Kirabi Trains Ketch in Doton

Scorps

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*thinks about it for a moment*

For example, one can use (Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique to go underground near the enemy and then use (Doton: Shinju Zanshu no Jutsu) - Earth Style: Double Suicide Decapitation Technique to trap the enemy.

Or, for example, use (Doton: Ganchuusou) - Earth Style: Stone Spikes and as the enemy is dodging, when he lands in the ground cast (Doton: Ganban Kyu) - Earth Style: Bedrock Coffin to get him of guard and unable to dodge/escape.
 

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Ok cool, any questions? You've learnt those techniques

Here's the next batch:


(Doton: Retsudotensho) - Earth Style: Split Earth Turn Around Palm
Rank: C
Type: Offense
Range: Short/Long
Chakra Cost: 15
Damage Points: 30
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

(Doton: Dochu Eigyo no Jutsu) - Earth Style: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.

(Doton: Doryuu Kekai) - Earth Style: Earth Fissure
Rank: C
Type: Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu splits the earth apart to make a fissure. The size of the fissure is proportioned to the amount of chakra of the user
 

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Doton: Retsudotensho) - Earth Style: Split Earth Turn Around Palm

This technique allows the user to make the earth crumble beneath the enemy's feet burying him with the rock and dirt. Very powerfull for a C-rank technique. It however, has a few drawbacks. First if the soil is not very hard the damage won't be that high (best used with rock) and the ground beneath the enemy has to have earth. Besides, the enemy can dodge the technique by jumping high enough.

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Doton: Dochu Eigyo no Jutsu another tech that allows the user to hide underground and to "merge" with earth itself. The main advantage of this tech is that it allows the user to emerge undetected, something other techs that allow the user to go underground can't do. The disadvantage would be (if I understood correclty) the inability to perform jutsu while underground and the inability to move underground. Another aspect to retain is that it only works if the battleground is earth. The main advantage is to avoid attacks or ambush an enemy.

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Doton: Doryuu Kekai Couldn't find and image of this one senpai but I'm almost sure I have seen it somewhere. It's a technique that allows the user to make a fissure appear. the location is up to the user (beneath or behind the enemy or in front of him to stop and attack) and the size is relative to the amount of chakra spent on the tech. Like all earth techs that change the battlefield, the objective is to gain the upper hand by trowing your enemy off his feet or even to trap him. Earth fissure can be used beneath the enemy, trapping him in a hole that you can then fill using mud for example. Or even colapse using a colapsing technique. The downside is that the techitself doesn't do that much damage and it's effectiveness is relative to the timing of the user.


I only have one question senpai, you saw my spar yesterday. What did you think? Did I do something wrong or could I have done anything better?
 

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1st jutsu - Your opponent cannot just jump he must use a jutsu to help him jump, thus you can set up for if he does jump.

2nd jutsu - Dojutsu users can see you and sensor bios can as well remember that.

3rd jutsu - I found a picture which I believe it is:
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Any questions?
 
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Atrocitus

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With your spar yesterday what I would have done was go underground for the whole match and because he doesn't have any techniques that can reach you and because you can always sense him you just need to use earth techs and get him. Remember that earth beats water (if they are equal strength, but it goes like this:

E.g. C rank earth vs B rank water = both are cancelled out
B rank earth vs B rank water = Earth wins and continues through the water tech.)

Thus you have the elemental advantage over this water user even if he chose a water advantageous terrain.
 

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So with Doton: Dochu Eigyo no Jutsu what's the main advantage against the (Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique ? the objective and uses are more or less the same aren't they?
 

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Senpai, I'd like to ask you something. Since i'm already a jounin, I was wanting to ask you if you could train me in an aditional element (either at the same time or once the earth training is complete)? I know that you have a lot of students, but you're one of the best and most available senpai out there.
 

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So with Doton: Dochu Eigyo no Jutsu what's the main advantage against the (Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique ? the objective and uses are more or less the same aren't they?
Ok the difference between the two are that for "Dochu Eigyo no Jutsu" you actually fuse with the ground, while with Hiding like a mole you dig. I'm unsure if you can sense on and above ground with "Dochu Eigyo no Jutsu" like you can with "Hiding Like a Mole" but with Hiding like a mole you can sense magnetic fields and thus sensing everything above ground. With "Dochu Eigyo no Jutsu" you can't use techniques underground as you'll disrupt the jutsu and be buried underground. With Hiding like a mole you can use jutsu while underground as you've dug.

Note you can use "Dochu Eigyo no Jutsu" to pass right through earth jutsu.

Senpai, I'd like to ask you something. Since i'm already a jounin, I was wanting to ask you if you could train me in an aditional element (either at the same time or once the earth training is complete)? I know that you have a lot of students, but you're one of the best and most available senpai out there.
I can train you up to A rank now in this element. If you want to do an additional element with me then just ask Kirabi for permission and if he says yes then I will train you.

btw Thanks for compliments :p

-----

Ok so you've learnt those three techniques here is the next batch.

