[Tai] Let's try this again

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I've been doing this basic training for almost 5 years now, a month is nothing to me! U_U

Ahem, Drop Kick is quite simple in nature. You jump, and kick with either one or both feet in order to send your target flying, or just to the ground. I mean for the most part this is a really simple technique, and for one that requires you to jump and suspend yourself in the air for a short amount of time, it packs quite a punch. Depending on where you aim your kick, you can achieve devastating results. I don't know if I'd personally ever use this jutsu, but it does have it uses. If I did use it however, I'd probably aim for areas like the head first and foremost for obvious reasons. You can cause concussions and easily knock someone over with that. The second place I'd be likely to aim is the chest or solar plexus area. It's a little overkill and you could achieve the same result with a simple punch or palm thrust, but it's a bigger target than just the head. The last I'd be wanting to aim for is likely joints like you've said. Though I'm not really sure how I would come for that actually. Drop Kick is a strong, but relatively big move. I don't know if I'd be able to strike at someone's joints with something like that. Just seems a little...unrealistic to me.

Leaf Flash Kick is nice, even if I can't use it. I believe this was the move Rock Lee used against Gaara in the manga, the first one that he was able to make contact with. Instead of Tsunade's version which releases chakra at the point of impact, this relies on pure rotational force and hitting someone unsuspectingly. Quite powerful in the right hands, though it can only be used by Lee apparently, so I'll leave it at that. :)

I actually don't get this technique at all. I don't really understand how it's a counter to anything like Defensive Crane. I watched in the anime where it comes from and it seems to be a filler technique for the most part. >_> It's just... a rotating kick, so I don't really get how you would counter something with this. Perhaps using it as a followup, yeah sure I can see a lot of potential in this technique for that, but as strictly a counteraction, I just don't know.
 

Zaphkiel

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I've been doing this basic training for almost 5 years now, a month is nothing to me! U_U

Ahem, Drop Kick is quite simple in nature. You jump, and kick with either one or both feet in order to send your target flying, or just to the ground. I mean for the most part this is a really simple technique, and for one that requires you to jump and suspend yourself in the air for a short amount of time, it packs quite a punch. Depending on where you aim your kick, you can achieve devastating results. I don't know if I'd personally ever use this jutsu, but it does have it uses. If I did use it however, I'd probably aim for areas like the head first and foremost for obvious reasons. You can cause concussions and easily knock someone over with that. The second place I'd be likely to aim is the chest or solar plexus area. It's a little overkill and you could achieve the same result with a simple punch or palm thrust, but it's a bigger target than just the head. The last I'd be wanting to aim for is likely joints like you've said. Though I'm not really sure how I would come for that actually. Drop Kick is a strong, but relatively big move. I don't know if I'd be able to strike at someone's joints with something like that. Just seems a little...unrealistic to me.

Leaf Flash Kick is nice, even if I can't use it. I believe this was the move Rock Lee used against Gaara in the manga, the first one that he was able to make contact with. Instead of Tsunade's version which releases chakra at the point of impact, this relies on pure rotational force and hitting someone unsuspectingly. Quite powerful in the right hands, though it can only be used by Lee apparently, so I'll leave it at that. :)

I actually don't get this technique at all. I don't really understand how it's a counter to anything like Defensive Crane. I watched in the anime where it comes from and it seems to be a filler technique for the most part. >_> It's just... a rotating kick, so I don't really get how you would counter something with this. Perhaps using it as a followup, yeah sure I can see a lot of potential in this technique for that, but as strictly a counteraction, I just don't know.
@Bold 1: What do you mean unrealistic to drop kick a person's joint?
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That's someone's neck. How hard would it be to simply aim lower at say, a kne--
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And don't forget. This is ninja stuff. Where walking on water and leveling mountains is possible. Have a little faith in NB, will ya.

@Bold 2: I see you want this the hard way, eh? *cracks fingers*

Let's continue the Defensive Crane scenario:

Directly after pushing Heji's Rasengan to his outside right, Sinji then capitalized on his slightly stunned rival. Using the circular motion Defensive Crane had provided, Shinjji added his own force to the ball of his right foot and transitioned into a smooth, clockwise spin. By the time Heji had recovered his balance and senses Shinji would have completed his spin and was now coming around with a high aimed roundhouse kick for Heji's head, courtesy of his left leg.

