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The Ancient One is a mythical creature who's species has long since gone extinct. He is capable of making use of lightning and water without the need for handseals and is immune to lightning attacks and it's paralyzing effects. His muscular body allows him to negate -40 damage from all incoming attacks, and he has +40 damage to all attacks. He also moves at 13 speed and is has a tracking of x5. Lastly, his body passively oozes a green substance that is incredibly corrosive and poisonous, dealing -30 damage per turn to living things that make contact with it. 200HP
Abilities:
Base 5
Typhoon
Black Lightning
Sound
The creature rose from the depths and as Strix watched on, her hand moved to her chest where the seal was placed for her weapon, watching in awe as the creature was huge, only half its body rising from the ocean. Summoning the weapon from her chest, Demise seemingly looking like a normal scythe comparable to other weapons bare its core on the end of its handle. The scythe was pulled from her chest, black and white flames covering her seal as it came forth, while her eyes fixed on the demon from the sea. Placing her hands on the floor she channelled chakra through the ground, sending forward a wave of icy cold chakra.
The aim was to try and restrict the creature at least giving time for her temporary and situational team mate to attack.
One of the Wolves on the mans side would let out a howl of energy directed at the creature.
(Hyouton: Mizu Gyouko no Jutsu) - Ice Release: Water Freezing Jutsu
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A +5
Description: The user will perform one hand seal and then focus his wind chakra into a water source or jutsu, cooling it until it becomes ice.
Note: Can only be used three times per battle.
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A +5
Description: The user will perform one hand seal and then focus his wind chakra into a water source or jutsu, cooling it until it becomes ice.
Note: Can only be used three times per battle.
preactives/references:
(Shūen) – Demise
Type:
Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Crafted from the bones of Tiamat and infused with the wood of the God Tree, Demise is a scythe, with its staff formed from ivory pale bone with a sharp, black, metallic scythe blade at the top. At the bottom of the wooden staff is a crystalline orb, flickering with black and white energies within it; representative of a fully powered weapon core. The scythe is bound to the Jewel Seal and can be summoned to the user or sealed away passively, at their discretion. On the side of the staff is an inscription; “The Fate which befalls those who toil in the fields shall too fall upon those who live in the high castle.”
Intrinsic Traits:
Eternal Toil (I-III): For each turn the user is in in a state of movement their damage will increase by 2/4/6 per turn, up to a maximum of 4/5/6 times. Activating a stack requires the user move at least five meters from their position at the beginning of their turn; stacks are lost one turn after the user fails to meet this condition, resetting the damage.
Fruits of Labor (I-III): Damage inflicted to the user’s opponents, not counting elemental familiars, Creations, or other external entities, regenerates the user at a rate of 20/30/40% of the damage inflicted.
Shroud of the Reaper (I-III): When the user activates a mobility technique, like Flicker Evasion, they release a pulse of intangible energy that slows all enemies surrounding them within short-range. This reduces their movement speed by 30/40/50% for two full turns.
Wither (I-II): The power of Demise is within its Wither; a power that befalls the smallest of peasants and the most powerful of lords. Wither is a passive skill that naturally augments all of the user’s energy-based techniques, like Fire and Lightning Releases. Techniques influenced by Wither become intermixed with wispy black and white flames. Techniques augmented by Wither naturally inflict more damage on organic targets; when struck the techniques damage is inflicted and applies a Wither effect to the target. Wither inflicts 10% of the technique’s base damage each turn for two turns. When Tier II is unlocked Wither’s damage is augmented to 20%, and it lasts four turns. The effects of Wither can be negated or healed through Yin-Yang based skills. Basic Medical Ninjutsu can heal damage done by Wither, but at a reduced rate of 50%.
Uniformed Fate
The fate of all shared by all, wielded in a single point. Uniformed Fate causes Demise to glow with a black aura, and its blade becomes a black steel.
Redirection (B-Rank, passive): The power of Wither is redirected into the Scythe itself, making Wither only usable when the Scythe makes direct contact with organic matter. Wither’s effects, at both Tier I and II, are empowered to deal double their damage within their allotted timeframes.
Irkalla’s Fury (A-Rank, active): A technique that allows the user to repurpose all healing done by Fruits of Labor; with this technique the user is able to decide to set aside any healing done by Fruits of Labor, preventing it from healing the user but pooling it for use in Irkalla’s Fury. This focuses all pooled healing into a single black-energy orb, launching it up to long-range and inflicting up to a maximum of 180 damage. The orb is neutral to all techniques and elements and can, upon striking a target, expand up to 10 meters.
