And so it was, my first encounter after surgery, at dawn on the plain fields of kushagakure. A girl of average looks trying to be a skank, great. Her dark attire meant that she was one of those people, the emos. Just great. To top it all off, she had a cat by her feet, a bloody cat. This girl was a master of juxtaposing, I give her that. To be honest, I didn't want to hurt her, much, but alas, I needed to test out my new body.You must be registered for see links
Plain grassy field. Make your move.
Yamraiha just graduated from Hogwarts, and she was ready to try out some of the tricks she learned during her years. The person she was going to clash wa-... fists with was someone from her own village, but despite that, she despised the mere presence of muggles. ''Ew, disgusting. Don't you dare come anywhere near me!'' Her pointy teeth were fully exposed, and a rather sadistic grin would appear from cheek to cheek, as if she was thirsty for some blood... she felt her blood boiling, she wanted to give this muggle a taste of his own blood, and she was willing to do whatever it took. ''Chisoku, stay close...'' Chisoku simply nodded, and purred like the fine little cat he is.And so it was, my first encounter after surgery, at dawn on the plain fields of kushagakure. A girl of average looks trying to be a skank, great. Her dark attire meant that she was one of those people, the emos. Just great. To top it all off, she had a cat by her feet, a bloody cat. This girl was a master of juxtaposing, I give her that. To be honest, I didn't want to hurt her, much, but alas, I needed to test out my new body.
So, to begin, I swing my right arm while opening my hand, releasing an elongated whip composed of dark material. The whip's handle would wrap around my wrist, like a wristband, while the whip itself wasnt completely smooth, but rather jagged and spiked, not to extreme visible levels, but enough to be felt upon contact with the whip. The whip would be sent to move in an unnatural arc pattern, all under the effect of my proficiency with whips and the general manner of release. It would be aimed to hit the cat (placed it towards your the left and five meters away z.z), and proceed onwards towards the girl, aiming to hit her exposed leg and wrap around her.
In addition to the whips creation two actions, technically three, would occur in the same timeframe. I would create marbles in a sac, said sac would be inside my pouch, serving no apparent purpose for the moment. The sac/marbles would be created through my left hands palm shadow, the same hand that would reach in into my pouch and retrieve a wired shuriken with a snake explosive tag on it. I would throw said shuriken towards the girl's breast. The shuriken would soar in the air at tremendous speeds, with the string soaring behind, serving no immediate process as well.
The third action that occurs would go unnoticed, as I fuel the form with chakra, maintaining my normal shape. But in the case I do stop fuelling it, I would transform into a shadow.
Kage: Kurieshonzu No Ashita) - Shadow Arts: Creations of Tomorrow
Type: Attack/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30(+20 Per creation)
Damage: 60
Description: A technique in which the user fully utilises the Nara's ability to shape his shadow into whatever form they want. The user can create constructs, weapons, and whatever may come to mind. The limitation of the technique is the user's creativity. The creations can be separated from the users shadow. This allows the user to, for example, use a sword composed of shadow in combat. Once a creation is separated that would give the user the opportunity to imbue different chakra elements into his style. The main advantage of the technique is that constructs have the same characteristics as the Shadow Imitation Shuriken/Shadow Paralysis Jutsu, which allows the created constructs, if they were to hit the targets shadow, to pin and stop the target in their place. The constructs last on their own for 2 turns. The user can choose to replenish the shadow(direct contact or through a medium) by sacrificing 20 chakra points, this counts as a move and can only be used 2 times per battle. The shadow construct would be replenished/maintained for another 2 turns. The user can create 3 constructs at a single go but if they choose to add additional constructs each construct costs 20 chakra points. Furthermore, the user can modify each created construct 2 times per battle without a jutsu cost, but a chakra cost of 20 points. However if the user chooses to modify for a 3rd time it would cost 30 points, a 4th time 40 points etc. These additional modifications would also count towards the users move per turn count.
-Usable 4 times per battle.
-Some constructs 'bypass' the construct number rules. These constructs are typically very small in size, like a handful of marbles or a deck of cards. These constructs would count as one. Like the deck of cards would be one construct instead of counting as 56 constructs. However, the power of the constructed cards would be divided among the number of cards.
-Non-elemental chakra can be infused into the creations.
-Requires two turn break in between usages.
