[CE] Koruton | Cork Release

Akuma

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*Does a handseal and the stopper suddenly grows 100x times bigger. Blasting AJ off into the air at great speed. Like an air bag.*

(Koruton: Yabun Kakujuuengi) - Cork Release: The Night Expansion
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 (offensive) - N/A (Supplementary/Defensive)
Description: The user gathers Koruton chakra and with a single handseal, causes any cork on the field to rapidly and suddenly expand into a size many times bigger. This has a wide various of uses, such as expanding a small piece of cork thrown, allowing the now large piece to send a target flying to a distance with impressive force. Or otherwise used to create a large soft cork cushion in which the user can land after falling from the sky; in order to soften the impact with it's soft and pliable structure. Off course, cork must be within range of the technique for it to work.
✖ Usable x3 per battle.
✖ Two turns between uses.

Sorry couldn't hear you!

*A large cork arm then break through the ground and launches high into the air, catching AJ and bringing him back down, near the Cork stopper, now the size of a building.*


(Koruton: Handogairo Yougu) - Cork Release: King's Armory
Rank: A
Type: Supplementary/Attack/Defence
Range: Short/Mid
Chakra: 30
Damage: 60
Description: The user can through chakra control, create any objects/constructs through the use of a handseal. These can be anything within the user's imagination however so long as they don't have any self-awareness like abilities. The constructs can be made either from their body itself or through the ground, objects just as orbs, walls, ropes, body layers of cork for defense, etc. One can for instant create a form-less amount of cork to cover around an opponent from the user's hand, suffocating the target. The reach of the constructs is up to mid range of creation.
✖ Can only be used five times per battle.

Much better.
 

Ańbu Juniør

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He was not amused after being flung around against his will. As the hand made of cork released him, Aj dusted himself off and straightened his clothes.

"That wasn't funny Loki"

The small cork cap that was thrown towards him earlier had grown to an unbelievable size in a short amount of time. So this is what he'd be learning today?

"I can see that it's useful, so shall we start?"
 
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He was not amused after being flung around against his will. As the hand made of cork released him, Aj dusted himself off and straightened his clothes.

"That wasn't funny Loki"

The small cork cap that was thrown towards him earlier had grown to an unbelievable size in a short amount of time. So this is what he'd be learning today?

"I can see that it's useful, so shall we start?"
Where do we start indeed.

Read this, and tell me any comments or questions you may have.

Custom element Japanese name: Koruton

Custom element English name: Cork Release

The element is based on: Earth + Water + Advance Chakra Control

Facts that prove the element to be possible (in the manga context): Cork is natured in tree's trunks, because of this, it is widely abundant. Need to say, trees and forests are also abundant in the Naturoverse, there existance is obvious as it's been shown more than I can count in the manga. The fact that Hashirama can manipulate wood leads us to believe that not only wood, but the actual properties and materials that comform trees can also be used as an element. Cork production is generally considered sustainable due to the fact that the entire cork tree is not harvested; merely its bark. The tree continues to live and grow. This provides a source for Cork techniques, although they can also be produced from the user's body. This in no way implies that the can manipulate or have any influence over wood, but merely cork, which is found in trees.

How it works:
Yellow & Brown in color, and can become as soft and pliable. Cork is an impermeable, buoyant material, a prime-subset of bark tissue. Cork is composed of suberin, a hydrophobic substance, and because of its impermeability, buoyancy, elasticity and fire resistance, it is a rather versatile element. Useable by manipulating the consistancy of the user's water chakra and introduce Earth chakra into it creating the base of the element, which is released in it's complete state as cork material, either expelled via the mouth, through the body, or even by channeling the Cork chakra into the ground. Cork can otherwise be used directly from nearby matured trees, which will provide a source for Cork techniques. Chakra control is an important key, as it allows the control and amount of elemental chakra being used to form the cork and then to maintain it's shape and properties. In essence, Cork is a solid, hard and elastic material, as formerly said in the way it's created. Cork is by defenition commonly emerged from the body (either by mouth or as an extension of the body). Cork is used in a fashion where it serves more supplementary/defensive use than others aspects, but still retains enough power to be used offensively. Going as far as using it supplementary in one's body to provide a defense against CQC assaults, as the blows would simply diminish the impact because of its flexibility, and absorb the force of impact. Cork's elasticity combined with its near-impermeability makes it suitable as a material to counter water and fire based techniques. Cork's resilient ability to bounce back from impressions means that most objects will not leave dents in its surface.

