- Joined
- Mar 2, 2012
- Messages
- 8,860
- Reaction score
- 738
The rules are overwhelming without a step process like any game. As I know you play WoW, even then they have a tutorial and new zone that guides new members through the content to get them used to the systems in place so they can be an active member. Nuking the well established current systems that allow long term players diverse choice is a bad idea IMO.
Stick with the system as it is, clear up the rulings side of thing. Make sure there are enough sensei to guide new members through the steps. Keep track of staff activity to ensure this is done correctly and efficiently.
For example character creation. I could break this down easily now for anyone to understand based off the threads made:
1. All bios have a template (Insert link)
2. You can make any character you like, but it has to suit the naruto anime. You can't change the world for your bio.
3. Next step, what abilities can you use: Link the abilities quick access thread that shows combos with links to every ability and how to get it.
4. Attribute points: I strongly advise you distribute these evenly while you get to know the rules. After that diversify to suit you. We can go into more detail later.
5. Specialities: Like before, this is the link... you can have this many specs, these are mostly cosmetic to make your bio more thematic. Example: Natsu with fire specs as the character uses fire.
Do you have any questions?
This can be done so quickly with how the rules are actually set out and explained. With simple guideance it becomes so streamlined. I've seen it done with members I've introduced or reintroduced since the RP revamp.
The problem was never the systems. The problem came from the player based because it came to a halt. It died as they couldn't get tests done. They couldn't get customs checked. They waited too long on bios. They waited too long on ninja world events. With no content, things died. People lost interest. I stand by the fact the systems in place are good. They just need a functioning system from a leadership team.
I think the idea of integrating the NW/Missions with a tutorial would be pretty good, which would also reward players with currency/rewards/items to get them established.
Make it stuff like the first mission is to create a simple biography, ignoring all things like specialties, nindo, clan, etc. Establish something simple like looks, personality, abilities etc. Then each mission/quest after would be a way to introduce a section/part of the site or character.
I said it before, but I think the NW, while it was a great sandbox that allowed you to create your own stories, was waaayyy too open ended for anyone to jump in who wanted to be involved. I think having actual specific quest lines with predetermined conditions and endings would go a long way. You can still have over arching stories and a reactive world, but I think everything being open ended and sandbox was not the right way for smaller numbers.
Id really like the discussion of more RP ideas and what can be done. I think given there has been some time since the RP sorta officially died off, it might be worth doing another poll or questionnaire to see what the rest of the community would want, apart from those that are posting here.
