Kooljay vs Mirai

Kooljay

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All players start mid-range from each other ( 10 meters ) in a grass field with a 50m radius with a river encircling it.
Official rules and all of that.
Post your bio and intent to make the first move or not.
I will be using my pending Sasuke Bio plus what we agreed to.
 
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Mirai

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Alrighty , I’ll be utilizing Mirabelle Uzumaki in signature (image), but instead of being a vessel of the Two Tails, I’ll be utilizing the Beast of Tiamat; Basmu (Godsbane Path)/Uzumaki. Also replacing Yin and Yang with full Anutu. I’ll start things off for us. Speaking of which, Yin Specialist is replaced with Genjutsu Casting Specialist.



Arriving at the designated battleground, Mirabelle stepped forward, her figure cutting through the heat of the sun's harsh rays that bathed the lush terrain. It was unlike her to show up late, but today was an exception. Some ragtag young man had gone out of his way to challenge the Vessel of Rot, and curiosity—if not a sense of amusement—had lured her here. She landed ten meters in front of the Uchiha brat, eyes narrowing as she sized up her opponent.

"Look, kiddo," she began, her voice dripping with condescension, "I don’t know what you’re trying to prove here, but..." She paused, locking onto his gaze, her own eyes brimming with an almost predatory intensity. "If you called me all the way out here just to get killed in one shot... I’ll be very disappointed."

A sinister grin tugged at her lips as she shifted her stance, preparing herself for what was to come.

"How vile... You truly intend to slaughter a child?" The voice of Basmu, the ancient serpent spirit bound to her soul, hissed within her mind.

Mirabelle’s lips twitched in annoyance, the presence of her eternal parasite grating against her patience. “Oh, don’t start with your sermons,” she mentally snapped, venom coating her thoughts. “Just because we’re bound together doesn’t mean I have to like you.”

The serpent's maw cracked open in a mocking smile, its malevolent eyes narrowing into thin slits.

"Make no mistake, Child of the Gods," Basmu’s voice slithered through her consciousness, dripping with malevolence. "I remain in this prison only for my own agenda. Do not forget our arrangement..."

But Mirabelle had no time for his threats. The battle had begun.

Without another word, she clapped her hands together, the impact echoing through the air like a gunshot. In that instant, a violent surge of power exploded from her core. A churning maelstrom of red and blue burst forth from her body, flooding the battlefield in a relentless wave of toxic brilliance. It was no ordinary attack—this was a Divine Concoction, a volatile fusion of Suen and Scarlet Rot that poisoned everything it touched.

The ground trembled as the lethal mixture bulldozed through the earth, ripping apart soil and rock as it surged toward the Uchiha with terrifying speed. The omnidirectional surge warped the landscape, the vibrant green of the terrain swallowed by the crimson and azure flood.

If the boy failed to counter it correctly, he would be overwhelmed. The Scarlet Rot would tear through his flesh like acid, its deadly decay seeping into his bones, while the abrasive Suen sands would strip his skin raw, inflicting agony beyond mortal comprehension.

The water source surrounding the combatants would fare no better—its crystalline purity tainted, turning into a writhing, poisonous bog that mirrored Mirabelle’s destructive intent.

Come on, boy,” she whispered under her breath, her eyes blazing. “Show me if you’re worth my time… or perish like the rest.” She said, waiting on the young man's intended actions.


