Let's go Twilight

Cyber

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Terrain is an open field with tree's 20m behind us
Starting distance is 10m
Customs on

You can choose who gets first move.
 

Cyber

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Ichigo in sig


Ichigo looked on carefully at Spectra. Knowing he was a strong opponent, Ichigo knew not to underestimate him, but at the same time not underestimating himself. He quickly began moulding his chakra in both of his fist, as he punches both forward (first right then left) it sends 2 small fireballs toward Spectra. While the fire quickly shoots toward Spectra, Ichigo begins moulding his earth chakra in the ground a single meter behind Spectra, making a small earth pillar extend from the ground with a point sharper than nails stabbing into the base of Spectra's spine. Surely paralyzing him if it connects.


Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.




Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth.

 

Twilight

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Forgot to put this, Spectra is in his Mandalore armor and his CW(justice whips) are hung on his waist.
-
Spectra was prepared for the battle and would not look down on his opponent for he doesn't like to underestimate anyone especially one he doesn't fully know before. Spectra would see Ichigo launch the fireballs at him from his fist and would just activate the chakra sensing ability of his Mandalore helmet and before the fireball got too close, Spectra would sense foreign chakra growing behind him and would instantly grab the whip on his right waist and swing it backwards swiftly to shatter the outgrowth behind him but would distract Spectra's attention from the incoming fire balls which would just hit his armor and do no damage on him. Spectra would then turn back to face Ichigo "oh c'mon you're not even trying"


