King of the dessert

Robot Boy

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Gaara said long time no see last time we meet I crushed you with sand how did you eacape
As she stands mid-range and listens to Gaara's words, she closes her eyes with a gentle smile. She would then openher eyes and respond to her comrade.

You must have me confused with my subordinate Gaara of the Desert. I've come because your village needs you once again. Show me that you are capable of protecting the village, but also while cooperating with your fellow sand ninja. Do you understand? No reckless behavior. No show me. Show your future enemies what you can do and show them that their usual tricks won't work on you.

After saying this, she draws her slingshot and readies her bow. Tauropolos on her left, is also ready for battle. Unlike her subordinate she was much stronger than him.

( Calydonian suringushotto) – Calydonian Slingshot
Type: Weapon
Rank: B
Range: Short-Long
Chakra: n/a(-20 for light)
Damage: n/a
Description: Is a jet black and yellow, metallic slingshot. The slingshot has two rubber bands that can be stretched over the length of a person’s arm. At the base of the weapon, is a small cylinder-shaped metal attachment with a small wide lens. From there, the user can imbue chakra into it to aid the user’s aim when firing their special pellets or balls. With the wide lens, it emits a high-intense green-chakra light in order to see at night. The user can control the intensity of the light with their chakra and they can make the light zoom in and out (-10 = short-range, -15 = mid-range, -20 = long-range). The user can also make use of rocks if they happen to run out of ammo. The weapon was made to be able to handle the user’s strength so that it doesn’t break and allow their shots to pierce through tough material.


Chakra Metal Balls: These balls can be fired and channeled with chakra to expand for offensive and defensive purposes. These pellets are 1 inch in diameter, when fired they have B rank power and will have strong offensive capabilities, of bruising and fracturing bones. Firing these pellets counts as a move per turn and can reach up to long range

Explosive Pellets: These pellets are made of pure fire chakra. By focusing extra fire chakra (-5), the user can the pellets shine brightly similarly to the fire release: fire wisp, enough to make them blind an opponent after shooting it into the air. The user will focus their katon chakra into the their weapon as they draw the sling back to form the fire pellet which they can release up to long range. It will explode on impact with a 5m blast radius much like an explosive tag, but with B rank power. This can be used once per turn.

Mud Pellets: These pellets are made of condensed Mud with a harder rock outer layer that forms in the sling from the users chakra. The user can fire this up to long range and on impact the pellet will burst like a balloon releasing a mass of condensed B rank mud that is enough to cover an area twice the size of a shinobi, binding them in a sticky layer. The user can also release their chakra to cause this to burst at any point, to create a mud like defense. This can be used once per turn. (B rank)

Flammable Pellets: These pellets contain flammable gas in them and increase the spread/range of a fire jutsu, adding +1 range to fire release techniques and increasing their power by one rank, when they collide in them. (Short to Mid, Mid-range to Long etc.) This can only be used 3 times per battle as these will be pellets prepared before the battle. Can only be used once per turn. (B rank)

Lightning Balls: The user will form a ball of condensed lightning into the sling that they will fire at will, on impact it will explode outwards like chidori chidori remei, with the power to destroy and shock at the same time. The user can cause this to explode at any point through chakra control. This will have A rank power, and can be used once per turn.

Note: Can only fire one pellet per turn
Note: All abilities count as a move per turn and will follow the chakra cost based on their power, eg. B rank = 20 chakra to use

HP:1400
CP:1400
 

pop123

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As she stands mid-range and listens to Gaara's words, she closes her eyes with a gentle smile. She would then openher eyes and respond to her comrade.

You must have me confused with my subordinate Gaara of the Desert. I've come because your village needs you once again. Show me that you are capable of protecting the village, but also while cooperating with your fellow sand ninja. Do you understand? No reckless behavior. No show me. Show your future enemies what you can do and show them that their usual tricks won't work on you.

After saying this, she draws her slingshot and readies her bow. Tauropolos on her left, is also ready for battle. Unlike her subordinate she was much stronger than him.

( Calydonian suringushotto) – Calydonian Slingshot
Type: Weapon
Rank: B
Range: Short-Long
Chakra: n/a(-20 for light)
Damage: n/a
Description: Is a jet black and yellow, metallic slingshot. The slingshot has two rubber bands that can be stretched over the length of a person’s arm. At the base of the weapon, is a small cylinder-shaped metal attachment with a small wide lens. From there, the user can imbue chakra into it to aid the user’s aim when firing their special pellets or balls. With the wide lens, it emits a high-intense green-chakra light in order to see at night. The user can control the intensity of the light with their chakra and they can make the light zoom in and out (-10 = short-range, -15 = mid-range, -20 = long-range). The user can also make use of rocks if they happen to run out of ammo. The weapon was made to be able to handle the user’s strength so that it doesn’t break and allow their shots to pierce through tough material.