REference
(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
(Kage: Erebus) - Shadow Arts: Erebus
Type: Supplementary
Rank: A
Range: Short
Chakra: Equal to the technique that activated it, then five per turn
Damage: Dependent on the technique that activated it
Description: The technique entails the highest level of chakra usage, requiring one to be a master of ninjutsu, genjutsu, and nara clan techniques. The technique becomes active whenever a Nara Clan technique, or anything related is used. It remains active as long as the aforementioned technique is active, costing an additional five chakra points per turn. The techniques activation is passive and happens regardless of the user’s will. Essentially, it changes the user to intangible shadows, rendering them immune to physical damage. This has been compared to the Hozuki’s clan technique in one aspect and to Gaara’s 'subconscious’ ultimate defence in another. In some ways this is the opposite of the hiding in shadow technique, where instead of blending with a shadow, the user would become a shadow himself. While in this state the user is restricted to Nara Clan and Related techniques and non-elemental techniques. If the user wishes to use techniques outside of the restriction, then they must revert back to their normal state through sacrificing 10 chakra points. However, if a shadow technique is still in play, then the user would once again return to the shadow form. This means that if in turn one the user used a shadow technique that lasts multiple turns and he wishes to use water and wind techniques, he would be forced to use 10 more chakra point with each technique used. After the release of the technique the user would return to his shadow state. If the elemental technique can be maintained over multiple turns, it would not force the user back to his normal form.
While in shadow state, the user becomes capable of using shadow techniques from his body, basically controlling himself like he would control a shadow. Furthermore, at a cost of 5 chakra, the user can change partially or fully between the different states of shadows, allowing the user to have offensive capabilities as well if needed. While in intangible shadow form, the user can move like a shadow at speeds equal to that of theirselves in normal sates. The technique’s chakra cost would be equal to that of the technique that triggers it. The damage delivered would be dependant on the rank of the technique used. While in this state the user becomes weak to a shadows weaknesses, like a strong fire would revert the intangible user back to his normal state while also delivering damage to a user, if feasible. The technique can be used 4 times per battle. As mentioned in the description the form lasts as long as the trigger technique.
(Genjutsu: Kibou Tama) - Illusionary Arts: Trick ShotFurthermore, the user can modify each created construct 2 times per battle without a jutsu cost, but a chakra cost of 20 points.
And suddenly... it hit her. Yamraiha was already annoyed by this muggles sly tricks. All she could do was sigh and roll her eyes, whilst keeping in touch with the muggles mind. Yamraiha then took a notice at how her fire snake successfully cancelled out the shadow, although her fire snake being bigger, larger and stronger. This made her wonder, and also put her in a sort defense mode, as if she became weary of the muggle. "Weren't shadows weak to fire? And... the clash between both seemed... off" And then, she realized the muggle had performed a handseal. She had never faced a nara before, but she heard tales of a man, and received knowledge of nearly every clan and ability that exists, so all she had to do was try to figure out what was going on in that foolish mind of his. "..." It was clear that her opponent planted a genjutsu on her, but she did not know what it was, or what it could do. It annoyed her, and it most definitely angered her. The poor, helpless little muggle. The weak, dare to put a genjutsu on a pure blood? It infuriated her, and she would suddenly yell in a rather sadistic and piercing tone. "How dare you muggle, put ME, Yamraiha from house Ravenclaw in a Genjutsu!?" Yamraiha spoke with the intent to murder and the muggle would soon after feel paralyzed, unable to move a muscle. Precisely afterwards, the genjutsu would wear off due to the man trembling in fear, not knowing how to gain control over his body again. (Due to you shitting your pants, you would not be able to continue sending the whip my way or control the wired shuriken) This would automatically put him in a panic attack, leaving him grasping for air.Impudence and arrogance... Do you truly wish to die so soon?
My reply would come in tandem of manipulating the shadow whip and casting an illusion on the woman/summon. The single whip would separate into two. The two would see the snake and whip clash then seemingly cancel out. Following that her very own pet would seemingly trap her through the usage of it's shadow. I would also appear to augment the binding. In reality the situation was much different. The separation of the whip into two leads to one whip clashing with the fire snake while the second continues unhindered, out of it's range, towards Yamhaira. The fact that the motion was already in move meant that contact with her was essentially impossible to counter. The whip should hit and wrap around Yamhaira's right leg due to the previous separation.
Even your pet betrays you...
The comment would be valid for both the summon and the witch. In my mind they were both equally useless. Under normal circumstances the attack would be quite painful, but I did not leave it at that. The attack would feel a thousand times more painful than normal, resulting in feeling as if the limb was crushed. The ensuing perceived pain could result in Yamhaira becoming unconscious. Up until the point of contact with Yamahaira, the whip wold be invisible, but on contact it would appear out of no where. At least thats how it should appear to Yamahaira.
Simultaneous to moving the whip with my right hand, I would utilise my left hand and manipulate the wire to change the direction of the shuriken. The shuriken would arc around Yamahaira from a 3 meter distance with her acting as a centerpoint while the shuriken would continue it's path towards my direction. This action would be hidden(until the whip hits), and would not serve as an immediate danger against the witch and her summon.
