Basically you make a forest of ice trees across the entire battle field. Its a nice attack since it goes from short-long so its like the ice spikes in a way only they branch out like trees and can stay on the field leaving a chilling cold. I'm not quite sure how else I could use it, if you have any suggestions that'd be nice.Alright alright.
(Hyoton: Skadi No Reitō No Mori)-Ice Release: Frozen Forest of Skadi
Show
Type: Offensive
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (40 damage to the user)
Description: The user gathers a severe amount of Hyoton Chakra and performs a row of four hand seals, releasing the gathered chakra in a surge and causing a giant forest of pine trees made of pure ice emerge from the ground around the user. The ice is very hard and extremely cold, and the needles of the pine trees are razor sharp and are capable of dealing tremendous damage to those things that come into contact with them, especially as the trees are yet rising from the ground. As a result of the tree's coldness, the air around them also becomes extremely cold, causing discomfort and pain to anyone within it who doesn't warm themselves. Although the user is used to the cold temperatures of the ice, they will still feel discomfort and pain from the cold, albeit far less than that of a non-ice user. On average, the pine trees are 30 meters tall and the branches typically span six meters at their base. The pine trees have around 4-6 meters between each other, making maneuvering through the forest easy for a normal sized person. At the end of the third turn after the user uses this, the forest will return back into the ground. After using this, the user's body will be covered in minor first degree "cold burns" that aren't painful but hindering just the same.
Note: Lasts for three turns
Note: Can only be used once per battle
Note: Whilst active, all ice jutsu gain +10 damage.
Note: Due to the amount of chakra this technique consumes, only one additional jutsu may be used the turn this jutsu was used, and only two may be used the following turn
Note: After this technique ends, the user is unable to perform ice jutsu of A-Rank and higher and the user is unable to perform S-Rank and higher wind and water techniques for the following two turns.
You know what to do. Analyze it, and explain usages.
^Read it again thoroughly and explain to me with specific details how the technique works. When I say analyze, I want you to tell me specific things you can do with this. If all you can think to do with this is to use it to make ice spikes on the whole battlefield, then I frankly don't want you to have it.
What I'm looking for are insights into how this technique is best used. This means naming the advantages, limitations, usage tricks and so forth. To learn this, you have to prove to me that you're capable of seeing all of these things as I'm not currently convinced.
Well it has alot of advantages like it boosts ice jutsu by 10 and with my ice ring that'd make it plus 20. It makes it so you have an ice source all over the place to use jutsu from if you want to make use of current ice sources instead of having some form because they will hear it form in that case. I could use the AIsugakure jutsu that let's me shatter ice to shatter a few trees making a wave of hyouton chakra, so I'd have alot of uses of that jutsu thanks to this. I could also use the ice merge I learned from Zanji to merge into the trees and so on. You could also use the trees as a way to defend from a jutsu or stop an enemy thats charging towards you as they'd have to find their way through a forest, so it also changes the terrain into a way that benefits you and confuses the enemy also preventing them from running directly at you they'd have to navigate through the trees and you'd be able to tell and attack because of thisRead it again thoroughly and explain to me with specific details how the technique works. When I say analyze, I want you to tell me specific things you can do with this. If all you can think to do with this is to use it to make ice spikes on the whole battlefield, then I frankly don't want you to have it.
What I'm looking for are insights into how this technique is best used. This means naming the advantages, limitations, usage tricks and so forth. To learn this, you have to prove to me that you're capable of seeing all of these things as I'm not currently convinced.
