years, accepted. And, in one misstep, she was defeated and blinded, robbed of her eyes in their most powerful form. With her scream, the world shook. The Dawn Tavern was no more, the Akatsuki changed, and the world went into turmoil. This war was like no other before it, there were no sides, no unity, no opposition. There was just battle, and death, the Endless War. And so, the world was ruled by chaos.
φEighth Arc - Awakening, Death, Ressurection, Corruption and Rebirth
Isabella's slumber lasted years and years. The ages passed, and the times changed. In her cocoon of Yin and spiritual corruption, alongside Mushroom and necrotic vileness, she brewed her anger and rage into a black diamond in the rough. Breaking out of her rest, she emerged, blind and outdated.

The world had chnaged, so much so that her memory skipped. It could be the sign of trauma, or something deeper still, but Isabella's life had shifted ever so slightly from what she remember. It was hard to put into a correct chronology the events of her past, and there was some much change in the world that one could even doubt it ever happened.

She dreamt of villages and wars, yet she found herself in a world with none. The people were the same, though many of her acquaintances were long lost, and the lands were richer in details. Her blindness might have been a blessing here, for it stopped the New World from overwhelming her. She clentched herself to the one memory she could not doubt: Her defeat to Madara Uchiha, and she roamed the Fire Country in order to find him.

As she learned about this new dimension, she met Mirabelle. A tiny little thing, so unsure of herself and so gullibly drowned in her own version of what morals and ethics were. She was a goodie two shoes, but Isabella grew to love and depend on her. When they met, Mirabelle was battling an inner demon, as she recently became the Vessel of the Two Tails. At first, Isabella's plans to attract Madara's atention rested on building a nefarious and vile plague using her Yin and Mushroom powers, but, as it turned out, it was the very presence of the Nibi Jinchuuriki that attracted her Nemesis, joined by the Hyuga which he called his right-hand man.

The foul plage which Isabella manufactered served only to bring forth Nefarion. The Murk Plague raged on, as the fungal infection spread through the Nara Forest through its deer, creating an army of zombie vessels that inseminated the plage across the Land of Fire. Many people got the fungus and were stripped of their consciousness and will, as the disease took hold of their corpse and moved it to other populated areas. Maybe driven by amusement, maybe by jealously, or maybe because Isabella was encroaching on his own Authority, Nefarion appeared before the foursome, and twitched his finger, killing Isabella on the spot.

Madara's plea brought Isabella back, but by then she was brought back differently. Her sunken eye socket had filled once again with eyes that were foreign to her. Their deep burgundy color hid something much deeper behind them. She had been Void Touched. And chaos ensued. As Nefarion vanished, Madara and Susabi attacked Mirabelle. The Tsukuyomi gripped the Jinchuuriki's consciousness and pulled out the Yang half of the Tailed Beast. Isabella rolled into the field and held onto the knocked out woman, before reverse summoning the pair out of the Land of Fire and into Isabella's summoning Sanctuary, the Plateau of Altorio, City of Parrots.
φNinth Arc - Into the Hokubu, into the Void
Mirabelle had been badly injured, and the plateau of Altorio, the City of Parrots, was insuficient to heal her. It was only upon travelling to her previous home, the Water Archipelago, that she find Solomon and Enkidu, who expanded her knowledge of the world and set her on her quest. In order to save Mirabella, Isabella would have to travel across the world to find the Yin Half of the Two Tail, and bring it back to the island.

It was the first time Isabella had been face to face with a wild Bijuu. She had fought Jinchuuriki before, but never to the extent of actually peering into the true sentience of the chakra creations. She warned Nibi of Madara's quest to hunt down all its brethen, and the situation of the Jinchuuriki of his Yang Half. They fought with Blue Fire and Black Mushroom, to the point that Isabella managed to assimilate a piece of the beast's chakra within her foul Geechee fungus, but ultimately, by his own permission, the fallen Uchiha was able to seal the Yin half of Nibi and bring it back to Tenkaichi, where Solomon re-sealed it within her companion.

With Mirabelle saved and awakened, Isabella could now focus on herself. Now, she needed to understand the changes that happened within her, and her role in the War that was raging on in the word. A war between Gods and Divine beings. Her quest brought Isabella and Mirabelle deep within the Hokubu Ocean, through the tainted and corrupted Sea of Life. Down there they found the lost city of Eridu, which had been overtaken by the massive Void Tree. The Sentinels were paranoid and confusing, but seemed free-enough, as they roamed around the romanic and imposing city.

Even through their paranoia, they exuded a feeling of devotion to the grotesquely shapened tree and incited her to touch its trunk. With no other leads, Isabella pondered over the downsides of this act. Maybe she had already been touched by insanity, but she actually decided to go for it.

Upon placing her hand on the trunk of the tree, though, Isabella was transported into another dimension. The colors were golden and orange, purple and blue. The sea expanded as far as the horizon, and a single Specter stood in front of her. This was the first of many encounters Isabella would have in her journey to understand the Void, one that would cause her many misfortunes.

The entity of purple energy wielded a power that no one had ever seen before. With every sense she mustered, she felt her mental powers drop considerably. It was not Genjutsu nor even any Spiritual variation of Yin. It was something far more debilitating. Ultimately, in her battle, she had her Sanity drained completely.

And afterward, from the depths of Hokubu, she deciphered a tiny sliver of the Void. And awakened the Shinkaigan.
φTenth Arc - The Eye of Knowledge and The Eye of Hatred
After unlocking the Shinkaigan, she saw the vision of a document within a library. She followed that vision to the Ruins of Chungsu, where many other with her eyes were droning onto the Library, alonside Tweedledee Hyuga and Tweedledum Uchiha. In a suckerpunch move, Madara used Limbo to arrest Isabella on her tracks, as Susabi took control of the Manuscript of the Felled Angel. Mirabelle stood there, doing nothing. Maybe it was a wake up call for both of them. Mirabelle saved Isabella and took them out of there, but there was still this lingering thought between them: Mirabella was useless in Isabella's quest.

This sentiment was not entirely shared by Isabella, but the fact stood that Isabella's quest was a lonely one. They parted ways as Isabella battled the Specter in her mind, or maybe another dimension, once again. Isabella was tired of being tossed around between gods, especially Nefarian. Learning about the Voidseers and their connection with the Eight Eyed Serpent made Isabella's mind race with antecipation. Something was coming, and it seemed she was following along a thread that put her directly opposite to Tiamat and her followers, including the Voidlords. When she woke up, in the Water Archipelago, Isabella was alone once more.

She did not know what to do, and roamed around aimlessly in the world. Mirabelle was gone, Madara seemed out of reach, and her eyes were bringing more questions than answers. She arrived at the shores of the Land of Fire once more, which seemed to be the epicenter of this revolution of the Void. More of these "Voidseers" had been popping up around the Land of Fire, and reports of people mysteriously coming back from what seemed to be sure-death situations. Like reality had started to twist, and death was no longer present. One of these voidseers was Kinrah, a deranged being that appeared simultaneously in many landmarks around the Fire Country. She battled Kinrah to unlock more knowledge of her abilities, but it wasn't until she met Garrett Hawke that her mind was set on track again.

