Kotetsu/Strix Vs Leviathan

Zatanna

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The Ancient One is a mythical creature who's species has long since gone extinct. He is capable of making use of lightning and water without the need for handseals and is immune to lightning attacks and it's paralyzing effects. His muscular body allows him to negate -40 damage from all incoming attacks, and he has +40 damage to all attacks. He also moves at 13 speed and is has a tracking of x5. Lastly, his body passively oozes a green substance that is incredibly corrosive and poisonous, dealing -30 damage per turn to living things that make contact with it. 200HP
Abilities:
Base 5
Typhoon
Black Lightning
Sound




The creature rose from the depths and as Strix watched on, her hand moved to her chest where the seal was placed for her weapon, watching in awe as the creature was huge, only half its body rising from the ocean. Summoning the weapon from her chest, Demise seemingly looking like a normal scythe comparable to other weapons bare its core on the end of its handle. The scythe was pulled from her chest, black and white flames covering her seal as it came forth, while her eyes fixed on the demon from the sea. Placing her hands on the floor she channelled chakra through the ground, sending forward a wave of icy cold chakra.
The aim was to try and restrict the creature at least giving time for her temporary and situational team mate to attack.

One of the Wolves on the mans side would let out a howl of energy directed at the creature.

(Hyouton: Mizu Gyouko no Jutsu) - Ice Release: Water Freezing Jutsu
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A +5
Description: The user will perform one hand seal and then focus his wind chakra into a water source or jutsu, cooling it until it becomes ice.
Note: Can only be used three times per battle.

preactives/references:
(Shūen) – Demise
Type:
Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Crafted from the bones of Tiamat and infused with the wood of the God Tree, Demise is a scythe, with its staff formed from ivory pale bone with a sharp, black, metallic scythe blade at the top. At the bottom of the wooden staff is a crystalline orb, flickering with black and white energies within it; representative of a fully powered weapon core. The scythe is bound to the Jewel Seal and can be summoned to the user or sealed away passively, at their discretion. On the side of the staff is an inscription; “The Fate which befalls those who toil in the fields shall too fall upon those who live in the high castle.”

Intrinsic Traits:

Eternal Toil (I-III): For each turn the user is in in a state of movement their damage will increase by 2/4/6 per turn, up to a maximum of 4/5/6 times. Activating a stack requires the user move at least five meters from their position at the beginning of their turn; stacks are lost one turn after the user fails to meet this condition, resetting the damage.
Fruits of Labor (I-III): Damage inflicted to the user’s opponents, not counting elemental familiars, Creations, or other external entities, regenerates the user at a rate of 20/30/40% of the damage inflicted.
Shroud of the Reaper (I-III): When the user activates a mobility technique, like Flicker Evasion, they release a pulse of intangible energy that slows all enemies surrounding them within short-range. This reduces their movement speed by 30/40/50% for two full turns.

Wither (I-II): The power of Demise is within its Wither; a power that befalls the smallest of peasants and the most powerful of lords. Wither is a passive skill that naturally augments all of the user’s energy-based techniques, like Fire and Lightning Releases. Techniques influenced by Wither become intermixed with wispy black and white flames. Techniques augmented by Wither naturally inflict more damage on organic targets; when struck the techniques damage is inflicted and applies a Wither effect to the target. Wither inflicts 10% of the technique’s base damage each turn for two turns. When Tier II is unlocked Wither’s damage is augmented to 20%, and it lasts four turns. The effects of Wither can be negated or healed through Yin-Yang based skills. Basic Medical Ninjutsu can heal damage done by Wither, but at a reduced rate of 50%.

Uniformed Fate
The fate of all shared by all, wielded in a single point. Uniformed Fate causes Demise to glow with a black aura, and its blade becomes a black steel.

Redirection (B-Rank, passive): The power of Wither is redirected into the Scythe itself, making Wither only usable when the Scythe makes direct contact with organic matter. Wither’s effects, at both Tier I and II, are empowered to deal double their damage within their allotted timeframes.
Irkalla’s Fury (A-Rank, active): A technique that allows the user to repurpose all healing done by Fruits of Labor; with this technique the user is able to decide to set aside any healing done by Fruits of Labor, preventing it from healing the user but pooling it for use in Irkalla’s Fury. This focuses all pooled healing into a single black-energy orb, launching it up to long-range and inflicting up to a maximum of 180 damage. The orb is neutral to all techniques and elements and can, upon striking a target, expand up to 10 meters.
Forged in Fire (S-Rank, passive): Demise is reinforced, empowered to cause its blade to inflict S-Rank physical damage when used at the cost of a move. This can be further empowered through external techniques and physical enhancements.
Withering Echo (S-Rank, active): At the cost of a move the user is able to augment the blade of Demise to release an intangible wave of Wither up to five meters from the blade. The wave is shaped in the exact size and shape of Demise’s scythe. This can be done once every three turns.
Blighted Destruction (F-Rank, passive): When Demise itself strikes a technique or opponent it blights the target with Blighted Destruction; if Demise’s strike directly destroys or kills the target it unleashes Blighted Destruction, causing the surface beneath to be infected by Withering energy itself. This energy spans up to 10 meters outside of the size of the original technique, and infects anyone within it with Wither barring the user.

