LEEERROOOO- Meh, forget it.
Anyways, I'm looking for a fight against someone, (prefer experienced), who's looking for more of a laid back fight in which it won't be won due to a technicality.
Rei's R and R
All you know
Unofficial
Subs can gtfo
Inchato bio, terrain is an open field, mid-range. ._.
*I unleash a flurry of crystal shuriken in every direction.*
Shoton: Shuriken Ranbu) - Crystal Release: Shuriken Wild Dance
Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage: 30
Description: A variant of the All Directions Shuriken technique, Guren condenses crystal particles around herself forming many small shuriken, which then fly forwards in every direction. These shuriken have the speed and strength of normal shuriken.
Sure. Crystal.. ~_~ I swear to god, if I'm forced to go watch fillers to find out what these jutsu actually do.. xd
_______________________ You're ugly. :|
*As your shuriken come at me, I release a large vortex of wind which moves through the shuriken and then heads towards you, carrying the shuriken that were in it's path back at you. (Fūton: Dai Kamaitachi) - Wind Style: Great Cutting Whirlwind
Type:Attack
Rank: B
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A bigger version of the cutting whirlwind.
As the wind collides with the shuriken, I make a large spike of ice erupt from under you. (Hyouton: Aisu Gosunkugi) Ice Release: Ice Spikes
Rank: B
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.
*As you create the whirlwind, you would allow some crystals to pass right through because the whirlwind only goes in one direction. There would be some remaining crystal shuriken to your sides which leave you open. I cause the crystal all around us to explode with a detonation, meaning that the explosion would stop your whirlwind, creating an explosion between us that neutralizes your explosion and creating two explosions next to you that would hit you. I do this approximately when the whirlwind catches my shuriken in mid-movement.*
(Shoton: Shoton Bakuhatsu) – Crystal Style: Crystal Detonation
Rank: S*
Type: Offensive
Range: All
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their chakra into any source of crystal they have created a with previous crystal techniques, making all the crystal particles push closer to together causing the crystal to become very dense and compact continuously building up the pressure in the crystal structure until it reaches zero point, when it's as dense and compact as possible. Then unleashing the chakra in that crystal source, the crystal will explode, all the crystal particles will be blasted away from each other creating a very strong blast.
Note: Useable twice
Note: No S ranks in the same turn
Note: Hurts the user if caught in blast hence the user must defend from this jutsu aswell
Note: Only works on crystal
I'm kind of confused about your move. If I'm interpreting it wrong, vm me. o_o
_____________
*As the crystal shuriken begin to explode, I quickly create an armor made of earth around my body, which is hit by the crystals and then falls off after being hit by the crystal due to the damages it took. (Koka no Jutsu) - Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.
Without pausing once the armor is made, I make a large spike of ice emerge from the ground under your last known position, impaling you.* (Hyouton: Aisu Gosunkugi) Ice Release: Ice Spikes
Rank: B
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.
That spike is coming out whether you like it or not. <.<
I'm kind of confused about your move. If I'm interpreting it wrong, vm me. o_o
_____________
*As the crystal shuriken begin to explode, I quickly create an armor made of earth around my body, which is hit by the crystals and then falls off after being hit by the crystal due to the damages it took. (Koka no Jutsu) - Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.
Without pausing once the armor is made, I make a large spike of ice emerge from the ground under your last known position, impaling you.* (Hyouton: Aisu Gosunkugi) Ice Release: Ice Spikes
Rank: B
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.
That spike is coming out whether you like it or not. <.<
*As the spikes emerge, I quickly form a Snake Handseal and harden my skin to the consistency of Iron. The spikes are stopped as they come at me but my Iron Skin wears off as well. I then perform nine handseals and unleash a large amount of pink crystals around you and impaling.*
(Doton: Domu) – Earth Release: Iron Skin Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
(Shoton: Suishoheki Hachi no Jin ) Crystal Release: Jade Crystal Wall Eighth Formation
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: An extremely draining jutsu, Guren will perform nine handseals and place her palms on the ground. Huge pink crystalline spikes will then erupt around the target, trapping them.
Note: Can only be used twice per battle.