Hawke was a relic of her past. They drank to their heart's content, and Isabella's multiple bouts with Insanity made her more reckless. She briefly gave in to madness as she joined the Brotherhood in a raid, but she quickly knew that it was not her path. Speaking with Garrett put her feelings into perspective, as he tends to do despite shielding underneath a mask of all brawn and no brains. They parted and she followed onwards with her quest.

There had been many profecies and events throughout her journey, but one thing seemed to be present in all of them: The Void Tree. Returning to the depths of the Hokubu Ocean after many months proved to be an experience completely different than the first time. Eridu was now completly taken over by the overgrown roots of the tree. The Sentinels were no where to be found, like they had been uprooted in an instant. Isabella's recklessness showed itself once more, and she actually attacked the Tree. Until the Tree attacked back, and killed her instantly.

Isabella had been tossed and turned, killed and revived many times since she had awakened. She now stood in a meadow. The air was familiar, it smelled like home. Not the tropical scent of the Water Archipelago, but the warm and autumny feel of grass and forest of the Land of Fire. And that's where she saw Akiza Uchiha, her mother.

It was not her, of course. Isabella knew that. But it was the final nail on the coffin of her mind. They battled, in a bout of nostalgia and ego, across lore and new discoveries. They battle eachother until Knowledged was forged once more. They were Witnesses, what that meant Isabella did not know yet. She was on the cusp of Change, a revolution in the world, but she was still far too small to have any meaningfull role in it. She would be swallowed up and spit right back out if she did not find her strength. And as Akiza become another entirely, she shouted for Isabella to OPEN HER EYES.

When she did, her Sharigan had returned back to her. She blinked and the Shinkaigan appeared, she blinked again and an unholy 3 Tomoed Sharigan took its place. Isabella Uchiha was back. And with her, her thirst for revenge.
φEleventh Arch - Two Isabellas that Exist Simultaneously
Life is made of choices.

Isabella had been roaming around the world aimlessly. While a tiny semblance of resolve had been lightened within Isabella's mind, like embers of resolution, her mind was still very much polluted. The Blood Traitor, as she had been dubbed by her nemesis himself, had a hold of her mind in a way none had before. Isabella sat down in the depths of Hokubu once more, taking in the silence of the abandoned civilization. Her descent into her Yin self, Death and the Void had brought to the forefront many of her traumas. For the first time in years, she took a look inside herself and found how broken up she was. But this would still not be the ultimate straw that broke the camel's back.

Isabella was a nation with no Allegiance. A Champion of One, and of None. She was a warrior of Nothing. As she traveled around Tobusekai, she met with the familiar blue flames of her closest friend. How admirable, Isabella thought, that as she started to unlock the powers of her past, she was met with the encounter of her present. With the glistering gold and black flames of Decay, she doused out the area of destruction and greeted her friend Mirabelle, as she was atempting to destroy the infestation of void tree roots in Port of Innovus. "It's useless, my friend. These roots will not be affected by our means. Trust me, I have tried it, down at their source."

Their reunion came about after so much had happened. Before having a chance to fill Mirabelle in on what had happened, the voices spoke again:

I have witnessed much in these past months. What was once an instinctual desire has now undergone a metamorphosis of sorts. It is now a conscious desire. A desire to learn. A desire to see. A desire to rise. A single question: If the strongest write upon the tapestry of reality, then who creates the tapestry?

And the quest continued, in search for the Keys that unlocked the mysteries of the world once more. Isabella and Mirabelle were joined by Alucard after he had dealt with part of the bounty placed on him. The leader of the Hellsing clan had much to tell, and Isabella became aware of the Raid of Irkalla. The Champions of Humanity had returned from the Underworld, after defeating Phetra. Yet, given the happenings around the Fire Land that Isabella had witnessed herself, the Uchiha could not count this as a victory for their side.

Maybe, as if the world was telling her to embrace humanity and her past, they all moved in to a pub, and merrily chatted about what had come to pass, and what shall come to be. The Red Haired Uchiha felt herself softing up, and Isabella's naughtiness shone through, as she used her beloved Sharingan discretely in order to cause havoc on the entire pub and their own entourage. All fun and games, but they caused the embers of resolution in her mind to warm the base of her consciousness. And after feeling the warmth of humanity, she left the port, in order to step right back into the coldness of it.

Her meetings with Solomon had become a staple in Isabella's journey. It was in Tenkaichi that she found the ancient king, alone in the garden made by the child god. The warm sun cast an orange glow across the leaves of the olive trees in the garden, framing the path to the isolated beach where they began talking. Solomon's eyes had unlocked the Satorigan, the Eye of Revelation. Isabella revealed her path and experiences to him, and her role as Witness to something Solomon dubbed to be much more sinister than Isabella would think.

"You are a walking duality. An existence that treads the line between two truths. One of our world, this universe, and the other of the Void, the primordial state of all universes. But which is more real? How do we know? Your eyes...if you wish you can think of them as the antipode of the Sharingan. If one is the Eye of Trauma then the other is the Eye of Knowledge. Their power grows not with your emotions, but your awareness of cosmic secrets. Your nature is to know, at least to develop these eyes. What if you, Isabella, are not the product of a single truth but multiple. What if you are in fact two Isabellas that exist simultaneously?""

Isabella had known about this duality in herself even before Solomon had stated it. Through the Sage's mouth, she learned the name of Abzu, the Timeless One, the Harrowed God, the Destroyer of Possibilities It was the 8 Eyed Serpent in the Void that had appeared countless times in Isabella's vision. She was feeling mischievous, though, and decided to test Solomon's skill and doujutsu. In their battle, she unsealed the Nzumbe of the Two Tails that she had acquired in fightning alongside the fungal aberration of the Blue Fire Bijuu, but it was clear Solomon was not in reach of her abilities. He gracefully wielded the Mystical Flames and his own Doujutsu against all of the necrotic and yin-laced techniques the Uchiha could muster, but it quickly turned into a standstill. Solomon would question her own motives time and time again, what did she want? In the same breath, Isabella would ask about her own eyes, her relic core, how to kill Nefarian, how to kill Madara Uchiha. There was no guiding line, no purpose to her questions. And Solomon would answer and pointedly pin that to her hunger for revenge. In the end, Isabella decided to develop her own abilities against Nefarian, much to Solomon's bemusement. They ended their dance, and Isabella thanked the man for all his aid, but all these answers only lead to more questions in her mind. She had decided to look for the God Slaying Tools, even as her mind drove many of her other needs and wants to a corner. With a final taunt, Solomon said his goodbyes:

"Soon the path to Nefarian will be known, and the choice will become yours again."
φTwelfth Arch - The Tool to Slay a God
Isabella's gaze turned to the North, Tsumigakure, and her friend. But not before her mind was transported into another part of the world altogether. Deep in the bowels of an unknown tunnel, she watched as Nefarian captured Demetrias. Its vision came with whispers of another Domain shattering. The Domain of Death had shattered already, that is what Phetra's demise had symbolised. Was this what Isabella was suppose to witness? It didn't make sense, the entity that Isabella saw did not seem to be affiliated with Tiamat, but rather encase her and keep her from rising. How could the Voidlords be aligned with the one she was witnessing for? Regardless, the showing of Nefarian's power through this whispers had proven what Isabella had been realizing all along. She was incapable of battling with a God.