Withering Disciple
All sharing in a single fate, spread through exploding darkness. The Withering Disciple causes Demise to radiate a black and white glow, with trails of energy falling to the ground from its form.

Happiness of All Mankind (B-Rank, passive): Modifies the passive granted by Fruits of Labor, allowing it to work on technique clashes; however, this comes at the cost of reducing the amount healed by these clashes to 2/4/6%.
Wrath of the Reaper (A-Rank, active): A technique that allows the user to infuse excess healing done by the Happiness of All Mankind into future techniques, boosting them by a maximum of 40 additional damage. This can only be applied to techniques which work with Wither, and can only be used a maximum of four times per battle.
Overflowing Wither (S-Rank, active): A technique activated within the same timeframe as an energy-based technique, allowing the user to cause the Wither infused within to burst in a torrent of black and white flames reaching up to ten meters from the original technique. Any target struck by these flames is afflicted by Wither, as well as takes 50% of the original technique’s base damage. Can be activated once every three turns.
Empowered Withering Flames (S-Rank, passive): Once every three turns the user is able to passively augment one of their techniques that is infused with Wither, allowing it to move at three times the user’s base speed and inflict 30 more damage. Any flames created through Overflowing Wither, even when this technique is on cooldown, will move at twice the user’s base speed.
Witherfyre (F-Rank, active): Converts the user’s body into pure Witherfyre, transforming them into nothing but Wither. In this state the user is only able to perform Fire and Lightning elemental natures, as well as any Custom Elements created from them as well as Fuuinjutsu. Empowers Happiness of All Mankind by 100%, as well as increasing the damage done by Wither by 50%. The user moves at three times their base speed and anything they physically interact with in this state is blighted with Wither. Lasts for four turns and can be used twice. While in this state the user is immune to energy-based techniques.

Dominion
All that which exists within the Fates is yours for the taking. Dominion causes Demise to glow green, and its metallic scythe forms itself into a dark purple void-like coloration.

Debilitating Aura (B-Rank, passive): Empowers the Shroud of the Reaper, causing any who are influenced by the slowing pulse to be disoriented for a brief moment, making the user impossible to track through the basic five senses.
Essence Siphon (A-Rank, active): When activated the user can empower themselves by siphoning the essence of each organic matter target afflicted by Wither. Each target increases the user’s damage by 10, their speed by 2x, and their reactions by 4x. This boost lasts for the turn it was used in, and removes Wither from the afflicted targets. Can be used six times per battle.
The Contagion Spreads (S-Rank, passive): The user is able to spread the effects of Wither to non-organic targets by using an afflicted organic target as a conduit for infection. Any non-organic target within mid-range of the afflicted organic target can be infected instantly when this technique is activated, taking no time at all within timeframe.
Domination Beginning (S-Rank, active): When this technique is activated the user is able to wrest control of any Elemental and non-elemental familiar, excluding those created by Yin-Yang Release, that is infected with Wither. This can even be used to wrest control over non-organic elemental familiars should they be infected through The Contagion Spreads. Can be used five times per battle.
All That Which Exists (F-Rank, active): When activated the user is able to release raw Withering Energy from their body, using it as a conduit itself to apply the Contagion Spreads to organic and non-organic matter within mid-range of their position. Any targets struck by this technique can be temporarily controlled by the user, including opponents who fail to protect themselves or evade the technique. Can be used twice per battle.
( Chakura Chikara ) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: ( +25 to taijutsu techniques )
Damage points: ( +25 to taijutsu techniques )
Description: A technique that uses the refine chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike.
Note: Can only be used by Sakura, Momoshiki, Sarada or Tsunade bios.
Note: Once activated, lasts the entire battle.
Harmonic Oscillation
A surgical enhancement that causes oscillation in one’s Chakra Circulatory System. In other words, this surgery allows for one’s chakra to perform in a wave function. In the first turn of battle the user’s Ninjutsu, Taijutsu, and Bukijutsu are increased by 5 damage. This increases by 5 each turn thereafter, until it maximizes at 30 increased damage. In the following turn the user’s damage will decrease by 5 until it reaches a minimum of five. This pattern then repeats indefinitely. When this modification is purchased it is mandatory in the user’s boosts, meaning it will permanently assume one of the user’s boosts. Once every five turns the user is able to maximize the oscillation, achieved by sealing an enemy’s techniques. This allows the user to bypass the harmonic oscillation and achieve 30 increased damage in the turn following the sealing. This lasts for a single turn and then the oscillation is reverted back to 5 increased damage. Lasts for two arcs.
Fenriru Hareyakana Hyūhyū Iu | Fenrir's Radiant Howl
Type Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques.
Notes:
- Can only be used 3x per Ninken.
- Cannot be used consecutively.
- No Inuzuka techniques above S rank can be used during the same turn
 
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Alyx

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Was asked by @Ańbu Juniør and @Zatanna to play the NPC (Ancient One) in their mission. Thank you guys ^^, let's have an epic battle.


