Kicks and Punches with Nathan.! :)

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Good, I don't think I need to add anything more.

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

With this one, I want you to watch for any sudden movement that my clone may make, and once that happens use it, appear beneath my clone, and perform a upper kick, kicking him into the air from there. Allowing you to have my clone in the air, giving the chance to use a combo attack on him. Go.
One/three advantages:
  • 1. Surprise attack on the opponent to make him air borne.
  • 2. Being air borne the opponent will find it difficult to evade the upcoming techniques.
  • 3. Great initial combo technique.
One/three disadvantages:
  • 1. Very high difficulty in performing the technique.
  • 2. The damage caused by the technique itself is very less.
  • 3. A raising thrust or a Regular upper cut can substitute this technique, which is less complicated.
How you would use it in battle:

Actually even in close combat this is a pretty useless technique. The user has to take advantage of the slightest chance give by the opponent and then quickly make an upper kick to make the clone air borne. By doing so, the clone will be in mid air, most probably his head facing upward towards the sky due to the kick in his chin. So, most probably the opponent couldnt notice even if the user appears before and behind him. So, once again the user has to make use of this little timing to execute the second technique perfectly and precisely. Its better to use a powerful technique like the Primary Lotus or a Lions barrage as the second technique, as it will be difficult for the opponent to counter in his confused and sir borne state.

How you would counter it:

There is no specific technique to counter this technique. The user has to just prevent the opponent from using this technique. i.e the user should not give any openings for the opponent, not even the slighest for the opponent to perform this technique. If the opponent succeeds in finding an opening, as the opponent tries to perform the upper kick the user may hit the rising leg of the opponent hard or use both his hand placed one over the other at his chest level beneath the chins in order to intercept the the upper kick thereby rendering the technique useless. Even if the user gets kicked and becomes airborne. In order to avoid the second technique. the user can very well use the wind stream technique in order to change his direction. or even force him towards the ground by blowing up steam of wind facing upwards towards the sky. by doing so, if the opponent was airborne too for executing his technique, the user will reach the ground before the opponent and this will give the user the big chance to take down the incoming opponent.

How you perform it (with as much detail as you can):

Now the Clone and myself start to engage in close combat. Instead of attacking the clone, I keep dodging the attacks of the clone. The clone tries to punch on my face and I dodge it by moving to my sides. Then it tries to kick in my waist, I stop it with mu left hand. As I stop the clones kick, the clone tries to punch my face with its left hand. I now quickly make use of this move and duck to avoid the attack. before the clone could even realize that I ducked, With the hand as the support, I raise my left leg with great force towards the chin of the clone from below. the clone gets hit by the attack and is now airborne. As the clone is airborne, I take a leap towards the clone and perform the Lotus on the clone inorder to finish off the clone and disperse it.
 

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3. Great initial combo technique.

What techniques would you use after using Shadow of the Dancing Leaf?
I knew you would ask this question! :p



The thing Why I mentioned as the Dancing leaf as a Great inital combo technique is because of the main advantage of the technique which is that it makes the user go air borne.

I mean like consider a scenario in which you and the opponent are engaged in a close range taijutsu battle. If the opponent continuously keeps on ganking you such that your are always pushed to the defensive side. At situations like this, the Dancing leaf shows its magic. When the opponent shows even the slightest opening, the user can use that to over powerd the opponent and perform the Dancing leaf. i.e As the user will perfrom the Dancing leaf and gives a strong and powerful rising kick to the chin of the opponent which will make them air borne, The opponent will be in mid air with no ground support. Being in mid air puts the opponent in a very difficult position to dodge the next incoming Taijutsu or Kenjutsu or any projectile ninjutsu technique. Like as soon as the opponent is air bone the user can use the ( Rakkasui ) - Falling Water kenjutsu technique which will be difficult for the opponent to avoid at mid air. There are also many other techniques that can be user to take down a Air borne opponent.

