Kimimaro bones Tsunade

-Naruto-

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Everything is allowed besides Substitution, stealing and killing (Does not count towards bio but is allowed)

This fight is unofficial and You go first, we are mid range from each other with a dried up riverbed by our side (Long range)

 
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Toshiro

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As you come into view I place you under an illusion. The illusion basically makes it so that the terrain on the field looks exactly the same as it does now, making it harder for you to notice any changes within the terrain in the upcoming moments.

( Magen: Kokoni Arazu no Jutsu ) - Demonic Illusion: False Surroundings Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.

Quickly after casting the illusion upon you, I perform two hand seals, and turn the ground beneath you as well as in a five meter radius around you into mud. The mud is deep enough to sink a summon such as Gamabunta.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

As soon as the swamp forms, I quickly summon a large amount of water five feet above your position. Due to the water making contact with the mud, it makes the swamp even deadlier to be in.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

After summoning the water above you, I throw a explosive tag kunai towards your position, aimed for your head.
 

-Naruto-

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As you come into view I place you under an illusion. The illusion basically makes it so that the terrain on the field looks exactly the same as it does now, making it harder for you to notice any changes within the terrain in the upcoming moments.

( Magen: Kokoni Arazu no Jutsu ) - Demonic Illusion: False Surroundings Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.

Quickly after casting the illusion upon you, I perform two hand seals, and turn the ground beneath you as well as in a five meter radius around you into mud. The mud is deep enough to sink a summon such as Gamabunta.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

As soon as the swamp forms, I quickly summon a large amount of water five feet above your position. Due to the water making contact with the mud, it makes the swamp even deadlier to be in.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

After summoning the water above you, I throw a explosive tag kunai towards your position, aimed for your head.
As I am watching you preform the two handsigns I quickly notice myself sinking into the ground without any change in the terrain around me. Once I have recognized the jutsu used by the handseals i saw you preform and my being sinking I create a pillar that launches me into the air just as you are preforming the water jutsu, making it splash uselessly off of me. While rising I realize that I was under a genjutsu the causes the terrain to remain the same although you preformed the swamp jutsu. During this recognition I quickly preform Kai and then see the swamp underneath me.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.


( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-A
Type: Supplementary
Range: Short
Chakra Cost: 15-30
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except Eye Techniques, Bringer-Of-Darkness, Demonic Flute: Phantom Sound Chains, Demonic Illusion: Tree Binding Death, and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja (and above) can dispel Genjutsu up to A-rank.


After the genjutsu has been released I quickly throw a kunai at yours, sending it towards the ground mid range between us where it explodes and creates a large amount of smoke and debris. As soon as the cloud of dust spreads I jump from the pillar and land mid range to your right, unbeknownst to you due to the cloud of smoke. While in the air I preform three handseals and as soon as I land I make 5 hands pop out of the ground and grab both your legs, arms and your head, crushing each of them while ripping you apart.

(Doton: tsuchi heika) Earth Release: Earth Arms
Rank: B
Type: Supplementary/Attack
Range: Short-long
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
-Must be taught by ~Yard~
-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.
 
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Toshiro

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As I am watching you preform the two handsigns I quickly notice myself sinking into the ground without any change in the terrain around me. Once I have recognized the jutsu used by the handseals i saw you preform and my being sinking I create a pillar that launches me into the air just as you are preforming the water jutsu, making it splash uselessly off of me. While rising I realize that I was under a genjutsu the causes the terrain to remain the same although you preformed the swamp jutsu. During this recognition I quickly preform Kai and then see the swamp underneath me.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-A
Type: Supplementary
Range: Short
Chakra Cost: 15-30
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except Eye Techniques, Bringer-Of-Darkness, Demonic Flute: Phantom Sound Chains, Demonic Illusion: Tree Binding Death, and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja (and above) can dispel Genjutsu up to A-rank.

After the genjutsu has been released I quickly throw a kunai at yours, sending it towards the ground mid range between us where it explodes and creates a large amount of smoke and debris. As soon as the cloud of dust spreads I jump from the pillar and land mid range to your right, unbeknownst to you due to the cloud of smoke. While in the air I preform three handseals and as soon as I land I make 5 hands pop out of the ground and grab both your legs, arms and your head, crushing each of them while ripping you apart.

(Doton: tsuchi heika) Earth Release: Earth Arms
Rank: B
Type: Supplementary/Attack
Range: Short-long
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
-Must be taught by ~Yard~
-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.
Will edit in a few.
 
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