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The Ancient One; a name this being of chaos had adapted over his years spent in the underworld. It was established by the other denizens of Irkalla. He hated the underworld, all he ever wanted was to be free once more as he did back in the days of old. However, his stay in the world had made his memories of his previous life fade away, day after day, year after year. How he had been down in that hellhole was a mystery even to him, but one thing he longed for was simply the ability to come back. The opportunity was finally presented when the Queen of the Underworld unleashed her army of undead back into the human world. The Ancient One was finally able to be freed from the restraints of his captivity but alas, this was almost thawed when a mere human closed the portal back to the underworld. He was enraged, a rage that almost burn hotter than the sun’s core. “A mere human stand in my way to freedom…what insolence…” the undead monster thought to himself.

However his attempt to grab the human was thawed when his sword pierce into his skin, causing a reflex to release the human, though he was unfortunate to be poisoned from the mere touch of the undead being. The Ancient One reared his head back, looking at the arrival of yet another human. His eyes narrowed in on her as she immediately started to freeze the surface of the sea. “WHY STAND IN MY WAY! You humans are selfish!” he said mentally to himself, as he violently released a discharge of electricity across the terrain as the Ancient One roared; using his decaying limbs to release his electrical attack.

It traveled up to mid-range at a wide angle; enough to easily vanquish the ice from spreading any further towards him but also to easily snuff out the beam of energy fired off from the human’s ninken companion. “
LET ME BE FREE!” he tried to say but it was simply let out as a roar due to his eroded vocal cords, with the monster fast approaching towards the shoreline at high speeds. Should it remained uninterrupted, it would also activate its echolocation skill, wanting to keep track of its human prey.

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 40 = 120
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
 
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Ańbu Juniør

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I had expected the woman to run, to mind her own business, and look out for her own wellbeing as humans often did. Instead, she stood by me to face off against the giant creature in the sea. She attacked it with ice, attempting to freeze it as Solaire fired a beam of chakra from his mouth, but it was to no avail. The undead creature discharged a massive wave of electricity that shattered the ice and made quick work of the beam as it continued towards us at full strength. From the corner of my eye, I could see the woman next to me clench her first, either out of unconscious habit or excitement, I wasn't sure, but I could tell that she wanted to punch something.

“I'll take care of the lightning!” I shouted at her over the noise of both the creature's roars and the incoming attack. “You get ready to attack it!”

I spun my sword in a circle before me and held it skyward, releasing a burst of magnetic chakra that condensed the incoming lightning into a small stream that was pulled towards the weapon. With the boost from Mythos allowing the technique to affect attacks one rank higher, I had no problem affecting it, and the blade's ability to reject foreign chakra resulted in the lightning simply being dispelled upon contact with the weapon.

As I moved, both Sif and Solaire fused into a single entity and snarled at the creature as it approached the shoreline, while the woman simply nodded and charged forwards. Right as she was about to touch the water she leaped forward and channeled chakra into her fist as she aimed to strike a devastating blow to the creature's body.

(Kamei Gigei: Raijinshō) Command Art: Raijin Rising
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose
*Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.
*Only useable 4 times per battle.
*This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with.
Keruberosu Mohō | The Cerebus Imitation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Allows for two or more Ninken to fuse together to gain the size and strength increase signature to Inuzuka transformation techniques. Unlike most other transformations, the size increase is not static but is instead adaptable, allowing the fused Ninkens to freely shift between normal sizes up to giant summon sizes. Furthermore the fused entity is capable of producing additional limbs and appendages (No more than the sum of the unfused participants, i.e 2 Ninkens would have 8 legs total), and is also capable of increasing it's musculature for additional strength. Fused Ninken will gain a +20 damage boost to Inuzuka techniques, while also being capable of withstanding B rank and below physical attacks due to their enhanced musculature and fur, and holding the ability to shatter through B rank and below defences by increasing their size, or even just their density and weight. High Breeds who use this technique will have their healing factor increased greatly while in this state due to the shifting nature of this technique and the tremendous amounts of physical energy crammed into a single body, as a result they will be capable of regenerating from bruises, stab wounds and burns within the period of a turn, while more severe injuries such as shattered bones will require two turns to regenerate from. Along with this, they will gain the ability to perform minor changes to their bone and cartilaginous structure, such as alterations to accommodate for bipedal movement, elongate claws and fangs, and even the ability to alter the plates within their skulls to produce sprouting horns - however the changes will always be purely functional in nature, and unlike Kaguya's they will not hold the capacity to produce or manipulate bone to any exceptional degree.
Note:
- Last for four turns, five in the case of a High Breed.
- Merging requires to Ninken to be within a meter of each other, or direct physical contact.
- Can be used again to refresh the duration of this technique, or similar such combination transformations. Naturally this counts towards move and usage count.
- Can work alongside Double-Beast Head Transformation and other such Inuzuka techniques.
- In the case of only a single Ninken, the user can assist with this technique, producing a clone so as to reach similar effects. However the fusion will be less stable, and as such only last for half the time. (Rounded up (2 or 3 turns respectively))
- This technique will slowly begin to take its toll on a Ninken, should a Ninken enter into another transformation directly after this technique, or refresh it's duration, they will, after 5 turn enter a fatigued state that will leave them incapable of performing Inuzuka techniques above B rank or entering into an more transformative unions for three turns.
- Can only be taught by Scaze
( 100m Panchi ) - 100 Metre Punch
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 + (25 = 85)
Description: A shorter version of the 1000 Metre Punch, this technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying up to long range if met with no resistance in its way. Targets hit, due to its power and impact, will suffer bone-breaking effects and will trigger the 40% General Body Health Effects. In addition, the technique can also be used to defend against corporeal ninjutsu attacks such as Earth and Wind up to the same rank.
Note: Can only be used by Sakura and Tsunade bios.
Suddenly, I felt an intense pain shoot throughout my right leg. looking down, I noticed that the area where the creature had grabbed me had crumbled away, showing my bare skin that had turned a reddish-purple. I looked from my leg back to the creature. To the substance oozing from its body and the slimy substance that coated it. It wasn't moss or anything like that. it was poison. One so potent that it could even corrode my steel armor. I looked at the woman hurling towards it to punch it, and attempted to stop her.

