LA vs Thaal

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Unofficial and All Out
Mid Range

Terrain : Snowy Plain with Boulders/Rocks dotted around the area. It's Snowing also.

Will be using Bio

Choose who gets to go First
 

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️


Akaharu with his staff strapped to his back underneath his loose fitting Robe/Kimono stood opposite his opponent in the Snow, he felt the cold envelope his feet. Even his boots struggled to withheld the cold that this environment suited. Though that would soon change, the adrenaline of fighting would bring him out of his shell and the heat of the moment would fuel his body. Akaharu had his Sensory Active, the assassin hadn't been out in the field for a while - the sensory was like a refresh, it was great. But he couldn't underestimate his opponent today.

Akaharu starts by drawing the wind into his mouth, kneading chakra as his opponent is sucked in by the vacuum - hopefully taking him off guard. He expels the bullet from his mouth shooting towards his opponent. He used this technique to cover up his set up, Metal cards from his sleeve drop smoothly into his hand, he throws them at either side of his opponent a few meters away. Three Cards on either side.

( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.



Passive : (Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
 

21 Savage

Active member
Legendary
Joined
Mar 14, 2014
Messages
11,522
Kin
717💸
Kumi
5,004💴
Trait Points
0⚔️
Awards
Another ninja stood in front of Buu like a sheep being led to the slaughter, like a dog walking aimlessly into a Lion's den. Buu was sure this man had no idea of what terror awaited him if he chose to attack Buu. This conflict was unavoidable and had to be settled once and for all, a battle for supremacy and test of strength, might and power. Akaharu began his assault first signalling the beginning of the bout. From Buu's perspective, his enemy seemingly began drawing in the air in his surroundings into his mouth and from the view it seems like a wind technique was in place.
Suddenly a blast of wind made its way out of Akaharu's mouth rampaging towards Buu. Being an Earth Specialist, Buu thought of an instant countermeasure as he carefully selects one of the fastest earth techniques in his arsenal.
He slams his hands on the ground before him which was covered in snow and by using his chakra to manipulate the terrain, he erects three giant walls of solid earth simultaneously in front of each other which takes the blunt force of the wind bullet. Almost as instantly as the wall finished erecting reaching a maximum height of 10m, Buu launches into the air while wall-climbing swiftly to the top of the wall to get vision of his foe. Buu would not do this, not before he creates a clone unknown to his enemy which instantly merges with the snow and moves into long range first before arcing back around towards Akaharu's left side maintaining his flank position (mid range). Here is where the twist comes in, both individuals immediately switch places so that its the clone (Majin) that is on the wall now and the original (Buu) is merged with the ground, get it?
Your name would be? Stranger!


( Doton: Tajū Doryūheki ) - Earth Release: Multiple Mudwall Technique
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.
( Kage Bunshin no Jutsu ) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the
final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato,
Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
 

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Another ninja stood in front of Buu like a sheep being led to the slaughter, like a dog walking aimlessly into a Lion's den. Buu was sure this man had no idea of what terror awaited him if he chose to attack Buu. This conflict was unavoidable and had to be settled once and for all, a battle for supremacy and test of strength, might and power. Akaharu began his assault first signalling the beginning of the bout. From Buu's perspective, his enemy seemingly began drawing in the air in his surroundings into his mouth and from the view it seems like a wind technique was in place.
Suddenly a blast of wind made its way out of Akaharu's mouth rampaging towards Buu. Being an Earth Specialist, Buu thought of an instant countermeasure as he carefully selects one of the fastest earth techniques in his arsenal.
He slams his hands on the ground before him which was covered in snow and by using his chakra to manipulate the terrain, he erects three giant walls of solid earth simultaneously in front of each other which takes the blunt force of the wind bullet. Almost as instantly as the wall finished erecting reaching a maximum height of 10m, Buu launches into the air while wall-climbing swiftly to the top of the wall to get vision of his foe. Buu would not do this, not before he creates a clone unknown to his enemy which instantly merges with the snow and moves into long range first before arcing back around towards Akaharu's left side maintaining his flank position (mid range). Here is where the twist comes in, both individuals immediately switch places so that its the clone (Majin) that is on the wall now and the original (Buu) is merged with the ground, get it?
Your name would be? Stranger!