Chakra Metal Balls: These balls can be fired and channeled with chakra to expand for offensive and defensive purposes. These pellets are 1 inch in diameter, when fired they have B rank power and will have strong offensive capabilities, of bruising and fracturing bones. Firing these pellets counts as a move per turn and can reach up to long range

Explosive Pellets: These pellets are made of pure fire chakra. By focusing extra fire chakra (-5), the user can the pellets shine brightly similarly to the fire release: fire wisp, enough to make them blind an opponent after shooting it into the air. The user will focus their katon chakra into the their weapon as they draw the sling back to form the fire pellet which they can release up to long range. It will explode on impact with a 5m blast radius much like an explosive tag, but with B rank power. This can be used once per turn.

Mud Pellets: These pellets are made of condensed Mud with a harder rock outer layer that forms in the sling from the users chakra. The user can fire this up to long range and on impact the pellet will burst like a balloon releasing a mass of condensed B rank mud that is enough to cover an area twice the size of a shinobi, binding them in a sticky layer. The user can also release their chakra to cause this to burst at any point, to create a mud like defense. This can be used once per turn. (B rank)

Flammable Pellets: These pellets contain flammable gas in them and increase the spread/range of a fire jutsu, adding +1 range to fire release techniques and increasing their power by one rank, when they collide in them. (Short to Mid, Mid-range to Long etc.) This can only be used 3 times per battle as these will be pellets prepared before the battle. Can only be used once per turn. (B rank)

Lightning Balls: The user will form a ball of condensed lightning into the sling that they will fire at will, on impact it will explode outwards like chidori chidori remei, with the power to destroy and shock at the same time. The user can cause this to explode at any point through chakra control. This will have A rank power, and can be used once per turn.

Note: Can only fire one pellet per turn
Note: All abilities count as a move per turn and will follow the chakra cost based on their power, eg. B rank = 20 chakra to use

HP:1400
CP:1400
Gaara my village is 8n safe hands with me protect it in die protecting my village gaara active his cw and to be on alerts he send his sand up in the sky to drain the water out the clouds













Heaven Opposing Everything
Show
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 [upon initial activation; -5 to maintain]
Damage Points: N/A
Description: Amanozako is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto mid-range) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity.

The Acrimony of Akurojin
This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.

The Sorrow of Shiryō
This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.

The Rage of Raijū
This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.

The Trickery of Tengu
This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.

The Greed of Gaki
This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.

Note: Interaction between a KG/CE/Advanced Element neutral to Sand, and an elementally-infused Sand depends directly upon the element selected by the user
Note: Infusing the Sand with an element is instant and can be part of the same timeframe as a Sand technique, however it costs as a move slot upon activation.
Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.
Note: The user can infuse the Sand with only a single element at any given time.
Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.
Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd
ort NB - Get Premi
(Bunpuki no Jesshi Keitai) - Bunpuki's Embodiment
Show
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Mid
Chakra Cost: 20 - 40
Damage Points: 40 - 80
Description: The technique is based on Sand Attack Heaven Burial, and is a much more advanced variation of the original technique. It allows the user to create constructs anywhere on the field upto Mid-Range from the user, matching a specific part of the users body, such as the creation of a large arm or a leg. By compressing and hardening the sand to withstand damage whilst carrying a lot of force, it allows the user to easily utilize the technique for offensive or defensive purposes.. The structure created using the sand carries the ability to perform the exact same action as the user performs, thus a fist created from sand would deliver a punch only when the user himself performs a punch. The physical strength and size of the technique however depends on the chakra focused on each construct, thus making it very possible for one construct to be weaker than the other.
Note: To explain the size per rank, a B Rank construct would be 5m, an A Ranked construct would be 10m whilst an S Ranked construct would be 15m; in terms of length, width and height.
Note: The S Rank version can only be used twice per battle, with a 1 turn break between each use. Moreover, the user may not use above A Rank Sand techniques in the next turn if the S Rank version is used.
Note: Only one construct can be created per usage, and it disperses in the next turn following its usage.
Show

(Bunpuki no Yuigon) - Bunpuki's Testament
Show
Type: Supplementary
Rank: B-S
Range: Short - Long
Chakra Cost: 20 - 40
Damage Points: N/A
Description: Bunpuki's Testament was a technique developed by the first Jinchuuriki of the Shukaku, Bunpuki; specifically designed to counter Water and Rain Release users. The technique involves the user calling forth billions of sand grains from the ground and manipulating them to absorb the moisture in the air. The technique specifically works with the sand grains absorbing water droplets and as such, the technique is designed to disperse clouds or to alternatively negate mist by manipulating the grains to absorb all of the water present in the mist. The technique in a sense exploits the weakness of Sand to Water, and thus in fact allows the user to use the sand to negate Water techniques of the one rank below (S-Rank counters A-Rank Water and Rain) by absorbing them. The technique however specifically targets moisture-based Water techniques and cannot be used to absorb water from other kinds of Water techniques; such as a wave of water. The size and strength of the sand grains depends upon the chakra put into the technique by the user.