But Heji was a Hyuga, he was trained in rotational combat all his life. The grey eye'd shinbi ducked below the spinning kick with only centimeters to spare. Now since Shinji had commited so much to that attack, and basically had his whole body in irreversible motion, Heji slammed his hands on the ground for support and performed a low, counter clockwise sweeping kick with his left leg to his rival's only anchorage of balance: the right foot. The kick would send Shinji off his feet--and open to attack.

Heji would then plant his left foot after the sweep and then spring from it and his hands into a jump, while keeping his CCW momentum. As he spins in the air, now level Shinji, Heji brings his right foot around into a spin kick very much similar to the one that was just tried on him. But his would go through, because Shinji had no way of defending himself, being airborne and off balance. Shinji would be struck squarely and sent hurtling to Heji's left.
In the scenario, both people use it, and with varying results. I say it is similar to Defensive Crane in that it is very contextual and requires creative thinking to be effected as a proper counter, very much like the former. If you still can't imagine it/agree with the scenario just leave it to experience. Try it out in a fight. If you did it right, all is well. But if you get quoted, be sure to find out what you did wrong and what was the proper way to perform it.

Last two B ranks, woohoo!

Looks Hyuga-ish. Punch that sucker in the chest and then the gut right before putting him in da dirt with a powerful palm thrust. This would be lovely in the hands of a Chakra Enhanced Taijutsu user.

(Rīfukonbo) Leaf Combo
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user performs a small combo where he starts by punching the enemy in the chest and then a punch to the gut, and then a powerful palm thrust, pushing him down to the earth.

Not sure what is meant by alternating leg but here's my take. Initiate a spin to hit your opponent with a back fist. That is, when your back is facing them and you bring around and arm to slap them with your clenched fist ( ). Then, I imagine you'll continue the spin to kick with the leg that's now coming around. In the image I just hyperlinked, the alternating kick would be from his left leg, as it's directly across from his right arm.

(Rīfu Jōshō Saikuron) Leaf Rising Cyclone
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Spinning on his foot, the user strikes the enemy with a strong back-fist, followed by a kick with the alternating leg to force him away.
 

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Yeah it's ninja stuff where we can walk on walls, water, and spit fireballs at each other. I get that, don't get me wrong. But what we're doing now is still bare basics martial arts. There still has to be some sense of realism here.

Anyway I just meant it's a big move, hitting someone's joints like an elbow doesn't seem to be plausible to me. If someone came at me with this big drop kick, I'm not gonna defend it with my arm. That's likely going to cause it to break and I don't want that. I suppose aiming for the knee would work like you've illustrated, but it just seems to not take advantage of jumping for a high kick. I dunno, maybe I'm just the type who goes big or goes home.

As for Leaf Spinning Top or whatever its called, is it really just a roundhouse kick? At least that's my interpretation of it. It's good as a followup, so it does have it's uses. I just don't really see it as a counter like Defensive Crane.



Leaf Combo is just one of those techniques which is reliant on stringing together a set of movements in order to pull off something. I don't particularly care for combination moves since they're kind of difficult to pull off, and deemed relatively useless if you can't perform it in full. Still, there's some parts that are nice about combination moves. The fact that it leaves a lot open to interpretation as to what you do exactly is nice. However this one in particular is very straightforward, and honestly really easy to stop. It's B-Rank sure, but that doesn't mean you can't stop it. It starts with a simple punch, which makes the target himself extremely vulnerable in specific situations. I don't recommend using this for the most part.

This next technique seems to be a lot better in the sense of a combination. It's relatively fast and seamless in terms of how you act it out, which is always good. Alternating kick would be the opposite of what you use; using your right leg with your left hand or vice versa. I don't think this would have a lot of power in terms of trying to kill someone, however I do think what makes this enticing is what I believe to be the intent of making some distance between yourself and the target. I guess I see myself more or less as a longer range fighter in this RP, and so techniques like these which seem like they can create some distance between myself and the opponent make this a good technique which I can see myself using in the future.

What I mean by creating distance is that in the sense of how the description is laid out. The back-fist I'd likely aim at the face for two reasons. Firstly it's a lot faster than say, a kick or whatever but at the same time it's weaker and doesn't really pack a punch like well, a punch. I suppose a good analogy would be comparing a slap to a palm thrust; the latter has a lot more power and force behind it, but the former still has some uses. The back-fist I see it as a disorientation and creating an opening, which I would then with my alternate leg push them away and create some distance.

Maybe I'm taking this too literally with the force and stuff, but Taijutsu for the most part is very open to interpretation as to how you want to use it.
 

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You're just the perfect tough nut aren't ya? Grrrr...