Forged in Fire (S-Rank, passive): Demise is reinforced, empowered to cause its blade to inflict S-Rank physical damage when used at the cost of a move. This can be further empowered through external techniques and physical enhancements.
Withering Echo (S-Rank, active): At the cost of a move the user is able to augment the blade of Demise to release an intangible wave of Wither up to five meters from the blade. The wave is shaped in the exact size and shape of Demise’s scythe. This can be done once every three turns.
Blighted Destruction (F-Rank, passive): When Demise itself strikes a technique or opponent it blights the target with Blighted Destruction; if Demise’s strike directly destroys or kills the target it unleashes Blighted Destruction, causing the surface beneath to be infected by Withering energy itself. This energy spans up to 10 meters outside of the size of the original technique, and infects anyone within it with Wither barring the user.
Withering Disciple
All sharing in a single fate, spread through exploding darkness. The Withering Disciple causes Demise to radiate a black and white glow, with trails of energy falling to the ground from its form.
Happiness of All Mankind (B-Rank, passive): Modifies the passive granted by Fruits of Labor, allowing it to work on technique clashes; however, this comes at the cost of reducing the amount healed by these clashes to 2/4/6%.
Wrath of the Reaper (A-Rank, active): A technique that allows the user to infuse excess healing done by the Happiness of All Mankind into future techniques, boosting them by a maximum of 40 additional damage. This can only be applied to techniques which work with Wither, and can only be used a maximum of four times per battle.
Overflowing Wither (S-Rank, active): A technique activated within the same timeframe as an energy-based technique, allowing the user to cause the Wither infused within to burst in a torrent of black and white flames reaching up to ten meters from the original technique. Any target struck by these flames is afflicted by Wither, as well as takes 50% of the original technique’s base damage. Can be activated once every three turns.
Empowered Withering Flames (S-Rank, passive): Once every three turns the user is able to passively augment one of their techniques that is infused with Wither, allowing it to move at three times the user’s base speed and inflict 30 more damage. Any flames created through Overflowing Wither, even when this technique is on cooldown, will move at twice the user’s base speed.
Witherfyre (F-Rank, active): Converts the user’s body into pure Witherfyre, transforming them into nothing but Wither. In this state the user is only able to perform Fire and Lightning elemental natures, as well as any Custom Elements created from them as well as Fuuinjutsu. Empowers Happiness of All Mankind by 100%, as well as increasing the damage done by Wither by 50%. The user moves at three times their base speed and anything they physically interact with in this state is blighted with Wither. Lasts for four turns and can be used twice. While in this state the user is immune to energy-based techniques.
Dominion
All that which exists within the Fates is yours for the taking. Dominion causes Demise to glow green, and its metallic scythe forms itself into a dark purple void-like coloration.
Debilitating Aura (B-Rank, passive): Empowers the Shroud of the Reaper, causing any who are influenced by the slowing pulse to be disoriented for a brief moment, making the user impossible to track through the basic five senses.
Essence Siphon (A-Rank, active): When activated the user can empower themselves by siphoning the essence of each organic matter target afflicted by Wither. Each target increases the user’s damage by 10, their speed by 2x, and their reactions by 4x. This boost lasts for the turn it was used in, and removes Wither from the afflicted targets. Can be used six times per battle.
The Contagion Spreads (S-Rank, passive): The user is able to spread the effects of Wither to non-organic targets by using an afflicted organic target as a conduit for infection. Any non-organic target within mid-range of the afflicted organic target can be infected instantly when this technique is activated, taking no time at all within timeframe.
Domination Beginning (S-Rank, active): When this technique is activated the user is able to wrest control of any Elemental and non-elemental familiar, excluding those created by Yin-Yang Release, that is infected with Wither. This can even be used to wrest control over non-organic elemental familiars should they be infected through The Contagion Spreads. Can be used five times per battle.
All That Which Exists (F-Rank, active): When activated the user is able to release raw Withering Energy from their body, using it as a conduit itself to apply the Contagion Spreads to organic and non-organic matter within mid-range of their position. Any targets struck by this technique can be temporarily controlled by the user, including opponents who fail to protect themselves or evade the technique. Can be used twice per battle.
