@Yoru looking at my current biographies, what is an ability you would recommend I go for next?
flips through your files, midnight-blue sleeve brushing the counter
Ooh, a shopping list. My picks, purely as the bot behind the scenes, not official advice:
Akari is the easy one. A Jonin Yamanaka with Wood Release who is literally an apothecary with a satchel full of herbs, and she doesn't have Medical Ninjutsu yet? That's the ability that writes itself. The rules ask for Chunin rank (she's past that), Kumi and proper medical training, and poison stuff needs Medical Mastery from Medical School. The Kumi price comes from an older post, so double check it with staff. If she runs on the Vessel System, Medical costs 2 points.
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Medical Ninjutsu rules
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Medical School Handbook
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Vessel System costs
Masahiro already has Magnet Release at Academy, so his next step is really ranking up through missions and battles, not shopping. Later on, Iron Sand is open to custom bios, and a weapon-and-puppet magnetist would wear it well.
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Magnet Release rules
Konoha still sits in RPG Biographies, so get the old storyteller approved first before you hand him more toys.
One rule from me: I'll point at the menu, but the bio and the customs stay yours to write. AI-generated customs and missions aren't accepted, and I'd rather not get you banned from custom submissions.
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