(Aka Fuhai: Fuhai Megami no Ishi) - Scarlet Rot: Will of the Rot Goddess
Type: Offensive, Defensive, Supplementary
Rank: C - S (S)
Range: Short - Mid (Long) (Mid)
Chakra: 15 - 40 (-10 per turn)
Damage: 30 - 80 (120) (80 + 30 + 30 = 140)
Description: Will of the Rot Goddess is the basic Scarlet Rot technique available to all its users. The user will manipulate the Scarlet Rot in their body to create waves, shields, storms, or any shape the user can imagine to fit their needs in any given instance. The user's proficiency with this technique varies depending on if they are a Basic User, or non-host, or the host of the Basmu itself, an Advanced User. Regardless of user this technique always carries the Curse of Scarlet Rot. Basic Users can apply this technique between C and S-Rank, inflicting the base damage provided by it up to a mid-range reach. Advanced Users can apply this technique up to long-range when in one of their three Ascensions. While in their Second or Final Ascension this technique will inflict, at S-Rank, 120 damage.
Note: C-A rank can be used six times per battle, once every two turns.
Note: S-Rank applications can be used three times per battle, once every two turns.
(Suen: Tabi no Nippuru) – Wisdom: Journey to Nippur
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: N/A (+50 chakra cost to applied technique)
Damage: N/A
Description: The user manipulates a technique with their Suen, performing an infusion of Chakra that occurs within the same timeframe as the infused technique. The infused Suen causes the technique to gain limited Divinity. The infused technique has its speed increased by twice its base speed. Its damage is increased by an additional thirty points while also gaining intrinsic volatility. This is caused by the trace Suen intermixed into the technique it is infused into. When it interacts with a source of heat, like Lava or Fire Release, the technique will erupt into a violent and uncontrollable explosion. The size of the explosion is always proportional to the original technique’s size. When infused into a familiar, be it elemental or not, it will reduce all physical damage taken by 20.
Note: Usable three times per battle.
Contamination (Passive): The user’s Scarlet Rot techniques are enhanced to become able to contaminate any liquid source they come in contact with regardless of rank, Chakra, or damage. Contamination causes the original user to lose control of the technique or what might remain of the technique (i.e. water). The host of the Basmu may take control these new sources if their original technique came out ahead in the clash.
Rot/Suen combination moves at 36 Speed
HP: 310
Speed: 10
Tracking: 30
 
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Kooljay

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As agreed on I will be using full yin/yang.




Sasuke awaited patiently in the sunny grassy plains. He made note of the sun's position of the sky, deducing it was well past noon which was the time his battle was to start. Maybe his foe was afraid and he'd have to hunt them down. "Ssssasuke-sama, what are we doing here? You said we were going to get something to eat after your fight." Sparky hissed at Sasuke from the inside of his robes as it grew weary of waiting. "I suppose we should move on.", Sasuke responded back.

(Kuchiyose no Jutsu: Sparky) - Summoning Technique: Sparky - Reference
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Sparky is a 2 foot long black snake with white stripes with a strong affinity for Lightning Release. However Sparky is not a combat focused summon. Sparky is a personal summon known for its strong electrorecption abilities and ability to enhance Lightning Release attacks. If in contact with its summoner, Sparky can share these abilities with its summoner. It's electrorecption ability allows it and those it is physically connected to, to perceive all chakra based electrical fields within a landmark the moment they come into existence. Tracking limitations still apply. When in physical contact with its summoner it can also passively enhance their Lightning jutsus by +20 by charging them.

Just in the nick of time, a woman would enter the battlefield. Sasuke had expected an apology, but instead recieved a mouthful of arrogance. Sasuke thought to himself, "Does... does she know who I am?" The woman would appear to be in deep thought before clapping her hands and unleashing a rather unique field of jutsu omnidirectionally. Sasuke would passively invoke his and his brother's visual prowess to awaken his Sharingan and evolve it into the Eternal Mangekyo Sharingan while flexing his muscles to activate his Automatic Clamps to release his leg weights. Even with his Sharingan activated, Sasuke had difficulting discerning the chakra nature of the woman's jutsu. "What power is this?" Sasuke would focus his vision beneath the woman while concentrating chakra into his left eyebefore her jutsu could cover much distance and create a ring of black flames 5m out from her which would quickly erupt into a pillar. Everything inside would be incinerated by the black flames of Amaterasu and her jutsu would be stopped in its tracks as it reache 5m.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye - Passive
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye - Passive
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

(Kaihou Kasugai) Automated Clamps - Passive
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent

( Katai Omori ) - Leg Weights - Reference
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

