Legend Of Zelda- Age of Primordial Darkness!!

Ririku

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Three Universes... Each seperated by the adventures of the Legendary Hero of time. In each Universe the Dark King Ganon is clinging unto the darkness attempting to be revived. A primordial darkness that had been biding it's time since the Era of the World's Creation, has now reached out across the fabrics of time and space. It looks for an avatar capable of unleashing the full fury of the Dakness stored in the Fused Shadow. In it's search for such a host, the Primordial Darkness finds Ganondorf. The residual energies of the Demon King cling to the darkness within the Realm of Hyrule and it is there that the Primordial Darkness calls out to the three versions of Ganondorf. It bestows the fused shadows to the Demon Kings, turning them into the Avatar's of Darkness. Using the power granted to them by the primordial darkness the Three Avatars go back through the timestream to the point of divergence.... The Hero of time.... After imprisioning The Hero in the Realm of Darkness they procceed to destroy the Triforce and reshape the Hylian Castle in their image... or so they had assumed! The Triforce had managed to preserve itself by shatter itself into shards. These shards then scatter around the Kingdom of Hyrule, waiting for someone to come claim them. It is up to those who are brave enough to seek them, wise enough to find them, and powerful enough to use them. It is up to you! Will you set out to destroy the hold the Primordial Darkness has on the world?

Rules!
In this thread, it is the duty of anyone who choses to wield a weapon in the defense of the Hyrule to go out and destroy the forces of Primordial Darkness and gather the Shards of the Triforce. That being said it is the duty of anyone who opens their hearts to the Primordial Darkness to find the shards and gather them all so that they can be completely destroyed. Completely destroying any hope for the Light. In this thread there will be three different classes of warriors. It should be noted that no one opposing force is stronger than the other. It should also be noted that the Shards of the Triforce are numerous.There will be various sizes of Shards. Smaller shards can sometimes be found while adventuring, or even purchased from special vendors that will periodically appear from time to time. While larger shards are guarded within dungeons. Within these Dungeons lurk terrible enemies who will require creativity and possibly teamwork in order to defeat. The only way to properly defeat the primordial darkness is to gather as many shards as possible along with a force sizable enough to counter the darkness. The main thing to remember is that once you have decided your side and natural affinity, you can only augment your power using shards that match your affinty!
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Faction
Seekers of Light- Those who fight for the restoration of the Light of Hyrule, loyal to the Crown. These forces are attacked on sight by Monsters along with various Agents of Dakrness. Starting places cannot be Hyrule Castle as it is currently held by the Primordial Darkness

Bringers of Darkness- Those who fight for the Primordial Darkness and the Avatars of Darkness. These forces are not welcomed into Light controlled areas, such as various towns, ranches and farms. They do not have to fear attacks from monsters. Must begin Journey from Hyrule Castle.

Races
There are various races to choose from within the world of Zelda. These are the Hylians, Gorons, Zoras and Gerudo. Please note that Hylians are well rounded overall, while Gorons tend to be more focused on power, Zoras are masters of water and tend to be very wise, Gerudo can only be female and are masters in stealth and are exceptionally skilled in swordplay. Sheikah are extremely wise, fierce and knoweledgable in magic of all sorts. Korkiri...well at least they can't get lost in the Lost Woods

Classes
There are three different classes to choose from. Each class has various pros and cons that are to be considered. Listed below is an explaination of each one. Please feel free to choose which one you feel most comfortable with. Take note that there are some weapons that are exclusive to specific classes.

Power: Those who choose to gather the Shards of Power are those who's quest centers around power! They rely on pure strength and have offensive magical properties! Those who belong to this class tend to fight using a very physical and straight forward method, tending to lack the puzzle solver approach. A power user would much rather swing his/her sword than try to approach the problem in a peaceful manner. Two Handed Heavy Weapons (Excluding Staves) are exclusive to the power style. Power users tend to make great soldiers and blacksmiths.

Wisdom: Those who choose to gather the Shards of Wisdom are those who's quest centers around Wisdom itself. They tend to focuse more on Wisdom and also are more centered around all aspects of Mystical Powers. Wisdom Users tend to be more defensive in their style, casting incantations and various other spells to better help them defend themselves agasint the attackers, along with casting offensive magic. Magical Staves, Spell Books and talismens are exclusive to the Wisdom Style. Wisdom users tend to make great scholars and alchemists. Along with fantastic wizards and witches.

Courage: Those who choose to gather the Shards of Curage are those who's quest centers around Courage! The true adventuring and courageous spirit, those with the affinity for the courage tend to focus on practicality. These are people who tend to rely on problem solving skills and tend to be exceptional when it comes to survival. Courage users tend to be more balanced between Power and Wisdom and can have a mixed approach. They have the least magical apptitude out of the three classes but it is their arsenal that makes up for it. Hookshots, bomb bags, boomerangs and bow and arrows are standard.