Much better. You should consider doing all of your training posts like that, and you'll have to for the rest of this thread.Well it has alot of advantages like it boosts ice jutsu by 10 and with my ice ring that'd make it plus 20. It makes it so you have an ice source all over the place to use jutsu from if you want to make use of current ice sources instead of having some form because they will hear it form in that case. I could use the AIsugakure jutsu that let's me shatter ice to shatter a few trees making a wave of hyouton chakra, so I'd have alot of uses of that jutsu thanks to this. I could also use the ice merge I learned from Zanji to merge into the trees and so on. You could also use the trees as a way to defend from a jutsu or stop an enemy thats charging towards you as they'd have to find their way through a forest, so it also changes the terrain into a way that benefits you and confuses the enemy also preventing them from running directly at you they'd have to navigate through the trees and you'd be able to tell and attack because of this
Its limited in the fact that it can cause the user damage and only lasts three turns and they could easily destroy the trees once they're formed with lighting or earth but thats all ice jutsu. Only one use and you're restricted a bit with Ice only up to A rank for 2 turns and only S rank wind and water for 2 turns, it could block your sight of the enemy and unless you can chose how the trees come up (not sure about that as its not stated in the jutsu so if you can tell me that that'd be cool) You could be just as lost in the ice forest, and while this can block enemy jutsus like fire, wind water shuriken shadow clone etc. it'd also block yours so you'd have to use jutsu that form above or below the enemy.
Is that better?
This has alot of advantages to but only offensive, the Ice forest had defensive as well as supplementary uses while this one seems to be purely offensive. The greatest advantage is it pins the enemy to the ground inside a vortex of ice and snow while they get bombarded by the attack and since its coming from all around them it won't be as simply as sending a lighting bolt back at you and starting an element vollyball back and forth, it will need to be blocked instead. Another advantage is even if they escape under ground which is how I myself would try and escape, it can explode as shards as far as mid range so its still dangerous. Its like the black snow dragon tornado but much better and stronger, I'm not sure if the enemy has to be in the narrow area or if the vortex can be made away from them and sent towards them but if so it seems pretty hard to stop with just a fire attack as S rank still wouldn't be enough as only same rank fire can melt ice (i.e S vs S, F vs F) so they may need to use a fire wind combo and a lighting jutsu may not be enough since its more so a vortex then solid ice. All in All a great jutsu that can corner the enemyMuch better. You should consider doing all of your training posts like that, and you'll have to for the rest of this thread.
Next:
(Hyouton: Bakuhatsu Fuyu Uzu)-Ice Release: Explosive Winter Vortex
Show
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to the user)
Description: The user performs 3 hand seals and focuses a massive amount of chakra into a single point in the sky. After the hand seals are complete, the user will manipulate the chakra to form a fast-moving downward swirling vortex of ice, snow, and wind, and there is now hollow point in the middle of the vortex. The vortex is quite narrow at the point of the creation and becomes wider as it moves towards the ground. Anyone caught in the vortex will be rotated at great speeds and slammed into the ground, in addition to being impaled by the ice shards. The vortex can last one full turn if the user wishes. After the vortex ends, all of the snow, wind and ice shards within it will burst outward to a mid-range away from the vortex. Anyone caught in this explosion, including the user, will be knocked backward by the wind and snow, and impaled by the ice shards, though both effects aren't as powerful as they were in the vortex due to the now unfocused and spread out explosion.
Note: The user is only able to perform a total of 2 jutsu the turn this was used.
Note: The user will be unable to perform anymore forbidden jutsu for the next 4 turns.
Note: The user will feel exhausted the turn after this was used and will have slowed movements.
Note: Requires the user to have mastered ice.
Same thing.
If thats what you wantAwesome! I think that the sad time has come for me to move on from my ice bio, and since I won't be using them anymore I'd like for you to have the rest of my ice customs as well. If you're interested, of course.
Assuming you are, on to the next one!
(Hyoton: Gokkan No Kaze)-Ice Release: Frigid Wind
Show
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp ice are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage.
Note: This does not necessarily have to be created over an opponent's head.
Note: Can only be used thrice per battle.
yeah and ice reshapeGood, though I'm a bit confused by your fixation with using fire as a hypothetical counter to ice. Lightning and earth are unfortunately the obvious counters and they have some very effective counters to most ice jutsu such as Chidori Nagashi and Hardening Technique alike. Those are the types of jutsu you should be bearing in mind when trying to write an effective attack with ice jutsu. Doesn't really matter though, so onward we go.