Other techs :
(Raiton: Chidori Senbon)
(Raiton: Chidori Eiso)
( Doton: Dosekidake no Jutsu )
(Doton: Fukusuu no Dorosandan)
Earth Release: Destructive Rising Rock Pillars
( Konoha Toppū ) - Leaf Gust - When the opponent is falling down facing the ground.
(Raikou Boruto) – Lightning Bolter - Same condition as above.
(Shōshitsu) - Rising Knee
(Shishi Rendan) - Lions Barrage
(Konoha Raiken) - Leaf Thunder Fist
(Konoha Arashi) - Leaf Tempest
( Konoha Kanransha ) - Leaf Ferris Wheel

Hachimon combos:
(Hachimon: Omote Renge) - Eight Gates: Primary Lotus
(Hitori Omote Renge) - One-Man Front Lotus
(Hachimon: Ura Renge) - Eight Gates: Hidden Lotus
(Hachimon: Asa Kujaku) - Eight Gates: Morning Peacock
(Hachimon: Gyaku no Basutā) - Eight Gates: Reverse Buster
 

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Well done!

(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

Okay with this one; I want you to get clone to my clone and first off start with a low kick and linking it with a middle and then a high kick and from there finish off with a heel drop, this technique works by gaining speed with each kick, allowing you to get higher kicks and whatnot.
 

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Well done!

(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

Okay with this one; I want you to get clone to my clone and first off start with a low kick and linking it with a middle and then a high kick and from there finish off with a heel drop, this technique works by gaining speed with each kick, allowing you to get higher kicks and whatnot.
One/three advantages:

1. Continuous barrage of kicks makes the attack a difficult one to dodge.
2. Because of the series of attacks the User gains momentum and increased speed in the upcoming kicks of the attack.
3. The heel drop can be followed by a powerful taijutsu technique to make the opponent either air borne or make his head smash the ground with brute force.

One/three Disadvantages:

1. If the first attack is stopped, then the entire series of kicks will be wasted.
2. If the opponents gets hold of the users leg when the user executes the kick, then it may back fire the user.

How you would use it in battle:

While engaging in the close combat i.e Taijutsu moves. the opening or the time for the user to execute a surprise attack and overpower the opponent is very less, there for the user has to make use of any small opportunity to take advantage over the opponent. Techniques like this creates such opportunities. Eg. Consider the user starts to execute the technique, the user starts with a normal kick which will be quickly followed by a powerful kick which will again be quickly followed by a even more powerful high kick. During this series of kicks, the time given for the opponent to react is very very less. Once the opponent thinks that the kick barrage is over, he is quickly surprised by the heel drop. If the last high kick is made on the chin of the opponent and if it is followed by the heel drop, the impact it produces on the opponent is very sever as the attack will make to opponent loose his conscious for a while which can be more deadly for the opponent.

How you would counter it:

Countering the jutsu is pretty easy provided the user is well aware of the opponents strike. Like, If the user is able to jump up into the air for a while when the opponent uses a low kick, or able to duck quickly when the opponent tries to execute a high kick then the technique can be easily canceled. In order to easily cancel the technique before even the opponent lands a kick on the user a normal D rank wind wall will suffice.

How you perform it (with as much detail as you can):

I now Dash towards the opponent and get in close range to him. Once I get to close range the opponent tries to make a punch on my face, I quickly evade the punch by evading towards the left or right. As I do so, I quick raise my right leg to a position about the level of my knee and land a low kick on the opponent. Before the opponent realises, I take a 180 deg turn aka whirlwind action and with my left leg I make a kick to the hip of the opponent with a little bit increased momentum from the spin. Now with the same whirlwind motion, I make a high kick directly to the cheeks of the opponent with my right leg. Now as the opponent will be feeling drizzy, without giving him much time to react, with my left foot I make a powerful heal drop directed to the mid head of the oppoent and making him fall to the ground. Because of the series of impacts the clone disappears.
 