And yea, you are correct on that last sentence, Tai really is something left to the imagination in its truest forms. Although, it would never hurt to get descriptive and factor in force as it relates to the human body and its mechanisms, just don't overdo it and become "that physics guy".


(Seishun Furu Pawā) Youth Full Power
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description:
The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using the movement to position himself above. Once above, the user will finish with a powerful drop kick that will send the opponent back down to the ground, with such might that from a 3rd person perspective, only a flash of light is visible coming down, ending in a crater and a massive dust cloud.
Note: Can only be used by Taijutsu specialists or EIG users

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

*purposely omits descriptions and pointers on the above three techniques*

These are the final three of our lengthy class. I want you to perform them using only their descriptions, and then say what you liked/disliked about them as well as ask any questions you might have.
 

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Yeah I just happen to be "that guy". :pkun:

But I won't be the physics guy or anything, I don't even really plan on using taijutsu that much unless I'm absolutely forced into it.



With the instructions (or lack thereof) given to me I headed straight for what would likely be a clone of whatever the **** bio Zaphkiel-sensei has now, or maybe its the real one who knows. You know what lets beat up Arima-san because why not? I sprint towards the white reaper quite fast. As I approach him I crouch down and kick him into the air, qute similarly to Leaf Rising Wind. I jump after the man, impaling his back with yet another kick to push him higher into the sky. Rotating my body slightly I throw my right fist towards the now tender spot on Arima's body to cause a little more damage. However the punch thrown was decided to be more than that. It was made to also use as a grapple against his clothing. I pull Arima down slightly, giving myself some leeway to position myself above the almost motionless body. Simultaneously as this action unfolds I use the newfound momentum to backflip in the air whilst extending my foot. This is all to create the motion of bringing down the axe, or a drop kick. This is delivered right on top of the man's chest which then sends him plummetting into the ground. The force and impact is strong enough to leave a huge dent in the ground.

So out of all the aforemented techniques which require you to have some kind of Taijutsu specialty, whether that being the shit everyone puts in their bios when they don't even use tai or being an EIG user, this is probably my favorite of these kinds of techniques. It's big and flashy which makes it fun to use, doesn't use chakra so you can use this under the effects of chakra suppression or to just limit yourself to not using any, and also has the highest potential to kill someone if successful. That therein lies the problem; it's a combination type of attack where you perform multiple movements in one, making this kind of attack extremely difficult to pull off without any kind of interception.



I form a dragon tornado. >_>

With a simple, but quite rapid movement, I jump and spin at the same time whilst extending my right leg. This is intended to be a high kick against the intended target who at this stage is no one, but at a range it would be ineffective. However, there was something special to this kick; with minimal chakra manipulation and the sheer force and rotation of this kick, I'm capable of creating a large dragon which erects from where I'm standing, leaving me at the epicenter. This dragon that formed rather quickly was huge, like a fountain of wind had just came out of its user. Even the design was intricately detailed, wiith long whiskers that could tickle an infant with ease, and scales to create a tough exoskeleton of sorts. It was indeed powerful, and I was able to contort the dragon's movements however I pleased.


I don't like this technique, just seems to be the kind of bullshit that Taijutsu doesn't need. You spin while kicking and create a large dragon, just seems absolutely pointless to a close combat fighter if you ask me. I'm sure a lot of people love to use it because it's a giant tornado which is completely equal to all the elements in Taijutsu, but I dunno, just seems to me like it defeats the purpose of what Taijutsu is all about.

One question about the counter, to be specific this could be ended if I attacked the person in the center by using <insert spinny taijutsu move> right? I just want to clarify this for personal reasons.



Walking up to the intended nameless target, with a powerful blow I bring my right knee right into their solar plexus. The natural reaction of this attack would cause the target to keel over and with that prime opportunity to bring my left elbow into the back of his head. Due to the impact, it wouldn't leave a huge crater like the former technique whatever its called, but it would be enough to render the target unconcious for some time. A simple, yet astoundingly dangerous move.

Ahh, this one is probably one of the better Taijutsu moves for people to use, it's a shame I don't see it used too often. Unlike Youth Full Power it's not some long-winded combo where you have to string punches and kicks together in the air to get the desired effect, and if anything this one may be a lot better in the long run as it's just so much easier to get what you want with it. Simple, yet insanely dangerous in the right position. Whereas the former chakra-less technique was really cool and flashy, I'd see this one as being more firm and practical, which gives it more breathing room as to when you could use it in a fight.
 

