Kicks and Punches with Nathan.! :)

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(Rōga Shōken) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

All you need to do with this technique is get up close, and perform a series of punches and if you have chakra enhanced trench knifes, it's obviously do more damage, from there, once you have punch my clone, I then want you to perform a rising uppercut on my clone, lifting him up into the air, so you can perform another deadlier attack, if you want.
I lol'd at your Sig. xD


+ Pretty nice, basic but a very handy technique to be used in the battlefield. I can see myself using this technique quiet often in the battles. It seems to be an excellent initial technique for a combo attack. Everything that gives a boost to tai sounds awesome to me as I am going to make a Sakura bio after finishing our Tai lol.Technique makes the opponent airborne which opens the gate to perform may high level taijutsu techniques.

+ Countering the technique can be either done freeform or by using a sufficient technique to block the upper jab from the opponent. Since countering the technique is pretty easy I might use this technique when the opponent is in a crouched state to be more effective as well as successive.

+ The advantage of the technique are many. First one is the +5 tai boost it gives with the use of chakra enhanced trench knives. second one is the series of punches that makes the opponent airborne. Once the opponent is made airborne the opponent becomes more vulnerable and High ranked Taijutsu technique can be performed more easily.

+ I simple like this technique. Simple, effective, combo friendly. I can see myself using this technique more often with some other powerful tai technique in combo with it. :)
 

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Say hello to B-ranks!

(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.

With this one, I want you to run at my clone, from there use one of your legs to kick him in the stomach, straight after I want you to perform a spinning kick to his chest, and punch him a few times around the upper body area, as you do those punch, punch him one more time sending him up into the air, as my clone is flying up into the air you will jump up above him, and once you are above him you will perform another spinning kick that will send my clone straight into the ground, as he hits the ground you will come back to earth, and pose yourself in a way by raising your arms and bringing your legs together, simple enough aye? I find that there is way too many attacks in this one technique, to actually pull this off.
 

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Say hello to B-ranks!

(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.

With this one, I want you to run at my clone, from there use one of your legs to kick him in the stomach, straight after I want you to perform a spinning kick to his chest, and punch him a few times around the upper body area, as you do those punch, punch him one more time sending him up into the air, as my clone is flying up into the air you will jump up above him, and once you are above him you will perform another spinning kick that will send my clone straight into the ground, as he hits the ground you will come back to earth, and pose yourself in a way by raising your arms and bringing your legs together, simple enough aye? I find that there is way too many attacks in this one technique, to actually pull this off.
Yaay! B ranks finally! ^^



+ Excellent technique I would say. This technique is a complete package. I will first run towards the opponent and kick him in the stomach. since the opponent will be in crouched state, I will now perform a spin kick to his chest followed by few punches in the upper body and sending him to mud air. As the clone is flying up to the air, I jump up above him and once I position myself I perform another spinning kick and hitting the opponent to the ground. After that I reach the ground and pose by raising my arms and bringing my legs together.

+ The disadvantage can be said as since the whole technique is a series of kicks and punches, if the opponent stops the user from executing the next series of moves then the entire move fails. like wise when the opponent is airborne and as the user will jump above him, there are many chances that the opponent can turn it against the user.

+ The advantages can be mentioned as the technique is a complete package. Excellent combo technique to be used. When used with a clone the effectiveness of the technique is further increase as when the user sends the opponent to the ground the clone can be ready to finish of the opponent by a powerful technique or a deadly one like chidori etc etc.

+ Quiet a useful technique but way too many attacks in a single technique. can be used as a finishing technique rather to be used as a starting technique. I dont see myself using this quiet often but still I might use it if the conditions are favourable. :)
 

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(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

Now this technique is used for countering taijutsu techniques, so I will use rising knee on you, I want you to wait for the prefect moment and by raising your knee and driving your elbow down, you should be able to catch my knee in-between your two limbs, then you will keep driving your elbow down, shattering my knee bone. [me is a clone. ;d Can't have you breaking my bones now.] This technique is rather easy to use, and simple. But if used correctly can be deadly.
 

