[Tai] Let's try this again

Zaphkiel

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Hey there, Alt! I'm your new sensei now so things will be slightly different. My training is usually RP style, do you have any problems with this?

And also, I see the last technique you learned was Rōga Shōken so we'll pick it up from there. The next technique in line is Shubi Kurēn, which is actually one of the top 5 canon Taijutsu moves on NB. Why? Because it is as limitless in its applications as it is effective. The technique causes the user to adopt a "passive" stance with wide open arms mimicking a circle with the back of each palm facing outward. Similar to the ancient martial art, Qi Gong, the user will face an attack of the body arts face on. Body arts in this case can be anything from Taijutsu, Kenjtusu, or even Ninjutsu techniques that require both combatants to be up close. Upon inviting the attack you the user will then use the back of your palms to act like a flowing wall and redirect enemy attacks. Think of your arms as strong ocean currents, and the attack in question as a simple boat. You have the power to move that boat in any way you please.

To further understand the nature of Shubi Kurēn I will show you an example below:

Heji, the legendary Hyuga Master, stands before Shinji, the Eight Inner Gate specialist. Both men are gods in their respective fields. The only line that divides them is that Heji uses Ninjutsu along with his body while Shinji uses nothing but intuition and physical prowess. One would be led to believe that Heji has the upper hand here, but one would be grossly incorrect. In Taijutsu, almost all men are equal.

Heji breaks the silence by advancing on Shinji with a powerful, chakra aided half-step. Within a fraction of a second both fighters were within arm's reach of each other. With his intent showing as a scowling face Heji throws a mid level straight kick at Shinji's left oblique muscle (the lower side of the torso, the muscle right above the pelvis but beside the abdomen). However this kick was a sham, the true danger is later realized within Heji's right hand, where a spiralling mass of compressed chakra had been born. The Rasengan, a dangerous technique from any distance, and deadly up close.

As Heji swings his right palm in for the kill Shinji exhales in a sharp grunt and redirects Heji's distracting kick with the back of his left hand while using the back of his right hand to meet with Heji's wrist. Upon contact Shinji would fling his arm open, and as a result send Heji's right arm wide out of it's intended swing. The Rasengan would be sent outward (but still attached to Heji's palm should he choose to sustain it). With this motion alone Shinji had successfully diverted the attack, without interacting with the Rasengan at all, as well as rendered Heji's defense wide open for attack. Shinji was now at the utmost advantage.
Do you understand the scenario? Are you starting to realize just how useful Shubi Kurēn is? If you do, could you supply me with a similar scenario of your own? That way I'll know just how much you understand.

(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.
 

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I have a basic understand of the technique. From what I'm thinking, it's a defensive stance, which doesn't aim to physically stop an attack from coming at you, but rather divert an attack using circular motions. An example being a punch being thrown at you could easily be deflected using your right hand in a way to push the incoming fist from hitting you. Of course, this would mean the move doesn't stop the attack, but forces it to miss you.

That being said, this move wouldn't be so good at defending against attacks that come at you from the side, like someone throwing a hook at you, or a roundhouse kick for example. I'm guessing because of how this ability works, it's a lot stronger against attacks that are directly thrown at you, instead of in a roundabout way.

I suppose what I'm trying to say is that it's much more effective at using their force against them to miss, rather than trying to fight the force yourself in order to get the same effect.

As for a usage of the technique, like I've mentioned previously it's best used as a diversion. I'll try to give some RP kind of example, much to my demise. I'm not the best when it comes to taijutsu, especially in practice, so please forgive me.

