Lazy, and a little slow... [Open Battle]

Yüme1

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This is basically a spar...

Terrain: Konoha Training field.

KG: Allow'd.

Everything else basically goes.

Sasuke Uchiha (Signature).

Post your bio and decide who goes first.
 

Professor Sarutobi

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Magnetism bio in Sig and u first? ( and I'm looking at your chin not eyes )
 

Yüme1

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-Activates 3 Tomoe Sharingan-

...

I immediately pull out a kunai and I throw it at a specific angle toward you.

-I perform the Tiger Handseal-

(Katon: Goryuka no Jutsu) - Fire Style: Dragon Fireball Jutsu
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform kirin.

Spewing two massive dragon shaped fireball's at you that come from both your left and right angles.
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Professor Sarutobi

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As your kunai leaves your hand at an angle I turn you into a living magnet ( and before you ask no this one doesn't require me to touch you first) pulling the kunai back at you as you spew the fire catching you off guard. I block both fireballs with 2 water bullets

(Jishaku Ninpou: Denji Genmu) -Magnetic Ninja Art: Electric Phantasms
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost:20
Damage Points: N/A(all metal thrown at opponent hits them and causes +2 damage for each one that lands)
Description: Turns your opponent into a living magnet.

Suiton: Teppoudama) -Water Style: Water Bullet x2
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.
 

Yüme1

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As soon as my kunai changes direction I spot it with my sharingan, as it comes toward me I time it and grab it with my right hand just before it hit's me with it's point. Using my strength to keep it from forcing it's way onto me.

"Ngh... I see... So my ninja tool's wont work on you"

After returning my chakra flow to normal and the jutsu wears off, I put my kunai back into my ninja tool pouch, and I tie it tightly with strong wire. I keep 6 tagged bomb kunai.

"...Time to try a different method..."

I begin to rush toward you, keeping my eye on you with the sharingan. All of the sudden, there is seven of me.

(Doujutsu: Shiranui) - Eye Technique: Phosphorescent light
Rank: C
Type: Offensive, Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will cast an illusion to make the opponent see six copies of the user that detonate simultaneously harming the target.The explosions are explosive kunai to deal damage whilst the enemy is distracted in the genjutsu.
Note: Requires tomoe 3 sharingan.

I then pivot, staying back, as the other six versions of me (Which are bomb kunai in reality) move toward you at a rapid paste. They then reach you, you panic as they begin to explode.
 

Professor Sarutobi

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Not throwing any more weapons I see *smirk* I unfold my arms as
I see you seemingly make 6 clones of your self I'm surprised but know it must ne a genjutsu as you didn't make any seals and normally someone makes 4 clones maximum so as you and your illusions run at me as you enter short range I make a single seal and release a 360 degree blast of wind from my body which should blast you all before they would be close enough to hurt me and you wouldn't have time to get out of its path due to your closeness

(Fuuton: Meimei Bakuha no Jutsu) -Wind Style: Divine Blast Jutsu
Rank: S
Type: Offense/defense
Range: short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user makes a snake handseal and releases a strong 360 degrees wind blast from his/her body, that flattens every thing at mid-range to the him/her.
-can only be use 2 time per battle
-No A-ranked wind jutsu next turn

As you are flattened by the wind I make 2 clones next to me ( far enough off to the side where the smoke won't effect my vision, and place a genjutsu on myself

(Kage Bunshin no Jutsu) -Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Genjutsu: Han-Genkaku ) -Illussion technique: anti-illussion
Rank: S
Type: deffence
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user casts an illusion on him/herself that prevents the user from getting caught in any other genjutsu.The genjutsu is just to block other genjutsu but keeps the user's vision of reality. -lasts for 5 turn
-useable twice
-can't block forbidden genjutsu or A rank and Above Doujutsu
 
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Yüme1

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By the time I stopped, I was probably in between what would be mid and short range. Which gives me enough time to perform my next move.

Before you release your jutsu, as I am stopped and watching you with my 3 Tomoe Sharingan. I immediately notice a very sharp chakra nature quickly accumulating within you, which tell's me that a great wind jutsu is getting ready to be used.

*Smirk*

Just as you release your wind jutsu I perform three very fast handseals, Rat, Dog, Tiger, I then take a deep breath.

(Katon: Zukokku) - Fire Style: Intense Pain
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: A huge burst of fire that turns into a huge fireball and can cover a large area, burning all in its path.


Spewing a nice fireball the burst from in front of me at a high speed, it completely penetrates the oncoming wall of wind and heads toward you. In no time it reaches you while your performing your jutsu still (well, trying), hitting dead on causing critical damage.

"Learned a few tricks from Kakuzu... Seem's he's not completely useless..."

To make sure I finish the job,

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs five handseals and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.

Two massive jaws of earth surround the perimeter in which you were standing, enclosing and crushing/jagging whatever got caught in it.
 

Professor Sarutobi

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(sorry had work all day yesterday and couldn't post >.>)

as the fire overwhelms the S rank wind i have enough time to slam my hands to the ground erupting a 10 foot tall wall of water that easily blocks your intense pain's fire, as the water is probably boiling from the fire i send magnetic chakra into your brain to stop you from moving (can't do the earth technique then) then make 2 hand seals and turn the 10 foot wall of water into a huge shark missile.

Suiton: poseidon's hei,kabe ) -Water Style: poseidon's wall
Rank: S
Type: Defence/Supplementary
Range: Short
Chakra cost: 40
Damage Points: N/A
Description: This defensive jutsu creates a wide Range,10 ft wall of water horizontally in front of the user from the ground,the seconds he/she slams his/her two hands on the ground. This wall of water is exceptionally good,for stoping fire based attacks and can further, be used as a water source
Note--Does not require water source


(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.


(Jishaku Ninpou: Denji Genma) - Magnetic Ninja Art: Demonic Illusions
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: Stops opponent from moving by messing with their minds electromagnetic fields.
 
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