[Kusasōgen (090)] - Sado vs Trunks

Xicer

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This post marks the beginning of my mission using these storyboard elements:
Defend against or attack another group ( 4 )

Summary: This mission will be about Sado attacking a possible intruder dealing with his distrust of shinobi


Sado didn't trust the person standing before him, he barely trusted his clan. He had a problem with shinobi and that would be plain to see as his eyes furrowed in disbelief. He didn't know if this kid was being honest or if he was just trying to talk his way out of a dangerous situation but to Sado his words came off as glib and dishonest. Though honestly the words he used didn't matter at all Sado was looking for dishonesty so obviously he would find it.
He was standing close to the shinobi not even five meters away watching him closely avoiding eye contact as he monitored the flow of his own chakra. He wasn't about to let the shinobi get the upper hand on him and use a genjutsu against him. He saw the way he shook his head and further reasoned that the shinobi didn't even believe his own words.

We'll see how honest you're truly being then.

In unison to speaking a strange substance materialized around the shinobi's head as a gas quickly shifting states to a liquid. The gas would have a moment to be breathed in before it became a very sticky almost tar-like liquid that would find itself clinging to the shinobi's head, neck, face and shoulders. Sado wasn't playing a game, nor was he going to let this kid take what was his.
He had been promising the people of the area that he'd protect them, and going back on that promise would be dishonorable. So it only made sense for him to attack, well in his warped mind that is. He wasn't going to let this shinobi take everything he had been working for, not again. Not like what happened before. Never again would a shinobi take from him. Now tell me why you're here and what you want?

While you're at it tell me who you are, everything? Do it now and use a lot of detail.

(Dokuton: Watashi wa Okoritai) - Poison Ninjutsu: Stick a Needle in Your Eye
Type: Supplementary/Offensive
Rank: B ( A )
Range: Short - Long
Chakra: 20 ( +5 to continue producing the poison after activation )
Damage: 20x ( x being number of turns effected ) ( 40x TP)
Description: This technique is based heavily on a range of psychoactive drugs used in an effort to obtain information from subjects who are unable or unwilling to provide it otherwise. The user is able to produce a very potent cocktail of substances that can be administered one of two ways; through a gaseous cloud released from an orifice such as the mouth or nose of the user or created within Short - Mid range of the user with a short range radius or through a liquid that is produced from the skin of the user and injected into the opponent through wounds, cuts or finger-jabs.
To create the gas cloud outside of short range the user must perform the seal of confrontation otherwise they can release it from their body or create it in short range of their self without a seal. Next follows the ingredients of the poison and their subsequent symptoms. First, Midazolam; is a medication used for anesthesia, procedural sedation, trouble sleeping, and severe agitation. It works by inducing sleepiness, decreasing anxiety, and causing a loss of ability to create new memories it also has the effect of putting the poisoned individual into a calm, compliant state. Side effects can include a decrease in efforts to breathe, low blood pressure, and sleepiness causing the poisoned individual to show a visible decrease in their speed and reactions. Next, Sodium thiopental; is an ultra-short-acting barbiturate and has been used commonly in the induction phase of general anesthesia. Thiopental (Pentothal) is used in some places as a truth serum to weaken the resolve of a subject and make them more compliant to pressure as is Midazolam. The barbiturates as a class decrease higher cortical brain functioning. Because lying is more complex than telling the truth, suppression of the higher cortical functions leads to the uncovering of the truth. The drug makes a poisoned individual loquacious and cooperative with interrogators or even their opponent losing the ability to lie and gaining an uncontrollable urge to answer any question asked of them. This can not be used to make them perform actions, only answer questions that they know the answers to.

The neurological effects of the poison are instantaneous making the poisoned individual unable to lie, and they will respond to any question they are asked becoming compliant. They however can still fight and act against whatever they say but are stuck answering questions. This technique is very good for use on captured individuals but is also useful in battles as it can force an opponent to explain their tactics, their elements, their ninjutsu and even things as in depth as their own personality and history as well as what they know about their allies or others. The lowered heart rate, and blood pressure also decreases their speed, and rationality reducing both their running speed and their reaction speed (by three speed levels). This technique works in a similar way as does ( Dokushinjutsu ) - Mind Reading Technique with the questions being asked and answered almost subconsciously. Asking the right question can allow the user to understand what the opponents next move will be and provide them with a better capability of countering and defending against them as well as having them know the positions of their allies, their strategies or various other important information with it being taken directly without consent from the poisoned individual.
Note: Can only be used twice per battle, war, or conflict.
Note: Due to being created through the use of chakra the user is immune to their own variation of Truth Serum, but will not be immune to other users Truth Serum except Howard he's immune to all poisons created from this technique. Snakes or summoning creatures who can produce venom can create this with their own chakra just as a human can.
Note: Effects last until cured of the poison, however if injected the limb involved can be amputated quickly to negate the effects if breathed in, or injected into a non-superficial limb this point is moot.

(Dokuton: Toripuru pointo) - Poison Release: Triple Point
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20 to poison techniques )
Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid.
By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of it's strength instead gaining strength from it. Also a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use.
Note: Can be used four times per battle with a two-turn cooldown.

-Challenge to Xicer-
This post marks the beginning of my mission using these storyboard elements:
-Fight an individual much stronger than yourself (5)

Summary: After being founded exploring his clans home, Sado challenges Trunks to a battle. Trunks begrudgingly accepts, looking for a way to settle the misunderstanding before too many blows can be taken by either side.




Trunks cocks an eyebrow at Sados first words, not expecting his recant of his adventures to be met with any form of aggression. That is until, a gas, instantly turning into a thick tar like substance appears over his head, sticking to his face and hair. Not moving a muscle, Trunks channels his lightning chakra to form a riptide of lightning that swirls about his body, ridding it of all poison. Also, as it pushes the poison off of his body, the bolts would form into a dragons head that launches toward his feet, once it was near though, bolts would emerge and target Sados chest. Being peace seeking, and fairly pacifist in nature, Trunks didn't want to hurt Sado, as much as slow him down to explain himself. Having been exposed to his truth serum would help with his claims, but defending himself would hurt them at the same time. Clearing his name is a priority though, so Trunks speaks to Sado again.

I have no pupose more purpose here than I do anywhere else. My goals are simple, to learn as much about the people that coinhabit these lands as I can to bring about a lasting peace. I'm still in the process of figuring out how to do this. I don't wish you harm, but I am prepared to defend myself from your assault.

As he finishes, Trunks grips his Shakujo with both hands toward it's bottom, pumping chakra into it. Making a single ring spin at very high speeds, It can be visably seen how the ring takes on a red tone, and then a white one due to the friction alone. Also, along with the heat, a very high pitched ringing can be heard, but only within range of the staffs head. Using all of this to his advantage, Trunks then begins a series of slashes to Sados chest; top-left to bottom right, right to left, bottom left to top right, left to right, then top to bottom, following the opposite pattern from then on.

The entire onslaught would radiate a half meter barrier of heat, burning Sado if he were to get close, all the while disorienting him due to the high frequency ring of his staff.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target