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Amazing.

(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.

Now here; I want you to run up to my clone and smash your left or right shoulder in to him, as you do that I want you to make a fist and punch the clone anywhere you want after you knock him down with your shoulder.
 

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Amazing.

(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.

Now here; I want you to run up to my clone and smash your left or right shoulder in to him, as you do that I want you to make a fist and punch the clone anywhere you want after you knock him down with your shoulder.
One/three advantages:

  • 1. Dual attack technique.A shoulder smash and a punch.
  • 2. A combo technique by itself.
  • 3. Excellent finishing technique, Smash the opponent and finish with a punch in the face.
One/three disadvantages:

  • 1. The initial should smash will be easy to counter.
  • 2. The hands of the opponent will reach the user before the shoulder of the user reaches the opponent.
How you would use it in battle:

Actually, this technique is a peculiar technique to use mostly in order to finish the battle. Like say that the opponent gets a series of kicks and barrages and stands in a pretty unconscious state like how rock lee would stand after the fight with gaara, the user can use this opportunity to use the Nirvana fist. the user will start to dash towards the opponent and with the right shoulder he can hit the chest portion of the opponent which will make him to fall to the ground with immense pain in the chest. As soon as the opponent smashes to the chest, the user can very well jump atop of the opponent and finish off him with a series of punches to either the face or the chest of the opponent. the impact will be super effective if the user punches in the chest as attacking the same place in the opponent body several times will cause immense pain.

How you would counter it:

Actually countering the technique is pretty easy,as the initial attack of the technique is a shoulder smash. A shoulder smash is a attack which can be pretty easily countered. That is because, If the opponent tries to hit you with a shoulder, the chance for the attack to be successful is only possible if the opponents speed is very great than the user. This is because, before the shoulders of the opponent reaches the user the hands or leg of the user will reach the opponent thereby countering the technique pretty easily.

How you perform it (with as much detail as you can):

I now start to dash towards the opponent and try to punch the face of the opponent, as the opponent tries to duck the attack I then quickly used my knee to make a rising cut the the face of the opponent as the opponent is ducked. Now since the attack was to the face of the opponent, the opponent will be slightly drizzy. I now make use of this opportunity to charge a shoulder smash on the opponent and make him fall down. As the opponent falls down because of the shoulder attack, I then finish him off with a series of punch to his face.
 

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Good.

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.

Okay so I want you to run up to my clone and kick him up into the air, I then want you to use Shadow of the Dancing Leaf to appear behind my clone, then perform a simple kick or punch, my clone should spin around so use that to counter-attack his well counter-attack, to allow you to further punch and kick the clone, each hit will send him towards the ground at a faster speed then the last, you are welcome to choose to either throw the clone to the ground, or do that and kick him in the chest on the way down.
 

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Good.

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.

Okay so I want you to run up to my clone and kick him up into the air, I then want you to use Shadow of the Dancing Leaf to appear behind my clone, then perform a simple kick or punch, my clone should spin around so use that to counter-attack his well counter-attack, to allow you to further punch and kick the clone, each hit will send him towards the ground at a faster speed then the last, you are welcome to choose to either throw the clone to the ground, or do that and kick him in the chest on the way down.
I have learnt Shadow clones.! xD



One/three advantages:
  • 1. An Ultra fast combo attack.
  • 2. An excellent follow up technique after the Shadow of the dancing leaf.
  • 3. Mid air attack. So it will be pretty hard for the opponent to dodge the moves.
One/three disadvantages:
  • 1. Like in the adv. Mid air assault. it will be difficult for the user too to defend and attack if the opponent counters it correctly.
  • 2. Opponent if aware of the situation can easily counter the user while he perform the mid air punches.
How you would use it in battle:

Well actually This technique is one of the powerful technique similar to the front lotus which can be used as a combo after the shadow of the dancing leaf technique. The user will kick the opponent to mid air and perform the shadow of the dancing leaf to appear behind the opponent. The as the opponent tries to counter the user's kick and punches. the user will make you of it the turn around the opponent and overpower him. Now as the user will be above the opponent. the user will kick the opponent on the chest on the way down.

