Kicking capitalism in the nuts

xjimbox

Active member
Veteran
Joined
Sep 6, 2011
Messages
4,752
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
U defiantly got my attention with your title .... Im always interested in some good nut kicking but not on the receiving end just saying.
 

Erzo

Active member
Legendary
Joined
Jul 27, 2011
Messages
17,915
Kin
564💸
Kumi
1,100💴
Trait Points
0⚔️
Awards
First thread:
Second thread:
Third thread:

On my third thread, I decided to re-start with Kiri, so, going from that, the last jutsu I learned was this:

(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
 

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards
Well, I'm a bit different when it comes to teaching. Or I consider myself so.

1) (Sennen Goroshi) - 1000 Years Of Death
Rank:E
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:5(apply damage cost for kunai and explosives separately if either or both are used with this jutsu)
Description:The user makes the sign of the tiger and force able punches it into the enemy's behind.

2) (Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest

3) (Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.

4) (Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

5) (Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.

6) (Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

7) (Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

8) (Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.

9) (Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

10) (Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.

11) (Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

12) (Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.

13) (Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.

14) (Bunshin Kaiten Kakatou Otoshi) - Clone Spinning Hell drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A taijutsu attack done after 3 shadow clone are made.The user somersaults into the air spinning and landing a blow to the shoulder of there enemy with there heels.

15) (Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

16) (Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

17) (Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.

18) (Naruto Rendan) - Naruto Barrage
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.

19) (Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.

20) (Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

21) (Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

22) (Kagebunshin: Dai Kaiten) - Shadow Clone: Great Revolving
Rank: C
Type: Offensive, Defence
Range: Short - Mid
Chakra cost: N/A
Damage points 20
Description: The user creates two shadow clones, and they form a chain with each shadow clone holding the other by the ankles. The user then spins the shadow clones around, hitting his opponents with the clones.
Note: Must create two shadow clones before use.

23) (Kagebunshin: Appā) - Shadow Clone: Upper
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user will creates a shadow clone to throw him towards his opponent, delivering an upper punch.
Note: Must create one shadow clone before use.

24) (Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.

25) ( Konoha Kanransha ) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

26) ( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

For quite some time; this is going to be your Bible.
Okay, maybe drama isn't necessary <_<

Tell me; what does all these techniques have in common?
 

Erzo

Active member
Legendary
Joined
Jul 27, 2011
Messages
17,915
Kin
564💸
Kumi
1,100💴
Trait Points
0⚔️
Awards
Well, I'm a bit different when it comes to teaching. Or I consider myself so.

1) (Sennen Goroshi) - 1000 Years Of Death
Rank:E
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:5(apply damage cost for kunai and explosives separately if either or both are used with this jutsu)
Description:The user makes the sign of the tiger and force able punches it into the enemy's behind.

2) (Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest

3) (Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.

4) (Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

5) (Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.

6) (Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

7) (Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

8) (Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.

9) (Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

10) (Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.

11) (Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

12) (Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.

13) (Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.

14) (Bunshin Kaiten Kakatou Otoshi) - Clone Spinning Hell drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A taijutsu attack done after 3 shadow clone are made.The user somersaults into the air spinning and landing a blow to the shoulder of there enemy with there heels.

15) (Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

16) (Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

17) (Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.

18) (Naruto Rendan) - Naruto Barrage
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.

19) (Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.

20) (Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

21) (Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

22) (Kagebunshin: Dai Kaiten) - Shadow Clone: Great Revolving
Rank: C
Type: Offensive, Defence
Range: Short - Mid
Chakra cost: N/A
Damage points 20
Description: The user creates two shadow clones, and they form a chain with each shadow clone holding the other by the ankles. The user then spins the shadow clones around, hitting his opponents with the clones.
Note: Must create two shadow clones before use.

23) (Kagebunshin: Appā) - Shadow Clone: Upper
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user will creates a shadow clone to throw him towards his opponent, delivering an upper punch.
Note: Must create one shadow clone before use.

24) (Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.

25) ( Konoha Kanransha ) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

26) ( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

For quite some time; this is going to be your Bible.
Okay, maybe drama isn't necessary <_<

Tell me; what does all these techniques have in common?
They can all be performed in freeform? Apart from Drunken style, I think.
Plus, they seem quite simple and plain in terms of what they do, again, not including drunken style. <.<
 

'Kurapika

Active member
Legendary
Joined
Feb 27, 2011
Messages
10,266
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
I was going to say most of them are... useless? But I guess they don't all have that in common.
I guess like how Erzo said, they can all be done without a jutsu template. I think neither of them actually needs the use of chakra.
 