Note: The user cannot heat up the atmosphere if this technique is utilized to counter an opponent's technique, with the only exception being if the technique happens to overpower that of the opponent. The atmosphere will also heat up if this technique is used against natural clouds or mist, as in clouds/mist not infused with chakra.
Note: The opponent and the user are rendered incapable of utilizing A Rank and above Suiton techniques for 4 turns if the sand grains happen to absorb most of the moisture in the air. It does not however affect Special Character Biographies such as Tobirama, who don't ever require the presence of a water source.
Note: The S Rank version can only be used four times per battle, with the user being unable to use S Rank and above Sand techniques in the next turn.
Show
 
Last edited:

Robot Boy

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Gaara my village is 8n safe hands with me protect it in die protecting my village gaara active his cw and to be on alerts he send his sand up in the sky to drain the water out the clouds













Heaven Opposing Everything
Show
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 [upon initial activation; -5 to maintain]
Damage Points: N/A
Description: Amanozako is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto mid-range) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity.

The Acrimony of Akurojin
This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.

The Sorrow of Shiryō
This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.

The Rage of Raijū
This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.

The Trickery of Tengu
This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.

The Greed of Gaki
This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.

Note: Interaction between a KG/CE/Advanced Element neutral to Sand, and an elementally-infused Sand depends directly upon the element selected by the user
Note: Infusing the Sand with an element is instant and can be part of the same timeframe as a Sand technique, however it costs as a move slot upon activation.
Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.
Note: The user can infuse the Sand with only a single element at any given time.
Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.
Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd
ort NB - Get Premi
(Bunpuki no Jesshi Keitai) - Bunpuki's Embodiment
Show
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Mid
Chakra Cost: 20 - 40
Damage Points: 40 - 80
Description: The technique is based on Sand Attack Heaven Burial, and is a much more advanced variation of the original technique. It allows the user to create constructs anywhere on the field upto Mid-Range from the user, matching a specific part of the users body, such as the creation of a large arm or a leg. By compressing and hardening the sand to withstand damage whilst carrying a lot of force, it allows the user to easily utilize the technique for offensive or defensive purposes.. The structure created using the sand carries the ability to perform the exact same action as the user performs, thus a fist created from sand would deliver a punch only when the user himself performs a punch. The physical strength and size of the technique however depends on the chakra focused on each construct, thus making it very possible for one construct to be weaker than the other.
Note: To explain the size per rank, a B Rank construct would be 5m, an A Ranked construct would be 10m whilst an S Ranked construct would be 15m; in terms of length, width and height.
Note: The S Rank version can only be used twice per battle, with a 1 turn break between each use. Moreover, the user may not use above A Rank Sand techniques in the next turn if the S Rank version is used.
Note: Only one construct can be created per usage, and it disperses in the next turn following its usage.
Show

(Bunpuki no Yuigon) - Bunpuki's Testament
Show
Type: Supplementary
Rank: B-S
Range: Short - Long
Chakra Cost: 20 - 40
Damage Points: N/A
Description: Bunpuki's Testament was a technique developed by the first Jinchuuriki of the Shukaku, Bunpuki; specifically designed to counter Water and Rain Release users. The technique involves the user calling forth billions of sand grains from the ground and manipulating them to absorb the moisture in the air. The technique specifically works with the sand grains absorbing water droplets and as such, the technique is designed to disperse clouds or to alternatively negate mist by manipulating the grains to absorb all of the water present in the mist. The technique in a sense exploits the weakness of Sand to Water, and thus in fact allows the user to use the sand to negate Water techniques of the one rank below (S-Rank counters A-Rank Water and Rain) by absorbing them. The technique however specifically targets moisture-based Water techniques and cannot be used to absorb water from other kinds of Water techniques; such as a wave of water. The size and strength of the sand grains depends upon the chakra put into the technique by the user.

Note: The user cannot heat up the atmosphere if this technique is utilized to counter an opponent's technique, with the only exception being if the technique happens to overpower that of the opponent. The atmosphere will also heat up if this technique is used against natural clouds or mist, as in clouds/mist not infused with chakra.
Note: The opponent and the user are rendered incapable of utilizing A Rank and above Suiton techniques for 4 turns if the sand grains happen to absorb most of the moisture in the air. It does not however affect Special Character Biographies such as Tobirama, who don't ever require the presence of a water source.
Note: The S Rank version can only be used four times per battle, with the user being unable to use S Rank and above Sand techniques in the next turn.
Show
Atalanta looks up and notices the lack of clouds.

Hmm...So you did your research?

She looks back at Gaara and begins by making two shadow clones, one her left, standing next to Tauropolos, and the other on the right, and then the two shadow clones proceed with the plan. Agatha makes the eight rock spheres while Ami infuses them with lightning. Agatha then manipulates the spheres to have them hover in a square formation around the themselves, the original and tauropolos. Agatha now stands across from the others, on Atalanta's left, two meters from them, while Ami now stands on the right corner, same distance. Both clones take a front position after finishing preparations.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.


