[KG] L Builds on Our Levels of Attraction

Detective L

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It's all good huehe. So, let's start with the basics, what exactly do you know about Magnestism? How does it work, and what are its strengths and weaknesses and how do you plan on using Magnestism in your arsenal?
 

ZandaT

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Off dome, I know magnetism is a KG created by mixing both the wind and earth elements together as one. The basic application allows the user to create magnetic fields or magnetise other objects that arent naturally magnetic. This is able to be done becase all things consist of atoms and atoms release electrical charges which can be effected by magnetic fields.

The KG has no S/W, although it cant directly affect a person causing physical harm. This KG can be neutralized by lightning of the same rank as well as prove harmful to the user if connected to a magnetized iron tool amongst other things. As previously mentioned, although it cannot affect a person directly the user can use magnetic items as means for attacks.

I plan to use tools to spread magnetism around the field then attack from all sides...... >_>
 

Detective L

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Good, now bare with me, this is the first time I am teaching something outside of my scope so I'll try and be as informative as I can. Nonetheless, as you said, Magnetism is an odd one. It doesn't directly affect the opponent, but rather indirectly, by magnetizing bodies, and then using weapons to be drawn to it. So in a sense, assume everything is first neutral. Once magnetized, it gains a certain polarity, to which said objects which you later release will be attracted. Allows for some smart customs, really. I fought one Magnetism user before, I think it was Yusei, and it was pretty cool. Very different style of approach and overall fighting, gives more depth to strategic thinking and also simply thinking ahead and placing things in the right places for later use.

Now, the techniques aren't many, so we can go through them one by one. I want you to analyze them for me, as in give me some strengths and weaknesses of the technique as well as elaborate a bit on its usages and also perform it. I know its a lot, but there are like 4 techniques, so xD. Anyway, if you're good with this, we can continue o-o.
 

ZandaT

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Good, now bare with me, this is the first time I am teaching something outside of my scope so I'll try and be as informative as I can. Nonetheless, as you said, Magnetism is an odd one. It doesn't directly affect the opponent, but rather indirectly, by magnetizing bodies, and then using weapons to be drawn to it. So in a sense, assume everything is first neutral. Once magnetized, it gains a certain polarity, to which said objects which you later release will be attracted. Allows for some smart customs, really. I fought one Magnetism user before, I think it was Yusei, and it was pretty cool. Very different style of approach and overall fighting, gives more depth to strategic thinking and also simply thinking ahead and placing things in the right places for later use.
Ok, I will just to be safe. Things that arent inherently magnetic will be neutral. Gotcha.

;_;......I was happy af till you said perform them, jk in trollin. Like you said there are only like 4 techs so I dont mind puttin in effort. I wanna make sure we both get this KG by the time traings over xD
 

Detective L

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Indeed, I'll try and make everything clear, but you're a smart guy, we'll get this U_U.


Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A(all metal thrown at opponent hits them and causes +2 damage for each one that lands)
Description: Turns your opponent into a living magnet.



Okay, now we know that Magnetism doesn't directly harm the opponent, but rather uses tools and indirect ways of doing so. Now this technique is testament to it. Firstly, this technique is super vague, but from what I understand is that you will focus your Magnetism chakra into the ground and give it a negative/positive charge which makes its way to the opponent (doesn't really matter which), and then throw some weapons towards the opponent and give them the opposite charge of what you charged into the opponent. This "draws" the weapons/tools to the opponent. So the technique can cause quite some damage if you combine it with Multiple Shuriken thingy, where you create 1000 kunai, all attracted to the opponent (and it says +2 damage for each weapon that lands, so that's basically 2000 damage if that hits the opponent all once :pkun: ). Pretty cool technique though.
 

ZandaT

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I would have to say the greatest strength of this tech is the fact that if you have your opponent surrounded by basic ninja tools already, maybe by using some of ten tens ninjutsu prior, you can really screw over the opponent with a very large, widespread, continuous attack which can mean for sure death against an in experienced shinobi. In my opinion, even if an opponent affected by this tech uses lightning to cancel, the ninja tools already in trajectory will still continue until there momentum is stopped once again.

One could use a strong earth wall to defend, but there is only so much it can take, and even so if the opponent had paper bombs attached to those weapons it could still be good game.

The only disadvantage in my eye would be its range, but im not sure if leaving mid.range to enter long range would null the technique itself, or only protect the opponent from falling victim to it being used on them again? The best bet for dodging this in my opinion is by using an evasive lightning jutsu why, because one could nullify the magnetism while relocating out of the oncoming ninja tools trajectory with the right technique.

I then take out three kunai with paper bombs attached that I throw at three different directions in front of my location around the enemy, 1 above, 1 to my right, and 1 to my left. Focusing on the opponent I then turn them into a living magnet which attracts the weirdly thrown kunai making them change trajectory towards the opponent before detonating within range.

When it says it can't directly effect an opponent I always thought they meant that magnetism can't directly cause damage by itself, always needing secondary sources, and not that you cant focus the chakra on the opponent.
 
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