Usage Examples:
(Koruton: ) - Cork Release: The Hand of Castemere
Type: Supplementary/Attack/Defense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create cork structures, Pillars, branches to wrap around targets, etc to defend, attack or support him. The cork material can be created from the users body or from earth sources. The objects to be created are onyl restricted to the user's imagination, since it can even be used to forge a pair of cork wings from the user's back, because of cork's flexibility and solidity, these would fuction properly, enabling flight for the user. The technique's strength and versatility depend on the amount of chakra channeled.

(Koruton: ) - Cork Release: Kingsroad
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (-5 per turn)
Damage: N/A
Description: The user waves 1 handseal. Expelling cork material from their flesh and attach it with chakra control directly onto their skin. While not visible from a distance, due to it's thin structure, up close the user gives off the appearance of being overed in cork material. This armor, which is so tight it can be considered a double skin layer, is three inches thick and completely surrounds the user's entire body, much like Spiral White Zetsu, with the exception of the mouth (which is open). Unlike most armors that have offensive capabilities, this one has an inclined favor torwards defense. Due to cork's flexibility and properties, close combat assaults which deal shear force of impact, sound wave bursts, blunt damage, and other attacks based on sole impact would not harm the user, while he would be possibly thrown off however, no damage would actually take place. As the impact would simply be absorbed and bounced back. While in this technique however, the user's own physical attributes are also weakened, given their punches and other physical assauts will also be nothing but blunt force which won't cause damage. Because of it's thin structure and flexibility, the armor doesn't hinder the user's body movement/limb movement. WHile active, the user is prompt to take more damage from lightning and wind techniques. With a single thought, the user can instantly make the armor fall off their body if wanted. The armor is otherwise and absolute defense against weapons, either regular or chakra infused (aslong as the chakra carries no rank).
Note(s):
✖ Cannot be used in consecutive turns.
✖ Usable x3 per battle.
✖ Lasts four turns.

(Koruton: ) - Cork Release: The Night Expansion
Type: Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user gathers Koruton chakra and with a single handseal, causes any cork material on the field to rapidly and suddenly expand into a size many times bigger. This has a wide various of uses, such as expanding a small piece of cork thrown, allowing the now large piece to send a target flying to a distance with impressive force. Or otherwise used to create a large soft cork cushion in which the user can land afte falling from the sky; in order to soften the impact with it's soft and pliable structure. The ways this technique can be used is restricted only to the user's imagination. Cork techniques created by the user can also be effect by this technique.
Note(s):
✖ Usable x4 per battle.

Conditions to be able to use it:
Mastery over Earth & Water
High level of chakra control (atleast Kage Rank)

Is weak to:
Lightning ( lightning based CE ): Lightning would rip through Cork.
Wind: Sharp wind would slice Cork with ease.
Sharp edged KG's & CE's would easily slice into Cork. (Steel, Ice, etc.)
Storm: While it can overpower water, Cork is weak to Lightning, which would make Storm rip through Cork.

Is strong against:
Rain - Being impermeable it can restrain water that has less impact force than the regular water element.
Fire (Regular): Cork's bubble-form structure and natural fire resistance make it highly tolerable to flames and regular heat.
Sound: A defense cork will act as natural insulation for a space, blocking out ambient noise. This is due to the fact that its surface is made up of millions of cells filled with air, acting as tiny sound cushions.
Dark: Like Earth, Dark cannot absorb the mass of Cork. Equally, Cork has substance and density to defend from raw forms of energy like those produced by dark release.
Blast (explosive ce's): Blast's explosive abilities would result futile when faced against the natural tolerance torwards heat and blunt impact that cork has.
Scorch: Cork can't be burned or dehydrated away by the high temperatures of Scorch release.

Co-creator: Teño

Students I passed this custom element on too: ? & ?

P a t e n t C e r t i f i c a t e
I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:

Loki, our loyal member, gave on the date May 31st 2014 a request for a Patent on his custom element (Cork); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;​

Koruton
Powered by Caliburn
Copyright 2014, Loki, NarutoBase.net​

You must be registered for see images
 

Ańbu Juniør

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Alright. So I love that this is strong against sound. There's also the fact that it can be created either from the body, the ground, or from nearby tress. The damage absorption aspect is cool too if there's a technique that acts as some kind of armor.

Besides that I don't really have any questions
 
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Good, if you understand the CE itself there is no need to teach you a CEJ by CEJ. Its unecessary at this point, we´ll simply meet here every time we have a new CEJ approved.

