[CJ] Lesson with Erzo

Negative Knight

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Re: CJ Lesson with Erzo

(Doton/Suiton: Yurasu Bakuhatsu) – Earth/Water Release: Seismic Explosion
Rank: S
Type: Offensive
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their suiton chakra into the ground beneath the opponent doing 2 hand seals to saturate it with a large quantity of black flammable thick water, similar to that of the one produced in Water Style: Black Clouds, creating an underground reservoir of an intensely volatile fluid. In quick succession, they will string together two handseals whilst releasing their doton chakra into the floor below to cause the ground around their location to cause it to spiral inwards in a clockwise-like motion, generating a large amount of heat and frictional force in the process as the sink hole gathers momentum the longer it is allowed to proceed. This underground friction generates countless minute sparks which set the dark water source alight, resulting in an intense outward and upward slow explosion-like burst of molten rock, aflame dark water and sharp shards of debris. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark reservoir by noticing the small vibrations in the ground upon its formation which causes the ground to slightly "inflate" in response to the added volume. Furthermore, a moderate interval of time will need to transpire before the antilion-like formation gathers enough momentum to produce the necessary amount of frictional force required to ignite the water source. Conventional methods of offsetting the technique such as Chidori Nagashi and other electrical currents to negate the doton chakra in the ground will prove to be futile, as the electricity will simply serve the purpose of igniting the oil itself, resulting in an explosion regardless.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: Requires a cool down period of three turns before next use
Note: No other S-Rank or above Suiton user's same turn
Note: No S-Rank and above Doton in the user's next turn
Note: Counts as two moves

Tell me about the above technique and how you would use it. Alternatively, you can just perform it, whichever you prefer really.
 

Erzo

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Re: CJ Lesson with Erzo

(Doton/Suiton: Yurasu Bakuhatsu) – Earth/Water Release: Seismic Explosion
Rank: S
Type: Offensive
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their suiton chakra into the ground beneath the opponent doing 2 hand seals to saturate it with a large quantity of black flammable thick water, similar to that of the one produced in Water Style: Black Clouds, creating an underground reservoir of an intensely volatile fluid. In quick succession, they will string together two handseals whilst releasing their doton chakra into the floor below to cause the ground around their location to cause it to spiral inwards in a clockwise-like motion, generating a large amount of heat and frictional force in the process as the sink hole gathers momentum the longer it is allowed to proceed. This underground friction generates countless minute sparks which set the dark water source alight, resulting in an intense outward and upward slow explosion-like burst of molten rock, aflame dark water and sharp shards of debris. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark reservoir by noticing the small vibrations in the ground upon its formation which causes the ground to slightly "inflate" in response to the added volume. Furthermore, a moderate interval of time will need to transpire before the antilion-like formation gathers enough momentum to produce the necessary amount of frictional force required to ignite the water source. Conventional methods of offsetting the technique such as Chidori Nagashi and other electrical currents to negate the doton chakra in the ground will prove to be futile, as the electricity will simply serve the purpose of igniting the oil itself, resulting in an explosion regardless.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: Requires a cool down period of three turns before next use
Note: No other S-Rank or above Suiton user's same turn
Note: No S-Rank and above Doton in the user's next turn
Note: Counts as two moves

Tell me about the above technique and how you would use it. Alternatively, you can just perform it, whichever you prefer really.
I'd use it how its performed. Though, I'd probably have to do something before hand which stops the opponent from noticing the inflation of the ground which occurs after the first part of the jutsu. I have a couple of questions though.

When the antlion part of the jutsu happens, would you use the sudden vibrations would cause the opponent to lose their balance? Like, in the same style C-ranked Earth shaking thing would make an opponent lose their balance?

How does the explosion occur exactly? Is it a sort of ignition which then spreads? Or one big boom? How big is the 'inflation'? How strong are the vibrations the inflation creates? .-.'
 

Negative Knight

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Re: CJ Lesson with Erzo

I'd use it how its performed. Though, I'd probably have to do something before hand which stops the opponent from noticing the inflation of the ground which occurs after the first part of the jutsu. I have a couple of questions though.

When the antlion part of the jutsu happens, would you use the sudden vibrations would cause the opponent to lose their balance? Like, in the same style C-ranked Earth shaking thing would make an opponent lose their balance?

How does the explosion occur exactly? Is it a sort of ignition which then spreads? Or one big boom? How big is the 'inflation'? How strong are the vibrations the inflation creates? .-.'
The sudden vibrations would come from the water filling the ground, not the antilion. Regardless, they won't cause the opponent to lose their balance. However the inward shifting of the ground obviously would produce effects similar to World Shaking.

Its one big boom, kind of like an upward geyser of aflame oil and molten rock.

The vibrations aren't that strong, just enough to notice, not enough to stagger someone.
 

Erzo

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Re: CJ Lesson with Erzo

Got it.

Your turn:

(Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze

Rank: S
Type: Attack/Defence/Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.
~ Can only be used 2 times
~ Can only be taught by Erzo
~ Lasts 3 turns unless destroyed
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than A-rank in same turn or next turn
~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.
Any questions?
 

System001

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Re: CJ Lesson with Erzo

Alright, so basically you manipulate the wind so as to form a dense structure (Similar in concept to Vaccuum bullets and similar such compressed wind techniques). Then, utilizing shape manipulation you form the compressing wind into a hand, which you can utilize to pickpocket the opponent.
Potential usages are for the most part situational. But, for instance, if your opponent were to throw a Kunai you could use this technique to return it straight back to him...his neck that is. Cool cool.
 

Erzo

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Re: CJ Lesson with Erzo

Alright, so basically you manipulate the wind so as to form a dense structure (Similar in concept to Vaccuum bullets and similar such compressed wind techniques). Then, utilizing shape manipulation you form the compressing wind into a hand, which you can utilize to pickpocket the opponent.
Potential usages are for the most part situational. But, for instance, if your opponent were to throw a Kunai you could use this technique to return it straight back to him...his neck that is. Cool cool.
 
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