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(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

Now this technique is used for countering taijutsu techniques, so I will use rising knee on you, I want you to wait for the prefect moment and by raising your knee and driving your elbow down, you should be able to catch my knee in-between your two limbs, then you will keep driving your elbow down, shattering my knee bone. [me is a clone. ;d Can't have you breaking my bones now.] This technique is rather easy to use, and simple. But if used correctly can be deadly.
+ Ahh such a wonderful technique. I will use this technique more often in my Taijutsu battles. Performing the technique is like as say the opponent tries to use Konoha senpu on me. As the opponent swirls his leg towards me I keep a close watch on the opponents move whilst simultaneously Raising my knee and Dropping my keen at the same time. When the favourable time comes, I this get the Limb on the opponent in between my Elbow and Knee by which I crush the bone of the opponent leaving him unable to walk and lose his balance which will ultimately allow me to finish off the opponent with a final shot.

+ Advantages. Pretty exceptional technique I can say, If used properly. If the limb of the opponent is got in between both my limbs then the opponent will be Limb is sure to be shattered which will mark the end of the battle as the movement of the opponent after the successful execution of the technique will be reduced Drastically. And excellent technique to perceive the movement of a pressuring opponent and finish him off.

+ Disadvantages. Thought this technique sound like it does not have much Disadvantage but there are many disadvantages to this technique. First considering our Role play wise, this technique has a very huge disadvantage when it comes to the rank difference between the opponent who are fighting together. For example say a S Class ninja fighting with a kage or Sage rank ninja. Unlike certain other techniques this technique requires precise skill to intercept the movement of the opponent. So it will be highly impossible for a S class ninja to execute it to a Sage or Kage ranked ninja where as a Kage or Sage ranked ninja will easily be able to execute this technique on a S class ninja. Next is more of a counter to this technique also combined with a Disadvantage to the technique. When the user tries to attack the opponent and If the opponent tries to use the intersection method on the user, the user sacrificing his body balance can take advantage of the opponent in ability to use two of his limbs. How? there where the secret lies. Like when the user is executing a initial whirlwind kick or a Konoha senpu on the opponent, when the opponent tries to intercept to user's limb and crush it, the user can quickly raise his other leg in the air and charge it towards the raised knee of the opponent. When doing this the whole body of the user will be suspended in mid air for a few fraction of seconds until the user completes the kick on the opponents raised knee.Yes, after performing this counter the user will fall to the ground and be unable to perform a quick successive technique but still he would be able to kick the knee of the opponent pushing him back thereby preventing his attempt the crush the bone.

+ yeah. Quite a interesting and a very useful technique when the conditions are favourable to execute the technique. am pretty sure that I will be using the technique once successful in my CQC as I have a clear Idea on when to use this technique and finish the battle.
 

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O_O Woah. Good work.

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.

I want you to run up to my clone and punch him twice anywhere you want, but the second punch will be the one that flings him up into the air, then you will jump up above my clone, punching him back into the ground, while you're in the air you will grab out one of those large shuriken's that will keep him grounded so he cannot get up, and finally you will start to spin around similar to a drill, so you drill him even further into the ground, doing massive damage.
 

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O_O Woah. Good work.

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.

I want you to run up to my clone and punch him twice anywhere you want, but the second punch will be the one that flings him up into the air, then you will jump up above my clone, punching him back into the ground, while you're in the air you will grab out one of those large shuriken's that will keep him grounded so he cannot get up, and finally you will start to spin around similar to a drill, so you drill him even further into the ground, doing massive damage.
xD Thanks mate! ^^



+ Yes, pretty nice technique.Idk why they named it Lightning Bolter lol. I thought some Lightning stuff will be included with the technique like the Zeus xD. Pretty sure I will use this techniques very well in my Tai battle. Actually This technique if executed properly has the chance to be 100 percent fatal to the opponent. The reason why I am saying this is that Take the following scenario. The user will punch the opponent once in the Chest and the the user can even uses something like Zeus for the second punch(Lightning Infused punch) to make the opponent Airborne. Once the opponent is airborne the Use can jump up behind them and punch them back to the ground and then throw the Large shuriken directly to the Head or any vital part like the Neck or the heart region of the opponent. By that the death and defeat of the opponent will be 100% guaranteed.