(Doton Kekkai: Doro Domu) - Earth Style Barrier: Earth Dome Prison
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20 (+10 chakra each turn the opponent is inside the dome)
Damage Points: N/A
Description: After striking the ground with their hands, the user overturns the earth, causing it to rise up around his opponent(s). Then, by placing his/her hands against the dome, the user is able to drain out the chakra from the people trapped inside and absorb it into their own body. At the same time, the user will use their own chakra to spread throughout the dome. This allows the user to repair any damage their opponent(s) manage to inflict on the inside.

(Doton: Domu) – Earth Release: Iron Skin Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

Note with the last one it is a game technique so you might have a hard time finding a picture for it.
 

Scorps

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Doton Kekkai: Doro Domu is a technique used to restrain and tire one's oponent. Since the dome created by the user uses his own chakra to repair itself and since it drains the enemy's chakra, it's virtually possible to maintain the technique active until the enemy die without any cost for the user. Another plus is that it can contain more than one enemy. The downsides are that it requires the user to be in contact with the dome and the dome itself, although strong and auto-repairing, has a weak zone (the furthest away from the user) that if attacked repeatedly, will cause the jutsu to break.
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Doton: Domu is one of the most desired techniques in earth release. why? because, after activating it, ones body becomes virtually indestructable against physical attacks and your physical attacks increase in strength. And another upside is that the technique doesn't slow or hinder the user in anyway. Although your skin becomes as strong as steel, your agility remains intact as well as your body mass. The only downside of the technique is that agains lightning attacks it's useless.

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Doton: Iwa Keiro for this technique I couldn't find any image, however, from what I could piece together, the technique allows the user to strike down an oponnent with rocks from the ground. The upside of the tech is that the attack, while the oponent is on the ground is dificult to dodge due to the scale of the attack. The downside is that if the user gets airbourne the technique can't affect him.

I'll leave a VM message to kirabi sensei about another element training. I was thinking about ninjutsu or fire.
 

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Ok good. Any Questions?

Next batch:

(Doton: Doro Kakou) – Earth Release: Mud Fall
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant earthen lid, big enough to trap over twenty people within it, and throws it in the air so it lands on the target, trapping and stunning him. It can also be used from an elevation to drop down on the target.

(Doton: Tsuchi Bunshin no Jutsu) – Earth Release: Earth Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 25
Damage points: N/A
Description: The user creates upto three clones of earth and mud. Since they are made of such materials, they can reform after being hit by physical, water or wind techniques. They can also use up to C rank earth techniques.
 

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Doton: Doro Kakou is a very powerfull technique (actually taught it was a-rank at least). It creates a "portal" on the sky above the enemy in a large area (large enough to cover a gamabunta-sized summon) and then releasing mud from it. The mud it self doesn't do that much of a damage, but, even if you don't use it with the refered combo, it can still stop the movement (or slow it down) of the target like no other technique. It can also be used with a strong water jutsu to create a mud flood. Or with a strong fire jutsu to release a big lava flood.
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Doton: Otoshibuta fast attack technique, used to surprise an enemy and to trap him (if he survives the damage). Usefull because it can attack more than one enemy, can restrain a big enemy. Downside is that the technique can be avoided by a earth user than can phase through the lid for example.
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Doton: Tsuchi Bushin no Jutsu is one of the strongest clone techniques other than kage bushin and lighting bushin. the clones can use only c-rank earth techs but are virtually undestructible by taijutsu, projectiles, water or wind, since their repair themselves. However, they can still be destroyed and they're limited to c-rank techs and to 3 of them.

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Atrocitus

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Excellent any questions?

Next Batch:

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs five handseals and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.

(Doton: Tsuchi Kairo) - Earth Style: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu will cause the earth in the surrounding area to rise up and over a target and create a cavern or dome, imprisoning the target.

(Doton: Arijigoku no Jutsu) - Earth Style: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: This jutsu causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the center, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated.
 

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(Doton: Musaborudzuchi) – Earth Release: Devouring Earth is an attack with an enourmous power for a b-rank tech. It has to be peformed in an open space though, because of it scale, so no caves or anything similar. relatively fast.

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Doton:tsuchi kairo is one of the best techniques to imprison a enemy. It's also good to use with a fire tech (burning the enemy inside) or another earth tech. The downside is that the enemy can escape from inside the jutsu if the support attack isn't done quickly enough.

