[CJ] Lee and Penguin

Penguin

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May I ask, which one do you like better? Are they good or bad? Tell me the ups and downs of each jutsu please!


Type: Supplementary
Rank: A-rank
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: N/A
Description: Suiton: Satori o Aita Pengin no Chisei is a special suiton ninjutsu due to the fact that it is actually a combination of the summoning jutsu as well as regular suiton ninjutsu. To start with this technique, the user would perform five hand seals and slam their hand onto the ground, causing a cloud of smoke to appear, then the user would channel their suiton chakra into the cloud of smoke. After the cloud of smoke dissipates, a penguin made of water that is the size of the stone golem technique would appear, with hundreds of explosive tags embedded in it's body due to the fact that inside the penguin are air bubbles keeping the explosive tags from getting wet. The penguin itself cannot leave short range of the user, however the user can manipulate the penguin to reach up to mid range. The only special property to this penguin is the fact that explosive tags are embedded in it, as the penguin itself is just regular water and follows the strengths and weaknesses of regular water. Due to only water specialists being able to learn this jutsu, they could use the penguin as a water source three separate times throughout a fight, or even manipulate the penguin itself with a single handseal. However, the user can flash the seal of confrontation when needed to cause the explosive tags to explode on the current water construct the user is manipulating from the penguin. This would not increase the water's power, only it's killing potential when close to enemies.

Note: Can only be taught by Penguin
Note: Can only use this jutsu three times per match
Note: No S-rank suiton after for one turn after this jutsu is used
Note: Manipulation of the penguin is A-rank
Note: Can only use the penguin as a water source three times




Type: Offensive/Supplementary/Defensive
Rank: S-rank
Range: Short
Chakra: 40 (-10 per turn to sustain)
Damage: N/A
Description: One of Tobirama's most diverse and unique techniques, Suiton: Senchinerupengin is a new take on suiton ninjutsu. With the rapid release and manipulation of suiton chakra, a suiton specialist will be able to form one hand seal and use the air's moisture to create two penguins of water, the same size of Shima and Fukasaku respectively, that fly around the user or stay on the user's shoulders. These penguins are special due to their signature techniques and composition, their names being Staryu and Starmie respectively.

Staryu - Staryu is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a chakra draining mist. Due to Staryu's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of chakra draining mist up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is b-ranked in power, but once the opponent is hit with this mist, they become significantly more sluggish due to chakra being drained from the opponent (speed drops by two ranks for two turns).

Starmie - Starmie is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a crystalline water. Due to Starmie's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of crystalline water up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is a-ranked in power, but has no other effects except for causing excess lacerations and having more power compared to regular suiton due to the crystalline like composition of said water, but still not enough to overcome it's elemental weaknesses.

Note: No S-rank or higher suiton for two turns after this jutsu is over
Note: Can only use suiton and non-elemental abilities whilst sustaining the penguins
Note: Can only be used by people who specialize in suiton
Note: Starmie and Staryu last a maximum four turns on the battlefield
Note: Only useable twice
Note: Can only be taught by Penguin.

 

Corazon

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Really nice techniques. Tbh they're both really good and have their own unique abilities but, if I had to choose then I'd pick Sentinel Penguins due to its versatility.

Water Style: The Intelligence of the Enlightened Penguin

Even though its listed as a supplementary tech, it can also be used to attack and defend though, I'm not so sure about the defensive part because of the tags lol. Aside from that, it can be used as a water source 3 times once its created and it can also serve as a nasty surprise by activating the tags when within short range of your opponent but, who's gonna let this thing get that close to them? lol

I don't see anything that's actually a downside tbh, maybe the handseals?​

Water Style: Sentinel Penguins (This is a unique technique, nice job.)

Despite each penguin possessing different abilities, they both act like summons/clones which are capable of aiding you in battle and not to mention, they can fly.

Imo Staryu seems more suited to offensive actions due to its chakra draining properties, allowing you to decrease an opponents speed if you strike him with a tool.

Starmie is better equipped to help defensively due to its crystalline nature, allowing for a more sturdy defense.

Again no real disadvantage, the water only restriction would have been a downside if I relied on other elements but, I'm good with that restriction. It would have been even better if they could move past short range but, there has to be a limit.​
 

Penguin

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Really nice techniques. Tbh they're both really good and have their own unique abilities but, if I had to choose then I'd pick Sentinel Penguins due to its versatility.