(Doton/Raiton: Torikowashi Ichi) – Earth/Lightning Release: Demolition Man
Type:Supplementary
Rank:A
Range:n/a
Chakra:30
Damage:60 (-10 to the user from exhaustion)
Description: This technique can be used to set traps or to destroy structures, especially targeting the weakened areas of the structure if there are any, and if the user knows where there are. After creating a shadow clone, the user does three hand-seals and creates up to eight rock spheres of earth chakra (same size as a normal rasengan) that form and hover in front of the user and his/her clone. The clone then infuses lightning chakra into them while the user controls the spheres before either, directing these spheres and having them surround the user and clone or placing them on surfaces. When the spheres are placed on surfaces via mental command, the spheres are covered in adhesive mud for attachment. Anything that gets near these spheres, except for the user and his/her clone, has the lightning in the spheres transfer over to the target(s) and are electrocuted. By making the ram hand-seal, the clone can remotely release the lightning from all the spheres or choose specifically one of the spheres to release its lightning (Counts as a D-rank).

-Can only be used three times per battle
-No above A-rank earth or lightning techniques next turn
- Making of the spheres counts as two jutsu
- Detenoting them counts as a jutsu
- While controlling the spheres the user can only use two other jutsu

HP: 1400 - 10 = 1390
CP: 1400/3 = 466 (some long ass decimal) - 30= 436
 

pop123

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Gaara did not have time for this game with you but since this going to be a long right he used his sand to push him further into long range from your attacks but gaara was not done he start to infuse his sand with wind and make it 2x faster and lighter he using his sand to create a large volume of sand that covers the entire area then place his on the sand that and say sand burial and crushed you and blood begins to spills every where











Sand Pillar Technique
Type: Supplementary
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user wraps the lower half of his body in sand and manipulates the sand to suspend and manuevres himself in mid-air at high speeds. The sand maintains contact with the ground, thus creating a pillar-like formation.
























Sand Avalanche
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will gather a large amount of sand and send it forwards in a large wave covering everything in front of them. This is large enough to push back large summons and trap opponents under a mass of heavy sand.
Note: Only useable by Gaara































Imperial Sand Burial
Type: Offensive
Rank: A
Range: Short-long
Chakra cost: 30
Damage Points: 60
Description: A sand burial on a huge scale that can crush multiple enemies once they've been caught in sand.
 

Robot Boy

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Atalanta not worried by the sand wave gets on Tauropolos' back and allows demolition man to take effect. The lightning is released and transfered electrocuting and neutralizing the sand completing, making it return to the earth. She had activated her bat controlling ability and pokes her left arm to draw blood and wipes it on her left hand, using her right claw thumb to summon Wave below them. While on his back, Atalanta communicates with him via ultrasonic waves and asks him to start flying. Before they knew it and whilei in mid-air, Waves body is struck by the sand burial. However, it was enough to stop it from consuming Atalanta and Tauropolos as he disperses. Agatha and Ami were swallowed. Still violent as ever, even toward females.

(Kōmori Seichū) - Bat Controlling Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: All signers of the Bat contract have acquired an unique ability to produce/understand ultrasonic waves. This enables them to communicate with bats, in a frequency range that most other human beings cannot readily hear. Ergo, contract signers can provide their bats specific instructions or orders, including attack commands.

Note: Must have signed the Bat contract.
Note: Is passively activated, thus doesn't count towards the user's move limit per turn.
Note: Is separate from the canon Sound Release ability..

( Batto Kuchiyose no Jutsu: Nami) – Bat Summoning Technique: Wave
Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description:Wave is a silver and black bat, one of the strongest warriors the species could produce. Wave can speak any language and he seems rather calm and reserved. He wields his favorite weapon known Dark Knight, a batarang-shaped broadsword. He has a soft spot for females of any species, but he isn’t so careless as to allow a woman use to her charm to lower his guard when he is on duty or is in the middle of a battle. He is the same size as Gamakichi by the time of the fourth ninja war, enough so that he can carry several people when flying compared to the giant bat, has claws, and possesses humanoid-like limbs to wield his sword. Wave can focus his water chakra to create a dense cloth over his eyes and he can do this twice per battle. According to him, he uses it as a counter to any kind of blinding light and it is quite resilient. Unlike most bats, he has an affinity for the water element, being able to perform up to S-rank water that doesn’t require hand-seals. Wave is immune to C ranks and below but would disperse if hit by A ranks and above.

-Can only be summoned once per battle
-Lasts for four turns
-No other summons at the same time

As they begin to descend, Atalanta takes more of her blood and wipes it on her palm to summon the flowing water bat to ride on. Gaara may have taken out the clouds, but she had other ways of accessing water.

(Kuchiyose no Jutsu: Ryuuchou Mizu-batto) - Summoning Technique: Flowing Water Bat
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: After performing the necessary hand seals for the summoning ritual, the user will call forth a Bat the size of Sasuke's Hawk. Its entire body being of a dark navy blue color, outlined with cyan marks. The Bat specializes in utilizing water techniques up to A-Rank that the user knows. The Flowing Water Bat adopted a special ability that resembled the "Hidden Waterfall Style: Water Slicing Blade", being able to materialize water around its wings and highly compress them into a crystalline-like fashion for increased defense. This not only offers a defensive attribute but also an offensive one, as the edges are sharp enough to slice through solids. By flapping its wings, the water can be manipulated and released in the form of a barrage of crystalline water-projectiles that reach up to long range. (This ability is considered A-Rank and can be used three times) The Bat has incredible hearing and the same sonar-like abilities as other Bats.
 