*As I observe you stopping my ice spikes, I slam my hands on the ground, releasing my hyoton chakra in a great surge and causing a frozen forest to come out of the ground. One of the trees emerge directly under you as you begin weaving hand seals, impaling you.* (Hyoton: Skadi No Reitō No Mori)-Ice Release: Frozen Forest of Skadi
Type: Offensive
Rank: Forbidden
Range: Long
Chakra Cost: 50
Damage Points: 90 (30 damage is dealt per turn, thus it adds up to 90 by the time the technique ends. The user receives 8 damage per turn, adding up to 24 damage when the technique ends.)
Description: The user gathers a severe amount of Hyoton Chakra and slams their hands on the grounds, releasing the gathered chakra in a surge and causing a giant forest of pine trees made of pure ice emerge from the ground around the user. The forest was said to have been created by the Nordic goddess of Winter, Skadi. As such, the ice is very hard and extremely cold. Because of the extreme cold of the trees, the air around them also becomes extremely cold. This causes damage to the bodies of those within the forest. Although the user is used to the cold temperatures of ice, they will still receive damage from the extreme cold. The needles of the pine trees are razor sharp and are capable cutting anyone who would fall on them. On average, the pine trees are 30 meters tall.
Note: Can only be used once per battle.
Note: All ice jutsu gain +10 damage. (This includes ice jutsu that others use.)
Note: All fire jutsu receive a -5 damage reduction. (This includes fire that I use.)
Note: Due to the amount of chakra this technique consumes, only one additional jutsu may be used the turn this jutsu was used.
Note: Due to the amount of chakra this technique consumes, only two jutsu may be performed the following turn.
Note: After three full turns of the forest being out, it will shrink back into the ground, taking the cold temperature with it.
Note: After this technique ends, the user is unable to perform ice jutsu of A-Rank and higher and the user is unable to perform S-Rank and higher wind and water techniques for the rest of the match.
Note: The pine trees have around 4-6 meters between each other. (This is the measurement from how close one tree's branch is to another's. Thus, it is easy to maneuver around the forest.)
Note: This jutsu can only be used by Inchato.
The trees are arranged so that there is a row in between me and you of open space, with the exception being the tree that is created directly underneath you. Other then that, the trees are organized in a uniform grid. (If you need me to, I can make a paint picture. :3)
*Seeing you slam your hands into the ground, I also stop my handseals as I see the surge of Ice rushing towards me. I then infuse my hand with wind chakra and punch the ground, shooting me straight up. I then create a disc of crystal as I reach the peach of my ascension. From there I create two dragons that rush towards you.*
Fūton: Senpuuken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A vortex of wind shot out of the users fist wind he/she punches.
(Kessho:Kessho disuku gijutsu)Crystal: Crystal Disc Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (+15 per turn active)
Damage: N/a
Description: The user will create a disc of crystal underneath their feet, the user will then focus Fuuton chakra underneath the plate allowing the user to raise themself into the air and fly around whilst standing on it.
Note: Can only be used 3 times per battle
Note: No Wind jutsu can be used while this is in effect
Note: This jutsu only lasts for 2 turns
Note: Can be cancelled any time by the user during the 2 turns
Shoton: Hasho Koryo) - Crystal Release: Tearing Crystal Falling Dragon
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 25
Damage: 40
Description: Guren creates a crystal dragon after making three handseals. The dragon is large enough to allow Guren to stand on it and it attacks by rushing at the opponent to slam into them. Upto two dragons can be made with this technique.
Here's the picture. No being jealous of my art skills. U_U
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Note that the picture is not entirely accurate and is only there to show what I meant by the row in between us.. There are more trees then that. <.<
____________________
*As I see you punch the ground, I quickly make two hand seals as you begin your assent. After the two hand seals are complete, a wind and blades of ice appear above your head and move down upon you, and as they move down, you are also moving up, making it so that the blades hit you extremely quickly upon being created. Due to the effects of my ice forest, the blades are larger and more damaging, allowing them to penetrate your head and shoulders, killing you.* (Hyoton: Gokkan No Kaze)-Ice Release: Frigid Wind
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp ice are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage.
Note: This does not necessarily have to be created over an opponent's head.
Note: Can only be used thrice per battle.