Water Style: The Intelligence of the Enlightened Penguin

Even though its listed as a supplementary tech, it can also be used to attack and defend though, I'm not so sure about the defensive part because of the tags lol. Aside from that, it can be used as a water source 3 times once its created and it can also serve as a nasty surprise by activating the tags when within short range of your opponent but, who's gonna let this thing get that close to them? lol

I don't see anything that's actually a downside tbh, maybe the handseals?​

Water Style: Sentinel Penguins (This is a unique technique, nice job.)

Despite each penguin possessing different abilities, they both act like summons/clones which are capable of aiding you in battle and not to mention, they can fly.

Imo Staryu seems more suited to offensive actions due to its chakra draining properties, allowing you to decrease an opponents speed if you strike him with a tool.

Starmie is better equipped to help defensively due to its crystalline nature, allowing for a more sturdy defense.

Again no real disadvantage, the water only restriction would have been a downside if I relied on other elements but, I'm good with that restriction. It would have been even better if they could move past short range but, there has to be a limit.​
Well you can have both if you like them xD

The first one is basically a water source for exploding water. If you notice in the description, you are allowed to form a handseal and "manipulate" the penguin up to mid range. It's basically an A-rank blasting trench, and I am sure you are familiar with the blasting trench technique. Then form a handseal when the water is close to your opponent (not touching), and boom.

The second technique is my favorite CJ I ever made. Attack and defend at the same time with those birds. Three moves in one time frame is very hard to counter.

You got both kid!
 

Penguin

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Thanks again man, I'll use them wisely. xD

Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A (+20)
Description: Unlike many forms of water which include sticky syrup water, chakra absorbing mists, crystalline waters, etc., Suiton: Kaatsu sa Reta Pengin - Water Style: Pressurized Penguin focuses on water's natural ability to become sharp and pressurized, having unmatched cutting ability compared to other suiton ninjutsu. The user would chain an additional hand seal onto a suiton ninjutsu they perform, having it be activated within the same time frame as the original technique yet still cost a move. After this is done, the suiton technique would change from a regular, flowing water that has blunt force damage into a water that has become pressurized and sharp with amazing cutting ability, like Suiton: Suidanha - Water Release: Severing Wave. Due to the pressurization of the water technique, it would gain considerable killing potential compared to regular suiton ninjutsu, however, due to the pressurization of the technique, it becomes significantly smaller with a much smaller area of affect. The larger the jutsu the longer it takes to compress down as it still forms as though unchanged at the start.

Note: Can only be used three times per battle
Note: Can only be taught by Penguin
Note: This technique can only be applied to A-rank water and below



This technique is very simple. Describe it to me please.
 

Corazon

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Damn, thanks man and nice technique.

Suiton: Kaatsu sa Reta Pengin - Water Style: Pressurized Penguin

By performing an additional handseal at the end of a chosen Suiton technique, this technique allows you to change the properties of the water, giving it a cutting ability. Due to the pressurization of the water, the technique becomes smaller in size but, possesses a more killing potential.​
 

Penguin

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Damn, thanks man and nice technique.

Suiton: Kaatsu sa Reta Pengin - Water Style: Pressurized Penguin

By performing an additional handseal at the end of a chosen Suiton technique, this technique allows you to change the properties of the water, giving it a cutting ability. Due to the pressurization of the water, the technique becomes smaller in size but, possesses a more potent effect.​
Perfect! You learned it! If it's a small technique, it happens instantaneously. If it's a bigger technique, it actually takes up a slot in the time frame!
 

Corazon

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Perfect! You learned it! If it's a small technique, it happens instantaneously. If it's a bigger technique, it actually takes up a slot in the time frame!
Good to know, so I'm assuming a technique like Water Dragon Bullet would take up a slot while smaller scale techs would happen almost instantaneously, yes?
 

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Good to know, so I'm assuming a technique like Water Dragon Bullet would take up a slot while smaller scale techs would happen almost instantaneously, yes?
Correct. The technique still counts as a move, but does not take up timeframe. It would take up timeframe for the Water Dragon yes, but if you wanted to use this with suiton no jutsu to decapitate someone or a custom jutsu that is smaller than your own body, it would happen instantaneously.
 