(Wasurete Saini no Uta: Mokṣa) Forgotten Second Verse: Moksha
Rank: S
Type: Offensive
Range: Short(-Long)
Chakra Cost: 40 (+10 per turn) (20 to launch a single ring)
Damage Points: 80
Description: An ancient technique, sealed in a scroll from the time of the second generation of Shakujo no Kyū-Setsu users, it wasn't until many generations later that the Forgotten Second Verse was discovered. Building upon the First Verse, the Forgotten Second Verse was a testament to those who left the way of the monk and entered the way of the soldier, learning how to weaponize the Shakujo, yet not knowing how to manipulate the rings as projectiles.
To begin the technique, the user charges chakra through the Shajuko, which will cause the attached rings to spin around wildly. The rings will perk up in a similar manner as the First Verse, but the chakra coating them will acquire different properties. As they spin, they will create a great drag and friction around the brim of the staff's head and the air around. In a fine balance between self-preservation and output of energy, the ring portion in contact with the staff, and the staff's head will glow past the hues of red to become a scorching white light, with the vibration around the rings and staff acquiring powerful repellent barrier of displaced air and a deafening metal on metal friction sound. The user is then able to swing the blazing hot staff, using the heated air barrier to stun and repel any target in close proximity, the air not only pushing way the target before it can actually come in contact with the heated ring, but also heavily burning the target as it is being repelled. If in close proximity with mechanical sensible organs, such as the inner-ear, the metal sound will disrupt and pierce, adding deafness to the burning damage. In practical terms, this hot barrier suffers no elemental weakness or strengths, a combination between energy damage (heat) and physical damage (displaced air), allowing the user to imbue Kenjutsu and Taijutsu techniques that use the Shajuko with the barrier's power. The scouring rotation lasts for 3 turns, after which the rings will simply become limp and cool down, for 2 turns. The radius of the barrier is half a meter, which is the distance the user must remain from the staff's head, in order not to be affected by it, making the motions of the style looser and wider, as the practitioner will usually wield the staff from it's very bottom, creating distance from the head.
Additionally, the user is able to focus chakra on the staff's head during the technique, forcing the rings to infuse their chakra onto a single one, which will embody all the power of the verse. The user is then able to shoot this ring off the Shajuko, towards the opponent, at the speed of an arrow. This will forcefully end the verse and begin the cooldown at the end of the turn, where the projectile will fly back towards the Shajuko, after it dealt damage (counts as a move). As the single ring has gained all the chakra, and therefore speed and power, of the other rings, the barrier of heat it gives off as it flies slowly expands as the chakra cannot contain the heat in such a localized area, causing the barrier to grow six times its original size; three meters in radius.
Note: ~Can only be taught by the master of the Shakujo no Kyū-Setsu style
~After the barrier finishes, during the cool down, the user is unable to use Shajuko techniques
~Can only be used once per battle

( Ken Rendan no Jutsu ) - Sword Barrage Technique
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing damage to their enemy
 

Howard

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This post marks the beginning of my mission using these storyboard elements:
-Fight an individual much stronger than yourself (5)

Summary: After being founded exploring his clans home, Sado challenges Trunks to a battle. Trunks begrudgingly accepts, looking for a way to settle the misunderstanding before too many blows can be taken by either side.




Trunks cocks an eyebrow at Sados first words, not expecting his recant of his adventures to be met with any form of aggression. That is until, a gas, instantly turning into a thick tar like substance appears over his head, sticking to his face and hair. Not moving a muscle, Trunks channels his lightning chakra to form a riptide of lightning that swirls about his body, ridding it of all poison. Also, as it pushes the poison off of his body, the bolts would form into a dragons head that launches toward his feet, once it was near though, bolts would emerge and target Sados chest. Being peace seeking, and fairly pacifist in nature, Trunks didn't want to hurt Sado, as much as slow him down to explain himself. Having been exposed to his truth serum would help with his claims, but defending himself would hurt them at the same time. Clearing his name is a priority though, so Trunks speaks to Sado again.

I have no pupose more purpose here than I do anywhere else. My goals are simple, to learn as much about the people that coinhabit these lands as I can to bring about a lasting peace. I'm still in the process of figuring out how to do this. I don't wish you harm, but I am prepared to defend myself from your assault.

As he finishes, Trunks grips his Shakujo with both hands toward it's bottom, pumping chakra into it. Making a single ring spin at very high speeds, It can be visably seen how the ring takes on a red tone, and then a white one due to the friction alone. Also, along with the heat, a very high pitched ringing can be heard, but only within range of the staffs head. Using all of this to his advantage, Trunks then begins a series of slashes to Sados chest; top-left to bottom right, right to left, bottom left to top right, left to right, then top to bottom, following the opposite pattern from then on.

The entire onslaught would radiate a half meter barrier of heat, burning Sado if he were to get close, all the while disorienting him due to the high frequency ring of his staff.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target

(Wasurete Saini no Uta: Mokṣa) Forgotten Second Verse: Moksha
Rank: S
Type: Offensive
Range: Short(-Long)
Chakra Cost: 40 (+10 per turn) (20 to launch a single ring)
Damage Points: 80
Description: An ancient technique, sealed in a scroll from the time of the second generation of Shakujo no Kyū-Setsu users, it wasn't until many generations later that the Forgotten Second Verse was discovered. Building upon the First Verse, the Forgotten Second Verse was a testament to those who left the way of the monk and entered the way of the soldier, learning how to weaponize the Shakujo, yet not knowing how to manipulate the rings as projectiles.
To begin the technique, the user charges chakra through the Shajuko, which will cause the attached rings to spin around wildly. The rings will perk up in a similar manner as the First Verse, but the chakra coating them will acquire different properties. As they spin, they will create a great drag and friction around the brim of the staff's head and the air around. In a fine balance between self-preservation and output of energy, the ring portion in contact with the staff, and the staff's head will glow past the hues of red to become a scorching white light, with the vibration around the rings and staff acquiring powerful repellent barrier of displaced air and a deafening metal on metal friction sound. The user is then able to swing the blazing hot staff, using the heated air barrier to stun and repel any target in close proximity, the air not only pushing way the target before it can actually come in contact with the heated ring, but also heavily burning the target as it is being repelled. If in close proximity with mechanical sensible organs, such as the inner-ear, the metal sound will disrupt and pierce, adding deafness to the burning damage. In practical terms, this hot barrier suffers no elemental weakness or strengths, a combination between energy damage (heat) and physical damage (displaced air), allowing the user to imbue Kenjutsu and Taijutsu techniques that use the Shajuko with the barrier's power. The scouring rotation lasts for 3 turns, after which the rings will simply become limp and cool down, for 2 turns. The radius of the barrier is half a meter, which is the distance the user must remain from the staff's head, in order not to be affected by it, making the motions of the style looser and wider, as the practitioner will usually wield the staff from it's very bottom, creating distance from the head.
Additionally, the user is able to focus chakra on the staff's head during the technique, forcing the rings to infuse their chakra onto a single one, which will embody all the power of the verse. The user is then able to shoot this ring off the Shajuko, towards the opponent, at the speed of an arrow. This will forcefully end the verse and begin the cooldown at the end of the turn, where the projectile will fly back towards the Shajuko, after it dealt damage (counts as a move). As the single ring has gained all the chakra, and therefore speed and power, of the other rings, the barrier of heat it gives off as it flies slowly expands as the chakra cannot contain the heat in such a localized area, causing the barrier to grow six times its original size; three meters in radius.
Note: ~Can only be taught by the master of the Shakujo no Kyū-Setsu style
~After the barrier finishes, during the cool down, the user is unable to use Shajuko techniques
~Can only be used once per battle

( Ken Rendan no Jutsu ) - Sword Barrage Technique
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing damage to their enemy
Ha, cute. Sado said as the electric aura began to pulse from his opponent's body.

As he spoke Sado concentrated poison into the pores of his skin lifting his hands and performing a single hand seal. As the dragon rushed downward toward him Sado caused a burst of gaseous poison to emanate from his chest. This created a pressurized jet of gaseous poison that rushed outward with a considerable amount of force roughly the size of the head of the dragon. It was large enough to engulf it swallowing up the lightning technique as it pushed forward.
It had enough force to smash into the head of the lightning dragon and then through it destabilizing the lightning as it forced itself inward striking his opponent directly. It would have enough force to even deal with another powerful technique if his opponent was able to pull one off. Your mouth says you want peace, but your actions tell the real truth.

The poison would have enough force left in it to knock his opponent back up to fifteen meters.

You should already be able to tell what that poison does. So don't try to hide your feelings now.

Your next move what will it be? Sado said with a cold callous tone.

As he spoke for the second time his hands and legs became shrouded in a dense poison that he controlled to surround his limbs and vaporize the poison. This would create large green fumes to surround his limbs up the arms to the shoulders and up the legs to roughly right above the knees. Sado seemed to be preparing for a serious fight and it didn't seem like words could sway him from this path. He waited for his opponent to act knowing he'd be slowed, and talkative due to the poison.​

(Dokuton: Atsuryoku no Shita) - Poison Release: Under Pressure
Type: Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80 ( +10 Tibsy's ) = 90 ( strong to lightning )
Description: The poison user concentrates poison chakra below their skin pooling a fair amount of the chakra in a specific spot before releasing it from their pores. This is similar to what they would naturally do with something like (Ninpou: Dokugiri) - Ninja Art: Poison Mist but instead of releasing the created poison from the mouth they do so from the pores of the body. When released from the pores it creates an intense burst of poison gas or liquid with the ability to negate an incoming technique or to dull or even completely negate momentum from things such as taijutsu or weapon ninjutsu. It does this by creating the poison in a very pressurised way creating a forceful burst of it that can be released from any part of the body and directed outward in a direction up to mid range knocking objects, or people back up to fifteen meters. Multiple bursts can be created but obviously the more there are the less strength each singular burst has needing to be aimed collectively to be as useful as a single burst. The bursts follow the natural strengths and weaknesses of the form of poison used. This technique can be used with Med Toxin or a custom poison.

