Last Suiton Training with Selen-Sensei ^^.

Edward

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Oh god, i am tired as well .-. xD
1. I gather suiton chakra in my body and release it in the water source beneath your clone. I then use shape manipulation and shape the water into a pillar, pushing the water up in the shape of a pillar and pushing your clone along with it. After he is pushed up, i use shape manipulation once again to shape five sharks. When you are near your landing at the water, one of the sharks jump at you, bite you, and explode because of the destructive chakra i added on to the sharks. The four sharks i created with fluid-like chakra are still there, and when you land they jump towards you pushing you underwater. They explode at the same time causing great damage.
2.
Advantages:
- You do not need to make contact with your opponent in order to perform this, so you would be safe from techniques that can be performed easily.
- This technique causes tremendous damage and while the opponent is underwater, you can begin your next attack.
- Sharks regenerate themselves xD no need for hand in water contact.
Disadvantages:
- This technique is short-range, so the opponent can attack you while it is happening to cancel out the technique.
- You need a water source to preform it >_>
3. LOL. i see what you meant by regardless of rank. This is so simple and effective. When you are pushed up, you can simply blow to the size to change where you are, making you out of range from the attack. Awesome counter! ^^.
4. I say it is fast, because they require no handseals and is at short-range so it could be performed faster then usual xD
 

Selendrile

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Oh god, i am tired as well .-. xD
1. I gather suiton chakra in my body and release it in the water source beneath your clone. I then use shape manipulation and shape the water into a pillar, pushing the water up in the shape of a pillar and pushing your clone along with it. After he is pushed up, i use shape manipulation once again to shape five sharks. When you are near your landing at the water, one of the sharks jump at you, bite you, and explode because of the destructive chakra i added on to the sharks. The four sharks i created with fluid-like chakra are still there, and when you land they jump towards you pushing you underwater. They explode at the same time causing great damage.
2.
Advantages:
- You do not need to make contact with your opponent in order to perform this, so you would be safe from techniques that can be performed easily.
- This technique causes tremendous damage and while the opponent is underwater, you can begin your next attack.
- Sharks regenerate themselves xD no need for hand in water contact.
Disadvantages:
- This technique is short-range, so the opponent can attack you while it is happening to cancel out the technique.
- You need a water source to preform it >_>
3. LOL. i see what you meant by regardless of rank. This is so simple and effective. When you are pushed up, you can simply blow to the size to change where you are, making you out of range from the attack. Awesome counter! ^^.
4. I say it is fast, because they require no handseals and is at short-range so it could be performed faster then usual xD
Lovely, lovely.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

Focus your chakra, and perform the Tiger – Serpent hand seals. Then insert your chakra into the lake water to create a massive shark composed of water. This shark has the ability to absorb any technique B-rank or lower, increasing it's own strength. Launch it at my clone.

-Creates clone-

I use..
(Fūton: Rasen Shuriken) - Wind Style: Spiraling Shuriken
Rank: S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80
Description: A combo of the rasengan and wind manipulation that encases the opponent in a huge violent orb of slicing wind that draws in anyone near by and cuts on the microscopic level but causes +10 damage to the user.
 

Edward

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1. I start out by performing the two handseals: Tiger – Serpent. I send out my chakra in the water source beneath me after performing the seals. I use shape manipulation to shape the large water source and taking a lot of water from it, all while shaping it into a giant shark with an opened mouth. This shark is far greater then i am, meaning that i would add a fluid-like chakra in it so that it would be more compatible with the water used in the technique. This chakra also has special chakra kneeded into it, and its ability include absorbing chakra from elemental techniques that are B-rank or below. After my clone eats the technique and completely absorbs it, i send it to attack you afterwards.
2.
Advantages:
- This technique eats up B-rank or below elemental ninjutsu, probably the best advantage one could ask for!
- This technique requires only two handseals which could easily be formed and quickly as well.

Disadvantages:
- Like shown in the anime, it is useless against the eight inner gates or extreme taijutsu users who dont use elemental ninjutsu like lee or gai.
- This technique requires a large water source, which unfortunately, isn't too popular in most spars ~_~.
3. This is a good counter because not only does it have the ability to destroy the shark itself, the shark cant absorb it as well. So it is an elemental technique that does tremendous damage and can't be absorbed
4. I believe this technique is medium. As shown in the anime, the performing seals and creating the shark itself is quite fast compared to other large-scale techniques. However, it does need handseals meaning that it is slower then most nonhandseal techniques.
 

Selendrile

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1. I start out by performing the two handseals: Tiger – Serpent. I send out my chakra in the water source beneath me after performing the seals. I use shape manipulation to shape the large water source and taking a lot of water from it, all while shaping it into a giant shark with an opened mouth. This shark is far greater then i am, meaning that i would add a fluid-like chakra in it so that it would be more compatible with the water used in the technique. This chakra also has special chakra kneeded into it, and its ability include absorbing chakra from elemental techniques that are B-rank or below. After my clone eats the technique and completely absorbs it, i send it to attack you afterwards.
2.
Advantages:
- This technique eats up B-rank or below elemental ninjutsu, probably the best advantage one could ask for!
- This technique requires only two handseals which could easily be formed and quickly as well.

Disadvantages:
- Like shown in the anime, it is useless against the eight inner gates or extreme taijutsu users who dont use elemental ninjutsu like lee or gai.
- This technique requires a large water source, which unfortunately, isn't too popular in most spars ~_~.
3. This is a good counter because not only does it have the ability to destroy the shark itself, the shark cant absorb it as well. So it is an elemental technique that does tremendous damage and can't be absorbed
4. I believe this technique is medium. As shown in the anime, the performing seals and creating the shark itself is quite fast compared to other large-scale techniques. However, it does need handseals meaning that it is slower then most nonhandseal techniques.
And for your counter, you must enter the shark for the rasenshuriken to actually make contact with it. By then, you are covered in water and left vulnerable for a lightning technique.