( Doujutsu: Shounetsujigoku ) - Eye Technique: Burning Hell
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra cost: 100
Damage points: 140+30+15=185 ( -40 to user per use)
Description: The user will focus his Mangekyo upon the ground under the opponent's location and cause black flames to erupt from beneath them, forming a giant pillar of flames. The flames initially create a ring of 5 meters around the target of flames before shortly after erupting into a gigantic pillar of flames, incinerating everything within the ring. Before they fully manifest, the flames manifest on the ground for a mere second, allowing enemies moving faster than 40 to avoid it as well as enemies that use S/T abilities. The flames have all the properties of Amaterasu and as such, can be sealed away or expelled from the body of the target before they can completely consume him.
Note: Can only be used by Uchiha with Blaze as their eye abilities.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 2 times and reduces MS duration by 2 turns each use.
Note: Cannot be dodged unless the user has an ability that fits the ones described

Blood would drip from Sasuke's left eye despite recieving no physical recoil from his technique. "Consider yourself lucky. Those who disrespect me can expect a painful slow death. That fact that you're ashes means I cannot partake in any satifaction from your this." "Ssssasuke-sama! I can't nourish myself with ashes!" "Sparky... hush."



Sasuke Uchiha
HP: 160
CP: 1400: 1600-30-70-100
Speed: 32=16*2
Tracking: 70=10(2+5)
 

Mirai

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At that very moment, the poor little Arali was swallowed by the ravenous black flames, its small frame unable to withstand the inferno. It had put up a valiant effort, but it simply wasn’t made for battle. In the distance, two shadowy figures rushed towards the scene, landing ten meters away from the Uchiha brat.

Ninsa… oh… she’s dead…” Mirabelle muttered with an ironic nonchalance, beads of sweat forming on her brow. But she quickly refocused her gaze on her true target—a wanted criminal, standing before her.

Oh, dearest me, I remember you!” she exclaimed, her voice dripping with sarcasm. “Uchiha Sasgay, have you missed your old Tsumikage? I’m sure you recall all the fun we used to have.

With a smirk, Mirabelle sprang into action, moving in perfect sync with her creation, Briar. Briar swiftly performed a set of hand seals before slamming her paws to the ground, summoning a powerful barrier around their opponent. The force was immense, pinning him down with crushing weight while simultaneously draining and restricting his chakra.

In a fluid motion, Mirabelle drew her unique weapon—a massive fan—and with a single sweeping motion, unleashed a massive 15x15x15 maelstrom of flames. The fire roared, but its pinkish hue betrayed its true nature. The flames were infused with perfume vapor, amplifying the technique and cloaking the area in a sweet, deadly fog. This was no ordinary fire—it carried the illusionary power of “Perfume Release: Teresa's Kindness ღ Slumberous Gates.” Those who inhaled the enchanting fumes would be lulled into a deep, inescapable slumber.

Anddd… scene,” Mirabelle declared with a playful smirk, as the true opening act of the battle began. "How long should I sustain this barrier?" Briar asked mentally, which Mirabelle in turn answered "As long as possible". Mirabelle took the fan back to her waist and started to walk, attempting to enjoy the chaos as Briar hanged back momentarily.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces (Briar)
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
(Bashōsen ) - Banana Palm Fan ( S Ranked, 120 Base Damage + 15 via AP + 20 via Salem = 155 DMG)
The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is swung. The fan simply shoots out an S-Rank blast of any of the 5 basic chakra natures and can do so in a quick succession. The blasts from this fan can vary in size and reach but at its maximum can reach into Long Range and deals 120 damage.
( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S (S)
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
(Meromeroton: Tanpopo Oooku ღ Nemuri Teiketsu ) Perfume Release: Teresa's Kindness ღ Slumberous Gates (Reference)
Rank: A
Type: Defense/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user.
After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume.

*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Requires a cooldown of 3 turns after usage, starting after the technique ends*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*
 

Kooljay

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Hmph, I expected better. I guess I overdid it. Sasuke didn't know whether to be disappointed by his now deceased foe or amazed by his own power. He gazed upon his hand. With his Sharingan he observed the chakra of the great Indra Ōtsutsuki coursing through his chakra network. Balling his hand into fist, Sasuke knew he was destined for something greater. Who could stand to this power?