Traveling across the world, she met with Mirabelle at the Badlands of Earth. As she chitchatted with Mirabelle, she flicked her hair, and produced the Myriad of Mockingbirds Genjutsu. With all the revelations she had been made aware, Isabella was irritated that her friend seemed to still be entertaining her duties as the Tsumikage, as if any power of mankind was able to rival that of what seemed to be a plan none of them had any chance of stopping.

The illusionary clone of Isabella berated Mirabelle, before splitting in two, flesh and gore dripping onto the carpet of the Tsumikage office. Each half of Isabella started boiling over, as the crimson blood erupted, forming more and more mass from grew from each of the bisected halves. They soon formed two copies. The first was a disheveled Demetrias Uchiha, bearing his signature soul flame. The second was a dark character, whose features appeared elvish. As he pulled back his hood, Mirabelle would tell right away that he was Nefarian. The illusionary voice of Isabella kept berating the Jinchuuriki, just as Demetrias fired a blast of cyan flames that engulfed Nefarian whole. The fire burning so tall and bright that it blocked Mirabelle's entire vision, preventing her from seeing Demetrias anymore. The cyan fire doused out, and from its bowels the wicked Nefarian pushed outwards, completely unharmed. The illusion had split the perspective, and Nefarian's villainous and dreadful gaze bore onto Mirabelle. This was the face of true evil and power beyond humanity. He kept on walking towards Mirabelle, but then phased through her. Would she turn around, she would see the final scene of the illusion: Nefarian would stand atop Demetrias, as all the diseases in the world ravaged through Demetrias' body, and then nothing, the illusion shattering itself.

A necessary evil, to show her friend in such gory details. Isabella needed a power to slay a god. But maybe she had underestimated Mirabelle. Rumors of such a weapon had been rolling around the world. As the Champions left the Raid, they brought back an entity from the Underworld. The great Blacksmith Marzan had been rescued from Irkalla, and Emiya Shirou, an acquaintance of Mirabelle, held the key to its workshop.

As it turned out, meeting both of them at Port of Innovus, Emiya was one of the Champions that raided Irkalla. Not only that, but he was the one that pulled Enkidu from the mud of Hokubu. Like Isabella herself, Emiya had been tossed around in the machinations of Imeroth and the Voidlords, but seemed to have been able to live unscathed. She could see how he had raised his power and aura to that of herself, a true Sage of the Ninja World. But in his hands was something far more interesting. The Sword to Cut Causality, and the first of Marzan's new God Slaying Tools: Tsumukari, the Heaven Reaching Blade.

Emiya retold the stories of Irkalla, and then guided them to meet Marzan, who sent Isabella and Mirabelle into a quest to find materials to forge her own God Slaying Weapon.

Isabella arrived at the mouth of the desolated canyons and mountains of the Threshold range. There had been signs of a great skirmish, the proportions of which Isabella could not compare to anything she has ever faced, saved, perhaps, her fateful battle against Madara Uchiha. What she was witnessing, was the invasion of the Thralls upon the Overworld, coming from the great chasm that served as a portal between the world of the living and the world of the dead. Upon it's gaping mouth, sand had gathered, picking up the blood from the fallen humans, mawled through like petty lifestock to the undead. The ground was particularly permeable here, and, with her Shinkaigan, she could follow the lines of blood that drenched the soil and fused with the earth. The Portal and its mysterious power impacted the land, shifting the rock and ores with tremendous violence, and the myriad of wars and skirmishes that followed had unnaturally fused with them.

Feeling the warmth of the underground, like a hellish landscape between the zenith of the Overworld with the Underworld, propped her Earth Chakra outwards, partially grinding the hard rock into gravel and sand, continuously probing with her chakra until she found something that was neither. The face of the rock fell away, revealing a rip of iron ore, it's vein marring the naked black rock with the color of Blood. The Hematite vein was pressured and hard, akin to Tungsten, yet completely unphased by the extreme heat that was being felt By then, even Isabella was sweating from the boiling temperatures around, and touching the iron ore would singe and sear her skin if not careful, as she has started to take some damage. The blood of the fallen had permeated the iron ore, and it had become hardened and crimson. She named this Hematite strand Blood Metal Ore, and used her Earth Chakra to dislodge great pieces of it, as the surrounding bedrock disintegrated away from the scarlet veins.

At Bea Sanmyaku, Isabella found the crater of the meteorite that crashed into the world. It did serve as a glaring reminder of her loss at the hands of Madara Uchiha. The Felled Angel document had been taken from her hands as she stood there impotent. She had seen the references to the meteor that crashed many years back, and the strange reaction to chakra creations, but the quick glance she had given the dreadful document was dubious to say the least. Isabella felt like she would have better luck if she headed up North the port village, but she would be restless if she did not explore this phenomenon, even if it might not even be related. She crouched down to the ground and moulded her Earth Chakra across the crater, raising 10 small hare-like entities made of rock and soil. Their purpose was tied to tracking a target and then detonating themselves near it, but Isabella had other ideas. They merged with the ground and started spreading out, Isabella's chakra following closely each of the rabbit constructs. They would emerge ofter and frequently, carrying with them rubble and rocks, some pretty some ugly, but of absolutely no interest to her. Until she lost the connection with one of the hares.

Honing in on that spot, she sent a few more hares towards that place, yet. It was like the hare had been completely disconnected, and turned back into an immobile chunk of rock. The unknown power was weak, and none of the hares that she sent suffered the same path, yet their connection did seem weaker. Isabella sent more of the hares to gather at that spot, deep underground, and once again, two hares dropped completely. Slamming her hands on the ground, she disable the hares as a whole and prompted the ground to erupt upwards, pulling the rock from the area where the hares had been essentially disconnected and neutralized. Shockingly, she found a great amount of pressured gems. These were Black Opals, a rare gem entirely black like the night sky, which shimmering particles that gave them the appearance of a galaxy. While they seemed from Earth, her Shinkaigan sensed something different about these black starry gems. Albeit weak, the power that she had skimmed through when it referred to the Felled Angel meteor seems to still be lingering in the soil around these gems. She stretched out a scroll and wrote the kanji for Earth once more, now dubbing this Black Cosmic Gemstone. She sealed within the scroll large quantities of the strange Black-Opal-like stone and the surrounding soil and debris, for Marzan to look at.

And finally, Isabella would travel to the Northern Outback. The air felt much cooler and chilling here, and many of the lakes and streams had been frozen in an endless coat of ice and snow. Isabella had known this port town was severely underdeveloped, yet it was the furthest west she could ever hope to reach. The riddle spelled it out for her, head West, but she traveled alongside the West border only to find an unsurpassable mountain range. Neither her Sharingan nor her Shinkaigan had been able to see through the mist that cloaked the edge of the map. But the fishing village has had some infrequent visits from traders off those unreachable ports. As luck would have it, the shanty village was in disarray, for one of such merchants had been spotted ways away. She perused some shops for materials, but none had attracted her attention. She eagerly awaited for the bizarre ship to make port. Yet, as soon as the merchant stepped away from the caravel, everyone seemed to step off the plank piers and locked themselves in their stores.