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards
They can all be performed in freeform? Apart from Drunken style, I think.
Plus, they seem quite simple and plain in terms of what they do, again, not including drunken style. <.<
I was going to say most of them are... useless? But I guess they don't all have that in common.
I guess like how Erzo said, they can all be done without a jutsu template. I think neither of them actually needs the use of chakra.
Almost every single one can be performed in freeform, yes.
My point, however, as 'Kurapika pointed out, was that none of them require any chakra.
Now what does that mean? And why is that fact so important?
 

Erzo

Active member
Legendary
Joined
Jul 27, 2011
Messages
17,915
Kin
564💸
Kumi
1,100💴
Trait Points
0⚔️
Awards
Almost every single one can be performed in freeform, yes.
My point, however, as 'Kurapika pointed out, was that none of them require any chakra.
Now what does that mean? And why is that fact so important?
It means you can perform them simultaneously with another jutsu which does require chakra, as long as it doesn't clash with the Taijutsu move posted?

That's important because you could dodge a move whilst attacking, or attack in two different ways. .-.
 

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards
It means you can perform them simultaneously with another jutsu which does require chakra, as long as it doesn't clash with the Taijutsu move posted?

That's important because you could dodge a move whilst attacking, or attack in two different ways. .-.
Correct.
To do this, however, you need to be at short range.
And, let's be honest; how often does that happen?

Well, I'm here to tell you that it can happen a lot more, if you just dare.

Talk to me about the techniques that make use of clones.

EDIT: and yes, being able to attack while defending is the essential part of this lesson. Taijutsu is a high-risk, high-reward thing. You have to go for the kill, or you'll get killed yourself.
We'll come back to this, if you want to.
 

Erzo

Active member
Legendary
Joined
Jul 27, 2011
Messages
17,915
Kin
564💸
Kumi
1,100💴
Trait Points
0⚔️
Awards
Correct.
To do this, however, you need to be at short range.
And, let's be honest; how often does that happen?

Well, I'm here to tell you that it can happen a lot more, if you just dare.

Talk to me about the techniques that make use of clones.

EDIT: and yes, being able to attack while defending is the essential part of this lesson. Taijutsu is a high-risk, high-reward thing. You have to go for the kill, or you'll get killed yourself.
We'll come back to this, if you want to.
14) (Bunshin Kaiten Kakatou Otoshi) - Clone Spinning Hell drop

Seems highly unnecessary. If you've got 3 clones, then attacking from 3 different positions would be more ideal, rather than all going airborne (which I don't normally do anyway) and attacking in more or less the same region/area. Plus, I think the minute you go into the air, you're prone to a slightly wide attack which would go on to engulf you and your clones. lol

18) (Naruto Rendan) - Naruto Barrage

This I didn't mind, since your opponent would most likely be defending from the clones/trying to avoid the clones, so even if the clones don't succeed in hitting the opponent with enough force to cause him/her to go flying into the air, the original still has a chance of striking since he/she would be heading downwards, towards the direction of the enemy. Plus, I'd think it'd do more damage considering you've gathered even more speed when travelling further downwards, allowing you to strike with more force.

22) (Kagebunshin: Dai Kaiten) - Shadow Clone: Great Revolving

This jutsu appears to be pretty pointless, but regardless, I'd imagine it'd be fun to use in non-serious fights/spars. I only say this because if you've got 2 clones, you can use much better combinations of attacks, rather than just spin both of them around. o_o

23) (Kagebunshin: Appā) - Shadow Clone: Upper

So, you create a clone and your clone launches you towards your opponent? Erm, I don't know what to say about it to be honest. ._.

And alright, we can come back to it once we finish training. o-o
 

'Kurapika

Active member
Legendary
Joined
Feb 27, 2011
Messages
10,266
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
What I found interesting about the techniques was that I can use them while suppressing my chakra. I think they can make a nice move in low visual conditions, like right after the collusion of a suiton and katon jutsu or after the use of a mist jutsu. Of course, this tactic is only useful when fighting a sensor.. o-o