Triforce Shards-
There are a total of 360 Shards of the Triforce. That means that there are 120 Shards for each Affinity. Within that affinity there will be 100 common sized shards and 20 greater shards. Greater shards can only be obtained by completing dungeons and besting dungeon masters. Dungeon Masters are not affiliated with either side and as such will attack you regardless of faction. They are now bent to the Will of the Triforce, which is now trying to protect itself. That being said in order to even get to a dugeon a considerable amoont of questing will have to be done. I suggest partnering up in order to have more firepower and overall better odds of survival. For every common shard you collect, your characters overall affinity will increase slightly, Greater shards provide bigger boosts in power that can either be shared among others of the same affinity or kept for one self. NOTE Once you have chosen your class, you can only collect shards that match that class.

Weapons
These are the weapons that everyone can choose to start out with. It should be noted that there are some weapons that cannot be wielded depending on the class you choose. As explained above in the previous section. Power and Wisdom beginners are allowed 3 choices, your item slots will expand as you adventure forth. Courage beginners are allowed 4 slots from the start due to their power being based in adventuring skill and survival. Oh one more thing! Everyone can have a fishing rod and a ordinary jar free of charge!! Other Weapons must be earned as you go along! Also there will be less common weapons that are earned as trials for completing dungeons. (Weapons of this kind must be approved for usage first)

Weapons list: (P stands for power exclusive, W for wisdom, C for Courage)
Basic Book of spells (W)
Battle Axe (P)
Bo Staff
Bomb Bag (C)
Boomerang (C)
Hero/Fiend Bow
Cutlass (P,C)
Club (P)
Hookshot (C)
Javelins
Longsword (P)
Mace (P)
Magical Staff (W)
Slingshot
Spiked Combat Gloves (P)
Scimitar
Scythe (P,W)
Spear
Standard Shield
Standard ShortSword
Throwing knives (W,C)
Tomahawk (C)
Twin Hand Axe (P)
Twin Daggers (W,C)
WarHammer (P)
Whip (P,C)
(Disclaimer, if these weapons do not suit you just pm, perhaps we can work something out and get your weapon idea added to the list)

Combat

Players are expected to understand that there is alot to take into account when fighting another player. Both clearly are not going to want to lose. That being considered I have tried my best to balance out each class, giving it pros and cons that do not give a single class an advantage over another. Battles will consist of a turn by turn based playing. Everyone is allowed 3 moves within the time frame of their respective turns. To make it easier to battle, I have found that quoting your target(s) is a must. I expect battles to use more common sense than ridiculous powers, considering the source of the RP. Everyone will have a fair shot at winning at any given time. Of course there are various things to consider, such as affinity, amount of shards collected and arsenal but I hope that I have literally made it impossible for OP one shotting to take place. In fact I gurantee that it will not happen. I expect nice clean fights and fun times!!


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Ririku

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Name: HaversHawk
Age:21
Race:Goron
Faction:Bringers of Darkness
Class:Courage
Weapons:Battleaxe, Javelin
I just want to note that you can have 3 weapons, You are approved! Just make sure you update your bio post please :)

Name:Inashi
Age:19
Race: hyrulian
Faction: bringer of darkness
Class:power,
Weapons: Battle Axe, Twin hand axe
Approved!!
 

Yonkou Pandaman

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Name: Goro Meteor
Age: 17
Race: Hylian (Expected Goron, eh?)
Faction: Seekers of Light
Class: W
Weapons: Scythe, Basic Book of Spells. Hero Bow.
 
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Ririku

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Name: Goro Meteor
Age: 17
Race: Hylian (Expected Goron, eh?)
Faction: Seekers of Light
Class: P
Weapons: Scythe, Throwing Knives. Basic Book of Spells.
(The only thing I have a problem with is the weapons my friend, you have picked two that your class cannot use. I will have to ask you to at least get rid of either the Throwing Knives or the Book of Spells)
 

Yonkou Pandaman

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Hokay, is there an "Advanced Book if Spells"
___
Goro: Meh.. A sunny day like usuall.. Time to adventure in Hyrule~! *Goro says as he is skipping along a road*
 

TheSyren

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Name: Syren
age: 16
Race: Kokiri
Faction: Bringers of that awesomeness that is Light (new-age speak for Bringers of Light)
Class: Courage
Weapons: Standard Shield, Bomb Bag, and... Standard Shield.
 

Ririku

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Hokay, is there an "Advanced Book if Spells"
___
Goro: Meh.. A sunny day like usuall.. Time to adventure in Hyrule~! *Goro says as he is skipping along a road*
(There will be such books, but I have to decide when the proper time to introduce such items would be! Ya know??)
 

Ririku

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Name: Syren
age: 16
Race: Kokiri
Faction: Bringers of that awesomeness that is Light (new-age speak for Bringers of Light)
Class: Courage
Weapons: Standard Shield, Bomb Bag, and... Standard Shield.
(I salute you sir!! *Salutes the Captain Lost Woods*)
 
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