LA teachers me how to whistle .__.

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I gather wind chakra in my body and channel it into my palms. I then hold my palms out towards the area of the forest where lots of large trees are growing. Afterwards, i release my chakra in a continious stream of wind chakra changing the nature of it into actual winds as it is released. I let it flow quickly and forcefully towards the trees, making the trees frantically swing back and forth while uprooting some.

Advantages: The damage it causes is a lot of damage and it has the power to push a summon animal back, maybe a flying summon.

Disadvantages: You can't really control where the wind is directed to so it can be evaded, furthermore it can't go to long range
(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.
"Now I want you to breath out wind onto the palm of your hand and shape it to take the form of a ball, then you will hold out your hand and shoot the ball at your opponent. I want you to shoot it through that rock and into the dummy behind it."
 

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I gather wind chakra in my body and channel it towards my lungs. I hold out my left hand and open it. I breathe out slowly why releasing the chakra in my left hand. As I breathed out I used nature transformation to change the nature of the chakra into winds. The wind in my palms is shaped into a ball of winds after I use shape manipulation. I keep my chakra moving and swirling around. I run up to the dummy and hit it with this.

Advantages: no handseals and it is pretty powerful being able to smash through thick rock. So you can probably use this to break some earth technique.

Disadvantages: the technique itself is not as big and it will most likely miss if the opponent it moving around

So this is like a rasengan? xD
 

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I gather wind chakra in my body and channel it towards my lungs. I hold out my left hand and open it. I breathe out slowly why releasing the chakra in my left hand. As I breathed out I used nature transformation to change the nature of the chakra into winds. The wind in my palms is shaped into a ball of winds after I use shape manipulation. I keep my chakra moving and swirling around. I run up to the dummy and hit it with this.

Advantages: no handseals and it is pretty powerful being able to smash through thick rock. So you can probably use this to break some earth technique.

Disadvantages: the technique itself is not as big and it will most likely miss if the opponent it moving around

So this is like a rasengan? xD
"No it's nothing like the rasengan and you're meant to throw it...idiot. Now...do you know how to release water?"
 

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(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

I gather water from the large water source near the training grounds. I form the water i gathered into a beast that is fairly large. I have it go long-range from the dummies so that it won't completely flood the dummies. I release my chakra from the water i gathered so it would flow out like normal. When it flows out, it is released in a wave-like manner where it is pushing the dummies back.

I stand on top of the water and gather wind chakra. I forcefully release it, using nature transformation while i release it so that it would turn into actual winds. I use my chakra to direct where i want to have the winds go. I have the winds face towards the water and have the wind crash to the water, making the waves larger and stronger which pushed back all the dummies.
 

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"Alright, last of the B-Ranks!"
( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.
"Gather wind chakra into your hand, run up to my shadow clone." Skulduggery makes a shadow clone, "And then punch him in the gut, release all this wind into a blast that will send it into the air."
 

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Yay :T_T: One more long list of A-ranks to go ... then one kinda short S-rank list xD
and im assuming the technique we just did is this:
(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.

I gather wind chakra in my hand and focus it throughout my whole hand, compressing it in one spot. I see your clone a few feet from me and i run up towards him. I punch your clone in the gut, and right when my fist comes in contact with your clones stomach- er bones, i release the wind chakra i stored all at once, using nature transformation to change it into winds. I use shape manipulation to gather the winds in one spot and shape it so that it would throw your clone far away. your clone poofs mid-air

Advantages: Requires no handseals and not only does it deal physical damage it can cause your opponent to get farther from you.

Disadvantages: Short-range, meaning you can't use this to mid-long range and most fights start at mid-range >_<
 

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"Your disadvantage is stupid...it's crap cause it's short range hurrrrrrr, noob, you gotta get short range to punch someone :| and just run into short range. Punching people is very fun."
 

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New disadvantage: you have to be short range to hit so by the time that happens they can counter with a fast and short technique
 

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"Okay good onto A-Ranks, I want you to generate some wind and form it into a blade that shoots across the field into my clone." Skulduggery makes a shadow clone and then a small A-Rank earth pillar, "Though this kind of wind is intangible and will go through the earth pillar into the clone. It's useful."
 

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I gather wind chakra in my left palm and coat my palm with wind chakra. I swipe my left hand from the left to the right, while at the same time releasing the chakra that i had in my palms. As i release it i use nature transformation to change the nature of my wind chakra and turn it into fast and piercing winds. I use shape manipulation to shape the winds together, however, i do not concentrate too much on the shape because if i did, it would be too solid. Once the blade of wind has been created and released, it hits the wall and simply goes through it, and continues on to your clone..

Advantages: Intangible meaning it can only be evaded! not even S-rank earth can defend against it, unless its like a dome of S-rank earth lol. also it requires no handseals.