Alternatively the poison chakra can be pooled all throughout the body just below the skin to create a forceful burst from all of the pores on the body creating a pressurised gust of gaseous poison or a wave of liquid poison with similar potential but in a multi-directional manner. This burst obviously has less stopping power as it is spread throughout the body releasing a concentrated burst that can knock opponents, creatures or objects back up to five meters. This has enough force to move even large summoning creatures. This variation creates an ethereal mist of poison that completely engulfs short range around it's user and it hangs heavily in the air until blown away with similarly ranked wind.
Note:
Can be used three times per battle with a two-turn cooldown.
No Dokuton in the turn after above A-rank.

(Dokuton: Dorakonikkuburesu) Poison Release: Tibsy's Draconic Breath
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 ( +10 to make it semi-solid again )
Damage points: 60 ( +10 to another poison technique )
Description: The user moulds poison chakra to create poison (from his body), or manipulates an already existing source of poison. If creating the source, he must perform the boar hand seal allowing him to form the source of poison into projectiles, nets, waves, tools or weapons. If he's manipulating an already existing source he is able to merely use slight motions of the hands to form sources into the above mentioned items. By doing this the user can control poison already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. This poison is usually the residual leftovers of a clash but can even be just inert poison that is on the battlefield. Inert poison refers to poison on the battlefield created by the user that no longer retains chakra. An example, poison created by something like Poison Creation that is left on the battlefield from before. This is similar to Earth Release or Water Release ie, mud left from previously used Earth Techniques or Water left from previously used water techniques. These substances would be inert, just chakra-less substances but would be usable by forcing chakra into them such as the B rank (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave technique. For a more specific example for poison release itself Poison Creation or this technique itself could be used to create a source of poison by manipulating the users own custom source creating a large amount of liquid poison leaving behind a massive amount of inert poison. It becomes inert because it's no longer being manipulated so it's just there on the field. This would obviously need the user to create poison beforehand as there wouldn't just be poison lying around on the ground like natural water that can be found for water release.
As he manipulates the poison he coats it in chakra giving it shape and making it retain a form until the user decides to release the chakra coating at that point the liquid poison loses it's solid properties covering the opponent in a viscous, almost tar-like, purple poison that can impede movement making the opponent slowed due to the excess weight of the poison as well as it's sticky properties. The poison reduces the poisoned individual's reactions and speed by three ninja ranks and causes a numbness upon any skin touched. This numbness radiates throughout the body ending in complete paralysis on turn five. During this time the numbness is accompanied by excessive pain and burning as the poison eats away at the first and second layer of skin causing moderate first to second degree burns all over the body. The user can also manipulate the poison to constrict the opponent hardening it to a point that it can hold a person in place indefinitely unless defended adequately. This is done by calling upon the chakra inside the poison causing it to increase the viscosity of the substance to the point where it's a semi-solid allowing for the temporary capture of opponents. The aforementioned process is the same one that keeps the poison solid until impact.
In the same time frame as another poison technique the user can also pump more chakra into it through this technique increasing it's rank by one rank up to S rank where it merely gains an additional ten damage. This is done by performing an extra hand seal alongside another poison technique thus making it larger, stronger and more deadly imparting the aforementioned effects onto another poison.
Notes:
- Poison creation/manipulation can be used 4 times, with a one turn cool down.
- The strengthening ability can be used once per turn with a one turn cool down (three times total)
- This can be used with a custom poison but requires it to be a liquid

(Dokuton: Gentsū) - Poison Ninjutsu: The Phantom Pain
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The Phantom Pain is a poison that mimics fasciculin a toxic protein that attacks sensory nerves and motor nerves causing neuropathic pain and intense muscle twitching and spasms. It is found in select strains of snake venom including the mamba. Neuropathic pain is pain that isn't exactly connected to an outside injury but instead injuries to the nerves themselves and due to this fact mimic the pain caused by genjutsu induced injury. This poison is administered by coating the hands or feet in the poison and then causing it to create an aura that surrounds the entire limb by partially vaporizing the poison causing gaseous plumes of green poison to fume from the hands. Then through a taijutsu action or just attacking in a free form way the user is able to increase the level of pain felt by attacks by applying the poison to the body through additional offensive actions. In essence the user is able to supplement basic chakra from taijutsu with poison causing more damage than it usually would have on it's own. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release poison with the kick creating a poison based dragon in it's stead. Once applied to the skin the poison will pass through the pores latching to the nerves of the body causing first a slight numbness that radiates from the point of contact out a few inches before inducing a strong abrupt rush of intense pain that continues to radiate throughout the body as long as the poison is attached to the nerves causing ten additional damage per turn for two turns. As mentioned above this damage is similar to the pain induced by genjutsu thus it on it's own isn't able to break the effected person out of genjutsu as it's basically pain created by tricking the brain into believing damage has been taken.
This pain increases the rank of non-elemental taijutsu techniques by one up to S rank with S ranks it increases the damage by ten. It can additionally be controlled to extend the users reach up to mid range by having the poison burst forward but only works with freeform attacks needing direct taijutsu techniques to still hit their mark to deal the initial damage of that technique.
Note: Can be used twice per battle and the aura lasts three turns

OOC:

1900 - 40 ( Under Pressure ) = 1860
1860 - 30 ( Tibsy's Breath ) = 1830
1830 - 30 ( Phantom Pain ) = 1800
 
Last edited:

Xicer

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Ha, cute. Sado said as the electric aura began to pulse from his opponent's body.

As he spoke Sado concentrated poison into the pores of his skin lifting his hands and performing a single hand seal. As the dragon rushed downward toward him Sado caused a burst of gaseous poison to emanate from his chest. This created a pressurized jet of gaseous poison that rushed outward with a considerable amount of force roughly the size of the head of the dragon. It was large enough to engulf it swallowing up the lightning technique as it pushed forward.
It had enough force to smash into the head of the lightning dragon and then through it destabilizing the lightning as it forced itself inward striking his opponent directly. It would have enough force to even deal with another powerful technique if his opponent was able to pull one off. Your mouth says you want peace, but your actions tell the real truth.

The poison would have enough force left in it to knock his opponent back up to fifteen meters.

You should already be able to tell what that poison does. So don't try to hide your feelings now.

Your next move what will it be? Sado said with a cold callous tone.

As he spoke for the second time his hands and legs became shrouded in a dense poison that he controlled to surround his limbs and vaporize the poison. This would create large green fumes to surround his limbs up the arms to the shoulders and up the legs to roughly right above the knees. Sado seemed to be preparing for a serious fight and it didn't seem like words could sway him from this path. He waited for his opponent to act knowing he'd be slowed, and talkative due to the poison.​

(Dokuton: Atsuryoku no Shita) - Poison Release: Under Pressure
Type: Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80 ( +10 Tibsy's ) = 90 ( strong to lightning )
Description: The poison user concentrates poison chakra below their skin pooling a fair amount of the chakra in a specific spot before releasing it from their pores. This is similar to what they would naturally do with something like (Ninpou: Dokugiri) - Ninja Art: Poison Mist but instead of releasing the created poison from the mouth they do so from the pores of the body. When released from the pores it creates an intense burst of poison gas or liquid with the ability to negate an incoming technique or to dull or even completely negate momentum from things such as taijutsu or weapon ninjutsu. It does this by creating the poison in a very pressurised way creating a forceful burst of it that can be released from any part of the body and directed outward in a direction up to mid range knocking objects, or people back up to fifteen meters. Multiple bursts can be created but obviously the more there are the less strength each singular burst has needing to be aimed collectively to be as useful as a single burst. The bursts follow the natural strengths and weaknesses of the form of poison used. This technique can be used with Med Toxin or a custom poison.