+ Advantages of the technique can be listed as the initial two punches can be clubbed with any other punching taijutsu move that makes the opponent air borne such as the zeus to make a Lightning infused punch to the chin of the opponent which will make him air borne. It can also be use in pre combo with a Excellent F ranked Taijutsu CJ which I am going to submit in the next cycle lol. Once the opponent has made the opponent airborne and the punched them back to the ground it will most prolly mark the end of the battle unless the opponent can dodge or see the incoming shuriken by any means. Not a very long technique. A medium length technique which when executed when the conditions are favourable can be deadly to the opponent.

+ Oh yes this technique do have a lot of disadvantages. The initial moves of the technique. They are nothing but punches which can be dodged pretty much by a free form. ofc the usage of punch also matters in this case. If the punch is directed towards the abdomen of the opponent the the chances for the second punch to be successful is more than 75% because as the punch in the abdomen will leave the opponent in a semi crouched state leaving the opponent to face the ground so the opponent will not be able to see the punch coming but if the initial punch is on any other part like the the chest or even face then the opponents chance to dodge the second punch is pretty easy. So this is one of the major disadvantage of the technique. Another disadvantage is once the user punched the opponent from behind and sends them to the ground the opponent will surely have the feeling that something worse than before will come from above and smash him as he will be well aware that the opponent will try to finish him off. With that in mind if the opponent makes a defensive technique like Hardening technique or something like that then the effect of both the Shuriken and the Drilling will be nullified which will lead to the semi failure of the technique. Even thought these are some of the Disadvantages to the technique the intensity of the disadvantage is not that great and the chances for these disadvantage to take place are very very less when the technique is used in a prefect condition for its usage. So In my opinion this technique is one of the few technique that has very mild disadvantages.

+ You can see me using this technique more often in the battles either after Shadow dance, or the intersection method or my custom or Zeus. Definitely this technique is a excellent finisher technique and ya can see me finishing many of my battle with the help of this technique. Pretty handy Taijutsu finisher.
 

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The issue I have with this type of combo techniques, is that the fact if you manage to stop one stage of the move, it all goes to waste; and you as the user could be in for a world of hurt in such.

Any questions about the technique, that you are unsure about?
 

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The issue I have with this type of combo techniques, is that the fact if you manage to stop one stage of the move, it all goes to waste; and you as the user could be in for a world of hurt in such.

Any questions about the technique, that you are unsure about?
Yes Sir. Few things to clarify before we continue. :)

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

It is stated in the jutsu description that the user will strike the opponent with a Lightning infused uppercutting palm attack. So most probably an uppercutting palm attack will make the opponent Airborne. Now comming to the Description of the Lightning Bolter.it does say that the user will punch the opponent twice with their fist and with the second punch he will make the opponent airborne. Now my question is why not Zeus can be used in place of the that second Punch. Zeus is nothing but a Lightning infused uppercut which will make the opponent airborne. So the initial condition for a Lightning bolter is satisfied why not continue with the remaining steps in the lightning bolter? Taijutsu is nothing but Freeform linked together with a Damage value rite? With using Zeus in the place of a Normal punch How would I skip a stage in the Lightning Bolter? am just making and Combining both the taijutsu move so that the success percent of both the moves will be high.
 

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Well you know you can just say you send lighting chakra into your fist as a free-form move of sorts? Saves you from using two techniques, but if that is not what you are looking for. I believe you can, if you word/explain it right.
 

