[Nin] Kooljay's Shark Tales

Sinthorus

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Shark bait! Hu ha ha!

So tell me what you know about the shark contract
 

Kooljay

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Canonically sharks have only one known signer, which is Kisame. Their jutsu tend to be heavily be combined with or flat out be suiton jutsu. Even their sage mode gets an extra boost when in water.
 

Sinthorus

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Canonically sharks have only one known signer, which is Kisame. Their jutsu tend to be heavily be combined with or flat out be suiton jutsu. Even their sage mode gets an extra boost when in water.
Congrats, you've self harmed and you wrote your name in blood. You can now summon sharks.

I'll post the jutsu, gimme a quick run down and any questions:


(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Type:
Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.

Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

(Suiton: Suikoundan) - Water Style: Water Shark Bomb
Type:
Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: A water projectile shaped like a shark formed after the user does the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram handseals. The projectile is formed from the user and travels towards the opponent.

Note: No water source required
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.
 

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(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough

A suiton jutsu that requires a water source. No handseals are needed. Within short range of the user, the user creates a shark made up water that bolts towards their target to strike them. Pretty simple straight forward jutsu.


(Suiton: Suikoundan) - Water Style: Water Shark Bomb

This jutsu launches a shark made of water up to mid range. It doesnt require a water source. It does however require 10 handseals. Which means there is a great opportunity for the jutsu to be interrupted.
 

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(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough

A suiton jutsu that requires a water source. No handseals are needed. Within short range of the user, the user creates a shark made up water that bolts towards their target to strike them. Pretty simple straight forward jutsu.


(Suiton: Suikoundan) - Water Style: Water Shark Bomb

This jutsu launches a shark made of water up to mid range. It doesnt require a water source. It does however require 10 handseals. Which means there is a great opportunity for the jutsu to be interrupted.
Not much to say on them. 10 handseals is just hilarious.


( Suiton: Kūfuku no Same Droppu ) - Water Release: Hungry Shark Drop
Type:
Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Kisame Jumps into the air and then points Samehada down towards the opponent and then envelopes it in water. He then manipulates its shape molding it into a shark and drills the opponent into the ground.

Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

( Suiton: Amesuikōha ) - Water Release: Rain Water Shark Wave
Type:
Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user slams his hand on a puddle, creating a few water sharks, which rush towards the target. Should they be attacked, water that composes the sharks simply reforms into smaller sharks, creating raindrop-sized water sharks that are still quite capable of inflicting damage.

Note: The second attack counts as one the moves per turn
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Type:
Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
 

Kooljay

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( Suiton: Kūfuku no Same Droppu ) - Water Release: Hungry Shark Drop

Does this specifically require the samehada or can it be used with any sword?

Regardless its a cool suiton ninkenjutsu. It requires the user to be falling downwards with their weapon on the target.

( Suiton: Amesuikōha ) - Water Release: Rain Water Shark Wave

A suiton that requires a small water source. Basically another water shark shooting variant. How exactly does the second attack work. In the anime, Itachi destroyed the sharks with explosive kunai and then the droplets turns into sharks. I assume in the RP, if this jutsu was destroyed then it wouldn't reform.

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique

A more powerful water shark jutsu. No handseals or water source needed. Can create multiple shark, but only up to short range.
 

Sinthorus

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( Suiton: Kūfuku no Same Droppu ) - Water Release: Hungry Shark Drop

Does this specifically require the samehada or can it be used with any sword?

Regardless its a cool suiton ninkenjutsu. It requires the user to be falling downwards with their weapon on the target.

( Suiton: Amesuikōha ) - Water Release: Rain Water Shark Wave

A suiton that requires a small water source. Basically another water shark shooting variant. How exactly does the second attack work. In the anime, Itachi destroyed the sharks with explosive kunai and then the droplets turns into sharks. I assume in the RP, if this jutsu was destroyed then it wouldn't reform.

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique

A more powerful water shark jutsu. No handseals or water source needed. Can create multiple shark, but only up to short range.

Will require samehada.


(Suiton: Goshokuzame) - Water Style: Five Feeding Sharks
Type:
Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.

