Kind-of-open Spar

Detective L

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As Dean had been formed into the flock of birds, the ground beneath him turns into a viscous mud, a technique he is quite fond of using himself. Knowing that landing would be quite difficult, Dean reforms in mid air and summons forth a powerful Blue Jay, Suijin, capable of flight. Without even conversing, Dean would release a powerful blast of Fire in the form of a projectile towards the summon, which would easily overpower the Wind based attack and continue on towards it.

Suijin, knowing Dean so well, knows that he always summons him in the heat of battle. Without the need for hand seals, Sujin releases a powerful vortex of Water before him, that then blasts forward with immense power and destructiveness. Released like a powerful stream, the Water easily overpowers the incoming Fire and would continue towards Godot.

"Maybe you should remove that shit from your eyes, and you'll see more clearly."( Directed towards Godot)

"As rude as ever, Dean."

"What can I say, it's who I am."


Kuchiyose no jutsu: Suijin
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb, and begins to slams both of his hands onto the ground to call forth Suijin the younger brother of the boss of the Blue Jays. Suijin is around half the size of Gamabunta, and can travel up to 100 miles per hour. What makes him unique is his incredible manipulation of the water affinity, from his birth he was training to master the water element, and after 5 years of training he has completely mastered the water element, a goal most cannot accomplish. Therefore he can use the water element up to A-rank techniques without the use of hand seals, in order to perform the water techniques. He also has thick blue, white, and black feathers that makes him immune to water techniques from B-rank and below. Whenever Suijin performs a water technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the water technique required.

- Can only be summoned once per battle
- Stays on the field for 5 turns
- Must have signed the Blue Jay contract
- Can only be taught by Toshiro

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60 + 10
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.

 

Ushiro

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My elemental techniques also have a +10 boost so the water and fire techniques would just cancel out. :p


As Aogi sees a fireball burn his wind net to nothing, unyeilding he swings his fan once again, this time producing a giant tornado composed of dark clouds that intercepts the weakened flame and cancels out both techniques. Using the tornado as cover, Aogi flies nearer to Dean while flying upwards so when the air clears he could be seen approaching overhead. Meanwhile, Godot's fire jutsu is doused by a equally strong water jutsu that leaves a cloud of steam hanging in the air. He had sensed another presence appear out of nowhere and assumes its a flying summon he has to deal with now. For him it wasn't a problem. With their exact position in mind he forms the Snake handseal to generate four giant tornadoes on four sides of Suijin. They exert wind currents inward giving them nowhere to go but up. However, Aogi proceeds to release a large slicing wind blast at them through the opening at the top, sealing any exits before the tornadoes release multiple wind blades slashing everything in the center of their formation.

"No, it's you who should uncover his eyes. Fear and anger make your blindfold."

(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.
Note: Must wield a Giant Fan.

Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes
Type: Offensive/Defensive
Rank: A
Range: Short - Long.
Chakra: 30
Damage: 60 +10
Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards.

Note:
- Can only be used 3x
- No wind jutsu above S rank for the next two turns
- Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.
 

Detective L

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Ah, Valentine xD



After releasing said techniques, a powerful steam is created, as both Dean's techniques cancel out against this man and his summon. They were powerful indeed, perhaps it was time to use his clan's techniques.. He didn't want to, but it was the only choice he had left. Suddenly, Dean could notice tornadoes forming all around Suijin. He wanted to take the summon out of the equation. Smart. Without wasting a moment, Dean would form a single hand seal, and generate his own Wind based tornadoes at the four points, where Godot's tornadoes would have formed. The fifth would formed at the top, where his summon would be. (Your four tornadoes = A rank, so 1 would be D rank. My five are S rank, so 1 would equal D rank too, so they cancel out, yo.) Due to this, Godot's tornadoes would be cancelled out, and another would be sent towards the summoning.

After doing so, Dean would focus his chakra to the Mark of the Demon on his hand, and open several portals in the sky, each a few meters wide. He would open them to long range, not affecting his own area. From these portals, Keigoku would be released, and fall downwards like rain. If touched by the Keigoku, Godot wouldn't be able to string more than 4 hand seals without pause and can't use techniques that require intense concentration. Also, due to the power of the Keigoku, his own Locust summoning would turn against him, and attack. A powerful clan technique, of the fearsome Nekura clan.