[video=youtube;x82wR69n6UI]http://www.youtube.com/watch?v=x82wR69n6UI[/video]

How you would counter it:

Well countering the technique is possible in many ways. If the opponent has succeeded in making the user air borne. then the user can release a stream of wind from their mouth directed towards the sky to make their body fall to the ground in a quick action so that the user will reach the ground faster than the opponent. The user can also blow it up in the sideways to rotate their body in order to overpower the opponent while in mid air.

How you perform it (with as much detail as you can):

I now start to dash towards the opponent at full speed. As i near the clone I drop a flash bomb behind me in order too blind the vision of the clone. As the clone is Blinded I gather some futon chakra in my hand slam my fist into the clones gut and unleash a blast of wind that sends the clone to mid air.

( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.
Now as the clone is In mid air, I perform the Shadow of the dancing leaf to appear behind the clone. As the clone tries to attack me, I take advantage of the clones counter attack and rotate and appear in front of the clone and make several punches and kick the clone to the chest until it reaches the ground. Because of the massive damage the clone has suffered the clone will disperse.

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.
 

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We'll do the clone techniques last and whatnot.

Awesome, dude.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

Now this is a style we all too well, I want you to drink some alcohol and get yourself 'drunk' once that happens, I want you to somehow walk up to my clone and give him 12 different and unpredictable attacks, go!
 

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We'll do the clone techniques last and whatnot.

Awesome, dude.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

Now this is a style we all too well, I want you to drink some alcohol and get yourself 'drunk' once that happens, I want you to somehow walk up to my clone and give him 12 different and unpredictable attacks, go!

One/three advantages:
  • 1. Un ethical moves, which a normal person in his sense will find it difficult to perform.
  • 2. enhanced reflexes and less body pain due to the alcohol effect.
One/three disadvantages:
  • 1. If the opponent counter works, then it will be way too difficult for the user the feel the pain produced by it as in the case of Rock lee getting hit by kimmimaro's bones.
  • 2. If the user is knocked off while he performs his drunken fist, it will take some time to recover because of the effects of the alcohol.
How you would use it in battle:

Drunken Fist Aka Drunken Boxing is one of the versatile technique that can be used in a short range tai battle. Because of the slight High that is given when the alcohol is consumed, this technique will drastically increase the Agility and the reflexes of the user which will be of great assist in countering the opponent's tai moves with much ease and also because of the un ethical moves that can be done with this drunken boxing, the user will be able to take the opponent down with quick attacks and surprise attacks. Other than that, this technique cannot be used in combo with any ninjutsu technique as ninjutsu techniques concentration and chakra control which will be slightly disturbed while performing the drunken boxing.

How you would counter it:

Countering the Drunken fist while the opponent makes some move on us is only possible by smashing him with a powerful tai technique. which has multiple kicks and punches or a kaguya technique which has some kind of offensive barrier like the bones which will harm the opponent while they try to attack you. One can also use a Nagashi to electrocute the Opponent but that's the lamest way to overpower any opponent in a tai battle. or a close range technique.