Alternatively the poison chakra can be pooled all throughout the body just below the skin to create a forceful burst from all of the pores on the body creating a pressurised gust of gaseous poison or a wave of liquid poison with similar potential but in a multi-directional manner. This burst obviously has less stopping power as it is spread throughout the body releasing a concentrated burst that can knock opponents, creatures or objects back up to five meters. This has enough force to move even large summoning creatures. This variation creates an ethereal mist of poison that completely engulfs short range around it's user and it hangs heavily in the air until blown away with similarly ranked wind.
Note:
Can be used three times per battle with a two-turn cooldown.
No Dokuton in the turn after above A-rank.

(Dokuton: Dorakonikkuburesu) Poison Release: Tibsy's Draconic Breath
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 ( +10 to make it semi-solid again )
Damage points: 60 ( +10 to another poison technique )
Description: The user moulds poison chakra to create poison (from his body), or manipulates an already existing source of poison. If creating the source, he must perform the boar hand seal allowing him to form the source of poison into projectiles, nets, waves, tools or weapons. If he's manipulating an already existing source he is able to merely use slight motions of the hands to form sources into the above mentioned items. By doing this the user can control poison already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. This poison is usually the residual leftovers of a clash but can even be just inert poison that is on the battlefield. Inert poison refers to poison on the battlefield created by the user that no longer retains chakra. An example, poison created by something like Poison Creation that is left on the battlefield from before. This is similar to Earth Release or Water Release ie, mud left from previously used Earth Techniques or Water left from previously used water techniques. These substances would be inert, just chakra-less substances but would be usable by forcing chakra into them such as the B rank (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave technique. For a more specific example for poison release itself Poison Creation or this technique itself could be used to create a source of poison by manipulating the users own custom source creating a large amount of liquid poison leaving behind a massive amount of inert poison. It becomes inert because it's no longer being manipulated so it's just there on the field. This would obviously need the user to create poison beforehand as there wouldn't just be poison lying around on the ground like natural water that can be found for water release.
As he manipulates the poison he coats it in chakra giving it shape and making it retain a form until the user decides to release the chakra coating at that point the liquid poison loses it's solid properties covering the opponent in a viscous, almost tar-like, purple poison that can impede movement making the opponent slowed due to the excess weight of the poison as well as it's sticky properties. The poison reduces the poisoned individual's reactions and speed by three ninja ranks and causes a numbness upon any skin touched. This numbness radiates throughout the body ending in complete paralysis on turn five. During this time the numbness is accompanied by excessive pain and burning as the poison eats away at the first and second layer of skin causing moderate first to second degree burns all over the body. The user can also manipulate the poison to constrict the opponent hardening it to a point that it can hold a person in place indefinitely unless defended adequately. This is done by calling upon the chakra inside the poison causing it to increase the viscosity of the substance to the point where it's a semi-solid allowing for the temporary capture of opponents. The aforementioned process is the same one that keeps the poison solid until impact.
In the same time frame as another poison technique the user can also pump more chakra into it through this technique increasing it's rank by one rank up to S rank where it merely gains an additional ten damage. This is done by performing an extra hand seal alongside another poison technique thus making it larger, stronger and more deadly imparting the aforementioned effects onto another poison.
Notes:
- Poison creation/manipulation can be used 4 times, with a one turn cool down.
- The strengthening ability can be used once per turn with a one turn cool down (three times total)
- This can be used with a custom poison but requires it to be a liquid

(Dokuton: Gentsū) - Poison Ninjutsu: The Phantom Pain
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The Phantom Pain is a poison that mimics fasciculin a toxic protein that attacks sensory nerves and motor nerves causing neuropathic pain and intense muscle twitching and spasms. It is found in select strains of snake venom including the mamba. Neuropathic pain is pain that isn't exactly connected to an outside injury but instead injuries to the nerves themselves and due to this fact mimic the pain caused by genjutsu induced injury. This poison is administered by coating the hands or feet in the poison and then causing it to create an aura that surrounds the entire limb by partially vaporizing the poison causing gaseous plumes of green poison to fume from the hands. Then through a taijutsu action or just attacking in a free form way the user is able to increase the level of pain felt by attacks by applying the poison to the body through additional offensive actions. In essence the user is able to supplement basic chakra from taijutsu with poison causing more damage than it usually would have on it's own. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release poison with the kick creating a poison based dragon in it's stead. Once applied to the skin the poison will pass through the pores latching to the nerves of the body causing first a slight numbness that radiates from the point of contact out a few inches before inducing a strong abrupt rush of intense pain that continues to radiate throughout the body as long as the poison is attached to the nerves causing ten additional damage per turn for two turns. As mentioned above this damage is similar to the pain induced by genjutsu thus it on it's own isn't able to break the effected person out of genjutsu as it's basically pain created by tricking the brain into believing damage has been taken.
This pain increases the rank of non-elemental taijutsu techniques by one up to S rank with S ranks it increases the damage by ten. It can additionally be controlled to extend the users reach up to mid range by having the poison burst forward but only works with freeform attacks needing direct taijutsu techniques to still hit their mark to deal the initial damage of that technique.
Note: Can be used twice per battle and the aura lasts three turns

OOC:

1900 - 40 ( Under Pressure ) = 1860
1860 - 30 ( Tibsy's Breath ) = 1830
1830 - 30 ( Phantom Pain ) = 1800
As Trunks watches his opponent, his body begins to feel funny. He becomes more loose and relaxed, a side effect from the poison? Regardless, his technique has stirred a response in Sado that he must react too. Quickly a cloud of poisonous gas was reaching toward Trunks' position, something that he needed to rectify immediately or he would suffer more effects than simple relaxation and slowed speed. Forming two handseals, Trunks inhales and then exhales greatly, forming a very large ball of wind that completely disperses the poison upon contact and then continues toward Sado, albeit a bit weakened.

Trunks then hears Sado speak, responding nearly immediately. Umm.. Nothing until you attack again. Like I keep saying, I wish you no harm. Seriously, find a techy guy and have him make you some hearing aids because I'm tired of repeating myself, Grandpa. Leave it to my luck to find the one clan in the land that employs the deaf. Trunks says shaking his head toward his tall opponent. This senseless repetition was weighing on Trunks' nerves, which was brought out by the poison Sado put on him, forming the reactions before he had time to filter them.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth
 

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As Trunks watches his opponent, his body begins to feel funny. He becomes more loose and relaxed, a side effect from the poison? Regardless, his technique has stirred a response in Sado that he must react too. Quickly a cloud of poisonous gas was reaching toward Trunks' position, something that he needed to rectify immediately or he would suffer more effects than simple relaxation and slowed speed. Forming two handseals, Trunks inhales and then exhales greatly, forming a very large ball of wind that completely disperses the poison upon contact and then continues toward Sado, albeit a bit weakened.

Trunks then hears Sado speak, responding nearly immediately. Umm.. Nothing until you attack again. Like I keep saying, I wish you no harm. Seriously, find a techy guy and have him make you some hearing aids because I'm tired of repeating myself, Grandpa. Leave it to my luck to find the one clan in the land that employs the deaf. Trunks says shaking his head toward his tall opponent. This senseless repetition was weighing on Trunks' nerves, which was brought out by the poison Sado put on him, forming the reactions before he had time to filter them.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth
Sado knew for a fact his opponent couldn't be lying yet he kept pushing the issue. It wasn't because he didn't believe his words, there really wasn't a reason not to believe him it was just that his pure hatred for shinobi drove his heart. The entire time flashes of that day racing through his mind, fed him further to keep pushing the boy to show a more deceitful nature. Sado realized the kid was in a bad position he was reacting without a filter, he was unable to remain stable much longer so Sado decided to stop the senseless onslaught. It had been pushed far enough, so after his opponent created a ball of wind and sent it forward Sado punched forward in it's direction.
With this punch he released a small dense ball of fire mixed with a flammable poison that raced forward colliding with the wind. It exploded creating a flash of light as the poison splattered across the ground catching on fire. This created a trail of fire between the two a sort of line, if his opponent crossed it or threw something over it, well Sado would be forced to react. Oi, boy, I'll call it here for now if you admit defeat. The truth is, I don't like doing things like dealing the deathblow to opponents who have lost the will to fight. Do you need help, or are you able to heal yourself?

