Kicks and Punches with Nathan.! :)

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Well done, pretty easy technique to use; nothing really to add for this technique, so moving on!

(Konoha Gōriki Senpū) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

So using speed and power, I want you to run up to my clone and perform a very simple spinning back kick. You will do it so that it is so fast that it takes the target time to follow your movements, you could feint and use this.
+ Iight, so this took me a while to find in the anime where this technique was performed. But finally I managed to find it! :ira:. Nice technique to be honest. Will be an excellent technique if I get leg weights! :p. As you mentioned in the description, I will run up to my opponent is very high speeds and perform a spinning back kick at the opponent. I execute this back kick in such a way that, I run up to the opponent. Try to kick directly at the opponent. Feint the kick. then perform this technique. By doing so, one can assure that the opponent will find it difficult to follow his movement.

+ Advantages of the technique is pretty good. The whole concept of feinting an attack and performing this technique is what makes this technique a very versatile one in the battle field. When combined with raw speed this technique will be a pretty difficult on to deal with since with the enhanced speed, this one will be a difficult one to follow the movements. It will also be effective when used on a charging opponent since he will have the minimum reaction time to defend from this attack provided if this technique is executed with the feint attack. To be honest in my opinion,unless the opponent has a less reaction time like a charging opponent or an exhausted opponent, this technique will be pretty much waste of a move if used as a initial move which we will be dealing in the disadvantages part. Other than that combo wise and Raw power wise this technique is a pretty nice one! ;)

+ Disadvantages of the technique, Well like mentioned above, performing this technique as a initial technique on a opponent will ultimately lead to the move failure as this opponent can pretty much defend himself from this technique pretty easily as this technique is nothing but a strong spinning back kick. And also without using a feint attack too, this technique can be easily be followed and defended from. Hence the correct usage of the technique is pretty much need to execute this technique successfully rather than some other direct taijutsu technique like the Zeus etc.

+ Nice one. Feint + This technique will be my usage in the Battles. You can see me using this technique once I get my leg weights! xD
 

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Impressive as always.

(Hien) - Flying Swallow
Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.

I'll let you explain this to me! ^_^
 

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Impressive as always.

(Hien) - Flying Swallow
Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.

I'll let you explain this to me! ^_^
+ Pretty nice NinTaijutsu technique I guess! xD. Performing the technique is pretty simple. Instead of performing the technique with normal kunais or sword, this technique will be better if it is used with special blades like the one which Asuma has. I believe this technique is the one Asuma uses in close quarter combat. I simply hold a Blade in my hand like Asuma. I now start to channel chakra into the blade. the amount of chakra put in the blade is so dense such that it will be visible to normal eyes. I then come up with some random 18 hits which will be pretty difficult for the opponent to see through or follow.

+ I will be honest. I simply love this technique. People may think that this technique is pretty useless as there is not distinct set of Tai move for this technique and it is a blunt 18 hit combo but it is not. How to make this technique deadly? Simple, Combine with Drunken Fist. Yes, pretty deadly. The Chakra enhanced blades whose range is increased when combined with Drunken fist which grants the user unpredictable, non-ethical movements will sure be a deadly combo. Mostly the Drunken fist moves are dodged only in the knick of time. This technique when combine with DF, it will now take out the Disadvantage of the drunken fist and make it even more difficult for the opponent to dodge the technique. Other than drunken fist, it can always be used in combo with other normal hand related taijutsu moves. Nice technique, I like it! :)

+ Yes, there is a Disadvantage for this technique. Since it is mentioned that this technique can only cut through C rank and below earth technique, I think if the opponent uses the Domu technique or earth armour.(B rank ones), this technique will fail to deal damage to the opponent which will be disadvantage in an all out battle. There is also another disadvantage to this technique too. Since this particular hand to hand taijutsu technique chakra to perform and the chakra must be channeled to the blade continuously which ultimately makes this one a stream technique, other ninjutsu and elemental ninjutsu technique cannot be performed whilst maintaining this technique. other than that, this technique is pretty good one.

+ Like I mentioned earlier, I really like this technique and will most probably use it in combo with Drunken fist or any other hand related taijutsu stuffs but most prolly it will be Drunken fist!
 

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(Y)

(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.

Do the same again, this is just like Dynamic Entry; but once you use it once you reappear behind the target, as they are sent into the air; then use another one to knock your target on the ground with great force. Seems rather straight forward, would be hard to pull off though.
 

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(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.

Do the same again, this is just like Dynamic Entry; but once you use it once you reappear behind the target, as they are sent into the air; then use another one to knock your target on the ground with great force. Seems rather straight forward, would be hard to pull off though.
+ Erm, what to say about this technique lol. Nice technique but yea, as you mentioned it is pretty hard to pull off. let us discuss about it further in the advantages and disadvantage stuff. Now regarding performing the technique, say I already executed a uppercut to the opponent and he is pushed back. Now I perform the Dynamic entry such that the opponent will find it difficult to counter it. as soon as I execute it, I now quickly appear behind the opponent and use it again to send them into the air. Now appears above the opponent in mid air and perform another dynamic entry to knock the enemy to the ground with great force.