As for the clone jutsu.
(Bunshin Kaiten Kakatou Otoshi) - Clone Spinning Hell drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A taijutsu attack done after 3 shadow clone are made.The user somersaults into the air spinning and landing a blow to the shoulder of there enemy with there heels.
I can only see this becoming useful if you're trying to tempt your opponent into attacking you while in mid air. (Perhaps you were able to smuggle a clone underground without your opponent seeing it.) Doubt anyone would fall for it, though.
(Naruto Rendan) - Naruto Barrage
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.
Ah, I can only see this being useful if you can get into the air without your opponent noticing you. Otherwise, he'll interrupt it easily.
(Kagebunshin: Dai Kaiten) - Shadow Clone: Great Revolving
Rank: C
Type: Offensive, Defence
Range: Short - Mid
Chakra cost: N/A
Damage points 20
Description: The user creates two shadow clones, and they form a chain with each shadow clone holding the other by the ankles. The user then spins the shadow clones around, hitting his opponents with the clones.
Note: Must create two shadow clones before use.
What? Seriously? I sure hope the guy who came up with this was high on some intense shit.
Ah, guess I'll have to do this. If you manage to get an opening allowing you to make a clone, it's not wise to occupy your hands with its legs... @_@
(Kagebunshin: Appā) - Shadow Clone: Upper
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user will creates a shadow clone to throw him towards his opponent, delivering an upper punch.
Note: Must create one shadow clone before use.
I can't do this anymore. Why not just jump? ._.
 

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards
14) (Bunshin Kaiten Kakatou Otoshi) - Clone Spinning Hell drop

Seems highly unnecessary. If you've got 3 clones, then attacking from 3 different positions would be more ideal, rather than all going airborne (which I don't normally do anyway) and attacking in more or less the same region/area. Plus, I think the minute you go into the air, you're prone to a slightly wide attack which would go on to engulf you and your clones. lol

18) (Naruto Rendan) - Naruto Barrage

This I didn't mind, since your opponent would most likely be defending from the clones/trying to avoid the clones, so even if the clones don't succeed in hitting the opponent with enough force to cause him/her to go flying into the air, the original still has a chance of striking since he/she would be heading downwards, towards the direction of the enemy. Plus, I'd think it'd do more damage considering you've gathered even more speed when travelling further downwards, allowing you to strike with more force.

22) (Kagebunshin: Dai Kaiten) - Shadow Clone: Great Revolving

This jutsu appears to be pretty pointless, but regardless, I'd imagine it'd be fun to use in non-serious fights/spars. I only say this because if you've got 2 clones, you can use much better combinations of attacks, rather than just spin both of them around. o_o

23) (Kagebunshin: Appā) - Shadow Clone: Upper

So, you create a clone and your clone launches you towards your opponent? Erm, I don't know what to say about it to be honest. ._.

And alright, we can come back to it once we finish training. o-o
What I found interesting about the techniques was that I can use them while suppressing my chakra. I think they can make a nice move in low visual conditions, like right after the collusion of a suiton and katon jutsu or after the use of a mist jutsu. Of course, this tactic is only useful when fighting a sensor.. o-o

As for the clone jutsu.
(Bunshin Kaiten Kakatou Otoshi) - Clone Spinning Hell drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A taijutsu attack done after 3 shadow clone are made.The user somersaults into the air spinning and landing a blow to the shoulder of there enemy with there heels.
I can only see this becoming useful if you're trying to tempt your opponent into attacking you while in mid air. (Perhaps you were able to smuggle a clone underground without your opponent seeing it.) Doubt anyone would fall for it, though.
(Naruto Rendan) - Naruto Barrage
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.
Ah, I can only see this being useful if you can get into the air without your opponent noticing you. Otherwise, he'll interrupt it easily.
(Kagebunshin: Dai Kaiten) - Shadow Clone: Great Revolving
Rank: C
Type: Offensive, Defence
Range: Short - Mid
Chakra cost: N/A
Damage points 20
Description: The user creates two shadow clones, and they form a chain with each shadow clone holding the other by the ankles. The user then spins the shadow clones around, hitting his opponents with the clones.
Note: Must create two shadow clones before use.
What? Seriously? I sure hope the guy who came up with this was high on some intense shit.
Ah, guess I'll have to do this. If you manage to get an opening allowing you to make a clone, it's not wise to occupy your hands with its legs... @_@
(Kagebunshin: Appā) - Shadow Clone: Upper
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user will creates a shadow clone to throw him towards his opponent, delivering an upper punch.
Note: Must create one shadow clone before use.
I can't do this anymore. Why not just jump? ._.
I've only ever seen one of these used in Battle. Scorps used 'Naruto Barrage' on me in my Sandaime Raikage Test. It actually worked pretty well.
However; I think we can all agree that it's a waste of clones.
If, however, you're in a pinch, it is possible to use the 'Shadow Clone: Upper' to throw yourself out of harm's way. A jutsu for a jutsu; that's the way of NB.