Sado seemed like he was finished, more so he could see his opponent had very little left in him. Killing him would be pointless, his spirit was admirable even though he was raised as a shinobi. If Sado hadn't gotten that poison technique off early this fight may have gone a different way and he knew that. He paused momentarily giving his opponent a moment to decide, however if he continued to fight Sado would as well and most likely without mercy.​

(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B ( A )
Range: Mid
Chakra: 20
Damage: 40 ( 60 )
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

(Dokuton: Ikari) - Poison Ninjutsu: The Fury
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( 10 per turn to maintain )
Damage: 80
Description: The Fury is a highly flammable and ignitable liquid poison that works similar to a nerve agent. It causes blisters upon the skin and burning of the eyes and lungs and causes symptoms similar to third degree burns upon any flesh it touches. It can be used by creating a torrent of liquid poison from the hand through a palm strike or it can be administered through a direct finger jab by being used to clad the hand in a liquid shroud of poison. This is partially inspired by (Raiton: Raikiri) - Lightning Release: Lightning Blade and (Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill. However it's real usability comes in when used alongside a fire technique as it is flammable and works like a fuel source similar to oil or another combustible liquid when ignited.
It can be used in the same timeframe as an A rank fire technique or below to raise a fire technique's rank or alongside an S rank but only grants it 10 additional damage. The user is able to clad both of their hands in poison and create two blade-like constructs similar to what can be done with water release or they can clad a single hand in the poison either way they are able to constantly feed poison into the construct in a similar way as to how Lightning Blade can be used. It can be used offensively to attack or defend augmenting taijutsu usage allowing the user to create slashing, piercing or blunt damage but due to needing constant dokuton chakra to sustain it the user is only able to use poison techniques while they extend it's usage.
Note: Can only be used two times per battle and can last four turns at maximum
Note: Can only be used alongside fire techniques twice and can't be sustained if done
 
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Sado knew for a fact his opponent couldn't be lying yet he kept pushing the issue. It wasn't because he didn't believe his words, there really wasn't a reason not to believe him it was just that his pure hatred for shinobi drove his heart. The entire time flashes of that day racing through his mind, fed him further to keep pushing the boy to show a more deceitful nature. Sado realized the kid was in a bad position he was reacting without a filter, he was unable to remain stable much longer so Sado decided to stop the senseless onslaught. It had been pushed far enough, so after his opponent created a ball of wind and sent it forward Sado punched forward in it's direction.
With this punch he released a small dense ball of fire mixed with a flammable poison that raced forward colliding with the wind. It exploded creating a flash of light as the poison splattered across the ground catching on fire. This created a trail of fire between the two a sort of line, if his opponent crossed it or threw something over it, well Sado would be forced to react. Oi, boy, I'll call it here for now if you admit defeat. The truth is, I don't like doing things like dealing the deathblow to opponents who have lost the will to fight. Do you need help, or are you able to heal yourself?

Sado seemed like he was finished, more so he could see his opponent had very little left in him. Killing him would be pointless, his spirit was admirable even though he was raised as a shinobi. If Sado hadn't gotten that poison technique off early this fight may have gone a different way and he knew that. He paused momentarily giving his opponent a moment to decide, however if he continued to fight Sado would as well and most likely without mercy.​

(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B ( A )
Range: Mid
Chakra: 20
Damage: 40 ( 60 )
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

(Dokuton: Ikari) - Poison Ninjutsu: The Fury
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( 10 per turn to maintain )
Damage: 80
Description: The Fury is a highly flammable and ignitable liquid poison that works similar to a nerve agent. It causes blisters upon the skin and burning of the eyes and lungs and causes symptoms similar to third degree burns upon any flesh it touches. It can be used by creating a torrent of liquid poison from the hand through a palm strike or it can be administered through a direct finger jab by being used to clad the hand in a liquid shroud of poison. This is partially inspired by (Raiton: Raikiri) - Lightning Release: Lightning Blade and (Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill. However it's real usability comes in when used alongside a fire technique as it is flammable and works like a fuel source similar to oil or another combustible liquid when ignited.
It can be used in the same timeframe as an A rank fire technique or below to raise a fire technique's rank or alongside an S rank but only grants it 10 additional damage. The user is able to clad both of their hands in poison and create two blade-like constructs similar to what can be done with water release or they can clad a single hand in the poison either way they are able to constantly feed poison into the construct in a similar way as to how Lightning Blade can be used. It can be used offensively to attack or defend augmenting taijutsu usage allowing the user to create slashing, piercing or blunt damage but due to needing constant dokuton chakra to sustain it the user is only able to use poison techniques while they extend it's usage.
Note: Can only be used two times per battle and can last four turns at maximum
Note: Can only be used alongside fire techniques twice and can't be sustained if done
As discussed, the poison tehnique fails, leaving your fire B rank, to be completely ate up by my wind and vice-versa. The obvious implications here being the line between us doesn't happen either




As Trunks notices his opponent preparing to counter his ongoing wind technique, he is met with extreme fatigue. Running his chakra through his body, he notices he has taken extreme damage due to the poison running amuck through his body. Thinking quickly, Trunks forms a single handseal to mold his medical chakra into water, forming a swarm of mosquitoes that latch to Trunks' body, removing the poison and healing his body. As he focused on this, he listens to Sados pleas for peace, even offering to heal him.

Sorry to disappoint, but as you can see.. Trunks would then hold his hands before him, allowing them to take on a green hue due to his medical chakra. Holding them to his sides, Trunks begins to heal himself while speaking. I'm all for ending this peacefully, I don't want to deliver a deathblow either. But as far as admitting defeat, I'm far from that. Call it a fatal flaw, but my pride simply won't allow for me to admit defeat while my body still draws breath. I will fight as long as the situation requires!

As he says this, Trunks concentrates his fire chakra and releases it through all of his extremedies chakra points, forming a layer of ash over them all.

So if you want to continue, I'll be your Huckleberry

( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -20 damage as the poison is removed )
Description: After using the Tiger seal, the user creates water mosquitoes, that can be used to nullify poison in a target's body. Designed specifically to suck out poison, the user is unable to use anything else while concentrating on the target. Despite being a healing jutsu, the several mosquitoes cause pain to the body as it heals it

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -60
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries

( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by Vegeta
 

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As discussed, the poison tehnique fails, leaving your fire B rank, to be completely ate up by my wind and vice-versa. The obvious implications here being the line between us doesn't happen either




As Trunks notices his opponent preparing to counter his ongoing wind technique, he is met with extreme fatigue. Running his chakra through his body, he notices he has taken extreme damage due to the poison running amuck through his body. Thinking quickly, Trunks forms a single handseal to mold his medical chakra into water, forming a swarm of mosquitoes that latch to Trunks' body, removing the poison and healing his body. As he focused on this, he listens to Sados pleas for peace, even offering to heal him.

Sorry to disappoint, but as you can see.. Trunks would then hold his hands before him, allowing them to take on a green hue due to his medical chakra. Holding them to his sides, Trunks begins to heal himself while speaking. I'm all for ending this peacefully, I don't want to deliver a deathblow either. But as far as admitting defeat, I'm far from that. Call it a fatal flaw, but my pride simply won't allow for me to admit defeat while my body still draws breath. I will fight as long as the situation requires!

As he says this, Trunks concentrates his fire chakra and releases it through all of his extremedies chakra points, forming a layer of ash over them all.