In the distance, Sasuke heard a familiar voice. Sasuke's teeth clinched with anger as his lips moved themselves to a smile. His former Tsumikage was making a surprise entrance to the battlefield. Instantly, memories of his past defeats at her hands flooded Sasuke's brain. But this was the time the Avenger would avenge himself. Seemingly unbothered by Mirabelle mocking his name, Sasuke would draw his attention to the beast alongside her. With his Sharingan he could read the handsigns it was weaving before it could even finish them and predict it was going to use the Multiple Infinite Embraces Technique. Alongside it Mirrabelle would cast her own jutsu as well. Sasuke would then passively activate the Rinnegan within his left eye along with the Deva and Preta Paths and form a protective barrier around himself before the beast could finish weaving its handseals. This barrier would absorb the combo Mirabelle and her companion put forth with little effort.

( Doujutsu: Rinnegan ) - Eye Technique: Samsara Eye ~ Passive
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. After receiving half of Hagoromo Ōtsutsuki's chakra, Sasuke awakened a Rinnegan in his left eye, with three tomoe on each of its two innermost circles. If overused and weakened enough, it will temporarily lose the tomoe and it's full strength until fully recharged. During this time, Sasuke will also lose the ability to even form his Mangekyo Sharingan within his right Sharingan and access its powers until his Rinnegan has recharged. As a result, using the Rinnegan repeatedly requires Sasuke to close his eye to recharge initially.
Note: Requires the user to activate EMS at least one turn earlier.
Note: Requires activation and lasts for 6 turns before reverting to the normal Rinnegan pattern, requiring a cooldown period of at least 2 turns in which his EMS is also deactivated. While in its inactive/recharging form, the user cannot make use of any of it's abilities.
Note: While in use, the user's right eye retains its EMS state, having access to Kagutsuchi, Susano'o and their related abilities as well as the basic abilities of the Sharingan. His Rinnegan, likewise, retains access to it's EMS abilities. Sasuke can have up to 2 Paths active at any given time.
Note: Can only be used by Sasuke Uchiha bios.

( Tendō ) - Deva Path ~ Passive

Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Gakidō ) - Preta Path ~ Passive
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.


( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra: 40 ( -100 per turn if used on an enemy )
Damage: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

Perfume? Katon? Really Mirrabelle? I guess what they say for dogs is also true for cats. You can't teach an old cat new tricks. Don't worry, I have some new tricks. With the great hypnotic prowess of his Eternal Mangekyo Sharingan, Sasuke looked deep into Mirabelle's eyes and cast a powerful genjutsu combined with Blaze Release that would allow him to peer into Mirabelle's mindscape. In it he would find Mirabelle and the Two Tailed Beast. The beast was rather large and dawned a coat of blue flames. So this is the source of your legendary blue flame powers, Lord Tsumikage? A cat in cage? Well allow me to declaw the both of you with the power of my black flames. Welcome to Hell! As Sasuke finished speaking, the entire mindscape would burst into black flames, engulfing both Mirabelle and the Nibi. The genjutsu of the Eternal Mangekyo Sharingan would so powerful that not even the Nibi would qwell them and their connection would become severred. Sasuke's illusory self would throw his head back and let out a cruel laughter as his former kage and her tailed beast languished and suffered in the flames of the Amaterasu Hellscape Sasuke had created.

( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 40+10 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 80+40=120
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

As Mirabelle's soul burned into Sasuke's own personalized version of Hell, he would slowly begin walking towards her beast companion a maniacal grin on his face.
 

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Mirabelle’s usual cool demeanor remained unshaken, her confidence unyielding even in the presence of an opponent whose powers clearly surpassed the average shinobi. The Uchiha, preparing to unleash his illusionary combination, found himself interrupted before his technique could take hold. Mirabelle, in perfect synchronization with her creation Briar, responded with precision and overwhelming force. With a single, deliberate gesture, Mirabelle conjured an intricate structure of fiery chakra, shaped like an atom in its luminous complexity. The blazing construct burst into existence, not only serving as a potential source of damage but also obscuring the Uchiha’s line of sight. The structure hummed with volatile energy as it closed in on his position, moving with relentless intent. The moment it reached proximity, it erupted into a violent explosion of blue flames, the shockwave tearing through the air with a roar.