How you perform it (with as much detail as you can):
[video=youtube;74OBuMA2qEk]http://www.youtube.com/watch?v=74OBuMA2qEk[/video]​
I now come at mid range towards the clone and take a sake bottle from my pouch. Now I open the lid and drink all of the sake in the Bottle. *Hiccup* *hiccup* *burp* "What wasssssssssss that senseiiiiiiiiiiiiiiiii"*Hiccup* *Hiccup*...."it is sooo wandererfulleuleu".....o_O.."Sensei, Why are you Dancing likeee thisssss...ummmmm....". Blabbering so I take the Drunken Boxing stance and run like a duck towards the clone.
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As I reach near the clone, The clone tries to attack me with a kick to my face, I quickly duck, take a 180deg turn by swilling my leg's and attack the stomach of the clone with my Head.As the clone gets up, I now again run towards the clone and quickly halt before one arm distance from the clone so that any punch to me will be failed.
"heuheuh..The monkey drinks the masters wine...*hiccup*"
saying so, With two of my hand held in a paw shape, I just blindly hit the face of the opponent as the opponent takes his hand to cover his face "Stomach rage.." I kick the stomach of the opponent while pushing him back to the ground.
I now stand up and start to dance my placing my one hand in my mouth and other hand near my shoulder. the hands are placed in such a way that it is like I am playing an imaginary flute and dancing with the flute by shaking my hips.
"The Drunken Wife waits for her master....heuhuehue.." after saying so, as the clone tries to attack me I quickly push away the hands of the clone by hitting the wrist of the clone and "snake eyes..." with that I make a snake like posture with my hand and punch tha eyes of the clone.
Now with the vision of the clone damage.."tiger barrage..." I now start to perform a series or punched on the stomach of the clone alone and finally end it with a massive kick to the torso which sends the clone flying. Because of the damage produced by the series of kicks and punches the clone gets dispersed. After the clone disperses, I take another bottle of sake, Drink is and stare at sensei. "sensei....you are soo...cute....ummmmmm :kisss: :kisss: "


Example of points for every technique
+ How to be used in a battle
+ How to be countered in a battle
+ Some advantages and disadvantages
+ Your personal opinion about the technique
can i use this template??
 

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Well done, so you want to try with the new method. Okay.

So I take it you've read it up on the other threads then?

So analyse this for me.

(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.
 

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Well done, so you want to try with the new method. Okay.

So I take it you've read it up on the other threads then?

So analyse this for me.

(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.
Yep, I did see that on other threads and I guess I can do well with that template. If I do anything wrong with the new template, I ll move on to the oldie. :)



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+ This technique can be a very useful combo technique is a battle. Mostly after a kick in the stomach of the opponent so that he crouches. During the time he crouches the user can make use of the opponent crouching to his advantage and jump up into the air and spin forwards. The momentum caused by the spin will enhance the power of the punch. This attack can be used as a technique to finish the opponent.

+ Well countering the technique is kinda pretty easy when compared to other techniques. Why? the answer is, it is stated in the description that the user must be jump into the air to execute the punch. Jumping in the air makes the user airborne. Which makes his situation even worse, as countering the opponents technique whilst in mid air will be a tough process. Again if this technique is performed as a initial technique or, if the technique is user when the opponent is well aware of the user's move, the opponent can simple duck, balance their body on the ground with their two hand and give a straight kick to the chin of the mid air opponent.

+ Now coming to the advantage and disadvantage of the technique. I would say if not used as a initial technique this technique can be pretty advantageous. How? The momentum created by the technique. i.e when the user spins and punches the opponent, the user will gain certain moment of force in their hand, which will increase the damage produced by the punch. this damage can also be increased by using particular doton technique that enhance taijutsu. Now coming to the dis adv. this technique can tend to be disastrous to the user if used at the wrong time. Why? Like mentioned in the countering part, this technique required the user to jump, there by leaving may openings for the opponent to hit the user.

+ In my personal opinion, this technique is a combo beast. It is an excellent technique to use after the Drunken fist. can also be used in conjugation with hurricane fist and also certain earth technique that makes the hand alone to get hardened. If used properly at the correct situation this technique is a beast, if used haphazardly this technique will turn the tide of the battle in favour of the opponent.
 
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If you are already up in the air, this technique would be good. Meaning if you used another technique to dodge a move or, you are just in the air for whatever reason, you wouldn't need to re-jump.
 