Next..

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Like the earlier A-rank Encampment Wall, a technique originally designed for defense. Release a massive barricade of water from your mouth to defend against my fire. This is better as it requires no seals, can reach mid-range, and is quick to release.

I use..

(Futon: Tatsumaki Heki) - Wind Release: Tordado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.
 

Edward

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1. I gather suiton chakra in my stomach and by using nature transformation, i change the nature of my chakra into one that is fluid-like. My chakra is kneeded into water in my stomach and is directed towards my mouth. I take a deep breath in, and when i breath out, i expel the large amounts of chakra which by now is transformed into water. I keep concentrating chakra in my stomach and applying nature trasnformation to turn it into water as i expel the water in my mouth, so i would have a full supply of water. When i have expelled enough, i use shape manipulation to shape it into a large torrent of water that would go against your fire technique, creating a thick mist and the rest of the torrent attacks you because of the elemental advantage.
2.
Advantages:
- It is an S-rank technique so the defensive properties is extremely well, meaning it could defend against higher-ranked techniques, such as A or S-rank katons.
- This technique requires no handseals, giving you the advantage if you need a defense in a short amount of time.
Disadvantages:
- You will be vulnerable from behind if you are occupied by expelling water from your mouth, so they could attack you from behind if they were clever in the previous turns.
- It still can't defend against Long-Range techniques unless it comes closer to you, and it can't defend extremely fast technques such as Kirin.
3. Awesome! Because it is five tornadoes it would be made easy and without handseals, like the water technique. The five tornadoes could have the force to block the water, however, the tornadoes might fall apart as well.. A better technique would be one that could attack the user after defending against it. And now i just noticed that this technique wouldn't matter because the water technique is defensive purposes, so it won't cause any damage :|
4. I think it is fast because it requires no handseals. In addition, it can reach mid-range like you said so it would be created quickly and get to the desired target equally as fast.
 

Selendrile

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1. I gather suiton chakra in my stomach and by using nature transformation, i change the nature of my chakra into one that is fluid-like. My chakra is kneeded into water in my stomach and is directed towards my mouth. I take a deep breath in, and when i breath out, i expel the large amounts of chakra which by now is transformed into water. I keep concentrating chakra in my stomach and applying nature trasnformation to turn it into water as i expel the water in my mouth, so i would have a full supply of water. When i have expelled enough, i use shape manipulation to shape it into a large torrent of water that would go against your fire technique, creating a thick mist and the rest of the torrent attacks you because of the elemental advantage.
2.
Advantages:
- It is an S-rank technique so the defensive properties is extremely well, meaning it could defend against higher-ranked techniques, such as A or S-rank katons.
- This technique requires no handseals, giving you the advantage if you need a defense in a short amount of time.
Disadvantages:
- You will be vulnerable from behind if you are occupied by expelling water from your mouth, so they could attack you from behind if they were clever in the previous turns.
- It still can't defend against Long-Range techniques unless it comes closer to you, and it can't defend extremely fast technques such as Kirin.
3. Awesome! Because it is five tornadoes it would be made easy and without handseals, like the water technique. The five tornadoes could have the force to block the water, however, the tornadoes might fall apart as well.. A better technique would be one that could attack the user after defending against it. And now i just noticed that this technique wouldn't matter because the water technique is defensive purposes, so it won't cause any damage :|
4. I think it is fast because it requires no handseals. In addition, it can reach mid-range like you said so it would be created quickly and get to the desired target equally as fast.
Good job. You can't learn the other S-ranks as they are character specific. Just perform a move using any two water techniques, and a third non-water technique. Other than that, well done. o-o
 

Edward

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Finally :T_T: thanks so much selen! And a few hours before school starts, nice ;) one step closer to being your senpai, oh I mean defeating you at a spar. XD when can I say I have mastered suiton?
 

Selendrile

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Finally :T_T: thanks so much selen! And a few hours before school starts, nice ;) one step closer to being your senpai, oh I mean defeating you at a spar. XD when can I say I have mastered suiton?
>_> Perform a move before I keel you. I guess you can say you've mastered it right now, until you learn the last remaining ones.
 

Edward

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I see my sensei standing on land before my eyes. I put my two hands behind m[iy back, playing it off as if I was trying to act polite, but in reality I am creating the rat handseal. I send my chakra over to the earth you stood upon. Using chakra transformation, I changed my chakra to more of a solid-like feeling to it. I lifted the earth into two halves, making it so that if it is together, it makes one half sphere. I used my chakra to press the two halves together, crushing you hard but not hard enough for you to die.

As you were inside the stones, I sent my chakra in the lake that was in front of you. I created tons of sharks by means of shape manipulation. The first created one jumped towards you as the rocks returned to normal. It grabbed you by your clothes and dragged you in the lake. When you are in the lake, many more sharks explode on you.

As you struggle to live, I slash the water and release my chakra. I use shape manipulation to shape it into a pillar which thrusts you up. While you are in mid air, I use shape manipulation again to shape many bullets, all attacking you at the same time from the bottom to the top. When it reaches the top, I use shape manipulation one last time to shape it into a dragon, pushing you against the water.

"Thanks for this opportunity, hope you survive from these fatal wounds, thanks again!"


(Doton: Ganban Kyu) - Earth Release: Bedrock Coffin
Rank: C
Type: Offense
Range: Mid/Long
Chakra Cost: 15
Damage Points: 30
Description: After performing the Rat hand seal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion. Note: Requires a water source.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.​
 
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