“WAIT!” But it was too late. She could no longer hear me.
 
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Alyx

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It seems these humans are actually capable of handling the might of the Ancient One. He never once took his eyes off them, but it was easy to keep track of them. The one with the sword from earlier, he seems to be a problematic one for sure as he managed to effortlessly absorb the attack from prior. The woman however seems to be rather eager to strike the Ancient One. The former ruler of this ocean rose his head from the depths of the water, immediately matching the altitude in which the woman rose. The strike to his body was intense, but the sheer potency of his damage resistance made him rather overconfident. It stung the Ancient One but this was all apart of his own ploy. As the impact was made, his tough exterior managed to soak some of the damage but it wasn’t enough (sustained 45 damage). However the very ooze from his body would immediately soak into the impact zone with the woman thus poisoning her as well, but in turn the Ancient One moved back ( about one meter) just a moment until he violently unleashed a powerful typhoon; which due to being so close – the woman would be directly struck.

The distance between them made it hard to simply just ‘avoid’ the storm. As this happens, she would be sent back flying towards the coast – as the winds started to trash around the ocean making it harder to see the creature. It utilized this as a means of cover, diving underneath the waves as the humans handled the powerful storm. Once it was underneath the waves, it would unleash a powerful subwater roar, one that leveled the area just as much as it’s storm towards the location of the enemies. “Mortals…they have truly become complacent…I have to remind them who I am…even do I have no clue I am…” the Ancient One mused to itself. A rather strange sense of humor it has honestly.

Type: Offensive
Rank: A - S (S)
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80 (80 + 40 = 120)
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 + 20 + 40 = 140
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns

145 HP left.
General 40% Triggered as per 100 Meter Punch.
 

Zatanna

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It seems these humans are actually capable of handling the might of the Ancient One. He never once took his eyes off them, but it was easy to keep track of them. The one with the sword from earlier, he seems to be a problematic one for sure as he managed to effortlessly absorb the attack from prior. The woman however seems to be rather eager to strike the Ancient One. The former ruler of this ocean rose his head from the depths of the water, immediately matching the altitude in which the woman rose. The strike to his body was intense, but the sheer potency of his damage resistance made him rather overconfident. It stung the Ancient One but this was all apart of his own ploy. As the impact was made, his tough exterior managed to soak some of the damage but it wasn’t enough (sustained 45 damage). However the very ooze from his body would immediately soak into the impact zone with the woman thus poisoning her as well, but in turn the Ancient One moved back ( about one meter) just a moment until he violently unleashed a powerful typhoon; which due to being so close – the woman would be directly struck.

The distance between them made it hard to simply just ‘avoid’ the storm. As this happens, she would be sent back flying towards the coast – as the winds started to trash around the ocean making it harder to see the creature. It utilized this as a means of cover, diving underneath the waves as the humans handled the powerful storm. Once it was underneath the waves, it would unleash a powerful subwater roar, one that leveled the area just as much as it’s storm towards the location of the enemies. “Mortals…they have truly become complacent…I have to remind them who I am…even do I have no clue I am…” the Ancient One mused to itself. A rather strange sense of humor it has honestly.

Type: Offensive
Rank: A - S (S)
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80 (80 + 40 = 120)
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 + 20 + 40 = 140
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns

145 HP left.
General 40% Triggered as per 100 Meter Punch.
Strix managed to make contact, yet it was an interesting sensation, as she struck something hard and soft at the same time, clime on the creatures scales absorbing some of the impact but as soon as more force was applied she would feel her fist stop its momentum. However this also let to another problem as the slime itself would try to eat away at her hand, the composition stinging ever so slightly as steam rose up. Not enough to break her skin, her hearty Yang constitution causing her to be tougher than most. However with a single swipe of his arm and a massive gale picked up, stronger than regular wind, something even stronger than what normal wind chakra could produce would send her flying back towards the coastline as she lost her footing. Even with her Yang constitution, it would rip and batter her on the way back to the beachline, however a curious sensation would envelop her, as the scythe that was in her free hand that hadn't struck the creature would begin to feed into her cuts, healing her slightly. Having no choice but to flood her body with Yang, to minimise the damage taken. There was little she could do to combat the energy, only being thrown about back to the shoreline.
(120-60-30-9=21 damage)
As she landed, She looked towards the strange wolf human and his dogs to seem them gone but now he looked even more wolf like.
The typhoon attack seemed to be directing and condensing itself into the wolfmans sword, breaking down and forming into chakra as it becomes sealed within the weapon of him. As it finishes, he then doubled over, clutching his stomach as he tried to cover his mouth from throwing up. Poisoned. Was it from before the battle?


