[CJ] Lessons with Zaphkiel

Six Paths

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IXA (イグザ, Iguza). Is a Koukaku type Quinque, used by the white reaper or undefeated investigator, Arima Kishou. IT is a weapon done by a specific very strong and versatile mineral. It is a black colored lance, with golden bits and lines mainly added for decorations. The mineral is strong enough to cause very powerful puncture wounds, but along with that, it can slice things very easily as well. IT can fold itself into a specific shape which is very similar to suitcase which the user can carry around, ans activate at will. Ixa has 3 specific forms, which can be.

The offensive form, which is the most natural form and generally used. This form can be used very swiftly and beautifully as a sword, to cut through matter easily. Ixa has also the capability of having chakra move through it, in an A rank level of strength, which coats the weapon and makes it very strong in addition to the specific elemental effects. The elemental shroud given to it though, can very well be used also a projectile based attack, which reaches up until a certain distance in the field, up to Mid Range.

Defensive form is activated when the weapon is usually held with the tip down. IT grows wings which act as a defensive barrier, catching everything thrown towards it. You can very well infuse elemental chakra as well, which is up to S-rank in strength. This elemental infusion changes from element to element, and it allows elemental strengths and weaknesses to compensate towards the attack given to it.

Remote activation is further control of the weapon in it's vicinity, which in my opinion is heavily underpowered, and you could have had something more canon, but it is fine either way.

One question I had is this tho. There are duration limits on the elemental infusion. Does this mean that the flat out offensive and defensive form can be used as many times as the user wants if he keeps the elements out of this?
 

Zaphkiel

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Well firstly, the projectile attack is long ranged not mid, and second; how do you feel it's under powered? Hit me up on Skype if you have any ideas to contribute. I might update it.

And lastly, the offensive bias (i.e elemental shrouding) can be done endlessly. The defensive form can only be done 4x a match and remote activation is also infinite. However, all three forms costs chakra to maintain as you can see. Would that be all for the questions?
 

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Kakuja - The Shining One
Type: Supplementary, Offensive, Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 90 (-30 every turn)
Damage: N/A (-100 once awakened) (-20 every turn)
Description: As this small parasitic creature slowly became the top choice weapon for the shinobi, but what was thought to be a senseless being, showed that no matter how unable this creature seemed to be, and how freely it could be controlled, it had desires. Those were not shown during all times, but only in cases when the user reaches a state of depression, hopelessness, or pure anger.It is that time that Kagune will actually “bloom”. Using the chakra, and health of the user, the being will undergo an evolution, where it’s growth will be exponential. Depending on the location where it is projected out, Kagune will from the inside, spread all over the human body, leaking through the powers, and materializing as a very fine, and close armour, which will allow the person maximum flexibility, while being insanely durable. Kagune now, isn’t fully in control of the human mind, as it will also start leeching towards the user’s brain, one sign of which would be the fully black eye, with a red pupil . The user’s mind in a way becomes sealed off, letting go of all signs of morality and sanity, becoming an enhanced killing machine, with it’s sole objective being destruction, and as the kagune itself is bound by human chakra, blood and flesh, the person will create cannibalistic desires and a huge craving for such specific needs. But, not only depending on matter psychologically, Kakuja will give not only give psychological, and reflex enhancement, but the parasite itself, is in a blooming state, showing very unique and different physical traits as they were before. Depending where the Kakuja spread from, the form of this unique armor, can vary greatly, and certain enhancement can only be reached for that specific kagune which you evolved further from. It retains it's A-Rank immunity but it's capability for regeneration effectively doubles. It can now recover from up to four S-Rank techniques or two Forbidden Ranks before being destroyed for the rest of the battle. The darkening of the eye and reddening of the pupil is a sign of the kagune taking over the human mind. The loss of any kind of morality, sanity and normal human like consciousness will lead. This technique consumes a massive amount of chakra and does considerable damage for every turn it's active. If this technique is maintained for the full five turns, the user will be incapable of using his legs and Forbidden Rank techniques for three turns after it's deactivated.