Now pick your favorite technique and tell me how you'd use it, and with which techniques you'd use it. And please; I've been trained enough myself to know that you just post some bull when a trainer asks you to post 'your favorite' or 'explain when X technique is useful'. If you think a technique is useless; tell me. There's a good chance that it is, and if it isn't we'll talk about it.

Don't restrict yourselves to using Taijutsu with Taijutsu. If you find a good Ninjutsu or Illusion to use the attack with; post it. Be creative.

EDIT: Yes, 'Kurapika, clones are awesome distractions. What many seem to forget is that the clones and their creator have the same amount of chakra. Not the Byakuga, nor the Sharingan, can spot a difference, unless they've seen the clones being created and have followed their movements.
 

'Kurapika

Active member
Legendary
Joined
Feb 27, 2011
Messages
10,266
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
I'll have to go with Dynamic Action, simply for the fact that it's the most generic. While looking, I was decided that my favorite technique is one that enables me to kick my opponent in the stomach or legs, as those are the least mobile parts of his body. Dynamic Action seems to enable me to deliver enough kicks and punches in whatever fashion I see fit. I can see myself using this while suppressing my chakra and while my opponent is unable to see me. Or while my opponent is caught in Genjutsu, as using elemental attacks might make him realize he's in genjutsu (Feeling the ground shake, hear my raiton jutsu, feel the heat from my katon juts, etc..).
Oh, and one question. Are any of these lethal? How much damage can one inflect using a C-rank chakraless taijutsu?
 

Erzo

Active member
Legendary
Joined
Jul 27, 2011
Messages
17,915
Kin
564💸
Kumi
1,100💴
Trait Points
0⚔️
Awards
I've only ever seen one of these used in Battle. Scorps used 'Naruto Barrage' on me in my Sandaime Raikage Test. It actually worked pretty well.
However; I think we can all agree that it's a waste of clones.
If, however, you're in a pinch, it is possible to use the 'Shadow Clone: Upper' to throw yourself out of harm's way. A jutsu for a jutsu; that's the way of NB.

Now pick your favorite technique and tell me how you'd use it, and with which techniques you'd use it. And please; I've been trained enough myself to know that you just post some bull when a trainer asks you to post 'your favorite' or 'explain when X technique is useful'. If you think a technique is useless; tell me. There's a good chance that it is, and if it isn't we'll talk about it.

Don't restrict yourselves to using Taijutsu with Taijutsu. If you find a good Ninjutsu or Illusion to use the attack with; post it. Be creative.

EDIT: Yes, 'Kurapika, clones are awesome distractions. What many seem to forget is that the clones and their creator have the same amount of chakra. Not the Byakuga, nor the Sharingan, can spot a difference, unless they've seen the clones being created and have followed their movements.
I'll say (Suiken) - Drunken Fist is my favourite, seeing as how you can use it to avoid the majority of Tajutsu attacks as well as some Ninjutsu attacks which don't cover a large area. E.g Chidori spear, seeing as how it's a thin line of Lightning, you could easily sway to your left or right to avoid it without difficulty, and seeing as how it doesn't require chakra to use, you could even perform another jutsu as you do it. I had planned to use your Madness Fist in this way, as you already know.
I also like this because of how Typhon used it on his Sensei test, where he 'countered' Earth shaking whilst using the shaking Earth to his advantage by allowing his moves to become even more unpredictable.

(Konoha Daisenpū) - Leaf Great Whirlwind

This one is kinda cool as well. LoK used it against me during our training, I went to kick him in the face, like just under the chin using my right leg and he used water replacement to avoid the kick and as he reformed slowly, he kicked me from the bottom half of my body, slowly working his way up. I described it weird, but he made it look quite cool. o-o
 

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards
I'll have to go with Dynamic Action, simply for the fact that it's the most generic. While looking, I was decided that my favorite technique is one that enables me to kick my opponent in the stomach or legs, as those are the least mobile parts of his body. Dynamic Action seems to enable me to deliver enough kicks and punches in whatever fashion I see fit. I can see myself using this while suppressing my chakra and while my opponent is unable to see me. Or while my opponent is caught in Genjutsu, as using elemental attacks might make him realize he's in genjutsu (Feeling the ground shake, hear my raiton jutsu, feel the heat from my katon juts, etc..).
Oh, and one question. Are any of these lethal? How much damage can one inflect using a C-rank chakraless taijutsu?
If I break your ribs with a D-ranked punch, would they be any less broken than if they'd been broken by an S-ranked?
Granted, most S-ranked Taijutsu techniques on the Canon-list form craters and stuff, but the concept is still applicable.
'Damage points' are a good way of describing how 'strong'/powerful your attack is, but you need to look at it from a realistic point of view.
Most techniques on the Canon-list don't follow the traditional damage template for their rank because they can't compare with the destructive prowess of Elemental Ninjutsu. Kaito's Taijutsu, however, follows the template, but that doesn't make its techniques 'stronger'.
You dig?