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(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

Now get in close to my clone, and get your elbow ready, as you get close perform a simple yet very, very powerful elbow smash anywhere on the body of the clone, the smash is so strong since you are using your other arm as support. Depending on the way you hit my clone, he will go flying up, flying backwards or smashing into the ground, all of it is up to you!
 

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(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

Now get in close to my clone, and get your elbow ready, as you get close perform a simple yet very, very powerful elbow smash anywhere on the body of the clone, the smash is so strong since you are using your other arm as support. Depending on the way you hit my clone, he will go flying up, flying backwards or smashing into the ground, all of it is up to you!
Just realized that Our training thread has crossed 1000 views. Ain't we famous? xD


+ A simple and effective technique yet with may disadvantages :p. I ll get to that eventually. performing this technique is not a big deal. The user has to raise up his elbow, bring it to his shoulder level. Now using the other arm as support the user can deal a powerful blow to the target in any part of his body. Mostly this technique can be used to destroy incoming Earth projectiles like Slab or Rank ( B rank strength and below) as we have see Gai using this technique to destroy the Coral deposit on Narutos back during their fight with Obito and other jinchurikis.

+ Advantage are quiet limited and obvious ones. The power of the technique is tremendous. It can even break apart a strong earth structure or a slab. It power was proved when Gai used it to break the hard coral on narutos back in the anime. Apart from the power, this technique can be used as a Excellent taijutsu technique after a snick move behind the opponent. because for me this technique will be successive and well executed if it is executed from the back side of the opponent. I will discuss the reasons for that in my next point. Overall a pretty nice combo technique and also this technique is Mid ranged, but I don't really see any advantage in that. :p

+ Disadvantage are many. Let me start with the difficulties in executing the technique is a battle.Whatever might the destructive ability of the technique, this technique is nothing but a normal elbow smash but a bit powerful one. The main disadvantage in executing this technique, the distance between the user and the opponent when this technique is executed. Consider an user tries to execute this technique on the opponent who is straight to him. before the user be able to execute the elbow attack the opponent can defend from that attack and also overpower the user with just a punch to the face of the user. Reason? the hands of the opponent will reach the face of the user as the distance from the head to hand that is held at shoulder level is greater than the distance between head to the elbow when it is held at shoulder level. For this particular reason, in order to execute this technique one need to attack the opponent from behind or from his side so that the opponent will not have enough time to react to the elbow smash or he will not be able to bring up his hand in time to punch the opponent.

+ Well I wont be using this technique much often or even I won't even use this technique as this technique can easily turn the Battle in favour of the opponent and put the user in a worst condition to face. So yeah I will use this technique if and only if the conditions I mentioned are created for me to use it. xD
 

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Awesome, I don't need to add a thing. Haha sure we are. xD

(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

We have all seen Tsunade's leg kick; I want you to run at my clone full speed and then raise your leg up once you are close to my clone and simply kick him aiming for his head, doing this will send him flying away, in a backwards direction.
 

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Awesome, I don't need to add a thing. Haha sure we are. xD

(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

We have all seen Tsunade's leg kick; I want you to run at my clone full speed and then raise your leg up once you are close to my clone and simply kick him aiming for his head, doing this will send him flying away, in a backwards direction.
+ Pretty simple and pretty nice technique. Performing the technique is not a difficult thing as this is one of the most simple B rank technique. I kinda have a feeling like it will be like a "Sweet chin Music" lol. I now go towards the opponent with full speed. when I reach near the opponent , I now raise my left leg with my right leg as my support and pivot execute a rising kick to the head of the opponent sending him flying away in the backward direction.