You better no die on me, I have questions

She was about to take a step towards him to help out when a massive echoing roar rippled from beneath the water, sending a massive tidal wave towards their beach. Rolling her eyes, she would have to deal with this before tending to him. This creature was tough, and even with her enhanced strength, it was still keeping up. Walking out to the tidal wave, she prepared herself, as she channelled chakra into her fist. Timing it just right with medical precision, she was after all a medical prodigy shinobi at one point, she struck the ground, cracking the very landscape itself, and sending a massive shockwave rippling back towards the water. The tidal wave that was coming up was split in half, being send down the coast on either side.

Behind her, the wolfman began to seal the poison within him, as he began to look forwards at the destruction that was being caused.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
( 1000m Panchi ) - 1000m Punch
Type: Offensive
Rank: S
Range: Short
Chakra: 60
Damage: 120+25+40=185
Description: This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying up to a full landmark away if met with no resistance in its way. Targets hit, due to its power and impact, will suffer bone-breaking effects and will trigger the 80% General Body Health Effects. In addition, the technique can also be used to defend against corporeal ninjutsu attacks such as Earth and Wind up to the same rank. If the user punches the ground, the chakra released will produce a massive shockwave that shatters and crushes the earth up to mid-range deep and is capable of leveling a landmark, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
Note: Can only be used by Sakura or Tsunade bios.
(Iryo Fuuinjutsu: Kega Fuuin no Jutsu )Medical Sealing Arts: Injury Sealing Technique
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Upon being injured, the user will focus chakra into his index and middle fingers which will manifest green flames made of chakra. He will then touch the limb or area affected by the injury and burn into it a series of kanji, forming a circular seal around the targeted area. As the seal forms, any injury contained within it is halted in its progression as the seal effectively seals the injury. Most physical trauma, poisonings, etc injuries will spread and become bigger, affecting more of the surrounding tissues or simply release toxins, consume energy or even drain blood, weakening the body. The technique can also be applied to patients, to make treatment easier by sealing simpler injuries, allowing one to take more time and focus on the more severe, life threatening injuries, essentially buying the medical ninja time to properly heal. By using this technique, the medical ninja can temporarily avoid those effects by sealing the injury and halting its progression. This doesn't, however, heal the injury, simply placing it into a sort of stasis. The limitation is that the user cannot use the area which was seal nor will it function. This means that if the injury is in a limb, it will be sealed and cannot be moved or used (this pertains to the areas below the seal as if for example the injury is on the wrist, the user can move the arm up until the wrist but cannot move the hand or the wrist) but if the injury is in the users core (abdomen, thorax, etc) the user will face limited movement of the torso and abdomen but no functional drawback. The technique can also be used to seal the effects of a technique into the users body like halting the burning spread of flames or the spread of a harmful toxin. Once the seal is release, the user will need to deal with the injury and heal it or treat it.
Note: Requires medical training and Fuuinjutsu Mastery
Note: Can only be used 3 times per battle

Strix: HP-79
Kotetsu: HP-70
 

Alyx

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The Ancient One once again rose from the depth of the ocean, noting that the humans somehow managed to survive all his attacks. He was furious; how can such simple humans able to match him? Has that much time passed that humans can now rival a former creation of the gods? The monster became enraged, but the Ancient One didn’t understand its own rage. It was invert feeling; a fleeting one that made him feel superior to these simple-minded individuals. He would clash his scaly slime body together, causing the sound of cymbals crashing together to resonate throughout the terrain. This caused the opposing humans to become paralyzed in fear of his might. The monster also controlled his large free limbs to surface from the water in attempt to violently strike down the enemies in a barrage of strikes.

Should they strike, each would wield a powerful wicked blow (let’s say 80 each), delivering a total of ten strikes towards them. Without them moving; it made it easier for the Ancient One to easily put down his prey. However this wasn’t all, as with one of his first strikes – he would infuse it with a rather large Chirdori – attempting to pierce into the one who punched him (Strix’s) body. She needed to be punished for her misbehavior towards the Ancient One.

Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 + 40 = 100
Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they will then focus lightning chakra into their hand to create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name, and allows the user to perform high grade cutting damage or high penetration piercing thrusts.
Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.
Note: Uchiha Sasuke and Kakashi Hatake bios can use the technique without handseals
 

Ańbu Juniør

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With the injury to my left leg sealed, I was now unable to move it, putting myself in an even more precarious situation. I felt like had burdened the woman fighting alongside me, but we were even. I'd blocked the lightning, and now she'd handled the shockwave. However, I knew that the damage done to her wasn't light.

