[Doton] Learning with Adachi.

Sonnelion

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Unfortunately these techniques aren't the best when it comes to actual offensive usage. World Shaking is a glorified earthquake which I'd like to think of as something used to disrupt preparation and so on. For example, if someone's drawing a sword or performing hand seals, you might find this a good technique to interrupt what they're doing. Underground Projection Fish is a weaker variant of Leech all Creation, so it's the same kind of thing without the limitations. You might find some use for it, but I don't particularly like the whole fleeing underground.

With that done, let's move onto B-Ranks~! However this time I'd like for you to add on when you might use these techniques, as opposed to another variant of it. For example, when would you use the Earth Shadow Clone instead of a normal one?

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

(Doton Kage Bunshin) – Earth Release Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique creates a clone made of mud. Since its made of mud, it can continue to reform and mold itself back to its original shape even after taking physical damage (up to C-Rank). An unique use is that after reverting to mud, it can hold the opponent in place as a binding technique. They can also use up to C rank earth techniques.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques

Technique 1
I would use this variant of Swamp of the Underworld technique if the opponent wasn't on the ground for example if the opponent jumped to dodge something I would then create the portal above them as they were flying to both trap and bring them back to the ground.

Strengths of this technique are that it damages unlike the variant, it can be performed easily, and it can teleport to the opponent more or less making it even harder to dodge.

Weaknesses of this technique are that you have to do hand seals, weak to lightning, and can be guarded against if the opponent has any way to divert the mud away from them.

Technique 2
I don't know the variant of this technique so I can't answer that question.

Strengths of this technique is that it can be formed quickly, can be used to maim or kill depending on the user's needs, and that it is a very hard to dodge due to the size of it.

Weaknesses of this technique is that it can easily catch the user in the blast if it isn't performed in mid-range from them, can easily be destroyed due to the rank, and it requires ground contact to use.

Technique 3
I would use this opposed to the normal clone if I basically just wanted to trap the opponent but make it harder to dodge or if I just want a harder to destroy clone than normal.

Strengths of this technique is that it can use both doton techniques and trap the opponent, harder to destroy, and can reform itself after getting injured making it only destroyable by offensive techniques.

Weaknesses of this technique is that it can only use C-rank doton and isn't as resilient as it could be to physical attacks.

Technique 4
I would use this technique as opposed to the variant if I needed slightly more speed going underground and not be to susceptible to doton techniques. In other words this is a useless technique to me because hiding like a mole technique is does the same thing with less chakra and none of the drawbacks of either of these techniques.

Strengths the only one I can think of is that it is stealthy still and can be performed relatively fast.

Weaknesses is that it is still a slow merging technique, can still be sensed by dojutsu users and sensors, and finally it is just plain a bad technique all around it is as if they wanted to limit it despite it already being weak as is and as a result it became a useless skill.
 

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You're pretty much right on all accounts, then again this is all just opinionated and such. Some things I will touch down on from personal experience that you should remember.

Firstly, while it's not a big deal here since we're coming towards the end, I'd much prefer you didn't use the fact that something uses hand seals as a weakness. Other sensei and senpai might not mind you saying that as a weakness, but I don't really like it all that much. Hand seals aren't really an innate weakness unless its like, Water Dragon which has 40~ hand seals lmfao. But yeah I think you could come up with something else as a weakness. And if not, then that's okay as well it's not like everything is going to have some big and exploitable weakness. Some techniques are just better than others in that regard.

As for the clone, I know I asked you for a situation where you might use it, but really don't use them. If you must, Shadow Clones are much more versatile and while maybe not as resilient as this one, the versatility alone lets you do whatever you want, plus I'm pretty sure these would also drain your chakra akin to the normal clones.

So with that done and out of the way, we'll move onto the last techniques.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.