The man's sudden somersault did startle me a bit, with him jumping and tucking in his legs for rotational force. I expected him to come out of it with a kick using one of his legs, which much to my expectations, he did so with his right. It was aimed for my left shoulder, but fortunately I knew what to do regarding the situation. I began taking a defensive stance with my arms spread out in anticipation of the impact. After seeing his right leg extend for the kick,I make a swift movement with my left arm, forcefully swinging it around in a counter-clockwise direction to cause a direct impact between the back of my left hand, and his right leg. The intent of the move was to use the force of his movements against him, and pushing the attack away from me, so that at most it would graze the left side of my body. The move itself would also work in my favor, as an unexpected landing would cause the man in front of my to stifle his landing. With the opening created by such an effect, using my right hand I tense the muscles, and thrust towards his chest with an open palm, hopefully with enough force and the lack of his own stability to knock him over.

tl;dr wax on, wax off
 

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I have a basic understand of the technique. From what I'm thinking, it's a defensive stance, which doesn't aim to physically stop an attack from coming at you, but rather divert an attack using circular motions. An example being a punch being thrown at you could easily be deflected using your right hand in a way to push the incoming fist from hitting you. Of course, this would mean the move doesn't stop the attack, but forces it to miss you.

That being said, this move wouldn't be so good at defending against attacks that come at you from the side, like someone throwing a hook at you, or a roundhouse kick for example. I'm guessing because of how this ability works, it's a lot stronger against attacks that are directly thrown at you, instead of in a roundabout way.

I suppose what I'm trying to say is that it's much more effective at using their force against them to miss, rather than trying to fight the force yourself in order to get the same effect.

As for a usage of the technique, like I've mentioned previously it's best used as a diversion. I'll try to give some RP kind of example, much to my demise. I'm not the best when it comes to taijutsu, especially in practice, so please forgive me.
The man's sudden somersault did startle me a bit, with him jumping and tucking in his legs for rotational force. I expected him to come out of it with a kick using one of his legs, which much to my expectations, he did so with his right. It was aimed for my left shoulder, but fortunately I knew what to do regarding the situation. I began taking a defensive stance with my arms spread out in anticipation of the impact. After seeing his right leg extend for the kick,I make a swift movement with my left arm, forcefully swinging it around in a counter-clockwise direction to cause a direct impact between the back of my left hand, and his right leg. The intent of the move was to use the force of his movements against him, and pushing the attack away from me, so that at most it would graze the left side of my body. The move itself would also work in my favor, as an unexpected landing would cause the man in front of my to stifle his landing. With the opening created by such an effect, using my right hand I tense the muscles, and thrust towards his chest with an open palm, hopefully with enough force and the lack of his own stability to knock him over.

tl;dr wax on, wax off
Well aren't you a fast learner ;)

"Good work. Next up we have two hand oriented techniques, Appākatto and Daburufisuto. Pretty simple techniques in and of themselves. (I doubt you'd need a scenario to explain them?) If not..."

Yosamu performs the Shadow Clone technique to create a copy of himself made solely for the purpose of training the promising student.

"I want you to perform them on me...well, that copy of me over there."

"I'm right ****ing here, you know."

"Oh be quiet, clone."

(Appākatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.

(Daburufisuto) Double Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.
 

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Well aren't you a fast learner ;)

"Good work. Next up we have two hand oriented techniques, Appākatto and Daburufisuto. Pretty simple techniques in and of themselves. (I doubt you'd need a scenario to explain them?) If not..."

Yosamu performs the Shadow Clone technique to create a copy of himself made solely for the purpose of training the promising student.

"I want you to perform them on me...well, that copy of me over there."

"I'm right ****ing here, you know."

"Oh be quiet, clone."

(Appākatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.

(Daburufisuto) Double Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.
I don't have an approved bio that I feel comfortable roleplaying as, so I'll just use myself. ^^



The clone of Yosamu appeared before my eyes in a cloud of smoke, with vulgarities exchanged between the two. A short while after "hilarity" ensued, the original instructed me to perform the motions which were pretty simple. I'd start with the Uppercut, adjusting my stance into something quite loose: relaxed shoulders with my arms raised ready to intercept an incoming move, and left foot positioned in front of my right. The stance was loosened, allowing me to break into a quick sprint if need be. I immediately dashed towards the clone of Yosamu. Within striking range of the older man, I slowed my pace somewhat, lowering my stance when landing on my right foot. Within the immediate vicinity of him, I place my left foot within touching range of his right, bringing our bodies closer. With my right hand, a fist is formed holding it upside-down (palm facing towards the sky) with my elbow tucked into my side. Using the motion of my lowered stance, I stretch out my right foot effectively using it as a spring while simultaneously twisting my body to the left and bringing my right fist up as if to punch the air above me, while using the motion to strike the clone under his chin into the air. The combined efforts of the spring in my right leg, as well as the fist connecting with Yosamu shoudl have been enough to send him at least a little bit airbourne.