Note: Requires water source to use.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

(Suiton: Senkō Sakumetsu) - Water Release: Submerged Shark Scraping Destruction
Type:
Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user spits a lake of water near the enemy from which water sharks come out and force the enemy up. He then jumps up and slashes the opponent wither a sword or kunai back into the lake, where they are devoured by the sharks. The remaining water can act as a water source for future techniques.

Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

(Suiton: Gobōshokusame) - Water Release: Five Gluttonous Sharks
Type:
Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. They then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.

Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.
 

Kooljay

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Given that some of these jutsu involve pulling people into water, how many turns can people hold their breath before taking damage/dying?

(Suiton: Goshokuzame) - Water Style: Five Feeding Sharks

The user creates 5 regenerating sharks from a water source. How does this regeneration's work in practice? Does it take another application of the move?

(Suiton: Senkō Sakumetsu) - Water Release: Submerged Shark Scraping Destruction

The user spits out a water near the target in which attacks them sending them into the air,the user will then slash them downards back into the water with a weapon. Pretty simple ninjutsu/taijutsu combination technique.


(Suiton: Gobōshokusame) - Water Release: Five Gluttonous Sharks
One of Kisame's ultimates from the ps2 era games, the user slashes a body of water which creates a powerful pillar in front of them that launches the target into the air.Then they create sharks that attack them and as the user falls, they are pulled underneath the water before the sharks implode. These sharks also have regenerating properties.
 

Sinthorus

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Given that some of these jutsu involve pulling people into water, how many turns can people hold their breath before taking damage/dying?

(Suiton: Goshokuzame) - Water Style: Five Feeding Sharks

The user creates 5 regenerating sharks from a water source. How does this regeneration's work in practice? Does it take another application of the move?

(Suiton: Senkō Sakumetsu) - Water Release: Submerged Shark Scraping Destruction

The user spits out a water near the target in which attacks them sending them into the air,the user will then slash them downards back into the water with a weapon. Pretty simple ninjutsu/taijutsu combination technique.


(Suiton: Gobōshokusame) - Water Release: Five Gluttonous Sharks
One of Kisame's ultimates from the ps2 era games, the user slashes a body of water which creates a powerful pillar in front of them that launches the target into the air.Then they create sharks that attack them and as the user falls, they are pulled underneath the water before the sharks implode. These sharks also have regenerating properties.

That's a good question. There isn't a limit on site but realistically say a minute or two. But, most fights don't measure time just the time frame of how fast they can do actions.

Up next:


( Same Ninjutsu: Palaemon Fureru) – Shark Ninjutsu: Palaemon's Touch
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The signer of the shark contract, uses the ability to summon sharks to his or her advantage. Primarily for close range use, the user generates a shark head from any point in his body to attack his enemy or defend against a close range jutsu such as taijutsu attacks or any jutsu that fits the circumstance. The user is able to generate sharks from their body like how snake users are able to generate snakes from their body. By adding water chakra to the shark and using shape manipulation, a water drill forms around the shark drilling into the opponent. The sharks or portion of shark summoned are generated from generic sharks. The user can summon entire sharks or a portion of a shark such as its fin to augment their close range capabilities. For example within extreme close range combat, it would be beneficial to summon the fin of a shark and strike the opponent with it instead of tryng to generate an entire shark from ones body.The shark is generated from the user's shark tattoo on their body if applicable(Kisame bios have no tattoo present.)
Can only be used 3 times per battle
Note: Courtesy of Daemon

( Suiton/Same Ninjutsu: Kamohoali'i Saigen) – Water Release/Shark Ninjutsu: Kamohoali'i Return
Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: After forming 4 handseals, the user holds out one of their arms in front of their body. By focusing water chakra into their shark tattoo, a torrent of small sharks are formed out of the tattoo taking the form of a wave. As the sharks emerge from the tattoo a wave of water is released with them. This is to prevent the sharks from dying from lack of water before reaching the opponent. The hundreds of sharks swim in this wave before crashing into the opponent. As the wave of sharks make a collision with the opponent, the sharks swarm and devour the opponent whole. After the sharks devour the opponent the wave of water releases creating a small lake of water that spans the battlefield. The size of the wave spans mid-range (15 meters) in height and in width meaning as it travels the water washes over all things within that range. The massive height of the wave of water makes it difficult for the opponent to do aerial escapes.
Note: Can only be used 2 times per battle
Note: No S-Rank or above Water and/or Shark techniques in the user's next turn
Note: Courtesy of Daemon
 