“I doubt I have the answer you're looking for,” I muttered through gritted teeth, “but I'll tell what I can, so you'd better survive as well.”

We needed to finish this quickly, but that would prove difficult, for the undead creature produced a high pitched soundwave that paralyzed us all. Immediately, the fused ninken, still standing before me, increased their size to seven feet in height and channeled their chakra before releasing it throughout their body. This caused their fur to stand on end and vibrate at ferocious speeds, giving them the appearance of a large demon hound and forming an armor that protected them. The strength of the armor allowed them to not only protect me and themselves from the blows from the creature but the rapidly fluctuating fur also shredding his limbs on contact, causing massive cutting damage to them as the creature reared back in pain.

The woman to my left seemed to be unaffected by the sound as she channeled wind chakra into her limbs and barely managed to deflect the incoming barrage of strikes but do no damage to them. Even the tentacle bearing the Chidori was deflected to her left side, causing it to harmlessly slam into the sand. In actuality, a scientific ninja tool in her ears had rendered her immune from the paralysis, allowing her to move as she did.

Fenriru No Busō | Fenrir's Armament
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Self
Chakra: 40 (-10 chakra per turn)
Damage: 80 (20 + 20 = 120)
Description: A problem that many Inuzuka faced was how vulnerable their Ninken were in battle - Ninken were easily struck down by elemental attacks which essentially made them a liability. As such this technique was developed as a defense mechanism for Ninken so that they would be more resilient in fights. By channeling chakra to their skin and fur a Ninken is capable of causing all of their hairs to stand on end and, through the use of chakra, force the erect hairs to vibrate at ferocious speeds. Visually a Ninken's fur will seem to spike up, and then once the vibration begins their figure will seem hazed, ethereal even, as their spiked fur rapidly fluctuates, giving rise to the image of a hellhound or demonic entity. Enemy techniques that come in contact with a Ninken under the influence of this technique will be shredded to pieces and forced to pass to the Ninken's side, leaving them unharmed. Even energy-based techniques such as fire and lightning are neutralized by this defense, with the Ninken's engorged and strengthened flesh serving to protect against any heat or electrical based affliction while chakra will empower the Ninken's fur to become flame retardant. A Ninken is capable of fine-tuning this technique as they wish so that their Inuzuka partners can still freely come into contact with the user. This technique functions as a standard armor and is capable of defending a Ninken from attacks of equal strength. Normal Ninken will have their fur damaged by elemental attacks blocked through the use of this technique, resulting in the armor weakening. High Breed Ninken however, as a result of their enhanced constitution will be capable of quickly growing their hair back by sacrificing 20 chakra, completely restoring the strength of the armor when it is damaged, requiring for the armor to be destroyed in one hit to neutralize this technique.

Notes:
- This technique lasts for up to four turns, unless destroyed.
- This technique can only be used twice per Ninken, and a Ninken must wait for two turns before utilizing this technique again.
- A Ninken can angle their hairs so that they will protect vulnerable spots such as the underside of their paws and the insides of their ears, although the prior is toughened through chakra as well.
- Gatsuuga/Gatenga techniques utilized by one clad in Fenrir's Armament will gain an additional rank, this works on A-rank and below Gatsuuga variations, S rank and above will merely gain a flat +20 damage boost.
- Naturally, the armor will persist during transformations if the user has fur.
The Banshee's Wail | Josei Himei
Type: Supplementary
Rank: A
Range: N/A
Chakra: (-10 per turn)
Damage: N/A
Description:
The Banshee's Wail is a special set of in-ear defenders that were made for the purpose of mimicking the Sound Ninjutsu known as Inner Sonar, but to a much more advanced level. By using technology fitted within the defenders, the user can decipher where and what happens around them with pinpoint precision without the need to use their breathing for the technique. When the device receives any vibrations of sound, it can calculate where it had come from, and by sending a harmless current into the users inner ear, can allow them to "feel" where or what happened without actually seeing it. The device itself also has built in dampeners that allow it filter out any extreme noise above certain thresholds that would be damaging to the user while also being able to filter out any noise that may affect the users balance through manipulation of sound.
Notes:
-Must be kept active with 10 chakra per turn.
-Can filter 60 damage worth of Sound jutsu per turn
-Last up to 4 turns per activation and can only be activated twice.
( Aoi Ryuu Yajuu Suraisu Kichigai ) - Green Dragon Beast Slicing Madness
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 + (25 + 40 = 125)
Description: By coating their limbs with wind chakra the user is able to deliver a storm of numerous light, but enhanced attacks mimicking the changing winds, each one capable of both cutting and pushing the target. The coat of wind chakra extends a few centimeters beyond the user’s limbs, thus making actual physical contact unnecessary for the attacks to affect the target.

Strix: HP-100
Kotetsu: HP-70
 

Alyx

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The Ancient One didn’t stop it’s violent attacks – even if he realized nothing was working on them. These humans continued to stop his assault no matter what happen, as it seems the woman wasn’t affected by his sound wave. She managed to block all his attacks so easily; it was almost frightening to the beast. As quickly as his Chidori missed, he continued with his assault immediately surging vast amounts of water underneath the woman. This water would launch her into the air; as water bullets rose from underneath her (8 in total) as they rapidly pierce into her body as they past her at highspeed. This wasn’t the end of it however as the bullets forged behind of her in the in the air as a massive water dragon, it roared – aiming to swallow her into its giant maw and crash down back into the earth but also into the filthy swordsman on the ground.