Not wasting any time, I regain my composure and assume a very similar stance from before the uppercut was performed. I pondered a few seconds, waiting for the clone of Yosamu to get back up on his feet before beginning my next assult. Before he was even ready I was running towards the staggering body. This time, I would assume a fist in both hands. I came to a stop before the clone once again, this time making my grounded foot the left, and planting it firmly on the ground a few centimeters before him. With both of my fists against my hips, I would lean in towards the man and step down with my right foot into his standing space. At the same time I would throw two incredibly strong punches at him with both my fists simultaneously. My left fist would stay almost level to where it's starting point was and was aimed at his stomach, roughly around where the liver would be located. My right would twist like a straight would in a boxing match, only aimed at the left side of his chest where the heart would be located. Considering the man would likely be staggering from the previous uppercut, this move should be able to push him back a few meters, if not knock him down to the floor.

The technique had (hopefully) been performed correctly, and I assumed a more relaxed stance, waiting for his sensei's further instructions.
 

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"Excellente!" yelled Yosamu in the background as he saw his student perform the techniques almost perfectly.

"Ugh!"

"Get up, get up. Can't let such a newbie beat you at this."

"You can't tell me what to do."

"Of course I ca-- :stone:"

The other two scrolls, which are the final leg based Taijutsu techniques of this tier, are already laid out at your feet. Take a look at them, analyze what exactly they are asking/telling you to do, and then perform them on my now self-aware clone.

(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.

(Rīfu Shitamuki) Leaf Downwards Crash
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.
 

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I think I may try to keep my explanations on these techniques a little shorter, if you don't mind. Taijutsu seems to be kinda draining for me. :sweat:



The scrolls were placed in front of me, which I unraveled and gave a quick gloss-over as a means of understanding the motions the Uchiha wanted me to perform. Tossing them aside, I kept a losse stance like I would naturally. I ran towards the man who had recently gained some form of sentience, and stopped right in from of him as per the usual movements I've recently performed. I backed the most of my weight onto my left leg, using it as a pivot while I pick up my right leg and kick Yosamu's left knee, effectively leaving him staggering.

But I didn't stop there, instead of giving him the time to recuperate I made haste for him once again. This time I would use my right foot as the pivot, broke my stance into something lower and spinning counter-clockwise with my left leg out in order to kick up and trip the man once more. I would then use the momentum from the twist, bouncing back from my right leg into a fancy looking backflip, and stomping on the clone with all my weight right onto his stomach. That should have caused some kind of reaction.

Hopefully he would have learnt his lesson about gaining sentience.
 

Zaphkiel

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I think I may try to keep my explanations on these techniques a little shorter, if you don't mind. Taijutsu seems to be kinda draining for me. :sweat:


The scrolls were placed in front of me, which I unraveled and gave a quick gloss-over as a means of understanding the motions the Uchiha wanted me to perform. Tossing them aside, I kept a losse stance like I would naturally. I ran towards the man who had recently gained some form of sentience, and stopped right in from of him as per the usual movements I've recently performed. I backed the most of my weight onto my left leg, using it as a pivot while I pick up my right leg and kick Yosamu's left knee, effectively leaving him staggering.

But I didn't stop there, instead of giving him the time to recuperate I made haste for him once again. This time I would use my right foot as the pivot, broke my stance into something lower and spinning counter-clockwise with my left leg out in order to kick up and trip the man once more. I would then use the momentum from the twist, bouncing back from my right leg into a fancy looking backflip, and stomping on the clone with all my weight right onto his stomach. That should have caused some kind of reaction.