So if you want to continue, I'll be your Huckleberry

( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -20 damage as the poison is removed )
Description: After using the Tiger seal, the user creates water mosquitoes, that can be used to nullify poison in a target's body. Designed specifically to suck out poison, the user is unable to use anything else while concentrating on the target. Despite being a healing jutsu, the several mosquitoes cause pain to the body as it heals it

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -60
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries

( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by Vegeta
Sado watched his opponent as he began to heal himself. He paused for a while, he gave his opponent all the time he needed to remove the poison and heal from the damage he had previously taken. This was because he had offered to end the fight, and return to normalcy if his opponent admitted defeat. Sado spoke with a rather harsh tone as the opponent neared the end of his healing and replied to his earlier remark. So, I put two and two together there and decided that you're pissing me off.
This was spoken at the tail end of his healing right before he moved onto his next action. Sado would perform two hand seals and directly below Trunks a moderately sized swamp would form. It was roughly short range in diameter excluding the area Sado was standing upon and the area directly behind him. It would immediately rush upward upon it's formation swallowing the shinobi whole with the aim to draw him under. As this happened the swampy mud would lash and tear at the opponent aiming to cause minor damage. The main objective of the swamp was to put the opponent on the defensive or cause him to move. Either would satisfy Sado who prepared himself to defend by watching the boy rather closely.​

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A ( S )
Range: Short-Long
Chakra: 30
Damage: N/A ( 20 )
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Doton: Doro Rappu) - Earth Style: Mud Wrap
Type: Supplementary
Rank: A
Range: Short ( of mud )
Chakra: 30
Damage: NA (+20 to mud based techniques)
Description: The user channels additional earth chakra into a mud based technique or takes hold of earth chakra infused mud already in play. Due to the earth chakra already found in the mud it can be slightly manipulated further to surround the opponent. The mud basically blasts out and around the opponent covering their body in mud or slashes and tears at their skin with small blade like creations formed from the mud giving it an additional sharpness. This makes moving harder as well as restricts breathing placing an excessive weight on the opponent tripling their weight and cutting their movement speed in half for as long as the mud remains on them. This is due to the earth chakra infused mud that covers the opponent. It has the same effect as Swamp of the Underworld in a more refined and specific way as it makes movement harder. The mud can possibly asphyxiate the opponent if it successfully covers the opponent completely. The mud can be controlled slightly and forced to surround the opponent's head making it's way into their nose, mouth and eyes. However to use this technique the user must have used a mud based earth jutsu.
The additional chakra can also strengthen the mud making it a sort of psuedo-combination allowing for the addition of more damage. Through this additional earth chakra the mud can be proliferated, thus making the original technique both larger and stronger (one-rank boost up to A-rank and +20 damage). This can be used alongside another mud based technique in the same timeframe to alter or augment the way the user attacks or can be used later on to control mud that is still just lying around.
Note: Can only be used three times per battle with a two-turn cooldown.
Note: The strengthening ability can only be used twice and only once per turn
 
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Sado watched his opponent as he began to heal himself. He paused for a while, he gave his opponent all the time he needed to remove the poison and heal from the damage he had previously taken. This was because he had offered to end the fight, and return to normalcy if his opponent admitted defeat. Sado spoke with a rather harsh tone as the opponent neared the end of his healing and replied to his earlier remark. So, I put two and two together there and decided that you're pissing me off.
This was spoken at the tail end of his healing right before he moved onto his next action. Sado would perform two hand seals and directly below Trunks a moderately sized swamp would form. It was roughly short range in diameter excluding the area Sado was standing upon and the area directly behind him. It would immediately rush upward upon it's formation swallowing the shinobi whole with the aim to draw him under. As this happened the swampy mud would lash and tear at the opponent aiming to cause minor damage. The main objective of the swamp was to put the opponent on the defensive or cause him to move. Either would satisfy Sado who prepared himself to defend by watching the boy rather closely.​

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A ( S )
Range: Short-Long
Chakra: 30
Damage: N/A ( 20 )
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Doton: Doro Rappu) - Earth Style: Mud Wrap
Type: Supplementary
Rank: A
Range: Short ( of mud )
Chakra: 30
Damage: NA (+20 to mud based techniques)
Description: The user channels additional earth chakra into a mud based technique or takes hold of earth chakra infused mud already in play. Due to the earth chakra already found in the mud it can be slightly manipulated further to surround the opponent. The mud basically blasts out and around the opponent covering their body in mud or slashes and tears at their skin with small blade like creations formed from the mud giving it an additional sharpness. This makes moving harder as well as restricts breathing placing an excessive weight on the opponent tripling their weight and cutting their movement speed in half for as long as the mud remains on them. This is due to the earth chakra infused mud that covers the opponent. It has the same effect as Swamp of the Underworld in a more refined and specific way as it makes movement harder. The mud can possibly asphyxiate the opponent if it successfully covers the opponent completely. The mud can be controlled slightly and forced to surround the opponent's head making it's way into their nose, mouth and eyes. However to use this technique the user must have used a mud based earth jutsu.
The additional chakra can also strengthen the mud making it a sort of psuedo-combination allowing for the addition of more damage. Through this additional earth chakra the mud can be proliferated, thus making the original technique both larger and stronger (one-rank boost up to A-rank and +20 damage). This can be used alongside another mud based technique in the same timeframe to alter or augment the way the user attacks or can be used later on to control mud that is still just lying around.
Note: Can only be used three times per battle with a two-turn cooldown.
Note: The strengthening ability can only be used twice and only once per turn
As Trunks finishes healing, he listens to Sados words. Hehe. I tend to do that. But thanks for letting me heal.. Trunks says, realizing in this moment that Sado is toying with him. Why else would he allow for him to heal like that? Deep down, Trunks believes that Sado is having fun at his expense. A very dangerous personality trait for anyone to have, let alone someone with power like his. It was all Trunks could do to keep up with this guy, so how was he suppose to defeat the clearly clouded nature that was Sado's presence? He would have to do it through fists, to allow Sado to feel his intentions with a definite strike. Upon pondering this, Trunks then notices Sado forming two handseals that immediately turn the ground beneath him to mud, which then begins to rise up to swallow him into the swamp below.

Thinking and acting quickly, Trunks forms a single handseal to concentrate his earth chakra under the depths of the swamp. There it would immediately begin to form a dragon made out of earth and stones, that would rip out of the swamp as it formed, catching Trunks on it's back, and carrying him into the air and to safety before he could be harmed by the oncoming mud. Upon catching himself with this left hand, Trunks then pumps earth chakra into the dragon that would change the weight of Sado to be 10x heavier if even the slightest bit of the dragon were to touch him, including debris from if the dragon were to be blown up.

The dragon rises a dozen meters or so into the air before arcing, where Trunks would place his palm, pumping intense amounts of chakra into his dragon. This would increase the dragons own weight by a factor of 100x before jumping off to the right to safety, leaving it to plummet toward the ground that Sado is standing. The crash into either Sado or the ground would be intense, as the added weight of the dragon at the height it was falling from would cause earth shaking effects.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80 +40 = 120
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique

(Doton: Hotei no Tacchi)- Earth Release: Touch of Budai
Type: Supplementary
Rank: A
Range: Short (Short range contact to inject chakra)
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A
Description: This is one of the advancements of earth release, a corresponding technique with the Added/Light Weight techniques. The user will inject his chakra into an already existing earth technique, or infuse it with a technique that is already being created (an activation based technique). This technique grants its fellow earth-based jutsu the ability, on touch, to freely manipulate the weight of an object. This is done through similar means of how a actual ninja does it, by simply making physical contact and injecting his/her chakra into the objects manipulating the weight towards their own desire. This is essentially the same thing, but with earth-based techniques injecting the chakra instantly on contact, the earth technique is nothing more then a medium to allow for this to happen, the users chakra is what manipulates the weight ultimately. This technique allows for either to manipulate the weight of an object/living being to increase dramatically or decrease exponentially, to achieve similar effects of the Added/Light weight techniques, either to increase the weight of a being, preventing his movement, or decreasing the weight of other earth techniques, making it weaker in damage. Different usages could be, for example, the user can rise a spike that impales the opponent, after done so, using the earth spike as a medium they will inject their chakra into the opponent, freely manipulating his/her weight, however way the user wishes to go about it. This is only an example, but it is fairly unlimited to anything that is logical and bound to the rules of the Added/Light Weight technique, this includes KG/CE earth based, metal objects, living beings, etc. This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). The activation of this technique if requested, is instantly, and lasts up to four turns. The reason for its instant activation is because it basically does no harm or effect until an earth object has touched and injected its chakra. When the earth technique is infused, it does not lose any of its physical damage capabilities or defensive stature. It remains with the same effects, the ability is only activated on touch. After the structure has touched and injected its chakra to manipulate the weight, it essentially loses the ability to do it anymore, unless the user, performs this very same technique once again to grant it the same ability. This technique can only be used with techniques which its purpose is to touch the opponent to inflict damage, so spikes to stab an opponent, humanoid structures to punch a technique, etc. Overall, mainly offensive techniques can be used with this, supplementary techniques alone will not work will the technique well. Combination of offensive and supplementary can work with the technique, but depends on how it is worked logically, if its purpose is to touch the opponent and inflict damage or pain, then it can be used along side this technique. Moving Earth Core for example can not be used.