"Can you handle this?"

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Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.




Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 90 Paladin Rank in Nekura
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.
By sheltering under a suitable defense, the effects of this technique can be avoided.
The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.

 
Last edited:

Ushiro

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My Locust is above you so that Nekura tech can't reach him.
And whoa, that gif's not terrifying at all. lol O.O



The tornadoes created to cage Dean's troublesome bird were countered in an instant by another set of tornadoes spawned around them, one of which was headed for Aogi. The locust responded with another wind jutsu, a large cutting gust that powered through the attack and continued onto Dean from above, stopping him from performing his last jutsu. Aogi was obviously getting into trouble fighting a strong duo on his own and Godot needed a way to fight them head on from a distance. His eyes, no, his visor shone from an idea as he retrieved his trusted bow from his back (CW mentioned in bio) and aimed it right at the bird with three modified arrows drawn which he imbued with raiton chakra.

"If a rock can kill a couple of birds, imagine what an arrow can do.'

So Godot fired the arrows plus another three in rapid succession. These arrows powered by lightning energy flew fast as they approached Dean and spread out as the traveled. Barely visible are many metal wires strung between the arrow to make a large makeshift net. The arrows fly past the bird only to tangle in in their web and be shocked by the electricity running through the arrows. After ensnaring the flying beast, the arrows turn back and pierce deep into the bird's back, pinning the net to him as he falls helplessly with its master.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

(Sogeki no Geijutsu: Jūden no Dangan)- Sniper Art: Bullet Circuit
Type: Attack
Rank: A-S
Range: Short-Long
Chakra Cost: 30 (+10 with clones)
Damage: 60 (+20 with clones) +10
Description: Six arrows surging with lightning energy are shot from the user's bow at high speed to accurately strike multiple targets. They each follow their own designated path and are seen as bright streaks of light. Metal wires may be attached to and made more durable by the arrows' lightning so they could paralyze targets ensnared by them. When performed in collaboration with a minimum of 2 shadow clones, an additional 6 arrows can be shot by each clone for a stronger attack.
-Usable 3 times per battle
-No S-rank or higher lightning techniques next turn
-Must have a bow
 

Detective L

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I'm taking a gander here .-.


As the Wind technique approaches from the locust, Dean gets fed up and forms a single hand seal. He then releases several powerful Fireballs, shaped like a dragon's heads. Being able to manipulate these fireballs, Dean sends 'em rushing towards the Locust. He had to take it out. Fighting Godot would be easier without that nuisance. After doing so, Dean notices Godot has his bow in his hand. Oh shit! Has he fired arrows? Dean then focuses a large amount of Wind to his hand, and throws a ball of Wind, straight forward. This ball of Wind, would then start to gather miscellaneous objects, and the shot arrows too right before they pass towards Dean. They are then forcefully shot out, except towards Dean.

"Well, I must say, this is one of the longest fights I have ever had."


Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.




Type: Attack/Supplementary
Rank: A
Range: Mid-long
Chakra: 30
Damage: 60
Description: The user first gathers wind chakra in either of his hand and throws it either in a forward or diagonal direction in form a sphere which would be the size of a person's head. With the sphere in position, it starts pulling things towards itself with immense force. With the nearby small objects within the sphere, due to the sheer pressure in the core, it suddenly explodes sending out the objects and particles in all directions except for the side of the user who would remain protected. The other variation of this technique is the user can divide the one big sphere into smaller ones and place them according in their positions utilizing chakra.

Note: Can only be used thrice per battle
Note: Needs two turns cool down between each use
Note: The user must be mid-range away from the technique to avoid getting throwed away
Note: Can create upto 10 smaller spheres
Note: The sphere can suck in small weapons and particles but not big objects like summons or human beings.
Note: Can make a human go off balance if the sphere is near him/her
Note: Can only be taught by Excālibur

 

Ushiro

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Unable to defend, Aogi is battered by the burning dragon heads and is forced to withdraw leaving a puff of smoke behind. Now the odds were against Godot so he'd have to play it smart if he wanted to get through to Dean. He sawhis arrows being sucked into a wind sphere and he already knew what would happen next so he threw a identical sphere diagonally into the air so when the first sphere releases the arrows they would just be caught byy his own. Once Godot's arrows are shot out again he multiplies one heading at Dean by 1000 times, producing a great wall of arrows that swiftly turns Dean's summon into an oversized pin cushion.

