(sorry had work all day yesterday and couldn't post >.>)
as the fire overwhelms the S rank wind i have enough time to slam my hands to the ground erupting a 10 foot tall wall of water that easily blocks your intense pain's fire, as the water is probably boiling from the fire i send magnetic chakra into your brain to stop you from moving (can't do the earth technique then) then make 2 hand seals and turn the 10 foot wall of water into a huge shark missile.
Suiton: poseidon's hei,kabe ) -Water Style: poseidon's wall
Rank: S
Type: Defence/Supplementary
Range: Short
Chakra cost: 40
Damage Points: N/A
Description: This defensive jutsu creates a wide Range,10 ft wall of water horizontally in front of the user from the ground,the seconds he/she slams his/her two hands on the ground. This wall of water is exceptionally good,for stoping fire based attacks and can further, be used as a water source
Note--Does not require water source
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
(Jishaku Ninpou: Denji Genma) - Magnetic Ninja Art: Demonic Illusions
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: Stops opponent from moving by messing with their minds electromagnetic fields.