I do want you to do a review on each one however, as a final test.

(Koruton: Jubak Doragon no Jutsu) - Cork Release: Flourishing Dragon Technique
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn active)
Damage: 80
Description: By pooling their Koruton chakra into the ground while performing the Tiger seal, the user creates a large dragon made of cork from beneath or around them (up to short range) to rise from the ground. The dragon emerged however, varies from the user's wishes of how they want the beast to look like. Creating any type of dragon within their knowledge and desires. General features such as wings and other imporant body factors must be stated when the create is made to avoid exploit of using features in latter turns that were not mentioned previously when made. Should it have wings (as not all dragon have wings), they can serve the purpose of creating a breeze through the flap of it's wings (B rank) with medium length reach, which can blow away medium sized targets, aside from the obvious factor of being capable of flight.

✖ Cannot be used in consecutive turns.
✖ Only one Dragon can be made with each use of this technique.
✖ Only usable twice per battle & lasts four turns.
✖ No A rank of higher Cork in the same turn.
✖ A Dragon can be as small as an adult or as large as Deidara's C2 Dragon.
(Koruton: Yabun Kakujuuengi) - Cork Release: The Night Expansion
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 (offensive) - N/A (Supplementary/Defensive)
Description: The user gathers Koruton chakra and with a single handseal, causes any cork on the field to rapidly and suddenly expand into a size many times bigger. This has a wide various of uses, such as expanding a small piece of cork thrown, allowing the now large piece to send a target flying to a distance with impressive force. Or otherwise used to create a large soft cork cushion in which the user can land after falling from the sky; in order to soften the impact with it's soft and pliable structure. Off course, cork must be within range of the technique for it to work.
✖ Usable x3 per battle.
✖ Two turns between uses.
(Koruton: Handogairo Yougu) - Cork Release: King's Armory
Rank: A
Type: Supplementary/Attack/Defence
Range: Short/Mid
Chakra: 30
Damage: 60
Description: The user can through chakra control, create any objects/constructs through the use of a handseal. These can be anything within the user's imagination however so long as they don't have any self-awareness like abilities. The constructs can be made either from their body itself or through the ground, objects just as orbs, walls, ropes, body layers of cork for defense, etc. One can for instant create a form-less amount of cork to cover around an opponent from the user's hand, suffocating the target. The reach of the constructs is up to mid range of creation.
✖ Can only be used five times per battle.
(Koruton: Shinjou ho Zennou) - Cork Release: Body of Dionysus
Type: Attack/Defensive
Rank: A
Range: Short
Chakra: 30 (-15 per turn if kept active)
Damage: 60
Description: The user runs a high amount of chakra into a single part of their body, then releasing it as it manifests as a replica of the human or animal bodies in a much larger aspect. For example, growing from the forearm a large arm with a fist to smash targets. This can be done to replicate a pair of large feet as well, through the user's back, in order to stomp opponents and other type of actions such as kicking. The extent of this technique is such, that it's not restricted to human limbs. For example the user could re-create a large replica of a lizard's tail, a turtle shell, etc. The user cannot form more than 1 body aspect with each use of the technique however, and it must always orginate from their body. By paying an extra leech of chakra, the user can keep the extremity active, it will however not allow the user to use that same body area for any other techniques. The parts made cannot be any larger than twice the user's size. Regardless of the extremity made, the technique will follow cork's strength and weaknesses, thus it won't have the hardness equal to that of a turtle if a shell is made.
✖ Can only be used thrice per battle.
✖ Cannot last more then 4 turns.
(Koruton: Ika Kouzetsu) - Cork Release: Squid Wrap
Rank: A
Type: Supplementary/Offensive
Range: Short - Long ( through medium)
Chakra cost: 30
Damage points: N/A
Description: The user concentrates Cork chakra onto any point of his body and upon contact with a targe a small piece of Cork clings onto them. Once the cork touches the target it immediately expands through 2 diferent variations, one of them makes it so it grows in size while releasing countless 2 inch thin vines of the material to wrap and entangle the target. Preventing any movement or deviating it from it's path. The second one is a more puffed version in which it simply grows without stopping without taking any shape or form; consuming the opponent entirely and suffocating them. The best part of the technique it is that it works similiar to the properties of "Swamp of the Underworld" in which the chakra-infused cork ensnares the enemy's body, making it almost impossible to recover one's strength once it's taken over half or more of their body. The technique is applied through either physical contact, or by sticking the small portion to a projectile and throwing it (thus letting it attack long range targets). The user can otherwise flick/throw it with their hand at the target if they're within throwing range. The technique doesn't do damage itself, but does weaken and restrain the target, as well as makes them pass out if the form-less variation is applied. The user can attack multiple targets with it by producing more than 1 piece, but the rank and strength will be divided equally amongst each copy. Making it weaker and thus easier to counter.
✖ Usable three times per battle.
✖ Must wait a turn between uses.
(Koruton/Suiton: Koushin Betashibu ) - Cork/Water Release: Rise of the Sticky Branch
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing a set of three handseals the user pools his Cork chakra into the ground and creates a large amount of branch/tentacle-like apendages of cork to rise from the ground and swarm around. Large enough to wrap and entangle even a large summon or crush opponents; the ends are made sharp enough to pierce flesh with enough force behind them. The technique can he used either to defend by creating a wall formation with them, attack, or distract. If wanted, the user can further empower the technique by casting a handseal, causing sticky liquid to ooze out of the cork pres and basically attach to anything that comes into contact with the cork, and this can be activated as the techniques is growing. Sticking to people and suffocating them with the excessive sticky 'syrup'.
✖ Can only be used thrice per battle.
 