I believe you already know Icicle Armor and Ice Wave, so won't be doing those. If I'm wrong, lemme know and we can do 'em.
(Hyoton: Mō Fubuki No Ikari)-Ice Release: Wrath of the Blizzard
Show
Type: Offensive, Supplementary
Rank: S Rank
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After first using Hyouton no Jutsu, the user performs two hand seals and releases an Icy gust of wind which pushes the falling flakes at extreme speeds and while covering them with ice to make them about an inch tall and razor sharp. These enlarged, icey snowflakes are capable of piercing one's skin and drawing blood, however, if they hit the ground, they will break apart harmlessly. If the snow is not caught in the gust of icy wind, it will fall normally.
Note: Only one gust of wind can be created, although, this gust can be curved infinitely according to the user's will.
Note: The user is equally prone to the flakes, should he get caught in the gusts.
Note: Lasts two turns.
Note: Can only be used once,but the user can control the wind gust during the second turn of use.
Note: Due to the amount of chakra and attention this jutsu requires, the user can only use one other jutsu the turn this jutsu is activated, and on the turns that this jutsu remains active.
Note: Only usable by Inchato.
Yeah good pointAptly put. That one also works marvelously with the frost ring because of its continuous nature. And forcing earth armor can be a good thing as it is impossible to form hand seals when it's active which makes people super vulnerable.
Moving right along:
(Hyouton: Hasai Hyōrō no Jutsu)-Ice Release: Crushing Ice Prison
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is an improved version of: Ice Release: Ice Prison Technique. The user will use their chakra to cause a jagged pillar of ice to erupt below the target. This pillar will move up into the target, but rather than pushing them, it will simply absorb them into itself, thus encasing them in ice. The user will then make a single hand seal, causing the ice in the pillar to move inwards on itself, thus crushing it's occupants.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch.
This one is pretty useful, but only offensively. If I read it correctly its a thin needle that extends at a fast rate to mid range, like chidori sharp spear only less visible and alittle easier to counter as all you have to do is attack it from the side and even if your enemy shouldn't know that they'd metagame it and attack from the side or state somethings off about putting your fingers together and set up something to block it as it comes, even if it is at night. But still at close range esapaillay is useful it'd be harder to block up close. I suppose away around the finger noticing would be to do it behind your back and to throw some weapons along with it.Good. Another useful thing you can do with this is activate the crushing portion of it the moment that the ice reaches people's feet. It increases the pressure this jutsu provides be a pretty substantial amount.
Next:
(Hyoton: Reitō no Kami no Hari Chiryō)-Ice Release: Acupuncture of the Frozen Gods
Type: Offensive
Rank: S Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user touches his index finger to his thumb and focuses their ice chakra between them, and creates a needle made of ice. The user then focuses a great surge of ice chakra into the needle, and manipulates the shape of the needle to rapidly elongate in a straight direction at a high speed. The tip of the needle is extremely pointy and sharp, thus allowing it to pierce skin/objects quite easily. Because it is a needle and is very thin, if the needle were to be pointed at someone since it was created, it would be very difficult to see;however, if it is slightly dark outside, this needle will be impossible to see. However, if a target possesses a doujutsu, they will be able to see the needle quite easily whether it be night or day. Because the needle is very thin and made out of ice, it is very brittle. As a result of this, it is weaker when attacked from the side, and thus, when an object of B-Rank or above that has shattering capabilities (IE taijutsu, earth jutsu, anything that can shatter ice, really) hits it from the side, although this does not hold true if the object hits the needle head on.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch
First one is pretty useful supplementary wise and gives you a nice speed boost while you attack if you're already up close to the enemy while standing on Ice which would make your strike hit first faster and harder, the main draw back is needing ice to stand on in the first place but I have water extraction and a water freezeing jutsu so I can make the entire battle field covered in a layer of ice anyway. ANother draw back is the could use the speed against you using an attack so you can't counter it from moving to quickly, but since I'm on ice as it is I could just merge into the ice using Zanjis jutsu. one question why -5 per turn?Good good.