+ Considering the advantages of the technique. The technique itself is a combo technique. like a combo of using the dynamic entry three times provided if the user be able to pull it up. Other than that, I really don't find any great advantages with this technique. this technique can be used as a great finisher technique. Once the user succeeds in executing the first dynamic entry, the opponent pretty much can't or will find it way too difficult to counter the next two dynamic entry as the next one is from the opponent's blind spot.

+ As for the Disadvantages there are many. Number one being that this technique is pretty difficult to pull off. Like if the opponent evades or counters the first dynamic entry then the entire move will be wasted. So yeah this technique is pretty much pretty much useless when used as a initial technique or used on an opponent dashing towards you. it is also pretty easily avoidable and can backfire the user when used directly on an opponent.

+ Meh, I would most prolly not use this technique in a battle as there are ample of nice technique to do when the opponent is sent into air. :p
 

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(Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.

Simple enough, get close and perform a rapid succession of low and high kicks, changing from each leg from time to time, aim for the chest section.
 

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Next:

(Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.

Simple enough, get close and perform a rapid succession of low and high kicks, changing from each leg from time to time, aim for the chest section.
Oh gosh completely forgot about my trainings! ;_;



+ Pretty nice technique and a combo friendly technique. I will just start to run towards my opponent and perform a feint attack that will possibly make the opponent airborne. As soon as the opponent is airborne, I will quickly jump towards my opponent who is in mid air now and perform a series of low and high kicks delivering several kicks in the chest region alternating between by left and right leg thereby executing a barrage of kick to the chest of my opponent.

+ Advantages. Straight forward technique thats one of the main advantage of this technique. idk, for some reason, this technique reminds me of the One piece character Sanji. xD. this technique will be pretty effective if it is performed on an opponent who is airborne from below or on an opponent who is falling down. In both these cases this technique can be a excellent pre finisher technique. Due to only using the legs for this technique, it will be pretty easy for performing a finishing combo after this like a Lotus or something.

+ Disadvantages. Well to mention the disadvantages, if the user performs this technique as a initial move on a steady opponent; the opponent can very well easily defend from this technique as well as try to overpower the user as soon as the user finishes executing this technique. Also as soon as the user finishes executing this technique he will be in a disadvantageous position if the opponent defends from it since the user will give the opponent more time to react to his next tai move.

+ Pretty nice technique. A good one to use in combo with techs that make the opponent airborne.
 

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Well done.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.

Do I really need to explain this one? Simple drop kick, that sends your target flying.
 

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Well done.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.

Do I really need to explain this one? Simple drop kick, that sends your target flying.
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+ Pretty nice technique to use in combo with any palm attack taijutsu moves. Like say the clone comes dashing towards me, I now start to dash towards the clone and when I reach close rage I quickly make a upward palm thrust to the clone's chin that throws him back few feets to the ground. As soon as I execute the palm thrust, I take a giant leap into the air and deliver a powerful drop kick to the chest of the opponent crushing to the ground.

+ Advantages are many. Like the impact produced by the technique is pretty great when compared to other leg related taijutsu moves. The whole body weight of the user will be focused on the kick that is executed on the opponent. Pretty nice technique to be used in combo with a taijutsu technique that throws back the opponent and makes him fall down. Nice technique to use when air borne too. Actually this technique will be pretty deadly when used by a leg weight user.

+ Considering the disadvantages of the technique, there are some serious ones for this technique. while executing the technique, the user will have little control over his body. If this technique is used as a initial technique, the opponent can just grab the legs of the user and throw him away. Also when using this technique when airborne, if the opponent uses a wide range technique then it will be kinda difficult for the user to maneuver in the air whilst performing the drop kick. also unlike other taijutsu moves, this is somewhat a pinpoint attack which can be pretty easily dodged. xD.

+ I like this technique, But using this one in battle will be only as a finishing blow I guess.

Question: I have this doubt regarding all the taijutsu moves. In the above technique, the description states that the user will jump into the air in order to perform the drop kick. Say the opponent uses the stone spikes technique to impale me from the ground surrounding me. Can I use this technique to jump from the ground, In order to escape the stone spikes and deliver the drop kick to the opponent? Like using taijutsu moves to dodge from elemental ninjutsu moves.? or is that also considered as free form dodging? :)
 

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I don't believe so, if the taijutsu technique says you need to jump up in the air to use it, it's a-okay from what I think.

(Konoha Toppū) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.

This technique is only used as a counter based technique, when your target does some sort of tai attack, or some free-form attack, you will spin around super duper fast, and perform a strong rotative kick high enough to kick them in the face.
 

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I don't believe so, if the taijutsu technique says you need to jump up in the air to use it, it's a-okay from what I think.

(Konoha Toppū) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.

