[CJ] Lessons with Lili

-Best-

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Genjutsu : Yotounheimu Kara Chiru No Kaze | Illusionary Arts : Chill breeze from Jotunheim
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description:

A double layered genjutsu. The user will perform a sequence of two hand seals and trap the opponent in a double layered genjutsu. As soon as the opponent is trapped in the genjutsu, he will suddenly feel a chill breeze blowing towards him. As the breeze is blowin, the opponent's leg, hand and whole body muscles start to shrink and he starts to grow old and feeble suddenly. His hands and legs starts to shake continuously like a person who has nerve weakness. His body suddenly loses his strength such that he won't even be able to raise up his hands nor make any hand seals. He won't be able to take more than a step from his current position due to his feeble legs. He is made believe that he has aged up rapidly and his entire body has become weak. If by any means the opponent snaps out of the genjutsu, the second genjutsu kick's in. In the second genjutsu the opponent will feel a severe cold air surrounding him(around 5o C). Once again the opponent's hands and leg start to shiver rapidly due to the coldness of the air surrounding him. If the user uses any water technique against the opponent now , due to the opponent being trapped in a genjutsu where he is made to believe that severe cold air surrounds him, the water jutsu will hit the opponent as a very cold water( around 5o C since 0 Deg will turn it to ice. ) . The part of the body of the opponent that gets hit by the water technique B rank and above will go numb as cold water has the property to make the body go numb. Numbness only lasts for a turn. While traditional methods (normal releases) will release only one genjutsu at a time, strong enough pain or an external chakra source will release both at the same time. A strong armour like a S rank Earth armour can protect the opponent from the severe cold air since he won't be able to feel the coldness. Both the genjutsus lasts as long as the opponent releases it.

Restrictions :
♣ Can only be used three times per battle.
♣ No genjutsu above A rank while this genjutsu is in play.
♣ Each Genjutsu is of B rank in strength.
♣ Two turn gap before using this genjutsu again.
♣ Both the Genjutsu are casted at the same time.
♣ Can only be taught by -Best


Analyse please! :)
 

Lili-Chwan

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Well, so, it's a double layered genjutsu with a single chakra rank, meaning they're both A rank, even though you wrongly tagged them as B rank. They're cast with 2 handseals, simultaneously.

The first genjutsu produces an illusionary breeze that chills the opponent and makes them feel their body age and shrink rapidly, while suffering the effects of nerve weakness that prevents them from moving or performing handseals.

The second genjutsu, that appears after the first was released, is completely different. Now it makes the air feel like 5ºC which is not that cold, any water used will also appear cold ( moving water can be lower than 0ºC, and for the effects you wanted, they should be around that temperature, but I feel like originally you had 0ºC and the mod made you change that ). B rank water will cause the area to go numb, which not as bad.

I guess what ties them together is cold and cold wind, and several different forms or numbness/paralysis.

Now, onto the technical aspects. In Layered Genjutsu, if you release from a B/B ranked Genjutsu, you only need a B ranked release to break both. The combined genjutsu is not A rank. But I guess yours is more of a dormant genjutsu, rather than a double layered genjutsu. So, what you're trying to achieve is that you place a B rank genjutsu on your opponent, that appears right away. if your opponent uses a B rank method of release, or lower, it will only release from the active genjutsu and activate the dormant one, also B rank. If your opponent uses an A rank method of release or stronger, it will simultaneously get rid of both. That makes sense, it's a nicely made Double Genjutsu.
 

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Well, so, it's a double layered genjutsu with a single chakra rank, meaning they're both A rank, even though you wrongly tagged them as B rank. They're cast with 2 handseals, simultaneously.

The first genjutsu produces an illusionary breeze that chills the opponent and makes them feel their body age and shrink rapidly, while suffering the effects of nerve weakness that prevents them from moving or performing handseals.

The second genjutsu, that appears after the first was released, is completely different. Now it makes the air feel like 5ºC which is not that cold, any water used will also appear cold ( moving water can be lower than 0ºC, and for the effects you wanted, they should be around that temperature, but I feel like originally you had 0ºC and the mod made you change that ). B rank water will cause the area to go numb, which not as bad.

I guess what ties them together is cold and cold wind, and several different forms or numbness/paralysis.

Now, onto the technical aspects. In Layered Genjutsu, if you release from a B/B ranked Genjutsu, you only need a B ranked release to break both. The combined genjutsu is not A rank. But I guess yours is more of a dormant genjutsu, rather than a double layered genjutsu. So, what you're trying to achieve is that you place a B rank genjutsu on your opponent, that appears right away. if your opponent uses a B rank method of release, or lower, it will only release from the active genjutsu and activate the dormant one, also B rank. If your opponent uses an A rank method of release or stronger, it will simultaneously get rid of both. That makes sense, it's a nicely made Double Genjutsu.
Precisely. As expected from a genjutsu master >.>. and regarding the temperature of the cold air, yeah I initially made it as 0 deg, but I didn't want to wait another cycle just for a 0-5 deg change thats why! xD. I guess that doesn't make much difference! :) and thanks! this is my first genjutsu CJ :T_T:.
 

