[Approved] Kidomaru

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Name:Kidomaru
Nickname:
Gender:Male
Age:14
Clan:
Looks: He has six arms. He is 159 centimeters tall. He has dark skin and wears normall sound clothes.
Personality: He is a very intelectual, but very cocky person. He loves to toy with his opponets and thinks all his fights are just levels that he clears. He thinks everything is a game. He likes to take things slow and if it gets boring, he'll just kill them quick. When he fights an opponent he has never fought before, he tests their abillities to find their weakness. Once he finds it, he considers the fight over with. He quickly goes into his cursed mark mode. Even other shinobi like Sakon said, "once he gets into his 2nd state curse mark, his opponents are dead in no time"


Village Info.
Village of Birth: sound
Village of Alliance: Kumo
Rank//Chakra Info.
Ninja Rank: chuunin
Specialty: none
Elements: lightning
Your ninjutsu:
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is merely an illusionary projection of the user.
Note:The clone jutsu can be made with different elements and is a D-Rank jutsu under its own element(Mizu/Water Tsuchi/Earth Sumi/Ink)
_____
(Bikoku Ninjutsu) - Shadow Stealth Technique

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:This jutsu lets the user follow the target covert by concealing the users presence.
_____
(Henge no Jutsu) - Transformation Technique

Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
_____
(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
_____
(Nawanuke No Jutsu) - Escape Skill

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:Using chakra the user can escape from being tied down(only works with non-chakra ropes).
_____
(Kakuremino No Jutsu) - Magic Cloak Of Invisibility Technique

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:The user will pull out a cloak that is pre designed for their use.Then by using ninjutsu they make the cloth blend into the background(Konohamaru used this to follow Naruto in episode 2 and got caught because he was holding the cloak wrong).Skilled ninja can see through this jutsu(Rank c and above)
(Gokan Sakusou) - 5 Senses Confusion Disorder

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:N/A
Damage Points:N/A
The user throws an explosive kunai at their target and the mist spreads threw the air.This jutsu causes the opponent to be hit by attacks even though they think they dodged it or countered it.This effect lasts for 2 turns.
Background Info.
History:There is not alot on kidomaru but this is what is known. Kidomaru allined himself to the sound. He became one of orochimaru's henchmen. He has six arms and can use his chakra like webs. In his version one curse mark he summons a giant spider that releases smaller ones. He can also make orange webs that form his weapons. So his versitality is fierce. He has a curse mark with version 2. When he goes into that state his skin turns red and his third eye opens up. When he goes into this state, he pulls out a bow and with six arms he can add a lot more power. he always thinks that he is playing a game and toys with his opponet. He never wastes any attacks. He always tries to gleam any and all information he can. He had died at fourteen because during the sasuke retrivel arc, he entered battle with Neji and neji ended up killing him.
Other

Picture:



Theme Song and Background Music:
Lose Yourself Eminem
Battles

Won: 0
Lost: 0

~Approved~ though you need to be of Jounin rank to use the CM
 
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here is the canon tech.

(Kumo Nento no Jutsu) - Spider Sticking Spit Technique
Rank: D
Type: Supplementary
Range: Short - Mid
Chakra cost: 10
Damage points: N/A
Description: Emitting a stream of spider web from his mouth, Kidōmaru will grab onto a nearby opponent, allowing him to swing them.
Note: Can only be used by Kidōmaru

(Kuchiyose: Kyodaigumo no Jutsu) - Summoning: Giant Spider Technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: Kidōmaru summons his personal summon Kyodaigumo (Giant Spider). Once summoned, Kyodaigumo can quickly release an egg sac full of baby spiders roughly the size of a small dog to perform the technique Rain of Spiders. If hit Kyodaigumo can exploded causing a mass of webbing that can then cover the target if within close range of the blast.
Note: Can only be used by Kidōmaru.

(Kumo Sōka no Jutsu) - Spider Web Flower Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: A special adhesive net released from Kidoumaru's mouth. These nets, created with chakra, stick to their prey and do not let go. The Nets themselves are very small, but can be created in a split second, so raising the rate of capture by spitting out several in a row is possible. It is useful technique against multiple enemies. Anyone caught by the two layered nets are plastered to a wall or tree behind them.
Note: Can only be used by Kidōmaru.