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( Same Ninjutsu: Palaemon Fureru) – Shark Ninjutsu: Palaemon's Touch

Power shark variation of the shadow snake hands jutsu. The Shark comes from the tattoo and this primarily a short range jutsu, mean to aid in offensive or defensive cqc situation. Suiton can also be added which can good since that means it can be boosted by things that boost suiton jutsu when applicable.

( Suiton/Same Ninjutsu: Kamohoali'i Saigen) – Water Release/Shark Ninjutsu: Kamohoali'i Return

Large water wave of hungry sharks that goes out to mid range. Requires a hefty 4 handseals and comes with some restrictions. The water wave acts as an concussive attacks followed by the sharks devouring the target. It also creates a large water source.
 

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( Same Ninjutsu: Palaemon Fureru) – Shark Ninjutsu: Palaemon's Touch

Power shark variation of the shadow snake hands jutsu. The Shark comes from the tattoo and this primarily a short range jutsu, mean to aid in offensive or defensive cqc situation. Suiton can also be added which can good since that means it can be boosted by things that boost suiton jutsu when applicable.

( Suiton/Same Ninjutsu: Kamohoali'i Saigen) – Water Release/Shark Ninjutsu: Kamohoali'i Return

Large water wave of hungry sharks that goes out to mid range. Requires a hefty 4 handseals and comes with some restrictions. The water wave acts as an concussive attacks followed by the sharks devouring the target. It also creates a large water source.
Alrighty up next:


(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Type:
Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.

Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Type:
Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.

Note: To reform the sharks require a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Type:
Offensive
Rank: S
Range: Short – Long
Chakra: 40
Damage: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.

Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.
 

Kooljay

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(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy

Pretty neat technique. While powerful it is a multistep technique with multiple sharks meaning the power is split between them. Although the sharks can regenerate which is nice.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks

A more powerful variation of the shark suitor jutsu that involves using a pillar to launch the target before sending sharks at them. It seems like the video game devs from the 2000's were running out go ideas for Kisame jutsu.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique

The strongest shark bomb. It takes two handseals and requires a water source. It can absorb chakra from ninjutsu.

I do have a question though, if my memory is correct this jutsu was created in the rp before the modern absorption rules? Is its note on being able to absorb only up to B level techniques still in effect or can it absorb up to S rank/40 chakra?
 

Sinthorus

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(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy

Pretty neat technique. While powerful it is a multistep technique with multiple sharks meaning the power is split between them. Although the sharks can regenerate which is nice.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks

A more powerful variation of the shark suitor jutsu that involves using a pillar to launch the target before sending sharks at them. It seems like the video game devs from the 2000's were running out go ideas for Kisame jutsu.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique

The strongest shark bomb. It takes two handseals and requires a water source. It can absorb chakra from ninjutsu.

I do have a question though, if my memory is correct this jutsu was created in the rp before the modern absorption rules? Is its note on being able to absorb only up to B level techniques still in effect or can it absorb up to S rank/40 chakra?

That note will be in effect until the jutsu list is fully updated to reflect any current standards. With there being 1000s of jutsu, it takes a long time to do.


(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Type:
Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.

Note: Requires a large water source.
Note: User must be Kage rank or above.
Note: Technique may be used once per battle.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

Last one.
 

Kooljay

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Ahh, what a shame.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks

Very large colossal version for the feeding shark techniques. Larger than the free dodge limits of most people judging by its manga/anime showing. Doesnt require handseal and does require a large water source. One of the most powerful canon suitons. Too bad it can only be used once and only up to midrange.
 

Sinthorus

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Do you have any questions about the shark contract as a whole before we conclude your training?
 

Kooljay

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Nah. I asked all of my questions and you answered everything.
 
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