Mandalorian Armor : Armor Activation |
Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the
armor they are given when they are first inducted into
the clan. A members armor is special: It's designed for
them by the leader of the clan. The Mandalorian armor
is beyond the technology the rest of the world
possesses. Even though all armors look different the
abilities they posses are the same. As the member
grows stronger he gains access to more of the
technological advances, having his armor "upgraded".
The armor has 2 sets of abilities: passive and active
(that take up a move slot and do damage). The armor,
being specifically made for the individual is perfectly in
sync with his/her chakra system, it flows throughout
them and their armor. This was the technological
breakthrough the enabled the armor to function as a
second skin for the ninja. Not only does it allow
complete control over the armor through chakra
pulses and chakra control but it also allows the user to
release techniques that would otherwise be released
from his skin or his mouth, etc from the armor,
something that negates any limitation to the users
ninjutsu usage, specially elemental.
Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of
strong materials and infused with chakra, granting it
resistance against weaker attacks. Free form Ninja
tools and explosive tags, bladed weapons and attacks
that do no damage (N/A) as well as simple taijutsu
attacks (C rank) have no effect on the armor. The
protection allows the user to remain undamaged for
the most part when facing said attacks but cannot
negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them
from harmful gases, toxins or airborne pathogens. The
helmet contains a breathing apparatus that filters
harmful external agents in the air, allowing a degree of
protection against said agents by purifying the air. In
the case of enemy techniques, this protection works up
to C-Rank techniques.
-Communication: The helmet contains a
communication device linked to all other Mandalorians
which uses chakra to transmit messages through great
distances. It can even project images that the users
sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian
armor, being infused with chakra and made from
strong resistant materials protects the user from taking
damage from high and low temperatures and electrical
damage up to D-Rank. The armor cannot be short
circuited but will face normal damage from anything
above that rank, with temperature based attacks
behaving normally (melting the armor if hot enough or
freezing it if cold enough), same as it would with the
users body, and lightning based attacks cutting through
it.
Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a
special visor that is powered by chakra, that enables
the user to gain an advanced vision that can mimic the
motion tracking speed of a 1 Tomoe Sharingan. Beyond
the motion tracking abilities, the user gains the ability
to see the world through a sort of thermal vision,
based on the infrared spectrum. This also allows a
limited form of night vision (its use drains 5 chakra
points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet
contains special chakra receptors that allow the user to
gain spacial awareness of nearby chakra. This acts as a
sort of rudimentary chakra sensing. The user cannot
differentiate between different individuals chakra or
elements and even assessing chakra levels is very
difficult (chakra sensing drains 5 residual chakra points
from the user per turn and its activation counts as a
move). However, this basic chakra sensing is secondary
to the main ability given by the chakra receptors in the
helmet which is to monitor the users own chakra flow.
The armor can alert the user about any alteration to
the chakra flow through visual, auditory or tactile
stimulus throughout his body. If the user so wishes, the
user can release himself from the genjutsu with a sort
of kai but without a hand seal, disrupting the chakra
flow by having the armor "jolt" his own chakra flow (30
chakra cost, works on illusions up to A-Rank, usable
once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small
group of chakra vents throughout the armor. The jet
pack uses chakra from the armor's wielder to create
controllable jets which can be used to dodge
techniques, boosts ones taijutsu or simply achieve
flight. The flight is controllable and highly
maneuverable though only slightly faster than the
users own base speed (drains 20 chakra points per
turn, activation counts as a B-Rank move, requires
conscious control through mental commands). The
addition of taijutsu damage is possible by selectively
activating the users peripheral jets in specific points of
his movement and according to various situations,
capable of adding +10 damage to a taijutsu move and
a sudden drastic increase in speed by spending 20
chakra points. To dodge a technique, the user can
release a quick directional burst of chakra that can
propel him a short distance (Up to 5 meters) in a single
direction, achieving a simple linear dash (30 chakra
cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade,
strapped to the armors back, the sword uses the
wielders chakra to create high levels of vibration and
use that to increase physical damage. As such, when
uses, physical Kenjutsu techniques gain +10 damage.
The sword drains 10 chakra points per turn when
active.
-Armor Strengthening: As the whole armor contains
various chakra motors and enhances, the user can
charge the whole armor with chakra to temporarily
boost his physical abilities, namely his speed and his
physical strength. Being mechanical in nature, the
armor can only focus on either speed or strength. This
can be done in 2 levels: Level 1 increases speed in 50%
or adds +10 damage to all taijutsu. Level 2 doubles the
users speed or adds +20 to the users taijutsu. The
limitation is the duration and chakra cost. Level 1
drains 10 chakra points per turn, lasting a maximum
time of 3 turns, usable thrice. Level 2 is usable only
twice, drains 20 chakra per turn, lasting 2 turns.
Note: In the abilities where its not stated, there is no
move cost per activation
Note: The armor is in everything like a CW, having to
be posted in the users bio and in the beginning of the
fight.
Note: Each clan member has an armor which different
looks but all have the above abilities
-
Seidai Hoippu | Justice Whips
Type: Weapon
Rank:A rank(S rank when coated with elemental
chakra)
Range:Short-Mid
Chakra:30(40 if coated with elemental chakra)
Damage:60(80 if coated with elemental chakra)
Description:
These are special thick whips made from the thickest
rubber and leather they are unbreakable and when
waved, they can extend up to mid range from the
user and can deliver massive pain and suffering if
used ordinarily to whip a target. Apart from all these,
the whips has one special ability which develops
from the materials that the whip is made of, this is
the ability of the whips to be coated with elemental
chakra which gives the whips the power of the
element it is coated with. If the element is coated
with wind, it deals slicing damage. If coated with fire,
it deals burning damage. If coated with lightning, it
deals electrocuting damage. If coated with earth, it
deals crushing damage. If coated with water chakra, it
deals slashing damage.
Note
- The coating with elemental chakra is an A rank
technique and is counted as one of the user's
techniques.
- Each coating lasts for 3 rounds and deducts 5
chakra for each round maintained.
- Can only be given out by Shonnen.
- The user must have two whips in total at all times to
be able to use it.
- The user must state having both whips at the
beginning of each battle to use them.
- Each of the two whips can be coated with different
elemental chakra at the same time.
 
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