"Why is everyone leaving?" Isabella asked to a clearly disgruntled shop owner that was hurriedly closing his stall. The man tried to avoid her questioning, but the crimson eye started spinning, and an haze fell upon the man. The pain started pulsating within the man's brain, but the hypnotic allure of the Sharingan would serve Isabella much greater results. Without a choice, the man started stuttering his answer. "It's Shakala-Mo... he is a cursed man... the stuff he sells... they're haunted..."

"Once again, no one wants to trade with me?" He smiled openly, revealing an assortment of gems and artifacts. They were of extreme high quality, but Isabella's eyes and Yin mastery told her to be cautious, for many of them held traps and seals of hidden effects. Nonetheless, she approached the lone ship, as a few grunts busied themselves with the affairs of nautic travelling. "I am interested." She said. "Oh what is this, a beautiful voice... and how will you pay me, young lady...oh..." The bizzare man turned towards Isabella, his eyes hungrily checking every curve of her body, until they rose to her eye level. That made him stop, changing his attitude to a more respectful one, even as he averted his eyes.

Isabella stopped near two grunts that, seeing the hesitation from their boss, were unsure if they should allow this woman alone or stop her. In their hesitation, Isabella had already pulled open the tarp that was covering a huge shipment of black wood lumber. As soon as the wind blew through the wood, it seemed to wail in horror, the veins of the slabs playing tricks with the breeze, and sharpening it's passage. "Ebody Ghost Wood... miss... These black trees grow near sites of death and graveyards... The people immediately abandon those places, for the tree bark seems to form the faces of the dead, and the wind blowing through the trunk starts to wail... But it is a marvellous material to build spiritual artifacts... if you can afford it."

"I have enough Ryo." Isabella quipped. But the man did not seem interested. Isabella sharply turned towards the bizzare trader, and the air froze around them, the chill that went up his spine gave him pause and he corrected himself. "What I meant is... Ryo doesn't amount to much where I come from. I deal mostly in barter. Unique materials require unique trades... miss..."

Isabella didn't take the misrespect to heart. And she was interested in this strange wood that seemed to wail everytime it moved. She placed her hand on her pouch and removed a little scroll. When she had faced the Two Tailed Beast, she had sealed its Spiritual Flame and the Geechee Nzumbe that she had taken from it. But she had already spent the fungal copy in her bout with Solomon, and this scroll would soon expire as well. With a flourish, she unsealed part of the flame, which burnt cyan and gray like a deathly soul. This arouse the merchant's interest. He know saw Isabella with much different eyes. His respect now came not just from fear, but from meeting an equally interesting explorer. "The Spiritual Flames of the Nibi...Their reputation precedes them. What is your name?"

"My name is Isabella Uchiha." Isabella sounded, and the man continued. "And yours.... might be even greater than those of the flames. My name is Sha'kal Ömo. I'm only a low level tradesman. But I have something of great value with me, if you're interested. Call it a present for maintaining a good relationship."

He rummaged through his cloak to reveal a large leather pouch. As he opened it, 5 large stones rolled out onto a metal table. The paper scrolls and maps that were sat upon it immediately caught flames at the mere brush with the stones. And they were beautiful indeed. They looked like Painite, a black rock that looked a bit like Onyx yet shone bright red in the right light. These stones, though, seemed to be alive with a maelstrom of wildfire. Isabella could not say if it was from the light playing tricks on her, or if it was from the stones themselves, but they looked like crystallized fire. "These are Maelstrom Fire Stones. They're crystallized fires of unknown origin, spewed from terrible eruptions. I think they'll suit you very well, Isabella of the Fiery Hair. And now I shall depart, but thank you... for your acquaintance."

She picked up all the precious materials and brought them back to Marzan. But the man was not interested. "A little excessive," Marzan responded, somewhat unimpressed by their display. The quality of the materials, while great, was not really the central point of the weapons. Marzan was not an artsy individual. He was to the point and very direct. A man that spent hundreds of years forging weapons out of iron and alloys. His weapons had no special formula or unique makeup that made them any more distinct from others. "Please understand...these weapons are not special. Don't think of me as special. What makes them special is your soul. They are uniquely human. Tools designed for you and you alone. Without you and what makes you human, then they are nothing but pieces of metal, rubber, wood, and the flame that binds them together. Do you understand?"

"It is a weapon that can grow with us." Isabella did not care if the materials were excessive. If the weapon was going to harbor her soul, it would have to be satisfying. Marzan stoked the flames causing them to gently dance, casting a long shadow on each of the attendees. This was an important moment for him; Tsumukari was a reforged weapon, reborn like a phoenix. But these would be two freshly crafted God Slaying Tools, the first of an entire generation to be pointed toward oppressive gods. Sweat dripped from his brow as the heat from the flames licked his skin, watching carefully as the metal ores bubbled and coalesced into a formless mass of alloy. Once the metal had been smelted Marzan went toward forming the weapons themselves, doing so without any mold. Marzan was a masterful artist and an immensely skilled blacksmith, defying all conventions. With a metal poker and tongs, he poured the incredibly hot molten metal, eventually forming a shape similar to one of his own fire pokers. It was relatively unremarkable as it formed, with a trident-like forking at the end of the poker being the only real defining trait of the Tool. This wasn't because of Isabella's choice in tools, but because his weapons were unremarkable in nature. To begin with, at least. But as the metal formed and the Atavistic flames licked away at it to keep the metal soft the heat would literally tug away at Isabella's soul. It would not be painful, or even noticeable. But the weapon was slowly and surely being fused into her very unique human existence. Minutes turned into hours as Marzan toiled away, the only sounds in the room were the flames as they danced and flickered. Until finally the product was finished, the metal cooling quickly as it sat on the anvil.

Isabella stood up to examine her weapon. It was a small rod of blood-red color, still bright from the heat and hammering it had been subjected to. It's tip ended in a three pronged spike. It was a rudimentary tool, yet it called to her. The artistry was beautiful, it's hallow tube seemingly bellowing in the air as Isabella picked it up and span it around. But would it be enough?
Isabella looked past Tobusekai and the Ocean. Nefarian was hiding in the Land of Fire... and now... it was Isabella's turn to hunt him down.
φThirteenth Arch - Reunion and Annihilation
Isabella was ready for the battle for the Hunt, but maybe not for the battle itself. In all honesty, the events leading down to this point had broken her far more than she cared to admit. And the trigger to it stood in front of her, right at this moment, within the lands of Hayakami.

"Madara"

Isabella took a deep breath before approaching her nemesis. Her sharingan was in place, but she would not take one step closer than mid range, lest the lady boy chose this moment to do some sneaky attack. Madara could hear the loathing and contempt in her voice as she spoke daggers through his name. Though she maintained her distance, it wasn't enough that the crimson eyes of hers went unnoticed. He still had her original eyes sealed, perhaps some other Uchiha met their fate at her hands.
Her heart ached, because this man had taken everything from her, but still she can't seem to keep her fate dettached from his. He asked about her eyes, and then she asked back about the Akatsuki Relics. She was afraid that he had the ability to spy on her, and it seemed it was true.