Note: Can only be used two times
Note: Can only be Taught by Noni
Note: The activation lasts up to three turns

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered
 
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Howard

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Sado would create two wings upon his back and fly upward and to the right avoiding the dragon completely as it smashed into the ground. He seemed like he was growing bored of the fight, his demeanor and tone had dropped significantly realizing this was becoming a war of attrition. He assumed he could last longer than his opponent but it was still rather annoying to deal with it. In unison to the formation of the wings Sado called out to his opponent. Oi, kid, join my clan. If you truly want peace for the people around here then the Golden Sabbath is the way to obtain that peace. Speak to the people here, they'll tell you we've been doing right by them. I'll give you one last chance to end this fight before I become serious and go for your throat.
Sado seemed genuine, he didn't exactly want to kill his opponent especially now that he knew that he wasn't lying earlier. He saw potential in him, he could be an asset to the Golden Sabbath moreso if he truly did want peace. Sado was chasing something similar, probably for a different reason. He liked people seeing him as a hero, he'd never admit it but he wasn't really doing any of this for others out of altruism. He wanted praise, recognition and to be liked. Even during this fight he was trying to turn his opponent's perception of him into a positive.

So, what do you say?

Sado looked down upon the field roughly ten meters in the air. The dragon had crashed into the ground and exploded moments earlier. It was a show of peace from Sado as he didn't attack back. It was actually one of the first times he didn't send something back at his opponent instead merely evading. A moment after he spoke Thunderwave began to play music it radiated throughout the field the sound washing over the entire area. It would reach up to long range in all directions. It was just to make the situation seem more awesome. It was mainly just Sado's ego that drove it.​

[video=youtube;uEC7tPPKAXQ]https://www.youtube.com/watch?v=uEC7tPPKAXQ[/video]

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.

Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.

( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
 
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Sado would create two wings upon his back and fly upward and to the right avoiding the dragon completely as it smashed into the ground. He seemed like he was growing bored of the fight, his demeanor and tone had dropped significantly realizing this was becoming a war of attrition. He assumed he could last longer than his opponent but it was still rather annoying to deal with it. In unison to the formation of the wings Sado called out to his opponent. Oi, kid, join my clan. If you truly want peace for the people around here then the Golden Sabbath is the way to obtain that peace. Speak to the people here, they'll tell you we've been doing right by them. I'll give you one last chance to end this fight before I become serious and go for your throat.
Sado seemed genuine, he didn't exactly want to kill his opponent especially now that he knew that he wasn't lying earlier. He saw potential in him, he could be an asset to the Golden Sabbath moreso if he truly did want peace. Sado was chasing something similar, probably for a different reason. He liked people seeing him as a hero, he'd never admit it but he wasn't really doing any of this for others out of altruism. He wanted praise, recognition and to be liked. Even during this fight he was trying to turn his opponent's perception of him into a positive.

So, what do you say?

Sado looked down upon the field roughly ten meters in the air. The dragon had crashed into the ground and exploded moments earlier. It was a show of peace from Sado as he didn't attack back. It was actually one of the first times he didn't send something back at his opponent instead merely evading. A moment after he spoke Thunderwave began to play music it radiated throughout the field the sound washing over the entire area. It would reach up to long range in all directions. It was just to make the situation seem more awesome. It was mainly just Sado's ego that drove it.​

[video=youtube;uEC7tPPKAXQ]https://www.youtube.com/watch?v=uEC7tPPKAXQ[/video]

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.

Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
As Trunks lands, he sees his hopes of ending the pointless battle fade before his eyes, as his dragon hits the ground with tremendous force, shattering into thousands of debris pieces. Any one of which would have rendered Sados body heavier by a factor of 10, something most men wouldn't be able to overcome with much avail. All of this would have led to Trunks' escape, leading to the loss of zero life as the conclusion to the battle; a most advantagous outcome to Trunks' priorities. This was all gone now, as Sado whisps away, out of range for the dragons strike or debris spread. Leaving almost no other option, Trunks bends down to unstrap his LW as he hears Sado speak.

Oi, kid, join my clan. If you truly want peace for the people around here then the Golden Sabbath is the way to obtain that peace. Speak to the people here, they'll tell you we've been doing right by them. I'll give you one last chance to end this fight before I become serious and go for your throat.

Finding a bit of humor in Sados words, Trunks chuckles a bit as he takes in all that was said, still leaving his hands on his straps. Forgive me, its just that I was on my way to speak to the townspeople about the clan that resided here when you attacked me. Clearly Sado had reacted out of instinct to protect his home, and Trunks knew this. This fact alone wasn't enough to damn Sado, alternatively it showed his compassion to his home, and the lengths his will would push him to keep it safe, to sustain peace. Maybe there was something to this after all. But after hearing Trunks speak of his similar goals, Sado could use that to his advantage, to take the upper hand in the fight. He has proved himself far capable, no, far stronger than Trunks could even hope to become in the near future. He treated Trunks' best techniques like they were child's play and nearly killed Trunks in the process. Then he let Trunks heal, another testament to Sados good nature, or maybe another ploy in his scheme. Regardless, something bugged Trunks about this entire exchange. Should he trust Sado or not? He wants too, which is enough to passify his actions, but not enough to dull his senses.

Unstrapping the weights, Trunks allows them to hit the ground with a thud, all while covering his arms in hot ash. I'm interested in joining your clan, if what you say is true and you are truly about bringing peace to the world. And not peace in the form of totalitarianism or controlling the people, but true peace. Folding his arms, Trunks then realizes that his ash may be percieved as a threat, to which he adds. Oh, and please, don't mind these. It's for my protection, after all, the flow of battle has been.. Odd to say the least. I need to be prepared in case this is a rouse.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other

( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by Vegeta
 

Howard

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As Trunks lands, he sees his hopes of ending the pointless battle fade before his eyes, as his dragon hits the ground with tremendous force, shattering into thousands of debris pieces. Any one of which would have rendered Sados body heavier by a factor of 10, something most men wouldn't be able to overcome with much avail. All of this would have led to Trunks' escape, leading to the loss of zero life as the conclusion to the battle; a most advantagous outcome to Trunks' priorities. This was all gone now, as Sado whisps away, out of range for the dragons strike or debris spread. Leaving almost no other option, Trunks bends down to unstrap his LW as he hears Sado speak.

Oi, kid, join my clan. If you truly want peace for the people around here then the Golden Sabbath is the way to obtain that peace. Speak to the people here, they'll tell you we've been doing right by them. I'll give you one last chance to end this fight before I become serious and go for your throat.

Finding a bit of humor in Sados words, Trunks chuckles a bit as he takes in all that was said, still leaving his hands on his straps. Forgive me, its just that I was on my way to speak to the townspeople about the clan that resided here when you attacked me. Clearly Sado had reacted out of instinct to protect his home, and Trunks knew this. This fact alone wasn't enough to damn Sado, alternatively it showed his compassion to his home, and the lengths his will would push him to keep it safe, to sustain peace. Maybe there was something to this after all. But after hearing Trunks speak of his similar goals, Sado could use that to his advantage, to take the upper hand in the fight. He has proved himself far capable, no, far stronger than Trunks could even hope to become in the near future. He treated Trunks' best techniques like they were child's play and nearly killed Trunks in the process. Then he let Trunks heal, another testament to Sados good nature, or maybe another ploy in his scheme. Regardless, something bugged Trunks about this entire exchange. Should he trust Sado or not? He wants too, which is enough to passify his actions, but not enough to dull his senses.

Unstrapping the weights, Trunks allows them to hit the ground with a thud, all while covering his arms in hot ash. I'm interested in joining your clan, if what you say is true and you are truly about bringing peace to the world. And not peace in the form of totalitarianism or controlling the people, but true peace. Folding his arms, Trunks then realizes that his ash may be percieved as a threat, to which he adds. Oh, and please, don't mind these. It's for my protection, after all, the flow of battle has been.. Odd to say the least. I need to be prepared in case this is a rouse.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other

( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by Vegeta
Sado laughed almost hysterically as the kid said. "And not peace in the form of totalitarianism or controlling the people, but true peace." It was as if the kid was speaking directly to Sado's heart. Sado was anti-totalitarian to the core, partially driven by his chaotic nature but more than that due to the way he was raised. His tribe may have been nomadic in nature, but they were a totalitarian society through and through.
One leader, the cheiften controlled the jobs you were assigned, what you ate, when you ate it or even if you ate at all. He controlled the hunt, he controlled everything, but most of all he controlled the minds of the tribe. Those who dissented from his word or law were banished similar to what happened to Sado.
The words reminded him of this, and Sado liked the sense of justice and fair play the kid showed. He had explained to Vegeta previously that if their clan was to thrive he believed each person needed to be an individual first with their own wants and needs. Sado would begin to speak with a rather genuine tone, there was no malice in the words.