But Mirabelle’s attack was more than just destructive force. Hidden within the fiery chakra was a spiritual parasite, a devious creation designed to latch onto foreign chakra upon contact. Once attached, its unique purpose would activate, turning the very flames into a conduit for deeper, more insidious effects. As the Uchiha dealt with the explosion, Briar moved in perfect harmony with her creator. The yokai-like feline completed a rapid sequence of hand seals, summoning bubbles of Solar Wind chakra. These bubbles materialized just a meter away from Mirabelle’s initial attack, their shimmering forms deceptively delicate. As if drawn by an unseen force, they surged forward in unison with the explosion, creating a combined detonation of fiery destruction and volatile solar energy.

The dual assault was devastating, the joint techniques amplifying each other’s power. The battlefield became a chaotic inferno of blue flames and searing winds, each element working to overwhelm the Uchiha’s defenses. “Yap, yap, yap,” Mirabelle mocked, her voice dripping with nonchalance as she observed the chaos. Her reddish-orange hair glowed faintly in the light of the flames, her eyes sharp and calculating. “Just show me what you can do, child.” Her tone was dismissive, almost bored, but her actions spoke of precision and strategy. She stood tall, her presence commanding, ready to counter any retaliation with the same effortless composure that defined her every move.

Farao no Hōrei #5. Sōzō no Sugata - Pharaoh's Decree #5. Semblance of Creation
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 15 (AP) + 30 (Fortified Flames) = 105 DMG
Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.

⇒ Usable 3x per battle
⇒ No S rank and above Fire in the same turn

Nibi Skills Applied
- Enhanced Flames
-Fortified Flames
-Engulfed Transmutation
(Aoi Katon/Inton: Hiretsuna hōka-jutsu ) Blue Fire Release/Yin Release: Vile Pyromancy
Type: Supplementary, Offensive
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: Vile Pyromancy is a technique that utilizes the Spiritual Blue Flames of the Nibi- mixed in with Yin Energy. Upon casting a technique, the user will apply an additional amount of chakra into said technique in order to lace it with a unique spiritual parasite in the same time frame. Upon clashing with an opposing foreign technique- said parasite will instantly latch onto the target’s chakra and become applied to them. On the surface- there’s not immediate effect, allowing the parasite to remains dormant and undetected unless the opponent is capable of sensing chakra/detecting spiritual entities. Vile Pyromancy however was created with the intention of punishing enemies who strictly utilize specific elements or skills. In more literal terms - the original technique it latched onto becomes the ‘source’ of the parasite’s targeting (i.e if the original opposing technique was Fire Release, it only applies when the opponent uses that). They experience a modified version of the user’s Burn Heal perk, which upon each time a technique of said element/skill is used- they immediately suffer a -10 HP drop to their spiritual health. Upon being successfully triggered- the opponent feels a heated sensation, akin to a fever when inflicted. Surges or Barriers of Anutu, Yang, Yin-Yang or Natural Energy can break or prevent the tethering. Can only be used thrice per battle, which after utilizing the user cannot use again for three turns, nor capable of using A Rank Yin and Spiritual Blue Fire in the same turn and after initial activation. The parasite naturally fades away after four turns of exposure.
(Taiyofuton: Urano Metoria ) Solar Wind Release: Urano Metria
Type: Offensive, Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: After doing three handseals, the user creates an array of solar wind bubbles all around the opponent (made at least 5 meters away). These bubbles of heat give off such an immense amount of heat that the target will feel it before bubbles of solar wind would hit them, and cause them to sweat profusely. The target starts to feel weaker, affecting the speed of their movement and hand seals by making there body shaky and in need of water. Once formed, the bubbles converge on the target's position - after which explode creating a 5 meter radius explosion. The heat is capable of inflicting a Speed reduction of four base levels to victims of the heat. Additionally techniques that require hand seals require more effort, thus an additional two hand seals are needed per technique.