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Atalanta not worried by the sand wave gets on Tauropolos' back and allows demolition man to take effect. The lightning is released and transfered electrocuting and neutralizing the sand completing, making it return to the earth. She had activated her bat controlling ability and pokes her left arm to draw blood and wipes it on her left hand, using her right claw thumb to summon Wave below them. While on his back, Atalanta communicates with him via ultrasonic waves and asks him to start flying. Before they knew it and whilei in mid-air, Waves body is struck by the sand burial. However, it was enough to stop it from consuming Atalanta and Tauropolos as he disperses. Agatha and Ami were swallowed. Still violent as ever, even toward females.

(Kōmori Seichū) - Bat Controlling Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: All signers of the Bat contract have acquired an unique ability to produce/understand ultrasonic waves. This enables them to communicate with bats, in a frequency range that most other human beings cannot readily hear. Ergo, contract signers can provide their bats specific instructions or orders, including attack commands.

Note: Must have signed the Bat contract.
Note: Is passively activated, thus doesn't count towards the user's move limit per turn.
Note: Is separate from the canon Sound Release ability..

( Batto Kuchiyose no Jutsu: Nami) – Bat Summoning Technique: Wave
Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description:Wave is a silver and black bat, one of the strongest warriors the species could produce. Wave can speak any language and he seems rather calm and reserved. He wields his favorite weapon known Dark Knight, a batarang-shaped broadsword. He has a soft spot for females of any species, but he isn’t so careless as to allow a woman use to her charm to lower his guard when he is on duty or is in the middle of a battle. He is the same size as Gamakichi by the time of the fourth ninja war, enough so that he can carry several people when flying compared to the giant bat, has claws, and possesses humanoid-like limbs to wield his sword. Wave can focus his water chakra to create a dense cloth over his eyes and he can do this twice per battle. According to him, he uses it as a counter to any kind of blinding light and it is quite resilient. Unlike most bats, he has an affinity for the water element, being able to perform up to S-rank water that doesn’t require hand-seals. Wave is immune to C ranks and below but would disperse if hit by A ranks and above.

-Can only be summoned once per battle
-Lasts for four turns
-No other summons at the same time

As they begin to descend, Atalanta takes more of her blood and wipes it on her palm to summon the flowing water bat to ride on. Gaara may have taken out the clouds, but she had other ways of accessing water.

(Kuchiyose no Jutsu: Ryuuchou Mizu-batto) - Summoning Technique: Flowing Water Bat
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: After performing the necessary hand seals for the summoning ritual, the user will call forth a Bat the size of Sasuke's Hawk. Its entire body being of a dark navy blue color, outlined with cyan marks. The Bat specializes in utilizing water techniques up to A-Rank that the user knows. The Flowing Water Bat adopted a special ability that resembled the "Hidden Waterfall Style: Water Slicing Blade", being able to materialize water around its wings and highly compress them into a crystalline-like fashion for increased defense. This not only offers a defensive attribute but also an offensive one, as the edges are sharp enough to slice through solids. By flapping its wings, the water can be manipulated and released in the form of a barrage of crystalline water-projectiles that reach up to long range. (This ability is considered A-Rank and can be used three times) The Bat has incredible hearing and the same sonar-like abilities as other Bats.
So you running gaara sand you escape for now let's see you handle this gaara drops a pillar of sand above your head and make come crashing down on your head then he make another pillar of sand that goes underneath you piercing threw you like a razor killing you but gaara channel his into the ground spread his sand across the area










Twin Pillars Of Crushing Sand
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: Two pillars of dense sand that smash the opponent between them and then smash them under pressure. These pillars are large enough to crush a medium sized summon like Gamahiro after the time skip.







Concealed Sand Picture Cat
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will release a special type of sensory sand across a terrain and then upon contact with an enemy target the sand can alert the user of the location and presence of an enemy target. The sand can even detect invisible targets and stick to their body.
I am gaara the kazekage I will be just like Naruto some day
 

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His sand was rather fast at that time when it made contact with demolition man, too fast. However, for some reason it wasn't as fast as before and she could visibly see it as it approached from both sides. Top and bottom. Atalanta molds lightning chakra and releases it while slamming her palms together. She forms a cube of lightning that protects her and Tauropolos from any other surrpises. Flowing water bat defends itself from the bottom sand pillar by coating its wings with water chakra and crossing it's wings together. The duo slide off the summoning as they defend themselves from the top sand pilar using the cube. They land back down on the ground, on their feet, surrounded by endless sand.