Hopefully he would have learnt his lesson about gaining sentience.
Haha, that's okay, you're still doing good. :hs:

"Next we have the last of the C ranks. A very contextual technique that can lead to confusion if not perceived or described right. Now Tomoenage requires you to be in short ranged of your opponent, extra short range to be exact. From there you'd grab onto their clothes (or skin, if you're into that kinda thing) and then initiate a fall on your behalf. That is, lean back with your body while you've got them held in place, and fall onto your back while tucking in your legs. Once this half of the technique is done you then extend your legs directly into the opponent's stomach or chest while your body rolls backward. Then, releasing your hold on their clothes (or skin) at the right moment while your roll is coming to an end and your foot is pressing against them, will result in their body being flung behind you, parallel to the ground. Imagining this correctly would leave the opponent flat on his/her back to look up at the sky while you would be left to complete the roll and regain your balance. Give it a shot."

"Your best shot, pretty boy."

(Tomoenage) Monkey Flip

Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.
 

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Haha, that's okay, you're still doing good. :hs:

"Next we have the last of the C ranks. A very contextual technique that can lead to confusion if not perceived or described right. Now Tomoenage requires you to be in short ranged of your opponent, extra short range to be exact. From there you'd grab onto their clothes (or skin, if you're into that kinda thing) and then initiate a fall on your behalf. That is, lean back with your body while you've got them held in place, and fall onto your back while tucking in your legs. Once this half of the technique is done you then extend your legs directly into the opponent's stomach or chest while your body rolls backward. Then, releasing your hold on their clothes (or skin) at the right moment while your roll is coming to an end and your foot is pressing against them, will result in their body being flung behind you, parallel to the ground. Imagining this correctly would leave the opponent flat on his/her back to look up at the sky while you would be left to complete the roll and regain your balance. Give it a shot."

"Your best shot, pretty boy."

(Tomoenage) Monkey Flip

Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.
If it's possible, could we do this training another way? It's not that I don't like performing the moves, but I don't really want to be writing down roughly the same thing you're writing. :sweat:
That, and I could probably write so much more about how I'd use/defend against a move instead.



I ran straight into Yosamu's personal space: right foot before the left, and my hands grasping firmly at his collar. With that my body moved backwards, using the momentum of the Uchiha clone's weight to pull myself with him to the ground. The natural flow of the motions meant rolling onto my back. Because of this, the man would surely crush me beneath him. But I wasn't going to allow that to happen. I kept a firm grip on his clothing, pushing my right foot into his stomach to keep him off my body. I tumbled even more, resting on my shoulders where I would then push his body off behind me, releasing my hands in the process. Hopefully this would have sent the clone flying backwards if performed correctly. I then rolled back using the momentum back onto my knees.

I have a question about this. Say this is used against me in a fight, would pulling out a weapon, and cutting your clothing where my opponent is grabbing me be a viable counter? Even if it's just to make them lose their balance, or even stumble to the ground?
 

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If it's possible, could we do this training another way? It's not that I don't like performing the moves, but I don't really want to be writing down roughly the same thing you're writing. :sweat:
That, and I could probably write so much more about how I'd use/defend against a move instead.


I ran straight into Yosamu's personal space: right foot before the left, and my hands grasping firmly at his collar. With that my body moved backwards, using the momentum of the Uchiha clone's weight to pull myself with him to the ground. The natural flow of the motions meant rolling onto my back. Because of this, the man would surely crush me beneath him. But I wasn't going to allow that to happen. I kept a firm grip on his clothing, pushing my right foot into his stomach to keep him off my body. I tumbled even more, resting on my shoulders where I would then push his body off behind me, releasing my hands in the process. Hopefully this would have sent the clone flying backwards if performed correctly. I then rolled back using the momentum back onto my knees.