Lili-Chwan

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It's an alright genjutsu xD. I like the idea of aging my opponents, plays very well with some psychological manipulations I enjoy doing. Anywho, your turn, analyze my technique.

PS: Non damaging genjutsu are Supplementary, not offensive. Damaging genjutsu are Supplementary/Offensive. There are no pure Offensive Genjutsu.
 
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Thanks. Idk how I made that as offensive. I even mentioned it as sup in my QL thread.


(Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers
Rank: A
Range: Short-Mid
Chakra Cost: 30 (-5 per turn to maintain)
Damage Points: 60
Description: The user will expel chakra outwards, from her hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground).
*If used from the ground, can't preform any further jutsu until the grip is released*
The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
*This jutsu can only be used thrice per battle, at max 1 usage every two turns*
The wires follow the element's and rank's weaknesses and strengths
*Cannot be used by CE elements.

- Fancy name. I like it! :)
- So basically I create a set of 5 wires from my hands which I will wrap around my opponent and constrict them. The strength of the wires can be used increased by adding strong elemental natures like Earth, Steel, Metal etc etc. Or the slicing properties of the wire can be increased by adding slicing elemental natures like wind lightning etc etc. Other elements can be used to weaken the body like fire to cause burns etc etc.
- Can also be performed using a single hand seal and be shot from the ground and constrict the opponent.
- Can severe thinner limbs or thin muscles pretty easily.
- Pretty deadly at short range.

Question : Can I severe parts that are easily cut like the veins in the neck region, Achilles tendon in the legs. etc etc with this technique? Does using the lightning element give other effects like numbing or paralysing the body? :)
 

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Thanks. Idk how I made that as offensive. I even mentioned it as sup in my QL thread.


(Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers
Rank: A
Range: Short-Mid
Chakra Cost: 30 (-5 per turn to maintain)
Damage Points: 60
Description: The user will expel chakra outwards, from her hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground).
*If used from the ground, can't preform any further jutsu until the grip is released*
The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
*This jutsu can only be used thrice per battle, at max 1 usage every two turns*
The wires follow the element's and rank's weaknesses and strengths
*Cannot be used by CE elements.

- Fancy name. I like it! :)
- So basically I create a set of 5 wires from my hands which I will wrap around my opponent and constrict them. The strength of the wires can be used increased by adding strong elemental natures like Earth, Steel, Metal etc etc. Or the slicing properties of the wire can be increased by adding slicing elemental natures like wind lightning etc etc. Other elements can be used to weaken the body like fire to cause burns etc etc.
- Can also be performed using a single hand seal and be shot from the ground and constrict the opponent.
- Can severe thinner limbs or thin muscles pretty easily.
- Pretty deadly at short range.

Question : Can I severe parts that are easily cut like the veins in the neck region, Achilles tendon in the legs. etc etc with this technique? Does using the lightning element give other effects like numbing or paralysing the body? :)

This technique is more about severing limbs from constrictions rather than slashing. But, technically, you can compress the wires around the neck and they will cut into the veins, same with the achilles tendon. Yes, lightning has those properties.
 

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This technique is more about severing limbs from constrictions rather than slashing. But, technically, you can compress the wires around the neck and they will cut into the veins, same with the achilles tendon. Yes, lightning has those properties.
Ah I see. Thank you very much!. No more doubts! :)
 

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Ninpo : Puresutēji | Ninja Arts : The Prestige
Type: Offensive | Supplementary
Rank: B rank
Range: Short - Long
Chakra: 20
Damage: 40
Description:
An advance concept of Chakra manipulation and transformation technique. The user will pile up 10-15 Explosive tags together and compress, manipulate them using raw chaka in order to hold them up together into a small spherical ball. Now, using the concept of transformation technique, the user will transform the small ball of compressed bunch of explosive tags into anything the user desires( Within logic. Obviously the user can't transform it into another Ninja or a summon) like a ring, kunai, senbon or even a headband, piece of cloth etc. The transformed ball will remain as such unless and until activated for a sti[ulated number of turns or interrupted by an external agent that causes it to explode and revert back to it's original form. Now, at his own will, the user can make a simple hand gesture in order to either revert back the explosive tags to it's normal form or simply detonate. After reverting back to the normal form, the user can direct the tags to anywhere he desires. There is a drawback for this technique that, if the transformed object comes in contact with any external agent that will trigger the explosion of the tag like piercing of a lightning, Burning in fire, smashing with rock; The transformation breaks down and it explodes. Once it is transformed, it will keep up it's transformed state for 4 turns after which it get's re transformed to it's original state and explodes.
- Can only be used 4 times per battle.
- Can only be transformed into anything that is within the size of a normal Katana and within logic.
- Can only be taught by -Best-.