(Kumo Sōkei no Jutsu) - Spider Web Area Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: Kidōmaru can send chakra through his spider webs to instantly detect the approach of any enemies foolish enough to touch it. These threads spread in all directions and are so sensitive that not even the slightest disturbance of the air will not go unnoticed. Also, the threads are so thin, they can hardly be seen, yet they are stronger than steel wires. This technique is especially useful in enemy territory when Kidōmaru needs to rest while still remaining on guard.
Note: Can only be used by Kidōmaru.

(Kumo Nenkin no Jutsu) - Spider Sticky Gold Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: Kidōmaru used this technique to harden the golden metal that releases like sweat. The weapons created from this process form the core of his style of fighting. This metal hardens like steel upon contact with air, so by chewing it in his mouth and changing its shape Kidōmaru can create weapons appropriate to each battle. Because it instantly hardens, direct attacks from a distance are possible.
Note: Can only be used by Kidōmaru

(Kumo Shibari no Jutsu) - Spider Bind Technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing a single hand seal, the user gathers his spider webbing into his mouth, Kidōmaru spits it out into a wide web pattern. This web can envelop his foes and tie them down to a nearby surface. Chakra is flowing through the web, so its difficult to escape from it.
Note: Can only be used by Kidōmaru.

(Kumo Mayu no Jutsu) - Spider Cocoon Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique makes a cocoon of web around the opponent, immobilizing him and leaving him open for other jutsu. The stickiness comes from Kidōmaru mixing his chakra with his body fluid. The technique is so refined, that even after having left his body, his chakra will still continue to flow through the thread to hold his opponent in place.
Note: Can only be used by Kidōmaru

(Kumosōkai no Jutsu) - Spider Web Unrolling Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: A web that captures and contains all enemies attacking from the front. Kidōmaru catches his enemy off guard by releasing it while in the air. By swiftly spreading the ball of thread with his six "legs" the web covers a wide area. The chakra imbued threads cannot be cut by even a dagger. The sticky and elastic threads are so strong that even an elephant pulling each end would not break them. The enemy is unable to budge a muscle, let alone fight back. Once captured, their fate is in the hands of Kidōmaru. Also, according to Kidōmaru, it can hold more than five tons. This web however can be destroyed through the use of the Gentle Fist.
Note: Can only be used by Kidōmaru.

(Amagumo no jutsu) - Rain of Spiders Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: After Kidōmaru summoned Kyodaigumo (giant spider), it would release an egg sac full of baby spiders roughly the size of a small dog. Kidōmaru then cut open the sac, causing the spiders to rain down on his opponent. The spiders would each spin a strand of webbing as they fell, thus encircling the opponent in webbing and pinning them to the ground.
Note: Can only be used by Kidōmaru.

(Nenkin no Yoroi) - Armour of Sticky Gold
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: By excreting his Sticky Gold from his pores, Kidōmaru can quickly create a temporary armour that is capable of blocking chakra once exposed to oxygen and even blocks the Hyuuga clan's special taijutsu style, the Gentle Fist. (however because the armour becomes hard this can be broken easily by a lightning based elemental attack of the same rank or above)
Note: Can only be used by Kidōmaru.

(Kumo Senkyū: Suzaku no Jutsu) - Spider War Bow: Terrible Split Technique
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: A destructive archery technique that is the perfect one hit kill. Usable when in his level two cursed seal form, Kidōmaru expels Spider Sticky Gold from his mouth and gathers it to form a large war bow. By using his eight "legs", Kidōmaru can boost the tension in the bow to extraordinary level. Also, by attaching a chakra thread to the arrow he can control it up to 50 meters from his target, achieving an astounding accuracy. On top of this, the third eye which opens when he enters level two gives him unmatched precision. Even from distances where he cannot be sensed by his opponent, his lightning speed arrow pierces through his target. If on the chance that he does miss, he will refine his methods until he lands a kill-shot. The power of his arrows can create craters in the ground, and could be further increased by adding a drill to the arrowhead. The arrow impact with the drill added, could pile-drive through forests.
Note: Can only be used whilst in Cursed seal level two by Kidōmaru and be used only 4 times a match
 
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