The dragon would easily overpower the ninken’s armor; crushing them too in the process. Several of the monster’s tentacles burrowed beneath the surface, prepared to taking strike to the man from below, waiting for the moment to unleash them. “Now…come join me in the Underworld mortal!” he screamed once more but was only able to roar in turn.

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 40 = 140
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.

65 HP Left
 
Last edited:

Zatanna

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The Ancient One didn’t stop it’s violent attacks – even if he realized nothing was working on them. These humans continued to stop his assault no matter what happen, as it seems the woman wasn’t affected by his sound wave. She managed to block all his attacks so easily; it was almost frightening to the beast. As quickly as his Chidori missed, he continued with his assault immediately surging vast amounts of water underneath the woman. This water would launch her into the air; as water bullets rose from underneath her (8 in total) as they rapidly pierce into her body as they past her at highspeed. This wasn’t the end of it however as the bullets forged behind of her in the in the air as a massive water dragon, it roared – aiming to swallow her into its giant maw and crash down back into the earth but also into the filthy swordsman on the ground.

The dragon would easily overpower the ninken’s armor; crushing them too in the process. Several of the monster’s tentacles burrowed beneath the surface, prepared to taking strike to the man from below, waiting for the moment to unleash them. “Now…come join me in the Underworld mortal!” he screamed once more but was only able to roar in turn.

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 40 = 140
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.

65 HP Left
The assaults were relentless, despite this creature facing the two of them, it was keeping both Strix and Kotetsu on the defensive. A momentary quiet preceded its next assault as Strix wondered what it was up to, unable to see any attacks coming towards them. Unware of any attack coming, the moment she planned what she was going to do on the offensive is when it happened. A pooling of water underneath her as it suddenly click what had happened, the creature had sent water underneath the land itself. With a swift one inch punch like palm thrust, she pushed Kotetsu away out of the range of the water which caused him to collide into his dog, sending them both back. They would both tumble together backwards as the water launched her up into the air, each blast bruising and damaging her despite the Power of the Suns fortitude and healing. The water coalesced into a dragon above slamming her back into the ground, as she struggled to stay conscious. While she didnt know it, but the dragon attempted to strike into the wolfman and dog at the same time, however they began rotating as a fast pace to dodge the incoming attack, bouncing around moving at odd angles and dodging the water dragons attacks and it slammed just Strix back into the ground.

He could do nothing but watch as the pillar of water launched her into the air before taking the form of a dragon that descended towards him and his ninken. Waiting until the last moment, the man and his dog leaped backward and began rotating their bodies at ferocious speed, narrowly dodging the attack as it slammed into the sandy beach.


We.... we need to take the offensive. You good to go?

Though she was putting on a brave façade, she was hurting, and she needed to heal up. This creature was pushing her to the limits.
Kotetsu, moving to his feet he now had a fierce look of determination on his face. Unable to move one of his legs due to sealing the poison, he took hold of his sword once again and brought it level with his waist. In one rapid motion, he executed a horizontal slash from left to right, and as the weapon swung through the air it suddenly emitted a glowing energy as the inky black blade extended in length, cutting deep into the undead creatures body.


(Gatsūga) - Fang Over Fang
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user and their ninken partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone.
Note: Must be a member of the Inuzuka Clan

Sword art: Twilight Slash (Kenjutsu: Koukon Kirashuu)
Rank; A
Range: Short-Very Long
Type: Attack
Chakra Cost: 30
Damage points: 60 + (20 = 80)
Description: The user transfers chakra into his sword and uses shape manipulation to extend its reach, the blade starts to emit glowing energy. It extends till 15 meter’s up to the users will, its sharpness also increases, and regardless of the size of the sword it remains easy to handle. The technique ends right after used.
*Can only be used 4 times per battle

Strix: HP - 100-80=20+30=50
Kotetsu: HP - 70
 
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Alyx

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Watching them avoid the attack in unison and but making an easy mark on the female human was rather amusing. Even with the lack of proper vocal cords, one can make out the rather snide laughter under the silent roars – but the Ancient One persisted. The swordsman attempted to strike him with a beam of energy of sorts from his blade but the Ancient One didn’t hold back. It unleashed an even more powerful tornado. This caused it to below the land scape up one more, easily blasting through the sword beam and heading to all of his enemies. Underneath all this, the monster tried once more to speak, just barely making out words. “Pe…ri..sh..” he voice sounded gravely ill and inaudible but it would be the last words he ever spoke as his vocal cords decayed beyond repair at this stage. He ignored the humans afterwards, realizing this battle was pointless. He was free to roam as much as he desired, alas he swiftly dove back into the depths as he tried to make a quick escape; had already had his freedom. Why continue to waste it on them.

Type: Offensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80 (80 + 40 = 120)
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.
 