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Crafted from the bones of Tiamat and infused with the wood of the God Tree, Demise is a scythe, with its staff formed from ivory pale bone with a sharp, black, metallic scythe blade at the top. At the bottom of the wooden staff is a crystalline orb, flickering with black and white energies within it; representative of a fully powered weapon core. The scythe is bound to the Jewel Seal and can be summoned to the user or sealed away passively, at their discretion. On the side of the staff is an inscription; “The Fate which befalls those who toil in the fields shall too fall upon those who live in the high castle.”
Intrinsic Traits:
Eternal Toil (I-III): For each turn the user is in in a state of movement their damage will increase by 2/4/6 per turn, up to a maximum of 4/5/6 times. Activating a stack requires the user move at least five meters from their position at the beginning of their turn; stacks are lost one turn after the user fails to meet this condition, resetting the damage.
Fruits of Labor (I-III): Damage inflicted to the user’s opponents, not counting elemental familiars, Creations, or other external entities, regenerates the user at a rate of 20/30/40% of the damage inflicted.
Shroud of the Reaper (I-III): When the user activates a mobility technique, like Flicker Evasion, they release a pulse of intangible energy that slows all enemies surrounding them within short-range. This reduces their movement speed by 30/40/50% for two full turns.
Wither (I-II): The power of Demise is within its Wither; a power that befalls the smallest of peasants and the most powerful of lords. Wither is a passive skill that naturally augments all of the user’s energy-based techniques, like Fire and Lightning Releases. Techniques influenced by Wither become intermixed with wispy black and white flames. Techniques augmented by Wither naturally inflict more damage on organic targets; when struck the techniques damage is inflicted and applies a Wither effect to the target. Wither inflicts 10% of the technique’s base damage each turn for two turns. When Tier II is unlocked Wither’s damage is augmented to 20%, and it lasts four turns. The effects of Wither can be negated or healed through Yin-Yang based skills. Basic Medical Ninjutsu can heal damage done by Wither, but at a reduced rate of 50%.
Uniformed Fate
The fate of all shared by all, wielded in a single point. Uniformed Fate causes Demise to glow with a black aura, and its blade becomes a black steel.
Redirection (B-Rank, passive): The power of Wither is redirected into the Scythe itself, making Wither only usable when the Scythe makes direct contact with organic matter. Wither’s effects, at both Tier I and II, are empowered to deal double their damage within their allotted timeframes.
Irkalla’s Fury (A-Rank, active): A technique that allows the user to repurpose all healing done by Fruits of Labor; with this technique the user is able to decide to set aside any healing done by Fruits of Labor, preventing it from healing the user but pooling it for use in Irkalla’s Fury. This focuses all pooled healing into a single black-energy orb, launching it up to long-range and inflicting up to a maximum of 180 damage. The orb is neutral to all techniques and elements and can, upon striking a target, expand up to 10 meters.
Forged in Fire (S-Rank, passive): Demise is reinforced, empowered to cause its blade to inflict S-Rank physical damage when used at the cost of a move. This can be further empowered through external techniques and physical enhancements.
Withering Echo (S-Rank, active): At the cost of a move the user is able to augment the blade of Demise to release an intangible wave of Wither up to five meters from the blade. The wave is shaped in the exact size and shape of Demise’s scythe. This can be done once every three turns.
Blighted Destruction (F-Rank, passive): When Demise itself strikes a technique or opponent it blights the target with Blighted Destruction; if Demise’s strike directly destroys or kills the target it unleashes Blighted Destruction, causing the surface beneath to be infected by Withering energy itself. This energy spans up to 10 meters outside of the size of the original technique, and infects anyone within it with Wither barring the user.
Withering Disciple
All sharing in a single fate, spread through exploding darkness. The Withering Disciple causes Demise to radiate a black and white glow, with trails of energy falling to the ground from its form.
Happiness of All Mankind (B-Rank, passive): Modifies the passive granted by Fruits of Labor, allowing it to work on technique clashes; however, this comes at the cost of reducing the amount healed by these clashes to 2/4/6%.
Wrath of the Reaper (A-Rank, active): A technique that allows the user to infuse excess healing done by the Happiness of All Mankind into future techniques, boosting them by a maximum of 40 additional damage. This can only be applied to techniques which work with Wither, and can only be used a maximum of four times per battle.