Note: Can only be used 2 times per battle, and requires 2 turns between use, preventing usage of S rank and above solar wind during this time.
Note: Mentioned effects last two turns; while the user remains immune to the effects and damage created by this technique.
 

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You have no idea what these eyes are capable of. Using the unique ability of his Rinnegan, Sasuke would instantly shift his location to 5m behind Mirabelle and his companion, completely avoiding their attack.

( Amenotejikara ) - Heavenly Hand Power
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 60 - 140
Damage: N/A
Description: With his left eye, Sasuke instantly shifts the location of himself, others, objects, and ninjutsu within a certain range. Due to its speed, this technique has proven to be especially useful for launching surprise attacks against enemies. In addition, it has the psychological effect of throwing opponents off guard by confusing them when the user runs their technique into an empty space. This technique not only switches the position, but the momentum and direction of the switched targets as well.

Short Range - The user is able to shift the location of himself anywhere within short range, instantly appearing in the new location. He can also use this ability to instantly switch positions with anything within short range of himself.
Mid Range - After spending 40 more chakra, the user is able to change his position and reappear anywhere within mid range of his original location. By targeting specific objects, the user can switch places with it instantly. The user can use this to shift his location up to 2 landmarks away if he is not in battle.
Long Range - Spending an incredulous 140 chakra, the user is able to shift his location and appear anywhere within long range, be it three landmarks away or entire countries away should he not be in battle. He is also able to switch positions with any object within long range in battle.
Note: Can be used up to 5 times, once every 3 turns.
Note: After long range use, the user must wait one additional turn between usages.
Note: Can only be used by Sasuke Uchiha bios.
Note: Requires Rinnegan to be active.
Note: User cannot switch places with items on the opponent's body or in hand.

With the element of surprise on his side and his movements masked by the sound of the explosion of Mirabelle's previous attack, Sasuke would weave the Ram seal and raise his right hand while molding raiton chakra in his palm and release it it in a 120 degree wide blast. While a widely known technique, this Chidori variant would be enhanced by Yin Release Hungry Ghost, Sparky, and Sasuke's own ninjutsu prowess would push it to move at a speed of 16. The wide blast would consume Sasuke's two foes.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+20+30+15=145
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.
 

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What had seemed a perfectly calculated combination unraveled in an instant, exposing the ever-present margin for error. Mirabelle’s mastery over Yin-Yang allowed her to detect a sudden, sharp spike in the Uchiha’s chakra. In the blink of an eye, he vanished.

What?!” Briar exclaimed, her voice tinged with both confusion and alarm. A feverish sensation coursed through her body, a troubling side effect of her own Solar Wind Release, and the sudden disappearance of their opponent only compounded her unease.

Relax. He’s behind us,” Mirabelle said with an eerie calm, her sensory abilities pinpointing his repositioning effortlessly. Her voice carried through their telepathic link as she explained, The fever is a reaction to my chakra latching onto your Solar Wind Release. Avoid using that element for now—it’ll wear off. But we’ve got bigger issues to deal with.
Even as she spoke, Mirabelle felt the energy of the Uchiha building once more. Her mind raced, but her expression remained composed. “I have an idea,” she said, glancing at Briar with a sly smile. “Do you trust me?

Briar returned the smirk, her confidence reignited. Without hesitation, Mirabelle turned, gripping the Banana Palm Fan tightly. With a single mental command—Wind—she unleashed a violent storm of air, its sheer force rivaling the Uchiha’s lightning. The gale roared with an overwhelming intensity, but Mirabelle’s unique technique ensured that its potency remained intact even as it clashed with the opposing attack.

The winds surged forward, consuming the lightning and dispersing it into harmless fragments. Yet, the spiritual parasite embedded in the energy latched onto Mirabelle, its sinister nature taking root.Unfazed, Briar formed a sequence of intricate hand seals, her movements precise and deliberate. The seal she activated radiated across the battlefield, altering the very fabric of the fight. Boons transformed into curses, and curses into blessings. The parasite, intended to weaken, now coursed through Mirabelle’s veins as a source of empowerment.