A pretty simple technique. Take a bunch of Explosive tags and compress it to form a small spherical ball. Now Shape manipulate that ball and Using the idea of Transformation technique, Transform the manipulate ball into anything you like but within logic and within the size of a Normal Katana. Now once you give a hand gesture, The object will revert back to it's explosive tag state. Now you can either explode the tags or re-direct them anywhere within the battlefield and then make it explode. If in case the transformed object comes in contact with anything that trigger's it's explosion like burning in a fire or piercing with lightning or smashing with earth, cutting with wind, it will just explode.

Any questions?
 

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( Genjutsu: Ba-doko-ru Ninnin ) Illusion Technique: Myriad of Mockingbirds
Rank: B
Type: Supplmentary
Range: Short-Mid
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: This is a very discrete genjutsu, both in it's casting and it's effect. To cast, the user simply needs to do an hand gesture, in the direction of the target. It doesn't change anything about surroundings with the exception of people, and the immediate terrain they're placed. In essence, it allows the user to change how someone perceives someone else, and even create illusionary copies of people the user knows. The illusion is complimented with slight changes to the terrain, like bending foliage, opening doors, etc, but only if manipulated by the illusionary people. It can also remove people from the target's perspective, or remove certain characteristics of someone within sensory range of the target. While inside the genjutsu, the target is free to move and speak, which the user is able to respond through any of the illusionary creations, or him/herself, case the user chooses not to disappear.
It masks slight ambient alteration by "hidden" people, such as footsteps and speech, but not techniques. Likewise, the illusionary people can't perform techniques, only speak and interact through body motions.
*Lasts 4 turns max*
*While using it, the user cannot use any additional Genjutsu on the target and is limited to 2 additional techniques per turn*

Very nice Genjutsu. I simply make a hand gesture and place the target in an illusion. In the illusion, I am free to create illusionary people in order to interact with the target and even modify the immediate terrain they are placed in. Another awesome part of the genjutsu is the ability to remove people from target's perspective like removing someone from sensory range of the target, preferably an ally or a summon. Pretty difficult genjutsu for the target to break without meta gaming if used properly.

Question: Am I able to create a illusionary clone of myself while dispersing from the sight of the user? If yes, What happen when I run towards the opponent, Will the opponent be able to perceive my foot steps? Will the illusionary people have drop shadows so that they look more realistic?
 

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( Genjutsu: Ba-doko-ru Ninnin ) Illusion Technique: Myriad of Mockingbirds
Rank: B
Type: Supplmentary
Range: Short-Mid
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: This is a very discrete genjutsu, both in it's casting and it's effect. To cast, the user simply needs to do an hand gesture, in the direction of the target. It doesn't change anything about surroundings with the exception of people, and the immediate terrain they're placed. In essence, it allows the user to change how someone perceives someone else, and even create illusionary copies of people the user knows. The illusion is complimented with slight changes to the terrain, like bending foliage, opening doors, etc, but only if manipulated by the illusionary people. It can also remove people from the target's perspective, or remove certain characteristics of someone within sensory range of the target. While inside the genjutsu, the target is free to move and speak, which the user is able to respond through any of the illusionary creations, or him/herself, case the user chooses not to disappear.
It masks slight ambient alteration by "hidden" people, such as footsteps and speech, but not techniques. Likewise, the illusionary people can't perform techniques, only speak and interact through body motions.
*Lasts 4 turns max*
*While using it, the user cannot use any additional Genjutsu on the target and is limited to 2 additional techniques per turn*

Very nice Genjutsu. I simply make a hand gesture and place the target in an illusion. In the illusion, I am free to create illusionary people in order to interact with the target and even modify the immediate terrain they are placed in. Another awesome part of the genjutsu is the ability to remove people from target's perspective like removing someone from sensory range of the target, preferably an ally or a summon. Pretty difficult genjutsu for the target to break without meta gaming if used properly.

Question: Am I able to create a illusionary clone of myself while dispersing from the sight of the user? If yes, What happen when I run towards the opponent, Will the opponent be able to perceive my foot steps? Will the illusionary people have drop shadows so that they look more realistic?
Yes you can do that. Nothing about your physical body will be visible, footracks, sounds etc, will all be covered by the illusion. The only thing that won't be covered is chakra and techniques. You can hide a kunai, but not shooting a fireball. And you can't hide a thrown kunai either, if it leaves your body it's gone. And if you have a passive ability that allows you to shoot or stretch a weapon, thats also visible
 

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Yes you can do that. Nothing about your physical body will be visible, footracks, sounds etc, will all be covered by the illusion. The only thing that won't be covered is chakra and techniques. You can hide a kunai, but not shooting a fireball. And you can't hide a thrown kunai either, if it leaves your body it's gone. And if you have a passive ability that allows you to shoot or stretch a weapon, thats also visible
Awesome! Would be perfect for me to mark my target. :) Thanks again for this Lili.
 
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