( Doton: Tajū Doryūheki ) - Earth Release: Multiple Mudwall Technique
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.
( Kage Bunshin no Jutsu ) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the
final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato,
Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible


With his sensory active, Akaharu had the cunning advantage with this block in between them. He threw one single wind infused Card straight at the top of the wall, however he threw it before his opponent reached the top - knowing her would eventually. As his opponent looked over the wall a sharp, spinning metal card met his face.

"My Name is Root." Akaharu grins, he would only give an alias to his foe - a name could be a dangerous advantage for enemies these days. The Clone poofed and Akaharu let out a sigh.

His Sensory then alerted him of the emergence of a new chakra signature on his left, he reacted by whipping his left arm in that direction; releasing a barrage of three cards from it towards Buu. As her turned to face his opponent his right arm came around and threw a ball of compressed lightning at his new spot.

(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.

(Raiton: Sanda Appu) – Lightning Release: Thunder Up
Rank: A
Type: Offence
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.

 

21 Savage

Active member
Legendary
Joined
Mar 14, 2014
Messages
11,522
Kin
717💸
Kumi
5,004💴
Trait Points
0⚔️
Awards
Majin made his way swiftly to the top of the wall and as soon as he stood gallantly on the platform, a card was already in short range of him moving at high speeds towards his face. With the close proximity and the speed of attack making an elemental counter/defense would be so foolish, So Majin decided to go a little bit crude with his defense. Majin would assume/imitate a drunken like state and lean awkwardly backwards with his feet still firm on the ground. This swift position would allow the spinning metal card to dance it's way across Majin's face into oblivion. Regaining his composure, Majin would weave no hand seal but simply use his chakra to manipulate the earth beneath his opponent (short range) and cause gigantic pillars of rocks to erupt from said location and impale his enemy abruptly if nothing is done to prevent it. Buu would maintain his merging with the ground still and also his mid range distance to the opponent's left side.
Root? What an awkward name to be called! Pray tell, is this like a codename of some sorts?
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Majin made his way swiftly to the top of the wall and as soon as he stood gallantly on the platform, a card was already in short range of him moving at high speeds towards his face. With the close proximity and the speed of attack making an elemental counter/defense would be so foolish, So Majin decided to go a little bit crude with his defense. Majin would assume/imitate a drunken like state and lean awkwardly backwards with his feet still firm on the ground. This swift position would allow the spinning metal card to dance it's way across Majin's face into oblivion. Regaining his composure, Majin would weave no hand seal but simply use his chakra to manipulate the earth beneath his opponent (short range) and cause gigantic pillars of rocks to erupt from said location and impale his enemy abruptly if nothing is done to prevent it. Buu would maintain his merging with the ground still and also his mid range distance to the opponent's left side.
Root? What an awkward name to be called! Pray tell, is this like a codename of some sorts?
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.


Akaharu notices his opponent's strange and fluid movement, dodging passed the Card he acts quickly and slaps his hand onto the surface of one of his cards under his robe. He reverse summons to the card that travelled passed his opponent and now appeared behind himand above the card as it flies passed which leaves Akaharu in the air above his opponent and a couple meters back Akaharu swipes his arm and a barrage of three cards fly from his sleeve, one of them is red and aimed for his chest the other two his head and pelvis. The clone would be hit immediately after dodging the first card and poof. Akaharu lands behind the wall where Buu originally was.

"Root is a perfectly fine name and is my real one as far as you're concerned... Hiding I see? "

Janguru Δ Jungle
Type: Weapon
Rank: S
Range: Short/Long
Chakra Cost: (+40 For Each Reverse Summon)
Damage Points: N/A
Description:
Jungle comes in two parts to fit the style that it was created for. The first is the Staff, and it simply looks like a Black Metal Pole - however this isn't just a normal staff, when the user holds it they are capable of having it 'activate' which forms a blade made of green looking Chakra on any end of the pole to become what looks like a Scythe. The blade acts like an ordinary blade would do and doesn't have an special boosts except that they can have the blade activate and deactivate at will. The scythe fits the Fighting Style more and in this form is a lot lighter to carry as it is can be coupled with a sword in the other hand - a Katana can also be slotted and locked into one end of the Pole to form a Naginata. Scythe Acts like a Freeform Blade, has no Rank and can be combined with Blade enhancing techniques to make it stronger.