I have a question about this. Say this is used against me in a fight, would pulling out a weapon, and cutting your clothing where my opponent is grabbing me be a viable counter? Even if it's just to make them lose their balance, or even stumble to the ground?
You got it, boss. We're on to the B ranks now :)

As per your question. Taijutsu/CQC fights are based primarily on logic and as such, removing the anchorage of your opponent in this case would cause them to fall flat on their backs. It also depends on how much effort the opponent fueled into the motion as well. That means the prime time to counter is when you see your opponent going all in for the CQC kill such as with this technique. They'd have no choice but to tumble back after a failed attack.

Moving on we have a Tai tech that actually encompasses multiple other attacks within it, like a premade combo. I want you to tell me anything interesting you've seen in this move and then give me one way you'd pull this off or defend from it.

(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.
 

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You got it, boss. We're on to the B ranks now :)

As per your question. Taijutsu/CQC fights are based primarily on logic and as such, removing the anchorage of your opponent in this case would cause them to fall flat on their backs. It also depends on how much effort the opponent fueled into the motion as well. That means the prime time to counter is when you see your opponent going all in for the CQC kill such as with this technique. They'd have no choice but to tumble back after a failed attack.

Moving on we have a Tai tech that actually encompasses multiple other attacks within it, like a premade combo. I want you to tell me anything interesting you've seen in this move and then give me one way you'd pull this off or defend from it.

(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.
To be completely honest, I don't like this move too much. Not really because it's a combination move, but because it's too specific. I suppose I much prefer moves with some semblence of creativity to them, and you can choose how you act when it comes to using them, but this is just practically described for you in the jutsu. The only things you'd have to mention are what motions you perform with whatever limbs you want to use, so I find it kind of boring. Flashy, but at the same time not something I'd see myself using all that much.

Unless I'm capable of performing parts of the technique seperately, that would be a different story.

As for using this move, I kinda get the idea that it could easily be combined with Leaf Rising Wind, just because of the whole lifting the target into the sky. The prior kicks and punches before then seem to be designed more for whittling down your target, or even disorienting them a little bit before uppercutting them into the air. Part of me thinks that might be more of an atypical motion to throw into the fight, capable of getting the upper hand against your opponent, but another part thinks it could just be useless and an unnecessary action, not to mention a waste of a moveslot.

If I'm defending against the move, I'd personally watch out for the first few kicks which would be inherently weaker than the later strikes. Because the first strike is described as a spinning kick, it initially gives them a blind spot, or a small time where you can move and change your intended position. In my eyes, a spinning kick is usually directed towards the upper body, and more often than not, using your other foot as leverage for the person. I find the best technique to defend against that would be Leaf Gale. Using it would, if the opponent uses obvious movements, hopefully let me duck under the kick, while sweeping my foot to trip them over, killing all their momentum.
 

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You are very correct on that, most Tai moves involve uncecessary/easily exploitable moves. However, Taijutsu is one of the only ninja arts that can meld seamlessly with free form, the next being Kenjutsu. Instead of performing all the moves tediously you may simply employ various parts of the technique, be it the beginning, middle or end. Just keep in mind that you only have 3 slots, haha. But yea, it's all about how you want to perform and not exactly what the move dictates. Just look at how Adachi uses the canon list :pkun:

Now remember how Defensive Crane was one of the top 5 canon Tai moves? Here's another: Kōsa Hō. Now I won't detail it's nuances, instead I want you to give me your own understanding of what it is and does. And also give me a prime opportunity in which you'd employ it's usage.

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.
 

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Don't tell me to go stalk look at Adachi's battles, I do that enough already!

Ahem, but anyway. This technique is another defensive one (I'm seeing a trend of your favorites here) which aims to catch your opponent's attack before it reaches you, and attempt to shatter their bone after doing so. In other words, it's a great move that lets you defend and attack at the same time. You bring your leg up and your elbow down at the same time, in order to prevent the momentum of their force from getting to you, and also breaking their arm or leg in the process. What elbow/knee you use I believe depends more or less on what you're trying to defend against, but also for personal preference. A right-handed person will likely use their right limbs in order to put this into effect, and vice-versa for left-handed people.