If you get some boosts to your Taijutsu; look at how the technique in question boosts your Taijutsu. It's one thing to say +50 because herp, but if you get a +10 that describes how it makes the user stronger, then you've got some real meat to work with.
Am I making sense?

I'll say (Suiken) - Drunken Fist is my favourite, seeing as how you can use it to avoid the majority of Tajutsu attacks as well as some Ninjutsu attacks which don't cover a large area. E.g Chidori spear, seeing as how it's a thin line of Lightning, you could easily sway to your left or right to avoid it without difficulty, and seeing as how it doesn't require chakra to use, you could even perform another jutsu as you do it. I had planned to use your Madness Fist in this way, as you already know.
I also like this because of how Typhon used it on his Sensei test, where he 'countered' Earth shaking whilst using the shaking Earth to his advantage by allowing his moves to become even more unpredictable.

(Konoha Daisenpū) - Leaf Great Whirlwind

This one is kinda cool as well. LoK used it against me during our training, I went to kick him in the face, like just under the chin using my right leg and he used water replacement to avoid the kick and as he reformed slowly, he kicked me from the bottom half of my body, slowly working his way up. I described it weird, but he made it look quite cool. o-o
Watch the Chidori Spear; it can be twisted and turned as Sasuke showed when he cut Killer Bee's tetacle (tihihi) off.
Suiken's great, but watch the Great Whirlwind. When you've gone airborne; your maneuverability's all but gone. It's a nice technique, sure, but all it takes is for your opponent to take a half-step backwards or block one of the kicks with a lifted forearm. Being stopped in mid-air is catastrophic, so watch out.

Questions so far?
 

Erzo

Active member
Legendary
Joined
Jul 27, 2011
Messages
17,915
Kin
564💸
Kumi
1,100💴
Trait Points
0⚔️
Awards
If I break your ribs with a D-ranked punch, would they be any less broken than if they'd been broken by an S-ranked?
Granted, most S-ranked Taijutsu techniques on the Canon-list form craters and stuff, but the concept is still applicable.
'Damage points' are a good way of describing how 'strong'/powerful your attack is, but you need to look at it from a realistic point of view.
Most techniques on the Canon-list don't follow the traditional damage template for their rank because they can't compare with the destructive prowess of Elemental Ninjutsu. Kaito's Taijutsu, however, follows the template, but that doesn't make its techniques 'stronger'.
You dig?

If you get some boosts to your Taijutsu; look at how the technique in question boosts your Taijutsu. It's one thing to say +50 because herp, but if you get a +10 that describes how it makes the user stronger, then you've got some real meat to work with.
Am I making sense?



Watch the Chidori Spear; it can be twisted and turned as Sasuke showed when he cut Killer Bee's tetacle (tihihi) off.
Suiken's great, but watch the Great Whirlwind. When you've gone airborne; your maneuverability's all but gone. It's a nice technique, sure, but all it takes is for your opponent to take a half-step backwards or block one of the kicks with a lifted forearm. Being stopped in mid-air is catastrophic, so watch out.

Questions so far?
True, but if I use a jutsu whilst avoiding it, then they're interrupted, so I figured they won't have time to turn their hands or w.e but it'd depend on the speed of the jutsu. Like, a quick water jutsu from below whilst avoiding the jutsu would prevent them from holding the Lightning spear for too long?

And okie, thanks for the advice.
 

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards
True, but if I use a jutsu whilst avoiding it, then they're interrupted, so I figured they won't have time to turn their hands or w.e but it'd depend on the speed of the jutsu. Like, a quick water jutsu from below whilst avoiding the jutsu would prevent them from holding the Lightning spear for too long?

And okie, thanks for the advice.
Agreed, agreed. I just wanted to empathise that you should be careful. Dodging is usually a risky business.

No questions here. o-o
Alrighty.
Before we move on; tell me about these 'kick-techniques'. Don't they seem kinda similar? Why would you pick one over the other?
Get a discussion going.
 
Top