"Ha! That's obvious. You're used to being trounced much quicker than this aren't you? "

Fuuton: Eiei Kyuu | Wind Release: Pulling Sphere
Type: Attack/Supplementary
Rank: A
Range: Mid-long
Chakra: 30
Damage: 60
Description: The user first gathers wind chakra in either of his hand and throws it either in a forward or diagonal direction in form a sphere which would be the size of a person's head. With the sphere in position, it starts pulling things towards itself with immense force. With the nearby small objects within the sphere, due to the sheer pressure in the core, it suddenly explodes sending out the objects and particles in all directions except for the side of the user who would remain protected. The other variation of this technique is the user can divide the one big sphere into smaller ones and place them according in their positions utilizing chakra.

Note: Can only be used thrice per battle
Note: Needs two turns cool down between each use
Note: The user must be mid-range away from the technique to avoid getting throwed away
Note: Can create upto 10 smaller spheres
Note: The sphere can suck in small weapons and particles but not big objects like summons or human beings.
Note: Can make a human go off balance if the sphere is near him/her
Note: Can only be taught by Excālibur

(Sogeki Geijutsu: Kyougaku!) - Sniper Arts: Surprise!
Type: Attack
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: This technique is a variation of the Shuriken Kage Bunshin no Jutsu with the slight twist being arrows instead of Shuriken. The user will create copies of a single physical or chakra based arrow within range.

Notes:
- Requires a Bow
- Must be taught by Mathias
 

Detective L

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Sorry for the late reply, been a busy month z.z


Suddenly, Godot had actually used Dean's own technique against him! Who would have known that he had the same technique. Nonetheless, that was not the problem right now. There was a huge wall of arrows heading towards Dean, and so, Dean reacted accordingly. With two hand seals, Dean would inhales a large amount of Wind and releases it towards the incoming kunai. This would throw the kunai off their intended path.

Directly after, Dean focuses his chakra to his Mark of the Demon. This would cause several portals to open up all across the battlefield. Should this Keigoku hit Godot, he will experience sharp mental pain and not be able to focus enough to perform things that need concentration. He will also not be able to string together more than 4 hand seals, which leaves him at a disadvantage. Knowing that Godot would immediately look for shelter, Dean would focus his Earth based chakra into the swamp below him and Suijin. This would allow Dean to create a dragon made of mud, 7 meters in length, to charge towards Godot aiming to hit him.

"No, you are just a more persistent prick."


Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.




Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 60+30 [Paladin Rank]
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.
By sheltering under a suitable defense, the effects of this technique can be avoided.
The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.




Type: Offensive / Supplementary
Rank: S rank
Range: Short - Mid (within the mud)
Chakra: 40
Damage: 80
Description: Using pre existing mud, which is great in size, the user will send his chakra into it to form a dragon. This dragon is great in size, reaching up to 7 meters in length if the mud source is as great as it is upon performance (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld) which is of A rank. If the user were to form a dragon from mud source which size is similar to one after performance of (Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop, its size would be up to 5 meters. This dragon is going to stay on battlefield as long as there is a mud source but it cannot be regenerated. If the dragon were to leave the source, it can be active on the ground as long as it has not been destroyed. With another handseal, the Dragon can be dispersed into a larger number of smaller dragons whom's tasks are to completely cover the opponent in mud while at the same time creating damage because of blunt damage which is made as they stumble upon the enemy. The dragon can be used for defense following elemental weaknesses and strengths as well as a source for performance of other techniques that require mud. It can be used to attack opponent and cause blunt damage by hitting them. If the source of mud is of A rank or S rank, keeping in mind that source is of same size as it is formed upon performance of Swamp of the underworld Dragon which is formed will be of S rank (its length would be either six or seven meters). If the source is of B rank, the Dragon will be of A rank and its length would be up to 5 meters. If the mud source is of C or D rank, its length would be up to 3 meters.

Notes:
-Can only be used twice (2) per battle.
-For the technique to be performed, one needs mud on the battlefield.
-The dragon can not fly
-Can only be taught by Kuroh

 
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