Overflowing Wither (S-Rank, active): A technique activated within the same timeframe as an energy-based technique, allowing the user to cause the Wither infused within to burst in a torrent of black and white flames reaching up to ten meters from the original technique. Any target struck by these flames is afflicted by Wither, as well as takes 50% of the original technique’s base damage. Can be activated once every three turns.
Empowered Withering Flames (S-Rank, passive): Once every three turns the user is able to passively augment one of their techniques that is infused with Wither, allowing it to move at three times the user’s base speed and inflict 30 more damage. Any flames created through Overflowing Wither, even when this technique is on cooldown, will move at twice the user’s base speed.
Witherfyre (F-Rank, active): Converts the user’s body into pure Witherfyre, transforming them into nothing but Wither. In this state the user is only able to perform Fire and Lightning elemental natures, as well as any Custom Elements created from them as well as Fuuinjutsu. Empowers Happiness of All Mankind by 100%, as well as increasing the damage done by Wither by 50%. The user moves at three times their base speed and anything they physically interact with in this state is blighted with Wither. Lasts for four turns and can be used twice. While in this state the user is immune to energy-based techniques.
Dominion
All that which exists within the Fates is yours for the taking. Dominion causes Demise to glow green, and its metallic scythe forms itself into a dark purple void-like coloration.
Debilitating Aura (B-Rank, passive): Empowers the Shroud of the Reaper, causing any who are influenced by the slowing pulse to be disoriented for a brief moment, making the user impossible to track through the basic five senses.
Essence Siphon (A-Rank, active): When activated the user can empower themselves by siphoning the essence of each organic matter target afflicted by Wither. Each target increases the user’s damage by 10, their speed by 2x, and their reactions by 4x. This boost lasts for the turn it was used in, and removes Wither from the afflicted targets. Can be used six times per battle.
The Contagion Spreads (S-Rank, passive): The user is able to spread the effects of Wither to non-organic targets by using an afflicted organic target as a conduit for infection. Any non-organic target within mid-range of the afflicted organic target can be infected instantly when this technique is activated, taking no time at all within timeframe.
Domination Beginning (S-Rank, active): When this technique is activated the user is able to wrest control of any Elemental and non-elemental familiar, excluding those created by Yin-Yang Release, that is infected with Wither. This can even be used to wrest control over non-organic elemental familiars should they be infected through The Contagion Spreads. Can be used five times per battle.
All That Which Exists (F-Rank, active): When activated the user is able to release raw Withering Energy from their body, using it as a conduit itself to apply the Contagion Spreads to organic and non-organic matter within mid-range of their position. Any targets struck by this technique can be temporarily controlled by the user, including opponents who fail to protect themselves or evade the technique. Can be used twice per battle.
Rank: B
Type: Supplementary
Range: Short
Chakra cost: ( +25 to taijutsu techniques )
Damage points: ( +25 to taijutsu techniques )
Description: A technique that uses the refine chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike.
Note: Can only be used by Sakura, Momoshiki, Sarada or Tsunade bios.
Note: Once activated, lasts the entire battle.
Type: Supplementary
Range: Short
Chakra cost: ( +25 to taijutsu techniques )
Damage points: ( +25 to taijutsu techniques )
Description: A technique that uses the refine chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike.
Note: Can only be used by Sakura, Momoshiki, Sarada or Tsunade bios.
Note: Once activated, lasts the entire battle.
A surgical enhancement that causes oscillation in one’s Chakra Circulatory System. In other words, this surgery allows for one’s chakra to perform in a wave function. In the first turn of battle the user’s Ninjutsu, Taijutsu, and Bukijutsu are increased by 5 damage. This increases by 5 each turn thereafter, until it maximizes at 30 increased damage. In the following turn the user’s damage will decrease by 5 until it reaches a minimum of five. This pattern then repeats indefinitely. When this modification is purchased it is mandatory in the user’s boosts, meaning it will permanently assume one of the user’s boosts. Once every five turns the user is able to maximize the oscillation, achieved by sealing an enemy’s techniques. This allows the user to bypass the harmonic oscillation and achieve 30 increased damage in the turn following the sealing. This lasts for a single turn and then the oscillation is reverted back to 5 increased damage. Lasts for two arcs.
Type Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques.
Notes:
- Can only be used 3x per Ninken.
- Cannot be used consecutively.
- No Inuzuka techniques above S rank can be used during the same turn
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques.
Notes:
- Can only be used 3x per Ninken.
- Cannot be used consecutively.
- No Inuzuka techniques above S rank can be used during the same turn
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