Ańbu Juniør

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(Koruton: Jubak Doragon no Jutsu) - Cork Release: Flourishing Dragon Technique
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn active)
Damage: 80
Description: By pooling their Koruton chakra into the ground while performing the Tiger seal, the user creates a large dragon made of cork from beneath or around them (up to short range) to rise from the ground. The dragon emerged however, varies from the user's wishes of how they want the beast to look like. Creating any type of dragon within their knowledge and desires. General features such as wings and other imporant body factors must be stated when the create is made to avoid exploit of using features in latter turns that were not mentioned previously when made. Should it have wings (as not all dragon have wings), they can serve the purpose of creating a breeze through the flap of it's wings (B rank) with medium length reach, which can blow away medium sized targets, aside from the obvious factor of being capable of flight.

✖ Cannot be used in consecutive turns.
✖ Only one Dragon can be made with each use of this technique.
✖ Only usable twice per battle & lasts four turns.
✖ No A rank of higher Cork in the same turn.
✖ A Dragon can be as small as an adult or as large as Deidara's C2 Dragon.
So this first one works by pouring chakra into the ground as a handseal is performed, which allows you to create a dragon beneath or around me that's made of cork. The dragon can be fashioned however I see fit, and can create B ranked gusts of wind with a flap of it's wings...If the dragon has wings that is.

(Koruton: Yabun Kakujuuengi) - Cork Release: The Night Expansion
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 (offensive) - N/A (Supplementary/Defensive)
Description: The user gathers Koruton chakra and with a single handseal, causes any cork on the field to rapidly and suddenly expand into a size many times bigger. This has a wide various of uses, such as expanding a small piece of cork thrown, allowing the now large piece to send a target flying to a distance with impressive force. Or otherwise used to create a large soft cork cushion in which the user can land after falling from the sky; in order to soften the impact with it's soft and pliable structure. Off course, cork must be within range of the technique for it to work.
✖ Usable x3 per battle.
✖ Two turns between uses.
This technique allows you to rapidly increase the size of a preexisting source of cork. This can also be used to create a large cushion of cork that can break the user's fall.

(Koruton: Handogairo Yougu) - Cork Release: King's Armory
Rank: A
Type: Supplementary/Attack/Defence
Range: Short/Mid
Chakra: 30
Damage: 60
Description: The user can through chakra control, create any objects/constructs through the use of a handseal. These can be anything within the user's imagination however so long as they don't have any self-awareness like abilities. The constructs can be made either from their body itself or through the ground, objects just as orbs, walls, ropes, body layers of cork for defense, etc. One can for instant create a form-less amount of cork to cover around an opponent from the user's hand, suffocating the target. The reach of the constructs is up to mid range of creation.
✖ Can only be used five times per battle.
Pretty simple this one. Allows you to create any construct or object from cork as you desire, and it can be made from either the ground or the body.