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Type: Defensive/Supplementary
Rank: S-rank
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: The user would exert chakra up to short range of themselves and via shape and nature manipulation form a penguin of water whose body is composed of a chakra draining mist. The penguin is rather large, rivaling the size of an average shinobi. The user can passively control the penguin construct via mental commands at the cost of the penguin leeching chakra off of the user. The main attribute of this penguin construct is that wherever it travels, it leaves a considerable amount of hidden mist along the way. This means that over the course of one turn, the penguin would leak so much mist that it would cover everywhere up to short range of the penguin. Another ability of this penguin is that due to it being made of mist and understanding the mist's abilities, with a hand seal, the penguin can use the natural light to blind opponent's in the mist much like the Water Release: Hidden Mist Eye Sight Deprivation technique (costs a moveslot). The last ability of the penguin is due to it's chakra draining mist properties. If an A-ranked attack (according to water's elemental S&W's) is shot towards the user or penguin, the penguin can intercept the attack and absorb it due to the chakra draining properties of the mist. The penguin's body would then either be composed of a hot, paralyzing, or sharp (fire/lightning/wind) mist which could be used as a water source for one attack, gaining one rank in damage due to the absorbed properties being incredibly more lethal than regular water (up to S-rank). The only downfall to this technique is that the penguin cannot be used for offensive means, only defensive and supplementary unless the penguin is used for a water source, in which case it can only be used as a source once then it dissipates until used again.

Note: Only lasts five turns
Note: Can only be used twice per battle
Note: No water techniques over A-rank on the turn this technique ends
Note: Water must be a primary specialty to use this jutsu
Note: Can only be taught by Penguin



You will be sick of penguins soon.
 

Corazon

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Sorry about the delay, bad memory and laziness isn't a good combo lol. Penguins are cool, always using tuxedos and shit. xD

Suiton: Pengin no Sakuryaku - Water Style: Ploy of the Penguin

Following the release of your chakra, you will alter its properties and shape, turning it into a human sized penguin composed entirely of chakra draining mist that you can control passively due to it sapping your chakra. The first ability of the penguin is that it leaves behind a trail of mist whenever it moves, meaning within one turn, the entire short range around it will be filled with mist which is tied in with its second ability. By weaving a single handseal, the penguin is able to use the natural light to blind opponents trapped within the mist (at the cost of a move). Perhaps its most useful ability, the penguin is capable of absorbing A rank and below (Fire/Lightning/Wind) techniques that are launched towards it or the user, allowing it to gain the properties of the element it clashes with. This can then be used as a water source by the user, meaning his water technique will retain the properties the penguin absorbed.

I'm sure I know the answer but, I have one question. Once the penguin has absorbed a technique, it can be used as a water source for techniques up to S rank meaning it will become F rank, yes?​
 

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Sorry about the delay, bad memory and laziness isn't a good combo lol. Penguins are cool, always using tuxedos and shit. xD

Suiton: Pengin no Sakuryaku - Water Style: Ploy of the Penguin

Following the release of your chakra, you will alter its properties and shape, turning it into a human sized penguin composed entirely of chakra draining mist that you can control passively due to it sapping your chakra. The first ability of the penguin is that it leaves behind a trail of mist whenever it moves, meaning within one turn, the entire short range around it will be filled with mist which is tied in with its second ability. By weaving a single handseal, the penguin is able to use the natural light to blind opponents trapped within the mist (at the cost of a move). Perhaps its most useful ability, the penguin is capable of absorbing A rank and below (Fire/Lightning/Wind) techniques that are launched towards it or the user, allowing it to gain the properties of the element it clashes with. This can then be used as a water source by the user, meaning his water technique will retain the properties the penguin absorbed.

I'm sure I know the answer but, I have one question. Once the penguin has absorbed a technique, it can be used as a water source for techniques up to S rank meaning it will become F rank, yes?​
It can absorb S-rank fire/elements weak to water, A-rank water/wind/lightning/anything neutral to water/b-rank earth/elements strong to water. And correct! Your suiton could become F-rank if you use an S-rank water with the penguin as a source, after it has absorbed a jutsu xD
 
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