(Genjutsu: Kibou Tama) - Illusionary Arts: Trick Shot
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: -
Description: This illusion can be applied on multiple targets after the performance of a single hand seal. The trigger for the activation of the illusionary effects can be the usage of any type of Nara related technique. The target must either see the technique being used, or be aware of the usage of a Nara related technique in general. The technique would cause those under it’s effects to experience a multitude of effects. They would see that either the user and any other living being present on the field has extended their shadow and connected it with theirs preventing their movement as a result. In addition to that, techniques that were in play would disappear, reverting the field back to its basic state, like removing a dust storm that was used. This also includes the nara technique that triggered the illusion. Techniques used after are still detectable by the targets. Following the initial binding and movement restriction, the targets would then see their binder(s) moving, causing them to believe they are moving as well. In essence, the technique causes the target to believe that the basic Nara technique has been applied on them, with them being initially incapable of moving, then being forced to imitate the movements of their binders. The targets would be tricked into believing that they are being controlled. In reality, the target becomes paralysed immediately after the usage of a shadow technique. The technique doesn’t conceal the movements of the user, as such it can be a tell that something is off. The technique can be learned by non naras, serving as a cooperation technique between a nara and the learner for example. The technique can be used three times, lasting the same duration of the nara technique it was used with or 2 turns max. Additionally, the illusion can be performed in the same timeframe of using the nara technique. This technique can only be used once every two turns and no genjutsu for the following turn after this is used.
Hoippu Geijutsu: Esupowaaru Déçus) Whip Arts: Espoirs Déçus
Type: Offensive
Rank: A -rank
Range: Short - Mid(distance whip can go)
Chakra: 30
Damage: 60
Description: The user will channel chakra into their whips and using the chakra, they will hit the enemy with their whip. If physical contact is made, the target will be induced into a powerful illusion. Instantly after the effect of the illusion takes place, the point of impact with the whip will feel as if it was hit x1000 times harder then they initially thought. The pain is so intense that, as if a giant foot crushed the limb of impact. The target in reality will be unable to move the limb of impact due to the amount of pressure the illusion induces; it seems as if the limb was really crushed.
*Can be used 4 times, each use lasting two turns.
(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite
The main advantage of the technique is that constructs have the same characteristics as the Shadow Imitation Shuriken/Shadow Paralysis Jutsu, which allows the created constructs, if they were to hit the targets shadow, to pin and stop the target in their place.
ReferenceFurthermore, the user can modify each created construct 2 times per battle without a jutsu cost, but a chakra cost of 20 points. However if the user chooses to modify for a 3rd time it would cost 30 points
4/6 Mr.PopoThe strength increase is only 1/2 of the stopped technique.(A tangible shadow punch that absorbed the damage from a boulder for example would use the damage/power to propel the shadow punch forward, increasing its damage as a result.) This can be only applied 3X per battle.
From CreationsThe strength increase is only 1/2 of the stopped technique.(A tangible shadow punch that absorbed the damage from a boulder for example would use the damage/power to propel the shadow punch forward, increasing its damage as a result.) This can be only applied 3X per battle.
(Kage: Ra No Hoho) Shadow Arts: Protection of the RaThe user also gains the ability to modify the shape of the constructs 2 times per battle without a jutsu cost, but a chakra cost of 20.
(Kage: Erebus) - Shadow Arts: Erebus
Type: Supplementary
Rank: A
Range: Short
Chakra: Equal to the technique that activated it, then five per turn
Damage: Dependent on the technique that activated it
Description: The technique entails the highest level of chakra usage, requiring one to be a master of ninjutsu, genjutsu, and nara clan techniques. The technique becomes active whenever a Nara Clan technique, or anything related is used. It remains active as long as the aforementioned technique is active, costing an additional five chakra points per turn. The techniques activation is passive and happens regardless of the user’s will. Essentially, it changes the user to intangible shadows, rendering them immune to physical damage. This has been compared to the Hozuki’s clan technique in one aspect and to Gaara’s 'subconscious’ ultimate defence in another. In some ways this is the opposite of the hiding in shadow technique, where instead of blending with a shadow, the user would become a shadow himself. While in this state the user is restricted to Nara Clan and Related techniques and non-elemental techniques. If the user wishes to use techniques outside of the restriction, then they must revert back to their normal state through sacrificing 10 chakra points. However, if a shadow technique is still in play, then the user would once again return to the shadow form. This means that if in turn one the user used a shadow technique that lasts multiple turns and he wishes to use water and wind techniques, he would be forced to use 10 more chakra point with each technique used. After the release of the technique the user would return to his shadow state. If the elemental technique can be maintained over multiple turns, it would not force the user back to his normal form.
While in shadow state, the user becomes capable of using shadow techniques from his body, basically controlling himself like he would control a shadow. Furthermore, at a cost of 5 chakra, the user can change partially or fully between the different states of shadows, allowing the user to have offensive capabilities as well if needed. While in intangible shadow form, the user can move like a shadow at speeds equal to that of theirselves in normal sates. The technique’s chakra cost would be equal to that of the technique that triggers it. The damage delivered would be dependant on the rank of the technique used. While in this state the user becomes weak to a shadows weaknesses, like a strong fire would revert the intangible user back to his normal state while also delivering damage to a user, if feasible. The technique can be used 4 times per battle. As mentioned in the description the form lasts as long as the trigger technique.
Neither is a receding hairline ole ass ninjaAint no pine headass rper winning here