(Raiton: Rippou) - Lightning Release: Cube
Rank: A
Type: Defence/Attack
Range: Short
Chakra cost: 30(+5 for each turn cube is kept active)
Damage Points: 60(+10 for lightning techs)
Description: The user will mold a large amount lightning chakra in his body and release it. Using shape manipulation, he will slam his palms together and form a cube made of Lightning. This cube protects the user from all attacks A rank and below except for wind and Water which it can only block up to B-rank. The user can still move and perform other techniques while in the cube.
-User cannot use any water or wind techniques while cube is active.
-Cube will automatically deactivate after three turns.
-User cannot use lightning in the same turn cube is activated.
-Lightning techniques used while in the cube receive a +10 boost.
-Can only be used twice
-Courtesy of Littlefinger
 

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You are really with them bats but you forget you still standing on my sand and the earth is my domain time to teach you a lesson with sand infused with wind he cast s single hand seal and make clouds darker and s huge f5 tornados begin accent down and sweaping you up like a raging storm but knowing you would run away but ain't no more running he sends large bullets of sent that going to pirece your skin and put a she in aside you I am gaara you not gone keep running








Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

















Mark of the Accursed
Show
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The technique 'Mark of the Accursed' is a unique technique that allows the user to differ from the usual manipulation of Sand. Generally, Sand is compressed and hardened however this technique brings in a distinct factor that involves the expansion of Sand structures. Basically, the user channels his chakra either into the terrain or any Sand structure present anywhere on the terrain, infusing his chakra into them and compressing them into thousands of 5cm spherical clumps of sand. Once the user has done so, he can manipulate the clumps to expand and instantaneously explode in a synchronized manner. This results in sand grains scattering across the terrain in an omnidirectional blast ranging upto Short Range from the techniques point of origin, though it's range in terms of height remains an exception as it reaches upto Mid-Range in that case. The sand grains essentially act as shrapnels and pierce right through the targets flesh and bone, as well as any other obstacle present in its course, completely destroying most of the surrounding. If the user somehow happens to be within the blast radius of the shrapnels due to any particular case of scenario, he can choose to utilize a Sand users capability to manipulate sand grains, and can as such alter the characteristics of the blast, changing it from being omnidirectional blast to an outwards 90°, 180° or 270° blast, one specifically targeting the opponent.
Note: Can be used four times per battle with a one turn break inbetween each use
Show
 

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Seeing the tornado, Atalanta communicates with the water bat and leaves the attack to him. Flowing water bat inhales and exhales out a gigantic wave of water at the tornado in order to stop it and not interfere with the cube.

(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After doing the needed handseals: Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.

Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.

Atalanta in the meantime, raises calydonian slingshot toward the sky and sends an electrical discharge in the already made clouds thanks to gaara. She sends down a lightning strike from Gaara's position. This, coupled with the cube enhances it's strength.

(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40+10=50
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.

Running? It is not my fault, you cannot hit me.

CP: 271
 
Last edited:

pop123

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Seeing the tornado, Atalanta communicates with the water bat and leaves the attack to him. Flowing water bat inhales and exhales out a gigantic wave of water at the tornado in order to stop it and not interfere with the cube.

(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After doing the needed handseals: Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.

Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.

Atalanta in the meantime, raises calydonian slingshot toward the sky and sends an electrical discharge in the already made clouds thanks to gaara. She sends down a lightning strike from Gaara's position. This, coupled with the cube enhances it's strength.

(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40+10=50
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.

Running? It is not my fault, you cannot hit me.

CP: 271
Gaara laughed hit you was not my plan but gaaea notice some different and the lighting comes his way he blows it away with huge wind pressure casting a single handseal causing the wind to become more intense and blowing you down toward my sand and that not all he create a fissure that shallow you whole and your blood Is finally mines






Release: Air Current Wild Dance
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+15 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.

Note: Lasts 3 turns or until released.








Ruining Sand Waterfall Burial
Type: Offensive
Rank: S
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: Gaara creates a zigzag fissure of sand under the opponent. The zigzag fissure then erupts into the face of Shukaku which devours and seals the opponent away in 200 metres of sand. Gaara will then place his hand on the ground and have the sand compacts itself with such a force that only a a giant crater, 200 metres deep is left crushing the enemy into nothingness.
Note: Can only be used once per battle
 

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Gaara laughed hit you was not my plan but gaaea notice some different and the lighting comes his way he blows it away with huge wind pressure casting a single handseal causing the wind to become more intense and blowing you down toward my sand and that not all he create a fissure that shallow you whole and your blood Is finally mines






Release: Air Current Wild Dance
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+15 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.

Note: Lasts 3 turns or until released.








Ruining Sand Waterfall Burial
Type: Offensive
Rank: S
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: Gaara creates a zigzag fissure of sand under the opponent. The zigzag fissure then erupts into the face of Shukaku which devours and seals the opponent away in 200 metres of sand. Gaara will then place his hand on the ground and have the sand compacts itself with such a force that only a a giant crater, 200 metres deep is left crushing the enemy into nothingness.
Note: Can only be used once per battle
With the duststorm activated and not knowing what became of Gaara, Atalanta calls for flowing water bat to take them and fly them up. They leap into the air and timing it, land on the large bat's back as they soar up. Tauropolos' chakra glued to the bat and Atalanta glued to Tauropolos with her chakra. This would also allow them to avoid the ground that was about eat them up. It was time to go on the attack. Always used to fighting from a distance the duo decide to engage in close combat. She starts by making a shadow clone and a clone of Tauropolos once they were out of the storm, below the clear skies, and in front of Gaara. They would have these two first drop down like bombs, while they followed afterward, jumping off of Flowing Water Bat's back. Finally and whilt the cube was still active, Atalanta and Tauropolos would then fuse to form Muscle Wolf. The clones had jumped off from Atalanta's left side while the two jumped off the right. The newly formed wolf would drop directly toward Gaara from the front while the other two would follow up front, about one pace, on their left side. (Gaara's right)