You strike me as a man who appreciates honesty. So, that's what I'll give you. I was born and raised into a tribe of nomadic barbarians separated from civilized society. We traversed the rocky mountainous regions of the treacherous Lightning Mountains in those days we knew very little of the freehold, or any government for that matter. My tribe was viscous, but fair as to their own standards. We had one leader, a chieftain he was a big bastard, the biggest among us but he was dumb as rocks and stubborn. I know the folly of totalitarianism, a system I knew long before the word for it. I wouldn't force that on my worst enemy. You see my tribe, they thought beating someone until they were tough, or shunning them until they did as they were told were the best methods of leadership. Heh. Look you got me monologuing.

Sado paused briefly collecting his thoughts he noticed the kid drop his weights and did the same merely to remain fast enough to react. His fell from the sky making a whistling noise rushing toward the ground getting louder until they hit the swamp with a deep, resounding "plunk" noise creating a offset wave of swamp water. Sado watched the kid closely avoiding direct eye contact and monitoring his own chakra flow via diagnosis as he began to speak again.
While continuing he noticed the ash beginning to form on the kid's arms it was familiar he had seen a friend do that. If he paid close attention to the battle, he may notice that the words Sado said now reflected heavily on his actions earlier. Especially how he explained how he perceived people. What he may not notice is that Sado was using the truth, and more than that his actions to prove everything he was saying as fact and perceived himself as separated from "humankind."

I find it easier to sway hearts and minds by leading with kindness, compassion and civility. It's more tedious, but you can grow hope and love with it. For example all people feel the need to be respected, they would rather be asked than told, they have an innate desire to know why, they prefer options over threats and most of all they want a second chance. Alternatively leading through fear, and force only breeds callousness and hatred it shows the person you're leading you care more about yourself their their self worth. We're all the centers of our own universes and if someone is forcing you to do something; you'll probably tell them to eat a dick. However if a subordinate or a friend respects you because you instill hope and love in them they'll do anything you ask, not because they fear you or because they're forced to but because THEY WANT to do it and they respect your word sometimes more than their own. Though I've gone on a tangent. Tell me where did you learn that technique? I have someone in my clan that does that. I believe he calls it Ashes to Asset, do you know Vegeta?

The last line he spoke was inquisitive with an upward inflection. It was curious he had thought how this kid reminded him of Vegeta earlier. They had similar height, weight, skin tone as well as facial structures but he had just brushed it aside as an unfamiliarity to regular people. He was a goliath so he only really noticed the subtle differences between other goliath.
He looked down toward the kid waiting on a reply not only to his question but to everything he had said before. If this kid wanted to know about the people in this land he would now know a lot about Sado. The thing was Sado didn't really care what people knew about him because he found it fun to twist their perceptions.​

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other
 

Xicer

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Sado laughed almost hysterically as the kid said. "And not peace in the form of totalitarianism or controlling the people, but true peace." It was as if the kid was speaking directly to Sado's heart. Sado was anti-totalitarian to the core, partially driven by his chaotic nature but more than that due to the way he was raised. His tribe may have been nomadic in nature, but they were a totalitarian society through and through.
One leader, the cheiften controlled the jobs you were assigned, what you ate, when you ate it or even if you ate at all. He controlled the hunt, he controlled everything, but most of all he controlled the minds of the tribe. Those who dissented from his word or law were banished similar to what happened to Sado.
The words reminded him of this, and Sado liked the sense of justice and fair play the kid showed. He had explained to Vegeta previously that if their clan was to thrive he believed each person needed to be an individual first with their own wants and needs. Sado would begin to speak with a rather genuine tone, there was no malice in the words.

You strike me as a man who appreciates honesty. So, that's what I'll give you. I was born and raised into a tribe of nomadic barbarians separated from civilized society. We traversed the rocky mountainous regions of the treacherous Lightning Mountains in those days we knew very little of the freehold, or any government for that matter. My tribe was viscous, but fair as to their own standards. We had one leader, a chieftain he was a big bastard, the biggest among us but he was dumb as rocks and stubborn. I know the folly of totalitarianism, a system I knew long before the word for it. I wouldn't force that on my worst enemy. You see my tribe, they thought beating someone until they were tough, or shunning them until they did as they were told were the best methods of leadership. Heh. Look you got me monologuing.

Sado paused briefly collecting his thoughts he noticed the kid drop his weights and did the same merely to remain fast enough to react. His fell from the sky making a whistling noise rushing toward the ground getting louder until they hit the swamp with a deep, resounding "plunk" noise creating a offset wave of swamp water. Sado watched the kid closely avoiding direct eye contact and monitoring his own chakra flow via diagnosis as he began to speak again.
While continuing he noticed the ash beginning to form on the kid's arms it was familiar he had seen a friend do that. If he paid close attention to the battle, he may notice that the words Sado said now reflected heavily on his actions earlier. Especially how he explained how he perceived people. What he may not notice is that Sado was using the truth, and more than that his actions to prove everything he was saying as fact and perceived himself as separated from "humankind."

I find it easier to sway hearts and minds by leading with kindness, compassion and civility. It's more tedious, but you can grow hope and love with it. For example all people feel the need to be respected, they would rather be asked than told, they have an innate desire to know why, they prefer options over threats and most of all they want a second chance. Alternatively leading through fear, and force only breeds callousness and hatred it shows the person you're leading you care more about yourself their their self worth. We're all the centers of our own universes and if someone is forcing you to do something; you'll probably tell them to eat a dick. However if a subordinate or a friend respects you because you instill hope and love in them they'll do anything you ask, not because they fear you or because they're forced to but because THEY WANT to do it and they respect your word sometimes more than their own. Though I've gone on a tangent. Tell me where did you learn that technique? I have someone in my clan that does that. I believe he calls it Ashes to Asset, do you know Vegeta?

The last line he spoke was inquisitive with an upward inflection. It was curious he had thought how this kid reminded him of Vegeta earlier. They had similar height, weight, skin tone as well as facial structures but he had just brushed it aside as an unfamiliarity to regular people. He was a goliath so he only really noticed the subtle differences between other goliath.
He looked down toward the kid waiting on a reply not only to his question but to everything he had said before. If this kid wanted to know about the people in this land he would now know a lot about Sado. The thing was Sado didn't really care what people knew about him because he found it fun to twist their perceptions.​

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other
Trunks listens to Sado as he explain his personal history, what Trunks would understand as his motivation for peace. He then goes on to tell of what he would like to do to solve the issue, a step beyond most, who just complain about what they don't like about the world. Sado had a plan, and his clan was setting it into motion. A plan that Trunks would support, even if he didn't have a spot in the clan itself. It was admirable, and simply, the right thing to do. Toward the end of his passage, Trunks hears Sado remark his jutsu, even calling it by name even though Trunks hadn't said it, and someone named Vegeta? This was curious, as Trunks had never met someone by that name, yet he can use Ashes to Assets as well. Having heard enough, Trunks deactives the ash covering his arms as he begins to speak.

I fullheartedly agree with your interpretation, Sado. I would only add that should this system come into the wrong hands, a manipulative person could coherse, or twist people's perceptions of their own lives into fear, all while using love and tranquility as a mask to hide their true nature. This would of course lead an entire group to act in violence against another, all while thinking to themselves that they are justified in their actions because of the propeganda spread from the top. Before long, those same people willing to step up to help will step up to fight, either with or against this force, continuing the cycle of violence. The answer escapes my mind to be honest, and I sometimes struggle with what I see as a limited understanding of the world. Maybe seeing more of it, learning what I can from it can help this limited world view of mine, hence my presence here in this moment. I concede to you, Sado, both in your philosophy of peace and in this battle.

Oh, and as far as Ashes to Assets, yes that's it's name, but no I don't know any Vegeta. When I was first starting to learn fire jutsu, my Mother taught me this, saying it was a family jutsu. Maybe she taught him as well? I'm not sure.





Forfeiting the battle to get a move on with other things lol
 
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