The other part of the Weapon is the actual Cards, in a Holster Deck made up of 52 of them that is kept on the user's person. They're Chakra Enhanced Metal Cards, completely black with sharp edges - used as a substitute for Kunai and Shuriken in Jutsu and for Freeform. Each card has inscriptions on them, drawn using the user's blood that has dried onto the surfaces, their ability is simple and uses the link the user has with each of their cards to be able to use them passively. By using some Chakra and one of your three turns the User will slam their hand down on to the surface of their card, poofing into a cloud of smoke and will basically reverse summon themselves to another one of Jungle's Cards - they will always appear in the same way they went in and always on the flat surface of the card being under their feet even whilst the Card is in Transit.


However. The Ability of Jungle will only be allowed if the Staff is on the user's person as that carries more inscriptions that will glow green when each Reverse Summon is activated, if the user and the Staff are not touching then they can not perform their Ability.

- Decks of Cards can be concealed by clothing, so until they are used or revealed by removing said piece of clothing (Sash, Jacket, Over-shirt) the Weapon does not have to be posted for reference/activation until then.
- The Staff is usually strapped to the User's back, on the Strap running across the user's torso would be the Decks of Cards
- Smoke, Flash, Explosive Cards replace the use of ordinary Tags and Bombs in Freeform and Jutsu. (These Cards are Colour-Coded, Blue, White, Red Respectively)
- Cards can replace Kunai and Shuriken in Freeform and Jutsu
- Can only be used by LonelyAssassin
- Reverse Summon Ability cannot be used twice in the same turn
- Ability has a Two Turn Cooldown, with no S-Ranks in the same turn
- Must be Wielding The Staff To be able to Reverse Summon
- Used in conjunction with Reaper of the Cards
- User can have Multiple Decks of Cards
- Must have Mastered Ninjutsu to be able to Wield
- Reaper of the Cards MUST be the Bio's Specialist Fighting Style.
- Reverse summon can only be used 4 times
 

21 Savage

Active member
Legendary
Joined
Mar 14, 2014
Messages
11,522
Kin
717💸
Kumi
5,004💴
Trait Points
0⚔️
Awards
Just as soon as Majin regains his consciousness and about to attack, his opponent disappears into a poof of smoke only for him to reappear with a cloud of smoke roughly behind Majin. Majin was dumbfounded at that instant but right now he has to escape, ofc a sneak attack was imminent. In a split of a second, Majin would create a number of jet-like appendages on his back to create a powerful blast which he uses to dash forwards away from the platform he was standing on and escape downwards towards the ground. As soon as he lands to the ground, he deactivates the appendages and look upwards towards his foe.
"You are the sneaky type, huh?"
Buu (merged with the ground) maintains his location for the meantime almost aware of what's happening around him.
( Senninka: Funsha no Tobikomi ) - Sage Transformation: Jet Booster Jump
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage points: N/A
Description: The user reates many jet-like appendages on his back to create a powerful blast which he can use to dash forward at great speed. If used mid air, the user can sustain some control over his "flight". The technique however is only good for a burst of speed and cannot be sustained for flight for example.
 

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Just as soon as Majin regains his consciousness and about to attack, his opponent disappears into a poof of smoke only for him to reappear with a cloud of smoke roughly behind Majin. Majin was dumbfounded at that instant but right now he has to escape, ofc a sneak attack was imminent. In a split of a second, Majin would create a number of jet-like appendages on his back to create a powerful blast which he uses to dash forwards away from the platform he was standing on and escape downwards towards the ground. As soon as he lands to the ground, he deactivates the appendages and look upwards towards his foe.
"You are the sneaky type, huh?"
Buu (merged with the ground) maintains his location for the meantime almost aware of what's happening around him.
( Senninka: Funsha no Tobikomi ) - Sage Transformation: Jet Booster Jump
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage points: N/A
Description: The user reates many jet-like appendages on his back to create a powerful blast which he can use to dash forward at great speed. If used mid air, the user can sustain some control over his "flight". The technique however is only good for a burst of speed and cannot be sustained for flight for example.


Akaharu noticed that his opponent moved forward at quicker speed, however the cards would still follow him in near enough the same direction he had thrown them. Using this and his chakra, he creates a blade from the card which will quickly shoot out of the card as it's moving, impaling the opponent mid-boost. The Clone would disperse.