(Hyouton: Kōri Kō Gihō)-Ice Release: Ice Propulsion Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (-5 per turn)
Damage: N/A
Description: When standing on ice, the user forces chakra from their feet in a manner that pushes them across the slick surface of the ice at an extreme speed. This works in a similar way to when someone uses chakra to push himself away from the ground with greater force. The difference is that the user releases the chakra without jumping, and it will simple propel them horizontally across the surface of the ice, without moving them into the air. The user is able to travel across long distances at great speed using this technique, but it only works if the user is standing on ice.
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(Hyouton: Yuki Tenkan)-Ice Release: Snow Conversion
Show
Type: Supplementary
Rank: B-Rank
Range: Long
Chakra: 20
Damage: N/A
Description: The user manipulates the snow on the battlefield that they created and uses their chakra to completely freeze the snow, causing it to become ice. Upon turning into ice, the newly turned ice will retain the same properties that it had before becoming ice. This includes, shape, rank, momentum, location, etc. Due to the small amounts of air in the snow and the increased density of ice, there will be slightly less ice after the snow is transformed.
Note: Can only be used four times per battle.
You know the drill.
The first one is useful because it gives you an ice source to work with. Thus giving you the terrain advantage. its drawbacks are that once they're summoned you can't use anything but ice water and wind and you can't rearrange them after the first summoning. They're also quite easy to deal with by using the swamp of the under world to bury all of the ice in a swamp thus making you waste the jutsu.It's -5 per turn because it can be maintained through multiple turns, and that's the chakra cost for doing so. With this jutsu, you can keep using it while performing other jutsu, which is useful to keep in mind. People might argue with you if you do so though, so be prepared for that.
Good. Next:
(Hyouton: Hyōga Shinkō) - Ice Release: Glacier Invasion
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A
Description: Glacier Invasion is an adapted version of (Doton: Uitenpen) - Earth Style: Wheel Of Fortune, used to summon large amounts of ice to the battlefield in a similar manner to which the aforementioned jutsu summons earth. Just as with the parent technique, the user of this jutsu will bite their thumb in order to draw blood and perform a row of five hand seals before slamming their hand on a scroll in the ground. This jutsu combines principles from both the summoning technique and ice release techniques in order to achieve its goal. The user summons a large amount of ice from an immense glacier which he molds into the design that is present on the scroll whilst in the process of summoning it. This allows the user to generate large amounts of ice onto the train in the form of any structure composed of ice that he wishes. Should the user be defeated, the technique will abruptly end, causing all of the ice to simply vanish. Alternatively, the user can end the technique of his own free will prematurely, causing all of the ice to vanish.Like the jutsu it's derived from, Glacier Invasion only allows the user to manipulate the shape and position of the ice the moment the ice is first summoned when this jutsu is activated as dictated by the scroll. Further manipulation of the ice past what is drawn on the scroll must be accomplished through the usage of other jutsu.
Note: Can only be used once per battle.
Note: No S-Rank or above Ice on the turn this is deactivated
Note: Whilst active, the user will be limited to only performing Ice, Water and Wind jutsu.
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(Hyoton: Aisukafusu)-Ice Release: Ice Cuffs
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will perform a row of four hand seals, and use their chakra and naturally occurring water vapor in the air around their target to create a rectangular prism of ice surrounding and linking together two of the opponent's body parts, typically both hands or both feet, effectively restricting their movement. A body part that the prism attaches to is completely surrounded by ice, though it isn't actually stuck or attached to the ice, meaning ripping the body part away from the ice wouldn't hurt the skin. Though the prism of ice typically encases two of the opponent's body parts, it doesn't necessarily need to, and can instead just encase one if the user so wishes. No more than two body parts can be frozen into a single prism.The ice is however fairly brittle and easy to break, and forces of C Rank and above can break through it (follows elemental strengths and weaknesses).
Note: Can only be used thrice per battle.
Note: After usage, the user must wait 3 turns before using it again.