+ Advantage are many I guess. I find this technique a very nice and effective in battle technique. More than a Tai to tai combo a Tai + Nin combo will be nice for this technique. Like Set some trap behind the opponent like kunais or shuriken sprinkle etc. quickly burst to the opponent, Kick him in the head, after the impact the opponent's head will be facing the sky, so he will not be able to see the trap that is waiting for him where he land. Another advantage of this technique is that, when executing the kick to the chin of the opponent, the user will not be vulnerable to any duckings or punches from the opponent. When compared with other Taijutsu technique, the risk faced by the user while executing this particular technique is low. Another advantage is it's combo usage with certain earth technique. Like dash towards the opponent, Kick him to the head with the leg. while doing that, balance your body with both your hands to the ground. next after the kick is executed and the opponent is throw back, one can conc Doton chakra and perform earth technique that requires the opponent to place his hand on the ground. Like even a simple D rank earth sharp pillar at the place where the opponent lands after getting the kick might even kill the opponent. Ofc, timeframe will also suffice such a scenario.

+ Disadvantage are there but not that great ones. When the user is trying to execute the kick, the opponent can easily evade the kick to his chin, so it is better to execute the kick when the opponent is in such a situation that he won't be able to dodge the kick. Other that, once if the opponent is successful in evading the kick the opponent can always go for a groin attack which will severely turn the battle tide in favour for the opponent. So concluding the disadvantage this technique will be super effective or effective only when the conditions are favourable like a opponent who is falling forward or a Drizzy opponent etc etc.

+ Yeap, I will use this technique pretty much as a finisher combo with any other powerful technique. Though I will not use it as initial technique in my battles as it will only back fire me. U_U.
 

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Swell beans.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

Now with this one, I simply want you to gather some lighting chakra in one of your palms, then get close to my clone and perform a upper cutting palm attack, which will send my clone up into the air, while also be hurting from the lighting part of this technique/
 

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A few questions before we discuss this technique. What effect does the lightning punch produce?? Like will it produce Numbing or paralyzing effect? If yea how intense is that effect?? What happens if I use this technique against a soaked opponent??
 

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If anything it would be a paralyzing effect. Not major, enough to stun them for a short period of time, like a second or two.

Also you would hurt yourself, and him. s
 

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If anything it would be a paralyzing effect. Not major, enough to stun them for a short period of time, like a second or two.

Also you would hurt yourself, and him. s
Alrighty then.

+ Pretty useful technique.tbh, I guess this particular taijutsu technique will be one of the most used technique in our RP battles I guess. Yeah thats how versatile this technique is. Easy to perform technique, the user just needs to find an opening to execute the lightning infused uppercutting palm to make the opponent go air borne.Not really a very nice opening technique. good to use with combos.

+ Advantages are pretty nice. Lightning infused punch will indeed be more powerful than a Normal upper cut. I bet the concept of whole lightning infused punch is to momentarily nullify or paralyse the chin of the opponent such that he wont be able to quickly react to the next moves of the user. with that being said coming to the combo usage of this technique, this particular technique will be very effective if the used on the opponent after an attack to the chest or the abdomen as the opponent will not be or will find it difficult to react to the upward attack palm. Many high level taijutsu technique that requires the opponent to be airborne can be used in conjugation with this technique. If the opponent is using some Earth armour kind of thing to enhance his tai strength then this technique will be very effective.

+There are a few disadvantages but not that heavy ones. even though it is a lightning infuse upper thrust, it is a nothing but a upper attacking palm which means it can pretty easily dodged or evaded easily but blocking the technique is something formidable since it is a lightning infused punch and blocking it will also deal damage. other than that, if the opponent uses technique like water replacement then due to the lightning infused punch, the user will be electrocuted imo.

+ Pretty useful and combo friendly technique. when used correctly this technique can be super effective. this will be one of my most used taijutsu technique I guess. :)
 

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Well done, pretty easy technique to use; nothing really to add for this technique, so moving on!

(Konoha Gōriki Senpū) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

So using speed and power, I want you to run up to my clone and perform a very simple spinning back kick. You will do it so that it is so fast that it takes the target time to follow your movements, you could feint and use this.
 
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