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Doton: Arijigoku no jutsu is one of the techniques I was hoping to learn soon. For me, one of the deadliest earth techniques. Instant, almost unescapable, strong, done without warning. And excelent jutsu to kill an enemy. However, can only be used if the ground is earth. Can be stoped by a huge amount of water by a higher water jutsu. Although almost unescapable, the truth is that the enemy takes his time to sink. It's not instant, so the enemy can still come up with a strategy to escape the justu. Can be used to stop an earth technique also, making the sinkhole appear in the path of the jutsu. Honestly, one of the most dangerous techniques. Always taught is was at least s-rank.

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(Doton: Musaborudzuchi) – Earth Release: Devouring Earth is an attack with an enourmous power for a b-rank tech. It has to be peformed in an open space though, because of it scale, so no caves or anything similar. relatively fast.

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Doton:tsuchi kairo is one of the best techniques to imprison a enemy. It's also good to use with a fire tech (burning the enemy inside) or another earth tech. The downside is that the enemy can escape from inside the jutsu if the support attack isn't done quickly enough.

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Doton: Arijigoku no jutsu is one of the techniques I was hoping to learn soon. For me, one of the deadliest earth techniques. Instant, almost unescapable, strong, done without warning. And excelent jutsu to kill an enemy. However, can only be used if the ground is earth. Can be stoped by a huge amount of water by a higher water jutsu. Although almost unescapable, the truth is that the enemy takes his time to sink. It's not instant, so the enemy can still come up with a strategy to escape the justu. Can be used to stop an earth technique also, making the sinkhole appear in the path of the jutsu. Honestly, one of the most dangerous techniques. Always taught is was at least s-rank.

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Good.

Btw with that last technique an easy counter is just creating an earth rampart that goes through this technique (its considered a valid counter).

Ok any questions?
 

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Ok then next batch:

(Doton: Doryu Joheki) - Earth Style: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: This technique raises a large ridge or hill (plateau) from the ground. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

(Doton: Doryo Dango) - Earth Style: Ball of Graves
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user is able to overturn the earth into a large dumpling-shaped chunk of dirt the size of a mausoleum. Using immense strength, they can then lift up the ball and hurl it at his/her opponent, flattening everything in its path.

(Doton: Doryuheki) - Earth Style: Mud Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user spits out mud from their mouth onto the ground. The mud then solidifies into a large, protective wall of earth.
 

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Doton: Doryu Joheki is a technique that allows the user to raise the ground below him or the enemy or in an area around him, forming a large plateau above the normal level of the battle field. The technique can be used to rise the floor of a river or lake (if not to deep). very usefull to change the battle ground to your advantage. Can be used to block or avoid techniques since the margin of the plateau created is basically a powerfull earth wall.

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Doton: Doryuu Dango is a technique that basiccaly allows the user to hurl a giant sized boulder at the enemy. Great destructive power IF it hits the enemy. The disadvantage is that there's a lot of ways to avoid this attack. If you're a earth user basically you can just let the boulder pass through you. Raiton user can just break the rock in two. Even if powerfull, the technique isn't designed to attack a enemy without somehow restraining or trapping him.

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Doton: Doryuheki Strong defensive earth tech. Or even a way to avoid some attacks. The user spits mud from his mouth to the ground. Then the mud creates a giant wall of earth. The wall is very strong and tall. One can use it to rise from the battle ground. Or just to defend. The downside is that the wall only protects from the front, leaving you vulnerable to attacks from behind.

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Doton: Doryu Joheki is a technique that allows the user to raise the ground below him or the enemy or in an area around him, forming a large plateau above the normal level of the battle field. The technique can be used to rise the floor of a river or lake (if not to deep). very usefull to change the battle ground to your advantage. Can be used to block or avoid techniques since the margin of the plateau created is basically a powerfull earth wall.

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Doton: Doryuu Dango is a technique that basiccaly allows the user to hurl a giant sized boulder at the enemy. Great destructive power IF it hits the enemy. The disadvantage is that there's a lot of ways to avoid this attack. If you're a earth user basically you can just let the boulder pass through you. Raiton user can just break the rock in two. Even if powerfull, the technique isn't designed to attack a enemy without somehow restraining or trapping him.

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Doton: Doryuheki Strong defensive earth tech. Or even a way to avoid some attacks. The user spits mud from his mouth to the ground. Then the mud creates a giant wall of earth. The wall is very strong and tall. One can use it to rise from the battle ground. Or just to defend. The downside is that the wall only protects from the front, leaving you vulnerable to attacks from behind.

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Very good now before we learn this next jutsu I want you to post a combo using the techniques you've learnt so far.
 

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One example would be to use Doton: Ganchuro no Jutsu to stop or slow the enemy down, then use Doton: Musaborudzuchi to engulf the whole area.

One can also use Doton: Dochu Eigyo no Jutsu and then Doton: Shinju Zanshu no Jutsu to get an enemy trapped in the floor and imediatly release Doton: Arijigoku no jutsu to make the enmey shink and get crushed by the earth.
 
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