Madara was nearing his point, his speech becoming more careful and thoughtful as he chose his words. "Our paths keep crossing, no matter the destination or goal. We're destined to be allies or mortal enemies. It's time we put your issues aside and worked together again, Bella. Our dominance across the world left no one to rival us. These Gods, Champions and others - they're unprepared, I've seen what's coming. Only the two of us can save this world and these Cores are the first step. I can help you figure it out, you know. I unlocked mine, I can help show you the way." As he spoke, he waved his hand to allow the staff to flicker in and out of existence throughout the speech.

Between the half-lies, Isabella knew that Madara's staff had some sort of power that was dominant over all the other relics. Apparently, even before they fully awaken, like her own. It didn't seem like he could control them, else he wouldn't bother attacking or trying to pursuade her, but she wouldn't be foolish enough to think that that option was out of the question.
This relic core was a liability more than a blessing. So far, it has served her nothing. Awakening the core was what's missing for the core to reveil it's true purpose, but it could also be what seals her fate and binds her to Madara, or, worse, the one controlling him.

Isabella answered in turn, re-telling the story of her eyes and the gods. In her mind, they would have to stand aside their animosity because stronger powers were at play. He retold the story of the world and his role in it, down to the part of the God's plan that he was privy to.

“After these Gods overthrew their mother, they went on to create more deities and demigods to help rule the universe alongside them for some time before they too went to war against one another. A war fueled by a lie from none other than Imeroth himself, leader of the Voidlords. His plan is to unleash Tiamat on this world again, returning the Ultimate Mother to the world to rule once more over us. While he may be the one who gave me this Core and weapon, I do not trust him fully and his motives. The more I learn about this world and these gods, the more I question his motives. I have no desire to be in the middle of whatever conflict he has with Solomon but I do know that he has deep plans for this world. Whatever they may be, I do not believe it to be in any of our’s best interests to allow her to be resurrected.”

But it was clear that Madara had been told half truths. Isabella knew him for far too long to count. They where two sides of a coin, and she knew the information he lacked. Yet she didn't know how to make sense of it, nor how to convey it.
"How can you trust that following the plan of Imeroth will enable you to take over it yourself? Do you truly believe that we can take the power that he asked you to harness, won't we just be playing right into his palm?"

Isabella's eyes glowed crimson, as her sharingan started spinning. The image of the Gedo Mazo was flipped upside down as the giganting statue opened it's maw wide and let out an horrible scream. It changed completely, the piercing scream reversing the Genjutsu back onto Madara. It was now time for Isabella to share some information of her own. The sky went dark. It was hard for Isabella to do this, but she turned the pitch of the scream into something very familiar. It was the very same blood-curling scream she herself had cried when Madara took her eyes. A lightning broke the pitch black dimension, showing the silluette of Isabella being impaled by the void tree roots. Her body became limp, but then the dead corpse of isabella opened her eyes, and the blue shifting flame of the void glowed towards a lone Madara. And then, the light shifted, and he found himself at a green meadow.

He was capable of seeing Isabella waking up to a vision of Akiza, sitting on a share. This illusionary copy moved through the same actions and dialogue as she had in her previous battle. Another Isabella, the current one, appeared in mist of flames next to Madara. She showed all her story and then the vision she had received of Nefarian.

"Nefarian has ascended into godhood. He has become the God of Disease and has his own divinity. And the first thing he did was kill our ancestor. I'm coming to meet him now... after the horrible death of Demetrias Uchiha. If there's any spunk left in those old bones, you're free to join me."

Isabella came upon a large opening within the secret tunnel formation. They seemed to be deep underground now, and even as the forts became bigger and bigger, so did the gigantic rooms within the tunnel system. Isabella was now accompanied by Madara, looking intently for any signs of Nefarian. She clenched her fist on the Fire Iron weapon at her side, antecipating the worst.

"I can feel their hearts beating...." Nefarian stood up, looking toward his colleague Demetrias who, for some time now, was writhing in pain from his body being riddled with diseases. He lay there on the dirt floors of the ancient Five Fort underground complex, coughing, vomiting, sneezing - all unable to die. The Prismatic Plague leaving him on the brink of death, but entirely immortal. "Disease, death, virulence, plagues...all will be cast away." His mind trailed to Alexandria, her beauty and youth stolen by microbial monsters. "And so the first Champion of Humanity has arrived...though I find it odd you accompany her Madara Uchiha." His black eyes tilted upwards from Demetrias's writhing body, looking Madara in the eyes and tracing his gaze to Isabella.

Madara approached the duo casually, stopping 15 meters away from them as he crossed his arms. “I was told Sai was here dead and I had to see it with my own eyes. I’m glad I did come as I see now that’s not the case, though it doesn’t look like he’s far from it,” Madara said coolly, watching him intently. “Looks like you’re on the wrong side of an assbeating this time, Sai. What happened to him?”

Madara asked Nefarian, turning his attention back towards him.

Isabella found them. One look upon Demetrias, writhing in pain, was all she needed to understand that Nefarian wouldn't kill him so easily. It also filled her with dread to understand that Nefarian wouldn't kill easily at all. He would play, torture and delay death as easily as a child's game. Demetrias immortal body would be able to take more than Isabella's human body, but Nefarian would be able to play with her his demented games as easily as he did with his fellow Voidlord.

Her Fugu stick shifted and she placed it within the Fire Iron. The GST would be augmented by the wooden staff of the Fugu stick, increasing it's length to a human-sized hollow staff that ended in the blood red tree-pronged iron blower.

"Your disregard for life is almost as great as Nefarian's, Madara."

She clapped at the Uchiha, as her eye lingered in the gruesome sight of her ancestor. The her red sharingan eyes turned to Nefarian and studied him closely. Her eyes softened, and she brushed her free left hand through her crimson hair, flicking it behind her ear. Nefarian was as powerful as she remembered, but was substancially stronger. The difference was not obvious to Isabella, and that only served to show that he was already far too powerful for her before, and now it was just abysmal.

"Hello, Nefarian. My name is Isabella Uchiha. I'm the ant that you stomped on before. It surprises me to hear you call me a Champion of Humanity. Were you expecting this little ant to show up?"

Nefarian narrowed his eyes in annoyance. "Shut up, woman." There was little malice in his voice, just a stern rebuke of her needless comments. He didn't care who she was, one in the many thousands of faces he had seen in his thousands of years of life and one of billions of humans that littered the planet. He kept his gaze fixated on Madara, "Do not refer to him as Sai Uchiha, Madara. Refer to him by his proper, artificial, identity - a man with no organic soul. Otherwise you might disrupt the ritual." Nefarian walked over his body, resting his foot against Demetrias's back. Demetrias groaned in response, agony wracking his body as millions of microbes thrashed and wrestled with his immune system.

"I think you might be mistaken here, Neffy." She said, interrupting Nefarian as he tried to ask Madara not to call Demetrias as Sai. She didn't care for the rebuke, nor would she shut up. "Madara will not be the one to shatter your Domain, I am. And I have half a mind to just let it be as well.If he wants to call that useless dead thing by its former name, it's his choice, not yours. Did Imeroth not spank you enough to teach you good manners? Or was it just sexual between the both of you?"