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If you are already up in the air, this technique would be good. Meaning if you used another technique to dodge a move or, you are just in the air for whatever reason, you wouldn't need to re-jump.
Yep, I watched the Naruto movie yesterday in which Rock lee performs this technique. He first binds the opponent with his steel chain and then throws him up to mid air. He then jumps up and reaches above the opponent and then perform this technique. In combo with this technique he uses lions barrage to finish up the opponent. It was pretty nice and that combo packed a punch.! :)
 

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Good, good.

(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.

This technique requires you to perform a spinning kick of sorts that will knock your target up into the air. then by following him up into the air you will kick him higher and higher. Then as he is coming back down to the earth, you will drill him into the earth. I don't see myself using this technique, honestly. But I reckon you could come up with a good combo to use it.
 

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Good, good.

(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.

This technique requires you to perform a spinning kick of sorts that will knock your target up into the air. then by following him up into the air you will kick him higher and higher. Then as he is coming back down to the earth, you will drill him into the earth. I don't see myself using this technique, honestly. But I reckon you could come up with a good combo to use it.
Sorry man! :(


+ Well to be frank, this technique is pretty good technique as the initial kick makes the opponent airborne. Once the opponent is air borne, the user will follow it with a series of kick further ganking him up and finally finishing him by drilling him to the ground. Tho the technique is Pretty lengthy, with a good combo, It can be made effective.

+ Regarding the countering the technique, If the initial spinning kick is ducked or blocked then the entire technique is stopped. since the initial kick is a spinning kick it can be pretty easily evaded or overpowered when the opponent takes the spin to deliver the kick.

+ Now for the advantages and disadvantages of the technique, If the initial spinning kick has been successful, then most prolly this technique can be completed and it will have a nice impact on the opponent. however, The tough part is the delivering of the initial spinning kick which has a very low success rate when compared to other techniques. the Without using this in conjugation with another technique, it will be pretty difficult to use this technique.

+ imho, I wont be using this technique as an initial technique as the chances for failure is pretty much high. How ever when the enemy is in a crouched state, or something similar, this technique will be very useful as the opponent's chances of evading the initial spinning kick is very low when compared to the usage of technique when the opponent is Normal.
 
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Nathan

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No worries man.

(Konoha Kanransha) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

Pretty easy technique. Don't see the need to explain it since you are capable of explaining it to me.
 

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No worries man.

(Konoha Kanransha) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

Pretty easy technique. Don't see the need to explain it since you are capable of explaining it to me.
+ Welp a pretty basic and a combo friendly technique. it can be used in combo with any taijutsu technique that makes the opponent airborne. Once the opponent is airborne, the user will further proceed to kick the opponent and then jumps up on their shoulder and spin them down into the ground.The terrain in which the opponent is thrown greatly influences the technique, even can be fatal sometimes.

+ Regarding countering the technique, like a few other Taijutsu techniques stopping the initial kick by countering or dodging or evading the technique is one way to make the technique fail. while the user can also take use of the height to their advantage. the user if he has great reflex, when the opponent is on their shoulder, the use can grab the opponent and try to overpower them by throwing the opponent towards the ground.

+ The advantageous part of the technique is that it can be used in combo with any technique that makes the opponent airborne. the user then further makes the opponent vulnerable by adding a extra kick whist in the mid air. by these mostly the final spin is ensured to take place. Disadvantages can be said as without the conjugation with other technique this technique is pretty easy to be countered.The opponent can most likely block the second kick in the mid air and turn the technique against the user.

+ tbh, this technique is nothing exceptional from a few other taijutsu technique. I dont think i might use this technique in a taijutsu fight as there are more nice technique that will finish the opponent while airborne that deals more damage than this technique.
 

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(Rōga Shōken) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

All you need to do with this technique is get up close, and perform a series of punches and if you have chakra enhanced trench knifes, it's obviously do more damage, from there, once you have punch my clone, I then want you to perform a rising uppercut on my clone, lifting him up into the air, so you can perform another deadlier attack, if you want.
 
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