[CJ] Lesson with Axle

Axle

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I shall go first, the ancient technique Water Molecules, and by ancient, I mean only like 3 years old. ANYWAY for this technique, the user simply needs to clap their hands together and focus the suiton chakra into the air, then try to expand the suiton chakra as far as you can. This will make the natural water molecules in the air become more dense, allowing you to be a rip-off of Tobirama master of the water element. After which all of your water attacks will become slightly stronger and it will cause natural effects that will throw off the battlefield and turn the tide more in the favor of the one using the Water Molecules technique. Have any questions?

(Suiton Bunshi): Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 80
Damage : (15 damage per turn )
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns
Note: can be used as a water source
 
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Negative Knight

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I have no questions. Great technique. Love the boost to not only water but elements which include water. This will go great with my CE. Actually, I guess I have one question. Will the damage boost affect non-liquid elements that involve water such as Ice or Wood?
 

Axle

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yes it will no exceptions, everything containing water, it's a great technique if I say so myself, you ready to give it a try?
 

Negative Knight

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Yeah, I'll give it a shot.

After focusing my suiton chakra into the air, I aim to make the water molecules in the air moisture more dense in order to bring forth a variety of effects. The water immediately turns any sand on the field into mud. I attempt to use a fire technique and find its potency weakened. I attempt to use a lightning jutsu and find its simply conducted.

Does this render all lightning useless? And when this is used as a water source, how big can the water technique be?
 

Axle

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yeah all lightning is rendered useless, using it is just another form of suicide. The water technique can be as big as you want it to be since the Water Molecules themselves are Forbidden rank and I never included a limit when I got it approved
 

Negative Knight

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Alright, I have no further questions. I'll move onto my jutsu.

Semi-symbiotic tendrils of mud that can reach up to mid-range. Able to move fluidly and emerge from the ground and back. They can grab things while also presenting some effects on contact. Whether to harden material, alter its weight or traverse through earthly materials.

(Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40 (-15 chakra per turn)
Damage points: N/A (30-80 damage if used to attack the opponent)
Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will perform the Snake handseal and focus their doton chakra into the earth below to create a subterranean field of semi-sentient (similar in nature to the Earth Golem technique for example) tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three). Using these tendrils in order to attack and inflict harm on to the opponent count towards one of the user's three moves per turn and it's rank will vary depending on what percentage of the tendrils are devoted to this attack e.g. using all of the tendrils will make this an S-Rank, using half of the tendrils will make this an A-Rank, et cetera. The minimum proportion of tendrils that can be invested in any given attack is 1/8th of the total meaning such an attack would possess the power of an C-Rank. Simple tasks (which more often than not include one or a few tendrils at most) such as merely making contact with entities to use their special ability, lifting up/moving around objects/people and anything else which isn't directly offensive or defensive in nature will not count towards the user's jutsu per turn limit.

Earthly Tether
The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.

Enter the Void
The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.

Become Earth
The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.

Note: Lasts four turns (unless cancelled)
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Earth on the turn this technique is deactivated
Note: User is restricted to Earth and non-elemental abilities while this is active
 

Axle

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could I use this technique in the Swamp of the Underworld if someone else created the swamp itself, I figured not since it's filled with their chakra but idk, I haven't been in the RP in a long time
 

Negative Knight

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could I use this technique in the Swamp of the Underworld if someone else created the swamp itself, I figured not since it's filled with their chakra but idk, I haven't been in the RP in a long time
Nah, since you can only create this creature beneath solid ground otherwise it would be unable to regenerate from damage inflicted to it.
 

Axle

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that explains it, so now for the technique

(Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu.
Note: Can only be used 3 times.

after doing a single handseal, clouds form and let the cats and dogs loose. The difference between this and most other rain techniques is that once performed it can then be used as a water source
 
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