The God of Disease would have ignored her comments, again, had she not insisted on being the one to shatter his domain, the Domain of Condition. "Do you even know what that means? What you suggest? You wish to serve then?" Her other comments were simply secondary and uninteresting verbiage to someone who now went beyond merely glimpsing the Divine, but to grasping it.

Madara listened to Isabella speak to Nefarian and noticed how he brushed her off, making Madara laugh in the process. He hadn't expected her to react so weirdly, accusing him of sexual activities with Imeroth and understood why Nefarian tried to ignore her. Responding to him earlier, Madara notioned towards Sai.

"Why shouldn't I call him Sai? That's his name and who he is; he's a Uchiha, no matter how much he tries to hide who he is. He should take pride in that," Madara said, frowning down at him. "Even if I want to snap his neck, as a Uchiha, he deserves a certain level of respect. And what ritual is this? All I can see if a lost soul defeated by disease."

Nefarian laughed, tilting his head back slightly. "You couldn't kill him even if you wanted to, Madara." His outbreak subsided, pushing his foot into Demetrias's back more, his groans echoing in the deep subterranean complex. "Today two Domains will shatter. Mine and his..." He pointed downward, a wicked smile across his face.

The laugh was unsettling for some reason, though the taunt following it unnerved Madara more. He hadn’t faced or met a challenge he didn’t think he could best yet, though Nefarian saying he couldn’t kill Sai even if he wanted to rubbed Madara the wrong way. Was he calling him too weak? No, that couldn’t be it. It had to be because Death was removed from the world. Sai wouldn’t die regardless of what he did - he seemed to be on the verge of it now, in fact, but wouldn’t pass away.

“Domains? The Domain of Death has already left thanks to you, now you’re going to cause even more domains to become destroyed? I asked Imeroth about this and he didn’t answer as clearly as I wanted so I’ll ask you: what exactly does removing these Domains do for the goal of resurrecting Tiamat?”

No, Isabella didn't know what it meant. Even as Madara asked about the shattering of the Domain of Death, Isabella wasn't sure what it entailed exactly. "I wish to usher change, be it through your side or Solomon's. I had thought you'd be more fitting, your virologist work is second to none, and there's just something about manipulation of diseases." Isabella said, her hand flickering with billions of fungi pathogens that blackened her skin and chakra. Virus were different from fungi, but equally as devastating.The comments were meant as a throwaway, without disrupting the natural conversation happening between the other two. She picked up on the torture of Demetrias being done in a ritualistic manner, but she wasn't sure if Nefarian was just messing with them. She kept on walking closer to Demetrias, seeing the virulance change and shift with her Sharingan.

"4 Seals have to be broken. It is clear that shattering domains is the key to it. It wasn't just the Prismatic Plague that shattered the domain of Death, right? Phetra was the one that did it..." She trailed away, waiting for Nefarian to answer Madara's question. It wouldn't make sense for the Raid to happen, or the Prismatic Plague if the Voidlords had the ability to shatter their own domains alone. The only thing she had gathered from the Raid was the presence of the Champions of Humanity, but Nefarian seemed quite condescending of that notion. Isabella had heard that Ereshkigal was present as well, so maybe it's something that requires the presence of another god. Except Phetra wasn't a true divinity, and Nefarian appears to be... But will he shatter two at the same time?

Nefarian snickered. "My side or Solomon's? He repeated, mocking the idea. "Then at best you're an indecisive waste of space, and at worst - a disloyal and a turncoat only looking for fleeting opportunities." The Voidlord once again turned to Madara, the idea of a disloyal turncoat in the back of his mind. "The Domains, as they are called, are fundamental laws of the universe 'written' by Marduk's Pantheon. They are the defining linchpins of reality that hold it all together, so to speak. But if we challenge them, contradict them even, then what is real becomes indiscernible from the unreal. Simply put, rather than bring Tiamat from the Void, we bring reality to the Void." It was a simplified explanation and not the entire truth either. But that was not because Nefarian was deceiving Madara intentionally, but because his own knowledge was not perfect.

"All of which could be true, but someone must have hurt you really bad if those are the only ones you can think of. I've been thrown into the frey unwillingly, yet here I am, knowing information that you don't." She said, ignoring the unintelligent statement that the god tried to pass as enlighted. Her sharingan kept a close gaze on Nefarian's lips and expressions, as he was telling his explanation to Madara. At the end, Isabella grew excited and finished Nefarian's words at the same time as him, both speaking in near unison. "... rather than bring Tiamat from the void, you want to bring reality into the Void!" Isabella caught herself, and looked at Nefarian, smiling coyly and bitting her lower lip in cumplicity and brushing a lock of her fine scarlet hair behind her ear. "But why are you so sure your actions are for Tiamat... and not something far more powerful than her?"

Madara chuckled before he rolled his eyes at Isabella's bad attempt at flirting again, it wasn't like her to be thirsty like this. It did amuse him, however, to see her being ignored and brushed away as Nefarian constantly turned his attention back to Madara. His explanation did little to offer clarity to the situation but it did command Madara's full attention as he frowned when Isabella and Nefarian finished the sentence at the same time.

"Bring reality to the Void? That complicates things further.. is Imeroth aware of all the troubles and problems that are happening around because of one domain shattering? I thought the goal was peace — are you sure Tiamat's revival is even what's best? I'm beginning to have doubts about Imeroth's plans now." Madara questioned the Voidlord and his leader's plans, their actions contradicting the goal told to Madara long ago.

"Strong men create peace, Madara. But peace can only come from hard decisions that are, at times, deadly decisions. We live in a world held up by weak men, weak villages, weak clans, and weak gods. Long gone are the times of the Freehold upholding order on the Mainland, and even longer gone are the times of the Golden Empire in all its might. Can you make hard decisions, Madara?" Nefarian took his foot off of Demetrias's back, taking a step toward the pureblooded Uchiha, paying no mind for the moment toward Isabella. "Your incessant rambling grows tiring. This is a weak woman, Madara. Incapable of making the decisions she wants to make, and instead waiting to puncture your lung with a knife from behind your back and twist it before you can react. Is this someone who belongs at your side?"

"And which decisions are those, Nefarian? That you deem me so incapable of taking?" Isabella said staring at the god's back, as Nefarian brushed her off once again. Nefarian would take a step closer to Madara, but the scarlet Uchiha would stay behind with the broken down Demetrias. A wolfish grin would light up on her face, as she placed the butt of her weapon on the ground across from the near-corpse voidlord, while keeping her grip on the iron part of the combined staff.

Nefarian's black eyes flashed as he let his cloak fall from his body. "Those required to become a god!" The Voidlord had finally gone past the point of wanting to talk to Isabella; she offered nothing to the conversation. A simple charlatan that sought nothing more than a quick fix. She was uninteresting and worst of all - unworthy. With a single hand seal followed by an infusion of additional Chakra within the same timeframe Nefarian caused a swarm of 100 rats to rupture the ground around Isabella; given the terrain they were in the rats would burrow through the earth all around the combatants, digging from the ceiling of the cavern above and the floor below. Each rat was infected with the Bubonic Plague, capable of spreading it through their bites and flesh. Likewise, their bodies were infused with potent and volatile Chakra that would, upon their death, cause an explosion that would burst viscous bile outwards up to mid-range from each rat's dead body. A foul cocktail of disease and death.