(Koruton: Shinjou ho Zennou) - Cork Release: Body of Dionysus
Type: Attack/Defensive
Rank: A
Range: Short
Chakra: 30 (-15 per turn if kept active)
Damage: 60
Description: The user runs a high amount of chakra into a single part of their body, then releasing it as it manifests as a replica of the human or animal bodies in a much larger aspect. For example, growing from the forearm a large arm with a fist to smash targets. This can be done to replicate a pair of large feet as well, through the user's back, in order to stomp opponents and other type of actions such as kicking. The extent of this technique is such, that it's not restricted to human limbs. For example the user could re-create a large replica of a lizard's tail, a turtle shell, etc. The user cannot form more than 1 body aspect with each use of the technique however, and it must always orginate from their body. By paying an extra leech of chakra, the user can keep the extremity active, it will however not allow the user to use that same body area for any other techniques. The parts made cannot be any larger than twice the user's size. Regardless of the extremity made, the technique will follow cork's strength and weaknesses, thus it won't have the hardness equal to that of a turtle if a shell is made.
✖ Can only be used thrice per battle.
✖ Cannot last more then 4 turns.
You channel cork into a body part and create large replicas of animal or human body parts. However, the created body parts will still fall under the element's S&W regardless of the animal part replicated.

(Koruton: Ika Kouzetsu) - Cork Release: Squid Wrap
Rank: A
Type: Supplementary/Offensive
Range: Short - Long ( through medium)
Chakra cost: 30
Damage points: N/A
Description: The user concentrates Cork chakra onto any point of his body and upon contact with a targe a small piece of Cork clings onto them. Once the cork touches the target it immediately expands through 2 diferent variations, one of them makes it so it grows in size while releasing countless 2 inch thin vines of the material to wrap and entangle the target. Preventing any movement or deviating it from it's path. The second one is a more puffed version in which it simply grows without stopping without taking any shape or form; consuming the opponent entirely and suffocating them. The best part of the technique it is that it works similiar to the properties of "Swamp of the Underworld" in which the chakra-infused cork ensnares the enemy's body, making it almost impossible to recover one's strength once it's taken over half or more of their body. The technique is applied through either physical contact, or by sticking the small portion to a projectile and throwing it (thus letting it attack long range targets). The user can otherwise flick/throw it with their hand at the target if they're within throwing range. The technique doesn't do damage itself, but does weaken and restrain the target, as well as makes them pass out if the form-less variation is applied. The user can attack multiple targets with it by producing more than 1 piece, but the rank and strength will be divided equally amongst each copy. Making it weaker and thus easier to counter.
✖ Usable three times per battle.
✖ Must wait a turn between uses.
channel chakra to create a small piece of cork that attaches to whatever it comes into contact with. Once attached the cork can grows in size to wrap and entangle a target. It can also grow unstoppably to completely encase the opponent and suffocate them.

(Koruton/Suiton: Koushin Betashibu ) - Cork/Water Release: Rise of the Sticky Branch
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing a set of three handseals the user pools his Cork chakra into the ground and creates a large amount of branch/tentacle-like apendages of cork to rise from the ground and swarm around. Large enough to wrap and entangle even a large summon or crush opponents; the ends are made sharp enough to pierce flesh with enough force behind them. The technique can he used either to defend by creating a wall formation with them, attack, or distract. If wanted, the user can further empower the technique by casting a handseal, causing sticky liquid to ooze out of the cork pres and basically attach to anything that comes into contact with the cork, and this can be activated as the techniques is growing. Sticking to people and suffocating them with the excessive sticky 'syrup'.
✖ Can only be used thrice per battle.
Perform three handseals and channel chakra into the ground to create a number of tentacle like appendages of cork that rise from the ground around the opponent. The appendages are large enough to wrap around large summoning creatures, and the tips of them are sharp. The tentacles can be used to form a wall to defend, and can can be empowered by the user to release a sticky liquid that attaches the cork to whatever it comes into contact with.
 
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Akuma

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You’re good on those ones and you have permission to sub techs yourself (and update the current ones if allowed).

You’re missing this technique:

(Koruton: Toranporin) Cork Style: Trampoline
Type: Supplementary | Defensive
Rank: B-A
Range: Short
Chakra: 20/30
Damage: N/a
Description: This technique is a very multi-purpose technique. Being able to be used as both a shield, a platform, or even a trampoline. The user will channel chakra either through their torso, back, legs, or arm area, releasing a large block of cork that is as wide and tall as the user that stays within 5 inches of the user (Meaning it doesnt fall once released). Due to the property of cork being flexible while having a bouncing property, the user can cause the cork to compact while releasing, propelling the user in said direction of their choosing up to 5 meters. Example would be if the user was sinking, he can cause the cork to be release through their legs, while causing the cork to propel them out of the situation. Of course the defensive property would simply be releasing it from your body causing it to block said attack.
Note: Can use a max of 4 times
Note: Can only be used once per turn.

If no questions then we’re good.
 
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