Speaking of that, there's also going to be times where you would most likely need to use your weaker side for this attack, purely depending on the attack itself. A punch or kick thrown to your left side would likely be a lot easier and more effective to use that side of your body for the attack. I also believe that this is most effective on direct attacks, for lack of a better word. What I mean is Intersection Method would be a lot more effective on a punch thrown to my stomach, as opposed to a hook thrown to my right temple. Height should be taken into account as well: a punch thrown to the head wouldn't be as easy to defend with this technique, as a punch to the chest would be.

While I did say that the technique is mostly used with either the right or left side of the body, there are times when it could be mixed up, and using your right arm with your left knee to defend against an attack. For example, if someone were to deliver a roundhouse kick to my right hip, I'd find employing this tactic with those specific limbs would be more beneficial to me than simply using both on my right side. Being able to use my right foot as a pivot in that situation would allow me to push off forwards with my left, giving my body more weight in order to counter the kick coming at me. That in itself would make it easier to perform the intended action. That also gives me some breathing room and moving momentum, allowing me to attack even further with my left foot if I wanted to.
 

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Marvelous! You're doing a good job so far ^^

After two punches you'll launch my clone here into the air (preferably with a kick). Then you'll jump above it and punch him back down. After that, from your infinite ninja pouch, you'll pull out two large shurikens to stab into the arms or legs of the clone (you decide really, as the main aim is to simply disable), then you'll come down spinning and landing several blows blah blah z.z

Jk, the drilling part is kind of silly though, if you asked me. But to fight that I'd just string this into another Taijutsu move like a Dynamic Entry to come back down in a kick rather than drilling and "landing several powerful blows".

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.

I'm not sure why this is dubbed a Konoha move when the only person I saw use it was the Raikage when he smashed into a fully transformed Juugo several meters away to slam into a wall. But nonetheless we have it here for everyone to use. The technique can be very useful in CQC, especially if you want to interrupt the opponent or just looking for an impromptu attack. You'll use a rather bolstered part of your body, the shoulder, while adding the opposite arm as support as your slam into their body with raw force. This can really put the hurt on someone and I'd recommend using it if you have a speed advantage over the opponent (like LW's or EIG) as it really can't be countered with everyday moves when you look at it. Not even the almighty Defensive Crane can stop this.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
 

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I'm not gonna lie, these techniques seem either really boring, or with too much motion in them and I'll probably not ever use them. No that I have some latent infatuation with Taijutsu anyway, but its required anyway to progress further into things like sensei. Eh, I don't think I'll be pursuing Leg Weights or anything at the very least, since I harbour no real interest for them...

Still not gonna fight your clones :|

Anyways, the first move Lightning Bolter seems a little too much like other techniques, namely Lions Barrage. The only real difference here would be that the move itself knocks the target into the air, and pins them to the ground with weapons. Whether it pins their clothing or their actual body to the ground is purely subjective and up to the user, I'd imagine. Although I'd lean more towards the clothing just because it's not fleshy and easier to pierce through, especially at a distance.

I don't really understand the spinning like a drill part of the technique, seems kind of redundant if you ask me. You could just as easily land a strong blow in other ways without the unnecessary spinning. It just looks as if this whole technique is a bit of a mess to be quite honest. So much you can do with it, but at the same time there's other Taijutsu moves you can do which replicate the majority of the jutsu anyway. Just seems like something I would never use at all, really.

As for Konoha Leaf Rock Destroyer, which totally originated from Konoha, this looks like a move that's a little more useful than the previous move. It's simple, concise and straight-forward which makes it a good technique to use. I wouldn't even begin to mention it's destructive power, which says it has the ability to smash through rock. Though I'd be willing to bet it could smash through other similar substances, like trees, or potentially even break some bones in the human body. There's some use to it considering it's also got mid-range reach, so if anything I'd call it a solid gap closer in the middle of a fight.

Did I mention it originated in Konoha? Because it did. U_U

I do have one question about this: to what extent is "strong enough to destroy rock formations"? Could this be used to physically break through Earth Release techniques?
 