"A god... She snickered Aren't you just a glorified lackey?" It had begun. Isabella's sharigan captured the handseal and the amassing of chakra across the entirety of the room, as it manifested into one hundred rodents with malign chakra. It was an exorbitant amount of chakra that Nefarian spent to produce his little critters, and they would be up to no good. A single void charge was expended, increasing Isabella's offensive techniques by +20, as she spread her own chakra all around the room. The fungal mass that was born from her chakra might not be fouler in nature than Nefarian's, but it was no less evil and all-encompassing. It grew from every crevice and nook, spreading outwards from Isabella's feet and growing as one-whole entity. The black tendrils of the biological hazard would root and rot through metal, wood and rock, hunting each rat and encasing them in a ball of digestive fungus, as the parasitic abilities of the Mushroom Element would weaken them and then overpower them. The microscopic mycorrhiza of the fingers of Pan would create a tight knit mesh around each individual rat, without digesting them with enough power to kill, but with enough knots and disgesting mucus to severely maim and physically restrict them in place, underground or in the air if any atempted to protrude from the ground or leap from the ceiling.

"Woman, we are all 'lackeys'" Nefarian said stoically, his tone changing. "The sooner you accept this reality the sooner you can find what you seek. The great powers of the Deep...they do not care for you or I. For any of the gods. They battle for the cosmos. For everything." Nefarian's words and tone was remarkably different than before, as if they weren't even his own. Though by now his black eyes focused on Isabella's - she had made a fatal mistake, the rats still lived. As their small and feeble bodies were squeezed Nefarian drew upon his Authority and the Vector of Infection; as if like magic Nefarian's Authority bent the cosmos to his will, commanding that the disease, coursing through the body of any one of the numerous rats now caught in Isabella's snare, to be transferred to her. Suddenly Isabella's lymph nodes would swell, a clear indicator that she was infected with the Black Death.

"Do not interfere with the ritual!" Nefarian shouted, his demeanor suddenly morphing again; this time he leaped toward Isabella as she rushed him with her Fire Iron, his shout producing a noxious gas that blasted forward as if Wind Release, carry with it equally devastating concussive force as the toxins within that could spread lung cancer. The blast would destroy the rats in its path, causing the Fetid Bile stored within them to burst; given Nefarian's Divinity this would pose no threat.

Such an unsightly and unconfortable disease. She kept her charge, even as she felt her insides burning up, as her body tried to combat the divine plague. While Isabella was unable to do anything about the instantaneous transmission of the Bubonic Plague, neither could Nefarian's Noxious Fumes against the foul Fingers of Pan that began encasing him whole. The now 83 damage worth violent fumes, weakened by 20 damage from the sapping of the Fungus, would then be unable to blast through the 100 damage worth of fungal mass that wrapped around him, and would encapsulate the Fumes within it's fleshy cocoon. Yet, despite the power of the fungal mass, the God of Disease would walk through the enclosure like it was water, completely unnaffected by it.

It was extremely unnerving, but, without skipping a beat, Isabella would charge her medical chakra through her hand and claws at her swollen nodes, wolfishly ripping them off and throwing them into the fire surpassing the 23 damage required by 7 points, whilst healing herself worth 18 chakra points and 36 damage. Simultaneously, with her Litmus Body technique active, she would pivot from her previous intended strike, and instead adjust slightly: As the medical chakra surges through her, she would spin instead of lunge her staff, as fire exudes out of it and encases it whole. The Fire Litmus Form would blast away the remnants of the weakened Noxious Fumes, burning and expelling the carcinogenic toxins away from Isabella, before she ends the protective spin with an impalement motion directed at her opponent's chest, the fire building up around and inside it and conducting the full power of the Fire Iron into a physical strike, which would explode right inside Nefarian's chest. ( A rank, 30 chakra, 100 damage ). As her right hand guides the staff and the left hand is placed on her neck and lymph nodes, Isabella does not load the Fugu stick with the paper bombs as previously described.

"The Void, the Age of Gods, the Age of Man - you've identified with none of these. You stand alone, a weak woman in a world consumed by conflict far greater than you will ever be. A greedy woman who would serve me just as quickly as she would serve humanity if it meant advancing her own hollow agenda." Nefarian's words were dipped in a venom as vile and powerful as the toxins and pathogens he employed on a regular basis. "Do you have aspirations other than power? Or is that the end of your ambitions?" She was nothing to him, whether he lived or died; the elf once known as Nefarian had long since ascended beyond his mortal limitations. It wasn't a ploy to buy time nor a question that would sway the inevitable outcome of this battle. Unlike his master he was not omniscient. But he had achieved his ends now. Soon the Domain of Condition would shatter and the world would take one more step toward the collapse of reality.

As Isabella lunged Nefarian activated two Prismatic techniques instantly. The first is a mutation based technique designed to take advantage of her now weakened immune system, mutating her own body to act against itself. The second was a grave disorder applied by mutating the Prismatic Plague, an atrophic debilitating set of effects that would slowly kill Isabella as her body slowed and weakened. Simultaneously Nefarian countered with his own palm strike, targeting Isabella's arm as she lunged at him with her now considerably slower, and weaker, body.

"So I'm a hollow and greedy woman just because I don't identify with your racionalization for becoming a slave to someone else? Or did you feel justified because you lack the ability to see past the trauma and conflict in this world? I am a kunoichi, my life is about searching for power and knowledge, and my ambition is my Own Choice, can you even say that about yours?"

Isabella would step back, her unharmed hand performing a single-handed key sign which would activate a small scroll in her pocket, before turning green with Medical chakra. The Communication Scroll technique would send a fast and short signal to it's twin scroll, at the hands of Mirabelle. Whereas the medical chakra would be infused into Isabella's chest and arm, as she takes a few steps back from Nefarian, hoping the enjoyable conversation would give her some respite. With a twist of her green chakra, she would activate Medical Mode.

Isabella's significantly reduced agility made it child's play for the Disease God to read her physical movements as she gracefully danced into his own trap. As the blade of the Fire Iron began to dive downward Nefarian began to mutate and inflate his own body as a mass of distorted flesh began to burst outward from his chest. As the blade drove downward it would meet the flesh and rupture it; the mutated mass, however, reduced the physical damage that Nefarian would suffer in the event of the Fire Iron striking its target. However, should Isabella withdraw the Fire Iron Nefarian would simply opt to detonate the grotesque mass of flesh and sinew. The mass was infested with the Fetid Bile to form an effective cocktail of E. Coli and the Bubonic Plague. It was a horrifying mixture of bacterium that would otherwise be impossible in the natural world but, giving credence to his epitaph as the God of Disease, very possible in Nefarian's world. The ruptured flesh would blast outwards launching his own Black Blood and his diseases outward in combination with the Fetid Bile as well as the natural explosion of the Distorted Growth.