Zaphkiel

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Yeah I just happen to be "that guy". :pkun:

But I won't be the physics guy or anything, I don't even really plan on using taijutsu that much unless I'm absolutely forced into it.



With the instructions (or lack thereof) given to me I headed straight for what would likely be a clone of whatever the **** bio Zaphkiel-sensei has now, or maybe its the real one who knows. You know what lets beat up Arima-san because why not? I sprint towards the white reaper quite fast. As I approach him I crouch down and kick him into the air, qute similarly to Leaf Rising Wind. I jump after the man, impaling his back with yet another kick to push him higher into the sky. Rotating my body slightly I throw my right fist towards the now tender spot on Arima's body to cause a little more damage. However the punch thrown was decided to be more than that. It was made to also use as a grapple against his clothing. I pull Arima down slightly, giving myself some leeway to position myself above the almost motionless body. Simultaneously as this action unfolds I use the newfound momentum to backflip in the air whilst extending my foot. This is all to create the motion of bringing down the axe, or a drop kick. This is delivered right on top of the man's chest which then sends him plummetting into the ground. The force and impact is strong enough to leave a huge dent in the ground.

So out of all the aforemented techniques which require you to have some kind of Taijutsu specialty, whether that being the shit everyone puts in their bios when they don't even use tai or being an EIG user, this is probably my favorite of these kinds of techniques. It's big and flashy which makes it fun to use, doesn't use chakra so you can use this under the effects of chakra suppression or to just limit yourself to not using any, and also has the highest potential to kill someone if successful. That therein lies the problem; it's a combination type of attack where you perform multiple movements in one, making this kind of attack extremely difficult to pull off without any kind of interception.



I form a dragon tornado. >_>

With a simple, but quite rapid movement, I jump and spin at the same time whilst extending my right leg. This is intended to be a high kick against the intended target who at this stage is no one, but at a range it would be ineffective. However, there was something special to this kick; with minimal chakra manipulation and the sheer force and rotation of this kick, I'm capable of creating a large dragon which erects from where I'm standing, leaving me at the epicenter. This dragon that formed rather quickly was huge, like a fountain of wind had just came out of its user. Even the design was intricately detailed, wiith long whiskers that could tickle an infant with ease, and scales to create a tough exoskeleton of sorts. It was indeed powerful, and I was able to contort the dragon's movements however I pleased.


I don't like this technique, just seems to be the kind of bullshit that Taijutsu doesn't need. You spin while kicking and create a large dragon, just seems absolutely pointless to a close combat fighter if you ask me. I'm sure a lot of people love to use it because it's a giant tornado which is completely equal to all the elements in Taijutsu, but I dunno, just seems to me like it defeats the purpose of what Taijutsu is all about.

One question about the counter, to be specific this could be ended if I attacked the person in the center by using <insert spinny taijutsu move> right? I just want to clarify this for personal reasons.



Walking up to the intended nameless target, with a powerful blow I bring my right knee right into their solar plexus. The natural reaction of this attack would cause the target to keel over and with that prime opportunity to bring my left elbow into the back of his head. Due to the impact, it wouldn't leave a huge crater like the former technique whatever its called, but it would be enough to render the target unconcious for some time. A simple, yet astoundingly dangerous move.

Ahh, this one is probably one of the better Taijutsu moves for people to use, it's a shame I don't see it used too often. Unlike Youth Full Power it's not some long-winded combo where you have to string punches and kicks together in the air to get the desired effect, and if anything this one may be a lot better in the long run as it's just so much easier to get what you want with it. Simple, yet insanely dangerous in the right position. Whereas the former chakra-less technique was really cool and flashy, I'd see this one as being more firm and practical, which gives it more breathing room as to when you could use it in a fight.
@Bold: Yes. But being shaped as a dragon instead of a simple tornado entering would be nigh impossible without getting hurt, unless you allowed yourself to be swallowed or something. You could simple use the ground beneath the opponent's feet though, so there's that.

And you're right about Youth Full Power and Leaf Crushing Storm. Being moves that have too many components, interception is bound to happen unless the target is paralyzed or somehow incapacitated. On a well functioning bio this would be interrupted, I feel, at least 99% of the time. And so, only use it where it really gets the chance to shine such as in a Bio Test. Never go for an official battle with this unless the target has absolutely no way of recovering.

And like that, you're finished with vanilla Taijutsu. To continue the climb you now need Katio's Taijutsu and EIG to show you're a true Tai fanatic. If not, enjoy the subtle speed increase it's specialty gives you on a bio :)
 
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