Disadvantages: It's a good technique, i don't see no disadvantages, but i guess since it is not as big it would be easier to evade by going underground
 

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I gather wind chakra in my left palm and coat my palm with wind chakra. I swipe my left hand from the left to the right, while at the same time releasing the chakra that i had in my palms. As i release it i use nature transformation to change the nature of my wind chakra and turn it into fast and piercing winds. I use shape manipulation to shape the winds together, however, i do not concentrate too much on the shape because if i did, it would be too solid. Once the blade of wind has been created and released, it hits the wall and simply goes through it, and continues on to your clone..

Advantages: Intangible meaning it can only be evaded! not even S-rank earth can defend against it, unless its like a dome of S-rank earth lol. also it requires no handseals.

Disadvantages: It's a good technique, i don't see no disadvantages, but i guess since it is not as big it would be easier to evade by going underground
"no not even a dome. Your opponents will have to dodge it. Now make the blade of wind again but this time shape it to become a hurricane, this hurricane is powerful enough to drag the opponent into it and violently slash them."
 

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I gather wind chakra in my body and channel it in my hands. I release that wind chakra after gathering enough and concentrating on what I wanted. When I release the wind chakra, I use nature transformation to change the nature of my chakra into the properties of winds, turning it unto actual winds. I use the fast moving winds and shape it into one large tornado. I release the tornado into my target resulting in them being sucked in because of the force of the tornado.

Advantages: requires no handseals and since its A rank it will cause lots of damage. Especially if they are sucked in and slashed.

Disadvantages: if you use it on shorter ranges theirs a great possibility for you to be sucked in and take some damage.
 

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"Good, now onto the next technique. Make the Ram hand seal and knead a LOT of chakra into this tech, then you will exhale a huge blast of wind at those dummies. Remember, it is fast and will level all the things!"
 

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I gather a ton of wind chakra in my body and perform the ram handseal, then I kneed it carefully. I channel all that chakra in my mouth and concentrate it there until it is a very dense blast of wind. Afterwards, I release that pressurized blast of wind through my mouth, using nature transformation to transform the nature of my chakra into winds and shape manipulation to shape it together. When I release it towards the dummies, I make sure I stay far away so that I would not be affected. When it is released the blast of winds destroyed all the dummies in one big explosion.

Advantages: Requires only one handseal which isn't as bad and it is a strong technique that takes up a long range, so it might be hard for your target to defend against.

Disadvantages: If you stay close while releasing the blast of wind you'll get struck by your own technique as well, and it would suck since this technique cost so much damage.
 

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I gather a ton of wind chakra in my body and perform the ram handseal, then I kneed it carefully. I channel all that chakra in my mouth and concentrate it there until it is a very dense blast of wind. Afterwards, I release that pressurized blast of wind through my mouth, using nature transformation to transform the nature of my chakra into winds and shape manipulation to shape it together. When I release it towards the dummies, I make sure I stay far away so that I would not be affected. When it is released the blast of winds destroyed all the dummies in one big explosion.

Advantages: Requires only one handseal which isn't as bad and it is a strong technique that takes up a long range, so it might be hard for your target to defend against.

Disadvantages: If you stay close while releasing the blast of wind you'll get struck by your own technique as well, and it would suck since this technique cost so much damage.
Skulduggery waves as the dummies are blown away and crushed.

"Very good, now onto the next technique, Vacuum Sphere. I want you to make the Rat > Rabbit > Dog hand seal and take a deep breath whilst gathering chakra into your mouth, afterward exhale several blasts of wind, these blasts will cover an area so that it is difficult to avoid. These blasts of wind are capable of piercing through flesh like how bullets can."

(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

"Then I want you to make the Rat > Snake > Horse > Dog hand seals and take a deep breath and gather chakra to your mouth, after doing so spin around rapidly whilst exhaling, compress the air into a single blade of wind which covers the area around the user, it is very useful for taking out multiple targets and is capable of slashing through them."

(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
 

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I perform the three require handseals and gather wind chakra in my body, and then I channel it towards my lungs. I take a deep breath, gathering as much winds as I can. Afterwards, I blow out all the air and chakra I collected, performing nature transformation as I blow out to change the nature of my chakra and transform it into actual winds. I release the winds seperately, creating blasts of winds that cover a wide range.

Advantages: Covers a large area so avoiding it would be hard and the power to pierce through flesh is awesome.

Disadvantages: requires three handseals while the enemy can perform techniques faster.



I gather wind chakra and mold it in my body by performing the four long handseals. I breath in and channel the chakra in my lungs. I use nature transformation as I breath out to turn my chakra into genuine piercing winds. As I breath out I quickly spin around in a circular motion, exhaling and releasing the chakra while performing shape manipulation to shape it into one long blade of wind that extends around me.

Advantages: the spinning motion makes it hard for them to attack because it covers a wide range and it can ht more than one target.

Disadvantages: the four handseals suck, it would really slow you down and they cab take advantage of you spinning by making you fall to the ground with an earth technique.
 
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