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Bakuretsu Koinu) - Exploding Puppy
Rank: D
Type: Attack
Range: Short
Chakra Cost: 10
Damge Points: 20
Description: The user makes a clone of there dog companion that explodes once the enemy is near,shooting out kunai in all direction.
NOTE: Must have a dog companion or be from the Inuzuka Clan.

(Jinjū Konbi Henge: Kin'niku no ōkami) - Human Beast Combination Transformation: Muscle Wolf
Type:Supplementary
Rank:S
Range: Short
Chakra:40
Damage:n/a
Description: While fighting and one of the transformations used as a last resort, the Inuzuka will utilize the clan’s transformation techniques to combine with their ninken into a two headed wolf that has retained its claws and tail but, appears more human-like, standing on their hind legs, and with their shoulders and upper arms becoming very muscular. The arms increase the force behind user’s his physical attacks, specifically palm-based attacks by +15, allowing the forearms to deliver such force that it leaves a large imprint of the user’s wolf paw but, his movement becomes slower than normal since he has to put more effort in moving his arms to perform a palm based attack, allowing an enemy enough time to react and evade. While in this form, the user is durable enough to take A-rank physical attacks.

-Only usable once per battle
-Lasts for four turns or until user decides to deactivate the transformation
-Must be a member of the Inuzuka clan

CP: 271/2=135.5-10=125.5-40-10(cube)=75.5
Clone: 135.5

GGGggggrraaaahhhh!!!
 

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With the duststorm activated and not knowing what became of Gaara, Atalanta calls for flowing water bat to take them and fly them up. They leap into the air and timing it, land on the large bat's back as they soar up. Tauropolos' chakra glued to the bat and Atalanta glued to Tauropolos with her chakra. This would also allow them to avoid the ground that was about eat them up. It was time to go on the attack. Always used to fighting from a distance the duo decide to engage in close combat. She starts by making a shadow clone and a clone of Tauropolos once they were out of the storm, below the clear skies, and in front of Gaara. They would have these two first drop down like bombs, while they followed afterward, jumping off of Flowing Water Bat's back. Finally and whilt the cube was still active, Atalanta and Tauropolos would then fuse to form Muscle Wolf. The clones had jumped off from Atalanta's left side while the two jumped off the right. The newly formed wolf would drop directly toward Gaara from the front while the other two would follow up front, about one pace, on their left side. (Gaara's right)

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Bakuretsu Koinu) - Exploding Puppy
Rank: D
Type: Attack
Range: Short
Chakra Cost: 10
Damge Points: 20
Description: The user makes a clone of there dog companion that explodes once the enemy is near,shooting out kunai in all direction.
NOTE: Must have a dog companion or be from the Inuzuka Clan.

(Jinjū Konbi Henge: Kin'niku no ōkami) - Human Beast Combination Transformation: Muscle Wolf
Type:Supplementary
Rank:S
Range: Short
Chakra:40
Damage:n/a
Description: While fighting and one of the transformations used as a last resort, the Inuzuka will utilize the clan’s transformation techniques to combine with their ninken into a two headed wolf that has retained its claws and tail but, appears more human-like, standing on their hind legs, and with their shoulders and upper arms becoming very muscular. The arms increase the force behind user’s his physical attacks, specifically palm-based attacks by +15, allowing the forearms to deliver such force that it leaves a large imprint of the user’s wolf paw but, his movement becomes slower than normal since he has to put more effort in moving his arms to perform a palm based attack, allowing an enemy enough time to react and evade. While in this form, the user is durable enough to take A-rank physical attacks.

-Only usable once per battle
-Lasts for four turns or until user decides to deactivate the transformation
-Must be a member of the Inuzuka clan

CP: 271/2=135.5-10=125.5-40-10(cube)=75.5
Clone: 135.5

GGGggggrraaaahhhh!!!
Gaara laughed again you and your dog are no match for me his sand auto protects him from dangers in the form of his mother blocking all attacks that comes his way since you up in the sky he let loose big balls of hail size sand balls that hit you with blunt force knocking you back down from the sky on to the sand that all in the ground now let's play the sand begin to grab you and kill sling you to the ground

















Shield of Sand
Type: Defensive
Rank: A
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A
Description: A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Note: Only useable by Gaara.



















Sand Hail Technique
Type: Offensive
Rank: B
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: The user gathers his sand into large clumps in the air, compacting them and then drops them from the sky on to his opponents, with enough force to knock an opponent out.