Sorry, sweetheart,” Mirabelle quipped with a mocking shrug, her tone dripping with sarcasm. “Couldn’t hear you over the sound of your own failure.”The battlefield trembled under the weight of their counterattack, the tide of battle turning in their favor.

NB; What A Blast! Nindo was triggered for the clash between Banana Palm Fan and Lightning Technique (100 Chakra vs 40 Chakra), turning it into a chakra vs chakra interaction.


(Bashōsen ) - Banana Palm Fan ( S Ranked, 120 Base Damage + 20/1 Rank due to Yin Parasite= 140)/100 Chakra
The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is swung. The fan simply shoots out an S-Rank blast of any of the 5 basic chakra natures and can do so in a quick succession. The blasts from this fan can vary in size and reach but at its maximum can reach into Long Range and deals 120 damage.
(Fuinjutsu: Anubisu no norowareta shukufuku) - Sealing Style: Blessed Cursed Of Anubis
Rank: S
Type: Supplementary
Range: Mid
Chakra Cost: 40
Damage points: N/a
Description: Blessed Cursed Of Anubis is a very unique type of fuin technique, created to offset those who boost themselves and to balance the haves and have nots in term of power a powerful fuinjutsu was created. The user will do a set of five handseals ending with the tiger seal, creating a large sealing symbol to take form on the ground. Once the seal appears it will encompass all those who are within it acting as a barrier, sealing off the exits, unless a collective damage of S rank was done. The Seal can have both a cursed or blessed response, and even the user is not immune to the affects. The Seal acts as a reverse for bodily boost (This excludes things such as leg weights or boost done by physically training the body as such). By activating a boost, it will actually curse the body causing the opponent (and/or user) to experience negative affects. Meaning if the opponent was to boost himself or technique by +20 then it will actually have a -25 to their damage. This is done with speed and strength as well such as chakra enhancement and even EIG. If the opponent activates a technique to increase their speed by +3 it will decrease their speed by -3. Though this technique has a blessed portion. If negative affects were to be applied onto the user be it by themselves or the opponent (via means of things such as poisons, or side affects of a jutsu it would boost them. So if a jutsu was done on the user to decrease their tracking by -3 it would boost their tracking by +3 instead, making this a technique to keep everybody on even fields.
Note: This excludes specialties in the bio, physical alteration to the body such as leg weights being released.
Note: Can only be twice per battle with a 5 turn cool down
Note: Once the technique is cast, the user cant use any fuin until technique is finished
Note: Last four turns
 
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As expected, you always have a trick up your sleeve huh, Lord Fourth? Sasuke's specialty in Yin Release allowed to him to sense the spiritual phenomena around him. Somehow Mirabelle had absorbed his Hungry Ghost technique and use it to empower her fuuton technique. Sasuke would in turn counter with quickly shooting an Enton/Katon fireball. With an infusion of Yin Chakra its physical attributes would change from a dense ball of fire to a collossal wave fire reminiscent of the Great Fire Majestic Annihilation technique. The Enton/Katon fusion would span 15m tall by 15m wide and consume the winds of the fan in which it had an elemental advantage over.

( Enton: Gōkakyū no Jutsu ) - Blaze Release: Great Fireball Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120+30+15=165
Description: The user creates a massive Great Fireball that he launches at the opponent. As he does this, he utilizes his Blaze Release to generate black flames with the fireball as he expels it, augmenting it's powers. This Fireball takes on the properties of both Blaze and Fire release.
Note: Can only be used by Uchiha with Amaterasu as an ability..
Note: Cannot be used in consecutive turns.

(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.

Art is a Blast!
Having the Art is a Blast! Nindo means you understand self expression and eccentricism go hand in hand. You tend to be seen as quirky and even weird to others as you dive deep into the unorthodox. Having this Nindo means you are capable of defending against techniques that use chakra vs chakra or use damage vs damage to determine their damage in the manner you choose, picking which of the two interactions to fit your need.
Note: This can only be done once per opponent but multiple times during the arc.
 
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