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I do have one question about this: to what extent is "strong enough to destroy rock formations"? Could this be used to physically break through Earth Release techniques?
Yea, most of the Tai canon list are sort of redundant/tedious. That's why it's up to you to add some spark to them, mix them with free form or other Tai techniques. The sky is the limit eh?

As for your question, it doesn't really say what rank of Doton techniques it can shatter but I'd go with it's equal rank and say B ranked and below.

Now we have the infamous Konoha Daisenko! I personally like this move and have used it many times during my Spiderman bio days (don't ask z.z). Basically you approach the target with great speed either through running or a single lunge. From there you'll lift the preferred foot from the ground and provide the opponent with a devastating horizontal kick to the side of their head. If used in tandem with other offensive techs this can literally kill someone or knock them out. I suggest using this when you have the stealth or speed advantage. If you have both then GG.

(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.
Here we get some Nin/Tai action courtesy of the 3rd Raikage himself. Infuse your palm with lightning and strike the opponent into the air. This, as you can imagine was created to be a combo initiator. You could follow up with a Pressure Palm, or even Leaf Lock Destroying Rise once they are airborne and suffering the pain.

However, wouldn't it be just delectable if you could finish this combo starter with a strong lateral kick to send them flying to the side right after knocking them airborne? Hint, hint, hint z.z


(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.
 

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Big lateral kick, got it.

But really this seems like a simple and concise move. Powerful and direct, pretty much unlike me completely. But it has its uses. Even though the intention of this is to send someone flying with a strong kick to the head, it's possible this could also be used to break bones. I like the idea of shattering someone's ribcage and possibly puncturing their lungs with this, though the chance of that actually happening to someone is highly unlikely. You'd probably need medical knowledge to pull something like that off since doing it by """"luck"""" would be likely considered god-modding.

Not sure where you're getting "a devastating horizontal kick to the side of the head" from, that's not a lateral kick...

Raijin looks like a really nice and fun move. Though I'd like more clarification on what it means by a lightning infused attack. Does that mean you just circulate Lightning chakra around your arm, or does it generate a visible static that can be seen? Either way it looks neat. a quick Taijutsu that could serve as a rather strong counter to Earth Release, especially if you want to get in up close. Although it's likely you wouldn't want to use this against offensive moves, but walls, barries and the like. Seems to have a lot of potential in what you can do with it, so it'll give me something to experiment with.

It'd be nice to combine this with other movements. Since the palm is just that, there's a lot of stuff you can do with it to help amplify its power. Though I'm specifically thinking more something like this:

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I don't like Taijutsu.
 

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"a devastating horizontal kick to the side of the head"
Simple difference in opinions. And I think you may be picturing it different than I am @_@

And Raijin creates a visible shroud of electrcity around the hands. Canon internal lightning techniques have been coined by the Raikages I'm afraid. Although, Raijin is another of the 4th Raikage's moves so uhh, it may just be internal and external... :mad:_@: But for us plebs we'l treat it as an external shroud of electricity. I hope I'm making sense and not sounding like a blabbering idiot ._.

So moving on! First seen used by the great Little Beast himself, Lee de la Rock! This is a simple spinning back kick, but when coupled with something like Silent Homicide technique or even another Taijutsu attack this can be used to even incapacitate an opponent completely. People will underestimate it simply because its a low ranking Taijutsu technique, so use that to your advantage.

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind

Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

Next we have another move that was first seen by the Great Beast, Maito Guy! I think this appeared in a Naruto video game, when you unlocked the Gates. I'm not sure which one (there are a TON of them) but I remember using it. So basically you begin with a normal dynamic entry but then take the opponent off gaurd by bursting with speed and appearing behind them to deliver a second DE to send them airborne where you'll finish the assault with a final DE to send them back into the ground. Of course this has potential to put down some serious hurt, so try and string this together with something that could make it lethal such as elemental infusions or laying traps in advance.

(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.

And here we have another tedious "auto combo" Taijutsu technique. If you don't feel like performing this you don't have to. But you're still under NB Oath to at least say a few coherent sentences about it though, such as any advantages/disadvantages as well as general questions and comments.