This technique is only used as a counter based technique, when your target does some sort of tai attack, or some free-form attack, you will spin around super duper fast, and perform a strong rotative kick high enough to kick them in the face.
Oh okies. He I saw people using taijutsu to evade Elemental jutsu stuffs. thats why! Thanks! :)


+ A really nice technique. I now start to attack the opponent with a simple taijutsu move like Konoha senpu or something like that. As soon as the opponent tries to defend from that particular taijutsu move, I now proceed to kick his chest or abdomen region so that he tried to keep defending from the attack at the same time moves back to avoid it. As soon as he makes a quick jump back or moves a little back with a super fast spin I launch a pretty solid kick to the face of the opponent smashing him back to the ground. An excellent technique.

+ Advantages are many. To be honest it is a very versatile and very nice combo technique that can almost be used with any other leg based taijutsu technique. Combination with simple D rank taijutsu technique or even free form techniques with this technique can be really advantageous. I watch the episode in which Chen master uses this technique is combo with Konoha senpuu. It is a pretty fluid technique. The best way to execute the technique is Put the opponent in a defensive position -> COntinue to gank the opponent so that he is still defending from the attack. make a quick spin and execute a powerful kick to the face of the opponent. The true power of this particular technique is achieved when used with leg weight. The speed and the overall damage of the technique is improved in a drastic way.

+ There are literally no real disadvantages to this particular technique. This technique is soo versatile that there are no serious disadvantages to this technique. And regarding the counter for this technique, I think using Drunken fist is a best way to counter the speed of this technique as it is the only taijutsu technique that allows you un ethical movements.

+ Excellent technique. I will use this technique to the max in my CQC as well as after I get my leg weights.! :)
 

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All good, so that is all the B-ranks now. I have two A-ranks to teach you; but the notes on the two techniques say the following: Note: Can only be used by Taijutsu specialists or EIG users. But I will teach you them anyway.

But for now I want you to pick your top 3 favourite techniques from the B-ranks and tell me why you like them so.
 

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1. ( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.


Like I explained previously an excellent combo friendly technique. Can almost be used with all other leg related taijutsu techniques. Pretty fast and also the fact that can also be used as a defensive technique against an opponent who is dashing towards you.! Pretty excellent one.


(Hien) - Flying Swallow
Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.


Excellent yet underrated taijutsu technique. One of the coolest CQC self combo technique that can be used excellently with Drunken monkey fist! ;). Pretty deadly one.


3. (Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.


One of my most favourite Taijutsu technique which I will almost use every time in my battle. Excellent technique to turn the tide of battle.! Can be deadly if used precisely. has the potential to be a match finisher!
 

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We will just talk about this techniques so here it goes!:

I will let you analyse both of them. Then I will pick up on any mistakes you may have made!

(Seishun Furu Pawā) Youth Full Power
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description:
The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using the movement to position himself above. Once above, the user will finish with a powerful drop kick that will send the opponent back down to the ground, with such might that from a 3rd person perspective, only a flash of light is visible coming down, ending in a crater and a massive dust cloud.
Note: Can only be used by Taijutsu specialists or EIG users

(Konoha Ryūjin) - Leaf Dragon God

Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
 

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(Seishun Furu Pawā) Youth Full Power
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description:
The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using the movement to position himself above. Once above, the user will finish with a powerful drop kick that will send the opponent back down to the ground, with such might that from a 3rd person perspective, only a flash of light is visible coming down, ending in a crater and a massive dust cloud.
Note: Can only be used by Taijutsu specialists or EIG users
Excellent technique. It's like a premade combo technique. The user will first kick the opponent in the chin and make them airborne. As soon as the opponent is airborne, the user then quickly follows the opponent delivering another kick to the face of chest of the opponent giving him further less time to react to his next set of moves. The user uses this brief moment where the opponent is in pain by the kick to quickly go behind the opponent and deliver a powerful dropkick trashing him to the ground. The main advantage of this technique is the speed in performing the combo. It is extremely fast.!

(Konoha Ryūjin) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
One of the most efficient and versatile taijutsu technique. There are two main advantages of this particular taijjutsu technique. One is that the long range reach of the dragon created from the technique. Another one is the ability of the dragon to go on equal terms with other elemental technique. these two things makes the technique a very versatile one to use in the battle. But the downfall is the user cannot perform any hand seals or move one place to another whilst performing this technique. This technique will be very effective when it is used to take advantage over a opponent who continuously pushes you to the defensive side. There is also another disadvantage with this technique. it is that, when one enters the center of the dragon while rotating at high speed the dragon will be dispersed without any damage.

Question : I have always wanted to ask this question lol. Say If the opponent performs this technique while I am airborne. The dragon tries to attack me from below. If I use a A rank wind technique that forms a tornado and send it to the so called center of the dragon, will the technique disperse. ??
 

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xD I kno that, the thing is it is said to go in equal terms with elemental techniques thats why!

and yaaaay!!! Thanks Nathan sensei...I hope I was a good student and didnt disappoint you! :p ;)
 
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