Lets try this Tai Ish again -_-

Reborn

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Zzz *talk sleeping* yeah...wish a nigga would......AY, who drank all the Kool-Aid!......mmmmmm yo can I get some chicken wiht these waffles?....*/sleep talking* Zzz
 

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Alrighty then *throws off my robe and I suddenly appear in green jump suit with orange leggings*

I begin by smiling with a perfect white grin showing the shine and sparkle of my teeth and then I begin running towards you. I leap off the ground, getting my body almost completely horizontal and I extend my right leg while retracting and chambering my left leg. My right leg is extended outwards and I travel towards you as if I were a spear aimed at your head o_O
 

Lord of Kaos

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*sidesteps and grabs your leg and throws you away*

Could have waited til I made a clone. >_> But good job. ^^

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.

Now, a standing kick hurts. A kick with more momentum hurts more, as you just demonstrated above. Running is just one of several ways to add momentum to a blow. Another is by spinning. I want you to hit my clone with a spinning low kick at the clone, hitting him quickly and a bit stronger than a standing kick.

*makes a clone*
 

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You didn't make a clone last time senpai!

*As you throw me to avoid my kick and give me my next set of directions, I do a shoulder roll to brace myself for the fall and then turn around as you create your clone. Staying low to the ground, as I spin around, I sweep the leg of your clone, effortlessly making him airborn from the momentum of my kick striking his leg from under him. Upon moving through the clone's legs with my back sweep I lift myself up and stand up as he falls to the ground*
 

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I forgot. >_>

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.

Now to introduce a new aspect to training: Feints. In Theory, feints are quite effective, getting the foe to think you are doing something when you intend to do another thing completely. You 'fake' swing one way and once they take the bait and either try to attack that incoming limb or defend against a blow from that side, you switch up and come from the other side, catching them off guard. On the RP, it doesn't exactly work like that because they see everything you say you are going to do that turn, but that's another discussion for another time.

I want you to come at my clone like you are going to strike and hit him high and when he goes to block the attack by either ducking or dropping low, swing low and hit him in either the chest or the face is he drops down.

*makes a clone*
 

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Well the issues with our RP is, everybody is afraid of taking even the slightest hit which makes them appear as if they were incapable of blocking or defending an attack. They want to appear strong by avoiding and countering every possible entity their opponent throws at them to stay on the top of their game. In actuality, that is not realistic in the sightest. Also, what people don't seem to realize is, sometimes taking a little hit can work to your advantage as opposed to avoiding ever little action your opponent tries.
_______________

As you create your clone, I begin to run towards him, cocking my left hand back as I do so. Using my shoulder, I intentionally telegraph my punch so that the clone takes notice of my shifting shoulder and nothing else. As I release the punch the clone prepares himself for, I root myself to the ground. The punch comes straight towards the face of the clone and as he ducks and places his right arm up to block it, I swing my right leg up and release a powerful front kick aimed at the chin of the clone. As the clone is focuse on my arm, he would not notice the kick and he goes flying into the air as the kick makes contact with his chin.
 

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Indeed. When I have taijutsu fights, I tend to allow myself to get hit a few times to make it more realistic. In our rp, no one gets hit until they take that kill shot, which is hardly true. Look at how much of an ass kicking Lee gave Gaara before he cheated. Anyway, that was correct for the most part.
(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.

Now on to the C-ranks. We've covered momentum and feints now on to gravity. Gravity keeps us all grounded, literally; it pulls us down to the earth, and no matter how high up we go, we will have to inevitably fall back down. There are numerous ways to use gravity to your advantage, attacking from above and other things. One way we're going to look at now is using gravity to add momentum. You can use your body as a spring of sorts, leaning and falling backwards, causing the lower part of your body to rise with great force. Because gravity is always causing us to fall back to the earth, the heavier you are, the more effective this is for you. This is the basics behind the next jutsu.I want you to fall backwards, swinging your leg upwards, striking him in the head with your kick, using the gained momentum from falling backwards to augment your attack.

*makes a clone that stands in front of you*
 

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Yes senpai,

*As you create you clone, after giving me your instruction, I shift my weight back and intentionally let gravity pull me backwards. Just prior to me loosing balance, in order to gain maximum momentum, I bring my right hand down so that I'll have a pillar instead of falling completely flat on my back. As well, as I fall back, I allow for my left leg to swing upwards and make impact with the chin of your clone, sending him flying up in the air*
 

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Good job. ^_^

(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.


Now I want you to strike my clone with a downwards blow, hitting him to the earth. Tell me how this can be useful in battles.

*makes a clone*
 

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kk

*As you create another clone and give me instruction, I leap up so that I come above him and I thrust downwards, slaming my palm down on the mastoid of the clone hard. He's forced down hard into the ground from the force of the palm.*

Bringing your opponent downwards gives you the weapon of gravity to your advantage as well. Everything is drawn to the earth, this acts as a helping mechanism, and the more force you have behind it, the faster and harder they'll be pulled down and crash into the earth. As well, by bringing them downwards, you put their face in easier range of your legs so you can utilize knees, or kicks to the face without the wasted movements of brnging them all the way up to their head or body. As well, since they'll be dragged downwards, they won't have the means to block it if this trust is successful and they begin falling to the ground.
 

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Ah, the beauty of simple jutsu. A lot of jutsus from NB Tai, start with the user in a lower position than the enemy. This simple C-ranked taijutsu blow knocks them down to the earth before they even have time to utilize such a jutsu. The simplicity of taijutsu is so wonderful sometimes. ^_^



(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.


And now, the inverse. Strike upwards at my clone, sending him into the air slightly. What use would this have in battle?*
 

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Yes sensei.

*As you create another clone I bend my legs slightly and quickly shoot back upright while releasing my right hand from it's chamber. Also using my hips to generate more momentum and helping me launch my palm, I launch my palm upwards into the chin of your clone knocking his head back and sending him air born*

If a lot of NB Taijutsu involves getting low first, this technique would also work in preventing NB taijutsu shinobi from using their techniques. Where the previous technique took care of them while they were already down by simply bashing them as they come up or just before, this technique already puts you low and shoots you up to knock them into the air. As they would try to get low they would just be shot right back up. As well this techniques is good for getting your opponent's air born and off guard. While in the air, without any real way to manuvour they can fall victim to barrages of attacks or a single more powerful attack more easily.
 

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that's correct. It can also be used as the inverse of the previous attack; that one is useful against lower positioned opponents while this one is useful against higher placed opponents, meaning you might be able to strike foes that are falling downwards towards you and just like our previous lessons on gravity and momentum can tell you, your blow striking them will indeed hurt.


(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.


Now, this is a fairly simple request. I want you to strike forward with a palm thrust, hitting my clone.
 
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