Honestly these are both the same thing with opposite effects. One adds weight to any object you desire which can increase damage and makes it harder to move, whereas the other makes it lighter and decreases damage. I'm not going to ask you to talk strengths and weaknesses for these techniques, but just talk about them. How would you use these in a fight? What other techniques would you combine with these. You can go into as much or as little detail as you'd like.
 

Sonnelion

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You're pretty much right on all accounts, then again this is all just opinionated and such. Some things I will touch down on from personal experience that you should remember.

Firstly, while it's not a big deal here since we're coming towards the end, I'd much prefer you didn't use the fact that something uses hand seals as a weakness. Other sensei and senpai might not mind you saying that as a weakness, but I don't really like it all that much. Hand seals aren't really an innate weakness unless its like, Water Dragon which has 40~ hand seals lmfao. But yeah I think you could come up with something else as a weakness. And if not, then that's okay as well it's not like everything is going to have some big and exploitable weakness. Some techniques are just better than others in that regard.

As for the clone, I know I asked you for a situation where you might use it, but really don't use them. If you must, Shadow Clones are much more versatile and while maybe not as resilient as this one, the versatility alone lets you do whatever you want, plus I'm pretty sure these would also drain your chakra akin to the normal clones.

So with that done and out of the way, we'll move onto the last techniques.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.

Honestly these are both the same thing with opposite effects. One adds weight to any object you desire which can increase damage and makes it harder to move, whereas the other makes it lighter and decreases damage. I'm not going to ask you to talk strengths and weaknesses for these techniques, but just talk about them. How would you use these in a fight? What other techniques would you combine with these. You can go into as much or as little detail as you'd like.

Got it, but I only say that to meet the quota :sweat: whenever the person teaching the techniques say something give 3 weaknesses and strengths I usually can only come up with like two so I just throw that one in to meet the quota.

Since they are pretty much the same I'll combine them not to mention I would use them the same way. Now that the explanation is out of the way I can complete the task at hand.

Technique 1 & 4

Well due to the nature of these techniques as well as my limited arsenal I can't combine these with to many techniques normally but assuming I have more knowledge then I can give more scenarios and ways to use this techniques.

If it was a CQC battle involving swords and the like then I would use one of these techniques on my weapon at the time to shatter the opponent's weapon due to the weight and force from my slash stacked on top of my technique of choice at the time. Thus allowing me to swiftly end the duel or at the very least give myself the advantage.

Another scenario would be if the opponent summoned a fast summon such as Manda onto the field then I would slow the snake down by increasing it's weight followed by a wide range attack to both damage the summoner and the summon. Now naturally this has a few holes in this plan but the main point is that I took one of the main problems/advantages the summon has which is the upper hand on speed.

I think this should cover enough of the techniques where it shows my understanding.

Techniques 2 & 3

Following the same logic used in last explanations I have at least mastered the basics.

I would use either one of these techniques either to get the upperhand in speed on the opponent or to dodge an attack within reason of course.

A scenario I could think of would be if I was running at a opponent who fired a projectile at me I would use either of these techniques own body to give a large boost to my speed to allow me to dodge the projectile with ease. This allows me to conserve chakra by not falling into the continuous, as you said, "jutsu tennis" and using a free - form type of escape all while putting myself in a better position to counter.

Another scenario would be boosting the ninjutsu (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu to reach the target much quicker and due to it being lethal it doesn't have a damage number ergo it doesn't lose any damage and only receives a speed boost. This would leave the opponent less time to dodge or counter the technique.

I chose to not give a scenario for CQC just because it would just plain be to similar to the previous techniques.
 

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Don't worry too much about meeting some kind of quota. It's more or less about what you know and don't know, so your teacher can make sure you have a clear and concise understanding of the technique. Honestly if they're not helping you out with that kind of thing, they're not a very good teacher. >_>

But anyway you're right on how it works for the most part. I personally wouldn't try using this on your body though, who knows what kind of effects it'd have on you.

And with that we're done, congrats on finishing Earth!
 
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