While I wasn't here when kumi was around, I have a general idea of what it is.. and I completely agree with this suggestion.... I think it'd make my life easier Lol
taking Kumi from students in order to train him/her. was prohibited before NB went VB4 but I think the sensei/senpai/shishou should be payed for finishing a training session as a way to encouragement for sensei/senpai/shishou to do their jobs well and fastThat would be a wonderful thing, to bring the kumi back for purposes like that. It would be great^^
However, for some of you who seemed to not to get the idea, this won't speed up sensei training, and also, it isn't for Kekkei genkai training. I think hes referring to like he said special abilities. I.E sound, fuuin, kinjutsu, eig, leg weights etc... Perhaps even the purchase of extra custom slots
A little compensation, for the senseis could be fair in that manner, but not from students, it would be awarded by the admin(s) in charge of the kumi, but i don't really like that idea either.taking Kumi from students in order to train him/her. was prohibited before NB went VB4 but I think the sensei/senpai/shishou should be payed for finishing a training session as a way to encouragement for sensei/senpai/shishou to do their jobs well and fast
oh sorry, didnt read the comments. but other ways to gain kumi would be 1st/2nd/3rd place winners of NB contests could get like.. 10k/7k/5k and those who participate gets 1k. it would encourage people to join these contests.Again edward sama, you won't be purchasing extra kekkei genkais for bios.
:3 I like your side of things and im glad you brought it up. There are indeed some things that need to be watched for such as exploitation.I'm going to have to disagree with the idea of "buying" abilities. The entire point of the amount of time that it takes to get certain abilities is to ensure that the member is skilled enough to deserve it. Things like sound are massively powerful abilities that shouldn't be available to anyone for a certain price in the first place. And besides, if it costs a "whopping" amount of kumi, then wouldn't it still take a long amount of time anyway? And if it doesn't take a long amount of time in the case that you have a kumi genie who can get it all in a matter of a couple of months, then it goes back to my first point: people with abilities that they don't even understand or are skilled enough to use. It's not going to help the RP be better, it's going to result in a lot of people with abilities that they didn't deserve. The way I see it, there are two scenarios: either your suggestion works and the amount of time taken to get abilities is drastically lowered resulting in people throwing around massively powerful abilities that they have no place using or the kumi itself takes a long amount of time to garner and as a result the implementation of kumi becomes self-defeating; replacing one long system based on a display of skill with another long system based on making trades for kumi. Either one seems pretty bad for the RP in my opinion. Even if they're gaining kumi by winning battles that in no way proves that they're skilled enough to use the ability that they're purchasing. Not only did you basically say that you'll get kumi just by being active, but it also depends on who they're battling, as that's something that will surely be exploited.
If you can find another purposeful way to use kumi involving the village system and some sort of village trades then maybe it's worth bringing back, but just allowing people to buy restricted abilities? I can't agree with you that that will improve the RP whatsoever. The thing that you might have working for you is buying and selling customs with kumi, but there are two problems with that. First off, your argument involved older members having better customs than newer members and then the newer members being able to purchase customs from the older members. However, I don't see what a lot of the older members would even want the kumi for. It's of no use to them at this point in their RPing; they have most abilities that they could possibly want so why bother with the kumi system? Second, which kind of goes with the first problem, what would any member even do with the kumi, aside from buying abilities because again I highly doubt that that will even be allowed, once they receive it? The entire system just seems like a pointless cycle to me.
Contests winners (1st-3rd) did receive Kumi rewards.oh sorry, didnt read the comments. but other ways to gain kumi would be 1st/2nd/3rd place winners of NB contests could get like.. 10k/7k/5k and those who participate gets 1k. it would encourage people to join these contests.
That is neat! Why don't we bring it back again? Kumi sounds so neat!Contests winners (1st-3rd) did receive Kumi rewards.
As much I would like that I find that hard to happen, since creating a market like they have on the bay would take a lot of time and work, as well it would make the site slower due to the plugins.Bring it back.
Don't just use it for the RP system. Start a market where members of the whole community can buy certain permissions, like coloured user titles, an extra line for their signature, larger PM space etc.
If you think it was pointless before, give it purpose this time round.
That was our previous system, yet the higher-ups deemed it pointless.Kumi can be used by the whole community, for example gfxers would charge for there designs, refuting someone's argument in a civil way and convincing them of your view would earn you kumi from the 'defeated' party.
True, but with the suggestions Kirabi suggested it should be better.That was our previous system, yet the higher-ups deemed it pointless.
So, if no one agrees that a market system is the way forward, we can forget about a currency system that is unique to NarutoBase.
* 07-05-2013, 01:08 pmZise said:the kumi system served no real purpose, it was a bad planned project that was half done and not properly thought through. So for now nothing like it will be added back.