Greater Sand Technique
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The will manipulate sand from either his gourd or call it forth from the ground, using hand gestures if to control it as he shapes it and uses it to his needs. Other Sand users besides Gaara will need to form a handseal. The user can use it to restrain enemies, defend from incoming techniques, produce simple constructs of sand (which lose their shape if control is released), sand waves, etc. If he uses the sand from his gourd, the technique is both faster and stronger, gaining a rank in strength, this only applies to
 

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Gaara laughed again you and your dog are no match for me his sand auto protects him from dangers in the form of his mother blocking all attacks that comes his way since you up in the sky he let loose big balls of hail size sand balls that hit you with blunt force knocking you back down from the sky on to the sand that all in the ground now let's play the sand begin to grab you and kill sling you to the ground

















Shield of Sand
Type: Defensive
Rank: A
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A
Description: A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Note: Only useable by Gaara.



















Sand Hail Technique
Type: Offensive
Rank: B
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: The user gathers his sand into large clumps in the air, compacting them and then drops them from the sky on to his opponents, with enough force to knock an opponent out.



Greater Sand Technique
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The will manipulate sand from either his gourd or call it forth from the ground, using hand gestures if to control it as he shapes it and uses it to his needs. Other Sand users besides Gaara will need to form a handseal. The user can use it to restrain enemies, defend from incoming techniques, produce simple constructs of sand (which lose their shape if control is released), sand waves, etc. If he uses the sand from his gourd, the technique is both faster and stronger, gaining a rank in strength, this only applies to
As he activates the sand defense, exploding puppy and the shadow clone fuse in order to create Guard wolf. The sand hail does no damage nor hinder Muscle Wolf as the lightning cube shields it from damage. However, it's lowered to a b-rank. Guard Wolf is also safe and seemingly unaffected by the barrage of raining sand. Gaara should have realized that he isn't alone in this fight and that his comrades weren't obstacles at all. All this time, he wasn't himself. Seeing the approaching sand, Guard Wolf forms a lightning-based tail fang and thrusts it into the sand that was about to grab Muscle Wolf, completely destroying it. Muscle Wolf then follows up with a wind-based tail fang that it uses to destroy the sand mother and possibly cut Gaara even if he were to dodge. The group wasn't however, since they knew of Gaara's famous sand armour and it would no doubt protect him.

(Jinjū Konbi Henge: Gādourufu) – Human Beast Combination Transformation: Guard Wolf
Type:Defense/Supplementary/Attack
Rank:S
Range:Short
Chakra:40 (-20 per turn)
Damage:n/a
Description: The user fuses with their ninken into a bicephalous wolf except slightly smaller than the normal two-headed wolf and their fur grows out and covers their entire body leaving only the head and legs visible. While in this form, the user’s fur can defend him/her or allies from one attack up to and including A-rank, acting as a shield. The wolf’s body is large enough to cover up to two people. The user can take advantage of the furry body by tossing up weapons into the air and then by transforming, expand and have the dense fur disperse the weapons in different directions to attack targets that have them surrounded. The Inuzuka member and his/her ninken can attack by bouncing/moving around to crush their targets like a massive furry beach ball and counts as a B-rank. Lastly, while in this form the user is vulnerable to attacks from the ground. Like the three-headed wolf transformation, this transformation offers the user resistance to genjutsu, canceling techniques of B-rank and below.

-Lasts for three turns or until the user decides to deactivate the technique Or until hit by sufficient damage
-Can be used once per battle
-User is limited to using Inuzuka techniques while in this form

(Harinezumi Shikon) – Porcupine Fang
Type:Attack, Defense
Rank:A
Range:Short-Mid
Chakra:30(+20 to expand)
Damage:60
Description: While in one of the wolf transformations, the Inuzuka and his/her partner will channel chakra into and around their tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’. They will then rotate their tails at an incredible rate, spinning them ferociously to generate a lightning whirlwind, making it resemble a mini Tsūga with thin lightning-like quills twice the size of regular ones, growing out of it hence the name. The tail is infused with lightning chakra giving it piercing and numbing properties. Anything struck by the quills receives numbing in the affected area. The tail also possesses greater power compared to its parent technique and additionally isn’t restricted to defense, but due to its size the ninken cannot perform the jutsu by themselves. The tail can be used as a melee weapon. Upon contact, the user may have the tail drill expand into a giant drill with the thin lightning-like quills. The attack obliterates and rips the target apart as a result.

-Can only be used two times per battle
-Lasts up to two turns

(Suraishingu Kiba) – Slicing Fangs
Type:Attack
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: The user will channel chakra into and around their tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’ before twirling the tails around like rotary blades, spinning them furiously and causing air currents to form around it, making it resemble a Tsūga. The user then sends wind chakra through the tail, releasing a surge of wind as the tail ‘rotates’, and creating a vacuum vortex in its surroundings. The tail can cut the enemy even without touching them upon thrusting it.

-Lasts for three turns
-Can only be used in one of the wolf transformations
- Can only be used once per battle
-No jutsu above A rank in the turn after this ends




Btw, how much chakra do you have left?

CP: 75.5-5-40=30.5
Clone: 135.5-50=85.5
 
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