(Ukaku || 羽赫) Shining Feather - Dragon

If the Kakuja gets created from the Ukaku, the Kakuja released will be the Ryu or the Dragon. The wings will expand greatly in size, and cover a larger area than before. This time looking more like wings of a dragon with the bones being visible mostly.When spread fully they generate enough force to produce powerful gusts of wind. The full body armour gained from it, will look similarly to a dragon, with a characteristic mask which seems to be the wide grin of a beast. A growing tail from the back of the neck, and the arms and legs showing characteristic scales, red glowing in color. The claws will be purely aesthetic, as they wouldn’t increase power of cutting neither punching. The wings reach a lot greater size, and their rank gets upgraded up to Forbidden rank resistance, and they will now be able to fly of shards, a lot higher in number and at B rank strength. The Release of the shards will count towards the normal jutsu limit. The general point of this armour is strength rather than speed though this winged form does indeed provide the user with the ability of flight.

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(Kōkaku || 甲赫) Shining Shell - Owl

If the Kakuja evolves from the Shining shell, the parasite will form the second type of the kakuja, the owl. This time around, as the parasite evolves, both arms get encapsulated by the very hard kagune, as the rest of the body is covered by the normal hardened material. The Arms can also leave the encapsulation, allowing the blades to be moved like additional limbs, but their hardened nature, only makes them count as edged weapons. This hardening puts the body into an advantage as it’s durability is increased to the maximum, and the double bladed weapons become powerful enough to cut through almost everything that it faces. But, as the hardened material covers most of the upper body, the chances of movement will be fairly limited. The lower part of the body, like the legs are covered by the armour of the same parasite, but a more liquidized form, allowing them more flexibility while moving. The mask which will cover will be similar to a triangular shape, with a look similar to medieval helmets. While the back of the user, will this time around grow parts of insanely sharp shards, similar to the Shining Feather, and fly them towards the enemy. The shards will be huge in number, and they have the power of a B ranked attack. The main purpose of this kagune is along with having a very powerful brute strength, you will have a certain amount of agility as well, helping you in many cases in battle.

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(Rinkaku || 鱗赫) Shining Scales - Centipede

One of the most dangerous forms, is when kakuja emerges from the Shining scales, the Centipede Kakuja is born. This would itself creates the most speed oriented form. The full body armour that will cover the body is skin tight, and is insanely flexible, allowing the body very fast movements as if they were natural. The face will be covered by a triangular mask. The normal 4 tentacles released from the base kagune, will merge together. 2 pairs will fuse together, and give birth to another kagune. Due to it having a segmented design, it is very tough, but also insanely flexible. Very sharp segments will grow on each side of every kagune, giving it an impression of a centipede hence where the name came from. The size of the 2 recreated segments will be a lot greater than before, and their power equal to an F rank, with the ability to powerfully crush, open, or hold objects the user wouldn’t naturally be able to. The parts of the kagune will be segmented and their movement and flexibility can be greatly controlled at will, making even unpredictable turns. The segments around the kagune are also insanely sharp, and if they are moves, they will be able to cut freely just a like a saw would with large teeth. The weight of this centipede segment will be very low, allowing the user amazingly quick movements and maneuvering.

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(Bikaku || 尾赫) Shining Tail - Serpent

The last for for the kakuja would be the form which emerges from the shining tail. The tail itself gets larger in size up to 8 m and a lot thicker. The control over it improves greatly while still increasing durability like the other kind of kagune. The full body armour which just like in the case above is skin tight, but this time the texture will be similar to separate scales like a snake or a dragon. The mask will be like one of a serpent showing no teeth and in the form of a very large grin. The unique power about this kagune is that as you battle along with it, parts of it get broken off and land either into the ground onto living matter such as your enemy. Each of those scales falling off will be alive in a matter of their own. Depending on close proximity, one small scale will be able to grow into 5 strong sturdy tentacles which react based on the chakra of the living material using the direction of the location of chakra. Once released, the tentacles will direct themselves to the moving matter piercing it. If said material falls on a chakra using being on the other hand, they will force themselves down their skin and explode from the inside out.