From behind the mass of ruptured flesh Nefarian laughed. "No, woman! You are hollow because your dreams do not exist in fantasy or reality! They do not exist at all! You hunger for power and nothing more! You are a lost human!" His laughter was drowned out by the disgusting devastation that ensued.

It was clear to Isabella now, as the puncture was set to burst into the fetid bile. Her utter loss. The weakening of her musculatory stystem, too fast and too powerful for her to do anything about it. The putrid and cancerous growth that would cushion the damage. And the massive weight of being completely alone in the world. She couldn't tell for sure if it were Nefarian's venemous questions, or this gripping sense of isolation that set in, but she thought of everyone that she had scorned away. She thought of Mirabelle, how she had never let her guard down around the Jinchuuriki despite all that they had faced together. She thought of Madara, how he had betrayed her multiple times already, but still couldn't complete detach himself from her nor her from him. She thought of an old Akatsuki and Kirigakure, Alucard, Negative Knight, Barney, Hei, Goro, Izuna, Amaimon, Pato, Emperor, Hasashi, Zero, Reborn... the list of names kept piling and piling, until her oldest and most treasured friend... Scorps.

It was now, at death's door, that she could see the error in her ways. She had carried this wound in her heart for far too long. She remembered Solomon and as the putrid bile exploded, Isabella's entire body explode as well, yet it was a beautiful blast of golden and black light, desintegrating herself whole. Her distance from the point of impact was dramatically close, and as her whole upper body disappeared completely, in the wake of the fetid bile, from her feet she resurrected, her Decay flames forming her body whole, diseases and all, with her weapon in tow, and the dark blue flames of the Shinkaigan in her eyes.

"I AM ISABELLA UCHIHA AND I CARRY THE DREAMS OF ALL THE PEOPLE I HAVE LOVED AND HATED IN THE PAST. I am not EMPTY, I will never be EMPTY, and I will never be LOST AGAIN. I WILL FIGHT FOR HUMANITY."

From Nefarian's physical blindspot, as the Litmus Fist flames split in two and incenerate the Fire Iron with the power of 2 B rank techniques, she ignites her own left hand, striking the bottom of the Fugu stick to drive the three pronged poker deep into Nefarian's stomach, beneath the gore of his tumorous chest. A first instance of damage would be dealt by a vortex of Fire spinning the Fire Iron around the tip of the Fugu stick, like a drilling bit for drilling damage ( B rank, 80 Damage ), and a thrusting condensed fire in the hollow of the Fire Iron for piercing damage ( B rank, 80 Damage ), whereas the fire Strike from her palm would be enhanced by her own expertise and the sheer Willpower in her Heart, transfering it's power through the God Slaying skewer for a whooping 145 damage.

"And now, honey, we shall die together! She said, with a flirtatious wink."

"And there it is. Your human resolve. Your will to fight. Your will to survive." Nefarian smirked, seemingly pleased to finally see that Isabella had arrived at some resolution even if it had come far too late. She had lived a largely nebulous life, floating from camp to camp, objective to objective, power to power. But she, the Witness, had finally come to the ultimate conclusion - a purpose. "Very well Isabella Uchiha!" A bloodthirsty grin spread across Nefarian's malevolent dark face as his eyes widened in brilliant fury. His voice rose to the occasion, eyes darting down to meet Isabella's own as she lunged to attack. Her terribly slow lunge would meet Nefarian's gut, driving the flame infused Fire Poker through him. His laughter reverberated through the cavern as she landed her strike, inflicting significant damage on the Voidlord by running him through. But despite that it was far from fatal, his Divine constitution allowed him to persist. His Black Blood dripped from his mouth as he look down on her, some splattering on her hands and arms, with his maniacal grin still spread across his dark face. "Then die for humanity." Suddenly around Nefarian a blast of purple energy would rupture the earth around him in a column of devastation. Isabella, caught within the blast, would be torched alive as the Void energies rippled through her body despite possessing the Shinkaigan.

Isabella relunctantly pulled the Fire Iron from his enemy. She would atempt a new strike, but she didn't feel any strength left in her limbs. She looked at the disgruntled and amorphous elf and his cancerous chest and then to the maelstrom of Void energy that would eradicate her from this earth in the next fraction of a second. Still, she glared at her enemy as he barked "Then die for humanity." and voiced herself:

"Oh you better wish I do"

And then she flipped the bird, as she was annihilated.

φFourteenth Arch - [Redacted]
Ah, crap. I'm out of ink.

φ Whimsical Land of Rainbow Arc
Isabella was born in Konoha, on a very rich Uchiha family. She had an older brother, which she loved deeply. One day, in a dark night, when they were very little, both were kidnapped by an evil organization of thieves, who killed both their parents and separated them from each other, just to steal the money and the learnings of her family, hopping to copy the Sharingan. With her brother in her mind all the time and the fear of her kidnappers, she manage to awaken her Sharingan, and used her newly found power to evade her prison. Even though she was very little, she adapted extremely well, and showed great intelligence, facing hardships that would have most perish.

She was then adopted by a small but rich family of Kiri ninjas. They treated her as if she was their own daughter. In gratitude, she tried to offer them the scrolls that she stole from the thieves, but they didn't accept it. Instead, she found out her adoptive mother was an Uchiha as well. Her name was Akiza Uchiha, the Black Rose.

She learned how to master the Sharingan with her, and a wide array of Taijutsu and Weapon Play with her adoptive fathers (Caliburn, initially married with Akiza, separated from her to pursue his man love with Mugiwara. Both then took Bella as a student/daughter, and thus she gained two fathers and a mother: A Sword/Weapon Specialist, a Taijutsu Specialist and a Sharingan Specialist. She also acquired the nickname of Liliana, or Lili, because both Caliburn and Mugiwara secretly loved a gorgeous and amazing woman with the same name, which stroke both of their hearts, even though their preferences were... quite opposite)

Btw, her brother's called Ragnaroc Uchiha

Many things happened after after Mugi and Caliburn fulfilled their man love. Grieving with pain, Akiza became somewhat of a crazy cat lady, but she collected men instead of cats. She brought home 2 fine specimens, one named Pato, or Seven Scaled Boy and another named Gato, or Gatsnshanks. It was very weird seeing them interact with each other. Disturbing indeed.

One day Gats and Seven made quite a mess, with which I shall not say, and we had to call a handyman to clean. The handyman was called Hasashi. And he was one hell of a man. Isabella, or Lili, immediately fell for him. His crocked mustache, with remainders of pork chops and beer, his deep crack every time he bent over, his extensive beer gut, with smexy stains of who knows what. But Hasashi loved another girl. Hasashi loved Goro Kaguya. And so he severed bonds with Isabella Uchiha, and her eyes burnt, and a dark sun stood in it's place. She had awaken her MS.
Unfortunately for Hasashi, Goro loved another man, Izuna Uchiha. And so he severed bonds with Hasashi, and his eyes burnt, but unlike Isabella, it was only because he had farted, and the chemicals in his fart made his eyes sting.

Isabella then suddenly woke up in her own drool at a bar and thought to herself 'I need to stop smoking Cali's smexy hair, it's giving me dreams that are even more messed up than Hells being abstinent'.
 
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