With the clone definitely dead, Akaharu uses his senses but cannot find his opponent with them. He was hiding, had he escaped? He remained on his guard. Akaharu bites his thumb and rubs the blood over his Barnacle Tattoo, his index finger then moves up to his lips and he whispers, 'shhh'. Spectre, is summoned to the field however upon summoning he is no where to be seen - invisible. Akaharu throws a deck of cards to Spectre who hides them within his body and then moves onto the battlefield, unknown in place to the adversary.

Kādo no Shinigami: Burēdo no Jakku | Reaper of the Cards: Jack of the Blades
Type: Offensive/Supplementary
Rank: B
Range: Short/Mid
Chakra: 20
Damage: 40
Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into a card of the user's desire, the user can manifest the chakra into the form of a blade made entirely of chakra. It bears great resemblance to one of the blades on the double edged scythe used by the user. Each blade can range in size from 1 to a full 5 meters in length. The user can force up to 3 cards to use this technique, but the strength would be equally divided between each blade. IF you manage to get a card behind the opponent without them noticing this can be a great assassination technique as there is little sound when the blades are formed for this purpose.

~ Must know Reaper of the Cards Fighting Style and be taught by LonelyAssassin
~ Can't be used more than once in the same turn

(Kuchiyose : Chinmoku, yūrei) - Summoning : Silence, the Spectre
Type: Offensive
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description:
Silence is summoned by wiping blood on one's Tattoo or by performing the normal Summoning Technique, however this is followed up by a very subtle 'finger to the lips' whilst whispering 'shh' - This is purely cosmetic and does not need to be performed, it's more of a tradition. Silence is also a Community of Acorn Barnacles which are made up like Oregon and Barbaracle. However each Acorn barnacle is connected through it's Tendrils to another on the opposite side of where it reside on the body, through this link the Barnacles produce Hexagonal Shapes which mirror what the other is seeing on the opposite side - giving the effect of Active Camouflage all over the body of the Summon. The Summon will look practically invisible from those with normal eyesight.

The Invisibility loses it's effect in close range of any opponent, his invisibility kind of distorts the background and scenery only slightly, and since Silence is only really effective in close range since he doesn't have any range abilities this can be a big disadvantage. Also Summon can get residue/dirt/something on him which would give away his stealth - Though the invisibility projections have a protection against anything of D-Rank and below, if anything of a higher rank were to be 'spilled' on them then it would show. To fix this the Summon would have to deactivate and reactivate the Invisibility, basically 'reset' it which after deactivation would mean they'd have to wait a turn before being able to reactivate. Upon Activation of Invisibility the summon will use their Chakra to produce 'Placebos' all over the battlefield that move unpredictably - These will only be seen and sensed through those with the Dojutsu as they will be the only ones capable seeing this chakra being intentionally manipulated in such a way, this means that even Dojutsu and Sensory users cannot pinpoint the exact where about of Silence.

Finally the Offensive Use of Silence is not his Prowess in Just Remaining Unseen, but to dispatch his enemies. If Silence were to carry his weapons they would be seen on his person under the invisibility, they do not 'merge' with him. This means that he has to keep his weapons somewhere else, Silence hides his weapons inside his body, beneath the Invisible Cloak between all the tendrils of the Barnacles. He can freely unsheathe his forearm blade which comes out of the top of his hand out as two sharp blades side-by-side with a small gap between the middle - The blade is about 8 inches past the knuckles of the hand, making them fatal. Also Silence can freely throw Flat Knives which he pulls from his body and throws, however the Knives don't remain invisible and can be clearly seen. If he wishes the user can give Silence Tools which he will hide in his body to use later - If so it will look as though the Tools given disappear in midair.

Every Barnacle has a Calcite Shell, this also means the same for Silence, however because the Acorn Barnacles do so much work manipulating the way his body works his armour is weak. The Calcite Shell that protects his flesh and "brain" equate to that of a C-Rank which is neutral to the elements, except lightning which is strong against the Calcite Shell meaning only D-Rank will be enough to break it.

- Silence moves Silently Passively.
- Invisibility Activation Costs a Move.
- The user can have Silence be Invisible on arrival, this will cost two out of the three moves.
- Silence is Summoned in Short range of the user.
- Summon Lasts 4 Turns on the Field
- Can only be summoned once per battle, thrice per event

Note : How did you know that I was behind you and capable of reacting to such a quick attack in time before even realising that i was there without sensing? ;O
 
Top