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► Can only be used once.
► The Kakuja will only evolve once for only one of the forms
► Shard Release counts as a turn and they have a strength of B-Rank
► Full body armour has the durability of A-Rank
► Any Damage done to the Kagune before will regenerate once kakuja is activated
► The user will be in a state where he can no longer recognize friend from foe and will attack anything closeby.
► Lasts for five turns (unless cancelled prematurely).
► User will be left in a confused state with him not being able to hear or see things clearly, so fairly vulnerable
► Once deactivated Kagune cannot be used for the rest of the battle.


Explain, explain, explain. I want wallies on wallies on wallies on wallies. Like with Ixa. Show me. Everything.
 

Zaphkiel

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Oh dear God... Okay lemme eat dinner first, I'll need the energy.

Two days worth of energy, thank you very much.

So the Kakuja is an evolution of the Kagune CW where the parasite grows at a disgustingly fast rate, projecting out of the host's body and covering their body like close armor while digging into their brain and taking control of their minds. Primal tendencies now take precedence over all over notions such as moral and trust. Needless to say this isn't something you wanna bust out when you're around comrades. It retains the Kagune's A ranked immunity but its resilience is almost doubled. Four S ranks or two Forbidden ranks is what it'd take for this to be destroyed. And by being essentially armor this equates to the user being immune to, at its strongest, two F ranked techniques.


  • The first of its forms, the Ukaku's Kakuja, Ryu aka Shining Feather Dragon, will see the Kagune almost doubling in size and springing from the host's back as full fledged wings jointed with bones. The wings gain Forbidden ranked resilience (separate from the Kakuja armor's two F ranked resilience quota, I presume) along with an increased yield in its projectile attacks which gain a rank. That and flight now becomes possible as opposed to the regular Ukaku Kagune.
  • Next we have the Kōkaku, Shining Owl (RIP Yoshimura) where the host's arms are suddenly covered in the hard Kagune bio material. Needless to say these growths are huge, and greatly increase melee combat range as well as lethality. Shards are also grown on the back similar to the Ukaku which are also B ranked while the lower extremities are covered in a more liquid form of the material to allow mobility. This is an all out type of evolution, used when needed to get the job done.
  • Now the Rinkaku Kakuja is the second most awesome looking. The Centipede as its called, is a weapon designed entirely for godlike flexibility and speedy executions. This is a skill based Kakuja, where instead of four tentacles it becomes two after merging. These tentacles are S ranked individually which makes them F ranked when used in tandem. They are also dangerous to the touch, with sharp spikes jutting from the sides like the legs of an actual centipede. These legs are sharp enough to dismember almost anything they come in contact with, and are often times used like makeshift saws.
  • And last but not least, the Bikaku Shining Tail. With a now creepy length of 8m the host gains an attack range far outside short which makes him more of a pain to enemies. What's note worthy is the living scales that fall from the tail during combat. The tails are alive, being parasitic organs themselves and have the ability to sprout addition tentacles for moving and attacking. They'll lazily travel to whatever chakra source that is nearby even without the user commanding them and they'll even enter into an opponent if they get the chance, and force them to explode from the inside. Some gruesome stuff, lad. Question, are they to be treated as free form or do they correspond with the rank of the original tail?
Wew. That was a mouthful. Now the drawbacks. Once busting out the Kakuja the Kagune will become unusable for the rest of the battle, or in the case of the NW, event. After exiting the Kakuja the user is left disoriented and fairly vulnerable but no not so much. If this is kept for the full five turns though, the legs become inert and no more Forbidden ranked techs for a full 3 turns.
 
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