(Konoha Shippūdan) - Leaf Hurricane Bullet

Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.
 

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For Leaf Strong Whirlwind, it's one of the few Taijutsu techniques I really like personally. There's a simplicity about it which makes it easy to execute, but because of how its performed it can still be quite strong in the right hands. Unlike the Leaf Great Flash which is a strong lateral kick, this is a spinning back kick which has a different effect on people. A lateral kick uses the bottom of the foot for impact, and would in my eyes be seen more as a directive to push someone. This uses the back of the foot, also known as the heel to strike. I'd assume the point of this is a far stronger impact, capable of breaking bones and stuff if used in the right way. For example, a kick to the back of the head would probably be enough to make their skull cave in and cause some serious brain damage.

Triple Dynamic Entry is one of those techniques that I'm just not too fond of. For starters I have absolutely no idea how it would work realistically. Secondly it's just too time consuming, there's no way you'd be able to get off all of the kicks without your target doing something about it. Not to mention it's basically a "flying kick" which has a whole set of repercussions on its own. For starters, this kind of technique makes it difficult to do anything should someone actually retaliate simply because you're in the air. Sure you could counteract that with something like Wind Stream to get out of a difficult situation, but it should also be noted that the momentum carried by the kick itself wouldn't favor something like that.

In short, I don't like this technique. It's too much of a hassle to use effectively.

I'm not quite sure what you mean by elemental infusion with this technique. Would that imply I could use say, Raijin in combination with this, whereas instead of charging chakra into your arm, you'd instead charge it into your leg? But anyway, with some proper setup, this can hold some usage I guess. Not really sure how well a trap would work since in this RP everyone knows everything, but I digress.

Leaf Hurricane Bullet... I hate these attacks that stem from the games, they make absolutely no sense half of the time, and it's difficult to find reference materials for them. It's one of those moves however which is left vague, probably on purpose which gives it some level of imagination. So long as you include basics like high kicks and low kicks, you could probably do whatever you'd like with it. Not sure what it means by the last part, but I'm guessing it's kinda like one of those pedaling kick moves you'd see in Mortal Kombat or something.
 

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You're my only student that hasn't dropped me thus far. I'm humbled. I have a Tai custom I can teach you for your troubles :D

But back to work. And to be honest, I'm not sure the extent of "elemental infusions" in canon Tai. Sometimes they're worded to be literally elemental attacks, other times they're just impressions(?). Your best bet is to go the safe route and perform it as similarly as the description states.

Now here we perhaps the simplest of the Taijutsu canons (excepting Kick and Slap though, lol). All there is to it is jump, jut both feet toward the foe so it looks like you're jumping into them feet first, and then let momentum and your mass convey the damage. Aim this somewhere important, like the neck, stomach, and/or joints and you have a deadly technique. Be creative- and deadly.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.

It says "Rock Lee" will perfom so I think this is bio restricted. But, I had already copied it onto here by then so might as well deduce it anyway. Of course, you don't have to perform this one.

Simply hop above the target's head and poise your preferred foot into an axe kick position. Then, whip it down on their skulls (or anywhere you please, actually) and watch the ground shudder from the impact. Needless to say this can shatter some bones.

( Konoha Senshō ) - Leaf Flash Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Rock Lee will perform a similar technique to the Heavenly Foot of Pain, but without any chakra enhancement, to deliver a heel drop to the opponent using only sheer physical strength that causes small alteration to the ground on impact.

This. This is VERY contextual and requires some creative thinking to pull off. Very similar to the Defensive Crane maneuver. So it ties in with a counter attack or free form hand attack. You'll spin on the heel of any of your feet while bringing the other leg at chest height, while keeping it coiled against your body. At the right moment of the spin you'll extend the coiled leg toward the opponent in a wicked high roundhouse kick. And with the right conditions and speed you can even stuff another kick in the offensive. As I said, you'll need to get creative. More so than most Tai canons.

( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.
 
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