Ańbu Juniør

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“Pe…ri..sh..” said the creature in a raspy and grating voice. Even as the storming vortex roared towards us, my ears could still make out his words as my sword returned to its normal size. From my active boundary barrier technique, I could feel the creature moving to escape, something that couldn't be allowed. It knew where the sealed portal was, which meant it could destroy it at any time and cause all the work I did to be in vain.

“Get it out of the water! Now!” I barked at the fused ninken as I spun my sword in a circle before me and held it skyward as I did earlier, once again releasing a burst of magnetic chakra that condensed the typhoon attack into a thin stream that was pulled towards the weapon. With the boost from Mythos allowing the technique to affect attacks one rank higher, I had no problem pulling the vortex, and the blade's ability to reject foreign chakra resulted in it simply being dispelled upon contact with the weapon.

The fused ninken immediately obeyed my command by increasing his size to match that of the creature as he leaped high into the air and rotated his body with his side facing the creature who'd just submerged itself in an attempt to escape. His rotation gave rise to a large wolf entity that pulled up vast quantities of seawater, and also the giant creature into the air towards it.

The woman, who had seen the ninken's technique pulling up both the water and the creature from within it, immediately understood what she needed to do. Before the undead creature could be devoured by the monstrous wolf, she ran towards the shoreline once again and leaped towards the creature

“Release it!” I shouted, both out loud and through our shared mental connection, prompting the ninken to cease its rotation and put an end to the suction effects it carried. This made the creature fall straight towards the woman as she kneaded an immense amount of chakra within her body that was gathering into her fist. Once the giant creature fell before her, she punched it with everything she had as she released the chakra from her fist into it. The undead creature's body buckled under the force of her punch as it flew backward through the air and out into the open sea. It slammed into the water's surface, causing a large column of water to explode upwards before raining back down upon us.

(Kamei Gigei: Raijinshō) Command Art: Raijin Rising
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose
*Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.
*Only useable 4 times per battle.
*This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with.
Ōkami kamigami Kaiten Kiba | Wolf God's Rotating Fang
Type Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra: N/A (40 if used with chakra)
Damage: 40 (80 if used with chakra) (80 + 20 + 20 = 120)
Description: Employing the use of Gatsuuga concepts, this technique allows for an Inuzuka or Ninken to rapidly rotate their body either vertically or horizontally in place to gather air around them. The rotational force is so powerful that it gathers wind around the user as he spins, and will create a suction effect that pulls the opponent or a technique towards them. The wind gathered by the rapid rotation is devoid of chakra similar to the Konoha Ryujin technique, and as such it can withstand B rank and below elemental techniques. When this technique is used with chakra the user will leak chakra from their entire body as they rapidly rotate in place, which will form a large wolf made of dense chakra that pulls the opponent or a technique towards it, that will then appear to devoured. The chakra wolf is equivalent in size to the Water Beast technique, and is so dense that it's equivalent in strength to S rank elemental techniques.
Notes:
- Chakra empowered usage can only be used 3x
- Excessive usage of this technique may induce vertigo, as such if used for two turns in a row the Inuzuka user will be unable to effectively use S rank and above Ninjutsu (Reduces their power to A rank).
- The suction effect can be used to divert incoming techniques of the same strength from their intended target, and reaches up to mid range.
- This technique can be used by an Inuzuka, their Ninken partner, or together as a collaboration technique, but when used in that fashion it will be considered as a single use of the technique.
( Ōkashō ) - Cherry Blossom Impact
Type: Offensive
Rank: A - Forbidden (S)
Range: Short
Chakra: 30 - 50 (40)
Damage: 60 - 90 (80 + 40 + 25 = 145)
Description: While some may see it as "superhuman strength", this technique is actually an application of medical ninjutsu that demands the ability to concentrate and minute chakra control. An immense amount of chakra is kneaded inside the body, and a moment later, all of it it is gathered into the fist or leg. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock in an area short range all around, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
Note: Can only be used by Sakura, Tsunade, or Sarada bios.
 

Alyx

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As the Ancient One tried to make his get away from the humans, something was quite literally dragging him back towards the shoreline. It was only a matter of moments later he realized now, he wasn’t in the water anymore but rather in the air above the ocean below him. “!!!” he was surprised by this but before had a moment to realize what was going on, a powerful blow was dealt to him by the human woman. “What…are these creatures…” he said as body gently drifted from the air and landed back into the ocean. As the world around him started to fade into black, it seems his memories was starting to return, but very very little of it. “Ah…I remember now…haha, to think I had such a silly name…oh well” the monster’s eyes closed, as he got one more glimmer of the sun’s rays before floating deeper into the ocean. “It seems humans have truly managed to surpass even lesser divine beasts such as myself…what blasphemy…but I supposed its not too bad haha” he said as his arms reached out to try and grasp for the world once more.

Congratulations, Champions of humanity…but the Queen of the Underworld will set this world ablaze…have fun with that” was his last thoughts before passing out; his body now lost into the very waters he once ruled over many centuries ago. The Ancient One was no more.



Mission Completed​

Thanks again for the opportunity guys, good luck on grading!
 
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